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  • How do I prevent my platformer's character from clipping on wall tiles?

    - by Jonathan Hobbs
    Currently, I have a platformer with tiles for terrain (graphics borrowed from Cave Story). The game is written from scratch using XNA, so I'm not using an existing engine or physics engine. The tile collisions are described pretty much exactly as described in this answer (with simple SAT for rectangles and circles), and everything works fine. Except when the player runs into a wall whilst falling/jumping. In that case, they'll catch on a tile and begin thinking they've hit a floor or ceiling that isn't actually there. The player is moving right and falling downwards. So after movement, collisions are checked - and first, it turns out the player character is colliding with the tile 3rd from the floor, and pushed upwards. Second, he's found to be colliding with the tile beside him, and pushed sideways - the end result being the player character thinks he's on the ground and isn't falling, and 'catches' on the tile for as long as he's running into it. I could solve this by defining the tiles from top to bottom instead, which makes him fall smoothly, but then the inverse case happens and he'll hit a ceiling that isn't there when jumping upwards against the wall. How should I approach resolving this, so that the player character can just fall along the wall as it should?

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  • Setting up dual monitors, Xorg.conf issues

    - by JTS
    I just got a new computer (W520, Graphics card nVidia GF106 [Quadro 2000]) and installed ubuntu on it using wubi. I have everything working, so I wanted to set it up to be able to use two monitors with an extended screen. I figured I had to edit Xorg.conf, but the file didnt exist. So I tried to create it by booting in recovery mode, and executing Xorg -configure but I am getting these errors: (EE) Failed to load module "vmwgfx" (module does not exist, 0) (EE) vmware: Please ignore the above warnings about not being able to load module/driver vmwgfx (++) Using config file: "/root/xorg.conf.new" (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) [drm] No DRICreatedPCIBusID symbol Number of created screens does not match number of detected devices. Configuration failed. ddxSigGiveUp: Closing log Any idea how I can get Xorg -configure to work, so that I can have an xorg.conf file that I can edit to enable twinview? EDIT: Another way I could ask the same question to solve this problem is, why can't I boot with an xorg.conf file generated by nvidia-xconfig? Is there something in the generated xorg.conf file that might need editing?

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  • Ubuntu doesn't load, can't even open a terminal to type commands, even after boot repair

    - by Sky
    When I start Ubuntu I only get my desktop picture and am unable to open a terminal to type any commands. When I try a Guest session all I get is a red Ubuntu backdrop, nothing else. I tried boot repair but no improvement. Summary information following boot repair: http://paste.ubuntu.com/8109809/ I can paste some of it here if someone can tell me which part of it is relevant. This all occurred after I tried to remove compizconfig (which I might not have completed), because it's been using up my CPU (running at 50-60% with compiz at the top in System monitor. My laptop has been running very slow since installing Ubuntu so I've been trying to fix that, also website videos play slow and the startup of Ubuntu has been faulty. I also installed a proprietory Nvidia driver (304) before this launcher issue occurred, in an effort to fix my video problem (didn't help anything). Laptop is Dell 620m with Intel Core 2; 1.83GHz, 2 GB RAM, Ubuntu 14.04 (new to Linux); 66GB Ubuntu partition. Everything works fine on the small XP partition of my laptop, but I've moved all my files to the larger Ubuntu portion. I wanted to try some answers I found to similar questions but they all seem to involve commands in a terminal and I can't open a terminal. How can I get the launcher back, along with access to my programmes etc? Thank you for any help.

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  • Internet is far slower in Ubuntu than Windows 7 on dual-booted machine

    - by Tim
    Edit: I'll leave the original post as-is, but after further investigation, it appears that the problem is something to do with my wi-fi card. Speeds are normal when I connect via cable. Edit 2: Problem was solved. It was something to do with the wireless card drivers. I normally use Windows 7 on my laptop and have internet speeds that are normally about 15-20 Mb/s. I have recently dual-booted with Ubuntu 12.10, and have noticed that internet speeds are drastically slower in Ubuntu. When tested, speeds range from 0.2-2 Mb/s, although occasionally being significantly faster than that or even stopping completely for short periods of time. I've also noticed that when first booting into Ubuntu, speeds start fairly fast, and drop to incredibly slow with a few seconds to a few minutes. There's still some possibility that the issue may be with my ISP, as things seem slower than usual even in Windows, but I suspect that it is related to Ubuntu, as things are far slower in Ubuntu than in Windows. I'm wondering, what could be the cause of this? Potentially relevant information: -I've dual booted before on this machine with earlier versions of Ubuntu (different ISP at the time) with no problem. ISP: Rogers (Major Canadian ISP) System info (Gateway NV53a Laptop): Operating System MS Windows 7 Home Premium 64-bit CPU AMD Phenom II N970 Caspian 45nm Technology RAM 6.00 GB Dual-Channel DDR3 @ 664MHz (9-9-9-24) Motherboard Gateway SJV51_DN (Socket S1G4) Graphics Generic PnP Monitor (1366x768@60Hz) ATI Mobility Radeon HD 4250 (Acer Incorporated [ALI]) Hard Drives 733GB TOSHIBA TOSHIBA MK7559GSXP ATA Device (SATA) Networking info: Connected through Wi-Fi Atheros AR5B97 Wireless Network A

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  • SnapBird Supercharges Your Twitter Searches

    - by ETC
    Twitter’s default search tool is a bit anemic. If you want to supercharge your Twitter search, fire up web-based search tool SnapBird and dig into your past tweets as well as those of friends and followers. Yesterday I was trying to find a tweet I’d sent some time last year regarding my search for an application that could count keystrokes for inclusion in my review of the app I finally found to fulfill the need, KeyCounter. Searching for it with Twitter’s search tool yielded nothing. One simple search at SnapBird and I nailed it. SnapBird requires no authentication to search public tweets (both your own and those of your friends and follows) but does require authentication in order to search through your sent and received direct messages. SnapBird is a free service. SnapBird Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • cpu use goes to 100% when I lock the screen

    - by gianni
    Whenever I lock the screen, after a certain amount of time, the cpu and the cpu fan use go up near the limit, and it returns back to normal the moment I unlock the screen again (as shown by psensor). How can I find out what process is responsible for this? I've tried with "top -S", and the result is this... PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2114 me 20 0 326m 104m 40m R 16 2.6 66:50.03 compiz 1234 root 20 0 396m 152m 98m R 6 3.8 20:23.88 Xorg 2204 me 20 0 160m 38m 30m S 4 1.0 0:33.35 yakuake 2446 me 20 0 206m 18m 12m S 4 0.5 6:32.18 psensor 2280 me 20 0 220m 18m 10m S 2 0.5 5:01.60 unity-panel 9138 me 20 0 154m 27m 15m S 2 0.7 0:03.63 plugin-cont 2282 me 20 0 65800 5272 3316 S 1 0.1 4:36.90 hud-service 2143 me 20 0 140m 11m 8352 S 1 0.3 2:50.16 indicator-m 9095 me 20 0 720m 253m 36m S 1 6.4 0:26.34 firefox 2076 me 20 0 7168 3484 828 S 1 0.1 1:46.53 dbus-daemon 2307 me 20 0 55000 5132 3632 S 1 0.1 2:01.55 indicator-a 2557 me 20 0 86328 6028 4576 S 0 0.1 1:44.71 conky 6290 me 20 0 2836 1296 964 R 0 0.0 0:29.64 top 6291 me 20 0 2836 1188 884 S 0 0.0 0:29.49 top 1 root 20 0 3644 1984 1284 S 0 0.0 60:57.76 init specs: ubuntu 12.04 fresh install intel core i5 4gB ram

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  • Impossible to boot Ubuntu on a USB stick (OS X Montain Lion)

    - by user109513
    I know this has been discussed over and over but I still cannot run Ubuntu on a USB stick. Here's the step I followed: 1. I downloaded Ubuntu 12.10 (ubuntu-12.10-desktop-i386.iso) from http://www.ubuntu.com/download/desktop which I renamed 'ubuntu.iso'. I bought my Mac mid-2010, it has an Intel processor. 2. I formated my 16GB USB stick with HFS+ File System following this tutorial: http://www.switchingtomac.com/tutorials/how-to-format-a-drive-or-partition-with-the-hfs-file-system 3. I opened a terminal and typed: hdiutil convert -format UDRW -o ~/Downloads/ubuntu.img ~/Downloads/ubuntu.iso It created ubuntu.iso.dmg 4. I ran 'diskutil list' and identified the device node assigned to the USB. 5. I unmounted it: diskutil unmountDisk /dev/disk2 6. Then, I entered the command: sudo dd if=~/Downloads/ubuntu.img.dmg of=/dev/rdisk2 bs=1m. It seemed to work. A Mac message poped up saying that the system doesn't recognized the disk, I pressed 'ignore'. 7. I ejected the USB using diskutil eject /dev/disk2, then removed the USB. 8. I rebooted the computer, plugged the USB key, pressed ALT.I could see my Macintosh partition and my Windows partition, but couldn't see my USB stick. Any help will be very appreciated :) Victor

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  • Unable To Get Sound Working to External Speaker on HP TouchSmart 320 on 11.04 or 11.10

    - by Schof
    This is an HP TouchSmart 320, model number 320-1200m. I'm using Ubuntu 11.04. Hardware information: root@hp320:/home/mpower# aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Generic [HD-Audio Generic], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 root@hp320:~$ cat /proc/asound/card0/codec#0 | grep Codec Codec: IDT 92HD91BXX Sound to headphone jack works properly, but sound to built-in speakers does not work. I have installed Windows, and with Windows 7 installed, all audio hardware works properly, so this isn't a hardware fault. I've looked at https://help.ubuntu.com/community/HdaIntelSoundHowto and have been unable to find my card in http://www.kernel.org/doc/Documentation/sound/alsa/HD-Audio-Models.txt . I have tried adding almost every conceivable model in the line "options snd-hda-intel model=MODEL" line I added to /etc/modprobe.d/alsa-base.conf. Update 2011-11-09 2:31 PM PST: I've gone to Control Center - Sound Preferences to attempt settings that make sound work. The "Hardware" tab shows one device: "Internal Audio 1 Output / 1 Input Analog Stereo Duplex." There are two output profiles listed in the selection box at the bottom of the tag: Analog Stereo Duplex and Analog Stereo Output. Neither cause sound to emit from the speakers. I've also run alsamixer on the command-line and ensured that everything is set to maximum and nothing is muted. Update 2011-11-09 5:15 PM PST: I've replicated the exact same symptoms in 11.10. Update 2011-11-10 11:31 AM PST: I've filed a bug in launchpad: https://launchpad.net/ubuntu/+source/alsa-driver/+bug/888703

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  • Adult Swim Brings Their Programming Lineup to iOS Devices

    - by ETC
    If you’re a fan of the programming lineup on Adult Swim–such as Family Guy, Aqua Teen Hunger Force, and The Boondocks–you can now get the entire lineup for free on your iOS device. Adult Swim’s new iOS app streams Adult Swim’s programming lineup including popular shows such as Robot Chicken, Aqua Teen Hunger Force, Family Guy, The Boondocks, Metalocalypse. Hit up the link below to read more and grab a free copy. Adult Swim [iTunes App Store via Download Squad] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • How to get a Toshiba L505 to boot USB or CD

    - by ShroudedCloud
    OK, have a Toshiba L505 (not sure of the extended model number) that got a virus on Windows and will no longer will boot into that, so I'm trying to revive it with Ubuntu. Problem is, when I tell it to boot into a USB image of 12.04 32- or 64-bit, 13.04 64-bit, or elementary Luna 32-bit, it gives me some screen with a copyright from 2000 for Intel, invariably spits out a "media not recognized" type of error and then says PXE-ROM exiting. Well, that's annoying. So I went in with a CD (12.04 x86_64 having tried 32-bit in the past as well). Boot menu, select, starts running. Seeing the loading screen for Ubuntu, going well... until it's not. Again, invariably, it fails. The CD drive will cease spinning at around the same time each time and then the laptop will stop doing everything altogether (at least, everything spins down and it goes quiet). As far as I can tell, it's not to do with what function is being loaded from the CD at the time (because that bit is variable). I'd love to be able to boot from USB (since it will be all but required going forward), but getting the CD to work would be wondrous too. Anyone have any ideas of where I can go from here to try to fix this? My friends and I have turned up nothing.

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  • How to recover broken dpkg after lucid-bleed ppa-purge?

    - by TryTryAgain
    Did a ppa-purge of lucid-bleed and dpkg didn't downgrade properly and now it is broken. dpkg: PreDepends: tar (>= 1.23) but 1.22-2ubuntu1 is to be installed What scares me is when simulating the removal of dpkg I get: Removing this package may render the system unusable. Are you sure you want to do that? and then the list of packages which depend on it, which will also be removed, is obviously very long. Is it safe for me to remove dpkg just to reinstall it? How would I ensure the list of packages which were also removed are then reinstalled? Will forcing the version of dpkg help? (FYI: simulating a forced version brings up a much smaller list of applications which will also be removed). Any other suggestions? Additional information based on comments: ppa-purge log: http://pastebin.com/1kT8cLvP If I sudo apt-get install dpkg=1.15.5.6ubuntu4.5 I get The following packages have unmet dependencies: libdpkg-perl: Depends: dpkg (= 1.15.8) but 1.15.5.6ubuntu4.5 is to be installed which sucks because that means more would be broken after doing so...but when I force the version through Synaptic I get: To be removed alien, build-essential, cdbs, checkinstall, debhelper, devscripts, dpkg-dev, google-earth-stable, googleearth-package, libdpkg-perl, lintian, lsb, lsb-core, lsb-cxx, lsb-desktop, lsb-graphics, lsb-languages, lsb-multimedia, lsb-printing, lsb-qt4, lsb-security, ubuntu-dev-tools.

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  • System speakers not recognized

    - by Kyle Maxwell
    Since upgrading to Xubuntu 13.10, sound has not functioned properly (e.g. screeching when playing Skype notifications). Now, however, it does not function at all. pavucontrol only shows Dummy Output and does not recognize the built-in speakers on my Dell Precision M4600. Possibly related, the sound indicator applet does not come up when I click on it, only showing a small white bar underneath it. I have purged and reinstalled pulseaudio. lspci -v shows: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) Subsystem: Dell Precision M4600 Flags: bus master, fast devsel, latency 0, IRQ 56 Memory at f2560000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 01:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: Dell Device 14a3 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f0080000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel The "Capabilities: <access denied" line makes me wonder if there's a permissions issue, as the Log Out applet now shows "Restart" and "Shutdown" grayed out. groups shows me in: kmaxwell adm dialout cdrom sudo dip plugdev fuse lpadmin netdev sambashare vboxusers

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  • Alpha From PNGs Butchered

    - by ashes999
    I have a pretty vanilla Monogame game. I'm using PNG for all my sprites (made in Photoshop). I noticed that XNA is butchering the aliasing; no matter what I do, my graphics appear jaggedy. Below is a screenshot. The bottom half is what XNA shows me when I zoom in 2X using a Matrix on my GraphicsDevice (to make the effect more obvious). The top is when I pasted the same sprites from Photoshop and scaled them to 200%. Note that partially transparent pixels are turning whiteish. Is there a way to fix this? What am I doing wrong? Here's the relevant call to draw to the SpriteBatch: spriteBatch.Draw(this.texture, this.positionVector, null, Color.White, this.Angle, this.originVector, 1f, SpriteEffects.None, 0f); (this.positionVector can easily be Vector.Zero; Color.White as 100% alpha, I think; this.Angle can be a real angle (small > in the image) or zero (the orb itself).

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • Should You Delete Windows 7 Service Pack Backup Files to Save Space?

    - by The Geek
    After you install the Windows 7 Service Pack 1 that we mentioned yesterday, you might be wondering how to reclaim some of the lost drive space—which we’ll show you how today—but should you actually do it? Note: If you haven’t installed the new SP1 release yet, be sure to read our post explaining what it entails before you do. Spoiler: it’s mostly bugfixes. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Read On Phone Pushes Data from Your Desktop to the Appropriate Android App MetroTwit is a Sleek Native Twitter Client for Your Windows System Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices

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  • Submitting software to a competition, it becomes their property?

    - by myrkos
    So I'm about to submit a game to a competition, but as I looked through the rules a chunk grabbed my attention: All Entries become the sole and exclusive property of Sponsor and will not be acknowledged or returned. Sponsor shall own all right, title and interest in and to each Entry, including without limitation all results and proceeds thereof and all elements or constituent parts of Entry (including without limitation the Mobile App, the Design Documents, the Video Trailer, the Playable and all illustrations, logos, mechanicals, renderings, characters, graphics, designs, layouts or other material therein) and all copyrights and renewals and extensions of copyrights therein and thereto. Without limitation of the foregoing, each Eligible Entrant shall and hereby does absolutely and irrevocably assign and transfer all of his or her right, title and interest in his or her Entry to Sponsor, and Sponsor shall have the right and may authorize others to use, copy, sublicense, transmit, modify, manipulate, publish, delete, reproduce, perform, distribute, display and otherwise exploit the Entry (and to create and exploit derivative works thereof) in any manner, including without limitation to embody the Entry, in whole or in part, in apps and other works of any kind or nature created, developed, published or distributed by Sponsor and to and register as a trademark in any country in Sponsor’s name any component of the Entry, without such Eligible Entrant reserving any rights or claims with respect thereto. Sponsor shall have the exclusive right, in perpetuity, throughout the Territory to change, adapt, modify, use, combine with other material and otherwise exploit the Entry in all media now known or hereafter devised and in any manner, in its sole and absolute discretion, without the need for any payment or credit to Entrant. So the game will become the sponsor's property; however, they don't ask for source code. So will I still own the rights to the source code, whatever that means? And if it doesn't win said competition, will I be able to publish it myself without their trademarks? I am very new to software legality stuff, so I would appreciate any clarification. Since there's a possibility I won't even own the source, is it possible to make the game core engine open source software with a not-very-restrictive license and include that in the project, so I at least still own the game engine? Or does it not work that way?

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  • CodePlex Daily Summary for Friday, August 08, 2014

    CodePlex Daily Summary for Friday, August 08, 2014Popular ReleasesSpace Engineers Server Manager: SESM V1.13: V1.13 - Added the restore option in the backup manager - Reenabled the map upload for the managersStrata v1.1 - Adobe Photoshop Like graphics editor: Strata 1.1: Version Strata 1.1: Available feutures: Drawing a layer; Adding a layer; Deleting a layer; Moving layers; Changing the order of layers; Hide / show layer; Saving as Project; Saving as Picture format (Jpg, Png, Gif) All interface in russian language. Saving - is Ok, But Opening have some display troublesEssence#: Nile (Alpha Build 20): The Nile release introduces ANSI-conformant streams into Essence#. It also fixes some significant bugs, and provides new utility scripts for use in developing Essence# code. The name Nile was chosen because it's the name of a rather big stream that's mentioned in the Bible--and we've been using a Biblical naming scheme for the Alpha releases. Recall that Moses as a babe was found among reeds along the banks of the Nile. So the Nile is a reed stream... FileStream Usage ExamplesTwo new exa...Instant Beautiful Browsing: IBB 14.3 Alpha: An alpha release of IBB. After 3 years of the last release this version is made from scratch, with tons of new features like: Make your own IBB aps. HTML 5. Better UI. Extreme Windows 8 resemblance. Photos. Store. Movement TONS of times smother compared to previous versions. Remember that this is AN ALPHA release, I hope I will have "IBB 14" finished by December. The documentation on how to create a new application for IBB will come next monthjQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIRecaptcha for .NET: Recaptcha for .NET v1.6.0: What's New?Bug fixes Optimized codeMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...AutomatedLab: AutomatedLab 2.2.0.0: 2.2.0 Support for Subordinate Certificate Authorities Installing software does no longer use workflows but background jobs, which is much faster Many performance improvements Removing a lab does no longer require to import it first if using the Path parameter Adjusted all sample scripts to work with version 2.x New validators to verify virtual switch settings Bug fixing 2.1.0 Support for external virtual switches CaRoot is a new role for installing Root Certificate Authorities ...babelua: 1.6.5.1: V1.6.5.1 - 2014.8.7New feature: Formatting code; Stability improvement: fix a bug that pop up error "System.Net.WebResponse EndGetResponse";Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.Online Resume Parsing Using Aspose.Words for .NET: Resume_Parser: First Release of Resume Parser Application using Aspose.Words for .NET.Blade.Net: 3.0.0.0: Blade.Controls added: collection of MVVM and Prism friendly WPF controls and utilities InteractionRequest based implementation for OpenFile/SafeFile dialogs InteractionRequest based implementation for print dialog Drag&Drop behaviors Focus behaviors TextBox behaviors PopupWindowActionRegionAdapter PropagateInputBindingsToWindowBehavior Blade.Forest added: simple backlog tool Backlog items are structured via drag&drop in one tree Backlog items dragged to and structured in sepa...BBImageHandler - An image generator for DotNetNuke and ASP.NET: 01.06.00: Release notes V 1.6.0Added 2 configuration properties: ServerCacheExpiration (value in seconds,Default: 600 seconds) + ClientCacheExpiration (value in seconds, Default: 300 seconds) Fixed Client Caching (now sending 304 when cache time is not expired) Fixed bug when attaching watermark to indexed image formatRole Based View for Microsoft Dynamic CRM 2011 & 2013: Role based view for MS CRM 2011 Ver. 1.0: One of the very use full features called “Role Based View” in Microsoft Dynamics CRM 2011 & 2013 has been ignored by Microsoft. Now the functionality is provided with this small solution which will allowing you to have different views for an entity that can be assigned to different security roles. For example, Certain Views will not appear for the Sales person since their security level is lower than that of the Sales Manager. However Sales Manager can able to see those additional view.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...VidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.New ProjectsBaidu BCS: Baidu BCS (Baidu Cloud Storage) Server SDK. ????????SDK. .NET 4.0 or above. .NET 4.0?????Close Eye Assistant: a Close Eye Assistant using python3Dynamics AX IEIDE Project Explorer: This project is aiming to provide a set of useful features for Dynamics AX developers as well as administrators and is provided as an installable axmodel file.EFlogger - profiler for Entity Framework: Free and simple open source profiler for Entity Framework from 4-6 versionGuitar: i will continue to improve it.jQuery Table Pager Plugin: Simple jQuery plugin to paginate a table. JSJD: ????LFramework: LFrameworkMSDIS MVC Web: Sample ASP.NET MVC 4.0 using AngularJSPJS2: Not complete Powershell implementation in JavaScript.Seemile: SeemileShippety: Shippety is a web application for buying and printing postage labels. It's a client implementation for the EasyPost API written in HTML, Javascript and ASP.NET.Spending Monitor: With this application the user has the ability to create categories, retailers, and payment methods to track their spending in those categories. Strata v1.1 - Adobe Photoshop Like graphics editor: Strata - a graphical editor with layers mechanism similar to Adobe Photoshop. Layer - flat two-dimensional bitmap, where you can draw with the mouse.surfingkata: aTIKSN PowerShell Cmdlets: Bunch of cmdlets developed by TIKSN Lab???????: dfg???????: ????????????????: cvbvcbcv

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  • CodePlex Daily Summary for Sunday, October 20, 2013

    CodePlex Daily Summary for Sunday, October 20, 2013Popular ReleasesKerbalAlarmClock: v2.6.1.0 Release: Version 2.6.1.0 Recompiled it for 0.21 Added Crew Alarms (track Kerbal rather than Vessel) Added Distance Target Alarms - distance from target vessel or altitude above planet Added Launch Rendezvous Alarm (under Ascending/Descending Node for Landed craft) - MechJeb2 code - thanks r4m0n Allow restoration of Nodes that you have passed (useful for interplanetary burns) Added missing Dres Transfer Model data - thanks Voneiden Added view only version of Alarm clock to both Space Center...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksMedia Companion: Media Companion MC3.583b: As before release but fixed for no movie poster sourcesNew* Both - Added 'An' as option to ignore in title * Movie - Renaming - added %Z - Sorttitle to Legend * Movie - Renaming - added %O - Audio Channels to Legend * Movie - Remove a poster source from priority list. Reset List back to defaults. * Made Media Companion truly portable application. Fixed* Movie - browse for Poster Or Fanart, allows for jpg, tbn, png and bmp images * Movie - Alt Fanart Browser - Url or Browse window now fully...MoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.SQL Power Doc: Version 1.0.2.1: Misc. bug fixes Added logic to resolve members of a Windows Group server login Added columns to Excel workbooks to show definitions for server permissions, server roles, database permissions, and database rolesSocial Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyTerrariViewer: TerrariViewer v7.1 [Terraria Inventory Editor]: You can now backspace in number fields Items added in 1.2.0.3 no longer corrupt player files Buff durations capped at 9999999 Item stacks capped at 9999999 Version info added Prefix IDs corrected Shoe and Eye color box are now properly clickable Moved Bank and Safe into their own tab Users will now be notified of new updatesPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.LINQ to Twitter: LINQ to Twitter v2.1.09: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...C++ REST SDK (codename "Casablanca"): C++ REST SDK 1.3.0: This release fixes multiple customer reported issues as well as the following: Full support for Dev12 binaries and project files Full support for Windows XP New sample highlighting the Client and Server APIs : BlackJack Expose underlying native handle to set custom options on http_client Improvements to Listener Library Note: Dev10 binaries have been dropped as of this release, however the Dev10 project files are still available in the Source CodeAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Fast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...New ProjectsAdd2Nums: Add2Nums is a VB.NET project that takes 2 numbers, computes their sum and outputs the result. Developed by Justin Mifsud as part of Assignment 1 (7COM0152)Athir: GPAO El_AthirCS-MIC - C# Math Input Control: CS-MIC is a .NET library written in C# designed to give developers easy access to expression parsing.HLS Video Player: An open source over-the-network video player for HLS (Hinkle Light Show)Project Stark: This is a secret project available only to the project owners for the time being.Run ++: Run Plus Plus is a tool that enables you to custom the commands in the "Run" dialog.SimpleAddition: This is a simple ASP.NET in VB.NET page that allows users to enter 2 numbers, and display their sum. SWE 681 Go Fish: Project

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  • xorg-edgers PPA with llvmpipe breaks AMD APU system

    - by linux_RRT
    I've read before where this had happened to another user with the same system... I was running Ubuntu 12.04 LTS with Kernel 3.2.0.29 and decided to give xorg-edgers a try. I purged fglrx* and xorg* before beginning. I upgraded with sudo apt-get upgrade -d The system downloaded and installed 109MB worth of data to the system, including llvmpipe which I am very unfamiliar with, and Kernel 3.5.0.11. The system was then rebooted to finalize the upgrade. The system boots to a black screen and then tells me "The system is running in low-graphics mode". Did I miss a step in the install? Or do the newest open-source drivers just not work with my hardware? I realize this hardware (APU) is some of the newer development. I dropped to command via the fallback menu and attempted to boot lightdm as root, but the system hangs in 'Configuring kernel parameters' at Starting initializes zram swaping. ...and then it just sits there. The other thing that concerns me is the output at the top of the screen that says: could not write bytes: Broken pipe Does llvmpipe work for this type of system? To be clear the system is: MSI x370-206us Laptop Radeon HD 6320 AMD e450 APU 1.67ghz dual-core Any help would be much appreciated. Like I said, I'm pretty sure I followed the right order of operations for the install procedure, but I was curious if anyone with similar hardware had experienced anything similar.

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  • Lots of static/crackling noises after ALSA HDA DKMS installation

    - by MartinB
    I am using a Samsung Chronos 7 laptop with the following sound setup: $ head -n 1 /proc/asound/card0/codec* ==> /proc/asound/card0/codec#0 <== Codec: Realtek ALC269VC ==> /proc/asound/card0/codec#3 <== Codec: Intel CougarPoint HDMI With the stock ALSA that comes with Ubuntu 12.04, I do not get any sound out of the headphones when I plug them into the headphone jack. After plugging the headphones in, I have to manually use Alsamixer to increase the volume, so that the headphones become usable. I have been told that this issue is due to my sound chip not being supported in the ALSA version that ships with Precise. A similar question at AskUbuntu and the Ubuntu Community Documentation point me to the ALSA DKMS installation. After installing the dkms module of yesterday's ALSA snapshot and rebooting, the headphone issue is indeed solved. I can now plug my headphones into the jack and instantly have sound on them. However, now I have tons of static noises and crackling when playing sound in VLC player or Skype (Firefox HTML5 playback seems to be fine, unless a Skype sound interferes with it). Is there a fix for this? I tried adding the Alsa PPA and installing the latest ALSA package proper, but that didn't have any effect, only the Alsa DKMS package seems to solve the headphone issue.

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  • Added resolution not working after upgrading to 12.04

    - by David
    After upgrading, my screen resolution (added by xrandr comands on the start) did not work like before. Messages appear showing some errors (that i have never had in 11.10). "No se pudo aplicar la configuración almacenada para los monitores"/"Can't apply the stored configuration for the monitors." This script didn't work either. xrandr --newmode "1280x1024_60.00" 109.00 1280 1368 1496 1712 1024 1027 1034 1063 -hsync +vsync xrandr --addmode VGA1 1280x1024_60.00 xrandr --output VGA1 --mode 1280x1024_60.00 I also tryed deleting monitors.xml but, nothing. This only erase the window message. It's been sayd that ##It's a normal buggy and well know problem for Pc's with Intel integrated video cards.## The new version of gnome-settings-daemon stores its configuration information in dconf rather than gconf. I tryed something, but the problem persist. This is what i did. Install the dconf-tools package, and then run dconf-editor. In the tree on the left, navigate org - gnome - settings-daemon - plugins - xrandr. Uncheck the active checkbox. restart your XServer (Ctrl+Alt+Backspace) (It didn't worked out for me, but it may be helpful to someone)

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  • Dual monitors, screen resolution, xorg.conf.d

    - by Flase
    I do a lot of RTFM but this one has got me stuck. I have Ubuntu Studio 12.04 Precise Pangolin with XFCE as its default desktop. My old HIS ATI Radeon 9250 graphics card was adding red crud across the screen with the generic driver, but downloading the proprietary "fglrx" driver makes it work cleanly. The trouble is the Catalyst control centre refuses to recognise my old card so I must do some manual configuring to make sure both the DVI and VGA monitors are capable of the correct screen resolution (both 1280x1024) and a dual display. It used to be easier to just edit the existing xorg.conf file and add another resolution and so forth, but now there are automatic xorg.conf.d directories (more than one) with scant documentation. Creating a generic xorg.conf with a terminal command creates every setting imaginable. What I want to do is create the simplest conf file which just tells the system the following: My VGA monitor can do 1280x1024 60Hz The two monitors together may be 2560x1024 width The VGA monitor on the right I might need to specify Xinerama if it's needed Thank you. I don't think I need to bore you with log files, but please ask for further info. Mike

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  • Lubuntu 12.04 on Acer laptop boots to blank blue screen

    - by WGCman
    My previous question on this was closed, but I am posting it again as the solution which my son eventually found may assist other users of the forum, or someone may be able to tweak the solution to improve the performance. Having installed Kubuntu 12.04.01 from a live USB onto my desktop, I wanted to do the same on my laptop, an Acer Aspire 1362 Laptop, which has 256MB RAM (actually 512 "on the box", but a good deal can be borrowed by the graphics!). I found Kubuntu wouldn't run on so little memory but downloaded: Lubuntu-12.04-alternate-i386.iso, which I understood was light enough to go. The laptop has one internal 40GB Toshiba hard drive divided into 3 partitions: C,19GB with Windows XP, Windows program files and some data, D, 19GB mostly data, and a small 2GB partition with some Acer software, which XP can't normally “see”. I transferred most of the contents of D to a memory stick, leaving 16GB free for Lubuntu. I did not want to dump XP yet, though it is painfully slow. I installed Lubuntu from then USB stick, accepting the default answers to most of the questions. The D: partition was further partitioned into a 500MB boot partition, 10GB for Linux, 2GB Swap and 6GB for data shareable between Linux and Windows. I had no error messages during installation, rebooted, was offered the choice of Ubuntu or XP, and selected the former. After a few minutes, I get a dark blue screen announcing Lubuntu with five dots underneath which lighten in turn. Eventually the lights stopped, and whatever I try the screen remains blank apart from “Lubuntu” I tried several solutions suggested on the forum for “identical” questions but without success.

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  • Slick 2d scrolling off screen

    - by Peter
    I have something scrolling in and out of the screen. Now when it goes off screen, I want it to scroll into the screen at another location. What I do is I grab the last pixels at the screens edge using g.copyArea and then g.drawImage on the edge of the screen. And then I do a g.translate to create room for the next row which is next render cycle. My problem is that I get a single pixel row, which is not copied onto the canvas. Where as I want each row to be added and then translated, so that the image that scrolled off screen is recreated on the other side of the screen. Here is my code, maybe there is a better way of doing this, open to any suggests, cause I'm totally stuck @Override public void render(GameContainer gc, Graphics g) throws SlickException { //g.setClip(0, 0, 300, gc.getHeight()); g.translate(0, y); g.drawImage(image,0,200); g.resetTransform(); //g.clearClip(); g.copyArea(rightImage, 0, gc.getHeight() - 1); g.drawImage(rightImage, 300, 0); g.translate(0, y); y=y+3; }

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  • Leveraging Code Across Platforms in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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