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  • How to draw an overlay on a SurfaceView used by Camera on Android?

    - by Cristian Castiblanco
    I have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw). This is a simplify version of the SurfaceView subclass I have: public class Superficie extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context); mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open(); try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() { public void onPreviewFrame(byte[] data, Camera arg1) { invalidar(); } }); } catch (IOException e) {} } public void invalidar(){ invalidate(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h); camera.setParameters(parameters); camera.startPreview(); } @Override public void draw(Canvas canvas) { super.draw(canvas); // nothing gets drawn :( Paint p = new Paint(Color.RED); canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p); } }

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  • PyQt WebKit CSS background image not showing

    - by Enfors
    I'm making a Twitter client with PyQt, which uses WebKit to draw the tweet list. Now I'm trying to use CSS to set a background image in the WebKit widget - but the image won't show up. This is the relevant part of the CSS: body { background-image: url("gradient2.jpg"); } The file name is correctly spelled, and it is located in the same directory as the Python program, which is also where I start the program from (so the image file should be in PWD). To check if WebKit somehow looks for the image in the wrong directory anyway, I ran my program through strace, which creates a log of all system calls made by the program. And surprisingly, the name of the image does not appear in the log - so it seems as if WebKit doesn't even try to find it. To verify that my CSS is used at all by WebKit, I tried changing it to a solid background color instead of an image: body { background: #CCFFCC; } And that works. So I know that the CSS is used, that's not the problem. Could it be that WebKit refuses to use "ordinary" files in the filesystem, and that I somehow have to create some sort of "resource" file containing my image in Qt Designer?

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  • In WPF 3D, why can't a perspective camera's LookDirection be straight down?

    - by DanM
    I'm attempting to position my perspective camera 30 units above the origin and pointing straight down. If I set the LookDirection of the camera to "0,0,-1", however, everything disappears. I have to make it "0.01,0.01,-1" for it to work. Why? <Window x:Class="ThreeDeeTester.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,30" LookDirection="0.01,0.01,-1" UpDirection="0,0,1" /> <!-- LookDirection="0,0,-1" doesn't work...why? --> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <DirectionalLight Color="White" Direction="1,-1,-1" /> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,10 -5,-5,0 -5,5,0 5,5,0 5,-5,0" TriangleIndices="2 1 0 2 0 3 4 3 0 1 4 0" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="Red" /> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D> </Grid> </Window>

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  • imagecreatefrompng() Makes a black background instead of transparent?

    - by Emily
    Hi, I make thumbnails using PHP and GD library but my code turn png transparency into a solid black color, Is there a solution to improve my code? this is my php thumbnail maker code: function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } Thank you

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  • Why does division yield a vastly different result than multiplication by a fraction in floating points.

    - by Avram
    I understand why floating point numbers can't be compared, and know about the mantissa and exponent binary representation, but I'm no expert and today I came across something I don't get: Namely lets say you have something like: float denominator, numerator, resultone, resulttwo; resultone = numerator / denominator; float buff = 1 / denominator; resulttwo = numerator * buff; To my knowledge different flops can yield different results and this is not unusual. But in some edge cases these two results seem to be vastly different. To be more specific in my GLSL code calculating the Beckmann facet slope distribution for the Cook-Torrance lighitng model: float a = 1 / (facetSlopeRMS * facetSlopeRMS * pow(clampedCosHalfNormal, 4)); float b = clampedCosHalfNormal * clampedCosHalfNormal - 1.0; float c = facetSlopeRMS * facetSlopeRMS * clampedCosHalfNormal * clampedCosHalfNormal; facetSlopeDistribution = a * exp(b/c); yields very very different results to float a = (facetSlopeRMS * facetSlopeRMS * pow(clampedCosHalfNormal, 4)); facetDlopeDistribution = exp(b/c) / a; Why does it? The second form of the expression is problematic. If I say try to add the second form of the expression to a color I get blacks, even though the expression should always evaluate to a positive number. Am I getting an infinity? A NaN? if so why?

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  • Custom UITableViewCell with 2 UILabel's resized

    - by petert
    I'm struggling to create a custom UITableViewCell (in IB) that has a UIImageView on the left, fixed to the top left corner, then 2 UILabel's adjacent to it, side by side. So the cell looks something like: +---------------------------+ | IMAGE LABEL1 LABEL2 > | +---------------------------+ What I cannot seem to do is to change the frame of LABEL1 so it fits the text is contains, then make sure LABEL2 moves to the left (or right) so it ends up directly adjacent to it, filling all the space for the rest of the cell. So, concentrating on the label text, I'd like cell to look like this: +---------------------------+ | IMAGE Call 123456 > | +---------------------------+ after I've set LABEL1 to "Call" and LABEL2 to "123456" in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath Actually I can resize LABEL1 with this: CGSize sizeToMakeLabel = [label.text sizeWithFont:label.font]; label.frame = CGRectMake(label.frame.origin.x, label.frame.origin.y, sizeToMakeLabel.width + 3, sizeToMakeLabel.height); Now the frame for the text "Call" fits this text (confirmed by setting a background color), but the text "123456" doesn't seem to shift to the left, whatever autosizing I set in IB, or methods to resize the cells view? I seem to need the +3 to make sure "Call" didn't look like this "C…" also? I'm using 2 labels so LABEL1 can be in a bold font say.

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  • Dealing with SerializationExceptions in C#

    - by Tony
    I get a SerializationException: (...) is not marked as serializable. error in the following code: [Serializable] public class Wind { public MyText text; public Size MSize; public Point MLocation; public int MNumber; /.../ } [Serializable] public class MyText { public string MString; public Font MFont; public StringFormat StrFormat; public float MySize; public Color FColor, SColor, TColor; public bool IsRequest; public decimal MWide; /.../ } and the List to be serialized: List<Wind> MyList = new List<Wind>(); Code Snippet: FileStream FS = new FileStream(AppDomain.CurrentDomain.BaseDirectory + "Sticks.dat", FileMode.Create); BinaryFormatter BF = new BinaryFormatter(); BF.Serialize(FS, MyList); FS.Close(); throws an Exception: System.Runtime.Serialization.SerializationException was unhandled Message="Type 'System.Drawing.StringFormat' in Assembly 'System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' is not marked as serializable." How do I solve this problem?

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  • Bring Winforms control to front

    - by Nathan
    Are there any other methods of bringing a control to the front other than control.BringToFront()? I have series of labels on a user control and when I try to bring one of them to front it is not working. I have even looped through all the controls and sent them all the back except for the one I am interested in and it doesn't change a thing. Here is the method where a label is added to the user control private void AddUserLabel() { UserLabel field = new UserLabel(); ++fieldNumber; field.Name = "field" + fieldNumber.ToString(); field.Top = field.FieldTop + fieldNumber; field.Left = field.FieldLeft + fieldNumber; field.Height = field.FieldHeight; field.Width = field.FieldWidth; field.RotationAngle = field.FieldRotation; field.Barcode = field.BarCoded; field.HumanReadable = field.HumanReadable; field.Text = field.FieldText; field.ForeColor = Color.Black; field.MouseDown += new MouseEventHandler(label_MouseDown); field.MouseUp += new MouseEventHandler(label_MouseUp); field.MouseMove += new MouseEventHandler(label_MouseMove); userContainer.Controls.Add(field); SendLabelsToBack(); //Send All labels to back userContainer.Controls[field.FieldName].BringToFront(); } Here is the method that sends all of them to the back. private void SendLabelsToBack() { foreach (UserLabel lbl in userContainer.Controls) { lbl.SendToBack(); } }

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  • Background image in a JFrame.

    - by thepandaatemyface
    Hi, This question has been asked a lot but everywhere the answers fall short. I can get a JFrame to display a background image just fine by extending JPanel and overriding paintComponent, like so: class BackgroundPanel extends JPanel { private ImageIcon imageIcon; public BackgroundPanel() { this.imageIcon = Icons.getIcon("foo"); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(imageIcon.getImage(), 0,0,imageIcon.getIconWidth(),imageIcon.getIconHeight(),this); } } But now, how do you add a component on top of that background? When I go JFrame w = new JFrame() ; Container cp = w.getContentPane(); cp.setLayout(null); BackgroundPanel bg = new BackgroundPanel(); cp.add(bg); JPanel b = new JPanel(); b.setSize(new Dimension(30, 40)); b.setBackground(Color.red); cp.add(b); w.pack() w.setVisible(true) It shows the little red square (or any other component) and not the background, but when I remove cp.setLayout(null);, the background shows up but not my other component. I'm guessing this has something to do with the paintComponent not being called by the null LayoutManager, but I'm not at all familiar with how LayoutManagers work (this is a project for college and the assignment specifically says not to use a LayoutManager) When i make the image the background has to display null (and so, transparant (??)) the red square shows up so it might be that the background is actually above my other components) Does anyone anyone have any ideas? Thanks

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  • tinymce text area in facebox modal window not allowing me to type

    - by jeansymolanza
    i am using facebox (a jquery modal plug-in) and tinymce for my textboxes. however when i open any modal windows, i cannot type anything within the tinymce input box. any help? <script type="text/javascript" src="resources/tinymce/jscripts/tiny_mce/tiny_mce.js"></script> <script type="text/javascript"> tinyMCE.init({ mode : "textareas", theme : "simple" }); </script> <link href="resources/facebox.css" media="screen" rel="stylesheet" type="text/css"/> <script src="resources/facebox.js" type="text/javascript"></script> <script> jQuery(document).ready(function($) { $('a[rel*=facebox]').facebox() }) </script> <?php echo "<div style='display: none;' id='c".$oh_id."' rel='facebox'><div style='overflow: -moz-scrollbars-vertical; overflow-y: auto; width: 100%; height: 375px;'><h2 style='color: #3399cc;'>Comments for ".$row_clientName['clientName']."</h2>"; echo '<form method="post" action="somepage"> <textarea name="content" id="content" style="width: 300px; height: 125px;"> Comments... </textarea><br /> <input type="submit" value="Update" name="submit" class="comment_button"/><p> </form></div>'; ?>

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  • Python: fetching SVG file using urllib is returning binary when I need ASCII

    - by Drew Dara-Abrams
    I'm using urllib (in Python) to fetch an SVG file: import urllib urllib.urlopen('http://alpha.vectors.cloudmade.com/BC9A493B41014CAABB98F0471D759707/-122.2487,37.87588,-122.265823,37.868054?styleid=1&viewport=400x231').read() which produces output of the sort: xb6\xf6\x00\xb3\xfb2\xff\xda\xc5\xf2\xc2\x14\xef\xcd\x82\x0b\xdbU\xb0\x81\xcaF\xd8\x1a\xf6\xdf[i)\xba\xcf\x80\xab\xd6\x8c\xe3l_\xe7\n\xed2,\xbdm\xa0_|\xbb\x12\xff\xb6\xf8\xda\xd9\xc3\xd9\t\xde\x9a\xf8\xae\xb3T\xa3\r`\x8a\x08!T\xfb8\x92\x95\x0c\xdd\x8b!\x02P\xea@\x98\x1c^\xc7\xda\\\xec\xe3\xe1\xbe,0\xcd\xbeZ~\x92\xb3\xfa\xdd\xfcbyu\xb8\x83\xbb\xbdS\x0f\x82\x0b\xfe\xf5_\xdawn\xff\xef_\xff\xe5\xfa\x1f?\xbf\xffoZ\x0f\x8b\xbfV\xf4\x04\x00' when I was expecting more like this: <?xml version='1.0' encoding='UTF-8'?> <svg xmlns="http://www.w3.org/2000/svg" xmlns:cm="http://cloudmade.com/" width="400" height="231"> <rect width="100%" height="100%" fill="#eae8dd" opacity="1"/> <g transform="scale(0.209849975856)"> <g transform="translate(13610569, 4561906)" flood-opacity="0.1" flood-color="grey"> <path d="M -13610027.720000000670552 -4562403.660000000149012 I guess this is an issue of binary vs. ASCII. Can anyone help me (a Python newbie) with the appropriate conversion so that I can get on with parsing and manipulating the SVG code?

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  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

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  • Relative Footer with Absolute DIV Elements

    - by Alex
    Hi, I'm creating a wordpress theme where the header and the nav bar are positioned absolutely, and the footer needs to be positioned relatively depending on the height of the content on each page. When I try to set the footer's positioning to relative, however, it appears at the top of the page underneath the content. All elements are in a relatively positioned container. Is there any way to fix this, or to dynamically get the height of the content plus the header and nav bar? The structure of the page is as follows: <div id="container"> <div id="header"> </div> <div id="navbar"> </div> <div id="content"> Dynamically generated and variable height content here. </div> <div id="footer"> </div> </div> And the relevant css is: #container { position: relative; margin:0px auto; width: 945px; text-align: left; } #header, #navbar{ background-color: #FFFFFF; position: absolute; margin-right: auto; margin-left: auto; width: 945px; float: left; } #footer { height: 35px; margin-right: auto; margin-left: auto; width: 945px; position: relative; padding-top: 20px } Thanks for the help.

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  • Add incremental numbers at the end of a string in a loop in Javascript.

    - by Kyle Sevenoaks
    This Javascript is part of a Foreach loop. var stickytooltip={ tooltipoffsets: [20, -30], //additional x and y offset from mouse cursor for tooltips fadeinspeed: 200, //duration of fade effect in milliseconds rightclickstick: false, //sticky tooltip when user right clicks over the triggering element (apart from pressing "s" key) ? stickybordercolors: ["#0a5692", "#0a5692"], //border color of tooltip depending on sticky state stickynotice: ["Press \"s\"", "or right click", "to sticky box"], //customize tooltip status message stickynotice2: "Click outside this box to hide it", //customize tooltip status message //***** NO NEED TO EDIT BEYOND HERE isdocked: false, positiontooltip:function($, $tooltip, e){ var x=e.pageX+this.tooltipoffsets[0], y=e.pageY+this.tooltipoffsets[1] var tipw=$tooltip.outerWidth(), tiph=$tooltip.outerHeight(), x=(x+tipw>$(document).scrollLeft()+$(window).width())? x-tipw-(stickytooltip.tooltipoffsets[0]*2) : x y=(y+tiph>$(document).scrollTop()+$(window).height())? $(document).scrollTop()+$(window).height()-tiph-10 : y $tooltip.css({left:x, top:y}) }, showbox:function($, $tooltip, e){ $tooltip.fadeIn(this.fadeinspeed) this.positiontooltip($, $tooltip, e) }, hidebox:function($, $tooltip){ if (!this.isdocked){ $tooltip.stop(false, true).hide() $tooltip.css({borderColor:'black'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[0]}).html(this.stickynotice) } }, docktooltip:function($, $tooltip, e){ this.isdocked=true $tooltip.css({borderColor:'darkred'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[1]}).html(this.stickynotice) }, init:function(targetselector, tipid){ jQuery(document).ready(function($){ var $targets=$(targetselector) var $tooltip=$('#'+tipid).appendTo(document.body) if ($targets.length==0) return var $alltips=$tooltip.find('div.atip') if (!stickytooltip.rightclickstick) stickytooltip.stickynotice[1]='' stickytooltip.stickynotice=stickytooltip.stickynotice.join(' ') stickytooltip.hidebox($, $tooltip) $targets.bind('mouseenter', function(e){ $alltips.hide().filter('#'+$(this).attr('data-tooltip')).show() stickytooltip.showbox($, $tooltip, e) }) $targets.bind('mouseleave', function(e){ stickytooltip.hidebox($, $tooltip) }) $targets.bind('mousemove', function(e){ if (!stickytooltip.isdocked){ stickytooltip.positiontooltip($, $tooltip, e) } }) $tooltip.bind("mouseenter", function(){ stickytooltip.hidebox($, $tooltip) }) $tooltip.bind("click", function(e){ e.stopPropagation() }) $(this).bind("click", function(e){ if (e.button==0){ stickytooltip.isdocked=false stickytooltip.hidebox($, $tooltip) } }) $(this).bind("contextmenu", function(e){ if (stickytooltip.rightclickstick && $(e.target).parents().andSelf().filter(targetselector).length==1){ //if oncontextmenu over a target element stickytooltip.docktooltip($, $tooltip, e) return false } }) $(this).bind('keypress', function(e){ var keyunicode=e.charCode || e.keyCode if (keyunicode==115){ //if "s" key was pressed stickytooltip.docktooltip($, $tooltip, e) } }) }) //end dom ready } } //stickytooltip.init("targetElementSelector", "tooltipcontainer") stickytooltip.init("*[data-tooltip]", "mystickytooltip") I need to just add some code to the end of "mystickytooltip" to add 1, 2, 3, 4 each time it loops. My JS-foo is nonexistant, please help :)

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  • Photo gallery not open in titanium 1.0

    - by user291247
    Hello, I am developing new app. using titanium 1.0 In that I am opening phtogallery in new window but I am not able to open it why this was happened? Code to open photogallery in app.js Titanium.App.addEventListener('recordvideo', function(e) { win1.close(); var w = Titanium.UI.createWindow({ backgroundColor:'#336699', title:'Modal Window', barColor:'black', url:'xhr_testfileupload.js' }); w.open({animated:true}); }); xhr_testfileupload.js code: var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress); } // open the client xhr.open('POST','https://twitpic.com/api/uploadAndPost'); // send the data xhr.send({media:image,username:'fgsandford1000',password:'sanford1000',message:'check me out'}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true, });

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  • div insert in div

    - by lolalola
    Hi, what's wrong with this code? Now disappear background and div after this code show incorrect. But why when i delete "float: left", everything looks good. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <style type="text/css"> #first{ width: 200px; background-color: #345752; } #left_b{ background:transparent url('img/left.png'); background-position: left top; background-repeat: repeat-y; min-height: 30px; } #right_b{ background:transparent url('img/right.png'); background-position: right top; background-repeat: repeat-y; } #text{ float: left; width: 50px; height: 30px; } #text2{ float: left; width: 70px; height: 30px; } </style> </head> <body> <div id = "first"> <div id = "left_b"> <div id = "right_b"> <div id = "text"> text 1 </div> <div id = "text2"> text 2 </div> </div> </div> </div> </body> </html>

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  • Highlighting a Table Correctly Despite rowspan and colspan attributes - WITHOUT jQuery

    - by ScottSEA
    Thanks to some !#$#@ in another department who wrote some crap code, I am unable to use the jQuery library - despite my fervent desire to do so. Their software has already been released into the world, and I have to be compatible. ============================================ I am trying to highlight a table. Desired behavior: Clicking on a cell in the body highlights the row. Clicking on a cell in the head highlights the column. If a column and row are both highlighted, the intersection is highlighted a different color (super-highlight). Clicking on a previously super-highlighted cell turns off the highlights. This behavior is simple enough to do with a basic table, but when rowspans and colspans start rearing their ugly heads, things start to get a little wonky... highlighting cell[5], for instance, no longer works reliably. My thought, in order to speed execution time of the highlighting itself (by changing a class name), is to pre-calculate the 'offsets' of all cells - with a 'colStart' and 'colEnd', 'rowStart' and 'rowEnd' when the page loads and store that in an array somehow. The question: How would YOU implement this functionality? I am fairly rusty at my JavaScript, awfully rudimentary in my programming skills and would benefit greatly from some guidance. Thanks, Scott.

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  • Track "commands" send to WPF window by touchpad (Bamboo)

    - by Christian
    Hi, I just bought a touchpad wich allows drawing and using multitouch. The api is not supported fully by windows 7, so I have to rely on the build in config dialog. The basic features are working, so if I draw something in my WPF tool, and use both fingers to do a right click, I can e.g. change the color. What I want to do now is assign other functions to special features in WPF. Does anybody know how to find out in what way the pad communicates with the app? It works e.g. in Firefox to scroll, like it should (shown on this photo). But I do not know how to hookup the scroll event, I tried a Scrollviewer (which ignores my scroll attempts) and I also hooked up an event with the keypressed, but it does not fire (I assume the pad does not "press a key" but somehow sends the "scroll" command direclty. How can I catch that command in WPF? Thanks a lot, Chris [EDIT] I got the scroll to work, but only up and down, not left and right. It was just a stupid "listbox in scrollviewer" mistake. But still not sure about commands like ZOOM in (which is working even in paint).. Which API contains such things? [EDIT2] Funny, the zoom works in Firefox, the horizontal scrolling does not. But, in paint, the horizontal scrolling works... [EDIT 3] Just asked in the wacom forum, lets see about vendor support reaction time... http://forum.wacom.eu/viewtopic.php?f=4&t=1939 Here is a picture of the config surface to get the idea what I am talking about: (Bamboo settings, I try to catch these commands in WPF)

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  • Need help making a check statement to make sure al the controls are not blank

    - by Michael Quiles
    This is for a tic tac toe game. I need help making a check statement to see if all the controls' Texts are non-blank, and if they are, you have a draw (if someone had won the previous code would have discovered that). Can you give me a good example using my code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { // main gameplay Ex: if x is on 0,1,2 x is the winner {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(); //only works with show not showDialog method gets overloaded (b1.Text + " is the Winner"); to get around this I added and image showing the last player } } return gameOver; } } }

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  • Binding to WPF ViewModel properties

    - by MartinHN
    I'm just playing around with WPF and MVVM, and I have made a simple app that displays a Rectangle that changes color whenever Network availability changes. But when that happens, I get this error: Cannot use a DependencyObject that belongs to a different thread than its parent Freezable. Code XAML <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="400" Width="600"> <DockPanel LastChildFill="True"> <Rectangle x:Name="networkStatusRectangle" Width="200" Height="200" Fill="{Binding NetworkStatusColor}" /> </DockPanel> </Window> Code-behind using System.Windows; using WpfApplication1.ViewModels; namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); DataContext = new NetworkViewModel(); } } } ViewModel using System.ComponentModel; using System.Net.NetworkInformation; using System.Windows.Media; namespace WpfApplication1.ViewModels { public class NetworkViewModel : INotifyPropertyChanged { private Brush _NetworkStatusColor; public Brush NetworkStatusColor { get { return _NetworkStatusColor; } set { _NetworkStatusColor = value; NotifyOfPropertyChange("NetworkStatusColor"); } } public NetworkViewModel() { NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged); } protected void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) { if (e.IsAvailable) { this.NetworkStatusColor = new SolidColorBrush(Colors.Green); } else { this.NetworkStatusColor = new SolidColorBrush(Colors.Red); } } public event PropertyChangedEventHandler PropertyChanged = delegate { }; public void NotifyOfPropertyChange(string propertyName) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } I assume that I should change the NetworkStatusColor property by invoking something?

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  • add JButton into frame with JTable

    - by Edan
    hello, I would like to know how to put a button inside a frame that contain JTable inside. (The button should not be inside a cell, but after the table ends) Here is the example code I wrote so far: class SimpleTableExample extends JFrame { // Instance attributes used in this example private JPanel topPanel; private JTable table; private JScrollPane scrollPane; private JButton update_Button; // Constructor of main frame public SimpleTableExample() { // Set the frame characteristics setTitle("Add new item" ); setSize(300, 200); setBackground( Color.gray ); // Create a panel to hold all other components topPanel = new JPanel(); topPanel.setLayout( new BorderLayout() ); getContentPane().add( topPanel ); // Create columns names String columnNames[] = {"Item Description", "Item Type", "Item Price"}; // Create some data String dataValues[][] = {{ "0", "Entree", "0" }}; // Create a new table instance table = new JTable( dataValues, columnNames ); //////////////////////////// JComboBox item_Type_Combobox = new JComboBox(); item_Type_Combobox = new JComboBox(item_Type.values()); TableColumn column = table.getColumnModel().getColumn(1); column.setCellEditor(new DefaultCellEditor(item_Type_Combobox)); //////////////////////////// // Add the table to a scrolling pane scrollPane = new JScrollPane( table ); topPanel.add( scrollPane, BorderLayout.CENTER ); } } How do I add button after the table I created? thanks in advance

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  • Fade HTML element with raw javascript

    - by jnkrois
    It's my second question of the day related to the same problem, so I apologize for that. I was able to put together a function to "fade out" an element, and it works just fine, my problem is that when I try to reverse it, so the element "fades in" it does not work. I've tried to change the obvious, but I can't understand what I'm doing wrong. My code so far is as follows: Given I have a "div" like so: <div id="test" style="width:200px; height:200px; display:block; opacity:1; background-color:red;"></div> The JavaScript function that I'm using to fade it out is: var getElement = document.getElementById('test'); function fadeOut(elem, speed){ if(!elem.style.opacity){ elem.style.opacity = 1; } var desvanecer = setInterval(function(){ elem.style.opacity -= .02; if(elem.style.opacity < 0){ clearInterval(desvanecer); } }, speed / 50); } fadeOut(getElement, 500); Could somebody take a look at this and let me know what I'm doing wrong, all I want to do is "FADE IN" an element to an opacity equal to "1". By the way, I can't use jQuery, however I'm eager to learn this way. Thanks

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  • [AS3] BitmapData cut-off

    - by Fristi
    Hello, I am writing a MovieClip rasterizer which rasterizes all the frames in the specified movieclip. Here's the code for rasterizing: for ( var i:int = start; i <= end; i++ ) { //goto the next frame clip.gotoAndStop( i ); //get the bounds bounds = clip.getBounds(clip); //create a new bitmapdata container bitmapData = new BitmapData( transformer.width == -1 ? bounds.width : transformer.width, transformer.height == -1 ? bounds.height : transformer.height, transformer.transparent, transformer.color ); //rotate the clip if (clip.rotation != 0) transformer.rotate( clip.rotation * (Math.PI / 180) ); //scale the clip if (clip.scaleX != 1 || clip.scaleY != 1) transformer.scale( clip.scaleX, clip.scaleY ); //translate the movieclip to its zero point if (transformer.matrix.tx == 0 && transformer.matrix.ty == 0) transformer.translateToZero( bounds ); //draw the bitmap data with the transformers bitmapData.draw( this._source, transformer.matrix, transformer.colorTransform, transformer.blendMode, transformer.clipRect, //new Rectangle(0, 0, bounds.width, bounds.height), transformer.smoothing ); //push the data on the array frames.push( bitmapData ); } Now the result is different - http://i42.tinypic.com/lfv52.jpg - (note the head and left shoe). Anyone knows what the problem is? I've seen people adding 'extra' pixels to their boundary box at the BitmapData constructor, but thats nasty imo.

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  • EmguCV: Can't find ColorType abstract class

    - by roverred
    EmguCV ColorType wiki I'm trying to create a ColorType abstract class variable but it says the type or namespace does not exist. However I have access to the classes that extend it. I also tried adding all Emgu.CV libraries and have all the references and .dll files in the bin folder. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using Emgu.CV; using Emgu.CV.Util; using Emgu.CV.GPU; using Emgu.CV.ML; using Emgu.CV.OCR; using Emgu.CV.OpenCL; using Emgu.CV.Stitching; using Emgu.CV.VideoStab; using Emgu.CV.Structure; using Emgu.CV.UI; using Emgu.CV.CvEnum; namespace mySpace { class foo { private ColorType the color; //invalid can't find ColorType private ColorType myColor = new Gray(); //invalid } } Any ideas? Thanks for any help.

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  • How can I get the post text to be beside the avatar and not below it?

    - by William
    So I'm trying to create a forum with avatars, but right now the text is going below the avatars and not beside them. How can I fix this? Here is the CSS: .postbox{ text-align: left; margin: auto; background-color: #dbfef8; border: 1px solid #82FFCD; width: 100%; margin-top: 10px; } .postfooter{ width: 100%; border-top: 1px solid #82FFCD; } .postheader{ width: 100%; border-bottom: 1px solid #82FFCD; } .posttext{ width: 70%; text-align: left; border: 1px solid #82FFCD; } .postavi{ width: 20%; text-align: left; border: 1px solid #82FFCD; } and here is the html: <div class="postbox"><div class="postheader"> <b><span>CyanPrime!!~::##Admin##::~</span></b> </div> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext">Let's test the Hacker Avatar.</div> <div class="postfooter"> [<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread=25">Reply</a>] 0 posts omitted. </div> </div>

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