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  • how to return an error in an Ajax scenario from ASP.NET MVC action

    - by mohang
    I am using ASP.NET MVC with jquery. I have the following MVC Action that returns a partial page on Success. On Application Error, I am not sure what to send it for correctly handling it at the client side. public ActionResult LoadFilterSet(int filterSetId) { try { BreadCrumbManager bcManager = this.ResetBreadCrumbManager(this.BreadCrumbManagerID); GeneralHelper.LoadBreadCrumbManager(bcManager, filterSetId); ViewData["BreadCrumbManager"] = bcManager; return View("LoadFilterSet"); } catch (Exception ex) { return Content(""); } } Following is my jquery ajax call. Notice that I am checking for the data length to make sure there are no errors. Please suggest me a better way of doing this. $.ajax({ type: "GET", dataType: "html", async: true, data: ({ filterSetId: selectedId }), url: link, contentType: "text/html; charset=utf-8", success: function(data, textStatus) { if (data.length > 0) { // Clear the local filters first. clearLocalFilters(); $('td.selected-filters table.filters-display').append(data); } } });

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  • Code smells galore. Can this be a good company?

    - by Paperflyer
    I am currently doing some contract work for a company. Now they want to hire me for real. I have been reading on SO about code smells lately. The thing is, I have worked with some of their code and it smells. Badly. They use incredibly old versions of MSVC (2003), they do not seem to use version control systems, most code is completely undocumented, variable names with more than three letters are a rarity, there is commented out code all over the place, some methods take huge amounts of arguments, UI design is seemingly done by blind people... Yet they seem to be quite successful with what they do and their actual algorithms seem to be pretty sound and rather sophisticated. Since they mostly do DSP stuff, I am willing to ignore the UI side of things, but really these code smells are worrying. What would you think of a company that doesn't seem to value readable code? The people are nice enough and payment would be good. How much would you value code smells in this context? You see, this is my first job and SO got me worried, so I turn to you for suggestions ;-)

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  • How to buffer an IPoint or IGeometry? (How to do buffered intersection checks on an IPoint?)

    - by Quigrim
    How would I buffer an IPoint to do an intersection check using IRelationalOperator? I have, for arguments sake: IPoint p1 = xxx; IPoint p2 = yyy; IRelationalOperator rel1 = (IRelationalOperator)p1; if (rel.Intersects (p2)) // Do something But now I want to add a tolerance to my check, so I assume the right way to do that is by either buffering p1 or p2. Right? How do I add such a buffer? Note: the Intersects method I am using is an extension method I wrote to simplify my code. Here it is: /// <summary> /// Returns true if the IGeometry is intersected. /// This method negates the Disjoint method. /// </summary> /// <param name="relOp">The rel op.</param> /// <param name="other">The other.</param> /// <returns></returns> public static bool Intersects ( this IRelationalOperator relOp, IGeometry other) { return (!relOp.Disjoint (other)); }

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  • how do Google and Yahoo replace the URL in the browser status bar?

    - by Mike W
    On the Google and Yahoo search pages, the URLs of the 10 search result links actually point to google.com or yahoo.com. The URLs have extra arguments that allow google.com or yahoo.com to redirect to the actual search result when the link is clicked. When the user mouses over the link, the search result URL (and not the google.com or yahoo.com URL) is displayed in the browser's status bar. I'm wondering how they do that. Many years ago, this would have been accomplished by having some javascript that sets window.status, but that doesn't seem to work anymore, as is explained by http://stackoverflow.com/questions/876390/reliable-cross-browser-way-of-setting-status-bar-text I have a link that looks like this: <a href="http://somedomain.com/ReallyLongURLThatShouldNotBeSeenInTheStatusBar" onmouseover="window.status='http://niceShourtUrl.com/'" onmouseout="window.status=''">Click Me</a> This link tried to use the window.status strategy, but it doesn't work. How do I fix this link so that it acts like the links on Google's and Yahoo's search result pages? In this example, I want "http://niceShourtUrl.com/" to be displayed in the status bar when the user mouses over the link.

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  • Weak hashmap with weak references to the values?

    - by Razor Storm
    I am building an android app where each entity has a bitmap that represents its sprite. However, each entity can be be duplicated (there might be 3 copies of entity asdf for example). One approach is to load all the sprites upfront, and then put the correct sprite in the constructors of the entities. However, I want to decode the bitmaps lazily, so that the constructors of the entities will decode the bitmaps. The only problem with this is that duplicated entities will load the same bitmap twice, using 2x the memory (Or n times if the entity is created n times). To fix this, I built a SingularBitmapFactory that will store a decoded Bitmap into a hash, and if the same bitmap is asked for again, will simply return the previously hashed one instead of building a new one. Problem with this, though, is that the factory holds a copy of all bitmaps, and so won't ever get garbage collected. What's the best way to switch the hashmap to one with weakly referenced values? In otherwords, I want a structure where the values won't be GC'd if any other object holds a reference to it, but as long as no other objects refers it, then it can be GC'd.

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  • How to count the Chinese word in a file using regex in perl?

    - by Ivan
    I tried following perl code to count the Chinese word of a file, it seems working but not get the right thing. Any help is greatly appreciated. The Error message is Use of uninitialized value $valid in concatenation (.) or string at word_counting.pl line 21, <FILE> line 21. Total things = 125, valid words = which seems to me the problem is the file format. The "total thing" is 125 that is the string number (125 lines). The strangest part is my console displayed all the individual Chinese words correctly without any problem. The utf-8 pragma is installed. #!/usr/bin/perl -w use strict; use utf8; use Encode qw(encode); use Encode::HanExtra; my $input_file = "sample_file.txt"; my ($total, $valid); my %count; open (FILE, "< $input_file") or die "Can't open $input_file: $!"; while (<FILE>) { foreach (split) { #break $_ into words, assign each to $_ in turn $total++; next if /\W|^\d+/; #strange words skip the remainder of the loop $valid++; $count{$_}++; # count each separate word stored in a hash ## next comes here ## } } print "Total things = $total, valid words = $valid\n"; foreach my $word (sort keys %count) { print "$word \t was seen \t $count{$word} \t times.\n"; } ##---Data---- sample_file.txt ??????,???????,????.??????.????:"?????????????,??????,????????.????????,?????????, ???????????.????????,???????????,??????,??????.???:`??,???????????.'?????, ??????????."??????,??????.????.???, ????????????,????,??????,?????????,??????????????. ????????,??????,???????????,????????,????????.????,????,???????, ??????????,??????,????????.??????.

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  • Visual Studio 2008 Installer, Custom Action. Breakpoint not firing.

    - by Snake
    Hi, I've got an installer with a custom action project. I want the action to fire at install. The action fires, when I write something to the event log, it works perfectly. But I really need to debug the file since the action is quite complicated. So I've got the following installer class: namespace InstallerActions { using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Diagnostics; using System.IO; [RunInstaller(true)] // ReSharper disable UnusedMember.Global public partial class DatabaseInstallerAction : Installer // ReSharper restore UnusedMember.Global { public DatabaseInstallerAction() { InitializeComponent(); } public override void Install(IDictionary stateSaver) { base.Install(stateSaver); System.Diagnostics.Debugger.Launch(); System.Diagnostics.Debugger.Break(); // none of these work Foo(); } private static void Foo() { } } } The installer just finalizes without warning me, it doesn't break, it doesn't ask me to attach a debugger. I've tried debug and release mode. Am I missing something? Thanks -Snake

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  • Client-server synchronization pattern / algorithm?

    - by tm_lv
    I have a feeling that there must be client-server synchronization patterns out there. But i totally failed to google up one. Situation is quite simple - server is the central node, that multiple clients connect to and manipulate same data. Data can be split in atoms, in case of conflict, whatever is on server, has priority (to avoid getting user into conflict solving). Partial synchronization is preferred due to potentially large amounts of data. Are there any patterns / good practices for such situation, or if you don't know of any - what would be your approach? Below is how i now think to solve it: Parallel to data, a modification journal will be held, having all transactions timestamped. When client connects, it receives all changes since last check, in consolidated form (server goes through lists and removes additions that are followed by deletions, merges updates for each atom, etc.). Et voila, we are up to date. Alternative would be keeping modification date for each record, and instead of performing data deletes, just mark them as deleted. Any thoughts?

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  • TicTacToe strategic reduction

    - by NickLarsen
    I decided to write a small program that solves TicTacToe in order to try out the effect of some pruning techniques on a trivial game. The full game tree using minimax to solve it only ends up with 549,946 possible games. With alpha-beta pruning, the number of states required to evaluate was reduced to 18,297. Then I applied a transposition table that brings the number down to 2,592. Now I want to see how low that number can go. The next enhancement I want to apply is a strategic reduction. The basic idea is to combine states that have equivalent strategic value. For instance, on the first move, if X plays first, there is nothing strategically different (assuming your opponent plays optimally) about choosing one corner instead of another. In the same situation, the same is true of the center of the walls of the board, and the center is also significant. By reducing to significant states only, you end up with only 3 states for evaluation on the first move instead of 9. This technique should be very useful since it prunes states near the top of the game tree. This idea came from the GameShrink method created by a group at CMU, only I am trying to avoid writing the general form, and just doing what is needed to apply the technique to TicTacToe. In order to achieve this, I modified my hash function (for the transposition table) to enumerate all strategically equivalent positions (using rotation and flipping functions), and to only return the lowest of the values for each board. Unfortunately now my program thinks X can force a win in 5 moves from an empty board when going first. After a long debugging session, it became apparent to me the program was always returning the move for the lowest strategically significant move (I store the last move in the transposition table as part of my state). Is there a better way I can go about adding this feature, or a simple method for determining the correct move applicable to the current situation with what I have already done?

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  • Is C++ (one of) the best language to learn at first

    - by AlexV
    C++ is one of the most used programming language in the world since like 25+ years. My first job as programmer was in C++ and I coded in C++ everyday for nearly 4 years. Now I do mostly PHP, but I will forever cherish this C++ background. C++ has helped me understand many "under the hood" features/behaviors/restrictions of many other (and different) programming languages like PHP and Delphi. I'm a full time programmer for 6+ years now and since I have a quite varied programming background I often get questions by "newbies" as where to start to become a "good" programmer. I think C++ is one of the best language to start with because it gives you a real usefull experience that will last and will teach you how things work under the hood. It's not the easier one to learn for a newbie, but in my opinion it's one that will reward in the long term. I would like to know your opinion on this matter to add to my arguments when I guide "newbies". After this introduction, here's my question : Is C++ (one of) the best language to learn at first for you. Since it's subjective, I've marked this question as community wiki. EDIT: This question is not about why Java (or C# or any other language) is better than C++ to start with, it's about what's make C++ a good choice or not a good choice to learn as one of your firsts languages. For example, for me C++ made me understand how the memory works. Now today in many languages everything is managed by the garbadge collector and some people don't even know that. I'm glad I know how it works underneath and I think it can help you to write better code.

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  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

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  • Using ant, rename a directory without knowing the full path?

    - by mixonic
    Howdy friends, Given a zipfile with an unknown directory, how can I rename or move that directory to a normalized path? <!-- Going to fetch some stuff --> <target name="get.remote"> <!-- Get the zipfile --> <get src="http://myhost.com/package.zip" dest="package.zip"/> <!-- Unzip the file --> <unzip src="package.zip" dest="./"/> <!-- Now there is a package-3d28djh3 directory. The part after package- is a hash and cannot be known ahead of time --> <!-- Remove the zipfile --> <delete file="package.zip"/> <!-- Now we need to rename "package-3d28djh3" to "package". My best attempt is below, but it just moves package-3d28djh3 into package instead of renaming the directory. --> <!-- Make a new home for the contents. --> <mkdir dir="package" /> <!-- Move the contents --> <move todir="package/"> <fileset dir="."> <include name="package-*/*"/> </fileset> </move> </target> I'm not much of an ant user, any insight would be helpful. Thanks much, -Matt

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  • What is the difference between a restful route method for getting an index vs. creating a new object

    - by Jason
    According to rake routes, there's the same path for getting an index of objects as there is for creating a new object: cars GET /cars(.:format) {:controller=>"plugs", :what=>"car", :action=>"index"} POST /cars(.:format) {:controller=>"plugs", :what=>"car", :action=>"create"} Obviously, the HTTP verb is what distinguishes between them. I want the "create" version of the cars_path method, not the "index" version. My question is what route method do you invoke to choose the one you want? I'm telling cucumber what path to generate with this: when /the car plug preview page for "(.+)"/ cars_path(:action => :create, :method => :post) ...but it always chooses the "index" action, not "create". I've tried lots of combinations for the hash argument following cars_path and nothing changes it from choosing "index" instead of "create". I'll get an error like this: cars_url failed to generate from {:controller=>"plugs", :method=>:post, :what=>"car", :action=>"create"}, expected: {:controller=>"plugs", :what=>"car", :action=>"index"}, diff: {:method=>:post, :action=>"index"} (ActionController::RoutingError) This seems like a very simple question but I've had no luck googling for it, so could use some advice. Thanks.

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  • how to store a file handle in perl class

    - by Haiyuan Zhang
    please look at the following code first. #! /usr/bin/perl package foo; sub new { my $pkg = shift; my $self = {}; my $self->{_fd} = undef; bless $self, $pkg; return $self; } sub Setfd { my $self = shift; my $fd = shift; $self_->{_fd} = $fd; } sub write { my $self = shift; print $self->{_fd} "hello word"; } my $foo = new foo; My intention is to store a file handle within a class using hash. the file handle is undefined at first, but can be initilized afterwards by calling Setfd function. then write can be called to actually write string "hello word" to a file indicated by the file handle, supposed that the file handle is the result of a success "write" open. but, perl compiler just complains that there are syntax error in the "print" line. can anyone of you tells me what's wrong here? thanks in advance.

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  • What are the skills a Drupal Developer needs?

    - by hfidgen
    I'm trying to write out a list of key Drupal competencies, mainly so I can confirm what I know, don't know and don't know I don't know. (Thanks D. Rumsfeld for that quote!) I think some of these are really broad, for instance there's quite a difference between making a functional theme and creating a theme with good SEO, load times and so on, but I'm hoping you could assume that a half decent web developer would look after that anyway. Just interested to see what people here feel is also important. Able to install Drupal on a server (pretty obvious). Able to research and install modules to meet project requirements Able to configure all the basic modules and core settings to get a site running Able to create a custom Theme from scratch which validates with good HTML/CSS and also pays attention to usability and accessibility. (Whilst still looking kick-ass). Able to use Hooks in the theme template.php to alter forms, page layout and other core functionality Can make forms from scratch using the API - with validation and posting back to the DB/email Can use Views to create blocks or pages, use php snippets as arguments, etc. Can create custom modules from scratch utilising core hooks and other hooks.

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  • Escape whitespace in paths using nautilus script

    - by Tommy Brunn
    I didn't think this would be as tricky as it turned out to be, but here I am. I'm trying to write a Nautilus script in Python to upload one or more images to Imgur just by selecting and right clicking them. It works well enough with both single images and multiple images - as long as they don't contain any whitespace. In fact, you can upload a single image containing whitespace, just not multiple ones. The problem is that NAUTILUS_SCRIPT_SELECTED_FILE_PATHS returns all the selected files and directories as a space separated string. So for example, it could look like this: print os.environment['NAUTILUS_SCRIPT_SELECTED_FILE_PATHS'] /home/nevon/Desktop/test image.png /home/nevon/Desktop/test.jpg What I need is a way to -either in bash or Python- escape the spaces in the path - but not the spaces that delimit different items. Either that, or a way to put quotation marks around each item. The ultimate solution would be if I could do that in bash and then send the items as separate arguments to my python script. Something like: python uploader.py /home/nevon/Desktop/test\ image.png /home/nevon/Desktop/test.jpg I've tried RTFM'ing, but there doesn't seem to be a lot of good solutions for this. At least not that I've found. Any ideas?

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  • Boost's "cstdint" Usage

    - by patt0h
    Boost's C99 stdint implementation is awfully handy. One thing bugs me, though. They dump all of their typedefs into the boost namespace. This leaves me with three choices when using this facility: Use "using namespace boost" Use "using boost::[u]<type><width>_t" Explicitly refer to the target type with the boost:: prefix; e.g., boost::uint32_t foo = 0; Option ? 1 kind of defeats the point of namespaces. Even if used within local scope (e.g., within a function), things like function arguments still have to be prefixed like option ? 3. Option ? 2 is better, but there are a bunch of these types, so it can get noisy. Option ? 3 adds an extreme level of noise; the boost:: prefix is often = to the length of the type in question. My question is: What would be the most elegant way to bring all of these types into the global namespace? Should I just write a wrapper around boost/cstdint.hpp that utilizes option ? 2 and be done with it? Also, wrapping the header like so didn't work on VC++ 10 (problems with standard library headers): namespace Foo { #include <boost/cstdint.hpp> using namespace boost; } using namespace Foo; Even if it did work, I guess it would cause ambiguity problems with the ::boost namespace.

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  • Program to find the result of primitive recursive functions

    - by alphomega
    I'm writing a program to solve the result of primitive recursive functions: 1 --Basic functions------------------------------ 2 3 --Zero function 4 z :: Int -> Int 5 z = \_ -> 0 6 7 --Successor function 8 s :: Int -> Int 9 s = \x -> (x + 1) 10 11 --Identity/Projection function generator 12 idnm :: Int -> Int -> ([Int] -> Int) 13 idnm n m = \(x:xs) -> ((x:xs) !! (m-1)) 14 15 --Constructors-------------------------------- 16 17 --Composition constructor 18 cn :: ([Int] -> Int) -> [([Int] -> Int)] -> ([Int] -> Int) 19 cn f [] = \(x:xs) -> f 20 cn f (g:gs) = \(x:xs) -> (cn (f (g (x:xs))) gs) these functions and constructors are defined here: http://en.wikipedia.org/wiki/Primitive_recursive_function The issue is with my attempt to create the compositon constructor, cn. When it gets to the base case, f is no longer a partial application, but a result of the function. Yet the function expects a function as the first argument. How can I deal with this problem? Thanks.

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  • Uva's 3n+1 problem

    - by dmindreader
    I'm solving Uva's 3n+1 problem and I don't get why the judge is rejecting my answer. The time limit hasn't been exceeded and the all test cases I've tried have run correctly so far. import java.io.*; public class NewClass{ /** * @param args the command line arguments */ public static void main(String[] args) throws IOException { int maxCounter= 0; int input; int lowerBound; int upperBound; int counter; int numberOfCycles; int maxCycles= 0; int lowerInt; BufferedReader consoleInput = new BufferedReader(new InputStreamReader(System.in)); String line = consoleInput.readLine(); String [] splitted = line.split(" "); lowerBound = Integer.parseInt(splitted[0]); upperBound = Integer.parseInt(splitted[1]); int [] recentlyused = new int[1000001]; if (lowerBound > upperBound ) { int h = upperBound; upperBound = lowerBound; lowerBound = h; } lowerInt = lowerBound; while (lowerBound <= upperBound) { counter = lowerBound; numberOfCycles = 0; if (recentlyused[counter] == 0) { while ( counter != 1 ) { if (recentlyused[counter] != 0) { numberOfCycles = recentlyused[counter] + numberOfCycles; counter = 1; } else { if (counter % 2 == 0) { counter = counter /2; } else { counter = 3*counter + 1; } numberOfCycles++; } } } else { numberOfCycles = recentlyused[counter] + numberOfCycles; counter = 1; } recentlyused[lowerBound] = numberOfCycles; if (numberOfCycles > maxCycles) { maxCycles = numberOfCycles; } lowerBound++; } System.out.println(lowerInt +" "+ upperBound+ " "+ (maxCycles+1)); } }

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  • How to parse (infinite) nested object notation?

    - by kyogron
    I am currently breaking my head about transforming this object hash: "food": { "healthy": { "fruits": ['apples', 'bananas', 'oranges'], "vegetables": ['salad', 'onions'] }, "unhealthy": { "fastFood": ['burgers', 'chicken', 'pizza'] } } to something like this: food:healthy:fruits:apples food:healthy:fruits:bananas food:healthy:fruits:oranges food:healthy:vegetables:salad food:healthy:vegetables:onions food:unhealthy:fastFood:burgers food:unhealthy:fastFood:chicken food:unhealthy:fastFood:pizza In theory it actually is just looping through the object while keeping track of the path and the end result. Unfortunately I do not know how I could loop down till I have done all nested. var path; var pointer; function loop(obj) { for (var propertyName in obj) { path = propertyName; pointer = obj[propertyName]; if (pointer typeof === 'object') { loop(pointer); } else { break; } } }; function parse(object) { var collection = []; }; There are two issues which play each out: If I use recurse programming it looses the state of the properties which are already parsed. If I do not use it I cannot parse infinite. Is there some idea how to handle this? Regards

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  • WPF validation on Enter Key Up

    - by Martin
    I'm trying to validate a UI change when Enter key is pressed. The UI element is a textbox, which is data binded to a string. My problem is that the data binding hasn't updated TestText when Enter key is Up. It is only updated when I press the button which brings up a message box. /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window, INotifyPropertyChanged { String _testText = new StringBuilder("One").ToString(); public string TestText { get { return _testText; } set { if (value != _testText) { _testText = value; OnPropertyChanged("TestText"); } } } public Window1() { InitializeComponent(); myGrid.DataContext = this; } private void OnPropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } public event PropertyChangedEventHandler PropertyChanged; private void onKeyUp(object sender, KeyEventArgs e) { if (e.Key != System.Windows.Input.Key.Enter) return; System.Diagnostics.Trace.WriteLine(TestText); } private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(TestText); } } Window XAML: Window x:Class="VerificationTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" KeyUp="onKeyUp" TextBox XAML: TextBox Name="myTextBox" Text="{Binding TestText}" Button XAML: Button Name="button1" Click="button1_Click"

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  • Scala: Correcting type inference of representation type over if statement

    - by drhagen
    This is a follow-up to two questions on representation types, which are type parameters of a trait designed to represent the type underlying a bounded type member (or something like that). I've had success creating instances of classes, e.g ConcreteGarage, that have instances cars of bounded type members CarType. trait Garage { type CarType <: Car[CarType] def cars: Seq[CarType] def copy(cars: Seq[CarType]): Garage def refuel(car: CarType, fuel: CarType#FuelType): Garage = copy( cars.map { case `car` => car.refuel(fuel) case other => other }) } class ConcreteGarage[C <: Car[C]](val cars: Seq[C]) extends Garage { type CarType = C def copy(cars: Seq[C]) = new ConcreteGarage(cars) } trait Car[C <: Car[C]] { type FuelType <: Fuel def fuel: FuelType def copy(fuel: C#FuelType): C def refuel(fuel: C#FuelType): C = copy(fuel) } class Ferrari(val fuel: Benzin) extends Car[Ferrari] { type FuelType = Benzin def copy(fuel: Benzin) = new Ferrari(fuel) } class Mustang(val fuel: Benzin) extends Car[Mustang] { type FuelType = Benzin def copy(fuel: Benzin) = new Mustang(fuel) } trait Fuel case class Benzin() extends Fuel I can easily create instances of Cars like Ferraris and Mustangs and put them into a ConcreteGarage, as long as it's simple: val newFerrari = new Ferrari(Benzin()) val newMustang = new Mustang(Benzin()) val ferrariGarage = new ConcreteGarage(Seq(newFerrari)) val mustangGarage = new ConcreteGarage(Seq(newMustang)) However, if I merely return one or the other, based on a flag, and try to put the result into a garage, it fails: val likesFord = true val new_car = if (likesFord) newFerrari else newMustang val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here The switch alone works fine, it is the call to ConcreteGarage constructor that fails with the rather mystical error: error: inferred type arguments [this.Car[_ >: this.Ferrari with this.Mustang <: this.Car[_ >: this.Ferrari with this.Mustang <: ScalaObject]{def fuel: this.Benzin; type FuelType<: this.Benzin}]{def fuel: this.Benzin; type FuelType<: this.Benzin}] do not conform to class ConcreteGarage's type parameter bounds [C <: this.Car[C]] val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here ^ I have tried putting those magic [C <: Car[C]] representation type parameters everywhere, but without success in finding the magic spot.

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  • Address String Split in javscript

    - by Arasoi
    Ok folks I have bombed around for a few days trying to find a good solution for this one. What I have is two possible address formats. 28 Main St Somecity, NY 12345-6789 or Main St Somecity, Ny 12345-6789 What I need to do Is split both strings down into an array structured as such address[0] = HousNumber address[1] = Street address[2] = City address[3] = State address[4] = ZipCode My major problem is how to account for the lack of a house number. with out having the whole array shift the data up one. address[0] = Street address[1] = City address[2] = State address[3] = ZipCode [Edit] For those that are wondering this is what i am doing atm . (cleaner version) place = response.Placemark[0]; point = new GLatLng(place.Point.coordinates[1],place.Point.coordinates[0]); FCmap.setCenter(point,12); var a = place.address.split(','); var e = a[2].split(" "); var x = a[0].split(" "); var hn = x.filter(function(item,index){ return index == 0; }); var st = x.filter(function(item,index){ return index != 0; }); var street = ''; st.each(function(item,index){street += item + ' ';}); results[0] = new Hash({ FullAddie: place.address, HouseNum: hn[0], Dir: '', Street: street, City: a[1], State: e[1], ZipCode: e[2], GPoint: new GMarker(point), Lat: place.Point.coordinates[1], Lng: place.Point.coordinates[0] }); // End Address Splitting

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  • ASP.NET MVC Viewmodel trouble...

    - by ile
    I've already started similar topic, but still didn't find final solution... So here I am with new one :) ... I'm developing NerdDinner from scratch and now I came to point where I define DinnerViewModel. Following these instructions (starting from Listing 5) I came to this: namespace Nerd.Controllers { // View Model Classes public class DinnerViewModel { public DinnerViewModel(List<Dinner> dinners) { this.Dinners = dinners; } public List<Dinner> Dinners { get; private set; } } public class DinnerController : Controller { private DinnerRepository dinnerRepository = new DinnerRepository(); .... public ActionResult NewDinners() { // Create list of products var dinners = new List<Dinner>(); dinners.Add(new Dinner(/*Something to add*/)); // Return view return View(new DinnerViewModel(dinners)); } } } Also, the Dinner table in this new version of NerdDinner is a bit shortened (it contains of DinnerID, Title, EventDate and Description fields). No matter what I try to add here dinners.Add(new Dinner(/*Something to add*/)); I always get following error Error 1 'Nerd.Model.Dinner' does not contain a constructor that takes '1' arguments C:\Documents and Settings\ilija\My Documents\Visual Studio 2008\Projects\Nerd\Nerd\Controllers\DinnerController.cs 150 25 Nerd Because I'm total beginner in C# and generally OOP, I have no idea what to do here... I suppose I need to declare a constructor, but how and where exactly? Thanks, Ile

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  • CUDA - multiple kernels to compute a single value

    - by Roger
    Hey, I'm trying to write a kernel to essentially do the following in C float sum = 0.0; for(int i = 0; i < N; i++){ sum += valueArray[i]*valueArray[i]; } sum += sum / N; At the moment I have this inside my kernel, but it is not giving correct values. int i0 = blockIdx.x * blockDim.x + threadIdx.x; for(int i=i0; i<N; i += blockDim.x*gridDim.x){ *d_sum += d_valueArray[i]*d_valueArray[i]; } *d_sum= __fdividef(*d_sum, N); The code used to call the kernel is kernelName<<<64,128>>>(N, d_valueArray, d_sum); cudaMemcpy(&sum, d_sum, sizeof(float) , cudaMemcpyDeviceToHost); I think that each kernel is calculating a partial sum, but the final divide statement is not taking into account the accumulated value from each of the threads. Every kernel is producing it's own final value for d_sum? Does anyone know how could I go about doing this in an efficient way? Maybe using shared memory between threads? I'm very new to GPU programming. Cheers

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