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  • Out of memory exception during scrolling of listview

    - by user1761316
    I am using facebook data like postedpicture,profile picture,name,message in my listview.I am getting an OOM error while doing fast scrolling of listview. I am also having scrollviewlistener in my application that loads more data when the scrollbar reaches the bottom of the screen.I just want to know whether I need to change anything in this class. imageLoader.DisplayImage(postimage.get(position).replace(" ", "%20"), postimg) ; I am using the above line to call the method in this imageloader class to set the bitmap to imageview. Here is my imageloader class import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.InputStream; import java.io.OutputStream; import java.net.HttpURLConnection; import java.net.URL; import java.util.Collections; import java.util.Map; import java.util.Stack; import java.util.WeakHashMap; import com.stellent.beerbro.Wall; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.drawable.BitmapDrawable; import android.util.Log; import android.widget.ImageView; public class ImageLoader { MemoryCache memoryCache=new MemoryCache(); FileCache fileCache; private Map<ImageView, String> imageViews=Collections.synchronizedMap(new WeakHashMap<ImageView, String>()); public ImageLoader(Context context){ //Make the background thead low priority. This way it will not affect the UI performance photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1); fileCache=new FileCache(context); } // final int stub_id=R.drawable.stub; public void DisplayImage(String url,ImageView imageView) { imageViews.put(imageView, url); System.gc(); // Bitmap bitmap=createScaledBitmap(memoryCache.get(url), 100,100,0); Bitmap bitmap=memoryCache.get(url); // Bitmap bitmaps=bitmap.createScaledBitmap(bitmap, 0, 100, 100); if(bitmap!=null) { imageView.setBackgroundDrawable(new BitmapDrawable(bitmap)); // imageView.setImageBitmap(getRoundedCornerBitmap( bitmap, 10,70,70)); // imageView.setImageBitmap(bitmap); // Log.v("first", "first"); } else { queuePhoto(url, imageView); // Log.v("second", "second"); } } private Bitmap createScaledBitmap(Bitmap bitmap, int i, int j, int k) { // TODO Auto-generated method stub return null; } private void queuePhoto(String url, ImageView imageView) { //This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them. photosQueue.Clean(imageView); PhotoToLoad p=new PhotoToLoad(url, imageView); synchronized(photosQueue.photosToLoad){ photosQueue.photosToLoad.push(p); photosQueue.photosToLoad.notifyAll(); } //start thread if it's not started yet if(photoLoaderThread.getState()==Thread.State.NEW) photoLoaderThread.start(); } public Bitmap getBitmap(String url) { File f=fileCache.getFile(url); //from SD cache Bitmap b = decodeFile(f); if(b!=null) return b; //from web try { Bitmap bitmap=null; URL imageUrl = new URL(url); HttpURLConnection conn = (HttpURLConnection)imageUrl.openConnection(); conn.setConnectTimeout(30000); conn.setReadTimeout(30000); InputStream is=conn.getInputStream(); OutputStream os = new FileOutputStream(f); Utils.CopyStream(is, os); os.close(); bitmap = decodeFile(f); return bitmap; } catch (Exception ex){ ex.printStackTrace(); return null; } }//Lalit //decodes image and scales it to reduce memory consumption private Bitmap decodeFile(File f){ try { //decode image size BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; BitmapFactory.decodeStream(new FileInputStream(f),null,o); //Find the correct scale value. It should be the power of 2. final int REQUIRED_SIZE=Wall.width; final int REQUIRED_SIZE1=Wall.height; // final int REQUIRED_SIZE=250; // int width_tmp=o.outWidth, height_tmp=o.outHeight; int scale=1; // while(o.outWidth/scale/2>=REQUIRED_SIZE && o.outHeight/scale/2>=REQUIRED_SIZE) //// scale*=2; while(true){ if(width_tmp/2<REQUIRED_SIZE && height_tmp/2<REQUIRED_SIZE1) break; width_tmp/=2; height_tmp/=2; scale*=2; } //decode with inSampleSize BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize=scale; // o2.inSampleSize=2; return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); } catch (FileNotFoundException e) {} return null; } //Task for the queue private class PhotoToLoad { public String url; public ImageView imageView; public PhotoToLoad(String u, ImageView i){ url=u; imageView=i; } } PhotosQueue photosQueue=new PhotosQueue(); public void stopThread() { photoLoaderThread.interrupt(); } //stores list of photos to download class PhotosQueue { private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>(); //removes all instances of this ImageView public void Clean(ImageView image) { for(int j=0 ;j<photosToLoad.size();){ if(photosToLoad.get(j).imageView==image) photosToLoad.remove(j); else ++j; } } } class PhotosLoader extends Thread { public void run() { try { while(true) { //thread waits until there are any images to load in the queue if(photosQueue.photosToLoad.size()==0) synchronized(photosQueue.photosToLoad){ photosQueue.photosToLoad.wait(); } if(photosQueue.photosToLoad.size()!=0) { PhotoToLoad photoToLoad; synchronized(photosQueue.photosToLoad){ photoToLoad=photosQueue.photosToLoad.pop(); } Bitmap bmp=getBitmap(photoToLoad.url); memoryCache.put(photoToLoad.url, bmp); String tag=imageViews.get(photoToLoad.imageView); if(tag!=null && tag.equals(photoToLoad.url)){ BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView); Activity a=(Activity)photoToLoad.imageView.getContext(); a.runOnUiThread(bd); } } if(Thread.interrupted()) break; } } catch (InterruptedException e) { //allow thread to exit } } } PhotosLoader photoLoaderThread=new PhotosLoader(); //Used to display bitmap in the UI thread class BitmapDisplayer implements Runnable { Bitmap bitmap; ImageView imageView; public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;} public void run() { if(bitmap!=null) imageView.setBackgroundDrawable(new BitmapDrawable(bitmap)); } } public void clearCache() { memoryCache.clear(); fileCache.clear(); } public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels,int width,int height) { Bitmap output = Bitmap.createBitmap(width,height, Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); final RectF rectF = new RectF(rect); final float roundPx = pixels; paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawRoundRect(rectF, roundPx, roundPx, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; } }

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  • how to keep same header on starting of next page in pdf

    - by Santosh Singh
    Here is My Code. private void getActionItems(Document document, Chapter chapter, Section section, Paragraph pas) { List drbRefList = null; try { _actionService = new ActionItemImpl(); _aiBean = new ActionItemData(); if (_aiBean != null) { _actionList = new ArrayList(); LOG.info("business passed here is" + _business); _actionList = _actionService.getActionItemsForPDF(_userSSOID, _business, _reviewID, _connection); } LOG.info(" after calling getActionItemsForPDF"); LOG.info("_actionList" + _actionList); Table tablesh1 = new Table(1, 1); float[] widthsh1 = new float[1]; widthsh1[0] = ReviewConstants.MAGIC_DOTTWELVE; tablesh1.setTableFitsPage(true); tablesh1.setPadding(2); tablesh1.setSpacing(0); tablesh1.setWidth(ReviewConstants.MAGIC_ONEZEROZERO); tablesh1.setWidths(widthsh1); tablesh1.setBorderColor(Color.WHITE); Cell hcell = new Cell(new Paragraph(ReviewConstants.S_ACTIONHEADING, new Font(Font.HELVETICA, fontSize, Font.BOLD, Color.BLUE))); hcell.setHeader(true); tablesh1.addCell(hcell); section.add(tablesh1); Table actionTable = null; String businessUnit = reviewData.getBusinessUnit(); float[] widthac = null; //Updated for Nuclear Energy Engineering Business Unit Requirement by Naveen if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ actionTable = new Table(ReviewConstants.NINE,ReviewConstants.THREE); widthac = new float[ReviewConstants.NINE]; widthac[0] = ReviewConstants.MAGIC_DOTONE; widthac[1] = ReviewConstants.MAGIC_DOTONEZERO; widthac[2] = ReviewConstants.MAGIC_DOTTWOZERO; widthac[ReviewConstants.THREE] = ReviewConstants.MAGIC_DOTTWOZERO; widthac[ReviewConstants.FOUR] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.FIVE] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.SIX] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.SEVEN] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.EIGHT] = ReviewConstants.MAGIC_DOTONEZERO; }else{ actionTable = new Table(ReviewConstants.SIX,ReviewConstants.THREE); widthac = new float[ReviewConstants.SIX]; widthac[0] = ReviewConstants.MAGIC_DOTONE; widthac[1] = ReviewConstants.MAGIC_THREEZERO; widthac[2] = ReviewConstants.MAGIC_THREEZERO; widthac[ReviewConstants.THREE] = ReviewConstants.MAGIC_THREEZERO; widthac[ReviewConstants.FOUR] = ReviewConstants.MAGIC_DOTONEZERO; widthac[ReviewConstants.FIVE] = ReviewConstants.MAGIC_DOTONEZERO; } actionTable.setTableFitsPage(true); actionTable.setPadding(2); actionTable.setSpacing(0); actionTable.setWidth(ReviewConstants.MAGIC_ONEZEROZERO); actionTable.setWidths(widthac); actionTable.setBorderWidth(1); Cell accell = new Cell(new Paragraph(ReviewConstants.S_ACTIONID, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ accell = new Cell(new Paragraph(ReviewConstants.PDF_RT, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); } accell = new Cell(new Paragraph(ReviewConstants.S_REQA, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_CLOSURE, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_DISPOSITION, new Font(Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); //added by santosh on 18 june actionTable.endHeaders(); document.add(actionTable); if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ accell = new Cell(new Paragraph(ReviewConstants.S_DRB_REFERENCE, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_DEADLINE, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); } accell = new Cell(new Paragraph(ReviewConstants.S_OWNER, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); accell = new Cell(new Paragraph(ReviewConstants.S_STATE, new Font( Font.HELVETICA, fontSize, Font.BOLD))); accell.setHeader(true); actionTable.addCell(accell); int acSize = 0; if (_actionList != null) { acSize = _actionList.size(); } for (int i = 0; i < acSize; i++) { _aiBean = (ActionItemData) _actionList.get(i); Cell adCell = new Cell(new Paragraph(_aiBean.getActionID(), new Font( Font.HELVETICA, ReviewConstants.MAGIC_EIGHT))); adCell.setHeader(false); actionTable.addCell(adCell); if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ if (_aiBean.getActionItemType().equals("0")) { adCell = new Cell(new Paragraph("Normal", new Font(Font.HELVETICA, fontSize))); } else { adCell = new Cell(new Paragraph("Critical", new Font(Font.HELVETICA, fontSize))); } adCell.setHeader(false); actionTable.addCell(adCell); } adCell = new Cell(new Paragraph(_aiBean.getRequiredAction(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); adCell = new Cell(new Paragraph(_aiBean.getClosureCriteria(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); String drbLink = ReviewConstants.EMPTY; drbRefList = new ArrayList(); if (!DRUtils.isEmpty(_aiBean.getState()) && ((_aiBean.getState() .equalsIgnoreCase(ReviewConstants.DRAFT_BEGUN_STATE)) || (_aiBean.getState() .equalsIgnoreCase(ReviewConstants.SCOPE_PROPOSED)) || (_aiBean .getState() .equalsIgnoreCase(ReviewConstants.RES_PROPOSED)))) { drbLink = ReviewConstants.EMPTY; _aiBean.setDisposition(ReviewConstants.EMPTY); } else { drbRefList = _actionService.getDrbRefForPDF(_aiBean.getActionSeqID(), _connection); int drbRefCnt = 0; if (drbRefList != null) { drbRefCnt = drbRefList.size(); int j = 0; for (j = 0; j < drbRefCnt; j++) { LOG.info("drbRefList.get(j)" + drbRefList.get(j).toString()); if (j < (drbRefCnt - 1)) { drbLink += drbRefList.get(j).toString() + ReviewConstants.COMMA_SPACE; } else { drbLink += drbRefList.get(j).toString(); } } } } LOG.info("drbLink" + drbLink); adCell = new Cell(new Paragraph(_aiBean.getDisposition(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); //Updated for Nuclear Energy Engineering Business Unit Requirement by Naveen if(!"Nuclear Energy Engineering".equalsIgnoreCase(businessUnit)){ adCell = new Cell(new Paragraph(drbLink, new Font( Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); adCell = new Cell(new Paragraph(_aiBean.getDeadline(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); } adCell = new Cell(new Paragraph(_aiBean.getActionItemOwnerName(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); adCell = new Cell(new Paragraph(_aiBean.getState(), new Font(Font.HELVETICA, fontSize))); adCell.setHeader(false); actionTable.addCell(adCell); //added by santosh actionTable.endHeaders(); document.add(actionTable); // added by santosh end } /*Phrase headerPhrase = new Phrase(); Table headTab = (Table)actionTable.getElement(0, 5); headerPhrase.add(headTab); HeaderFooter printHeader = new HeaderFooter(headerPhrase,false); System.out.println("addHeader"); document.setHeader(printHeader); actionTable.setLastHeaderRow(1); actionTable.endHeaders(); document.add(actionTable);*/ // added by santosh actionTable.endHeaders(); document.add(actionTable); // added by santosh end section.add(actionTable); } catch (Exception e) { LOG.error("General Exception occured", e); } }

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  • Why is my simple recusive method's final return value always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • Increase efficiency of a loop with jQuery and GameQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Php and Jquery Validation: with Jquery Form Plugin

    - by Jacinto
    Hi, This is the first time I have attempted to make a form using jquery and php. I used the folks over at Mid Mo Design as an example but even with that tutorial am still having trouble getting it to do what I want. This is the code I have been using. As well as jquery 1.4.1 and jQuery Form Plugin 2.43. Any help would be greatly appreciated. css scrollContact { border-top: double 1px #0D0D0D; padding: 100px 50px 50px 50px; background: #020303; position: relative; overflow: hidden; width: 924px; text-align: justify; } .contactInfo { float:left; width: 214px; margin-right: 10px; margin-top: 5px; } contactForm { float: left; width: 700px; } contactForm span { float: left; margin:5px; width: 455px; } input, textarea { -moz-border-radius:5px 5px 5px 5px; border:1px solid #001932; color:#BBBBBB; font:1.1em Verdana,Geneva,sans-serif; background: #0A0A0A; } input:hover, textarea:hover { border:1px solid #0278f2; background: #242424; } contactForm span input { line-height:1.8em; width:430px; padding:11px 10px; margin: 0px 0px 10px 0px; } contactForm input { line-height:1.8em; width:200px; padding:11px 10px; margin: 5px; } contactForm textarea { height:190px; line-height:1.8em; width:430px; padding:10px; } .message { background:#eee; color:#000; display:none; padding:10px; height: 70px; position: absolute; bottom:0px; } Html Contact Navigate To: Work services about contact Get A Free Quote Thank you for your interest in contacting me. Please use the form to the right to contact me via email. I will respond to your inquiry as soon as possible. Please note all fields are required. What Next? Thank you for your interest in contacting me. Please use the form to the right to contact me via email. I will respond to your inquiry as soon as possible. Please note all fields are required. Your Message Php <?php $sendto = '[email protected]'; $subject = 'Contact from contact form'; $errormessage = 'Oops! There seems to have been a problem. May we suggest...'; $thanks = "Thanks for the email! We'll get back to you as soon as possible!"; $honeypot = "You filled in the honeypot! If you're human, try again!"; $emptyname = 'Entering your name?'; $emptyemail = 'Entering your email address?'; $emptytitle = 'Entering The Subject?'; $emptymessage = 'Entering a message?'; $alertname = 'Entering your name using only the standard alphabet?'; $alertemail = 'Entering your email in this format: [email protected]?'; $alerttitle = 'Entering the subject using only the standard alphabet?'; $alertmessage = "Making sure you aren't using any parenthesis or other escaping characters in the message? Most URLS are fine though!"; $alert = ''; $pass = 0; function clean_var($variable) { $variable = strip_tags(stripslashes(trim(rtrim($variable)))); return $variable; } if ( empty($_REQUEST['last']) ) { if ( empty($_REQUEST['contactName']) ) { $pass = 1; $alert .= "" . $emptyname . ""; } elseif ( ereg( "[][{}()*+?.\^$|]", $_REQUEST['contactName'] ) ) { $pass = 1; $alert .= "" . $alertname . ""; } if ( empty($_REQUEST['contactEmail']) ) { $pass = 1; $alert .= "" . $emptyemail . ""; } elseif ( !eregi("^[_a-z0-9-]+(.[_a-z0-9-]+)@[a-z0-9-]+(.[a-z0-9-]+)(.[a-z]{2,3})$", $_REQUEST['contactEmail']) ) { $pass = 1; $alert .= "" . $alertemail . ""; } if ( empty($_REQUEST['contactTitle']) ) { $pass = 1; $alert .= "" . $emptytitle . ""; } elseif ( ereg( "[][{}()*+?.\^$|]", $_REQUEST['contactTitle'] ) ) { $pass = 1; $alert .= "" . $alerttitle . ""; } if ( empty($_REQUEST['contactMessage']) ) { $pass = 1; $alert .= "" . $emptymessage . ""; } elseif ( ereg( "[][{}()*+?\^$|]", $_REQUEST['contactMessage'] ) ) { $pass = 1; $alert .= "" . $alertmessage . ""; } if ( $pass==1 ) { echo "$(\".message\").hide(\"slow\").show(\"slow\"); "; echo "" . $errormessage . ""; echo ""; echo $alert; echo ""; } elseif (isset($_REQUEST['message'])) { $message = "From: " . clean_var($_REQUEST['contactName']) . "\n"; $message .= "Email: " . clean_var($_REQUEST['contactEmail']) . "\n"; $message .= "Telephone: " . clean_var($_REQUEST['contactTitle']) . "\n"; $message .= "Message: \n" . clean_var($_REQUEST['contactMessage']); $header = 'From:'. clean_var($_REQUEST['contactEmail']); mail($sendto, $subject, $message, $header); echo "$(\".message\").hide(\"slow\").show(\"slow\").animate({opacity: 1.0}, 4000).hide(\"slow\"); $(':input').clearForm() "; echo $thanks; die(); } } else { echo "$(\".message\").hide(\"slow\").show(\"slow\"); "; echo $honeypot; } ?

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • how to bind repeater control as message threading

    - by Shalin Gajjar
    i have crm application. i have one difficulties that how i bind repeater control as message threading. like first thread as question and second thread as answer of that question. if user asked multiple question then first,second,.. threads as question and.as it is like message chatting... for keeping data from database i use this stored procedure: set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[ViewMessageThreads] (@inquiry_id varchar(50)) AS BEGIN SET NOCOUNT ON; select i.body as master_body, h.body as history_body, q.body as question_body, q.Created_date as question_timestamp, a.body as answer_body, a.Created_date as answer_timestamp, t.Type_name as user_type from tbl_Inquiry_History i left join tbl_Inquiry_master h on h.Inquiry_id=i.Inquiry_id left join tbl_Question q on q.Inquiry_id=i.Inquiry_id left join tbl_Answer a on a.Question_id=q.Inquiry_id left join tbl_User_master u on u.Id=i.User_id left join tbl_Login_master l on l.Id=u.User_id left join tbl_Type t on t.Id = l.type_id where (i.Inquiry_id=@inquiry_id) END and this gives me result as: master_body history_body question_body question_t.. answer_body answer_t.. user_type __________________________________________________________________________________________ question 1 NULL question 1 2005-03-14... NULL NULL User question 1 NULL question 2 2005-03-14... NULL NULL User and i include this design source of repeater: <asp:Repeater ID="Repeater_Inquiry_Messages" runat="server"> <ItemTemplate> <table id="ctl00_ContentPlaceHolder1_dl_ticketmsg" cellspacing="0" border="0" style="width:100%;border-collapse:collapse;"> <tbody><tr> <td style="background-color:#F5F5FF;"> <table cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td class="header"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> <td class="normaltext" valign="bottom"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_tagline">Message By <b><asp:Label ID="lbl_user_t" runat="server" Text='<%#Eval("user_type")%>'/></b> on <asp:Label ID="lbldatetime" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "question_timestamp","{0:ddd, dd MMMM yyyy}")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b>Message :</b><br> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_Label1"><asp:Label ID="lbl_inquiry_desc" runat="server" Text='<%#Eval("question_body")%>'/></span></td> </tr> </tbody></table> </td> </tr> </tbody></table> </ItemTemplate> <SeparatorTemplate> <table> <tr> <td style="height:3px"></td> </tr> </table> </SeparatorTemplate> <ItemTemplate> <table id="ctl00_ContentPlaceHolder1_dl_ticketmsg1" cellspacing="0" border="0" style="width:100%;border-collapse:collapse;"> <tbody><tr> <td style="background-color:#F5F5FF;"> <table cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td class="header"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> <td class="normaltext" valign="bottom"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_lbl_tagline">Message By <b><asp:Label ID="Label1" runat="server" Text='<%#Eval("user_type")%>'/></b> on <asp:Label ID="Label2" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "answer_timestamp","{0:ddd, dd MMMM yyyy}")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b>Message :</b><br> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_Label1"><asp:Label ID="Label3" runat="server" Text='<%#Eval("answer_body")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b></b> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </ItemTemplate> </asp:Repeater> how ever this gives me only question thread while i commenting up this second message thread. ----------------------------------------Updated--------------------------------------- please help me.. ---------------------------------------Updated---------------------------------------- Server Error in '/OmInvestmentStockMarketing_new' Application. Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS1026: ) expected Source Error: Line 162: <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> Line 163: <td class="normaltext" valign="bottom"> Line 164: <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_tagline">Message By <b><asp:Label ID="lbl_user_t" runat="server" Text='<%# If(Eval("cargo2").ToString() Is "Admin", "You", Eval("cargo2"))%>'/></b> Line 165: on <asp:Label ID="lbldatetime" runat="server" Text='<%# DataBinder.Eval(Container.DataItem,"cargo1","{0:ddd, dd MMMM yyyy}")%>'/></span></td> Line 166: </tr> Source File: c:\Documents and Settings\Vishal\My Documents\Visual Studio 2005\WebSites\OmInvestmentStockMarketing_new\Admin\OWM_Inquiry.aspx Line: 164 Show Detailed Compiler Output: Show Complete Compilation Source: Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Post data to MVC3 controller without pagerefresh

    - by Smooth
    I have this script that basically has 4 select boxes, what I want is that for the 2 top select boxes, he submits the optionvalue that is selected to an action (which can be found at "ProductKoppeling/ProductKoppelingPartial"), I want to let him submit this data when I click on an option but without page refresh. I tried JSON and I tried Ajax, but I didn't get it working.. How should i do this? <script language="javascript" type="text/javascript"> function delete_1() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_1').value = '5'; document.getElementById('hpg_submit').submit(); } } function delete_2() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_2').value = '6'; document.getElementById('pg_submit').submit(); } } function delete_3() { var answer = confirm("U staat op het punt dit product te verwijderen, wilt u doorgaan?") if (answer) { document.getElementById('Actie_3').value = '6'; document.getElementById('p_submit').submit(); } } </script> <div style="width: 500px; float: left;"> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "onload_submit" })) { @Html.DropDownList("Klant.Id", (ViewBag.Klant as SelectList), new { onchange = "document.getElementById('onload_submit').submit()" }) } <div style="clear: both"></div> <div style="float: left;"> <b>Hoofdgroepen</b><br /> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "hpg_submit" })) { if (ViewBag.SelectedKlant != null) { <input type="hidden" name="Klant.Id" value="@ViewBag.SelectedKlant.Id" /> } <select style="width: 200px;" size="6" id="HoofdProductGroep" name="HoofdProductGroep.Id" onchange="document.getElementById('hpg_submit').submit();"> @foreach (var hpg in ViewBag.HoofdProductGroep) { if (ViewBag.SelectedHPG != null) { if (hpg.Id == ViewBag.SelectedHPG.Id) { <option value="@hpg.Id" selected="selected">@hpg.Naam</option> } else { <option value="@hpg.Id">@hpg.Naam</option> } } else { <option value="@hpg.Id">@hpg.Naam</option> } } </select> <input type="hidden" name="Actie" id="Actie_1" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_1').value='1';document.getElementById('hpg_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_1').value='2';document.getElementById('hpg_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_1()" /> } </div> <div style="float: right;"> <b>Groepen</b><br /> @using (Html.BeginForm("ProductKoppelingPartial", "ProductKoppeling", FormMethod.Post, new { id = "pg_submit" })) { if (ViewBag.SelectedHPG != null) { <input type="hidden" name="HoofdProductGroep.Id" value="@ViewBag.SelectedHPG.Id" /> } if (ViewBag.SelectedKlant != null) { <input type="hidden" name="Klant.Id" value="@ViewBag.SelectedKlant.Id" /> } <select size="6" style="width: 200px;" id="ProductGroep_Id" name="ProductGroep.Id" onchange="document.getElementById('pg_submit').submit();"> @foreach (var pg in ViewBag.ProductGroep) { if (ViewBag.SelectedPG != null) { if (pg.Id == ViewBag.SelectedPG.Id) { <option value="@pg.Id" selected="selected">@pg.Naam</option> } else { <option value="@pg.Id">@pg.Naam</option> } } else { <option value="@pg.Id">@pg.Naam</option> } } </select> <input type="hidden" name="Actie" id="Actie_2" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_2').value='3';document.getElementById('pg_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_2').value='4';document.getElementById('pg_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_2()" /> } </div> <div style="clear: both; height: 25px;"></div> @using (Html.BeginForm("Save", "ProductKoppeling", FormMethod.Post, new { id = "p_submit" })) { <div style="float: left"> <b>Producten</b><br /> <select size="18" style="width: 200px;" name="Product.Id"> @foreach (var p in ViewBag.Product) { <option value="@p.Id">@p.Naam</option> } </select> @if (ViewBag.SelectedPG != null) { if (ViewBag.SelectedPG.Id != null) { <input type="hidden" name="ProductGroep.Id" value="@ViewBag.SelectedPG.Id" /> } } <input type="hidden" name="Actie" id="Actie_3" value="0" /> <br /> <img src="../../Content/toevoegen.png" style="cursor: pointer; width: 30px;" onclick="document.getElementById('Actie_3').value='1';document.getElementById('p_submit').submit();" /> <img src="../../Content/bewerken.png" style="cursor: pointer; float: none; width: 30px;" onclick="document.getElementById('Actie_3').value='2';document.getElementById('p_submit').submit();" /> <img src="../../Content/verwijderen.png" style="cursor: pointer; float: none; width: 30px;" onclick="delete_3()" /> <br /> </div> <div style="float: left; width: 100px;"> <center> <br /><br /><br /><br /> <a style="cursor: pointer; float: none; color: blue; font-size: 30px;" onclick="document.getElementById('p_submit').submit();">»</a> <br /><br /><br /><br /><br /><br /><br /><br /><br /> <a style="cursor: pointer; float: none; color: blue; font-size: 30px;" onclick="document.getElementById('pgp_submit').submit();">«</a> </center> </div> } <div style="float: right;"> <b>Producten in groepen</b><br /> @using (Html.BeginForm("Delete", "ProductKoppeling", FormMethod.Post, new { id = "pgp_submit" })) { <select size="18" style="width: 200px;" name="ProductGroepProduct.Id"> @foreach (var pgp in ViewBag.ProductGroepProduct) { if (pgp != null) { if (pgp.Product != null) { <option value="@pgp.Id">@pgp.Product.Naam</option> } } } </select> } </div>

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  • how to properly transfer user input from index to invoice?

    - by Romel
    I got a dillema, I'm trying to find a solution for my code. How do I make it so that when the user inputs a given quantity in the text box from the index.php it will transfer that input quantity to the invoice.php. I've tried doing the post method but it seems like it's not working :/ As always, any help or suggestions will be greatly appreciated! I hope it's something simple:( Here's my code: index.php <html> <style> body{ background-image: url('URL HERE'); font-family: "Helvetica"; font-size:15px; } h1{ color:black; text-align:center; } p{ font-size:15px; } </style> <h1> STORE TITLE HERE </h1> <body> <form action="login.php" method="post"> <?php //Include products info.inc (Which holds all our product arrays and info) //Credit: Tracy & Mark (THank you!) include 'products_info.inc'; /*The following code centers my table on the page, makes the table background white, makes the table 50% of the browser window, gives it a border of 1 px, gives a padding of 2 px between the cell border and content, and gives 1 px of spacing between cells. */ echo "<table align=center bgcolor='FFFFFF' width=50% border=1 cellpadding=1 cellspacing=2>"; //Credit: Tracy & Mark (THank you!) echo '<th>Product</th> <th>Description</th> <th>Price</th> <th>Quantity</th>'; //The following code loops through the whole table body and then prints each row. for($i=0; $i<count($allfood); $i++) { //Credit: Tracy & Mark (THank you!) echo "<tr align=center>"; echo "<td>{$allfood[$i]['Product']}</td>"; echo "<td>{$allfood[$i]['Description']}</td>"; echo "<td>{$allfood[$i]['Price']}</td>"; echo "<td>{$allfood[$i]['Quantity']}</td>"; echo "</tr>"; } //This code ends the table. echo "</table>"; echo "<br>"; ?> <br><center><input type='submit' name='purchase' value='Purchase'></center> </form> </body> </html> And here's my invoice.php <html> <style> body{ background-image: url('URL HERE'); font-family: "Helvetica"; font-size:15px; } h1{ color:black; text-align:center; } p{ font-size:15px; } </style> <h1> Invoice </h1> </html> <?php //Include products info.inc (Which holds all our product arrays and info) //Credit: Tracy & Mark (Thank you!) include 'products_info.inc'; //Display the invoice & 'WELCOME USER. THANK YOU FOR USING THIS DAMN THING msg' /*The following code centers my invoice table on the page, makes the table background white, makes the table 50% of the browser window, gives it a border of 1 px, gives a padding of 2 px between the cell border and content, and gives 1 px of spacing between cells. */ echo "<table align=center bgcolor='FFFFFF' width=50% border=1 cellpadding=1cellspacing=2>"; echo "<tr>"; echo "<td align=center><b>Product</b></td>"; echo "<td align=center><b>Quantity</b></td>"; echo "<td align=center><b>Price</></td>"; echo "<td align=center><b>Extended Price</b></td>"; echo "</tr>"; for($i=0; $i<count($allfood); $i++) { //Credit: Tracy & Mark (Thank you!) $qty= @$_POST['Quantity']['$i']; // This calculates the price if the user orders more than 1 item. $extendedprice = $qty*$allfood[$i]['Price']; echo "<tr>"; echo "<td align=center>{$allfood[$i]['Product']}</td>"; echo "<td align=center>$extendedprice</td>"; echo "<td align=center>{$allfood[$i]['Price']}</td>"; echo "</tr>"; } // The goal here was to make it so that if the user selected a certain quantity from index.php, it would carry over and display on the invoice.php if ($qty = 0) { echo "please choose 1"; } elseif ($qty > 0) { echo $qty; } /*echo "<tr>"; echo "<td align=center>Subtotal</b></td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; echo "<tr>"; echo "<td align=center>Tax at 5.75%</td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; echo "<tr>"; echo "<td align=center><b>Grand total</b></td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; */ echo "</table>"; ?> <br> <center> <form action="index.php" method="post"> <input type="submit" name="home" value="Back to homepage"> </form> </center>

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  • Avoid Jquery Plugin Conflict

    - by user1511579
    on the same page i'm using this plugin: $g=jQuery.noConflict(); $g(function() { /* number of fieldsets */ var fieldsetCount = $g('#formElem').children().length; /* current position of fieldset / navigation link */ var current = 1; /* sum and save the widths of each one of the fieldsets set the final sum as the total width of the steps element */ var stepsWidth = 0; var widths = new Array(); $g('#steps .step').each(function(i){ var $step = $g(this); widths[i]   = stepsWidth; stepsWidth += $step.width(); }); $g('#steps').width(stepsWidth); /* to avoid problems in IE, focus the first input of the form */ $g('#formElem').children(':first').find(':input:first').focus(); /* show the navigation bar */ $g('#navigation_form').show(); /* when clicking on a navigation link  the form slides to the corresponding fieldset */ $g('#navigation_form a').bind('click',function(e){ var $this = $g(this); var prev = current; $this.closest('ul').find('li').removeClass('selected'); $this.parent().addClass('selected'); /* we store the position of the link in the current variable */ current = $this.parent().index() + 1; /* animate / slide to the next or to the corresponding fieldset. The order of the links in the navigation is the order of the fieldsets. Also, after sliding, we trigger the focus on the first  input element of the new fieldset If we clicked on the last link (confirmation), then we validate all the fieldsets, otherwise we validate the previous one before the form slided */ $g('#steps').stop().animate({ marginLeft: '-' + widths[current-1] + 'px' },500,function(){ if(current == fieldsetCount) validateSteps(); else validateStep(prev); $g('#formElem').children(':nth-child('+ parseInt(current) +')').find(':input:first').focus(); }); e.preventDefault(); }); /* clicking on the tab (on the last input of each fieldset), makes the form slide to the next step */ $g('#formElem > fieldset').each(function(){ var $fieldset = $g(this); $fieldset.children(':last').find(':input').keydown(function(e){ if (e.which == 9){ $g('#navigation_form li:nth-child(' + (parseInt(current)+1) + ') a').click(); /* force the blur for validation */ $g(this).blur(); e.preventDefault(); } }); }); /* validates errors on all the fieldsets records if the Form has errors in $('#formElem').data() */ function validateSteps(){ var FormErrors = false; for(var i = 1; i < fieldsetCount; ++i){ var error = validateStep(i); if(error == -1) FormErrors = true; } $g('#formElem').data('errors',FormErrors); } /* validates one fieldset and returns -1 if errors found, or 1 if not */ function validateStep(step){ if(step == fieldsetCount) return; var error = 1; var hasError = false; $g('#formElem').children(':nth-child('+ parseInt(step) +')').find(':input:not(button)').each(function(){ var $this = $g(this); var valueLength = jQuery.trim($this.val()).length; if(valueLength == ''){ hasError = true; $this.css('background-color','#FFEDEF'); } else $this.css('background-color','#FFFFFF'); }); var $link = $g('#navigation_form li:nth-child(' + parseInt(step) + ') a'); $link.parent().find('.error,.checked').remove(); var valclass = 'checked'; if(hasError){ error = -1; valclass = 'error'; } $g('<span class="'+valclass+'"></span>').insertAfter($link); return error; } /* if there are errors don't allow the user to submit */ $g('#registerButton').bind('click',function(){ if($g('#formElem').data('errors')){ alert('Please correct the errors in the Form'); return false; } }); }); and this one: (function($){ $countCursos = 1; $countFormsA = 1; $countFormsB = 1; $.fn.addForms = function(idform){ var adicionar_curso = "<p>"+ " <label for='nome_curso'>Nome do Curso</label>"+ " <input id='nome_curso' name='nome_curso["+$countCursos+"]' type='text' />"+ " </p>"; var myform2 = "<table>"+ " <tr>"+ " <td>Field C</td>"+ " <td><input type='text' name='fieldc["+$countFormsA+"]'></td>"+ " <td>Field D ("+$countFormsA+"):</td>"+ " <td><textarea name='fieldd["+$countFormsA+"]'></textarea></td>"+ " <td><button>remove</button></td>"+ " </tr>"+ "</table>"; var myform3 = "<table>"+ " <tr>"+ " <td>Field C</td>"+ " <td><input type='text' name='fieldc["+$countFormsB+"]'></td>"+ " <td>Field D ("+$countFormsB+"):</td>"+ " <td><textarea name='fieldd["+$countFormsB+"]'></textarea></td>"+ " <td><button>remove</button></td>"+ " </tr>"+ "</table>"; if(idform=='novo_curso'){ alert(idform); adicionar_curso = $("<div>"+adicionar_curso+"</div>"); $("button", $(adicionar_curso)).click(function(){ $(this).parent().parent().remove(); }); $(this).append(adicionar_curso); $countCursos++; } if(idform=='mybutton1'){ alert(idform); myform2 = $("<div>"+myform2+"</div>"); $("button", $(myform2)).click(function(){ $(this).parent().parent().remove(); }); $(this).append(myform2); $countFormsA++; } if(idform=='mybutton2'){ alert(idform); myform3 = $("<div>"+myform3+"</div>"); $("button", $(myform3)).click(function(){ $(this).parent().parent().remove(); }); $(this).append(myform3); $countFormsB++; } }; })(jQuery); $(function(){ $("#mybutton1").bind("click", function(e){ e.preventDefault(); var idform=this.id; if($countFormsA<3){ $("#container1").addForms(idform); } }); }); $(function(){ $("#novo_curso").bind("click", function(e){ e.preventDefault(); var idform=this.id; alert(idform); if($countCursos<3){ $("#outro_curso").addForms(idform); } }); }); $(function(){ $("#mybutton2").bind("click", function(e){ e.preventDefault(); var idform=this.id; if($countFormsB<3){ $("#container2").addForms(idform); } }); }); My problem is the two are making conflict: I added previously the $g on the first to avoid conflict, but the truth is they don't work together, any hint how can i configure the second one to avoid this? Thanks in advance!

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  • JavaScript functions broke my page jumps?

    - by Mark
    Hi everybody, I'm trying to develop a personal website and running into some issues. At the top of my page I had a horizontal table that contained 6 different images (buttons) that linked to different sections of the page. I wanted to spice up the buttons with JavaScript and make the image of the button change onMouseOver and onMouseOut so I found a way to do so online with some JavaScript but the problem now is that the buttons no longer jump to the appropriate section of the page when using Google Chrome or Safari, but in IE 9 they still do work correctly... Here is my old code that worked properly: <html> ... <body> <center> <table border="1" style="color:#D80000;text-align:center"> <tr> <td> <a href="#about"><img src="images/aboutMe.png" alt="About Me"></a> </td> <td> <a href="#courses"><img src="images/courseList.png" alt="Courses"></a> </td> <td> <a href="#work"><img src="images/workHistory.png" alt="Work History"></a> </td> <td> <a href="#places"><img src="images/placesBeen.png" alt="Places I've Been"></a> </td> <td> <a href="#games"><img src="images/gamesPlay.png" alt="Games I Play"></a> </td> <td> <a href="#contact"><img src="images/contactMe.png" alt="Contact"></a> </td> </tr> </table> </center> ... </body> </html> Here is my new code that is now broken: <html> <head> ... <script type="text/javascript"> <!-- if (document.images) { <!-- Preload original Images --> var about_init= new Image(); about_init.src="images/aboutMe.png"; var courses_init= new Image(); courses_init.src="images/courseList.png"; var work_init= new Image(); work_init.src="images/workHistory.png"; var places_init= new Image(); places_init.src="images/placesBeen.png"; var games_init= new Image(); games_init.src="images/gamesPlay.png"; var contact_init= new Image(); contact_init.src="images/contactMe.png"; <!--Preload images for mouseover --> var about_new= new Image(); about_new.src="images/aboutAlt.png"; var courses_new= new Image(); courses_new.src="images/courseAlt.png"; var work_new= new Image(); work_new.src="images/workAlt.png"; var places_new= new Image(); places_new.src="images/placesAlt.png"; var games_new= new Image(); games_new.src="images/gamesAlt.png"; var contact_new= new Image(); contact_new.src="images/contactAlt.png"; } function change_it(the_name) { if (document.images) { document.images[the_name].src= eval(the_name+"_new.src"); } } function change_back(the_name) { if (document.images) { document.images[the_name].src= eval(the_name+"_init.src"); } } //--> </script> </head> <body> ... <center> <table border="1" style="color:#D80000;text-align:center"> <tr> <td> <a href="#about" onMouseOver="change_it('about')" onMouseOut="change_back('about')"><img src="images/aboutMe.png" name="about" id="about" border="0" alt="About Me"></a> </td> <td> <a href="#courses" onMouseOver="change_it('courses')" onMouseOut="change_back('courses')"><img src="images/courseList.png" name="courses" id="courses" border="0" alt="Courses"></a> </td> <td> <a href="#work" onMouseOver="change_it('work')" onMouseOut="change_back('work')"><img src="images/workHistory.png" name="work" id="work" border="0" alt="Work History"></a> </td> <td> <a href="#places" onMouseOver="change_it('places')" onMouseOut="change_back('places')"><img src="images/placesBeen.png" name="places" id="places" border="0" alt="Places I've Been"></a> </td> <td> <a href="#games" onMouseOver="change_it('games')" onMouseOut="change_back('games')"><img src="images/gamesPlay.png" name="games" id="games" border="0" alt="Games I Play"></a> </td> <td> <a href="#contact" onMouseOver="change_it('contact')" onMouseOut="change_back('contact')"><img src="images/contactMe.png" name="contact" id="contact" border="0" alt="Contact"></a> </td> </tr> </table> </center> ... </body> </html> The images properly switch when the mouse is moved over/off them, but the jump to the corresponding page sections seems to be broken, it seems like they're all jumping to the #about section now. Once again, the weirder thing is that this is only the case when I'm using Google Chrome on my laptop running Windows 7 or Safari using my iPhone 4 but when I use the new Internet Explorer 9 on my laptop running Windows 7 all the buttons still link correctly. Any idea what's breaking the links?

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  • How to use data of one table in 'where' clause of another table?

    - by sahar
    hello, i need ur help guys..i m making website for 'home docor ideas'..i have a log in form(login-form.php) in which when 'log in' and 'password' is inserted,after verification through login-execute.php, redirected to viewOrder.php where user can view all of the orders ordered by clients.. all is fine up till here.. but what i want is,when user get logged in ,he view only that order which is ordered by him not all customer's orders.. two tables are there in database: members and order_insert.. in 'members' table, login and password is stored and in 'order_insert',orders of customers is stored.. codes of these three pages is as follows.. ......................... login-form.php ......................... <form id="loginForm" name="loginForm" method="post" action="login-exec.php"> <table width="300" border="0" align="center" cellpadding="2" cellspacing="0"> <tr> <td width="112"><b>Login</b></td> <td width="188"><input name="login" type="text" class="textfield" id="login" /></td> </tr> <tr> <td><b>Password</b></td> <td><input name="password" type="password" class="textfield" id="password" /></td> </tr> <tr> <td>&nbsp;</td> <td><input type="submit" name="Submit" value="Login" /></td> </tr> </table> </form> ......................... login-execute.php ......................... <?php //Start session session_start(); //Include database connection details require_once('config.php'); //Array to store validation errors $errmsg_arr = array(); //Validation error flag $errflag = false; //Connect to mysql server $link = mysql_connect(DB_HOST, DB_USER, DB_PASSWORD); if(!$link) { die('Failed to connect to server: ' . mysql_error()); } //Select database $db = mysql_select_db(DB_DATABASE); if(!$db) { die("Unable to select database"); } //Function to sanitize values received from the form. Prevents SQL injection function clean($str) { $str = @trim($str); if(get_magic_quotes_gpc()) { $str = stripslashes($str); } return mysql_real_escape_string($str); } //Sanitize the POST values $login = clean($_POST['login']); $password = clean($_POST['password']); //Input Validations if($login == '') { $errmsg_arr[] = 'Login ID missing'; $errflag = true; } if($password == '') { $errmsg_arr[] = 'Password missing'; $errflag = true; } //If there are input validations, redirect back to the login form if($errflag) { $_SESSION['ERRMSG_ARR'] = $errmsg_arr; session_write_close(); header("location: login-form.php"); exit(); } //Create query $qry="SELECT * FROM members WHERE login='$login' AND passwd='".md5($_POST['password'])."'"; $result=mysql_query($qry); //Check whether the query was successful or not if($result) { if(mysql_num_rows($result) == 1) { //Login Successful session_regenerate_id(); $member = mysql_fetch_assoc($result); $_SESSION['SESS_MEMBER_ID'] = $member['member_id']; $_SESSION['SESS_FIRST_NAME'] = $member['firstname']; $_SESSION['SESS_LAST_NAME'] = $member['lastname']; session_write_close(); header("location: viewOrder.php"); exit(); }else { //Login failed header("location: login-failed.php"); exit(); } }else { die("Query failed"); } ?> ............................. viewOrder.php .............................. <html> <body bgcolor="#FFFFFF" > <? $host="localhost"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="mydatabase"; // Database name $tbl_name="order_insert"; // Table name $tbl_name2="members"; // connect to server and databases mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); $result = mysql_query("SELECT * FROM $tbl_name "); print "<center>"; $output .= "<table width=1100 border=1 bordercolor=black>"; $output .= "<tr align=center><td>ID</td><td>First Name</td><td>Last Name</td><td>E Mail</td><td> City </td><td> Country </td><td> Phone</td><td>Decoration Type</td><td>Service Description</td><td>Budget</td><td>Update</td><td>Delete</td></tr>"; $output .= "<th></th><th></th>"; $output .= "</tr>\n\n"; while ($row = mysql_fetch_assoc($result)){ $output .= "<tr>\n"; foreach ($row as $col=>$val){ $output .= " <td>$val</td>\n"; } // end foreach $keyVal = $row["id"]; $output .= "<td><a href='update.php?ID=$row[orderId]' >Update </a></td>"; $output .= "<td><a href='delete.php?ID=$row[orderId]' >Delete </a></td>"; $output .= "</tr>\n\n"; }// end while $output .= "</table></center>"; print "$output"; ?>&nbsp;&nbsp;&nbsp;<br> <br> <center><table > <tr><td> <form action="home.php"><font color="#FF0000"><input type="submit" name="btn" style="color:#CC0000" value="<--Back" ></font></form></td></tr></table></center> </body> </html> ..... your help and suggestions will be appreciated

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • jQuery memory game: if $('.opened').length; == number run function.

    - by Carl Papworth
    So I'm trying to change the a.heart when there is td.opened == 24. I'm not sure what's going wrong though since nothings happening. HTML: <body> <header> <div id="headerTitle"><a href="index.html">&lt;html<span class="heart">&hearts;</span>ve&gt;</a> </div> <div id="help"> <h2>?</h2> <div id="helpInfo"> <p>How many tiles are there? Let's see [calculating] 25...</p> </div> </div> </header> <div id="reward"> <div id="rewardContainer"> <div id="rewardBG" class="heart">&hearts; </div> <p>OMG, this must be luv<br><a href="index.html" class="exit">x</a></p> </div> </div> <div id="pageWrap"> <div id="mainContent"> <!-- DON'T BE A CHEATER !--> <table id="memory"> <tr> <td class="pair1"><a>&Psi;</a></td> <td class="pair2"><a>&para;</a></td> <td class="pair3"><a>&Xi;</a></td> <td class="pair1"><a>&Psi;</a></td> <td class="pair4"><a >&otimes;</a></td> </tr> <tr> <td class="pair5"><a>&spades;</a></td> <td class="pair6"><a >&Phi;</a></td> <td class="pair7"><a>&sect;</a></td> <td class="pair8"><a>&clubs;</a></td> <td class="pair4"><a>&otimes;</a></td> </tr> <tr> <td class="pair9"><a>&Omega;</a></td> <td class="pair2"><a>&para;</a></td> <td id="goal"> <a href="#reward" class="heart">&hearts;</a> </td> <td class="pair10"><a>&copy;</a></td> <td class="pair9"><a>&Omega;</a></td> </tr> <tr> <td class="pair11"><a>&there4;</a></td> <td class="pair8"><a>&clubs;</a></td> <td class="pair12"><a>&dagger;</a></td> <td class="pair6"><a>&Phi;</a></td> <td class="pair11"><a>&there4;</a></td> </tr> <tr> <td><a class="pair12">&dagger;</a></td> <td><a class="pair5">&spades;</a></td> <td><a class="pair10">&copy;</a></td> <td><a class="pair3">&Xi;</a></td> <td><a class="pair7">&sect;</a></td> </tr> </table> <!-- DON'T BE A CHEATER !--> </div> </div> <!-- END Page Wrap --> <footer> <div class="heartCollection"> <p>collect us if u need luv:<p> <ul> <li><a id="collection1">&hearts;</a></li> <li><a id="collection2">&hearts;</a></li> <li><a id="collection3">&hearts;</a></li> <li><a id="collection4">&hearts;</a></li> <li><a id="collection5">&hearts;</a></li> <li><a id="collection6">&hearts;</a></li> </ul> </div> <div class="credits">with love from Popm0uth ©2012</div> </footer> </body> </html> Javascript: var thisCard = $(this).text(); var activeCard = $('.active').text(); var openedCards = $('.opened').length; $(document).ready(function() { $('a.heart').css('color', '#CCCCCC'); $('a.heart').off('click'); function reset(){ $('td').removeClass('opened'); $('a').removeClass('visible'); $('td').removeClass('active'); }; $('td').click(openCard); function openCard(){ $(this).addClass('opened'); $(this).find('a').addClass('visible'); if ($(".active")[0]){ if ($(this).text() != $('.active').text()) { setTimeout(function(){ reset(); }, 1000); } else { $('.active').removeClass('active'); } } else { $(this).addClass("active"); } if (openedCards == 24){ $(".active").removeClass("active"); $("a.heart").css('color', '#ff63ff'); $("a.heart").off('click'); } } });

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Getting Started Building Windows 8 Store Apps with XAML/C#

    - by dwahlin
    Technology is fun isn’t it? As soon as you think you’ve figured out where things are heading a new technology comes onto the scene, changes things up, and offers new opportunities. One of the new technologies I’ve been spending quite a bit of time with lately is Windows 8 store applications. I posted my thoughts about Windows 8 during the BUILD conference in 2011 and still feel excited about the opportunity there. Time will tell how well it ends up being accepted by consumers but I’m hopeful that it’ll take off. I currently have two Windows 8 store application concepts I’m working on with one being built in XAML/C# and another in HTML/JavaScript. I really like that Microsoft supports both options since it caters to a variety of developers and makes it easy to get started regardless if you’re a desktop developer or Web developer. Here’s a quick look at how the technologies are organized in Windows 8: In this post I’ll focus on the basics of Windows 8 store XAML/C# apps by looking at features, files, and code provided by Visual Studio projects. To get started building these types of apps you’ll definitely need to have some knowledge of XAML and C#. Let’s get started by looking at the Windows 8 store project types available in Visual Studio 2012.   Windows 8 Store XAML/C# Project Types When you open Visual Studio 2012 you’ll see a new entry under C# named Windows Store. It includes 6 different project types as shown next.   The Blank App project provides initial starter code and a single page whereas the Grid App and Split App templates provide quite a bit more code as well as multiple pages for your application. The other projects available can be be used to create a class library project that runs in Windows 8 store apps, a WinRT component such as a custom control, and a unit test library project respectively. If you’re building an application that displays data in groups using the “tile” concept then the Grid App or Split App project templates are a good place to start. An example of the initial screens generated by each project is shown next: Grid App Split View App   When a user clicks a tile in a Grid App they can view details about the tile data. With a Split View app groups/categories are shown and when the user clicks on a group they can see a list of all the different items and then drill-down into them:   For the remainder of this post I’ll focus on functionality provided by the Blank App project since it provides a simple way to get started learning the fundamentals of building Windows 8 store apps.   Blank App Project Walkthrough The Blank App project is a great place to start since it’s simple and lets you focus on the basics. In this post I’ll focus on what it provides you out of the box and cover additional details in future posts. Once you have the basics down you can move to the other project types if you need the functionality they provide. The Blank App project template does exactly what it says – you get an empty project with a few starter files added to help get you going. This is a good option if you’ll be building an app that doesn’t fit into the grid layout view that you see a lot of Windows 8 store apps following (such as on the Windows 8 start screen). I ended up starting with the Blank App project template for the app I’m currently working on since I’m not displaying data/image tiles (something the Grid App project does well) or drilling down into lists of data (functionality that the Split App project provides). The Blank App project provides images for the tiles and splash screen (you’ll definitely want to change these), a StandardStyles.xaml resource dictionary that includes a lot of helpful styles such as buttons for the AppBar (a special type of menu in Windows 8 store apps), an App.xaml file, and the app’s main page which is named MainPage.xaml. It also adds a Package.appxmanifest that is used to define functionality that your app requires, app information used in the store, plus more. The App.xaml, App.xaml.cs and StandardStyles.xaml Files The App.xaml file handles loading a resource dictionary named StandardStyles.xaml which has several key styles used throughout the application: <Application x:Class="BlankApp.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:BlankApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <!-- Styles that define common aspects of the platform look and feel Required by Visual Studio project and item templates --> <ResourceDictionary Source="Common/StandardStyles.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application>   StandardStyles.xaml has style definitions for different text styles and AppBar buttons. If you scroll down toward the middle of the file you’ll see that many AppBar button styles are included such as one for an edit icon. Button styles like this can be used to quickly and easily add icons/buttons into your application without having to be an expert in design. <Style x:Key="EditAppBarButtonStyle" TargetType="ButtonBase" BasedOn="{StaticResource AppBarButtonStyle}"> <Setter Property="AutomationProperties.AutomationId" Value="EditAppBarButton"/> <Setter Property="AutomationProperties.Name" Value="Edit"/> <Setter Property="Content" Value="&#xE104;"/> </Style> Switching over to App.xaml.cs, it includes some code to help get you started. An OnLaunched() method is added to handle creating a Frame that child pages such as MainPage.xaml can be loaded into. The Frame has the same overall purpose as the one found in WPF and Silverlight applications - it’s used to navigate between pages in an application. /// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); if (args.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; } if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter if (!rootFrame.Navigate(typeof(MainPage), args.Arguments)) { throw new Exception("Failed to create initial page"); } } // Ensure the current window is active Window.Current.Activate(); }   Notice that in addition to creating a Frame the code also checks to see if the app was previously terminated so that you can load any state/data that the user may need when the app is launched again. If you’re new to the lifecycle of Windows 8 store apps the following image shows how an app can be running, suspended, and terminated.   If the user switches from an app they’re running the app will be suspended in memory. The app may stay suspended or may be terminated depending on how much memory the OS thinks it needs so it’s important to save state in case the application is ultimately terminated and has to be started fresh. Although I won’t cover saving application state here, additional information can be found at http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh465099.aspx. Another method in App.xaml.cs named OnSuspending() is also included in App.xaml.cs that can be used to store state as the user switches to another application:   /// <summary> /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// </summary> /// <param name="sender">The source of the suspend request.</param> /// <param name="e">Details about the suspend request.</param> private void OnSuspending(object sender, SuspendingEventArgs e) { var deferral = e.SuspendingOperation.GetDeferral(); //TODO: Save application state and stop any background activity deferral.Complete(); } The MainPage.xaml and MainPage.xaml.cs Files The Blank App project adds a file named MainPage.xaml that acts as the initial screen for the application. It doesn’t include anything aside from an empty <Grid> XAML element in it. The code-behind class named MainPage.xaml.cs includes a constructor as well as a method named OnNavigatedTo() that is called once the page is displayed in the frame.   /// <summary> /// An empty page that can be used on its own or navigated to within a Frame. /// </summary> public sealed partial class MainPage : Page { public MainPage() { this.InitializeComponent(); } /// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { } }   If you’re experienced with XAML you can switch to Design mode and start dragging and dropping XAML controls from the ToolBox in Visual Studio. If you prefer to type XAML you can do that as well in the XAML editor or while in split mode. Many of the controls available in WPF and Silverlight are included such as Canvas, Grid, StackPanel, and Border for layout. Standard input controls are also included such as TextBox, CheckBox, PasswordBox, RadioButton, ComboBox, ListBox, and more. MediaElement is available for rendering video or playing audio files. Some of the “common” XAML controls included out of the box are shown next:   Although XAML/C# Windows 8 store apps don’t include all of the functionality available in Silverlight 5, the core functionality required to build store apps is there with additional functionality available in open source projects such as Callisto (started by Microsoft’s Tim Heuer), Q42.WinRT, and others. Standard XAML data binding can be used to bind C# objects to controls, converters can be used to manipulate data during the data binding process, and custom styles and templates can be applied to controls to modify them. Although Visual Studio 2012 doesn’t support visually creating styles or templates, Expression Blend 5 handles that very well. To get started building the initial screen of a Windows 8 app you can start adding controls as mentioned earlier. Simply place them inside of the <Grid> element that’s included. You can arrange controls in a stacked manner using the StackPanel control, add a border around controls using the Border control, arrange controls in columns and rows using the Grid control, or absolutely position controls using the Canvas control. One of the controls that may be new to you is the AppBar. It can be used to add menu/toolbar functionality into a store app and keep the app clean and focused. You can place an AppBar at the top or bottom of the screen. A user on a touch device can swipe up to display the bottom AppBar or right-click when using a mouse. An example of defining an AppBar that contains an Edit button is shown next. The EditAppBarButtonStyle is available in the StandardStyles.xaml file mentioned earlier. <Page.BottomAppBar> <AppBar x:Name="ApplicationAppBar" Padding="10,0,10,0" AutomationProperties.Name="Bottom App Bar"> <Grid> <StackPanel x:Name="RightPanel" Orientation="Horizontal" Grid.Column="1" HorizontalAlignment="Right"> <Button x:Name="Edit" Style="{StaticResource EditAppBarButtonStyle}" Tag="Edit" /> </StackPanel> </Grid> </AppBar> </Page.BottomAppBar> Like standard XAML controls, the <Button> control in the AppBar can be wired to an event handler method in the MainPage.Xaml.cs file or even bound to a ViewModel object using “commanding” if your app follows the Model-View-ViewModel (MVVM) pattern (check out the MVVM Light package available through NuGet if you’re using MVVM with Windows 8 store apps). The AppBar can be used to navigate to different screens, show and hide controls, display dialogs, show settings screens, and more.   The Package.appxmanifest File The Package.appxmanifest file contains configuration details about your Windows 8 store app. By double-clicking it in Visual Studio you can define the splash screen image, small and wide logo images used for tiles on the start screen, orientation information, and more. You can also define what capabilities the app has such as if it uses the Internet, supports geolocation functionality, requires a microphone or webcam, etc. App declarations such as background processes, file picker functionality, and sharing can also be defined Finally, information about how the app is packaged for deployment to the store can also be defined. Summary If you already have some experience working with XAML technologies you’ll find that getting started building Windows 8 applications is pretty straightforward. Many of the controls available in Silverlight and WPF are available making it easy to get started without having to relearn a lot of new technologies. In the next post in this series I’ll discuss additional features that can be used in your Windows 8 store apps.

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  • Developing web apps using ASP.NET MVC 3, Razor and EF Code First - Part 2

    - by shiju
    In my previous post Developing web apps using ASP.NET MVC 3, Razor and EF Code First - Part 1, we have discussed on how to work with ASP.NET MVC 3 and EF Code First for developing web apps. We have created generic repository and unit of work with EF Code First for our ASP.NET MVC 3 application and did basic CRUD operations against a simple domain entity. In this post, I will demonstrate on working with domain entity with deep object graph, Service Layer and View Models and will also complete the rest of the demo application. In the previous post, we have done CRUD operations against Category entity and this post will be focus on Expense entity those have an association with Category entity. You can download the source code from http://efmvc.codeplex.com . The following frameworks will be used for this step by step tutorial.    1. ASP.NET MVC 3 RTM    2. EF Code First CTP 5    3. Unity 2.0 Domain Model Category Entity public class Category   {       public int CategoryId { get; set; }       [Required(ErrorMessage = "Name Required")]       [StringLength(25, ErrorMessage = "Must be less than 25 characters")]       public string Name { get; set;}       public string Description { get; set; }       public virtual ICollection<Expense> Expenses { get; set; }   } Expense Entity public class Expense     {                public int ExpenseId { get; set; }                public string  Transaction { get; set; }         public DateTime Date { get; set; }         public double Amount { get; set; }         public int CategoryId { get; set; }         public virtual Category Category { get; set; }     } We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. Repository class for Expense Transaction Let’s create repository class for handling CRUD operations for Expense entity public class ExpenseRepository : RepositoryBase<Expense>, IExpenseRepository     {     public ExpenseRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface IExpenseRepository : IRepository<Expense> { } Service Layer If you are new to Service Layer, checkout Martin Fowler's article Service Layer . According to Martin Fowler, Service Layer defines an application's boundary and its set of available operations from the perspective of interfacing client layers. It encapsulates the application's business logic, controlling transactions and coordinating responses in the implementation of its operations. Controller classes should be lightweight and do not put much of business logic onto it. We can use the service layer as the business logic layer and can encapsulate the rules of the application. Let’s create a Service class for coordinates the transaction for Expense public interface IExpenseService {     IEnumerable<Expense> GetExpenses(DateTime startDate, DateTime ednDate);     Expense GetExpense(int id);             void CreateExpense(Expense expense);     void DeleteExpense(int id);     void SaveExpense(); } public class ExpenseService : IExpenseService {     private readonly IExpenseRepository expenseRepository;            private readonly IUnitOfWork unitOfWork;     public ExpenseService(IExpenseRepository expenseRepository, IUnitOfWork unitOfWork)     {                  this.expenseRepository = expenseRepository;         this.unitOfWork = unitOfWork;     }     public IEnumerable<Expense> GetExpenses(DateTime startDate, DateTime endDate)     {         var expenses = expenseRepository.GetMany(exp => exp.Date >= startDate && exp.Date <= endDate);         return expenses;     }     public void CreateExpense(Expense expense)     {         expenseRepository.Add(expense);         unitOfWork.Commit();     }     public Expense GetExpense(int id)     {         var expense = expenseRepository.GetById(id);         return expense;     }     public void DeleteExpense(int id)     {         var expense = expenseRepository.GetById(id);         expenseRepository.Delete(expense);         unitOfWork.Commit();     }     public void SaveExpense()     {         unitOfWork.Commit();     } }   View Model for Expense Transactions In real world ASP.NET MVC applications, we need to design model objects especially for our views. Our domain objects are mainly designed for the needs for domain model and it is representing the domain of our applications. On the other hand, View Model objects are designed for our needs for views. We have an Expense domain entity that has an association with Category. While we are creating a new Expense, we have to specify that in which Category belongs with the new Expense transaction. The user interface for Expense transaction will have form fields for representing the Expense entity and a CategoryId for representing the Category. So let's create view model for representing the need for Expense transactions. public class ExpenseViewModel {     public int ExpenseId { get; set; }       [Required(ErrorMessage = "Category Required")]     public int CategoryId { get; set; }       [Required(ErrorMessage = "Transaction Required")]     public string Transaction { get; set; }       [Required(ErrorMessage = "Date Required")]     public DateTime Date { get; set; }       [Required(ErrorMessage = "Amount Required")]     public double Amount { get; set; }       public IEnumerable<SelectListItem> Category { get; set; } } The ExpenseViewModel is designed for the purpose of View template and contains the all validation rules. It has properties for mapping values to Expense entity and a property Category for binding values to a drop-down for list values of Category. Create Expense transaction Let’s create action methods in the ExpenseController for creating expense transactions public ActionResult Create() {     var expenseModel = new ExpenseViewModel();     var categories = categoryService.GetCategories();     expenseModel.Category = categories.ToSelectListItems(-1);     expenseModel.Date = DateTime.Today;     return View(expenseModel); } [HttpPost] public ActionResult Create(ExpenseViewModel expenseViewModel) {                      if (!ModelState.IsValid)         {             var categories = categoryService.GetCategories();             expenseViewModel.Category = categories.ToSelectListItems(expenseViewModel.CategoryId);             return View("Save", expenseViewModel);         }         Expense expense=new Expense();         ModelCopier.CopyModel(expenseViewModel,expense);         expenseService.CreateExpense(expense);         return RedirectToAction("Index");              } In the Create action method for HttpGet request, we have created an instance of our View Model ExpenseViewModel with Category information for the drop-down list and passing the Model object to View template. The extension method ToSelectListItems is shown below   public static IEnumerable<SelectListItem> ToSelectListItems(         this IEnumerable<Category> categories, int  selectedId) {     return           categories.OrderBy(category => category.Name)                 .Select(category =>                     new SelectListItem                     {                         Selected = (category.CategoryId == selectedId),                         Text = category.Name,                         Value = category.CategoryId.ToString()                     }); } In the Create action method for HttpPost, our view model object ExpenseViewModel will map with posted form input values. We need to create an instance of Expense for the persistence purpose. So we need to copy values from ExpenseViewModel object to Expense object. ASP.NET MVC futures assembly provides a static class ModelCopier that can use for copying values between Model objects. ModelCopier class has two static methods - CopyCollection and CopyModel.CopyCollection method will copy values between two collection objects and CopyModel will copy values between two model objects. We have used CopyModel method of ModelCopier class for copying values from expenseViewModel object to expense object. Finally we did a call to CreateExpense method of ExpenseService class for persisting new expense transaction. List Expense Transactions We want to list expense transactions based on a date range. So let’s create action method for filtering expense transactions with a specified date range. public ActionResult Index(DateTime? startDate, DateTime? endDate) {     //If date is not passed, take current month's first and last dte     DateTime dtNow;     dtNow = DateTime.Today;     if (!startDate.HasValue)     {         startDate = new DateTime(dtNow.Year, dtNow.Month, 1);         endDate = startDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of start date's month, if end date is not passed     if (startDate.HasValue && !endDate.HasValue)     {         endDate = (new DateTime(startDate.Value.Year, startDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }     var expenses = expenseService.GetExpenses(startDate.Value ,endDate.Value);     //if request is Ajax will return partial view     if (Request.IsAjaxRequest())     {         return PartialView("ExpenseList", expenses);     }     //set start date and end date to ViewBag dictionary     ViewBag.StartDate = startDate.Value.ToShortDateString();     ViewBag.EndDate = endDate.Value.ToShortDateString();     //if request is not ajax     return View(expenses); } We are using the above Index Action method for both Ajax requests and normal requests. If there is a request for Ajax, we will call the PartialView ExpenseList. Razor Views for listing Expense information Let’s create view templates in Razor for showing list of Expense information ExpenseList.cshtml @model IEnumerable<MyFinance.Domain.Expense>   <table>         <tr>             <th>Actions</th>             <th>Category</th>             <th>                 Transaction             </th>             <th>                 Date             </th>             <th>                 Amount             </th>         </tr>       @foreach (var item in Model) {              <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.ExpenseId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.ExpenseId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divExpenseList" })             </td>              <td>                 @item.Category.Name             </td>             <td>                 @item.Transaction             </td>             <td>                 @String.Format("{0:d}", item.Date)             </td>             <td>                 @String.Format("{0:F}", item.Amount)             </td>         </tr>          }       </table>     <p>         @Html.ActionLink("Create New Expense", "Create") |         @Html.ActionLink("Create New Category", "Create","Category")     </p> Index.cshtml @using MyFinance.Helpers; @model IEnumerable<MyFinance.Domain.Expense> @{     ViewBag.Title = "Index"; }    <h2>Expense List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery-ui.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.ui.datepicker.js")" type="text/javascript"></script> <link href="@Url.Content("~/Content/jquery-ui-1.8.6.custom.css")" rel="stylesheet" type="text/css" />      @using (Ajax.BeginForm(new AjaxOptions{ UpdateTargetId="divExpenseList", HttpMethod="Get"})) {     <table>         <tr>         <td>         <div>           Start Date: @Html.TextBox("StartDate", Html.Encode(String.Format("{0:mm/dd/yyyy}", ViewData["StartDate"].ToString())), new { @class = "ui-datepicker" })         </div>         </td>         <td><div>            End Date: @Html.TextBox("EndDate", Html.Encode(String.Format("{0:mm/dd/yyyy}", ViewData["EndDate"].ToString())), new { @class = "ui-datepicker" })          </div></td>          <td> <input type="submit" value="Search By TransactionDate" /></td>         </tr>     </table>         }   <div id="divExpenseList">             @Html.Partial("ExpenseList", Model)     </div> <script type="text/javascript">     $().ready(function () {         $('.ui-datepicker').datepicker({             dateFormat: 'mm/dd/yy',             buttonImage: '@Url.Content("~/Content/calendar.gif")',             buttonImageOnly: true,             showOn: "button"         });     }); </script> Ajax search functionality using Ajax.BeginForm The search functionality of Index view is providing Ajax functionality using Ajax.BeginForm. The Ajax.BeginForm() method writes an opening <form> tag to the response. You can use this method in a using block. In that case, the method renders the closing </form> tag at the end of the using block and the form is submitted asynchronously by using JavaScript. The search functionality will call the Index Action method and this will return partial view ExpenseList for updating the search result. We want to update the response UI for the Ajax request onto divExpenseList element. So we have specified the UpdateTargetId as "divExpenseList" in the Ajax.BeginForm method. Add jQuery DatePicker Our search functionality is using a date range so we are providing two date pickers using jQuery datepicker. You need to add reference to the following JavaScript files to working with jQuery datepicker. jquery-ui.js jquery.ui.datepicker.js For theme support for datepicker, we can use a customized CSS class. In our example we have used a CSS file “jquery-ui-1.8.6.custom.css”. For more details about the datepicker component, visit jquery UI website at http://jqueryui.com/demos/datepicker . In the jQuery ready event, we have used following JavaScript function to initialize the UI element to show date picker. <script type="text/javascript">     $().ready(function () {         $('.ui-datepicker').datepicker({             dateFormat: 'mm/dd/yy',             buttonImage: '@Url.Content("~/Content/calendar.gif")',             buttonImageOnly: true,             showOn: "button"         });     }); </script>   Source Code You can download the source code from http://efmvc.codeplex.com/ . Summary In this two-part series, we have created a simple web application using ASP.NET MVC 3 RTM, Razor and EF Code First CTP 5. I have demonstrated patterns and practices  such as Dependency Injection, Repository pattern, Unit of Work, ViewModel and Service Layer. My primary objective was to demonstrate different practices and options for developing web apps using ASP.NET MVC 3 and EF Code First. You can implement these approaches in your own way for building web apps using ASP.NET MVC 3. I will refactor this demo app on later time.

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  • CodePlex Daily Summary for Thursday, March 15, 2012

    CodePlex Daily Summary for Thursday, March 15, 2012Popular ReleasesPulse: Pulse Beta 4: This version is still in development but should include: Logging and error handling have been greatly improved. If you run into an error or Pulse crashes make sure to check the Log folder for a recently modified log file so you can report the details of the issue A bunch of new features for the Wallbase.cc provider. Cleaner separation between inputs, downloading and output. Input and downloading are fairly clean now but outputs are still mixed up in the mix which I'm trying to resolve ...Google Books Downloader for Windows: Google Books Downloader-2.0.0.0.: Google Books DownloaderFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v 1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include: Automated Install – Scripted install of all dependencies including Visual Studio 2010 Express and the Windows Azure SDK on Windows 8 Consumer Preview. Project Templates – Windows 8 Metro Style app project templates in Dev 11 in both XAML/C# and HTML5/JS with a suppor...CODE Framework: 4.0.20312.0: This version includes significant improvements in the WPF system (and the WPF MVVM/MVC system). This includes new styles for Metro controls and layouts. Improved color handling. It also includes an improved theme/style swapping engine down to active (open) views. There also are various other enhancements and small fixes throughout the entire framework.ScintillaNET: ScintillaNET 2.4: 3/12/2012 Jacob Slusser Added support for annotations. Issues Fixed with this Release Issue # Title 25012 25012 25018 25018 25023 25023 25014 25014 Visual Studio ALM Quick Reference Guidance: v3 - For Visual Studio 11: RELEASE README Welcome to the BETA release of the Quick Reference Guide preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has not been through an independent technical review Documentation ...AvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Windows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2.1: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...SubExtractor: Release 1026: Fix: multi-colored bluray subs will no longer result in black blob for OCR Fix: dvds with no language specified will not cause exception in name creation of subtitle files Fix: Root directory Dvds will use volume label as their directory nameExtensions for Reactive Extensions (Rxx): Rxx 1.3: Please read the latest release notes for details about what's new. Related Work Items Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many wrappers that convert asynchronous Framework Class Library APIs into observables. Many useful types such as ListSubject<T>, DictionarySubject<T>, CommandSubject, ViewModel, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T>, Scala...Skype Auto Recorder: SkypeAutoRecorder 1.2: Fixed the issue when application doesn't record MP3-file for some reason. Implemented support of Skype disconnects and connection problems during conversation. Implemented {duration} placeholder. Improved settings loading. Several code improvements and optimizations. Read more about changes on my blogPlayer Framework by Microsoft: Player Framework for Windows 8 Metro (Preview): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications. Additional DownloadsIIS Smooth Streaming Client SDK for Windows 8WPF Application Framework (WAF): WAF for .NET 4.5 (Experimental): Version: 2.5.0.440 (Experimental): This is an experimental release! It can be used to investigate the new .NET Framework 4.5 features. The ideas shown in this release might come in a future release (after 2.5) of the WPF Application Framework (WAF). More information can be found in this dicussion post. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 11) The unit test projects require Visual Studio 11 Professional Changelog All: Upgrade all proje...SSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...Test Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...New ProjectsAjayLabs: ajaylabsAltairStudios.Core: AltairStudios.Core is a MVC framework extension with utils and administrationBdRise: BdRiseBenchmark.NET: Benchmark.NET makes it easier to measure the execution time of a piece of code. Internally it uses System.Diagnostics.Stopwatch so it is of higher precision that querying System.DateTime.Now. Instead of var sw = Stopwatch.StartNew(); int i; for(i = 0; i < 1000; i++) { TestSomePieceOfCode(); } sw.Stop(); var ticksPerIteration = sw.Elapsed.Ticks / i; you can just var result = Benchmark.Sequentially(()=>TestSomePieceOfCode()); Also, you can do parallel benchmarks, use...CodedUITest OrderedTest BatchRunner: CUITBatchRunner makes it easier to create a suite of CodedUITest orderedtests and execute for desired iterations(re-iterates only for failed tests). Execute CUIT orderedtests unattended with or without VSTS 2010 (at least Test Agent) installed. It's developed using C#/.NET 4.0CoseaCRM: Cosea CRM (CRM especializado en empresas de Recursos Humanos)CoseaRecluta2: Sistema de reclutamiento de personal CoseaRH: Sistema de Recursos Humanos InternoDevme.Diagnostics: Diagnostics tools collection for .NETDiplomová práce: Diplomová práceDynamics AX (Axapta) Sync AutoFix: A Dynamics AX 2012 class that will change the IDs of the tables from the SQLDictionary to match the AOT IDs.EHS Parents' Guild Cafeteria Volunteer Reminder System: EHS has a large group of volunteers who assist during lunch time at the school. Volunteers are assigned a specific day of the month, such as the 2nd Monday or the 3rd Friday. There is a need for a reminder email to be sent to volunteers 3-4 days in advance.EladPlus Source Code: EladPlus Source Code Offical EladPlus makes it easier for Everyone to Open Things On your PC. You'll no longer have to Search Things On Your Computer. It's developed in C#. EladPlus 1.0.1 Beta 2 ChangeLog: 1.Spotlight - Search Things Fastly On The Web And On EladPlus 2.EladPlus Utilties System Requirements: Windows 8Dev/Consumer Windows 7 Windows Vista - May Work Slowly Windows XP Adobe Flash Player 10.0 IE 7eSheet - H? th?ng qu?n lý n?i dung: eSheet - H? th?ng qu?n lý n?i dungEwk.Math: Math libraryIndonesia News: Menyajikan berita nasional dan informasi terkini tentang berbagai peristiwa yang terjadi di Indonesia.Liuyi.Phone.StartTileGroup: Liuyi.Phone.StartTileGroup 2012 LiuyiMDX Query Reader: Mdx Query Reader can read mdx queries in ssrs report rdl files with parameters replaced by default values. That way you can transfer your query to ssms and run it without rewriting parameter values manually. Works without installing and is extremely simple to use.Microsoft Script Explorer for Windows PowerShell: Microsoft Script Explorer for Windows PowerShell (Script Explorer) allows users to search for scripts in local and online script repositories such as the TechNet Script Center and PoshCode. Available scripts returned by searching are organized by category, and you can also search for scripts from local and trusted community repositories by applying filters based on focus areas. Search results return code samples, information about script usage, and articles about the scripts. When you find th...Orchard Simple Media Picker: A simple way to fill an input field with the url for a media file in Orchard CMS. POSSchemas: Aplicación Windows Form para generar codigo SQL y codigo C# a partir de tablas en SQL Serverpvmapper: PVMapper is an open source project focused on developing web tools for mapping locations for photovoltaic energy development.Skeleton.NET: Skeleton.NET is targeted to be a RAD Framework for Desktop and Web Applications. It will contain several blocks that are used in application development, like logging ,repository, crud, messaging, ....Softcenter Ado Library: This library can be used to implement runtime polymorphism to support any registered ADO.NET DataProvider. SPBSU IFMO schedule parser ^_^: ?????? ?????????? ? ????? ifmo.ruSudoku Library: Sudoku Library will provide a .Net library capable of creating and solving sudoku puzzles. The goal of this project is to be; light weight, efficient, and fast. This will not include an implementation of the game that is playable.System.Windows.Explorer.ContextMenu: This project aims to make developing Windows Explorer Context Menu shell extensions as simple as possible. The resulting code is event driven and hides all of the Win32 API and Shell Interfaces away from the developer.test2: test2 projektTime Sheet Management: Project personalTvUnit: TvUnit?TvRock????????、??????·???????々?????????????Windows???????????。???????.NET Framework 4.0????????。Vincent: Test projectWPF Table View: WPF DataGrid replacement. Simple WPF control to display a table of data with improved performance. Developed in C#.

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  • CodePlex Daily Summary for Wednesday, March 16, 2011

    CodePlex Daily Summary for Wednesday, March 16, 2011Popular ReleasesuComponents: uComponents v2.1 RTM: What's new in v2.1? 5 new DataTypes JSON Datasource DropDown Multiple Textstring Similarity Text Image XPath DropDownList Please note that the release of DataType Grid has been postponed until v2.2. 3 new XSLT extensions Media Nodes Search Multi-node tree picker updates XPath start node selectors From Global or Relative start node selectors Max & Min node selection limits Bug fixes If you find a bug or have an issue, please raise a ticket here on CodePlex for us and we'l...Facebook C# SDK: 5.0.6 (BETA): This is seventh BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. New in this release: Version 5.0.6 is almost completely backward compatible with 4.2.1 and 5.0.3 (BETA) Bug fixes and helpers to simplify many common scenarios For more information about this release see the following blog posts: F...SQLCE Code Generator: Build 1.0.3: New beta of the SQLCE Code Generator. New features: - Generates an IDataRepository interface that contains the generated repository interfaces that represents each table - Visual Studio 2010 Custom Tool Support Custom Tool: The custom tool is called SQLCECodeGenerator. Write this in the Custom Tool field in the Properties Window of an SDF file included in your project, this should create a code-behind file for the generated data access codeKooboo CMS: Kooboo 3.0 RC: Bug fixes Inline editing toolbar positioning for websites with complicate CSS. Inline editing is turned on by default now for the samplesite template. MongoDB version content query for multiple filters. . Add a new 404 page to guide users to login and create first website. Naming validation for page name and datarule name. Files in this download kooboo_CMS.zip: The Kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB ...SQL Monitor - tracking sql server activities: SQL Monitor 3.2: 1. introduce sql color syntax highlighting with http://www.codeproject.com/KB/edit/FastColoredTextBox_.aspxUmbraco CMS: Umbraco 4.7.0: Service release fixing 50+ issues! Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're available from: Introduction for webmasters: http://umbraco.tv/help-and-support/video-tutorials/getting-started Understand the Umbraco concepts: http://umbraco.tv/help-and-support...ProDinner - ASP.NET MVC EF4 Code First DDD jQuery Sample App: first release: ProDinner is an ASP.NET MVC sample application, it uses DDD, EF4 Code First for Data Access, jQuery and MvcProjectAwesome for Web UI, it has Multi-language User Interface Features: CRUD and search operations for entities Multi-Language User Interface upload and crop Images (make thumbnail) for meals pagination using "more results" button very rich and responsive UI (using Mvc Project Awesome) Multiple UI themes (using jQuery UI themes)BEPUphysics: BEPUphysics v0.15.0: BEPUphysics v0.15.0!LiveChat Starter Kit: LCSK v1.1: This release contains couple of new features and bug fixes including: Features: Send chat transcript via email Operator can now invite visitor to chat (pro-active chat request) Bug Fixes: Operator management (Save and Delete) bug fixes Operator Console chat small fixesIronRuby: 1.1.3: IronRuby 1.1.3 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. The main purpose of this release is to sync with IronPython 2.7 release, i.e. to keep the Dynamic Language Runtime that both these languages build on top shareable. This release also fixes a few bugs: 5763 Use...SQL Server PowerShell Extensions: 2.3.2.1 Production: Release 2.3.2.1 implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 13 modules with 163 advanced functions, 2 cmdlets and 7 scripts for working with ADO.NET, SMO, Agent, RMO, SSIS, SQL script files, PBM, Performance Counters, SQLProfiler, Oracle and MySQL and using Powershell ISE as a SQL and Oracle query tool. In addition optional backend databases and SQL Server Reporting Services 2008 reports are provided with SQLServer and PBM modules. See readme file for details.IronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...XML Explorer: XML Explorer 4.0.2: Changes in 4.0: This release is built on the Microsoft .NET Framework 4 Client Profile. Changed XSD validation to use the schema specified by the XML documents. Added a VS style Error List, double-clicking an error takes you to the offending node. XPathNavigator schema validation finally gives SourceObject (was fixed in .NET 4). Added Namespaces window and better support for XPath expressions in documents with a default namespace. Added ExpandAll and CollapseAll toolbar buttons (in a...Mobile Device Detection and Redirection: 1.0.0.0: Stable Release 51 Degrees.mobi Foundation has been in beta for some time now and has been used on thousands of websites worldwide. We’re now highly confident in the product and have designated this release as stable. We recommend all users update to this version. New Capabilities MappingsTo improve compatibility with other libraries some new .NET capabilities are now populated with wurfl data: “maximumRenderedPageSize” populated with “max_deck_size” “rendersBreaksAfterWmlAnchor” populated ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.3: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added interactive search for the lookupWPF Inspector: WPF Inspector 0.9.7: New Features in Version 0.9.7 - Support for .NET 3.5 and 4.0 - Multi-inspection of the same process - Property-Filtering for multiple keywords e.g. "Height Width" - Smart Element Selection - Select Controls by clicking CTRL, - Select Template-Parts by clicking CTRL+SHIFT - Possibility to hide the element adorner (over the context menu on the visual tree) - Many bugfixes??????????: All-In-One Code Framework ??? 2011-03-10: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??,????。??????????All-In-One Code Framework ???,??20?Sample!!????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ASP.NET ??: CSASPNETBingMaps VBASPNETRemoteUploadAndDownload CS/VBASPNETSerializeJsonString CSASPNETIPtoLocation CSASPNETExcelLikeGridView ....... Winform??: FTPDownload FTPUpload MultiThreadedWebDownloader...Rawr: Rawr 4.1.0: Note: This release may say 4.0.21 in the version bar. This is a typo and the version is actually 4.1.0, not to be confused with 4.0.10 which was released a while back. Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a Relea...PHP Manager for IIS: PHP Manager 1.1.2 for IIS 7: This is a localization release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus a few bug fixes (see change list for more details). Most importantly this release is translated into five languages: German - the translation is provided by Christian Graefe Dutch - the translation is provided by Harrie Verveer Turkish - the translation is provided by Yusuf Oztürk Japanese - the translation is provided by Kenichi Wakasa Russian - the translation is provid...TweetSharp: TweetSharp v2.0.0: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Beta ChangesAdded user streams support Serialization is not attempted for Twitter 5xx errors Fixes based on feedback Third Party Library VersionsHammock v1.2.0: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comNew ProjectsABSC - Automatic Battle System Configurator: ABSC - Automatic Battle System Configurator Este é um aplicativo que auxilia os usuários na configuração de diversos script's de batalha disponíveis atualmente para o Rpg Maker. O aplicativo irá gerar um script com toda a configuração especificada pelo usuário.Active Directory Monkey: Designed for IS support teams to easily reset active directoy passwords.Ag-Light: Artesis projectAnito.ORM: Anito ORMblogengine customizations: Customizations for dotnetblogengineCool Tool: Cool Tool is a Visual studio add-in for generating business entities. Generator provides functionality to be able easily and comfortable generate class elements and implement chosen interfaces. Project is developed in VS 2010 (C# 4.0). Enjoy!csmpfit - A Least Squares Optimization Library in C# (C Sharp): A C# port of the C-based mpfit Levenberg Marquardt solver at Argonne National Labs (http://cow.physics.wisc.edu/~craigm/idl/cmpfit.html), including both desktop .NET and Silverlight project libraries.DirectX 11 Framework for Experimentation: Basic Framework for DirectX 11 (without DXUT) containing basic stuffs like Text Rendering, Quad Render, Model Loading, basic Skinning animation, Shader framework (substitute for the effect API) and lots of random stuffs !!!Doanvien code project: DoanVien code projectdtweet - a dashing way of tweeting: dtweet is developed in ASP.NET MVC 3 RTM (Razor) C# JQuery 1.5.1FormMail.NET: This is a project to support emailing form data from a .NET page, and storing that form data in an XML file.LRU Cache: This project implements the LRU Cache using C#. It uses a Dictionary and a LinkedList. Dictionary ensures fast access to the data, and the linkedlist controls which objects are to be removed first.Magelia WebStore Open-source e-commerce software: Magelia WebStore is a customizable, multilingual and multi-currency open-source e-commerce software for the .net environment. WebStore was developped C# and Aspx and only requires an SQL Server Express. MDA.Net: MDA.Net is the .Net/Silverlight port of mda-vst instruments and effects. Currently it includes just the MDA piano and an overdrive with basic interfaces to build on. Just PM me if you have some time to help - we are in no rush, aim to migrate everything one-by-one. MVC NGShop: NGShop ????????????,????Asp.net MVC 2.0 + Jquery + SQL Server 2008, ???Castle Windsor IOC、entity framework,??????visual studio 2010??,??????vs2010,?????js???。Orchard - Photo Albums module: This module allows you to create photo albums with various effects: lightbox, slideshow, etc. PowerShell Workflow: PowerShell Workflow helps organizations to define their operational processes through the power of Workflow and Powershell. Project Dark: Early version of our project. Made in Torque 3dReFSharp: ReFSharp is pretty printer, analyzing tool and translator source code texts between F#, C# and Java. Current version has full functional pretty printer for F# and pre-alpha translator of C# to F#.Relate Intranet Templates: <project name> is an open source package for EPiServer Relate which creates a foundation for an intranet.Service monitor: Service monitor is a simple utility that lets you monitor and manage the states of services of multiple machines. It allows starting/stopping and restarting. It is Windows 7 UAC aware.Sharp Console: Sharp Console is a Windows Command Line (WCL)alternative written in C#. It targets those who lack access to the WCL or simply wish to use the NET framework instead. It aims to provide the same (and more!) functionality as the WCL. Contribute anything you feel will make it better!Stone2: New version of Stone, but using TFS for versioningStudent Database Management System: Student Database Management System is a sample Online Web based and also desktop application which helps school to maintain their records free online. this project is open source project and Free available for all schools to check and send their response..

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  • CodePlex Daily Summary for Thursday, March 22, 2012

    CodePlex Daily Summary for Thursday, March 22, 2012Popular ReleasesTelerik CAB Enabling Kit for RadControls for WinForms: TCEK 2012.1.321.20: major update, new Workspaces and UIAdapters Workspaces: - RadDockWorkspace - RadPageViewWorkspace - RadFormWorkspace - RadFormMdiWorkspace - RadTabbedMdiWorkspace UI Adapters: - RadCommandBarUIAdapter - RadRibbonBarUIAdapter - RadTreeNodeUiAdapter - RadTreeViewUIAdapter - RadItemCollectionUIAdapter - (RadMenu, RadStatusStrip, all controls that support RadItem collections)People's Note: People's Note 0.40: Version 0.40 adds an option to compact the database from the profile screen. Compacting a database can make it smaller and faster by removing empty spaces left over by editing, moving, and deleting notes. To install: copy the appropriate CAB file onto your WM device and run it.Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 13: 1. added logic fault checking in analysis. automatically detect dead loop or memory leakage in stored procedures, for details please refer to http://sqlmon.codeplex.com/workitem/32469WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Metodología General Ajustada - MGA: 02.02.01: Cambios John: Se actualizan los seis formularios de Identificaciòn para que despuès de guardar actualice las grillas, de tal manera que no se dupliquen los registros al guardar. Se genera instalador con los cambios y se actualiza la base datos con ùltimos cambios en el SP de Flujo de Caja.xyzzy+: xyzzy+ 0.2.2.235+0: SHA1: 4a0258736e7df52bb6e2304178b7fcf02414ae17 PrerequisitesMicrosoft Visual C++ 2010 SP1 Redistributable Package (x86) (ja) FeaturesUnicode Visual Style Known ProblemsCharacter encodings other than Shift_JIS and UTF-X may be broken. Functions related to character encodings may not work. (ex. iso-code-char)Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...AppBarUtils for Windows Phone SDK 7.1: AppBarUtils 1.2: This release contains IconUri dependency property for both AppBarItemCommand and AppBarItemTrigger as requested by shawnoster at http://appbarutils.codeplex.com/discussions/321745. When using this IconUri dependency property, please be sure to set the Type property to AppBarItemType.Button or just omit this property entirely, because it is only for app bar icon button. The demo has been updated to show how to use this new IconUri dependency property with a new lock button on the app bar. Wh...Offline Navigation for Windows Phone 7: 0.1 Alpha: This is the 0.1 alpha release of source code.SmartNet: V1.0.0.0: DY SmartNet ?????? V1.0Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.7: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valueNew ProjectsActivities.WMI: WF4 ?????? WMI ??????????????? Activities library related WMI, available in WF4Append Customisation Service: A lightweight windows service for applying customisations to enterprise webapps: monitors a file and makes sure your code is always appended to the end of the file. Disable the service, and your customisations go away. c# .net 4. Useful for customising branding/design, javascript, css and so on - in applications such as Dynamics CRM 2011.ASP.NET Security Module: Modulo de seguridad para aplicaciones Web asp.netavgdx: This project is just for Directx 11 learningDaabli: A lightweight C# version of the Daabli serialization framework for C++. If your application needs to load objects and data from human readable text files, then Daabli could be useful to you. It is designed to be as easy to use as possible and works with a 'C' style human editable format. The original C++ version is available here: http://daabli.sourceforge.net/ DNN Simple Tweet: DNN Simple Tweet is a simple DotNetNuke module for display of Twitter Feeds. Using the stock Twitter Profile Widget, its settings allow you to change the Twitter User name, Tweet colors, etc. Developed in VB. DNN version 6 and higher required. *NUISANCE* When selecting between "Display All" and "Timed Interval" for Twitter Behavior, the iColorPicker for the colors will disappear. This is due to the post-back which is occurring and the use of Javascript of the color picker. Updat...Don't We-KC and Sway: Don't We-KC and SwayEksponent CropUp: CropUp is a simple geometric algorithm for "weighted auto cropping". A focus point and optional "area of interest" are defined (e.g. a face in a group pictures). These are shown instead of random stomachs when the picture needs to be sized to a specific format. Umbraco package.Enterprise Modular Application: Guidelines to create Enterprise modular applications in .NET framework, independent of any specific framework.Escape From Canyon: Escape from canyon is a little game project (for academic purpose only) developed using XNA 4.0 and F#FIX Sample code using QuickFIX to connect to TT FIX Adapter: Sample FIX client provides a starting place for developers to connect to the TT FIX Adapter. It's developed in C# using QuickFIX as the FIX engine.FSGreeNetWork: FSGreeNetWorkGac Library -- C++ Utilities for GPU Accelerated GUI and Script: C++ Utilities for GPU Accelerated GUI and ScriptJhVirtualKeyboard for WPF and Silverlight: JhVirtualKeyboard is a virtual-keyboard for software developers to use with either WPF or Silverlight projects. With it - you now have a simple way to provide your users with the ability to enter characters in different languages and alphabets, or any Unicode character. Developed in C#, using Visual Studio 2010 and .NET 4 More information can be found on my blog article at: http://designforge.wordpress.com/2011/01/06/jhvirtualkeyboard/ by James W. HurstKrishaWeb: Krisha webNetFrameworkExtensions: Simple plain framework to add a lot of features to .NET framework core. Most of the features are added in form of extension methods.pav2: proyecto pav 2 SharePoint (2010) Connected Server: Display which web server a user is connected to in the Personal Actions drop down menu (user name in upper right). An extremely useful aid when troubleshooting issues in a multi-server SharePoint environment. I took the exisiting version which ran on MOSS 2007 and rebuilt it to run on SharePoint 2010. <b>Acknowledgements:</b> Full credit goes to Nathan Yorke for the original project http://spconnectedserver.codeplex.com which worked on MOSS 2007. SharePoint 2010 Gauge Web Part: SharePoint 2010 Gauge Web Part can be connected to any column of the “number” type in SharePoint list includes External Lists (only the farm solution version) and show calculations on column values. It supports 2 views: 1. The Gauge View 2. The Simple Indicator View SMTP Test Suite: SMTP server/client that can be used to test other servers/clients. Purely a test tool as most SMTP verbs are accepted without any checking.StarterCSS: StarterCorev4.css is inspired from Starter.master. This CSS file give you detailed explanation on the different class files on corev4.css. StarterCorev4.css will make you understand the purpose of each class files when you do ctrl + click on your master page css class.Triangle.NET: Triangle.NET is a 2D meshing software written in C#. It generates (constrained) Delaunay triangulations and quality meshes of point sets or planar straight line graphs. It is a port of Jonathan Shewchuk's Triangle software written in C.WorkFile: workfile about codeioXNA Electric Effect: An electric effect implemented using XNA 4 fro Windows Phone 7. It provides an easy way to configure settings to create realistic electric effects, lightening effects, etc.

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  • CodePlex Daily Summary for Monday, March 12, 2012

    CodePlex Daily Summary for Monday, March 12, 2012Popular ReleasesAvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Windows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...FluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 2.0: New features: - Support for events: OnConnectionClosed, OnConnectionOpened, OnConnectionOpening, OnError, OnExecuted, OnExecuting - Added a CommandTimeout method on the Context. This allows you to set the time out for all the commands. - QueryValues support has been added for Stored Procedures. Changes to existing features: - IgnoreProperty has been moved from a separate property to be a parameter in the AutoMap method.Home Access Plus+: v7.10: Don't forget to add your location to the list: http://www.nbdev.co.uk/projects/hap/locations.aspx Changes: Added: CompressJS controls to the Help Desk & Booking System (reduces page size) Fixed: Debug/Release mode detection in CompressJS control Added: Older Browsers will use an iframe and the old uploadh.aspx page (works better than the current implementation on older browsers) Added: Permalinks for my files, you can give out links that redirect to the correct location when you log i...SubExtractor: Release 1026: Fix: multi-colored bluray subs will no longer result in black blob for OCR Fix: dvds with no language specified will not cause exception in name creation of subtitle files Fix: Root directory Dvds will use volume label as their directory nameExtensions for Reactive Extensions (Rxx): Rxx 1.3: Please read the latest release notes for details about what's new. Related Work Items Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many wrappers that convert asynchronous Framework Class Library APIs into observables. Many useful types such as ListSubject<T>, DictionarySubject<T>, CommandSubject, ViewModel, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T>, Scala...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.47: Properly output escaped characters in CSS identifiers throw an EOF error when parsing a CSS selector that doesn't end in a declaration block chased down a stack-overflow issue with really large JS sources. Needed to flatten out the AST tree for adjacent expression statements that the application merges into a single expression statement, or that already contain large, comma-separated expressions in the original source. fix issue #17569: tie together the -debug switch with the DEBUG defi...Player Framework by Microsoft: Player Framework for Windows 8 Metro (BETA): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications.WPF Application Framework (WAF): WAF for .NET 4.5 (Experimental): Version: 2.5.0.440 (Experimental): This is an experimental release! It can be used to investigate the new .NET Framework 4.5 features. The ideas shown in this release might come in a future release (after 2.5) of the WPF Application Framework (WAF). More information can be found in this dicussion post. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 11) The unit test projects require Visual Studio 11 Professional Changelog All: Upgrade all proje...SSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...Test Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeTortoiseHg: TortoiseHg 2.3.1: bugfix releaseNew ProjectsBurrow.NET: Burrow is a simple library created based on some EasyNetQ ideas, it's a thin wrapper of RabbitMQ.Client for .NET. Basically, if you just need to put your message or subscribe messages from RabbitMQ server, you found the right place. With Burrow.NET, you can easily customize almost everything start with exchange and queue name, changing the way to serialize your object, inject custom error handling strategies, etc.C# Base Media File Format Library: Parses ISO Base Media File Format files including QuickTime (.mov, .mp4, .m4v, .m4a), Microsoft Smooth Streaming (.ismv, .isma, .ismc), JPEG2000 (.jp2, .jpf, .jpx), Motion JPEG2000 (.mj2, .mjp2), 3GPP/3GPP2 (.3gp, .3g2) and other conforming format extensions.devtm.Aop: Aspect Oriented Programming with Mono.Cecil (on build time and runtime)Dynamics CRM 2011 Script# Xrm.Page Library: This is a Script# (scriptsharp) import library that you can use to write Dynamics CRM 2011 web resources easily and efficiently. This library provides access to all functions currently documented under MSDN Xrm.Page.EntityUI: EntityUI is basically an idea to be able to create User Interface in ASP .Net applications using Code First approcah. Flurr: Flurr is the ultimate open source API wrapper library for different social networks such as Tumblr, Twitter and more! With it, you can easily connect to social networks in your desktop or web applications, by simply importing a .dll file.GerenciadorPacotes: Gerenciador de PacotesInfo Bandung: Woyyy, Orang Bandung kita bagi2 Info yu disini, smua tentang Bandung boleh tempat makanan, tempat gaul, trend, tempat murah,,, apapun yang asik-asik :-) jstring Multilingual Class Library: jstring is a small library that provides multilingual string support. The jstring class provides programmatic support for projects that require the ability to change languages on-the-fly. Kinect: Tower Defence: Kinect: Tower Defence is a 2D tower defence game programmed in C# using the XNA Framework, played on the PC. It will make use of the Kinect hardware and motion tracking to add more fun to how the game is controlled and played.Kuick -- Application Framework: An Application Framework. Kuick Data -- ORM Framework: An ORM FrameworkMelorin Radio: This is a test project for radioNorthwind-projekt: Projekt oparty na bazie Northwindolaf: olaf makes it easier for manual qa testers to use selenium web-driver by defining their test case flows in excel spreadsheets.OpenSOCKS (Open Shared Objective Collaborative Kernel System): OpenSOCKS is the best of two fantastic C# -> OS kernel compilers (MOSA and COSMOS) We are open source and aim to make our kernel simple and full of features. OpenSOCKS (Open Shared Objective Collaborative Kernel System) - by the makers of PearOSpelotas: okRadaCode.SwissKnife: SwissKnife is a RadaCode's collection of C# classes that facilitate the overall development and help with stuff like HTML removal, random name and number generation, etc. Simple AutoUpdater: This project is a simple updater.Simple TFS Tool: Simple TFS Tool for getting source from TFSSISAP: SISAPSnippet Compiler Tool Window: Snippet Compiler adds a tool window to the Visual Studio 2010 and 11 Beta where you can type/paste code snippets and try to compile them to see if they workTagomatique: Permet la gestion de fichiers multimédia sur principe des tagstsi2012: Proyecto de TS1 año 2012wbgj: this is weibo projectWindows Phone 7 Text Style Picker: WP7TextStylePicker was created to fill the gaping whole in the SDK: surprisingly, there is no control that would allow setting text properties (Color, Font Family, Font Size, Bold, Italic) - even though this sounds like a very basic task that many applications would need.WPLiveEdu: Windows phone application for browsing Live@Edu calendar

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  • CodePlex Daily Summary for Friday, July 06, 2012

    CodePlex Daily Summary for Friday, July 06, 2012Popular ReleasesTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.?????????? - ????????: All-In-One Code Framework ??? 2012-07-04: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ???OneCode??????,??????????10????Microsoft OneCode Sample,????4?Windows Base Sample,2?XML Sample?4?ASP.NET Sample。???????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Windows Base Sample CSCheckOSBitness VBCheckOSBitness CSCheckOSVersion VBCheckOSVersion XML Sample CSXPath VBXPath ASP.NET Sample CSASPNETDataPager VBASPNET...sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.0: The first release of sheetengine. See sheetengine.codeplex.com for a list of features and examples.AssaultCube Reloaded: 2.5.1 Intrepid Fixed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) If you use the default maprot or any maprot, you need to fix it Well, 2.5 was...xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...D3API.Net: TESTING TOOLS (PRE-BLIZZARD API RELEASE): PLEASE NOTE: This release is COMPLETELY SEPARATE from the API. It is intended only so development with this API can begin. This will not be a maintained part of the project. (The Test Application might evolve, but the Test API will not) This release is to address the issue that since Blizzard hasn't released the API, you cannot test this API. Because of this, I decided to create a Test Application AND a Test API that includes the following: Test Application: --Has built in examples from Bl...RTF DOM Parser: 2012-7-3 Relasese: Fix some bug when parse RTFBlackJumboDog: Ver5.6.6: 2012.07.03 Ver5.6.6 (1) ???????????ftp://?????????、????LIST?????Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsnopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.60: Highlight features & improvements: • Significant performance optimization. • Use AJAX for adding products to the cart. • New flyout mini-shopping cart. • Auto complete suggestions for product searching. • Full-Text support. • EU cookie law support. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).THE NVL Maker: The NVL Maker Ver 3.51: http://download.codeplex.com/Download?ProjectName=nvlmaker&DownloadId=371510 ????:http://115.com/file/beoef05k#THE-NVL-Maker-ver3.51-sim.7z ????:http://www.mediafire.com/file/6tqdwj9jr6eb9qj/THENVLMakerver3.51tra.7z ======================================== ???? ======================================== 3.51 beta ???: ·?????????????????????? ·?????????,?????????0,?????????????????????? ·??????????????????????????? ·?????????????TJS????(EXP??) ·??4:3???,???????????????,??????????? ·?????????...????: ????2.0.3: 1、???????????。 2、????????。 3、????????????。 4、bug??,????。New Projects40FINGERS DotNetNuke Demo Skins: Collection of DotNetNuke Demo Skins, create for you by Timo Breumelhof of 40FINGERS. Check out the individual downloads for more informationASP.NET Virtual Templates: This project allows you to provide files like views, stylsheets and scripts embedded in an assembly to any web application by using the virtual file system.Bauble: Bauble is a dock launcher written in C# utilizing WPF. As a launcher, it contains an animated list application icons, and will open their program on click.BBQ Assistant: Project to create and maintain a Windows Phone application to allow users to enter BBQ events and record timelines.CharmFlyout - A Metro Flyout Custom Control: A custom control for displaying flyouts from the settings charm in Windows Metro style (WinRT) applications written in C# / XAML.dotNetDR_Auth2????API????: This is SUMMARYEntacts: Entacts app is a contact app for electronic contacts.FlMML customized: FlMML customized ?、FlMML?MML?????????????????????。 FlMML?Flash?????????????????。 MML????????????????????????????。 FluidDb: FluidDb is a better microORM. Unique features, excellent performance, and cleaner code in as few trips to the database as possible.Gabe's gubb Framework (GGF): GGF is a set of classes built to help you work with the REST-based gubb API(http://gubb.net). gubb is a list management site similar to (better than?) Remember the Milk. The core of GGF allows for object/transaction modeling and facilitation of HTTP-based requests. Written in C#.Grandshot 2: Grandshot 2 is an awesome 2D shooter with a great ragdoll and animation system, vehicles and lots of blood and gore. Written in VB.NetJason's CG: This is jason's CGJQS: This is a simple WriterService.Lincoln Wood: An evolutionary implementation of the next gen Lincoln Wood Community environment using MVC2 and other good stuff.Microsoft CRM PluginQuickDeploy: Small tool for deploy your CRM 2011 plugin very fast, especially in the development process. It can also be added into the build event in Visual Studio 2010.Morus: socialMouseBot: Prevent a PC from sleeping the silly way: move the mouse cursor on a timer!QIF AS9102 Form Design Study: This is a Visual Studio 2010 C# Winform application that uses a simple AS9102 form as a design study for consuming (C3) and producing (C2) QIF sample xml files.RaveIt: Windows phone 7 drumm machine appRESTFunctoids: RESTFunctoids for BizTalk 2010 allows you to consume REST Services directly from your map.Secure(): Secure() MS Repo This repository will host Microsoft-oriented code from my site Secure() at http://nathanv.comSharpMik: SharpMik is a library to play Amiga music using C#SharpSyslog: Syslog server lib for .Net/C# (v3.5) implementing RFC 5424 The Syslog Protocol. SuperMetroQuiz: O SuperQuiz é um jogo de Quiz para Windows 8, desenvolvido em C#, que utilizou como base o template grid, disponível no Visual Studio 2012 RC. takela: An ASP.Net MVC Razor Project. TaskScheduler ASP.NET: Simple Example of how to schedule tasks in ASP.NET. works in WebForms, MVC and others, dont need requests or infinite loops. provides full control over the taskTeenyGrab: Take screenshots and upload them to FTP server at the touch of a button.testdd07052012git01: cxvtestdd07052012git1: xzctestdd07052012hg01: cvtestddhg0705201201: xzctesttfs07052012tfs01: zxtesttom07052012git02: rfeThTa7Maged: Its Point of sale project TX264: A GUI for x264, ffmpeg, lame, faac, qaac, neroaacenc, oggenc, aften, lame, flac, mp4box and mkvtoolnix.Visual Studio Extension - Collapse Solution: Visual Studio extension that collapses every item in the Solution Explorer tool window at the solution or project level.Visual Studio Extension - Enable Code Analysis: Visual Studio extension that turns Code Analysis On or Off for all projects in the solution.VocalsBase: not foundWPF Active Directory Explorer: Robust and Extensible Active Directory Explorer and Editoryeg: . Net deneme

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  • jQuery: Highlight element under mouse cursor?

    - by Ralph
    I'm trying to create an "element picker" in jQuery, like Firebug has. Basically, I want to highlight the element underneath the user's mouse. Here's what I've got so far, but it isn't working very well: $('*').mouseover(function (event) { var $this = $(this); $div.offset($this.offset()).width($this.width()).height($this.height()); return false; }); var $div = $('<div>') .css({ 'background-color': 'rgba(255,0,0,.5)', 'position': 'absolute', 'z-index': '65535' }) .appendTo('body'); Basically, I'm injecting a div into the DOM that has a semi-transparent background. Then I listen for the mouseover event on every element, then move the div so that it covers that element. Right now, this just makes the whole page go red as soon as you move your mouse over the page. How can I get this to work nicer? Edit: Pretty sure the problem is that as soon as my mouse touches the page, the body gets selected, and then as I move my mouse around, none of the moments get passed through the highligher because its overtop of everything. Firebug Digging through Firebug source code, I found this: drawBoxModel: function(el) { // avoid error when the element is not attached a document if (!el || !el.parentNode) return; var box = Firebug.browser.getElementBox(el); var windowSize = Firebug.browser.getWindowSize(); var scrollPosition = Firebug.browser.getWindowScrollPosition(); // element may be occluded by the chrome, when in frame mode var offsetHeight = Firebug.chrome.type == "frame" ? FirebugChrome.height : 0; // if element box is not inside the viewport, don't draw the box model if (box.top > scrollPosition.top + windowSize.height - offsetHeight || box.left > scrollPosition.left + windowSize.width || scrollPosition.top > box.top + box.height || scrollPosition.left > box.left + box.width ) return; var top = box.top; var left = box.left; var height = box.height; var width = box.width; var margin = Firebug.browser.getMeasurementBox(el, "margin"); var padding = Firebug.browser.getMeasurementBox(el, "padding"); var border = Firebug.browser.getMeasurementBox(el, "border"); boxModelStyle.top = top - margin.top + "px"; boxModelStyle.left = left - margin.left + "px"; boxModelStyle.height = height + margin.top + margin.bottom + "px"; boxModelStyle.width = width + margin.left + margin.right + "px"; boxBorderStyle.top = margin.top + "px"; boxBorderStyle.left = margin.left + "px"; boxBorderStyle.height = height + "px"; boxBorderStyle.width = width + "px"; boxPaddingStyle.top = margin.top + border.top + "px"; boxPaddingStyle.left = margin.left + border.left + "px"; boxPaddingStyle.height = height - border.top - border.bottom + "px"; boxPaddingStyle.width = width - border.left - border.right + "px"; boxContentStyle.top = margin.top + border.top + padding.top + "px"; boxContentStyle.left = margin.left + border.left + padding.left + "px"; boxContentStyle.height = height - border.top - padding.top - padding.bottom - border.bottom + "px"; boxContentStyle.width = width - border.left - padding.left - padding.right - border.right + "px"; if (!boxModelVisible) this.showBoxModel(); }, hideBoxModel: function() { if (!boxModelVisible) return; offlineFragment.appendChild(boxModel); boxModelVisible = false; }, showBoxModel: function() { if (boxModelVisible) return; if (outlineVisible) this.hideOutline(); Firebug.browser.document.getElementsByTagName("body")[0].appendChild(boxModel); boxModelVisible = true; } Looks like they're using a standard div + css to draw it..... just have to figure out how they're handling the events now... (this file is 28K lines long) There's also this snippet, which I guess retrieves the appropriate object.... although I can't figure out how. They're looking for a class "objectLink-element"... and I have no idea what this "repObject" is. onMouseMove: function(event) { var target = event.srcElement || event.target; var object = getAncestorByClass(target, "objectLink-element"); object = object ? object.repObject : null; if(object && instanceOf(object, "Element") && object.nodeType == 1) { if(object != lastHighlightedObject) { Firebug.Inspector.drawBoxModel(object); object = lastHighlightedObject; } } else Firebug.Inspector.hideBoxModel(); }, I'm thinking that maybe when the mousemove or mouseover event fires for the highlighter node I can somehow pass it along instead? Maybe to node it's covering...?

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