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  • how to create <tr> row and append/insert it into a table a run time ina web page + MSHTML

    - by madhu
    Hi I'm using IHTMLdocument2 to create Element This is my code: IHTMLdocument2 pDoc2;//it is initialized in ma code BSTR eTag = SysAllocString(L"TR"); IHTMLElement *pTRElmt = NULL; hr = pDoc2->createElement(eTag,&pTRElmt); if(FAILED(hr)) return hr; IHTMLDOMNode *pTRNode = NULL; hr = pTRElmt->QueryInterface(IID_IHTMLDOMNode, (void **)&pTRNode); if(FAILED(hr)) return hr; // create TD node IHTMLElement *pTDElmt = NULL; hr = pDoc2->createElement(L"TD",&pTDElmt); if(FAILED(hr)) return hr; IHTMLDOMNode *pTDNode = NULL; hr = pTDElmt->QueryInterface(IID_IHTMLDOMNode,(void **)&pTDNode); if(FAILED(hr)) return hr; IHTMLDOMNode *pRefNode = NULL; hr = pTRNode->appendChild(pTDNode,&pRefNode); if(FAILED(hr)) return hr; // create TEXT Node IHTMLDOMNode *pTextNode = NULL; hr = pDoc3->createTextNode(L"madhu", &pTextNode); if(FAILED(hr)) return hr; IHTMLDOMNode *pRefNod = NULL; hr = pTDNode->appendChild(pTextNode,&pRefNod); if(FAILED(hr)) return hr; //********* setting attributes for <tr> /* VARIANT bgclor; bgclor.vt = VT_I4; bgclor.lVal =0xC0C0C0; hr = newElem->setAttribute(L"bgcolor",bgclor,1); if(FAILED(hr)) return hr; VARIANT style; style.vt = VT_BSTR; style.bstrVal = SysAllocString(L"display: table-row"); hr = newElem->setAttribute(L"style",style,1); if(FAILED(hr)) return hr; VARIANT id; id.vt = VT_BSTR; id.bstrVal = SysAllocString(L"AttrRowMiddleName"); hr = newElem->setAttribute(L"id",id,1); if(FAILED(hr)) return hr; */ //create <td> for row <tr> /* VARIANT Name; Name.vt = VT_BSTR; Name.bstrVal = SysAllocString(L"MiddleName"); hr = newElem->setAttribute(L"name",Name,1); if(FAILED(hr)) return hr; VARIANT Type; Type.vt = VT_BSTR; Type.bstrVal = SysAllocString(L"text"); hr = newElem->setAttribute(L"type",Type,1); if(FAILED(hr)) return hr; VARIANT Value; Value.vt = VT_BSTR; Value.bstrVal = SysAllocString(L"button"); hr = newElem->setAttribute(L"value",Value,1); if(FAILED(hr)) return hr; */ //IHTMLDOMNode *pReturn = NULL; //hr = pParentNode->replaceChild(pdn,pFirstchild,&pReturn); //if(FAILED(hr)) // return hr; VARIANT refNode; refNode.vt = VT_DISPATCH; refNode.pdispVal = pDomNode; IHTMLDOMNode *pREfTochild = NULL; hr = pParentNode->insertBefore(pTRNode,refNode,&pREfTochild); if(FAILED(hr)) return hr; This is inserting something but not visible and inserting as and when tr tag comes I even tried with clone but same problem. pls anybody give right code for this

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  • Asp.Net Export to Excel - Japanese Characters

    - by Kalyan
    I am currently using Visual Studio 2008 for my ASP .NET application. I am trying to Export some reports with Japanese Characters to Excel via the Response object. When I try to Export, all the Japanese characters looks garbled. It works fine with Chinese Characters. Here is what I tried: I tried Installed Japanese Language Pack / Encoding to UTF-8 / UTF-7 / Shift-JIS / Globalization (Web.Config) .. but no luck. Any Ideas how this can be fixed ? Thanks !! string attachment = "attachment; filename=PerksPlusReport.xls"; //Response.Clear(); Response.ClearContent(); Response.ClearHeaders(); Response.AddHeader("content-disposition", attachment); //Response.Charset = "UTF-8"; //Response.Charset = "UTF-7"; //Response.Charset = "Shift_JIS"; Response.ContentType = "application/vnd.ms-excel"; StringWriter sw = new StringWriter(); HtmlTextWriter htw = new HtmlTextWriter(sw); // Create a form to contain the grid HtmlForm frm = new HtmlForm(); ReportGridView.Parent.Controls.Add(frm); frm.Attributes["runat"] = "server"; GridView GridView2 = new GridView(); ReportView reportDetails = GetReportDetails(); GridView2.DataSource = GetReportResults(this.ReportId.Value, reportDetails.Sql); GridView2.DataBind(); PrepareGridViewForExport(GridView2); frm.Controls.Add(GridView2); frm.RenderControl(htw); string fileContents = sw.ToString(); int startSpot = fileContents.IndexOf("<table"); fileContents = fileContents.Substring(startSpot); int endSpot = fileContents.IndexOf("</table>"); fileContents = fileContents.Substring(0, endSpot + 8); try { // Replace all &lt; and &gt; with < and > fileContents = fileContents.Replace("&lt;", "<"); fileContents = fileContents.Replace("&gt;", ">"); fileContents = fileContents.Replace("€", "&euro;"); string RegularExpression = @"<a[^>]*>([^<]*)</a>"; Regex regex = new Regex(RegularExpression); //If match found .. uses the delegate function to replace the whole content with the filtered values if (regex.IsMatch(fileContents)) { regex.Replace(fileContents, delegate (Match m){return fileContents.Replace(m.Captures[0].Value, m.Groups[1].Value);}); } } catch (Exception ex2) { Response.Write(ex2.ToString()); } Response.Write(fileContents); Response.End();

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

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  • php curl image problem

    - by i_dont_wanna_die
    $ch = curl_init(); // set URL and other appropriate options curl_setopt($ch, CURLOPT_URL, "https://www.hushmail.com/signup/turingimage?hush_domain=hushmail.com"); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); // grab URL and pass it to the browser curl_exec($ch); // close cURL resource, and free up system resources curl_close($ch); result: ÿØÿàJFIFÿs>CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), default quality ÿÛC $.' ",#(7),01444'9=82<.342ÿÛC 2!!22222222222222222222222222222222222222222222222222ÿÀ<?¯"ÿÄ ÿĵ}!1AQa"q2‘¡#B±ÁRÑg$3br‚ %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyzƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖ×ØÙÚáâãäåæçèéêñòóôõö÷øùúÿÄ ÿĵw!1AQaq"2B‘¡±Á #3RgbrÑ $4á%ñ&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz‚ƒ„…†‡ˆ‰Š’“”•–—˜™š¢£¤¥¦§¨©ª²³´µ¶·¸¹ºÂÃÄÅÆÇÈÉÊÒÓÔÕÖ×ØÙÚâãäåæçèéêòóôõö÷øùúÿÚ?ó I ”sôÊ1±Q2Ôö©£¥^:^Zûòä##ƒZvzÅœ7/¤[˃%À|¯jé¼)&9Öuí^ØIGGœIíÒ»Û±îΤ¢›µ×âqÚwI~$Òi©G§8#V¯†.,väñÒŸ™&—ˆ¼/{áû¨í¦+3É”y@œYúoö?Ù.ÿ´¾Óö¿èsV1»iªS‡Ä/«Ïuu¬êÑZ”·hÀe®J8¥¹˜$hÒHÇ€£$×^áw6¥±fÛPû>Ÿuiöh_íiã®Y1iÓÚ¥¶Ñnµˆ ÓÇÚÀ'Ëä>†»/ |/»¾ sª±·€ò#xÿ…v·š¿‡< mö[h”Ücˆ£v>ôªb’|´ÕØÜÕíȵŸj^–IõÇ ‚Aö¤×JêR.«mh–GNSZ@ŠkÙ+g)¹–Ùã˜Çæ"ù•…xm¬ZŒ·QÙÛ$Í:1)Cw⪅WQ^[ „¹µf¿„t}/SÔ® Ö®M¤i u%¶’I‡5¢Ç^g±²–ú;GÒÚ ç&ã' ¬Mzè}ªX6fBÌiή"·>øãÄÚ’\ÜFWM‰‘ñû œEùy™WKSl­cà©u2çT¶8¢]„®È{^k›K¿›Ïòí&o³ÿ®ÂŸ“ëé_Iêé¦7‡î,ZS¥[[J©¸cI¯Öem]½}#Py쌡_|œÊzø÷®Dî:Ue;œ©ƒïVWîŠ~¡u åȹTÚò|Ò¨àSØ«rXºGö8%‹æSùÍiÓÂ?yƒµ–°ú…§†ÃYißeónA’åzb§gŸ5æ‡u¥ÊƒdØ–9äÁ®NÒåÿ„bóVµÔ„RÆ|¹mÁÃ2ÿJÒøs8‹WºÜâÙŠŒg®(kGcKZ2å{}çe¢k:J\êv¨ÑÙÜ ¹ `â¹'IšÛên’ÚGyZLp¸=3X¾Ò¡×üEqÜ®#ù™O'šé¦ÕÁ©i§Û*ͦ]ìï÷ˆ<íSk;!rr{±ÜËoêÚF©r–¡·³(e½t>ñTú¬:…½ÍÜ0j’gÌä•P{Jç5bïR¹·µ!qÎ9œ{ñ[º«ƒá­3SÒ4Û2“¦GL•oÿ]嶇>)ÓP¼V¤:e¶¥àÍFY5q ÓõÁî°X¡÷¬MÃöWZa×´&-i¸‰¡=c?á^—%Ä1øi,’F¡ÄE‚¯g¸ô¯<øyçK>©c'6lsnãò©ìjêyvÖÌáëÙ¾èÔ|7—1Å-G8˜ÈzGW”ÛÇ`­z.™²ŠD‰³^ÍàßiqøVÚîyfçQ$„I´g¶~•y%YŒö.Má d†EµGSµÔÉÈ>•. x?L¸ó´‘mç·Ê0ááUæø}á+»‡•î‹Hç,|sI©-sxf×R†òSåÑ¢`Ê¢pFkÊ<®òbMwbxªËZ¿´‚ßG¸[rìD®{-AkáK–-GX¸…ï …if‹(’":GÕÓBŒ¥.h«Gó.1oU±sKÒá×ü_5ö±‹+'ÌèiÁ=+×ïm´[ÃQÙhšÔVÑ0¡`9ì+Ât¿^ivz…²ÇÂõv»J2WééTô5–mnÎI±$Ê6ƒÁæ·ÄAÚì·MÉï±ï7ºXønÛJÔn¾×ö‰H–âC‚F:ikÇZßãēi°™'³šdHïgcù½zWÆ{™ gå„ J–“’=+Ä$ˆcd‘̧è{×*-Æ÷ÜÑñ.š^¿ue8›Cg#±ÍS_º*ÿ†,luoÛZê—FYLôôæ´µ1|/®Ë¶Ñ\Û¶L;Ÿ §c‘ZAêzXI%'¶2£ºŠãÆÛo–Aé]¯€.l&¼Õ µXîZÜù!y 1ȬK <^ ·ñs™I6g¤iZ4¨.ô{UHíe'2;`cÔ¥QÔ‡ü#^¸Ó¬$ûEÄ­‹Ë”û«sÈ5‘«Iê«nV]bIcU_I—Á9ö¬XXIsmÓ¡r¦Ik;3}ˆa†K‰’QG8UI¯¥tI2ïZéWNÑ·UuVÃ-|î–ú–=¥ñ·’,uáµ_¸ñGˆ ÖÚú{§[Ì`ç§#**Óu-fg%sÕÏÂ}nÔÕn×sÚÔ'á¨9‡\¼_ûi^;&¹ª6æ7÷<ÿ¬5oEñ.ªšÅ¯ªN"ßón“ŒUÒ¡YŸ̨FvÑ…¨Èÿ5[H#‘¯â¹BnÌ„•WPø›q—+ù2^«$q¤Ÿ¼‡Sú×›I_^ê±–K©deí’vŒõ«&Ñít{袵ԒùdŒHÒ'b{W\0ÑMsêÍT—,k~(oÌ÷:œ 'HP˜úSQIÜi÷S²··!»³ViI€\=ê=7÷w7¶gÜÚ\"Ü¡0‡ç8ãÔx‡Âš¯†îwÖì#ÄÀ„‘œ[®DùS/IÙw }Ö«!ˆ(ÜXt=鶷sXSGunÛfˆîFô5¹‰ ƒÃwºRé±+Ü…e<ñëYi—wV77°ÄZSÛkÿw=+,Eù5îi®¦¦¥â={ÅòÚÙ]În_~Ø—äÖ5ÕœöW’ZÏIãm¬Á¨â•á•e‰Ê:œ«)Á»]{H} ÇCñ\µíÍÆ%™¤Ã(n Wm¨4‘CÃÓµ#RºÔ.šShWªN<Çô晚–ºêÙxŠY!EL»ÉdUOøµCíF°Ç¸Iå ÀG$~5v$—ÄísyutÍ~¡F©ã§áW|75Û“²€]^ëF’Ú,“§Ø®?y±0?fÛ\,0H%´Y‘¸ÙùO·½U$$ã¥jÿhKÿÇØ6ÇåysfvüÙÇ­i±è5ʶI”VH€œ.UXaAijÜ:z^YÂÑIK‡Ü¤ó…ç&³+Röf‹K²……t.Hç>´2¥~…kTCÈ–ía‰eßœfªàoÛ¸c8Í%hÃmhW%s*Jª­è )lqãÿ‚ÉSGµ«I'hï6ÊÊ:éÍhêS=íôÒ葃:%c“#jåÉ$ä’~´•èµ^òâÍ,u’\Á@ù3ߊ¥­Ii×MhÖº2ÂrùË?sT.n¥»I3n`¡AÆ8 *XaA$ô´¤²‡HµÒõ%š;‹‰´–¿s€ÃS¦ÑG[ƺŠÏê7+øÆ ñ§6¥â9/fH–RÊqáxö®œ;½Ñ­>ÂÚk÷:f¡{r¶P©¼B&AôrîÇHÔ[LšÔËj.¤òî$“»íö­?‰¯æêL¥ZKÙ¶Œâ¸¶º™íÔ·î‘‹*ú[ÇSJKBÖªèÓÔ5=BÇS0AªÍ2Ù± Uú/N*i|E¬ø†]ûQßoæ ­1áO©>•E_*+•Kág|D4–Ô­ïs¿÷}3Ö¬ÙÂ`mkIMb(­De‰ê. ô²,í£ÚòGÎè£Ü¸=óB4V2 nó‘Ô×>&ü«QÇ{n4KkMÇQšó&í_lh • ÷樶«zÚPÓZv6‚O0F½Zs5³‡K×_N´R–Ñ*²©9Á#šÍÖí"³½Há\)…iHæ¸bî•ÊDñ0Y© C]—º:øfÚ+X&V ûÙ 2úUÊ=Y¯Zéäc«H„ëGj4ËHɻäPF©Å\N¬5›wèÿÙ however, if i go to https://www.hushmail.com/signup/turingimage?hush_domain=hushmail.com via browser that's okay. it works, it shows the image. why doesn't php curl work? i just want to learn the reason...

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  • MIME "Content-Type" folding and parameter question regarding RFCs?

    - by BastiBense
    Hello, I'm trying to implement a basic MIME parser for the multipart/related in C++/Qt. So far I've been writing some basic parser code for headers, and I'm reading the RFCs to get an idea how to do everything as close to the specification as possible. Unfortunately there is a part in the RFC that confuses me a bit: From RFC882 Section 3.1.1: Each header field can be viewed as a single, logical line of ASCII characters, comprising a field-name and a field-body. For convenience, the field-body portion of this conceptual entity can be split into a multiple-line representation; this is called "folding". The general rule is that wherever there may be linear-white-space (NOT simply LWSP-chars), a CRLF immediately followed by AT LEAST one LWSP-char may instead be inserted. Thus, the single line Alright, so I simply parse a header field and if a CRLF follows with linear whitespace, I simply concat those in a useful manner to result in a single header line. Let's proceed... From RFC2045 Section 5.1: In the Augmented BNF notation of RFC 822, a Content-Type header field value is defined as follows: content := "Content-Type" ":" type "/" subtype *(";" parameter) ; Matching of media type and subtype ; is ALWAYS case-insensitive. [...] parameter := attribute "=" value attribute := token ; Matching of attributes ; is ALWAYS case-insensitive. value := token / quoted-string token := 1*<any (US-ASCII) CHAR except SPACE, CTLs, or tspecials> Okay. So it seems if you want to specify a Content-Type header with parameters, simple do it like this: Content-Type: multipart/related; foo=bar; something=else ... and a folded version of the same header would look like this: Content-Type: multipart/related; foo=bar; something=else Correct? Good. As I kept reading the RFCs, I came across the following in RFC2387 Section 5.1 (Examples): Content-Type: Multipart/Related; boundary=example-1 start="<[email protected]>"; type="Application/X-FixedRecord" start-info="-o ps" --example-1 Content-Type: Application/X-FixedRecord Content-ID: <[email protected]> [data] --example-1 Content-Type: Application/octet-stream Content-Description: The fixed length records Content-Transfer-Encoding: base64 Content-ID: <[email protected]> [data] --example-1-- Hmm, this is odd. Do you see the Content-Type header? It has a number of parameters, but not all have a ";" as parameter delimiter. Maybe I just didn't read the RFCs correctly, but if my parser works strictly like the specification defines, the type and start-info parameters would result in a single string or worse, a parser error. Guys, what's your thought on this? Just a typo in the RFCs? Or did I miss something? Thanks!

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  • Need help with memory leaks in RSS Reader

    - by Stilton
    I'm trying to write a simple RSS reader for the iPhone, and it appeared to be working fine, until I started working with Instruments, and discovered my App is leaking massive amounts of memory. I'm using the NSXMLParser class to parse an RSS feed. My memory leaks appear to be originating from the overridden delegate methods: - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string and - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName I'm also suspicious of the code that populates the cells from my parsed data, I've included the code from those methods and a few other key ones, any insights would be greatly appreciated. - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if ([self.currentElement isEqualToString:@"title"]) { [self.currentTitle appendString:string]; } else if ([self.currentElement isEqualToString:@"link"]) { [self.currentURL appendString:string]; } else if ([self.currentElement isEqualToString:@"description"]) { [self.currentSummary appendString:string]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"item"]) { //asdf NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; [item setObject:currentTitle forKey:@"title"]; [item setObject:currentURL forKey:@"URL"]; [item setObject:currentSummary forKey:@"summary"]; [self.currentTitle release]; [self.currentURL release]; [self.currentSummary release]; [self.stories addObject:item]; [item release]; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. // Set up the cell int index = [indexPath indexAtPosition: [indexPath length] - 1]; CGRect contentRect = CGRectMake(8.0, 4.0, 260, 20); UILabel *textLabel = [[UILabel alloc] initWithFrame:contentRect]; if (self.currentLevel == 0) { textLabel.text = [self.categories objectAtIndex: index]; } else { textLabel.text = [[self.stories objectAtIndex: index] objectForKey:@"title"]; } textLabel.textColor = [UIColor blackColor]; textLabel.font = [UIFont boldSystemFontOfSize:14]; [[cell contentView] addSubview: textLabel]; //[cell setText:[[stories objectAtIndex: storyIndex] objectForKey: @"title"]]; [textLabel autorelease]; return cell; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"item"]) { self.currentTitle = [[NSMutableString alloc] init]; self.currentURL = [[NSMutableString alloc] init]; self.currentSummary = [[NSMutableString alloc] init]; } if (currentElement != nil) { [self.currentElement release]; } self.currentElement = [elementName copy]; } - (void)dealloc { [currentElement release]; [currentTitle release]; [currentURL release]; [currentSummary release]; [currentDate release]; [stories release]; [rssParser release]; [storyTable release]; [super dealloc]; } // Override to support row selection in the table view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here -- for example, create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; int index = [indexPath indexAtPosition: [indexPath length] - 1]; if (currentLevel == 1) { StoryViewController *storyViewController = [[StoryViewController alloc] initWithURL:[[stories objectAtIndex: index] objectForKey:@"URL"] nibName:@"StoryViewController" bundle:nil]; [self.navigationController pushViewController:storyViewController animated:YES]; [storyViewController release]; } else { RootViewController *rvController = [[RootViewController alloc] initWithNibName:@"RootViewController" bundle:nil]; rvController.currentLevel = currentLevel + 1; rvController.rssIndex = index; [self.navigationController pushViewController:rvController animated:YES]; [rvController release]; } }

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  • jquery-ui .draggable is not a function error

    - by niczoom
    I am getting the following error (using Firefox 3.5.9): $("#dragMe_" + myCount).draggable is not a function $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Line 231 http://www.liamharding.com/pgi/pgi.php Link to page in question : http://www.liamharding.com/pgi/pgi.php For example, click the 2 checkbox's 'R25 + R50 Random Walk' then click Show/Refresh Graphs. Two graphs should be displayed, both with draggable thin horizontal red lines. Re-open the options panel and de-select R50 Random Walk, now click Show/Refresh Graphs again, 1 graph is removed and the other updated; now re-select R50 Random Walk and click Show/Refresh, you will find the still checked R25 graph gets updated ok the above error occurs and i cant figure out why. Initially, when displaying the first 2 graphs it uses the same code and it works just fine. The error occurs on this line: //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Here is the code for the Show/Refresh Graphs.click() event: $("#btnShowGraphs").click(function(){ // Hide 'Options' panel (only if open AND an index is checked) if (IsOptionsPanelOpen && ($("#indexCheck:checked").length != 0)) {$('#optionImgDiv').click();}; var myCount = 0; var divIsNew = false; var gif_loader_small = '<div id="gif_loader_small"></div>'; var gif_loader_big = '<div id="gif_loader_big"></div>'; $("input:checkbox[id=indexCheck]").each(function() { if (this.checked) { // check for an existing wrapper div for the current forex item, using the current checkbox value (foxex name) if ( $("#"+this.value).length == 0 ) { console.log("New 'graphContainer' div : "+this.value); divIsNew = true; // Create new divs for graph image, drag bar and heading var $structure = " \ <li id=\""+this.value+"\" class=\"graphContainer\"> \ <div id=\"dragMe_"+myCount+"\" class=\"dragMe\"></div> \ <div id=\"image_"+myCount+"\" class=\"image\"></div> \ <div id=\"heading_"+myCount+"\" class=\"heading\"></div> \ </li> \ "; $('#graphResults').append($structure); // Hide dragMe DIV $('#dragMe_'+myCount).hide(); // Make 'dragMe' draggable div //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); } // Display small loading gif $(gif_loader_small).clone().appendTo( $(this).parent() ); // Display large circular loading gif var $loader = $(gif_loader_big); // add temporary css attributes onto existing graph divs as they need to be displayed diffrently if(!divIsNew){ console.log("Reposition existing 'gif_loader_big' div"); $loader = $(gif_loader_big).css({ "position" : "absolute", "top" : "35%", "opacity" : ".85"}); } // add newly styled big-loader-gif to index div $loader.clone().prependTo( $("#"+this.value) ); // Call function to fetch image using ajax get_graph(this, myCount, divIsNew); } else { // REMOVE 'graphContainer' DIVS NOT CHECKED // check for div existance if ( $("#"+this.value).length != 0 ) { console.log("DESTROY: #dragMe_"+myCount+", REMOVE: #"+this.value); // DESTROY draggable //$("#dragMe_"+myCount).draggable("destroy"); // remove div $("#"+this.value).remove(); } } // reset counters and other variables myCount++; divIsNew = false; console.log("Complete: "+this.value+", NEXT index"); }); });

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  • ActiveRecord Logic Challenge - Smart Ways to Use AR Timestamp

    - by keruilin
    My question is somewhat specific to my app's issue, but the answer should be instructive in terms of use cases for association logic and the record timestamp. I have an NBA pick 'em game where I want to award badges for picking x number of games in a row correctly -- 10, 20, 30. Here are the models, attributes, and associations in-play: User id Pick id result # (values can be 'W', 'L', 'T', or nil. nil means hasn't resolved yet.) resolved # (values can be true, false, or nil.) game_time created_at *Note: There are cases where a pick's result field and resolved field will always be nil. Perhaps the game was cancelled. Badge id Award id user_id badge_id created_at User has many awards. User has many picks. Pick belongs to user. Badge has many awards. Award belongs to user. Award belongs to badge. One of the important rules here to capture in the code is that while a user can be awarded multiple streak badges (e.g., a user can win multiple 10-streak badges), the user CAN'T be awarded another badge for consecutive winning picks that were previously granted an award badge. One way to think of this is that all the dates of the winning picks must come after the date that the streak badge was awarded. For example, let's pretend that a user made 13 winning picks from May 5 to May 8, with the 10th winning pick occurring on May 7, and the last 3 on May 8. The user would be awarded a 10-streak badge on May 7. Now if the user makes another winning pick on May 9, the code must recognize that the user only has a streak of 4 winning picks, not 14, because the user already received an award for the first 10. Now let's assume that the user makes 6 more winning picks. In this case, the code must recognize that all winning picks since May 5 are eligible for a 20-streak badge award, and make the award. Another important rule is that when looking at a winning streak, we don't care about the game time, but rather when the pick was made (created_at). For example, let's say that Team A plays Team B on Sat. And Team C plays Team D on Sun. If the user picks Team C to beat Team D on Thurs, and Team A to beat Team C on Fri, and Team A wins on Sat, but Team C loses on Sun, then the user has a losing streak of 1. So when must the streak-check kick-in? As soon as a pick is a win. If it's a loss or tie, no point in checking. One more note: if the pick is not resolved (false) and the result is nil, that means the game was postponed and must be factored out. With all that said, what is the most efficient, effective and lean way to determine whether a user has a 10-, 20- or 30-win streak?

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  • jQuery .live fireing multiple times!

    - by cstrzelc
    Greetings Guru's, This is a little hard to explain, but I'll give it a shot. I have a quick question regarding to the .live() function in JQuery. I'm going to simplify the example here. I have a page "index.php" that has a container "#display_files_container" which is populated with anchor links that are generated dynamically by a different page "process.php". The links are loaded into that same <div> when those links are selected based on the attributes of that link. See Examples: INDEX.PHP <html> <head><title>index.php</title> <!-- this function below loads process.php and passes it the dirid variable via post. I then use this post variable inside of process.php to pull other links from the database --> <script language="text/javascript"> $('.directory').live("click", function() { $('#display_files_container').load('plugins/project_files/process.php', {dirid: $(this).attr('dirid')}); }); </script> </head> <?php /*This code initial populates the link array so we have the first links populated before the users clicks for the first time*/ some code to fetch the $current_directory_list array from the database initially.... >? <body> <div id='display_files_container'> <?php /*Cycle through the array and echo out all the links which have been pulled from DB*/ for($i=0;$i<$current_directory_count;$i++) { echo "<a href='#' class='directory' dirid='".$current_directory_list[$i]['id']." '>".$current_directory_list[$i]['directory_name']. "</a> "; } ?> </div> </body> </html> PROCESS.PHP this file includes code to populate the $current_directory_list[] array from the database based on the post variable "$_POST['dirid']" that was sent from the .click() method in index.php. It then echo's the results out and we display them in the #display_files_container container. When you click on those links the process repeats. This works..... you can click though the directory tree and it loads the new links every time. However, it seems to want to .load() the process.php file many times over for one click. The number of times process.php is loaded seems to increase the more the links are clicked. So for example you can click on a link and firebug reports that process.php was loaded 23 times..... Eventually I would imagine I would record a stackoverflow. Please let me know if you have any ideas. Are there any ways that I can assure that .live() loads the process.php file only once? Thanks, -cs

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Business rule validation of hierarchical list of objects ASP.NET MVC

    - by SergeanT
    I have a list of objects that are organized in a tree using a Depth property: public class Quota { [Range(0, int.MaxValue, ErrorMessage = "Please enter an amount above zero.")] public int Amount { get; set; } public int Depth { get; set; } [Required] [RegularExpression("^[a-zA-Z]+$")] public string Origin { get; set; } // ... another properties with validation attributes } For data example (amount - origin) 100 originA 200 originB 50 originC 150 originD the model data looks like: IList<Quota> model = new List<Quota>(); model.Add(new Quota{ Amount = 100, Depth = 0, Origin = "originA"); model.Add(new Quota{ Amount = 200, Depth = 0, Origin = "originB"); model.Add(new Quota{ Amount = 50, Depth = 1, Origin = "originC"); model.Add(new Quota{ Amount = 150, Depth = 1, Orinig = "originD"); Editing of the list Then I use Editing a variable length list, ASP.NET MVC 2-style to raise editing of the list. Controller actions QuotaController.cs: public class QuotaController : Controller { // // GET: /Quota/EditList public ActionResult EditList() { IList<Quota> model = // ... assigments as in example above; return View(viewModel); } // // POST: /Quota/EditList [HttpPost] public ActionResult EditList(IList<Quota> quotas) { if (ModelState.IsValid) { // ... save logic return RedirectToAction("Details"); } return View(quotas); // Redisplay the form with errors } // ... other controller actions } View EditList.aspx: <%@ Page Title="" Language="C#" ... Inherits="System.Web.Mvc.ViewPage<IList<Quota>>" %> ... <h2>Edit Quotas</h2> <%=Html.ValidationSummary("Fix errors:") %> <% using (Html.BeginForm()) { foreach (var quota in Model) { Html.RenderPartial("QuotaEditorRow", quota); } %> <% } %> ... Partial View QuotaEditorRow.ascx: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Quota>" %> <div class="quotas" style="margin-left: <%=Model.Depth*45 %>px"> <% using (Html.BeginCollectionItem("Quotas")) { %> <%=Html.HiddenFor(m=>m.Id) %> <%=Html.HiddenFor(m=>m.Depth) %> <%=Html.TextBoxFor(m=>m.Amount, new {@class = "number", size = 5})%> <%=Html.ValidationMessageFor(m=>m.Amount) %> Origin: <%=Html.TextBoxFor(m=>m.Origin)%> <%=Html.ValidationMessageFor(m=>m.Origin) %> ... <% } %> </div> Business rule validation How do I implement validation of business rule: Amount of quota and sum of amounts of nested quotas should equal (e.a. 200 = 50 + 150 in example)? I want to appropriate inputs Html.TextBoxFor(m=>m.Amount) be highlighted red if the rule is broken for it. In example if user enters not 200, but 201 - it should be red on submit. Using sever validation only. Thanks a lot for any advise.

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • Increasing speed of python code

    - by Curious2learn
    Hi, I have some python code that has many classes. I used cProfile to find that the total time to run the program is 68 seconds. I found that the following function in a class called Buyers takes about 60 seconds of those 68 seconds. I have to run the program about 100 times, so any increase in speed will help. Can you suggest ways to increase the speed by modifying the code? If you need more information that will help, please let me know. def qtyDemanded(self, timePd, priceVector): '''Returns quantity demanded in period timePd. In addition, also updates the list of customers and non-customers. Inputs: timePd and priceVector Output: count of people for whom priceVector[-1] < utility ''' ## Initialize count of customers to zero ## Set self.customers and self.nonCustomers to empty lists price = priceVector[-1] count = 0 self.customers = [] self.nonCustomers = [] for person in self.people: if person.utility >= price: person.customer = 1 self.customers.append(person) else: person.customer = 0 self.nonCustomers.append(person) return len(self.customers) self.people is a list of person objects. Each person has customer and utility as its attributes. EDIT - responsed added ------------------------------------- Thanks so much for the suggestions. Here is the response to some questions and suggestions people have kindly made. I have not tried them all, but will try others and write back later. (1) @amber - the function is accessed 80,000 times. (2) @gnibbler and others - self.people is a list of Person objects in memory. Not connected to a database. (3) @Hugh Bothwell cumtime taken by the original function - 60.8 s (accessed 80000 times) cumtime taken by the new function with local function aliases as suggested - 56.4 s (accessed 80000 times) (4) @rotoglup and @Martin Thomas I have not tried your solutions yet. I need to check the rest of the code to see the places where I use self.customers before I can make the change of not appending the customers to self.customers list. But I will try this and write back. (5) @TryPyPy - thanks for your kind offer to check the code. Let me first read a little on the suggestions you have made to see if those will be feasible to use. EDIT 2 Some suggested that since I am flagging the customers and noncustomers in the self.people, I should try without creating separate lists of self.customers and self.noncustomers using append. Instead, I should loop over the self.people to find the number of customers. I tried the following code and timed both functions below f_w_append and f_wo_append. I did find that the latter takes less time, but it is still 96% of the time taken by the former. That is, it is a very small increase in the speed. @TryPyPy - The following piece of code is complete enough to check the bottleneck function, in case your offer is still there to check it with other compilers. Thanks again to everyone who replied. import numpy class person(object): def __init__(self, util): self.utility = util self.customer = 0 class population(object): def __init__(self, numpeople): self.people = [] self.cus = [] self.noncus = [] numpy.random.seed(1) utils = numpy.random.uniform(0, 300, numpeople) for u in utils: per = person(u) self.people.append(per) popn = population(300) def f_w_append(): '''Function with append''' P = 75 cus = [] noncus = [] for per in popn.people: if per.utility >= P: per.customer = 1 cus.append(per) else: per.customer = 0 noncus.append(per) return len(cus) def f_wo_append(): '''Function without append''' P = 75 for per in popn.people: if per.utility >= P: per.customer = 1 else: per.customer = 0 numcustomers = 0 for per in popn.people: if per.customer == 1: numcustomers += 1 return numcustomers

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  • Magento Admin Custom Sales Report

    - by Ela
    Hi, I have to develop a module to export collection of product,order,customer combined attributes. So i thought rather than modifying the core sales report for this purpose better to do a custom functionality. These are the steps that i did but i am not able to produce it. Used magento 1.4.1 version for this. Under /var/www/magento141/app/code/core/Mage/Reports/etc/adminhtml.xml Added these lines for menus. <ereaders translate="title" module="reports"> <title>EReader Sales Report</title> <children> <ereaders translate="title" module="reports"> <title>Sales Report</title> <action>adminhtml/report_sales/ereaders</action> </ereaders> </children> </ereaders> Under /var/www/magento141/app/design/adminhtml/default/default/layout/sales.xml Added these lines for filter condition. <adminhtml_report_sales_ereaders> <update handle="report_sales"/> <reference name="content"> <block type="adminhtml/report_sales_sales" template="report/grid/container.phtml" name="sales.report.grid.container"> <block type="adminhtml/store_switcher" template="report/store/switcher/enhanced.phtml" name="store.switcher"> <action method="setStoreVarName"><var_name>store_ids</var_name></action> </block> <block type="sales/adminhtml_report_filter_form_order" name="grid.filter.form"> ---- </block> </block> </reference> </adminhtml_report_sales_ereaders> And then copied the needed block,model files from sales and renamed all of them into ereaders under /var/www/magento141/app/code/core/Mage/Adminhtml/. Then placed action for ereaders under /var/www/magento141/app/code/core/Mage/Adminhtml/controllers/Report/SalesController.php public function ereadersAction() { $this->_title($this->__('Reports'))->_title($this->__('Sales'))->_title($this->__('EReaders Sales')); $this->_showLastExecutionTime(Mage_Reports_Model_Flag::REPORT_ORDER_FLAG_CODE, 'ereaders'); $this->_initAction() ->_setActiveMenu('report/sales/ereaders') ->_addBreadcrumb(Mage::helper('adminhtml')->__('EReaders Sales Report'), Mage::helper('adminhtml')->__('EReaders Sales Report')); $gridBlock = $this->getLayout()->getBlock('report_sales_ereaders.grid'); $filterFormBlock = $this->getLayout()->getBlock('grid.filter.form'); $this->_initReportAction(array( $gridBlock, $filterFormBlock )); $this->renderLayout(); } Here when i use var_dump == //var_dump($this-getLayout()-getBlock('report_sales_ereaders.grid')); am getting bool(false) only. It does not call the ereaders grid, instead of its still loading blocks and grids from Sales only. I searched most of the files related to report, am not still able to find out the problem. Hope many of you gone through these sort of issues, please can anyone tell me where am making mistake or missing something.

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  • Javascript works great locally, but not on my server

    - by Jonathan Cohen
    I'm teaching myself javascript by creating a script for displaying an external rss feed on a webpage. The code I patched together works great locally. This is a screen grab of the code producing exactly the desired behavior. The code is populating all the information inside the section "Blog: Shades of Gray", except for "tagged" which I hard coded: But when I upload the site files to my server, the code doesn't work at all. This is a screen grab of the code on my site NOT producing the desired behavior... This feels like I'm not getting something really basic about how javascript works locally vs. on the server. I did my half hour of googling for an answer and no trails look promising. So I'd really appreciate your help. This is my site (under construction) http://jonathangcohen.com Below is the code, which can also be found at http://jonathangcohen.com/grabFeeds.js. /*Javascript for Displaying an External RSS Feed on a Webpage Wrote some code that’ll grab attributes from an rss feed and assign IDs for displaying on a webpage. The code references my Tumblr blog but it’ll extend to any RSS feed.*/ window.onload = writeRSS; function writeRSS(){ writeBlog(); } function writeBlog(){ if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET","http://blog.jonathangcohen.com/rss.xml",false); xmlhttp.send(); xmlDoc=xmlhttp.responseXML; var x=xmlDoc.getElementsByTagName("item"); //append category to link for (i=0;i<3;i++) { if (i == 0){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory1").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate1").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle1").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } if (i == 1){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory2").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate2").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle2").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } if (i == 2){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory3").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate3").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle3").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } } } function formatTumblrDate(k){ d = new Date(k); var curr_date = d.getDate(); var curr_month = d.getMonth(); curr_month++; var curr_year = d.getFullYear(); printDate = (curr_month + "/" + curr_date + "/" + curr_year); return printDate; } Thank you!

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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • How do I use accepts_nested_attributes_for?

    - by Angela
    Editing my question for conciseness and to update what I've done: How do I model having multiple Addresses for a Company and assign a single Address to a Contact, and be able to assign them when creating or editing a Contact? I want to use nested attributes to be able to add an address at the time of creating a new contact. That address exists as its own model because I may want the option to drop-down from existing addresses rather than entering from scratch. I can't seem to get it to work. I get a undefined method `build' for nil:NilClass error Here is my model for Contacts: class Contact < ActiveRecord::Base attr_accessible :first_name, :last_name, :title, :phone, :fax, :email, :company, :date_entered, :campaign_id, :company_name, :address_id, :address_attributes belongs_to :company belongs_to :address accepts_nested_attributes_for :address end Here is my model for Address: class Address < ActiveRecord::Base attr_accessible :street1, :street2, :city, :state, :zip has_many :contacts end I would like, when creating an new contact, access all the Addresses that belong to the other Contacts that belong to the Company. So here is how I represent Company: class Company < ActiveRecord::Base attr_accessible :name, :phone, :addresses has_many :contacts has_many :addresses, :through => :contacts end Here is how I am trying to create a field in the View for _form for Contact so that, when someone creates a new Contact, they pass the address to the Address model and associate that address to the Contact: <% f.fields_for :address, @contact.address do |builder| %> <p> <%= builder.label :street1, "Street 1" %> </br> <%= builder.text_field :street1 %> <p> <% end %> When I try to Edit, the field for Street 1 is blank. And I don't know how to display the value from show.html.erb. At the bottom is my error console -- can't seem to create values in the address table: My Contacts controller is as follows: def new @contact = Contact.new @contact.address.build # Iundefined method `build' for nil:NilClass @contact.date_entered = Date.today @campaigns = Campaign.find(:all, :order => "name") if params[:campaign_id].blank? else @campaign = Campaign.find(params[:campaign_id]) @contact.campaign_id = @campaign.id end if params[:company_id].blank? else @company = Company.find(params[:company_id]) @contact.company_name = @company.name end end def create @contact = Contact.new(params[:contact]) if @contact.save flash[:notice] = "Successfully created contact." redirect_to @contact else render :action => 'new' end end def edit @contact = Contact.find(params[:id]) @campaigns = Campaign.find(:all, :order => "name") end Here is a snippet of my error console: I am POSTING the attribute, but it is not CREATING in the Address table.... Processing ContactsController#create (for 127.0.0.1 at 2010-05-12 21:16:17) [POST] Parameters: {"commit"="Submit", "authenticity_token"="d8/gx0zy0Vgg6ghfcbAYL0YtGjYIUC2b1aG+dDKjuSs=", "contact"={"company_name"="Allyforce", "title"="", "campaign_id"="2", "address_attributes"={"street1"="abc"}, "fax"="", "phone"="", "last_name"="", "date_entered"="2010-05-12", "email"="", "first_name"="abc"}} Company Load (0.0ms)[0m [0mSELECT * FROM "companies" WHERE ("companies"."name" = 'Allyforce') LIMIT 1[0m Address Create (16.0ms)[0m [0;1mINSERT INTO "addresses" ("city", "zip", "created_at", "street1", "updated_at", "street2", "state") VALUES(NULL, NULL, '2010-05-13 04:16:18', NULL, '2010-05-13 04:16:18', NULL, NULL)[0m Contact Create (0.0ms)[0m [0mINSERT INTO "contacts" ("company", "created_at", "title", "updated_at", "campaign_id", "address_id", "last_name", "phone", "fax", "company_id", "date_entered", "first_name", "email") VALUES(NULL, '2010-05-13 04:16:18', '', '2010-05-13 04:16:18', 2, 2, '', '', '', 5, '2010-05-12', 'abc', '')[0m

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  • Populating a GridView with ImageViews dynamically/programmatically using a ImageAdapter

    - by Julian Vogels
    Hi folks, this is my first question at stackoverflow, but it's a little tricky already... I try to develop an Android App which allows the user to fetch data from flickr and show it in a gridview (with some nice 3D-Animation). After some adventures i got it almost running, but now I'm stuck. Here's the problem: I got a UI Thread "LoadPhotosTask" which gets the pictures from flickr, just like the open source application photostream. In the method onProgressUpdate(LoadedPhoto... value) of that subclass I call addPhoto(). Until now everythings fine - I got some nice Bitmap and Flickr.photo data with all the information I need. @Override public void onProgressUpdate(LoadedPhoto... value) { addPhoto(value); } On the other hand I have got a GridView. Now I want to fill it with the Photos. It has got an adapter called ImageAdapter (which extends BaseAdapter, see this tutorial). If I use an array inside the ImageAdapter class I can populate the GridView with some sample images. But if I want to populate it at runtime, I don't know what to do. How do I have to set up the getView method in the ImageAdapter? I was trying to fill the array inside the ImageAdapter class with my values in addPhoto, but it doesn't display anything. So first of all I was setting up the array with the amount of Photos i wanted to display in the grid like that (code is inside the ImageAdapter class): // class variable private ImageView[] mThumbIds; [...] public void setupArray(int count) { this.mThumbIds = new ImageView[count]; } Then I call this method with the lenght of my photolist: final Flickr.PhotoList list = params[0]; final int count = list.getCount(); int helper = 0; imagead.setupArray(count); Afterwards I call the getView method manually inside the addPhoto method: private void addPhoto(LoadedPhoto... value) { ImageView image = (ImageView) mInflater.inflate( R.layout.grid_item_photo, null); image.setImageBitmap(value[0].mBitmap); image.setTag(value[0].mPhoto); imagead.setmThumbIds(image, value[0].mPosition); imagead.getView(value[0].mPosition, null, mpicturesGrid); } That is the getView method inside ImageAdapter: public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(EDGE_LENGTH, EDGE_LENGTH)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(0, 0, 0, 0); imageView.setVisibility(View.VISIBLE); } else { imageView = (ImageView) convertView; } imageView.setImageDrawable(mThumbIds[position].getDrawable()); imageView.setTag(mThumbIds[position].getTag()); return imageView; } Ok, finally I apologize for my poor english and I hope you can give me some help with the information I provided. Greetings, Julian

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • ASP.NET MVC 3 embrace dynamic type - CSDN.NET - CSDN Software Development Channel

    - by user559071
    About a decade ago, Microsoft will all bet on the WebForms and static types. With the complete package from scattered to the continuous development, and now almost every page can be viewed as its own procedure. Subsequent years, the industry continued to move in another direction, love is better than separation package, better than the late binding early binding to the idea. This leads to two very interesting questions. The first is the problem of terminology. Consider the original Smalltalk MVC model, view and controller is not only tightly coupled together, and usually in pairs. Most of the framework is that Microsoft, including the classic VB, WinForms, WebForms, WPF and Silverlight, they both use the code behind file to store the controller logic. But said "MVC" usually refers to the view and controller are loosely coupled framework. This is especially true for the Web framework, HTML form submission mechanism allows any views submitted to any of the controller. Since this article was mainly talking about Web technologies, so we need to use the modern definition. The second question is "If you're Microsoft, how to change orbit without causing too much pressure to the developer?" So far, the answer is: new releases each year, until the developers meet up. ASP.NET MVC's first product was released last March. Released in March this year, ASP.NET MVC 2.0. 3.0 RC 2 is currently in phase, expected to be released next March. December 10, Microsoft released ASP.NET MVC 3.0 Release Candidate 2. RC 2 is built on top of Microsoft's commitment to the jQuery: The default project template into jQuery 1.4.4, jQuery Validation 1.7 and jQuery UI. Although people think that Microsoft will focus shifted away from server-side controls to be a joke, but the introduction of Microsoft's jQuery UI is that this is the real thing. For those worried about the scalability of the developers, there are many excellent control can replace the session state. With SessionState property, you can tell the controller session state is read-only, read-write, or can be completely ignored in the. This site is no single server, but if a server needs to access another server session state, then this approach can provide a great help. MVC 3 contains Razor view engine. By default, the engine will be encoded HTML output, so that we can easily output on the screen the text of the original. HTML injection attacks even without the risk of encoded text can not easily prevent the page rendering. For many C # developers in the end do what is most shocking that MVC 3 for the controller and view and embrace the dynamic type. ViewBag property will open a dynamic object, developers can run on top of the object to add attributes. In general, it is used to send the view from the controller non-mode data. Scott Guthrie provides state of the sample contains text (such as the current time) and used to assemble the list box entries. Asked Link: http://www.infoq.com/cn/news/2010/12/ASPNET-MVC-3-RC-2; jsessionid = 3561C3B7957F1FB97848950809AD9483

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  • Suggestions on how to map from Domain (ORM) objects to Data Transfer Objects (DTO)

    - by FryHard
    The current system that I am working on makes use of Castle Activerecord to provide ORM (Object Relational Mapping) between the Domain objects and the database. This is all well and good and at most times actually works well! The problem comes about with Castle Activerecords support for asynchronous execution, well, more specifically the SessionScope that manages the session that objects belong to. Long story short, bad stuff happens! We are therefore looking for a way to easily convert (think automagically) from the Domain objects (who know that a DB exists and care) to the DTO object (who know nothing about the DB and care not for sessions, mapping attributes or all thing ORM). Does anyone have suggestions on doing this. For the start I am looking for a basic One to One mapping of object. Domain object Person will be mapped to say PersonDTO. I do not want to do this manually since it is a waste. Obviously reflection comes to mind, but I am hoping with some of the better IT knowledge floating around this site that "cooler" will be suggested. Oh, I am working in C#, the ORM objects as said before a mapped with Castle ActiveRecord. Example code: By @ajmastrean's request I have linked to an example that I have (badly) mocked together. The example has a capture form, capture form controller, domain objects, activerecord repository and an async helper. It is slightly big (3MB) because I included the ActiveRecored dll's needed to get it running. You will need to create a database called ActiveRecordAsync on your local machine or just change the .config file. Basic details of example: The Capture Form The capture form has a reference to the contoller private CompanyCaptureController MyController { get; set; } On initialise of the form it calls MyController.Load() private void InitForm () { MyController = new CompanyCaptureController(this); MyController.Load(); } This will return back to a method called LoadComplete() public void LoadCompleted (Company loadCompany) { _context.Post(delegate { CurrentItem = loadCompany; bindingSource.DataSource = CurrentItem; bindingSource.ResetCurrentItem(); //TOTO: This line will thow the exception since the session scope used to fetch loadCompany is now gone. grdEmployees.DataSource = loadCompany.Employees; }, null); } } this is where the "bad stuff" occurs, since we are using the child list of Company that is set as Lazy load. The Controller The controller has a Load method that was called from the form, it then calls the Asyc helper to asynchronously call the LoadCompany method and then return to the Capture form's LoadComplete method. public void Load () { new AsyncListLoad<Company>().BeginLoad(LoadCompany, Form.LoadCompleted); } The LoadCompany() method simply makes use of the Repository to find a know company. public Company LoadCompany() { return ActiveRecordRepository<Company>.Find(Setup.company.Identifier); } The rest of the example is rather generic, it has two domain classes which inherit from a base class, a setup file to instert some data and the repository to provide the ActiveRecordMediator abilities.

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  • Having a problem inserting a foreign key data into a table using a PHP form

    - by Gideon
    I am newbee with PHP and MySQL and need help... I have two tables (Staff and Position) in the database. The Staff table (StaffId, Name, PositionID (fk)). The Position table is populated with different positions (Manager, Supervisor, and so on). The two tables are linked with a PositionID foreign key in the Staff table. I have a staff registration form with textfields asking for the relevant attributes and a dynamically populated drop down list to choose the position. I need to insert the user's entry into the staff table along with the selected position. However, when inserting the data, I get the following error (Cannot add or update a child row: a foreign key constraint fails). How do I insert the position selected by the user into the staff table? Here is some of my code... ... echo "<tr>"; echo "<td>"; echo "*Position:"; echo "</td>"; echo "<td>"; //dynamically populate the staff position drop down list from the position table $position="SELECT PositionId, PositionName FROM Position ORDER BY PositionId"; $exeposition = mysql_query ($position) or die (mysql_error()); echo "<select name=position value=''>Select Position</option>"; while($positionarray=mysql_fetch_array($exeposition)) { echo "<option value=$positionarray[PositionId]>$positionarray[PositionName]</option>"; } echo "</select>"; echo "</td>"; echo "</tr>" //the form is processed with the code below $FirstName = $_POST['firstname']; $LastName = $_POST['lastname']; $Address = $_POST['address']; $City = $_POST['city']; $PostCode = $_POST['postcode']; $Country = $_POST['country']; $Email = $_POST['email']; $Password = $_POST['password']; $ConfirmPass = $_POST['confirmpass']; $Mobile = $_POST['mobile']; $NI = $_POST['nationalinsurance']; $PositionId = $_POST[$positionarray['PositionId']]; //format the dob for the database $dobpart = explode("/", $_POST['dob']); $formatdob = $dobpart[2]."-".$dobpart[1]."-".$dobpart[0]; $DOB = date("Y-m-d", strtotime($formatdob)); $newReg = "INSERT INTO Staff (FirstName, LastName, Address, City, PostCode, Country, Email, Password, Mobile, DOB, NI, PositionId) VALUES ('".$FirstName."', '".$LastName."', '".$Address."', '".$City."', '".$PostCode."', '".$Country."', '".$Email."', '".$Password."', ".$Mobile.", '".$DOB."', '".$NI."', '".$PostionId."')"; Your time and help is surely appreciated.

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  • Using Comparable to compare objects and sorting them in a TreeMap

    - by arjacsoh
    II cannot understand how should the natural ordering of class be "consistent with equals" when implementing the Comparable interface. I deteted a flaw in my program and therefore I deteced that in the documentantion of the interface Comparable. My problem is that although two Objects are considered as distinct on the base of equals method, the TreeMap structure treats them as equal and consequently does not accept the second insert. The sample code is: public class Car implements Comparable<Car> { int weight; String name; public Car(int w, String n) { weight=w; name=n; } public boolean equals(Object o){ if(o instanceof Car){ Car d = (Car)o; return ((d.name.equals(name)) && (d.weight==weight)); } return false; } public int hashCode(){ return weight/2 + 17; } public String toString(){ return "I am " +name+ " !!!"; } public int compareTo(Car d){ if(this.weight>d.weight) return 1; else if(this.weight<d.weight) return -1; else return 0; } /*public int compareTo(Car d){ return this.name.compareTo(d.name); }*/ } public static void main(String[] args) { Car d1 = new Car(100, "a"); Car d2 = new Car(110, "b"); Car d3 = new Car(110, "c"); Car d4 = new Car(100, "a"); Map<Car, Integer> m = new HashMap<Car, Integer>(); m.put(d1, 1); m.put(d2, 2); m.put(d3, 3); m.put(d4, 16); for(Map.Entry<Car, Integer> me : m.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); TreeMap<Car, Integer> tm = new TreeMap<Car, Integer>(m); System.out.println("After Sorting: "); for(Map.Entry<Car, Integer> me : tm.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); } The output is : I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am c !!! 2 That is, that the object c has replaced (somewhat) object b. If I comment the original equals method and uncomment the second equals method, which compares the objects according name, the output is the expected: I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am b !!! 2 I am c !!! 3 Why does it come around in this way and what should I alter in order to insert and sort different objects with some attributes of equal value in a TreeMap?

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  • What does a WinForm application need to be designed for usability, and be robust, clean, and profess

    - by msorens
    One of the principal problems impeding productivity in software implementation is the classic conundrum of “reinventing the wheel”. Of late I am a .NET developer and even the wonderful wizardry of .NET and Visual Studio covers only a portion of this challenging issue. Below I present my initial thoughts both on what is available and what should be available from .NET on a WinForm, focusing on good usability. That is, aspects of an application exposed to the user and making the user experience easier and/or better. (I do include a couple items not visible to the user because I feel strongly about them, such as diagnostics.) I invite you to contribute to these lists. LIST A: Components provided by .NET These are substantially complete components provided by .NET, i.e. those requiring at most trivial coding to use. “About” dialog -- add it with a couple clicks then customize. Persist settings across invocations -- .NET has the support; just use a few lines of code to glue them together. Migrate settings with a new version -- a powerful one, available with one line of code. Tooltips (and infotips) -- .NET includes just plain text tooltips; third-party libraries provide richer ones. Diagnostic support -- TraceSources, TraceListeners, and more are built-in. Internationalization -- support for tailoring your app to languages other than your own. LIST B: Components not provided by .NET These are not supplied at all by .NET or supplied only as rudimentary elements requiring substantial work to be realized. Splash screen -- a small window present during program startup with your logo, loading messages, etc. Tip of the day -- a mini-tutorial presented one bit at a time each time the user starts your app. Check for available updates -- facility to query a server to see if the user is running the latest version of your app, then provide a simple way to upgrade if a new version is found. Maximize to multiple monitors -- the canonical window allows you to maximize to a single monitor only; in my apps I allow maximizing across multiple monitors with a click. Taskbar notifier -- flash the taskbar when your backgrounded app has new info for the user. Options dialogs -- multi-page dialogs letting the user customize the app settings to his/her own preferences. Progress indicator -- for long running operations give the user feedback on how far there is left to go. Memory gauge -- an indicator (either absolute or percentage) of how much memory is used by your app. LIST C: Stylistic and/or tiny bits of functionality This list includes bits of functionality that are too tiny to merit being called a component, along with stylistic concerns (that admittedly do overlap with the Windows User Experience Interaction Guidelines). Design a form for resizing -- unless you are restricting your form to be a fixed size, use anchors and docking so that it does what is reasonable when enlarged or shrunk by the user. Set tab order on a form -- repeated tab presses by the user should advance from field to field in a logical order rather than the default order in which you added fields. Adjust controls to be aware of operating modes -- When starting a background operation with, for example, a “Go” button, disable that “Go” button until the operation completes. Provide access keys for all menu items (per UXGuide). Provide shortcut keys for commonly used menu items (per UXGuide). Set up some (global or important or common) shortcut keys without associating to menu items. Allow some menu items to be invoked with or without modifier keys (shift, control, alt) where the modifier key is useful to vary the operation slightly. Hook up Escape and Enter on child forms to do what is reasonable. Decorate any library classes with documentation-comments and attributes -- this allows Visual Studio to leverage them for Intellisense and property descriptions. Spell check your code! What else would you include?

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