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  • Beta Testing iOS Application

    - by dbramhall
    I was wondering if it is advisable to get a small team of beta testers for an iOS application that will be released to the App Store. I am developing an iOS application and I have setup a beta application form however I was wondering if it is advisable to even do beta testing considering I am actively testing and using my application on all of my own iOS devices (iPad 2, 2 iPod Touches and an iPhone 4 (plus, of course iOS Simulator)) - all running various versions of iOS 4. My question is: would you advise someone to get beta testers for an iOS application and, if so, how would you advise them to go about getting testers. For those interested, my application is at http://affogato.visioa.com/

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  • Want an iPad? How-To Geek is Giving One Away!

    - by The Geek
    That’s right. All you have to do to enter is become a fan of our Facebook page, and we’ll pick a random fan to win the prize. Once we’ve got 10,000 fans, we’ll change the prize from an iPod Touch to an iPad 16GB (typo in the image above). Everybody who is already a fan is already automatically entered in the contest!  (there’s no country restriction). So to make sure we upgrade the prize, make sure to share the How-To Geek Facebook Fan page with your friends that might be interested (don’t mindlessly spam everybody, of course). We’ve already got the iPad sitting here. Win an iPad on the How-To Geek Facebook Fan Page Similar Articles Productive Geek Tips Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]Win a Free iPod Touch in the How-To Geek Facebook Giveaway!Geek Software: Use DeliCount to Get Site-wide del.icio.us Bookmark CountsFix for Problems with How-To Geek Sidebar GadgetSet Gmail as Default Mail Client in Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Will it Blend? iPad Edition Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic

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  • Microsoft releases Bing iPhone app

    As its officials have been hinting and promising for a while now, Microsoft announced it has developed a version of its Bing search app for the iPhone. The new Bing app is available on the iPhone app store as of tonight (December 15). Microsoft already offers Bing on a number of mobile phones, and has a five-year deal with Verizon to provide Bing on a number of phones available to Verizon Wireless customers. A mobile version of Bing already is available for Windows Mobile, Blackberry, BREW and Sidekick devices on Verizon. In other Bing news, Microsoft has finally hit the 10 percent market share mark with Bing, according to the November U.S. search share data from comScore. Bing’s growth is continuing to come at the expense of Yahoo, not Google. Update: To those wondering why Microsoft would deliver a version of Continue... span.fullpost {display:none;}

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  • Using polygons instead of quads on Cocos2d

    - by rraallvv
    I've been looking under the hood of Cocos2d, and I think (please correct me if I'm wrong) that although working with quads is a key feature of the engine, it should't be dificult to make it work with arrays of vertices (aka polygons) instead of quads, being the quads a special case of an array of four vertices by the way, does anyone have any code that makes cocos2d render a texture filled polygon inside a batch node? the code posted here (http://www.cocos2d-iphone.org/forum/topic/8142/page/2#post-89393) does a nice job rendering a texture filled polygon but the class doesn't work with batch nodes

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  • Error during XML parsing of file /tmp/qt_temp.******/iTunes_Control/iTunes/PlayCounts.plist

    - by lemann
    When iPhone/iPod plugged to Clementine (Ubuntu 12.04) an error occures: Error during XML parsing of file /tmp/qt_temp.**/iTunes_Control/iTunes/PlayCounts.plist** Google gave out the following: http://ubuntuforums.org/archive/index.php/t-1662972.html http://forum.ubuntu-it.org/viewtopic.php?p=3856689 https://groups.google.com/forum/?fromgroups=#!topic/clementine-player/XVsuTqY4CP4 Nothing works. Any ideas?

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  • "Même un enfant peut jailbreaker un iPhone", avec l'invention de l'iDongle

    "Même un enfant peut jailbreaker un iPhone", avec l'invention de l'iDongle Pour débloquer un iPhone, il fallait auparavant se lancer dans un processus complexe et laborieux. C'était avant l'arrivée de l'iDongle : un petit appareil qui se branche directement sur le smartphone pour le "libèrer". Il est très facile à utiliser, comme le montre la vidéo source. Il permet de jailbreaker un mobile tout neuf, mais n'est actuellement opérationnel qu'avec la version 3GS 3.2 (ainsi qu'avec l'iPod Touch 2G/3G). Sa production est très limitée mais son créateur appelle aux dons pour augmenter sa production. Source : L'iDongle en action :

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • Blending transition in cocos2d

    - by fiddler
    In my cocos2d-iphone game, I have 2 backgrounds (CCnodes), each containing a quite complex hierarchy of sprites. I would like to make a smooth transition between them: initially, only the first background is visible at the end, only the second one is visible Is there a good way to set the opacity of a full hierarchy of sprites ? I tried to recursively set the opacity of all the contained sprites. It kinda works except that: i guess it's not very efficient i would like the opacity of overlapping sprites to be 'merged' (as if the background was one single big sprite)

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  • ASP.NET Podcast Show #142 - MonoTouch - iPhone Development with .NET/C# - Video & Audio

    Subscribe to Everything. Subscribe to WMV. Subscribe to M4V. Subscribe to MP3. Download WMV. Download M4V. Download MOV. Download MP3. Show Notes: Apple, Developers, and Licensing.Why Develop on the iPhone.What is Mono and MonoTouch.Getting started with a Hello World style application.UITableView with a custom table cell.Acceleration. Note: There is a shake event, this is done to show acceleration.MonoTouch ebook.Professional iPhone Development wit MonoTouch and .NET/C#....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ipheth notification at login prompt

    - by spudwaffle
    On my command line only Ubuntu machine, the login prompt occasionally shows a warning: Ubuntu 12.04 LTS myserver tty1 myserver login: [833747.589882] ipheth: ipheth_rcvbulk_callback: urb status: -71 Nothing is obviously wrong with the system, and I can enter my username and password without issue. What does this message mean and should I be worried about it? Edit: I've found plugging in and then removing my iPhone from the computer causes this message. I'm still looking for what it means.

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  • What are the app file size limitations for different smartphone OSes & carriers?

    - by Nick Gotch
    I know the iPhone App Store limits how large an app can be in general and there are also limitations with AT&T over the size it can be to transmit over a data plan vs WiFi. I have no idea what, if any, these limits are for Android apps and what I'm finding online is a mix of different numbers. Does anyone know these numbers definitively? The Android game I'm porting is in the 20-30MB range and we'd like to know if we need to further reduce its size.

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  • Do you prefer building your interfaces in IB or programmatically? and why?

    - by LolaRun
    I've been using Xcode and building iPhone apps for two months, but I'm finding it really hard to grasp good application design. I always face problems—like you can't put your tabbarcontroller in another custom viewcontroller, for example—that 'sometimes', of course, would work if you did the creation of the views/viewcontrollers programmatically. So I don't know if I should start writing the creation of my objects or use Interface Builder. What are your experiences?

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  • Apple reveals the iPhone 4.0 multitasking

    Finally Apple decided to add multitasking to the iPhone to compete with all the new devices coming up and existing. At an Apple press event, CEO Steve Jobs announces multitasking support in the newest iPhone operating system. Users will finally be able to switch back and forth between applications like Pandora and Skype without having to shut down the app entirely to enter a new one. Their excuse to not bringing multitasking until now is they were waiting to make multitasking right. New features...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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