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  • Forking a GPL dual licensed software with business owned copyrights

    - by Eric
    After receiving some threats of the copyrights holder of a dual licensed software(GPL2 and commercial) to buy the commercial version for projects in production, I am thinking to make a fork. In a case of GPL2 and commercially dual licensed with business owned copyrights software, is forking the GPL2 version an option? Also, is forking a good way to deal with such cases? Background information The software is a web CMS released under 2 versions a GPL2 free open source edition and a commercial edition including technical support and extra functionality. The problem is that now, basing their argumentation on the "distribution" definition of the GPL2, the company holding the copyrights argue that delivering the software and some extensions to a client is considered as a "distribution". And that such a "distribution" falls under the GPL2 obligation to release the custom made extension code. Custom made extensions are mainly designs, templates and very specific functionality. Basically they give me 3 choices: Buying the commercial licensed edition for projects based on the GPL in production, Deleting all the projects in production based on GPL2 version, Releasing all the extensions as GPL2 code. The first 2 options are nothing realistic for finished projects. The third option could be fine, but as most of the extensions are very specific, cleaning the code to make it usable by other users means lot of works and also I am not sure the clients will appreciate to have their website designs and specific functionality released publicly. The copyrights holding company even contacted some clients directly, giving them the "choice". I know that this is a very corporate interpretation of GPL2, and a such action is nothing close to legal, but as an independent developer, I don't want to take the risk to get involved in some long and tiring legal procedures. PS. This question was first asked on Stack Overflow where it felt out of the scope and closed, after reading the present site FAQ, discussing about software licensing seems fine.

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  • Error when installing ubuntu-zfs

    - by ubiquibacon
    I'm switching from FreeNAS to Ubuntu 12.04 LTS. After a vanilla install of Ubuntu has been completed I run the following commands in the order shown to install ZFS: apt-get install python-software-properties add-apt-repository ppa:zfs-native/stable apt-get -y -q update && apt-get -y -q upgrade apt-get install ubuntu-zfs When the last command is run ZFS is installed and seems to be working correctly... mostly (more on that later). However, when the last command is run I get this error (full log here): configure: error: *** Please make sure the kmod spl devel <kernel> package for your *** distribution is installed then try again. If that fails you *** can specify the location of the spl objects with the *** '--with-spl-obj=PATH' option. What is this error and how do I fix it? Now I said mostly earlier because my pool's don't auto mount when the server restarts the way they should. All my reading (mostly from this page) indicates that mountall should just take care of the mounting. I have followed the instructions on that page and I cannot get mountall to work correctly. My pools will only auto mount on restart if I edit /etc/fstab or change the ZFS_MOUNT and ZFS_UNMOUNT options in /etc/default/zfs.

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  • About C# objects and the possibilties it has

    - by user527825
    As a novice programmer and I always wonder about c# capabilities. I know it is still early to judge that but all i want to know is can c# do complex stuffs or something outside windows OS. I think C# is a proprietary language (I don't know if I said that right) meaning you can't do it outside Visual Studio or Windows. Also you can't create your own controller (called object right?) like you are forced to use these available in toolbox and their properties and methods. Can C# be used with OpenGL API or DirectX API Finally it always bothers me when I think I start doing things in Visual Studio, I know it sounds arrogant to say but sometimes I feel that I don't like to be forced to use something even if its helpful, like I feel (do I have the right to feel?) that I want to do all things by myself? Don't laugh I just feel that this will give me a better understanding. Is Visual C# like using MaxScript inside 3ds max in that C# is exclusive to do Windows and Forms and Components that are Windows related and maxscript is only for 3d editing and manipulation for various things in the software. If it is too difficult for a beginner I hope you don't answer the fourth question as I don't have enough motivation and I want to keep the little I have. Note: Sorry for my English, I am self taught and never used the language with native speakers so expect so errors. I have a lot of questions regarding many things, what is the daily ratio you think for asking (number of questions) that would not bother the admins of the site and the members here. Thank you for your time.

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  • How did we get saddled with the (hierarchical) filesystem as the basic data structure?

    - by user1936
    I'm self-taught and I don't have a CS degree. The more I've been learning about data structure, the more I wonder, in this day and age, how are we still saddled with the filesystem, with directories and files, as the basic data storage structure on the OS? I understand the simplicity of it, but it seems nowadays that there could be more options available natively. As far as I'm aware, the only project to improve the basic functionality of the filesystem was ReiserFS, where you could tell what line of a file was changed by whom, and when. For instance, if I could have native tagging for files, where I could tag images, diagrams, word-processing documents, an entire code repository, all as belonging to a single project, that would really be helpful to me. Since I'm stuck in the filesystem paradigm, I know that I could put all those into a single folder/directory, but what if they already exist in disparate directories, and they need to stay there? I know there are programs out there that can do this, but why aren't they on the filesystem? Something that would be nice to have is some kind of relational feature in the filesystem, like you get with RDBMSes. I understand that that was supposed to be part of Vista/7, but that fell off the feature list too. Sure, any program can store a binary file and have any data structure it wants in it, by why couldn't the OS offer more complex ways of storing data, beyond the simple heirarchy of the filesystem?

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  • Disabling monitor reconfiguration when closing lid

    - by Tomas
    I often need to move my laptop from one working place to another. When I do this, there are two events Ubuntu responds to by changing the monitor set up: Removing/attaching the VGA cable Closing/opening the lid of the laptop While removing the VGA cable gives me what I need (single screen, highest native resolution on the external screen if connected; otherwise highest resolution on the laptop), the laptop close/open lid response is not as good. Every time I close or open the lid, Ubuntu reconfigures the monitor set up. When I close the lid now... the screen goes black for a few seconds and it switches to clone, with my laptop screen disabled. Reopening results in... briefly a black screen, then the external monitor being used as desktop extension. Ubuntu thinks too much. My first and foremost question: Is there any way to let Ubuntu ignore lid close events? Ideally (or when there's no way to solve above question) I'd want to change how it deals with the screen reconfiguration. Why does Ubuntu toggle the screen configuration between external, clone and single display? Can't I just configure it to always use the external monitor, when present, in single screen mode? Note that similar questions have been asked before (most notably this one), but these have been closed perhaps wrongly. Any ideas are very welcome, I don't mind playing around a bit to see if something works.

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  • External TV only allows 640x480 using VGA cable

    - by EdC
    I have Ubuntu precise installed on a MacBook Pro. When connecting to an external television using a VGA style cable the highest resolution available seems to be 640x480. I'm using the proprietary NVIDEA Accelerated Graphics Driver (version current) and attempting to setup the TV using the nvidea-settings tool. I know all the equipment supports higher resolutions because of the following: Prior to rebuilding my machine with precise, the same TV, cabel & adapter gave higher resolutions The same machine & TV when used with a HDMI cable allows higher resolutions Windows laptops with the same cable & TV are able to achieve higher resolutions I'm not sure what to look for next, there are some similar FAQ questions but I'm not sufficiently familiar with the areas involved to know if these are my issue or are safe to try. Specifically: colord problem & my monitor resolution 640*480 with no other options! - is the closest, but as I'm having no problems with the main laptop monitor I'm not sure the described symptoms apply. I can't work out from the answer or Bumblebee site how to determine if nvidia optimus applies to my laptop. Why isn't my monitor's native resolution appearing as an option? - suggests configuring X by hand, but doesn't entirely match the symptoms I'm seeing

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  • Virtual Developer Day - EMEA-friendly time

    - by Tori Wieldt
    OTN's Virtual Developer Day lets you learn about the latest technical improvements in Java without leaving your desk/couch/park bench. Watch informative tutorials on your laptop and improve your Java programming expertise and engage in live chat sessions with Java experts, all for FREE.  OTN Virtual Developer Day: Java Europe/Africa/Middle East - June 25 09:00 to 13:00 BST / 10:00 to 14:00 CEST / 13:30 to 17:30 IST / 12:00 to 16:00 MSK / 08:00 to 12:00 Corresponding UTC (GMT) After a short keynote, you can dive into one of these three tracks:  Java SE 8 Track Learn about the features scheduled for Java SE 8, including Lambda expressions, extension methods for interfaces and a new Date and Time API. Learn how to create basic apps with JavaFX.  Java EE Track Take a close look at the new functionality in Java EE 7. Get presentations and demos on JSON, WebSockets, Batch, Concurrency, JAX-RS 2, JMS 2,  Java Embedded Track Provides an introductions to the Raspberry Pi, the Keil board, ARM architecture, and how to make it all work with Java Embedded. You know Java, now really know Java. Register now!

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  • I seem to be missing a few important concepts with PhoneGap

    - by garethdn
    I'm planning on developing an app on multiple platforms and I'm thinking that PhoneGap might be perfect for me. I had been reading that it's one codebase for all platforms but looking at the PhoneGap guide it seems there are separate instructions for each platform. So if i want to develop for iOS, Android, BB and WP7 I need to write 4 different sets of code? I'm sure i'm missing something fundamental here. Aside from that, how do people usually approach a PhoneGap build? You obviously / probably want the finished app to look like a native app - is it more common than not to use jQuery Mobile together with PhoneGap? Is there a preferred IDE? I see, in the guide, for iOS they seem to suggest Xcode. I'm fine using Xcode but it seems a bit overkill for HTML & CSS. Do I need to develop in Xcode and if not how do i approach it? Use a different IDE / Text Editor and then copy paste into Xcode for building and testing? I know this question is long-winded and fundamental but it something which i don't think is properly addressed in the guides. Thanks.

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  • AMD E-450 APU with HD-6320 graphics produces jerky videos

    - by user80424
    I try to make videos smooth playing on a Lenovo E325 laptop equipped with AMD E-450 APU. This processor have Ati HD-6320 GPU integrated. I installed ATI proprietary driver (Catalyst 12.04) as described here. Everything went fine and got no errors. However I can not play smooth HD videos. Almost every second frame has been dropped in VLC with hardware acceleration enabled. vainfo shows: libva: VA-API version 0.32.0 Xlib: extension "XFree86-DRI" missing on display ":0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Splitted-Desktop Systems XvBA backend for VA-API - 0.7.8 vainfo: Supported profile and entrypoints VAProfileH264High : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD fglrxinfo says: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6320 Graphics OpenGL version string: 4.2.11631 Compatibility Profile Context and fgl_glxgears produces ~250fps. Why are HD video frames dropped? CPU doesn't goes above 50% during playback.

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  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

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  • WCF REST Error Handler

    - by Elton Stoneman
    I’ve put up on GitHub a sample WCF error handler for REST services, which returns proper HTTP status codes in response to service errors.   The code is very simple – a ServiceBehavior implementation which can be specified in config to tag the RestErrorHandler to a service. Any uncaught exceptions will be routed to the error handler, which sets the HTTP status code and description in the response, based on the type of exception.   The sample defines a ClientException which can be thrown in code to indicate a problem with the client’s request, and the response will be a status 400 with a friendly error message:       throw new ClientException("Invalid userId. Must be provided as a positive integer");   - responds:   Request URL http://localhost/Sixeyed.WcfRestErrorHandler.Sample/ErrorProneService.svc/lastLogin?userId=xyz   Error Status Code: 400, Description: Invalid userId. Must be provided as a positive integer   Any other uncaught exceptions are hidden from the client. The full details are logged with a GUID to identify the error, and the response to the client is a status 500 with a generic message giving them the GUID to follow up on:       var iUserId = 0;     var dbz = 1 / iUserId;   - logs the divide-by-zero error and responds:   Request URL http://localhost/Sixeyed.WcfRestErrorHandler.Sample/ErrorProneService.svc/dbz     Error Status Code: 500, Description: Something has gone wrong. Please contact our support team with helpdesk ID: C9C5A968-4AEA-48C7-B90A-DEC986F80DA5   The sample demonstrates two techniques for building the response. For client exceptions, a friendly HTML response is sent in the body as well as the status code and description. Personally I prefer not to do that – it doesn’t make sense to get a 400 error and find text/html when you’re expecting application/json, but it’s easy to do if that’s the functionality you want. The other option is to send an empty response, which the sample does with server exceptions.   The obvious extension is to have multiple exceptions representing all the status codes you want to provide, then your code is as simple as throwing the relevant exception – UnauthorizedException, ForbiddenExeption, NotImplementedException etc – anywhere in the stack, and it will be handled nicely.

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  • Series On Embedded Development (Part 3) - Runtime Optionality

    - by Darryl Mocek
    What is runtime optionality? Runtime optionality means writing and packaging your code in such a way that all of the features are available at runtime, but aren't loaded and used if the feature isn't used. The code is separate, and you can even remove the code to save persistent storage if you know the feature will not be used. In native programming terms, it's splitting your application into separate shared libraries so you only have to load what you're using, which means it only impacts volatile memory when enabled at runtime. All the functionality is there, but if it's not used at runtime, it's not loaded. A good example of this in Java is JVMTI, Java's Virtual Machine Tool Interface. On smaller, embedded platforms, these libraries may not be there. If the libraries are not there, there's no effect on the runtime as long as you don't try to use the JVMTI features. There is a trade-off between size/performance and flexibility here. Putting code in separate libraries means loading that code will take longer and it will typically take up more persistent space. However, if the code is rarely used, you can save volatile memory by including it in a separate library. You can also use this method in Java by putting rarely-used code into one or more separate JAR's. Loading a JAR and parsing it takes CPU cycles and volatile memory. Putting all of your application's code into a single JAR means more processing for that JAR. Consider putting rarely-used code in a separate library/JAR.

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  • EDQ Technical Enablement for OPN (Prague - June 17-19)

    - by milomir.vojvodic
    Oracle Enterprise Data Quality (EDQ) Technical Enablement and Partner Training Trusted Data for Your Enterprise Applications Oracle Enterprise Data Quality helps organizations achieve maximum value from their business-critical applications by delivering fit-for-purpose data. These products also enable individuals and collaborative teams to quickly and easily identify and resolve any problems in underlying data. With Oracle Enterprise Data Quality, customers can identify new opportunities, improve operational efficiency, and more efficiently comply with industry or governmental regulation. Oracle Enterprise Data Quality is designed to serve as a very channel friendly platform to OPN.  This means that pre-built extensions, components and even complete business solutions can readily be built and shared.  This allows our customers/partners to be highly efficient in how they deploy custom business solutions, but also allows our partners to develop specialized components, domain knowledge and even complete business solutions. Training is suitable for: · Database administrators · Architects · Technical staff Objectives of the training: After completing this course, participants should: · Have an understanding of the core functionality of EDQ across profiling, auditing, transforming, parsing and matching data · Be able to describe some of the key capabilities and benefits delivered by EDQ · Be able to create and run standalone EDQ processes and jobs · Be ready to start working with data from customers and (with practice) be able to demonstrate EDQ to customers Agenda 17th June Fundamentals For Demoing (Profile, Audit, Transform and More) Profiling Auditing Transforming Writing and exporting data Jobs and scheduling Publishing, packaging and copying EDQ processes Introduction to the Customer Data Extension Pack Realtime Processing via Web Services The Server Console Run Profiles Data Interfaces Sampling Publishing metrics to the Dashboard Users and security 18th June Matching Matching overview Basic matching configuration Matching rule hierarchies Clustering Merging Reviewing possible matches Outputting Match Data Case study 19th June Address Verification Address Verification Overview Configuration Accuracy Flags Parsing Parsing Overview Phrase profiling Tailoring a CDEP Parser Base Tokenization Classification Reclassification Selection Resolution Register Here Don’t miss this FREE event. Space is limited. Oracle University V Parku 2294/4 148 00 Praha 4 17.6. – 19.6. 2014 09:00 a.m.– 17:30 p.m.

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  • Is my gedit-latex-plugin working properly?

    - by arroy_0209
    I have installed gedit-latex-plugin(0.2 rc3) to be used with gedit(2.30.3) in ubuntu 10.04. If I use the command gedit file.tex& in terminal the file is opened and it seems everything works fine but in the terminal, lots of comments appear, some of which are: 2012-03-31 22:14:27,263 DEBUG resources - Initializing resource locating 2012-03-31 22:14:27,361 DEBUG Preferences - not found 2012-03-31 22:14:27,373 DEBUG JobManager - Created JobManager instance 147209196 2012-03-31 22:14:27,379 DEBUG GeditLaTeXPlugin - activate 2012-03-31 22:14:27,379 DEBUG WindowContext - init 2012-03-31 22:14:27,444 DEBUG GeditWindowDecorator - _init_tab_decorators: initialized 0 decorators 2012-03-31 22:14:27,511 DEBUG GeditWindowDecorator - active_tab_changed 2012-03-31 22:14:27,511 DEBUG GeditWindowDecorator - ---------- ADJUST: None 2012-03-31 22:14:27,513 DEBUG GeditWindowDecorator - No window-scope views for this extension 2012-03-31 22:14:27,513 DEBUG GeditWindowDecorator - _set_selected_bottom_view: 0 2012-03-31 22:14:27,514 DEBUG GeditWindowDecorator - _set_selected_side_view: 0 2012-03-31 22:14:27,539 DEBUG GeditWindowDecorator - tab_added 2012-03-31 22:14:27,952 DEBUG GeditTabDecorator - loaded 2012-03-31 22:14:27,964 DEBUG GeditTabDecorator - _adjust_editor: URI has changed 2012-03-31 22:14:27,965 DEBUG LaTeXCompletionHandler - init 2012-03-31 22:14:27,966 DEBUG LanguageModelFactory - Pickled object found: /home/abcd/.gnome2/gedit/plugins/GeditLaTeXPlugin/latex.pkl 2012-03-31 22:14:28,075 DEBUG CompletionDistributor - init 2012-03-31 22:14:28,078 DEBUG WindowContext - Created view LaTeXOutlineView 2012-03-31 22:14:28,078 DEBUG WindowContext - Created view IssueView 2012-03-31 22:14:28,079 DEBUG LaTeXEditor - init(file:///home/abcd/dir1/file1.tex) 2012-03-31 22:14:28,079 DEBUG LaTeXEditor - Parsing document... 2012-03-31 22:14:28,080 DEBUG IssueView - init 2012-03-31 22:14:28,082 DEBUG IssueView - init finished 2012-03-31 22:14:28,092 INFO LaTeXEditor - LaTeXParser.parse: 0.010000 2012-03-31 22:14:28,092 DEBUG LaTeXEditor - Parsed 1599 bytes of content 2012-03-31 22:14:28,093 DEBUG LaTeXOutlineView - set_outline 2012-03-31 22:14:28,093 DEBUG LaTeXOutlineView - init 2012-03-31 22:14:28,097 DEBUG LaTeXValidator - validate 2012-03-31 22:14:28,098 DEBUG LanguageModel - set_newcommands: 2012-03-31 22:14:28,102 DEBUG LaTeXEditor - Parsing finished 2012-03-31 22:14:28,105 DEBUG GeditWindowDecorator - ---------- ADJUST: .tex 2012-03-31 22:14:28,119 DEBUG GeditWindowDecorator - _set_selected_bottom_view: 0 2012-03-31 22:14:28,120 DEBUG GeditWindowDecorator - _set_selected_side_view: 0 I am not sure if the gedit-latex-plugin is working properly or is it facing some problem. Why are there so many debug messages? Can anybody please suggest what I should do?

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  • How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad

    - by The Geek
    The iWork apps are some of the best apps on the iPad, and each show just how powerful a touchscreen device can be with the most basic of computing functions. In fact, there’s not much to dislike about the iWork apps, except for one thing: importing and exporting files. You can open documents from email attachments, download them from websites, or import them from other apps like Dropbox. Once you’ve opened your file in Pages, Keynote, or Numbers on iPad, though, you can only send it via email, upload it to a WebDAV server or Apple’s iDisk service, or wait to sync it with iTunes on your computer. Most other iOS office apps don’t offer nearly as many features as the iWork apps, but they do offer deep integration with Dropbox which makes it easy to view and edit your documents no matter where you are. Dropbox is the most popular file sync and sharing solution, and makes it absolutely painless to share folders with anyone around the world and keep your computers in sync. That is, computers and applications that integrate with Dropbox. However, you don’t need to give up on using Dropbox with iWork apps on iPad. Today we’re going to look at how you can enable WebDAV compatibility on your Dropbox account to let Pages integrate nearly the whole way with Dropbox. It’s not a perfect solution, but it’s much better than the default setup. So let’s get started Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • Brightness going up to 100% on loading certain websites in Chrome

    - by picheto
    I'm using Google Chrome version 21.0.1180.89 on Ubuntu 12.04 and my laptop is a Sony VAIO VPCCW15FL (spec sheet). My video driver is the propietary "NVIDIA accelerated graphics driver (post-release updates)(version-current updates)". After installing Ubuntu, I discovered that neither the brightness control buttons (hardware) or the brightness slider (software) worked, and found out I could get the hardware buttons to work by installing the nvidiabl.deb package and oBacklight script. I'm using nvidiabl-dkms 0.77 and oBacklight 0.3.8. Still, the slider on the Ubuntu "Settings" does not work, but I don't care. There is an annoying thing happening when loading certain pages in Google Chrome: the brightness goes up to 100% when loading the webpage or when leaving it (closing the tab or typing a different URL on the omnibox). However, the "brightness tooltip" (that default brightness notification) remembers the position it was set to, so if I adjust the brightness with the HW buttons, the level gets adjusted relative to the value it was set to before "going 100%". I disabled the flash PPAPI plugin, but left the NPAPI plugin enabled, and the problem went away for pages with flash content. Still, the same thing happens when viewing HTML5 video, or when loading, for example, the Chrome Web Store or using the Scratchpad extension. I suppose it has to do with the rendering of certain elements using the GPU, but this is just a guess. This brightness thing does not happen when using Firefox 15.0 or any other application I have used yet. Does anybody know why this may be happening and what could I do to fix this without changing browser? Thanks a lot.

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  • Messaging with KnockoutJs

    - by Aligned
    MVVM Light has Messaging that helps keep View Models decoupled, isolated, and keep the separation of concerns, while allowing them to communicate with each other. This is a very helpful feature. One View Model can send off a message and if anyone is listening for it, they will react, otherwise nothing will happen. I now want to do the same with KnockoutJs View Models. Here are some links on how to do this: http://stackoverflow.com/questions/9892124/whats-the-best-way-of-linking-synchronising-view-models-in-knockout http://www.knockmeout.net/2012/05/using-ko-native-pubsub.html ~ this is a great article describing the ko.subscribable type. http://jsfiddle.net/rniemeyer/z7KgM/ ~ shows how to do the subscription https://github.com/rniemeyer/knockout-postbox will be used to help with the PubSub (described in the blog post above) through the Nuget package. http://jsfiddle.net/rniemeyer/mg3hj/ of knockout-postbox   Implementation: Use syncWith for two-way synchronization. MainVM: self.selectedElement= ko.observable().syncWith (“selectedElement”); ElementListComponentVM example: self.selectedElement= ko.observable().syncWith(“selectedElement”); ko.selectedElement.subscribe(function(){ // do something with the seletion change }); ElementVMTwo: self.selectedElement= ko.observable().syncWith (“selectedElement”); // subscribe example ko.postbox.subscribe(“changeMessage”, function(newValue){ }); // or use subscribeTo this.visible = ko.observable().subscribeTo("section", function(newValue) { // do something here }); · Use ko.toJS to avoid both sides having the same reference (see the blog post). · unsubscribeFrom should be called when the dialog is hidden or closed · Use publishOn to automatically send out messages when an observable changes o ko.observable().publishOn(“section”);

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  • libgdx loading textures fails [duplicate]

    - by Chris
    This question already has an answer here: Why do I get this file loading exception when trying to draw sprites with libgdx? 4 answers I'm trying to load my texture with playerTex = new Texture(Gdx.files.internal("player.jpg")); player.jpg is located under my-gdx-game-android/assets/data/player.jpg I get an exception like this: Full Code: @Override public void create() { camera = new OrthographicCamera(); camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); batch = new SpriteBatch(); FileHandle file = Gdx.files.internal("player.jpg"); playerTex = new Texture(file); player = new Rectangle(); player.x = 800-20; player.y = 250; player.width = 20; player.height = 80; } @Override public void dispose() { // dispose of all the native resources playerTex.dispose(); batch.dispose(); } @Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); camera.update(); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(playerTex, player.x, player.y); batch.end(); if(Gdx.input.isKeyPressed(Keys.DOWN)) player.y -= 50 * Gdx.graphics.getDeltaTime(); if(Gdx.input.isKeyPressed(Keys.UP)) player.y += 50 * Gdx.graphics.getDeltaTime(); }

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  • MySQL documentation writer for MEM and Replication wanted!

    - by stefanhinz
    As MySQL is thriving and growing, we're looking for an experienced technical writer located in the UK or Ireland to join the MySQL documentation team. For this job, we need the best and most dedicated people around. You will be part of a geographically distributed documentation team responsible for the technical documentation of all MySQL products. Team members are expected to work independently, requiring discipline and excellent time-management skills as well as the technical facilities and experience to communicate across the Internet. Candidates should be prepared to work intensively with our engineers and support personnel. The overall team is highly distributed across different geographies and time zones. Our source format is DocBook XML. We're not just writing documentation, but also handling publication. This means you should be familiar with DocBook, and willing to learn our publication infrastructure. Your areas of responsibility would initially be MySQL Enterprise Monitor, and MySQL Replication. This means you should be familiar with MySQL in general, and preferably also with the MySQL Enterprise offerings. A MySQL certification will be considered an advantage. Other qualifications you should have: Native English speaker 5 or more years previous experience in writing software documentation Familiarity with distributed working environments and versioning systems such as SVN Comfortable with working on multiple operating systems, particularly Windows, Mac OS X, and Linux Ability to administer own workstations and test environment Excellent written and oral communication skills Ability to provide (online) samples of your work, e.g. books or articles If you're interested, contact me under [email protected]. For reference, the job offer can be viewed here.

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  • Free Webinar: A faster, cheaper, better IT Department with Azure

    - by Herve Roggero
    Join me for a free Webinar on Wednesday October 17th at 1:30PM, Eastern Time. I will discuss the benefits of cloud computing with the Azure platform. There isn’t a company out there that would say “No” to reduced IT costs and unlimited scaling bandwidth. This webinar will focus on the specific benefits of the Microsoft Azure cloud platform and will convince you on the sound business rationale behind moving to the cloud. From Infrastructure as a Service (Iaas) to Platform as a Service (Paas), Azure supports quick deployments, virtual machines, native SQL Databases and much more. Topics that will be discussed: - Why use Azure for your Cloud Computing needs - Iaas and Paas Offerings - Differing project approaches to Cloud computing - How Azure’s agility and reduced costs lead to better solutions Attendees of this webinar will also be eligible to receive the following: Free Two Hour Consultation which can include: - Review of Your Cloud Strategy - Cloud Roadmap Review - Review of Data-mart strategies - Review of Mobility Strategies Click Here to Register Now. About Herve Roggero Hervé Roggero, Azure MVP, is the founder of Blue Syntax Consulting, a company specialized in cloud computing products and services. Hervé's experience includes software development, architecture, database administration and senior management with both global corporations and startup companies. Hervé holds multiple certifications, including an MCDBA, MCSE, MCSD. He also holds a Master's degree in Business Administration from Indiana University. Hervé is the co-author of "PRO SQL Azure" from Apress. For more information, visit www.bluesyntax.net.

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Doubt related to PHP Cookies

    - by Richa
    Hey guys! I have a doubt, I will appreciate if you can clear it . COOKIES What are cookies? When described as entities, which is how cookies are often referenced in conversation, you can be easily misled. Cookies are actually just an extension of the HTTP protocol. Specifically, there are two additional HTTP headers: Set-Cookie and Cookie.The operation of these cookies is best described by the following series of events: Client sends an HTTP request to server. Server sends an HTTP response with Set-Cookie: foo=bar to client. Client sends an HTTP request with Cookie: foo=bar to server. Server sends an HTTP response to client. Thus, the typical scenario involves two complete HTTP transactions. In step 2, the server is asking the client to return a particular cookie in future requests. In step 3, if the user’s preferences are set to allow cookies, and if the cookie is valid for this particular request, the browser requests the resource again but includes the cookie. Now my question is....... why you cannot determine whether a user’s preferences are set to allow cookies during the first request????

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  • What is an appropriate language for expressing initial stages of algorithm refinement?

    - by hydroparadise
    First, this is not a homework assignment, but you can treat it as such ;). I found the following question in the published paper The Camel Has Two Humps. I was not a CS major going to college (I majored in MIS/Management), but I have a job where I find myself coding quite often. For a non-trivial programming problem, which one of the following is an appropriate language for expressing the initial stages of algorithm refinement? (a) A high-level programming language. (b) English. (c) Byte code. (d) The native machine code for the processor on which the program will run. (e) Structured English (pseudocode). What I do know is that you usually want to start your design implementation by writing down pseuducode and then moving/writing in the desired technology (because we all do that, right?) But I never thought about it in terms of refinement. I mean, if you were the original designer, then you might have access to the original pseudocode. But realisticly, when I have to maintain/refactor/refine somebody elses code, I just keep trucking with the language it currently resides in. Anybody have a definitive answer to this? As a side note, I did a quick scan of the paper as I havn't read every single detail. It presents various score statistics, can't find where the answers are with the paper.

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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