Mobile Multiplayer games and coping with high latency
- by spaceOwl
I'm currently researching regarding a design for an online (realtime) mobile multiplayer game.
As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles).
I'd like to know if there are ways to overcome this or minimize the issues of high latency?
The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players).
How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?