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  • GWT designing using java programming

    - by user302593
    Hi.. I have created one gwt application. In the client package i inculded two java file contains gwt coding. In the first java program i included one Hyperlink when this Hyperlink is clicked it should redircted to Second file which also contains some GWT coding. I dont know how to redirect the java file. Help me on this issue... Regards, Raji

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  • Programming logic best practice - redundant checks

    - by eldblz
    I'm creating a large PHP project and I've a trivial doubt about how to proceed. Assume we got a class books, in this class I've the method ReturnInfo: function ReturnInfo($id) { if( is_numeric($id) ) { $query = "SELECT * FROM books WHERE id='" . $id . "' LIMIT 1;"; if( $row = $this->DBDrive->ExecuteQuery($query, $FetchResults=TRUE) ) { return $row; } else { return FALSE; } } else { throw new Exception('Books - ReturnInfo - id not valid.'); } } Then i have another method PrintInfo function PrintInfo($id) { print_r( $this->ReturnInfo($id) ); } Obviously the code sample are just for example and not actual production code. In the second method should I check (again) if id is numeric ? Or can I skip it because is already taken care in the first method and if it's not an exception will be thrown? Till now I always wrote code with redundant checks (no matter if already checked elsewhere i'll check it also here) Is there a best practice? Is just common sense? Thank you in advance for your kind replies.

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  • Network Performance issue

    - by qubemarker
    We have three Ubuntu 10.04 servers. One server is a storage server and the other two servers are configured as clients. The storage server has a good amount of capacity and it is integrated with windows Active directory server for Authentication. I am uploading some video files from both clients to the server and when I am uploading data from any one client alone I get about 26 MB/s data transfer rate. When I upload data from both the clients simultaneously I am only getting about 8 MB/s from each client. I have gigabit ethernet cards in all of the servers and a L2 Managed gigabit switch for connectivity. I don’t know why the data transfer rate is decreasing so much in simultaneous read and write. I have tried all of the TCP stack related settings suggested here. Can any assist with getting better read/write performance out of this setup? Any help is appreciated.

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  • Access MacZFS via network from XBMC

    - by AreusAstarte
    I have a ZFS RAID (zpool with three drives) hooked up to my Mac that I want to share in my LAN so that the XBMC client on my OUYA console hooked up to the television can read the drive and use it to stream my movies and television shows onto the television set. I've searched around for a bit but so far haven't found anything that helped me with it. I know that when connecting to the Mac with SSH I can't just access the drive due to different formatting. What do I have to do so that XBMC will be able to read it? How do I share it?

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  • Cisco ASA 5505 network route for static IP hosts

    - by TheCapn
    I've configured my internal VLAN using the most basic settings where ports 1-7 are assigned from a pool of addresses in the range 192.168.15.5 - 192.168.15.36. These hosts are given access to the internet and it works great. What I'm trying to set up now is allowing users who are connected to the device and specify their IP (say I connect and request 192.168.15.45) are given internet access and can still work alongside DHCP hosts. Those with a DHCP assigned address are blocked from the internet. Mostly the issue resides in that I am very new to working with the device. I feel that the solution is easy but I'm not looking in the right spots and don't have the correct terminology down to google it. Do I need to define access control lists? Group policies? a new VLAN? The rules that are set up seem to be specific to the entire /24 subnet but when I request a static IP outside of the DHCP range I get blocked from other hosts and the internet.

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  • Simple Thread Programming

    - by mike
    I have started to play with threads in c#, but need now help, here is my code: public partial class Form1 : Form { public Form1() { InitializeComponent(); DoCount(); } public void DoCount() { for (int i = 0; i < 100; i++) { objTextBox.Text = i.ToString(); Thread.Sleep(100); } } } its a simple win forms with a textbox, i want to see the "counting", but as you see in my code, the textbox shows me 99, it count till 99 and then shows up.. i`ll think, i have to manage this in a new thread but dont know how!

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  • Create a home virtual network

    - by Tom Lisc
    I can't seem to get answers to this question. I want to setup up 2-3 computers in my house to run Linux based virtual machines fed from my dedicated Arch Linux server. I need them to have full sound and video support. At my workplace we use VMware (View), but that is too cost prohibited for me to deploy for my wife and the two 10 year olds. I have tried Virtualbox machines and they are fine, but I cannot get sound working. Any help/hints would be greatly appreciated.

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  • Javascript function programming — receiving elaborate parameters

    - by Barney
    I'm writing a Javascript function that would manipulate an array written on-the-fly and sent as a parameter. The function is written as follows: function returnJourney(animation,clean){ var properties = {}; // loads of other inane stuff for(i in animation[0]) properties[animation[0][i]] = animation[0].i; // heaps more inane stuff } The animation in question is a set of parameters for a jQuery animation. Typically it takes the format of ({key:value,key:value},speedAsInteger,modifierAsString). So to kick off initial debugging I call it with: returnJouney(({'foo':'bar'},3000),1); And straight off the bat things are way off. As far as I see it this would have returnJourney acknowledge clean === 1, and animation being an array with an object as its first child and the number 3000 as its second. Firebug tells me animation evaluates as the number 3000. What am I doing wrong?

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  • Issue Displaying/Hiding Views (Obj-C iPhone Programming)

    - by roswell
    All right all, So I've got a UITableView that is inited in applicationDidFinishLaunching like so: [self showForumList]; Said method does this: -(void)showForumList { ForumList *fl = [ForumList alloc]; [fl initWithNibName:@"ForumList" bundle:[NSBundle mainBundle]]; self.ForumList = fl; [window addSubview:[self.ForumList view]]; [fl release]; }where self.ForumList is previously defined in the interface as ForumList *ForumList;, etc. Now, in ForumList (itself an extension of UITableViewController obviously), I've got didSelectRowAtIndexPath: -- within it I have the following code: Forum *f = [Forum alloc]; NSArray *forums = [f getForumList]; NSDictionary *selectedForum = [forums objectAtIndex:[indexPath row]]; NSString *Url = [selectedForum objectForKey:@"url"]; NSString *Username = [selectedForum objectForKey:@"username"]; NSString *Password = [selectedForum objectForKey:@"password"]; NSLog(@"Identified press on forum %@ (%@/%@)", Url, Username, Password); [self.globalDelegate showForumListFromForumUsingUrl:Url username:Username password:Password]; [self.globalDelegate closeForumList]; NSLog(@"ForumListFromForum init"); Both of the NSLog calls in this function are executed and perform as they should. Now, here is where the issue starts. self.globalDelegate is defined as AppDelegate *globalDelegate; in the Interface specification in my header file. However, [self.globalDelegate showForumListFromForumUsingUrl:username:password] and and [self.globalDelegate closeForumList] are never actually called. They look like so: -(void)closeForumList { NSLog(@"Hiding forum list"); [[self.ForumList view] removeFromSuperview]; } -(void)showForumListFromForumUsingUrl:(NSString *)Url username:(NSString *)Username password:(NSString *)Password { NSLog(@"Showing forum list from forum"); ForumListFromForum *fl = [ForumListFromForum alloc]; [fl initWithNibName:@"ForumListFromForum" bundle:[NSBundle mainBundle]]; [fl initFromForumWithUrl:Url username:Username password:Password]; self.ForumListFromForum = fl; [window addSubview:[self.ForumListFromForum view]]; [fl release]; } The app does not respond to my press and neither of these NSLog calls are made. Any idea where I've gone wrong?

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  • Programmatically reconnect to wifi network

    - by ya23
    Sometimes I work with frequently-dropping wifi connections. I can either reconnect manually or wait some time (varies from few seconds to few minutes) before windows attempts to reconnect. Is there a simple way to trigger reconnect immediately after the connection was dropped? Bonus question: In this particular case I'd blame hardware, but how can I diagnose the reason of dropping connection in general?

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  • The D Programming Language for Game Development

    - by n2liquid
    Hi all, Recently I've been bothered because I reached a point in which C++ (even 0x) felt very limited, so I started looking for alternatives. Forget Java, C#, Python or Ruby. I still like the low-level nature of C++ and I'm not fond of virtual machines. Further, I'm a game engine developer, so I have to develop core routines which must be really fast, and lately I've been hungry for code expressiveness. C++ is an almost-there language for me, but there are many exceptions on how to use templates, and GCC isn't optimizing stuff as well as I'd hoped it would. So I'm considering to start learning D. Do you think it will suffice my needs as a game developer? I'm weary because I've never heard of D being used for that. Thanks!

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  • Network configuration with limited hardware

    - by Pavel
    I have cable internet and I have two PC. One of them has wireless and ethernet, the other pc has ethernet only. Also, I have a dsl modem that has wireless builtin (some common speedstream model). My goal is to connect all of them so that both have internet access. As I understand, I have two options: connect speedstream to the cable and then connect other PC's to speedstream; OR, connect pc with wireless to the cable and then connect the other pc that has ethernet only using ethernet+wireless through speestream. First one seems to be easy, but it doesn't seem to work. What about the other choice? Is it possible to do it?

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  • Socket Programming : Inputstream Stuck in loop - read() always return 0

    - by Atom Skaa ska Hic
    Server side code public static boolean sendFile() { int start = Integer.parseInt(startAndEnd[0]) - 1; int end = Integer.parseInt(startAndEnd[1]) - 1; int size = (end - start) + 1; try { bos = new BufferedOutputStream(initSocket.getOutputStream()); bos.write(byteArr,start,size); bos.flush(); bos.close(); initSocket.close(); System.out.println("Send file to : " + initSocket); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client Side public boolean receiveFile() { int current = 0; try { int bytesRead = bis.read(byteArr,0,byteArr.length); System.out.println("Receive file from : " + client); current = bytesRead; do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1); bis.close(); bos.write(byteArr, 0 , current); bos.flush(); bos.close(); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client side is multithreading,server side not use multithreading. I just paste some code that made problem if you want see all code please tell me. After I debug the code, I found that if I set max thread to any and then the first thread always stuck in this loop. That bis.read(....) always return 0. Although, server had close stream and it not get out of the loop. I don't know why ... But another threads are work correctly. do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1);

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  • C programming and TDD

    - by Helper Method
    Is Test Driven Development limited to OO? Or is it possible/useful to use it in conjunction with a procedural language? I have to start a greater project in C the next few weeks and I'm thinking of ways how to the developing.

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  • programming in lua, objects

    - by anon
    Sample code: function Account:new (o) o = o or {} -- create object if user does not provide one setmetatable(o, self) self.__index = self return o end taken from: http://www.lua.org/pil/16.1.html What is the purpose of the: self.__index = self line? And why is it executed every time an object is created?

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  • Tunnell network requests with Windows 7

    - by mark
    I've Windows 7 64bit Pro client in a private LAN behind a Netgear wgr614v7 router. I've also a remote Debian server machine outside. I'd like to tunnel all (or specified ports/protocols) over this outside server, so when I'm on the Windows machine and I request serverfault.com it would not appear from the wgr614v7 public IP but from the server. But it's not only about HTTP traffic, it's basically about everything I'd like to: other TCP ports, even UDP, etc. It must be transparent to the application, e.g. they shouldn't be aware of this. All their requests just appear as being from the server and the tunnel between them takes care about the packets. I'm aware of e.g. Putty and forwarding individual ports or using it as a socks proxy, however not many applications to support this and the support in windows itself looks non-existent to me. I might add it should be something "reasonable" easy to set up. I've heard about PPTP but I'm unsure about it's security implications (by design). Should I go for VPN? There seem to be two common solutions for Linux (OpenSwan and StrongSwan), why would I pick the one over the other? I also fear that setting up a VPN might be quite complex, OTOH maybe it's the only sane way to do the things right? Or is OpenVPN sufficient? I'm seeking for open (source) solutions, what other options to I have or which direction should I head to?

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  • "for" loop from program 7.6 from Kochan's "Programming in Objective-C"

    - by Mr_Vlasov
    "The sigma notation is shorthand for a summation. Its use here means to add the values of 1/2^i, where i varies from 1 to n. That is, add 1/2 + 1/4 + 1/8 .... If you make the value of n large enough, the sum of this series should approach 1. Let’s experiment with different values for n to see how close we get." #import "Fraction.h" int main (int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; Fraction *aFraction = [[Fraction alloc] init]; Fraction *sum = [[Fraction alloc] init], *sum2; int i, n, pow2; [sum setTo: 0 over: 1]; // set 1st fraction to 0 NSLog (@"Enter your value for n:"); scanf ("%i", &n); pow2 = 2; for (i = 1; i <= n; ++i) { [aFraction setTo: 1 over: pow2]; sum2 = [sum add: aFraction]; [sum release]; // release previous sum sum = sum2; pow2 *= 2; } NSLog (@"After %i iterations, the sum is %g", n, [sum convertToNum]); [aFraction release]; [sum release]; [pool drain]; return 0; } Question: Why do we have to create additional variable sum2 that we are using in the "for" loop? Why do we need "release previous sum" here and then again give it a value that we just released? : sum2 = [sum add: aFraction]; [sum release]; // release previous sum sum = sum2; Is it just for the sake of avoiding memory leakage? (method "add" initializes a variable that is stored in sum2)

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  • Sync video play over network

    - by Nemesis
    Hi, I have made a media player that plays basically anything that's scheduled to it via a text file. The player can also play the exact same clip on multiple machines(PC's). The problem is the syncing. The same video starts playing on each of the machines, but they are out by about 400ms, which looks crap and if there's sound it's even worse. What I do at the moment is: One machine is set up as the master and all other machines are set up as slaves. The master decides what item will be played. It waits for a message from each of the slaves, once all slaves are connected (or after the timeout), it broadcasts the item id of the file that needs to be played. All machines then start playing that file. What I also tried: I thought that the file loading time might be the major driving factor in the sync mismatch, so I chankged the code to do the following. The master still decides what file to play. It waits for the connect message from each slave (or timeout) and transmits the item id of the file to play. All machines start playing that file but pauses it immediately. The master then again waits for a ready message from each of the slaves. As soon as all slaves responded the master sends a play message to all slaves. All machines then continue the file. This unfortunately did not improve the problem. I am now pretty sure the sync mismatch is due to network delay. How can I compensate for this? Or maybe determine the delay to each slave? All network comms are done with winsock. Any thoughts or ideas is much appreciated.

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  • Site on IIS 7.5 accessible via SSL on server, but not from local network

    - by bnieland
    I have a site set up on IIS 7.5. I added the following binding... type: https Host Name: [Blank] Port: 443 IP Address: 192.168.1.6 Binding Information: [Blank] I can access the site via https://192.168.1.6 from the server itself. When I try to access the site from another machine (193.168.1.4) on the same sub-net via https://192.168.1.6 I get no response. http://192.168.1.6 returns the site as expected. I have used wireshark to examine the packets on the server, the first of which I have included as an image. There were two other packets, very similar to this. There was no response from the server. Any Ideas?

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  • what does it mean to make a process automatic (through programming)

    - by incrediman
    For example, if I currently have to resize image on my own with photoshop, but am developing a c++ app to do it for me, what am I doing to the process? I realize that the process will be automated. What I'm looking for is this (fill in the blank): It will be much faster after I've _ _ _ _ _ _d the process which is currently manual but which will be automatic after I'm done with it. I tried autonomize, but it isn't a word :(

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  • Backup/Multihomed network connection

    - by J_P
    We have a couple locations that require 24/7 access to Internet and our current provider (AT&T) while mostly good is not always up. My concern would be if I go with another provider (for example Comcast) I'm going to be subject to the same down time if it's in the "last mile". I for the most part don't know where the failure points are on the ISP side but I would imagine the large majority are within the last mile. I'd looked at Mifi or similar solution but have concerns about bandwidth caps and overall speed. Any suggestions would be appreciated.

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