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  • How to download images in playframework jobs?

    - by MrROY
    I have a playframework Job class like this: public class ImageDownloader extends Job { private String[] urls; private String dir; public ImageDownloader(){} public ImageDownloader(String[] urls,String dir){ this.urls = urls; this.dir = dir; } @Override public void doJob() throws Exception { if(urls!=null && urls.length > 0){ for (int i = 0; i < urls.length; i++) { String url = urls[i]; //Dowloading } } } } Play(1.2.4) has lots of amazing tools to make things easy. So i wonder whether there's a way to make the downloading easy and beautiful in play ?

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  • FluentNHibernate Overrides: UseOverridesFromAssemblyOf non-generic version

    - by ThiagoAlves
    Hi, I have a repository class that inherits from a generic implementation: public namespace RepositoryImplementation { public class PersonRepository : Web.Generics.GenericNHibernateRepository<Person> } The generic repository implementation uses Fluent NHibernate conventions. They're working fine. One of those conventions is that all properties are not nullable. Now I need to define that specific properties may be nullable outside the conventions. Fluent NHibernate has an interesting override mechanism: public namespace RepositoryImplementation { public class PersonMappingOverride : IAutoMappingOverride<Person> { public void Override(FluentNHibernate.Automapping.AutoMapping<Funcionario> mapping) { mapping.Map(x => x.PhoneNumber).Nullable(); } } } Now I need to register the override class into Fluent NHibernate. I have the following code in the Web.Generics.GenericNHibernateRepository generic class: AutoMap.AssemblyOf<Person>() .Where(type => type.Namespace == "Entities") .UseOverridesFromAssemblyOf<PersonMappingOverride>(); The problem is: UseOverridesFromAssemblyOf is a generic method, and I can't do something like that: .UseOverridesFromAssemblyOf<PersonMappingOverride>(); Because that would cause a circular reference. I don't want the generic repository to know the either repository or the mapping override class, because they vary from project to project. I see another solution: in the GenericNHibernateRepository class I can do this.GetType() and get the repository implementation type (e.g.: PersonRepository). However I can't call UseOverridesFromAssemblyOf() passing a type. Is there another way to configure overrides in FluentNHibernate? If not, how could I call UseOverridesFromAssemblyOf<T> without making the generic repository depend upon the repository implementation or the mapping override class? (Source: http://wiki.fluentnhibernate.org/Auto_mapping#Overrides)

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  • How do I repopulate the view model in ASP.NET MVC 2 after a validation error?

    - by Keltex
    I'm using ASP.NET MVC 2 and here's the issue. My View Model looks something like this. It includes some fields which are edited by the user and others which are used for display purposes. Here's a simple version public class MyModel { public decimal Price { get; set; } // for view purpose only [Required(ErrorMessage="Name Required")] public string Name { get; set; } } The controller looks something like this: public ActionResult Start(MyModel rec) { if (ModelState.IsValid) { Repository.SaveModel(rec); return RedirectToAction("NextPage"); } else { // validation error return View(rec); } } The issue is when there's a validation error and I call View(rec), I'm not sure the best way to populate my view model with the values that are displayed only. The old way of doing it, where I pass in a form collection, I would do something like this: public ActionResult Start(FormCollection collection) { var rec = Repository.LoadModel(); UpdateModel(rec); if (ModelState.IsValid) { Repository.SaveModel(rec); return RedirectToAction("NextPage"); } else { // validation error return View(rec); } } But doing this, I get an error on UpdateModel(rec): The model of type 'MyModel' could not be updated. Any ideas?

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  • Convert a byte array to a class containing a byte array in C#

    - by Mathijs
    I've got a C# function that converts a byte array to a class, given it's type: IntPtr buffer = Marshal.AllocHGlobal(rawsize); Marshal.Copy(data, 0, buffer, rawsize); object result = Marshal.PtrToStructure(buffer, type); Marshal.FreeHGlobal(buffer); I use sequential structs: [StructLayout(LayoutKind.Sequential)] public new class PacketFormat : Packet.PacketFormat { } This worked fine, until I tried to convert to a struct/class containing a byte array. [StructLayout(LayoutKind.Sequential)] public new class PacketFormat : Packet.PacketFormat { public byte header; public byte[] data = new byte[256]; } Marshal.SizeOf(type) returns 16, which is too low (should be 257) and causes Marshal.PtrToStructure to fail with the following error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. I'm guessing that using a fixed array would be a solution, but can it also be done without having to resort to unsafe code?

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  • select multiple columns using linq and sum them up

    - by Yustme
    Hi, How can i select multiple columns and calculate the total amount. For example, in my database i got a few fields which are named: 5hunderedBills, 2hunderedBills, 1hunderedBills, etc. And the value of those fields are for example: 5, 2, 3 And the sum would be: 5hunderedBills * 5 + 2hunderedBills * 2 + 1hunderedBills * 3 How can i do that with LINQ in one select statement?

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  • C++: Dependency injection, circular dependency and callbacks

    - by Jonathan
    Consider the (highly simplified) following case: class Dispatcher { public: receive() {/*implementation*/}; // callback } class CommInterface { public: send() = 0; // call } class CommA : public CommInterface { public: send() {/*implementation*/}; } Various classes in the system send messages via the dispatcher. The dispatcher uses a comm to send. Once an answer is returned, the comm relays it back to the dispatcher which dispatches it back to the appropriate original sender. Comm is polymorphic and which implementation to choose can be read from a settings file. Dispatcher has a dependency on the comm in order to send. Comm has a dependency on dispatcher in order to callback. Therefor there's a circular dependency here and I can't seem to implement the dependency injection principle (even after encountering this nice blog post).

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  • Xpages - Get number of active sessions

    - by Jairo
    How do I get the number of active sessions in Xpage. I'm trying to use managed beans but it just returns a weird string. Here's the simple code: import javax.servlet.http.HttpSessionEvent; import javax.servlet.http.HttpSessionListener; public class SessionCounterListener implements HttpSessionListener { private static int totalActiveSessions; public static int getTotalActiveSessions(){ return totalActiveSessions | 0; } public void sessionCreated(HttpSessionEvent arg0) { totalActiveSessions++; System.out.println("sessionCreated - add one session into counter"); } public void sessionDestroyed(HttpSessionEvent arg0) { totalActiveSessions--; System.out.println("sessionDestroyed - deduct one session from counter"); } } I got this from here. But when I call SessionCounterListener.getTotalActiveSessions(), it only returns a weird string, example com.gs3.beans.SessionCounterListener@46c446c4. Please help me. Thanks a lot!

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  • Prefer extension methods for encapsulation and reusability?

    - by tzaman
    edit4: wikified, since this seems to have morphed more into a discussion than a specific question. In C++ programming, it's generally considered good practice to "prefer non-member non-friend functions" instead of instance methods. This has been recommended by Scott Meyers in this classic Dr. Dobbs article, and repeated by Herb Sutter and Andrei Alexandrescu in C++ Coding Standards (item 44); the general argument being that if a function can do its job solely by relying on the public interface exposed by the class, it actually increases encapsulation to have it be external. While this confuses the "packaging" of the class to some extent, the benefits are generally considered worth it. Now, ever since I've started programming in C#, I've had a feeling that here is the ultimate expression of the concept that they're trying to achieve with "non-member, non-friend functions that are part of a class interface". C# adds two crucial components to the mix - the first being interfaces, and the second extension methods: Interfaces allow a class to formally specify their public contract, the methods and properties that they're exposing to the world. Any other class can choose to implement the same interface and fulfill that same contract. Extension methods can be defined on an interface, providing any functionality that can be implemented via the interface to all implementers automatically. And best of all, because of the "instance syntax" sugar and IDE support, they can be called the same way as any other instance method, eliminating the cognitive overhead! So you get the encapsulation benefits of "non-member, non-friend" functions with the convenience of members. Seems like the best of both worlds to me; the .NET library itself providing a shining example in LINQ. However, everywhere I look I see people warning against extension method overuse; even the MSDN page itself states: In general, we recommend that you implement extension methods sparingly and only when you have to. (edit: Even in the current .NET library, I can see places where it would've been useful to have extensions instead of instance methods - for example, all of the utility functions of List<T> (Sort, BinarySearch, FindIndex, etc.) would be incredibly useful if they were lifted up to IList<T> - getting free bonus functionality like that adds a lot more benefit to implementing the interface.) So what's the verdict? Are extension methods the acme of encapsulation and code reuse, or am I just deluding myself? (edit2: In response to Tomas - while C# did start out with Java's (overly, imo) OO mentality, it seems to be embracing more multi-paradigm programming with every new release; the main thrust of this question is whether using extension methods to drive a style change (towards more generic / functional C#) is useful or worthwhile..) edit3: overridable extension methods The only real problem identified so far with this approach, is that you can't specialize extension methods if you need to. I've been thinking about the issue, and I think I've come up with a solution. Suppose I have an interface MyInterface, which I want to extend - I define my extension methods in a MyExtension static class, and pair it with another interface, call it MyExtensionOverrider. MyExtension methods are defined according to this pattern: public static int MyMethod(this MyInterface obj, int arg, bool attemptCast=true) { if (attemptCast && obj is MyExtensionOverrider) { return ((MyExtensionOverrider)obj).MyMethod(arg); } // regular implementation here } The override interface mirrors all of the methods defined in MyExtension, except without the this or attemptCast parameters: public interface MyExtensionOverrider { int MyMethod(int arg); string MyOtherMethod(); } Now, any class can implement the interface and get the default extension functionality: public class MyClass : MyInterface { ... } Anyone that wants to override it with specific implementations can additionally implement the override interface: public class MySpecializedClass : MyInterface, MyExtensionOverrider { public int MyMethod(int arg) { //specialized implementation for one method } public string MyOtherMethod() { // fallback to default for others MyExtension.MyOtherMethod(this, attemptCast: false); } } And there we go: extension methods provided on an interface, with the option of complete extensibility if needed. Fully general too, the interface itself doesn't need to know about the extension / override, and multiple extension / override pairs can be implemented without interfering with each other. I can see three problems with this approach - It's a little bit fragile - the extension methods and override interface have to be kept synchronized manually. It's a little bit ugly - implementing the override interface involves boilerplate for every function you don't want to specialize. It's a little bit slow - there's an extra bool comparison and cast attempt added to the mainline of every method. Still, all those notwithstanding, I think this is the best we can get until there's language support for interface functions. Thoughts?

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  • C# Sharp: Partial Classes

    - by dcolumbus
    This is quick confirmation question: In order to make partial classes work, I initially thought that there would be a main Class public class ManageDates and then you would create partial classes like public partial class ManageDates to extend the ManageDates class. But from some experiementing, I've come to find out that if you're going to use partial classes, each individual class must be declared public partial class [ClassName] ... Am I correct in this conclusion?

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  • Java Applet in Firefox

    - by prakash
    Hi All, I am facing a weird problem in Testing server while using applet (using embed tag) in my ASP.NET MVC application Applet works fine locally in both browsers IE and Firefox but when deployed to Testing server its throwing below exception for Firefox only (IE works fine). Please help me out in this basic: exception: javax.xml.parsers.FactoryConfigurationError: Provider <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> not found. java.lang.RuntimeException: javax.xml.parsers.FactoryConfigurationError: Provider <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> not found at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: javax.xml.parsers.FactoryConfigurationError: Provider <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> not found at javax.xml.parsers.DocumentBuilderFactory.newInstance(Unknown Source) at org.apache.log4j.xml.DOMConfigurator.doConfigure(DOMConfigurator.java:772) at org.apache.log4j.xml.DOMConfigurator.doConfigure(DOMConfigurator.java:696) at org.apache.log4j.helpers.OptionConverter.selectAndConfigure(OptionConverter.java:471) at org.apache.log4j.LogManager.<clinit>(LogManager.java:125) at org.apache.log4j.Logger.getLogger(Logger.java:105) at com.goldleaf.scanner.Logger.<init>(Unknown Source) at com.goldleaf.scanner.Logger.<init>(Unknown Source) at com.goldleaf.scanner.Logger$LoggerHolder.<clinit>(Unknown Source) at com.goldleaf.scanner.Logger.getInstance(Unknown Source) at com.goldleaf.scanner.ScannerApplet.<init>(Unknown Source) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at sun.plugin2.applet.Plugin2Manager$12.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Exception: java.lang.RuntimeException: javax.xml.parsers.FactoryConfigurationError: Provider <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> not found Ignored exception: java.lang.RuntimeException: javax.xml.parsers.FactoryConfigurationError: Provider <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> not found basic: Starting applet teardown basic: Finished applet teardown

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  • Castle ActiveRecord / NHibernate Linq Querys with ValueTypes

    - by Thomas Schreiner
    Given the following code for our Active Record Entites and ValueTypes Linq is not working for us. [ActiveRecord("Person")] public class PersonEntity : ActiveRecordLinqBase<PersonEntity> { string _name; [Property("Name", Length = 20, ColumnType = "string", Access = PropertyAccess.FieldCamelcaseUnderscore)] public Name Name { get { return NameValue.Create(_name);} set { _name = value.DataBaseValue; } } ... } public abstract class Name : IValueType { string DataBaseValue {get;set;} ... } public class Namevalue : Name { string _name; private NameValue(string name) { _name = name; } public static NameValue Create(string name) { return new NameValue(name); } ... } We tried to use linq in the following way so far with no success: var result = from PersonEntity p in PersonEntity.Queryable where p.Name == "Thomas" select p; return result.First(); // throws exception Cannot convert string into Name We tried and implemented a TypeConverter for Name, but the converter never got called. Is there a way to have linq working with this ValueTypes? Update: Using NHibernate.UserTypes.IUserType it sortof works. I Implemented the Interface as described here: http://stackoverflow.com/questions/1565056/how-to-implement-correctly-iusertype I still had to add a ConversionOperator from string to Name and had to call it Explicitly in the linq Statement, even though it was defined as implicit. var result = from PersonEntity p in PersonEntity.Queryable where p.Name == (Name)"Thomas" select p; return result.First(); //Now works

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  • How to use java.Set

    - by owca
    I'm trying to make it working for quite some time,but just can't seem to get it. I have object Tower built of Block's. I've already made it working using arrays, but I wanted to learn Set's. I'd like to get similar functionality to this: public class Tower { public Tower(){ } public Tower add(Block k1){ //(...) //if block already in tower, return "Block already in tower" } public Tower delete(Block k1){ //(...) //if block already dleted, show "No such block in tower" } } Someone gave me some code, but I constantly get errors when trying to use it : Set<Block> tower = new HashSet<Block>(); boolean added = tower.add( k1 ); if( added ) { System.out.println("Added 1 block."); } else { System.out.println("Tower already contains this block."); } How to implement it ?

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  • WPF Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • Java JFrame EventQueue

    - by asmo
    In Java, to create and show a new JFrame, I simply do this: public static void main(String[] args) { new JFrame().setVisible(true); } However, I saw many people doing it like this: public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { new JFrame().setVisible(true); } }); } Why? Are there any advantages?

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  • C# Begin/EndReceive - how do I read large data?

    - by ryeguy
    When reading data in chunks of say, 1024, how do I continue to read from a socket that receives a message bigger than 1024 bytes until there is no data left? Should I just use BeginReceive to read a packet's length prefix only, and then once that is retrieved, use Receive() (in the async thread) to read the rest of the packet? Or is there another way? edit: I thought Jon Skeet's link had the solution, but there is a bit of a speedbump with that code. The code I used is: public class StateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); } public static void Read_Callback(IAsyncResult ar) { StateObject so = (StateObject) ar.AsyncState; Socket s = so.workSocket; int read = s.EndReceive(ar); if (read > 0) { so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)); if (read == StateObject.BUFFER_SIZE) { s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AyncCallback(Async_Send_Receive.Read_Callback), so); return; } } if (so.sb.Length > 0) { //All of the data has been read, so displays it to the console string strContent; strContent = so.sb.ToString(); Console.WriteLine(String.Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)); } s.Close(); } Now this corrected works fine most of the time, but it fails when the packet's size is a multiple of the buffer. The reason for this is if the buffer gets filled on a read it is assumed there is more data; but the same problem happens as before. A 2 byte buffer, for exmaple, gets filled twice on a 4 byte packet, and assumes there is more data. It then blocks because there is nothing left to read. The problem is that the receive function doesn't know when the end of the packet is. This got me thinking to two possible solutions: I could either have an end-of-packet delimiter or I could read the packet header to find the length and then receive exactly that amount (as I originally suggested). There's problems with each of these, though. I don't like the idea of using a delimiter, as a user could somehow work that into a packet in an input string from the app and screw it up. It also just seems kinda sloppy to me. The length header sounds ok, but I'm planning on using protocol buffers - I don't know the format of the data. Is there a length header? How many bytes is it? Would this be something I implement myself? Etc.. What should I do?

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  • files build execution order

    - by Mahesh
    Hi, I have a data structure which is as given below: class File { public string Value { get; set; } public File[] Dependencies { get; set; } public bool Change { get; private set; } public File(string value,File[] dependencies) { Value = value; Dependencies = dependencies; Change = false; } } Basically, this data structure follows a typical build execution of files. Each File has a value and a list of dependencies which is again of type File. Every file is exposed with a property called Change which tells whether the file is changed or not. I brainstormed to form a algorithm which goes through all these files and build in an order( i.e typical build process ) but haven't got a better algorithm. Can anyone throw some light on this? Thanks a lot. Mahesh

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • How to ask BeanUtils to ignore null values

    - by Calm Storm
    Using Commons beanUtils I would like to know how to ask any converter say the Dateconverter to ignore null values and use null as default. As an example consider a public class, public class X { private Date date1; private String string1; //add public getters and setters } and my convertertest as, public class Apache { @Test public void testSimple() throws Exception { X x1 = new X(), x2 = new X(); x1.setString1("X"); x1.setDate1(null); org.apache.commons.beanutils.BeanUtils.copyProperties(x2, x1); //throws ConversionException System.out.println(x2.getString1()); System.out.println(x2.getDate1()); } } The above throws a NPE since the date happens to be null. This looks a very primitive scenario to me which should be handled by default (as in, I would expect x2 to have null value for date1). The doco tells me that I can ask the converter to do this. Can someone point me as to the best way for doing this ? I dont want to get hold of the Converter and isUseDefault() to be true because then I have to do it for all Date, Enum and many other converters !

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  • Fluent NHibernate - subclasses with shared reference

    - by ollie
    Edit: changed class names. I'm using Fluent NHibernate (v 1.0.0.614) automapping on the following set of classes (where Entity is the base class provided in the S#arp Architecture framework): public class Car : Entity { public virtual int ModelYear { get; set; } public virtual Company Manufacturer { get; set; } } public class Sedan : Car { public virtual bool WonSedanOfYear { get; set; } } public class Company : Entity { public virtual IList<Sedan> Sedans { get; set; } } This results in the following Configuration (as written to hbm.xml): <class name="Company" table="Companies"> <id name="Id" type="System.Int32" unsaved-value="0"> <column name="`ID`" /> <generator class="identity" /> </id> <bag cascade="all" inverse="true" name="Sedans" mutable="true"> <key> <column name="`CompanyID`" /> </key> <one-to-many class="Sedan" /> </bag> </class> <class name="Car" table="Cars"> <id name="Id" type="System.Int32" unsaved-value="0"> <column name="`ID`" /> <generator class="identity" /> </id> <property name="ModelYear" type="System.Int32"> <column name="`ModelYear`" /> </property> <many-to-one cascade="save-update" class="Company" name="Manufacturer"> <column name="`CompanyID`" /> </many-to-one> <joined-subclass name="Sedan"> <key> <column name="`CarID`" /> </key> <property name="WonSedanOfYear" type="System.Boolean"> <column name="`WonSedanOfYear`" /> </property> </joined-subclass> </class> So far so good! But now comes the ugly part. The generated database tables: Table: Companies Columns: ID (PK, int, not null) Table: Cars Columns: ID (PK, int, not null) ModelYear (int, null) CompanyID (FK, int, null) Table: Sedan Columns: CarID (PK, FK, int, not null) WonSedanOfYear (bit, null) CompanyID (FK, int, null) Instead of one FK for Company, I get two! How can I ensure I only get one FK for Company? Override the automapping? Put a convention in place? Or is this a bug? Your thoughts are appreciated.

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  • MVC 2 Data annotations problem

    - by Louzzzzzz
    Hi. Going mad now. I have a MVC solution that i've upgraded from MVC 1 to 2. It all works fine.... except the Validation! Here's some code: In the controller: using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Security.Principal; using System.Web; using System.Web.Mvc; using System.Web.Security; using System.Web.UI; using MF.Services.Authentication; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace MF.Controllers { //basic viewmodel public class LogOnViewData { [Required] public string UserName { get; set; } [Required] public string Password { get; set; } } [HandleError] public class AccountController : Controller { [HttpPost] public ActionResult LogOn(LogOnViewData lvd, string returnUrl) { if (ModelState.IsValid) { //do stuff - IsValid is always true } } } } The ModelState is always valid. The model is being populated correctly however. Therefore, if I leave both username and password blank, and post the form the model state is still valid. Argh! Extra info: using structure map for IoD. Previously, before upgrading to MVC 2 was using the MS data annotation library so had this in my global.asax.cs: ModelBinders.Binders.DefaultBinder = new Microsoft.Web.Mvc.DataAnnotations.DataAnnotationsModelBinder(); Have removed that now. I'm sure i'm doing something really basic and wrong. If someone could point it out that would be marvellous. Cheers

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  • ASP.NET MVC 2 DropDownList not rendering

    - by Tomaszewski
    Hi, so I don't understand what I am doing wrong here. I want to populate a DropDownList inside the master page of my ASP.NET MVC 2 app. Projects.Master <div id="supaDiv" class="mainNav"> <% Html.DropDownList("navigationList"); %> </div> MasterController.cs namespace ProjectsPageMVC.Controllers.Abstracts { public abstract class MasterController : Controller { public MasterController() { List<SelectListItem> naviList = new List<SelectListItem>(); naviList.Add(new SelectListItem { Selected = true, Text = "AdvanceWeb", Value = "http://4168web/advanceweb/" }); naviList.Add(new SelectListItem { Selected = false, Text = " :: AdvanceWeb Admin", Value = "http://4168web/advanceweb/admin/admindefault.aspx" }); ViewData["navigationList"] = naviList; } } } ProjectsController namespace ProjectsPageMVC.Controllers { public class ProjectsController : MasterController { public ActionResult Index() { return View(); } } } The DropDownList is not even showing up in the DOM and I am at a loss as to what I am doing wrong.

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  • Get aspect ratio of a monitor

    - by Alexander Stalt
    I want to get aspect ratio of a monitor as two digits : width and height. For example 4 and 3, 5 and 4, 16 and 9. I wrote some code for that task. Maybe it is any easier way to do that ? For example, some library function =\ /// <summary> /// Aspect ratio. /// </summary> public struct AspectRatio { int _height; /// <summary> /// Height. /// </summary> public int Height { get { return _height; } } int _width; /// <summary> /// Width. /// </summary> public int Width { get { return _width; } } /// <summary> /// Ctor. /// </summary> /// <param name="height">Height of aspect ratio.</param> /// <param name="width">Width of aspect ratio.</param> public AspectRatio(int height, int width) { _height = height; _width = width; } } public sealed class Aux { /// <summary> /// Get aspect ratio. /// </summary> /// <returns>Aspect ratio.</returns> public static AspectRatio GetAspectRatio() { int deskHeight = Screen.PrimaryScreen.Bounds.Height; int deskWidth = Screen.PrimaryScreen.Bounds.Width; int gcd = GCD(deskWidth, deskHeight); return new AspectRatio(deskHeight / gcd, deskWidth / gcd); } /// <summary> /// Greatest Common Denominator (GCD). Euclidean algorithm. /// </summary> /// <param name="a">Width.</param> /// <param name="b">Height.</param> /// <returns>GCD.</returns> static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } }

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  • Javascript OLE Word

    - by Martijn
    I want to show a MS Word environment in an Iframe without all the toobars. The document that is being showed contains input fields. After these fields are filled in, the document must be printed. I have created the print button and want the (filled in) document printed when this button is clicked. I hope you understand want I want and hope you can help out.

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  • How should I provide access to this custom DAL?

    - by Casey
    I'm writing a custom DAL (VB.NET) for an ordering system project. I'd like to explain how it is coded now, and receive some alternate ideas to make coding against the DAL easier/more readable. The DAL is part of an n-tier (not n-layer) application, where each tier is in it's own assembly/DLL. The DAL consists of several classes that have specific behavior. For instance, there is an Order class that is responsible for retrieving and saving orders. Most of the classes have only two methods, a "Get" and a "Save," with multiple overloads for each. These classes are marked as Friend and are only visible to the DAL (which is in it's own assembly). In most cases, the DAL returns what I will call a "Data Object." This object is a class that contains only data and validation, and is located in a common assembly that both the BLL and DAL can read. To provide public access to the DAL, I currently have a static (module) class that has many shared members. A simplified version looks something like this: Public Class DAL Private Sub New End Sub Public Shared Function GetOrder(OrderID as String) as OrderData Dim OrderGetter as New OrderClass Return OrderGetter.GetOrder(OrderID) End Function End Class Friend Class OrderClass Friend Function GetOrder(OrderID as string) as OrderData End Function End Class The BLL would call for an order like this: DAL.GetOrder("123456") As you can imagine, this gets cumbersome very quickly. I'm mainly interested in structuring access to the DAL so that Intellisense is very intuitive. As it stands now, there are too many methods/functions in the DAL class with similar names. One idea I had is to break down the DAL into nested classes: Public Class DAL Private Sub New End Sub Public Class Orders Private Sub New End Sub Public Shared Function Get(OrderID as string) as OrderData End Function End Class End Class So the BLL would call like this: DAL.Orders.Get("12345") This cleans it up a bit, but it leaves a lot of classes that only have references to other classes, which I don't like for some reason. Without resorting to passing DB specific instructions (like where clauses) from BLL to DAL, what is the best or most common practice for providing a single point of access for the DAL?

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  • Java: volatile guarantees and out-of-order execution

    - by WizardOfOdds
    Note that this question is solely about the volatile keyword and the volatile guarantees: it is not about the synchronized keyword (so please don't answer "you must use synchronize" for I don't have any issue to solve: I simply want to understand the volatile guarantees (or lack of guarantees) regarding out-of-order execution). Say we have an object containing two volatile String references that are initialized to null by the constructor and that we have only one way to modify the two String: by calling setBoth(...) and that we can only set their references afterwards to non-null reference (only the constructor is allowed to set them to null). For example (it's just an example, there's no question yet): public class SO { private volatile String a; private volatile String b; public SO() { a = null; b = null; } public void setBoth( @NotNull final String one, @NotNull final String two ) { a = one; b = two; } public String getA() { return a; } public String getB() { return b; } } In setBoth(...), the line assigning the non-null parameter "a" appears before the line assigning the non-null parameter "b". Then if I do this (once again, there's no question, the question is coming next): if ( so.getB() != null ) { System.out.println( so.getA().length ); } Am I correct in my understanding that due to out-of-order execution I can get a NullPointerException? In other words: there's no guarantee that because I read a non-null "b" I'll read a non-null "a"? Because due to out-of-order (multi)processor and the way volatile works "b" could be assigned before "a"? volatile guarantees that reads subsequent to a write shall always see the last written value, but here there's an out-of-order "issue" right? (once again, the "issue" is made on purpose to try to understand the semantics of the volatile keyword and the Java Memory Model, not to solve a problem).

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