Search Results

Search found 17958 results on 719 pages for 'local delivery'.

Page 277/719 | < Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >

  • Plesk Postfix SMTP 550 5.7.1 "Command rejected" for one external sender

    - by Mnebuerquo
    My server is rejecting emails from one external sender. I suspect this might be misconfiguration on the sending server, but I'm not sure from these error messages. The non-delivery report message the sender gets contains this text: #5.7.1 smtp;550 5.7.1 Command rejected> #SMTP# I also see this message in /var/messages at about the same time as the rejection message was sent, though I'm not sure if it's actually related: Nov 29 12:29:28 localhost postfix/smtpd[31829]: sql_sqlite3 plugin: no result found I'm using Plesk 10.4.4 Update #47, Centos 6.2, Postfix 2.8.4-11100615 on my mail server. This is only happening for one sender so far, but I found a Google result on experts-exchange.com which seemed to identify the same problem and with the same sending domain. This was posted back in June, and currently has no answers, so even if I was a paying customer it wouldn't be answered. (http://www.experts-exchange.com/Software/Server_Software/Email_Servers/Q_27760746.html) The generating server is bigfish.com. What I need to determine is if this is a problem on my server or a problem with bigfish.com. Is there more information I can find in config files, logs, etc. to figure this out?

    Read the article

  • Silverlight data binding to parent user control's properties with using MVVM in both controls

    - by MagicMax
    Hello! I have two UserControls ("UserControlParentView" and "UserControlChildView") with MVVM pattern implemented in both controls. Parent control is a container for Child control and child control's property should be updated by data binding from Parent control in order to show/hide some check box inside Child control. Parent Control Description UserControlParentViewModel has property: private bool isShowCheckbox = false; public bool IsShowCheckbox { get { return isShowCheckbox; } set { isShowCheckbox = value; NotifyPropertyChanged("IsShowCheckbox"); } } UserControlParentViewModel - how I set DataContext of Parent control: public UserControlParentView() { InitializeComponent(); this.DataContext = new UserControlParentViewModel(); } UserControlParentView contains toggle button (in XAML), bound to UserControlParentViewModel's property IsShowCheckbox <ToggleButton Grid.Column="1" IsChecked="{Binding IsShowCheckbox, Mode=TwoWay}"></ToggleButton> Also Parent control contains instance of child element (somewhere in XAML) <local:UserControlChildView IsCheckBoxVisible="{Binding IsShowCheckbox}" ></local:UserControlChildView> so property in child control should be updated when user togggle/untoggle button. Child control contains Boolean property to be updated from parent control, but nothing happened! Breakpoint never fired! Property in UserControlChildView that should be updated from Parent control (here I plan to make chechBox visible/hidden in code behind): public bool IsCheckBoxVisible { get { return (bool)GetValue(IsCheckBoxVisibleProperty); } set { SetValue(IsCheckBoxVisibleProperty, value); } } // Using a DependencyProperty as the backing store for IsCheckBoxVisible. This enables animation, styling, binding, etc... public static readonly DependencyProperty IsCheckBoxVisibleProperty = DependencyProperty.Register("IsCheckBoxVisible", typeof(bool), typeof(TopMenuButton), new PropertyMetadata(false)); So the question is - what I'm doing wrong? Why child's property is never updated? BTW - there is no any binding error warnings in Output window...

    Read the article

  • What is Causing This Memory Leak in Delphi?

    - by lkessler
    I just can't figure out this memory leak that EurekaLog is reporting for my program. I'm using Delphi 2009. Here it is: Memory Leak: Type=Data; Total size=26; Count=1; The stack is: System.pas _UStrSetLength 17477 System.pas _UStrCat 17572 Process.pas InputGedcomFile 1145 That is all there is in the stack. EurekaLog is pointing me to the location where the memory that was not released was first allocated. According to it, the line in my program is line 1145 of InputGedcomFile. That line is: CurStruct0Key := 'HEAD' + Level0Key; where CurStruct0Key and Level0Key are simply defined in the procedure as local variables that should be dynamically handled by the Delphi memory manager when entering and leaving the procedure: var CurStruct0Key, Level0Key: string; So now I look at the _UStrCat procedure in the System Unit. Line 17572 is: CALL _UStrSetLength // Set length of Dest and I go to the _UStrSetLength procedure in the System Unit, and the relevant lines are: @@isUnicode: CMP [EAX-skew].StrRec.refCnt,1 // !!! MT safety JNE @@copyString // not unique, so copy SUB EAX,rOff // Offset EAX "S" to start of memory block ADD EDX,EDX // Double length to get size JO @@overflow ADD EDX,rOff+2 // Add string rec size JO @@overflow PUSH EAX // Put S on stack MOV EAX,ESP // to pass by reference CALL _ReallocMem POP EAX ADD EAX,rOff // Readjust MOV [EBX],EAX // Store MOV [EAX-skew].StrRec.length,ESI MOV WORD PTR [EAX+ESI*2],0 // Null terminate TEST EDI,EDI // Was a temp created? JZ @@exit PUSH EDI MOV EAX,ESP CALL _LStrClr POP EDI JMP @@exit where line 17477 is the "CALL _ReallocMem" line. So then what is the memory leak? Surely a simple concatenate of a string constant to a local string variable should not be causing a memory leak. Why is EurekaLog pointing me to the ReallocMem line in a _UStrSetLength routine that is part of Delphi? This is Delphi 2009 and I am using the new unicode strings. Any help or explanation here will be much appreciated.

    Read the article

  • jQuery jqGrid TreeGrid not functionining properly

    - by Raul Agrait
    Hello. I am having trouble constructing a jqGrid TreeGrid using local data. This method works just fine as a regular grid if you comment out the treeGrid and ExpandColumn attributes, but once you add those to try to make it a tree grid, it doesn't create the tree grid, and it no longer sorts properly. jQuery(function(){ var gridOptions = { datatype: "local", height: 250, colNames: ['Name', 'Type', 'Last Modified On', 'Last Modified By'], colModel: [{name: 'name', index: 'name', width: 200, sorttype: 'text'}, {name: 'type', index: 'type', width: 200, sorttype: 'text'}, {name: 'modifiedon', index: 'modifiedon', width: 200, sorttype: 'date'}, {name: 'modifiedby', index: 'modifiedby', width: 200, sorttype: 'text'}], treeGrid: true, ExpandColumn: 'name', caption: "My Grid" }; jQuery("#treeGrid").jqGrid(gridOptions); var gridData = [ {name: "My File", type: "My File Type", modifiedon: "03/10/2010", modifiedby"Strong Sad", lft: "1", rgt: "8", level: "0"}, {name: "One of Everything", type: "Word Document", modifiedon: "02/12/2009", modifiedby: "Strong Bad", lft: "2", rgt: "5", level: "0"}, {name: "My Presentation", type: "PowerPoint", modifiedon: "01/23/2009", modifiedby: "The Cheat", lft: "3", rgt: "4", level: "0"} ]; for (var i = 0; i < gridData.length; i++) { jQuery("#treeGrid").jqGrid('addRowData', i + 1, gridData[i]); } });

    Read the article

  • Running PowerShell from MSdeploy runcommand does not exit

    - by Peter Moberg
    Im am trying to get MSDeploy to execute a PowerShell script on a remote server. This is how i execute MSDeploy: msdeploy \ -verb:sync \ -source:runCommand='C:\temp\HelloWorld.bat', \ waitInterval=15000,waitAttempts=1 \ -dest:auto,computername=$WebDeployService$Credentials -verbose HelloWorld.bat contains: echo "Hello world!" powershell.exe C:\temp\WebDeploy\Package\HelloWorld.ps1 echo "Done" The HelloWorld.ps1 only contains: Write-Host "Hello world from PowerShell!" However, it seems like PowerShell never terminates. This is the output from running the msdeploy: Verbose: Performing synchronization pass #1. Verbose: Source runCommand (C:\temp\HelloWorld.bat) does not match destination (C:\temp\HelloWorld.bat) differing in attributes (isSource['True','False']). Update pending. Info: Updating runCommand (C:\temp\HelloWorld.bat). Info: Info: C:\temp>echo "Hello world!" "Hello world!" C:\temp\WebDeploy>powershell.exe C:\temp\HelloWorld.ps1 Info: Hello world from Powershell! Info: Warning: The process 'C:\Windows\system32\cmd.exe' (command line '/c "C:\Users\peter\AppData\Local\Temp\gaskgh55.b2q.bat "') is still running. Waiting for 15000 ms (attempt 1 of 1). Error: The process 'C:\Windows\system32\cmd.exe' (command line '/c "C:\Users\peter\AppData\Local\Temp\gaskgh55.b2q.bat"' ) was terminated because it exceeded the wait time. Error count: 1. Anyone knows a solution?

    Read the article

  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

    Read the article

  • WPF TreeViewItem + Change the Highlight Color

    - by flurreh
    Hello, I have got a TreeView with a HierarchicalDataTemplate. <HierarchicalDataTemplate x:Key="treeViewItemTemplate" ItemsSource="{Binding GetChildren}"> <DockPanel Margin="0,8,8,0"> <Image Source="{Binding GetImage}" Width="16" Height="16" /> <local:MonitorTriStateCheckBox Margin="4,0,0,0" IsChecked="{Binding IsChecked}" Click="CheckBox_Clicked" Tag="{Binding UniqueKey}" Style="{DynamicResource CheckBox}"></local:MonitorTriStateCheckBox> <TextBlock Margin="4,0,0,0" Text="{Binding Name}" Style="{DynamicResource TextBlock}"> </TextBlock> </DockPanel> <HierarchicalDataTemplate.Triggers> <Trigger Property="TreeViewItem.IsSelected" Value="True"> <Setter Property="TreeViewItem.Background" Value="Orange" /> </Trigger> </HierarchicalDataTemplate.Triggers> </HierarchicalDataTemplate> As you can see in the code, i set the is selected Trigger of the TreeViewItem, but this has no effect. I alos tried this: <TreeView.ItemContainerStyle> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" /> <Setter Property="Visibility" Value="{Binding IsVisible, Mode=TwoWay}" /> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="Background" Value="Orange" /> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> But that had no effect either. Has anyone got an idea what to do, to change the hightlight color of a TreeViewItem?

    Read the article

  • WPF Button Storyboard with an image for MouseOver

    - by Vinjamuri
    I have the following xaml for changing the image for WPF button when mouse is on the button. It give below error. Any help is appreciated... 'System.Windows.Media.Animation.DoubleAnimation' animation object cannot be used to animate property 'Source' because it is of incompatible type 'System.Windows.Media.ImageSource'. <Style TargetType="{x:Type local:ButtonControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ButtonControl}"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimation Storyboard.TargetName="img" Storyboard.TargetProperty="Source" To="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=MouseOverImage}" /> </Storyboard> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border> <Image x:Name="img" Source="pack://application:,,,/Recipe_06_13;component/Resources/normal.bmp" /> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style>

    Read the article

  • dynamic GridView in CreateChildControls throws a "RegisterRequiresControlState can only be called be

    - by tbischel
    I am trying to add a GridView dynamically to a SharePoint Web Part. Right now, the first time I load the gridview, everything works fine. My gridview has an edit column enabled... so when I click that, it throws an exception when I try and add the gridview control on the postback. The exception: "RegisterRequiresControlState can only be called before and during PreRender" I've tried adding my controls in the CreateChildControls function, the OnInit, OnPageLoad, and OnPreRender... all exhibit the same problem. Does anyone know what might cause this kind of error? Edit: So to test this problem, I created a local GridView in the webpart, recreating all the properties in the one that failed. It actually worked this time through... the only difference that I could identify was that I had made the gridview a static variable in another class, where as here I initiated the gridview as a local variable. I even used the same initializing function for both the original and modified version, same difference. So why would creating a GridView locally affect the ability to add it to a web part?

    Read the article

  • Restore DB - Error RESTORE HEADERONLY is terminating abnormally.

    - by Jordon
    I have taken backup of SQL Server 2008 DB on server, and download them to local environment. I am trying to restore that database and it is keep on giving me following error. An exception occurred while executing a Transact-SQL statement or batch. (Microsoft.SqlServer.ConnectionInfo) ------------------------------ ADDITIONAL INFORMATION: The media family on device 'C:\go4sharepoint_1384_8481.bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE HEADERONLY is terminating abnormally. (Microsoft SQL Server, Error: 3241) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&ProdVer=09.00.4053&EvtSrc=MSSQLServer&EvtID=3241&LinkId=20476 I have tried to create a temp DB on server and tried to restore the same backup file and that works. I have also tried no. of times downloading file from server to local pc using different options on Filezila (Auto, Binary) But its not working. After that I tried to execute following command on server. BACKUP DATABASE go4sharepoint_1384_8481 TO DISK=' C:\HostingSpaces\dbname_jun14_2010_new.bak' with FORMAT And it is giving me following error. Msg 3201, Level 16, State 1, Line 1 Cannot open backup device 'c:\Program Files\Microsoft SQL Server\MSSQL10.SQLEXPRESS\MSSQL\Backup\ C:\HostingSpaces\dbname_jun14_2010_new.bak'. Operating system error 123(The filename, directory name, or volume label syntax is incorrect.). Msg 3013, Level 16, State 1, Line 1 BACKUP DATABASE is terminating abnormally. After researching I found following 2 useful links 1) http://support.microsoft.com/kb/290787 2) http://social.msdn.microsoft.com/Forums/en-US/sqlsetupandupgrade/thread/4d5836f6-be65-47a1-ad5d-c81caaf1044f But still I can't able to restore Database correctly. Any help would be much appreciated thanks.

    Read the article

  • Ruby XMLRPC::CLIENT issue under Rails 2.3.5 with Ruby 1.8.6

    - by TallGreenTree
    I'm trying to implement a ping to an xmlrpc server written in PHP under CodeIgniter. The system currently works as expected when receiving pings from WordPress-based blogs, but I'm unable to generate a successful ping from Rails. The code I'm using to generate the ping is: server = XMLRPC::Client.new("digital466.local", "/schafercondoncarter/xmlrpc") result = server.call_async("ping", BLOG_CONFIG['title'], "http://digital466.local:3000") The code runs fine in Console, and retrieves a correctly formatted response from the server, but when I integrate the code into a rails observer or controller, I receive the following error message: Timeout::Error in PostsController#update execution expired RAILS_ROOT: /Users/digital466/Sites/sccblog Application Trace | Framework Trace | Full Trace /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/timeout.rb:60:in `rbuf_fill' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/protocol.rb:132:in `rbuf_fill' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/protocol.rb:116:in `readuntil' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/protocol.rb:126:in `readline' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:2020:in `read_status_line' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:2009:in `read_new' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:1050:in `request' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:992:in `post2' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/xmlrpc/client.rb:529:in `do_rpc' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/net/http.rb:543:in `start' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/xmlrpc/client.rb:528:in `do_rpc' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/xmlrpc/client.rb:435:in `call2_async' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/xmlrpc/client.rb:425:in `call_async' /Users/digital466/Sites/sccblog/app/controllers/posts_controller.rb:89:in `update' Any assistance would be appreciated. Thanks in advance.

    Read the article

  • OS X, Mercurial and MediaTemple problem

    - by bschaeffer
    I've installed Mercurial per MT's knowledge base file here. Working with it server side using ssh from my Mac works fine. I can initialize repositories and the like, but pulling from the server or pushing from my Mac produces an error I don't understand. Here's what I get when call hg push from my local installation (hash marks represent my server number): remote: Traceback (most recent call last): remote: File "/home/#####/users/.home/data/mercurial-1.5/hg", line 27, in ? remote: mercurial.dispatch.run() remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/dispatch.py", line 16, in run remote: sys.exit(dispatch(sys.argv[1:])) remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/dispatch.py", line 21, in dispatch remote: u = _ui.ui() remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/ui.py", line 38, in __init__ remote: for f in util.rcpath(): remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/util.py", line 1200, in rcpath remote: _rcpath = os_rcpath() remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/util.py", line 1174, in os_rcpath remote: path = system_rcpath() remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/posix.py", line 41, in system_rcpath remote: path.extend(rcfiles(os.path.dirname(sys.argv[0]) + remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/posix.py", line 30, in rcfiles remote: rcs.extend([os.path.join(rcdir, f) remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/demandimport.py", line 75, in __getattribute__ remote: self._load() remote: File "/nfs/c05/h01/mnt/#####/data/mercurial-1.5/mercurial/demandimport.py", line 47, in _load remote: mod = _origimport(head, globals, locals) remote: ImportError: No module named osutil abort: no suitable response from remote hg! Mercurial on my Mac is configured as follows [ui] username = John Smith editor = te -w remotecmd = ~/data/mercurial-1.5/hg My local single repo is configured as follows (hash marks represent my server number): [paths] default = ssh://mysite.com@s#####.gridserver.com/domains/mysite.com/html Mercurial on the server is configured with a just a username: [ui] username = John Smith The server .bash_profile is configured as follows (per the installation guide): # Aliases alias ls-a='ls -a -l' # Added this as suggested by the MediaTemple guide export PYTHONPATH=${HOME}/lib/python:$PYTHONPATH export PATH=${HOME}/bin:$PATH I understand this probably isn't a MediaTemple problem, but more likely an installation problem. I would really appreciate any assitance on this problem. Thanks in advance!

    Read the article

  • error_log php.ini setting has no effect on IIS 7/FastCGI/Win7/PHP5.3.2

    - by Lucas
    I have a very strange problem with PHP 5.3.2 running on IIS 7 on a fresh Windows 7 installation. Changing the error_log configuration options in the php.ini does not seem to have any effect. I cannot change the option to point to anything other than the default location. Here is a portion of my php.ini file and the output from phpinfo() before and after changing some configuration options. Everything else seems to have taken effect except the error_log option. I have noticed that the fastcgi.logging option also appears to be stuck. A previous setup with PHP 5.3.2 on Win XP and IIS 5.5 exhibited no problems. Also, this seems to be a bit different than other PHP + error_log problems that have been posted as the configuration option is never even being recognized by PHP. display_errors = On log_errors = Off error_log = mylog.log magic_quotes_gpc = Off Directive Local Value Master Value --------------- ------------------------------ ------------ display_errors On On log_errors Off Off error_log C:\Windows\temp\php-errors.log C:\Windows\temp\php-errors.log magic_quotes_gpc Off Off After changing the configuration options to: display_errors = Off log_errors = On error_log = php_errors.log magic_quotes_gpc = On I get the following from phpinfo() Directive Local Value Master Value --------------- ------------------------------ ------------ display_errors Off Off log_errors On On error_log C:\Windows\temp\php-errors.log C:\Windows\temp\php-errors.log magic_quotes_gpc On On

    Read the article

  • AppFabric Cache - An existing connection was forcibly closed by the remote host

    - by Wallace Breza
    I'm trying to get AppFabric cache up and running on my local development environment. I have Windows Server AppFabric Beta 2 Refresh installed, and the cache cluster and host configured and started running on Windows 7 64-bit. I'm running my MVC2 website in a local IIS website under a v4.0 app pool in integrated mode. HostName : CachePort Service Name Service Status Version Info -------------------- ------------ -------------- ------------ SN-3TQHQL1:22233 AppFabricCachingService UP 1 [1,1][1,1] I have my web.config configured with the following: <configSections> <section name="dataCacheClient" type="Microsoft.ApplicationServer.Caching.DataCacheClientSection, Microsoft.ApplicationServer.Caching.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" allowLocation="true" allowDefinition="Everywhere"/> </configSections> <dataCacheClient> <hosts> <host name="SN-3TQHQL1" cachePort="22233" /> </hosts> </dataCacheClient> I'm getting an error when I attempt to initialize the DataCacheFactory: protected CacheService() { _cacheFactory = new DataCacheFactory(); <-- Error here _defaultCache = _cacheFactory.GetDefaultCache(); } I'm getting the ASP.NET yellow error screen with the following: An existing connection was forcibly closed by the remote host Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host Source Error: Line 21: protected CacheService() Line 22: { Line 23: _cacheFactory = new DataCacheFactory(); Line 24: _defaultCache = _cacheFactory.GetDefaultCache(); Line 25: }

    Read the article

  • Selenium error on Win7

    - by hawkeye
    I'm starting Selenium server with the following on a command line: java -jar selenium-server.jar Here is the code: import com.thoughtworks.selenium.*; import java.util.regex.Pattern; import org.openqa.selenium.server.SeleniumServer; import junit.framework.*; public class orkut extends SeleneseTestCase { public void setUp() throws Exception { //SeleniumServer server = new SeleniumServer(); //server.start(); setUp("https://www.google.com/", "*firefox C:\\Program Files (x86)\\Mozilla Firefox\\firefox.exe"); } public void testOrkut() throws Exception { selenium.setTimeout("10000"); selenium.open("/accounts/ServiceLogin?service=orkut&hl=en-US&rm=false&continue=http%3A%2F%2Fwww.orkut.com%2FRedirLogin%3Fmsg%3D0&cd=IN&skipvpage=true&sendvemail=false"); selenium.type("Email", "username"); selenium.type("Passwd", "password"); selenium.click("signIn"); selenium.selectFrame("orkutFrame"); selenium.click("link=Communities"); selenium.waitForPageToLoad("10000"); } public static Test suite() { return new TestSuite(orkut.class); } public void tearDown(){ selenium.stop(); } public static void main(String args[]) { junit.textui.TestRunner.run(suite()); } } Here is the error: .E Time: 33.386 There was 1 error: 1) testOrkut(orkut)java.lang.RuntimeException: Could not start Selenium session: Failed to start new browser session: Unable to delete file C:\Users\user\AppData\Local\Temp\customProfileDir78cf02e3efca4772a71525c4a7523cac\parent.lock at com.thoughtworks.selenium.DefaultSelenium.start(DefaultSelenium.java:89) at com.thoughtworks.selenium.SeleneseTestBase.setUp(SeleneseTestBase.java:123) at com.thoughtworks.selenium.SeleneseTestBase.setUp(SeleneseTestBase.java:104) at com.thoughtworks.selenium.SeleneseTestCase.setUp(SeleneseTestCase.java:78) at orkut.setUp(orkut.java:14) at com.thoughtworks.selenium.SeleneseTestCase.runBare(SeleneseTestCase.java:212) at orkut.main(orkut.java:37) Caused by: com.thoughtworks.selenium.SeleniumException: Failed to start new browser session: Unable to delete file C:\Users\M022534\AppData\Local\Temp\customProfileDir78cf02e3efca4772a71525c4a7523cac\parent.lock at com.thoughtworks.selenium.HttpCommandProcessor.throwAssertionFailureExceptionOrError(HttpCommandProcessor.java:97) at com.thoughtworks.selenium.HttpCommandProcessor.doCommand(HttpCommandProcessor.java:91) at com.thoughtworks.selenium.HttpCommandProcessor.getString(HttpCommandProcessor.java:262) at com.thoughtworks.selenium.HttpCommandProcessor.start(HttpCommandProcessor.java:223) at com.thoughtworks.selenium.DefaultSelenium.start(DefaultSelenium.java:81) ... 16 more FAILURES!!! Tests run: 1, Failures: 0, Errors: 1

    Read the article

  • Restore DB - Error RESTORE HEADERONLY is terminating abnormally

    - by Jordon Willis
    I have taken backup of SQL Server 2008 DB on server, and download them to local environment. I am trying to restore that database and it is keep on giving me following error. An exception occurred while executing a Transact-SQL statement or batch. (Microsoft.SqlServer.ConnectionInfo) ------------------------------ ADDITIONAL INFORMATION: The media family on device 'C:\go4sharepoint_1384_8481.bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE HEADERONLY is terminating abnormally. (Microsoft SQL Server, Error: 3241) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&ProdVer=09.00.4053&EvtSrc=MSSQLServer&EvtID=3241&LinkId=20476 I have tried to create a temp DB on server and tried to restore the same backup file and that works. I have also tried no. of times downloading file from server to local pc using different options on Filezila (Auto, Binary) But its not working. After that I tried to execute following command on server. BACKUP DATABASE go4sharepoint_1384_8481 TO DISK=' C:\HostingSpaces\dbname_jun14_2010_new.bak' with FORMAT It is giving me following error: Msg 3201, Level 16, State 1, Line 1 Cannot open backup device 'c:\Program Files\Microsoft SQL Server\MSSQL10.SQLEXPRESS\MSSQL\Backup\ C:\HostingSpaces\dbname_jun14_2010_new.bak'. Operating system error 123(The filename, directory name, or volume label syntax is incorrect.). Msg 3013, Level 16, State 1, Line 1 BACKUP DATABASE is terminating abnormally. After researching I found the following 2 useful links: http://support.microsoft.com/kb/290787 http://social.msdn.microsoft.com/Forums/en-US/sqlsetupandupgrade/thread/4d5836f6-be65-47a1-ad5d-c81caaf1044f But I am still not able to restore Database correctly. Any help would be much appreciated. Thanks.

    Read the article

  • EWS 2010: Public Folder Problem using .NET

    - by Daniel
    I've recently coded a .NET Console app using C#. It's purpose was to read the emails within a specific folder, parse them for specific values and save them to a database. Our email system, at the time I originally coded this, was Exchange 2003. However, I was made aware we would soon be upgrading to Exchange 2010: ergo, I built the code to work in both environments. Following the migration to 2010, however, the app has broken. The app uses the EWS API for 2010 functionality. When it attempts to use the ExchangeService's FindFolders method to find the publicfoldersroot, it throws an exception. Here's the code: ExchangeService service = new ExchangeService(); FindFoldersResults findRootFldrs; service.UseDefaultCredentials = true; service.AutodiscoverUrl("[email protected]", delegate(string x) { return true; }); FolderView fview = new FolderView(100); fview.Traversal = FolderTraversal.Deep; if (findRootFldrsSub == null) { //Set to root to test local folders -- findRootFldrs = service.FindFolders(WellKnownFolderName.PublicFoldersRoot, fview); } The exception: "The mailbox that was requested doesn't support the specified RequestServerVersion" I've attempted: -Setting the exchangeservice to 2007 (throws an exception: "An internal server error occurred. The operation failed.") -Giving myself the highest level of permission to the Public Folder (no effect) -Manually setting my credentials (no effect) I can view the public folders in outlook; the publicfoldersroot property is available in the intellisense; the code works on local folders (I can parse my inbox). My current thinking is that it's a setting on the recent setup of Exchange 2010: unfortunately that isn't really my field.

    Read the article

  • How do I use DomainContext.Load in my ViewModel?

    - by kristian
    I'm trying to use RIA services to provide data to my Silverlight application by calling DomainContext.Load to retrieve a collection of widgets. I want to expose this collection through a property of the ViewModel so I can bind a control to the collection in my page. I think my approach must be fundamentally wrong because Load is called asynchronously and is therefore not available when my page loads and the control tried to bind. Can someone please show me the right way to do this? My Silverlight page has the following XAML: <navigation:Page x:Class="Demo.UI.Pages.WidgetPage" // the usual xmlns stuff here... xmlns:local="clr-namespace:Demo.UI.Pages" mc:Ignorable="d" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" d:DataContext="{d:DesignInstance Type=local:WidgetPageModel, IsDesignTimeCreatable=False}" d:DesignWidth="640" d:DesignHeight="480" Title="Widget Page"> <Canvas x:Name="LayoutRoot"> <ListBox ItemsSource="{Binding RedWidgets}" Width="150" Height="500" /> </Canvas> </navigation:Page> My ViewModel looks like this: public class WidgetPageModel { private WidgetDomainContext WidgetContext { get; set; } public WidgetPageModel() { this.WidgetContext = new WidgetDomainContext(); WidgetContext.Load(WidgetContext.GetAllWidgetsQuery(), false); } public IEnumerable<Widget> RedWidgets { get { return this.WidgetContext.Widgets.Where(w => w.Colour == "Red"); } } }

    Read the article

  • How to allow to allow admins to edit my app's config files without UAC elevation?

    - by Justin Grant
    My company produces a cross-platform server application which loads its configuration from user-editable configuration files. On Windows, config file ACLs are locked down by our Setup program to allow reading by all users but restrict editing to Administrators and Local System only. Unfortunately, on Windows Server 2008, even local administrators no longer have admin privileges (because of UAC) unless they're running an elevated app. This has caused complaints from users who cannot use their favorite text editor to open and save config files changes-- they can open the files (since anyone can read) but can't save. Anyone have recommendations for what we can do (if anything) in our app's Setup to make editing easier for admins on Windows Server 2008? Related questions: if a Windows Server 2008 admin wants to edit an admins-only config file, how does he normally do it? Is he forced to use a text editor which is smart enough to auto-elevate when elevation is needed, like Windows Explorer does in response to access denied errors? Does he launch the editor from an elevated command-prompt window? Something else?

    Read the article

  • git push merge error, but git pull is already up-to-date. Tried reclone, same problem.

    - by Jasie
    I do: git commit . git push error: Entry 'file.php' not uptodate. Cannot merge. Then I do git pull Already up-to-date. What do I do? I just want to get the latest version from the remote copy, and overwrite anything on my local copy. Edit: I tried everything. I deleted my local repo, and git clone ssh://[email protected]/directory ... Checking out files: 100%, done. git status On branch master nothing to commit (working directory clean) All looks good, right? Pull just in case. git pull Already up-to-date. I make a one line change in a file to see if I can push it. git commit . [master 1e18af1] Rando change 1 files changed, 2 insertions(+), 0 deletions(-) git push Counting objects: 13, done. Delta compression using up to 2 threads. Compressing objects: 100% (6/6), done. Writing objects: 100% (7/7), 646 bytes, done. Total 7 (delta 3), reused 0 (delta 0) From /directory d6d61aa..1e18af1 master -> origin/master error: Entry 'someotherfile.php' not uptodate. Cannot merge. Updating b8f9a54..1e18af1 To ssh://[email protected]/directory d6d61aa..1e18af1 master - master I have no idea what's going on! How can I commit/pull again normally? Thanks very much!

    Read the article

  • WCF/MSMQ Transport Security with Certificates

    - by user104295
    Hi there, my goal is to secure the communication between MSMQ Queue Managers – I don’t want unknown clients sending messages to my MSMQ server. I have spent many hours now trying to get Transport security working for the net.msmq binding in WCF, where MSMQ is in Workgroup mode and the client and server do not have Active Directory… so I’m using certificates. I have created a new X.509 certificate, called Kristan and put it into the “Trusted people” store on the server and into the My store of Current User of the client. The error I’m getting is: An error occurred while sending to the queue: Unrecognized error -1072824272 (0xc00e0030).Ensure that MSMQ is installed and running. If you are sending to a local queue, ensure the queue exists with the required access mode and authorization. Using smartsniff, I see that there’s no attempted connection with the remote MSMQ, however, it’s an error probably coming from the local queue manager. The stack trace is: at System.ServiceModel.Channels.MsmqOutputChannel.OnSend(Message message, TimeSpan timeout) at System.ServiceModel.Channels.OutputChannel.Send(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.OutputChannelBinder.Send(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) The code:- EndpointAddress endpointAddress = new EndpointAddress(new Uri(endPointAddress)); NetMsmqBinding clientBinding = new NetMsmqBinding(); clientBinding.Security.Mode = NetMsmqSecurityMode.Transport; clientBinding.Security.Transport.MsmqAuthenticationMode = MsmqAuthenticationMode.Certificate; clientBinding.Security.Transport.MsmqProtectionLevel = System.Net.Security.ProtectionLevel.Sign; clientBinding.ExactlyOnce = false; clientBinding.UseActiveDirectory = false; // start new var channelFactory = new ChannelFactory<IAsyncImportApi>(clientBinding, endpointAddress); channelFactory.Credentials.ClientCertificate.SetCertificate("CN=Kristan", StoreLocation.CurrentUser, StoreName.My); The queue is flagged as ‘Authenticated’ on the server. I have checked the effect of this and if I turn off all security in the client send, then I get ‘Signature is invalid’ – which is understandable and shows that it’s definitely looking for a sig. Are there are special ports that I need to check are open for cert-based msmq auth? thanks Kris

    Read the article

  • How can I run BitchX when I don't have ssh or shell access?

    - by Christopher
    I just installed an IRC bot, B****X (Don't ask, I don't know - the real name is not censored). I did all of the configuration and chmod'ed the pl files to 755, but running it won't work. My host does not allow SSH/Shell (which is how the documentation says to runs he script), but just going to the URL usually works because of this. However, I get a 500 (Internal Server Error) error. I have logged errors: Possible unintended interpolation of @moz in string at ./bitch.conf line 78 (#1) (W ambiguous) You said something like `@foo' in a double-quoted string but there was no array @foo in scope at the time. If you wanted a literal @foo, then write it as \@foo; otherwise find out what happened to the array you apparently lost track of. [Fri Mar 19 16:31:43 2010] bitch.pl: Possible unintended interpolation of @moz in string at ./bitch.conf line 78. Uncaught exception from user code: [Fri Mar 19 16:31:46 2010] bitch.pl: [[31mFAILED[0m] (connect error: Connection refused) at /usr/local/lib/perl5/5.8.8/CGI/Carp.pm line 354 CGI::Carp::realdie('[Fri Mar 19 16:31:46 2010] bitch.pl: [\x{1b}[31mFAILED\x{1b}[0m] (conne...') called at /usr/local/lib/perl5/5.8.8/CGI/Carp.pm line 446 CGI::Carp::die('[\x{1b}[31mFAILED\x{1b}[0m] (connect error: Connection refused)\x{a}') called at bitch.pl line 555 Thanks in advance

    Read the article

  • jboss 5.0 data source configuration in ear file. How can I run oracle 10g and 11g on the same serve

    - by Joe
    Currently my setup is: in my ear META-INF/jboss-app.xml <jboss-app> <service>datasource-ds.xml</service> </module> and datasource-ds.xml <datasources> <local-tx-datasource> <jndi-name>jdbc/mydeployment</jndi-name> <connection-url>jdbc:oracle:thin:@eir:myport:mydbname</connection-url> <driver-class>oracle.jdbc.driver.OracleDriver</driver-class> <user-name>myuser</user-name> <password>mypassword</password> <exception-sorter-class-name>org.jboss.resource.adapter.jdbc.vendor.OracleExceptionSorter</exception-sorter-class-name> <metadata> <type-mapping>Oracle9i</type-mapping> </metadata> </local-tx-datasource> </datasources> and it works when ojdbc5.jar is in my servername/lib How can I config my oracle driver information in my .ear file so that I can have two different ear deployments, one using oracle 10g and one using oracle 11g?

    Read the article

  • ExtJS: dynamically ajust layout after adding/removing some form fields

    - by Sergei Stolyarov
    I have form layout with some TextField elements and one HtmlEditor element. Some TextField elements are "hideable", i.e. could be hid or showed. After hiding/showing elements HtmlEditor instance break layout — there appear empty space or element doesn't end at the window border. Is it possible to tell to HtmlEditor instance use all remaining available space? Even in case when some elements are hidden/showed. I've tried to use anchor property, but it works well until some element removed from the layout. Updated Here is a sample code: var htmlEditor = new Ext.form.HtmlEditor({ anchor: '100% -54', hideLabel: true }); var fp = new Ext.form.FormPanel({ items: [{xtype: 'textfield', fieldLabel: 'zzz', mode: 'local'}, {xtype: 'textfield', fieldLabel: 'nnn', id: 'id-one', mode: 'local'}, htmlEditor] }); var w = new Ext.Window({layout: 'fit', height: 400, width: 600, tbar: [{text: 'click', handler: function() { // hide element Ext.getCmp('id-one').getEl().up('.x-form-item').setDisplayed(false); w.doLayout(); } }], items: fp }); w.show(); Execute, click toolbar button "click", one field should disappear, then look at empty space below htmleditor.

    Read the article

  • Guidelines for using Merge task in SSIS

    - by thursdaysgeek
    I have a table with three fields, one an identity field, and I need to add some new records from a source that has the other two fields. I'm using SSIS, and I think I should use the merge tool, because one of the sources is not in the local database. But, I'm confused by the merge tool and the proper process. I have my one source (an Oracle table), and I get two fields, well_id and well_name, with a sort after, sorting by well_id. I have the destination table (sql server), and I'm also using that as a source. It has three fields: well_key (identity field), well_id, and well_name, and I then have a sort task, sorting on well_id. Both of those are input to my merge task. I was going to output to a temporary table, and then somehow get the new records back into the sql server table. Oracle Well SQL Well | | V V Sort Source Sort Well | | -------> Merge* <----------- | V Temp well table I suspect this isn't the best way to use this tool, however. What are the proper steps for a merge like this? One of my reasons for questioning this method is that my merge has an error, telling me that the "Merge Input 2" must be sorted, but its source is a sort task, so it IS sorted. Example data SQL Well (before merge) well_key well_id well_name 1 123 well k 2 292 well c 3 344 well t 5 439 well d Oracle Well well_id well_name 123 well k 292 well c 311 well y 344 well t 439 well d 532 well j SQL Well (after merge) well_key well_id well_name 1 123 well k 2 292 well c 3 344 well t 5 439 well d 6 311 well y 7 532 well j Would it be better to load my Oracle Well to a temporary local file, and then just use a sql insert statment on it?

    Read the article

< Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >