Search Results

Search found 13869 results on 555 pages for 'memory dump'.

Page 277/555 | < Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >

  • Separating code logic from the actual data structures. Best practices?

    - by Patrick
    I have an application that loads lots of data into memory (this is because it needs to perform some mathematical simulation on big data sets). This data comes from several database tables, that all refer to each other. The consistency rules on the data are rather complex, and looking up all the relevant data requires quite some hashes and other additional data structures on the data. Problem is that this data may also be changed interactively by the user in a dialog. When the user presses the OK button, I want to perform all the checks to see that he didn't introduce inconsistencies in the data. In practice all the data needs to be checked at once, so I cannot update my data set incrementally and perform the checks one by one. However, all the checking code work on the actual data set loaded in memory, and use the hashing and other data structures. This means I have to do the following: Take the user's changes from the dialog Apply them to the big data set Perform the checks on the big data set Undo all the changes if the checks fail I don't like this solution since other threads are also continuously using the data set, and I don't want to halt them while performing the checks. Also, the undo means that the old situation needs to be put aside, which is also not possible. An alternative is to separate the checking code from the data set (and let it work on explicitly given data, e.g. coming from the dialog) but this means that the checking code cannot use hashing and other additional data structures, because they only work on the big data set, making the checks much slower. What is a good practice to check user's changes on complex data before applying them to the 'application's' data set?

    Read the article

  • Speed up csv export when using php from mysql database query

    - by John
    Ok, so i've got a web system (built on codeigniter & running on mysql) that allows people to query a database of postal address data by making selections in a series of forms until they arrive at the selection that want, pretty standard stuff. They can then buy that information and download it via that system. The queries run very fast, but when it comes to applying that query to the database,and exporting it to csv, once the datasets get to around the 30,000 record mark (each row has around 40 columns of which about 20 are all populated with on average 20 chars of data per cell) it can take 5 or so minutes to export to csv. So, my question is, what is the main cause for the slowness? Is it that the resultset of data from the query is so large, that it is running into memory issues? Therefore should i allow much more memory to the process? Or, is there a much more efficient way of exporting to csv from a mysql query that i'm not doing? Should i save the contents of the query to a temp table and simply export the temp table to csv? Or am i going about this all wrong? Also, is the fact that i'm using Codeigniters Active Record for this prohibitive due to the way that it stores the resultset? Any advice is welcome! Thank you for reading!

    Read the article

  • Applying iterative algorithm to a set of rows from database

    - by Corvin
    Hello, this question may seem too basic to some, but please bear with be, it's been a while since I dealt with decent database programming. I have an algorithm that I need to program in PHP/MySQL to work on a website. It performs some computations iteratively on an array of objects (it ranks the objects based on their properties). In each iteration the algorithm runs through all collection a couple of times, accessing various data from different places of the whole collection. The algorithm needs several hundred iterations to complete. The array comes from a database. The straightforward solution that I see is to take the results of a database query and create an object for each row of the query, put the objects to an array and pass the array to my algorithm. However, I'm concerned with efficacy of such solution when I have to work with an array of several thousand of items because what I do is essentially mirror the results of a query to memory. On the other hand, making database query a couple of times on each iteration of the algorithm also seems wrong. So, my question is - what is the correct architectural solution for a problem like this? Is it OK to mirror the query results to memory? If not, which is the best way to work with query results in such an algorithm? Thanks!

    Read the article

  • Maximum length of a std::basic_string<_CharT> string

    - by themoondothshine
    Hey all, I was wondering how one can fix an upper limit for the length of a string (in C++) for a given platform. I scrutinized a lot of libraries, and most of them define it arbitrarily. The GNU C++ STL (the one with experimental C++0x features) has quite a definition: size_t npos = size_t(-1); /*!< The maximum value that can be stored in a variable of type size_t */ size_t _S_max_len = ((npos - sizeof(_Rep_base))/sizeof(_CharT) - 1) / 4; /*!< Where _CharT is a template parameter; _Rep_base is a structure which encapsulates the allocated memory */ Here's how I understand the formula: The size_t type must hold the count of units allocated to the string (where each unit is of type _CharT) Theoretically, the maximum value that a variable of type size_t can take on is the total number of units of 1 byte (ie, of type char) that may be allocated The previous value minus the overhead required to keep track of the allocated memory (_Rep_base) is therefore the maximum number of units in a string. Divide this value by sizeof(_CharT) as _CharT may require more than a byte Subtract 1 from the previous value to account for a terminating character Finally, that leave the division by 4. I have absolutely no idea why! I looked at a lot of places for an explanation, but couldn't find a satisfactory one anywhere (that's why I've been trying to make up something for it! Please correct me if I'm wrong!!).

    Read the article

  • (iphone) How to access CGRect member variable inside c++ class?

    - by Eugene
    i have a c++ class with CGrect variable and i'm getting segfault when trying to access it. class Parent { //with some virtual functions/dtors }; class Child { public: void SetRect(CGRect rect) { mRect = rect; } CGRect GetRect() { return mRect; } int GetIndex() { return mIndex; } private: CGRect mRect; int mIndex; }; i'm doing CGRect rect = childPtr->GetRect(); from object c code and it segfaults. I printed *childPtr just before the call and rect looks fine with intended data value. int index = childPtr->GetIndex(); from same object c code(*.mm), works fine though. Any idea why I'm getting segfaults? Thank you edit - It's got something to do with virtual functions. (gdb) p singlePuzzlePiece-GetRect() Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000001 0x00000001 in ?? () Cannot access memory at address 0x1 The program being debugged was signaled while in a function called from GDB. GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (at 0x1) will be abandoned. (gdb) Somehow, the function is not properly compiled?

    Read the article

  • How can I avoid garbage collection delays in Java games? (Best Practices)

    - by Brian
    I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like, for(GameObject gob : interactiveObjects) gob.onDraw(canvas); where every single time the loop was executed there was an iterator allocated. I'm using arrays (ArrayList) for my objects now. If I ever want trees or hashes in an inner loop I know that I need to be careful or even reimplement them instead of using the Java Collections framework since I can't afford the extra garbage collection. That may come up when I'm looking at priority queues. I also have trouble where I want to display scores and progress using Canvas.drawText. This is bad, canvas.drawText("Your score is: " + Score.points, x, y, paint); because Strings, char arrays and StringBuffers will be allocated all over to make it work. If you have a few text display items and run the frame 60 times a second that begins to add up and will increase your garbage collection hiccups. I think the best choice here is to keep char[] arrays and decode your int or double manually into it and concatenate strings onto the beginning and end. I'd like to hear if there's something cleaner. I know there must be others out there dealing with this. How do you handle it and what are the pitfalls and best practices you've discovered to run interactively on Java or Android? These gc issues are enough to make me miss manual memory management, but not very much.

    Read the article

  • What's an effective way to reuse ArrayLists in a for loop?

    - by Patrick
    hi, I'm reusing the same ArrayList in a for loop, and I use for loop results = new ArrayList<Integer>(); experts = new ArrayList<Integer>(); output = new ArrayList<String>(); .... to create new ones. I guess this is wrong, because I'm allocating new memory. Is this correct ? If yes, how can I empty them ? Added: another example I'm creating new variables each time I call this method. Is this good practice ? I mean to create new precision, relevantFound.. etc ? Or should I declare them in my class, outside the method to not allocate more and more memory ? public static void computeMAP(ArrayList<Integer> results, ArrayList<Integer> experts) { //compute MAP double precision = 0; int relevantFound = 0; double sumprecision = 0; thanks

    Read the article

  • Another C++ question, delete not working?

    - by kyeana
    New to c++, and am having a problem with delete and destructor (I am sure i am making a stupid mistake here, but haven't been able to figure it out as of yet). When i step through into the destructor, and attepmt to call delete on a pointer, the message shows up "Cannot access memory at address some address." The relevant code is: /* * Removes the front item of the linked list and returns the value stored * in that node. * * TODO - Throws an exception if the list is empty */ std::string LinkedList::RemoveFront() { LinkedListNode *n = pHead->GetNext(); // the node we are removing std::string rtnData = n->GetData(); // the data to return // un-hook the node from the linked list pHead->SetNext(n->GetNext()); n->GetNext()->SetPrev(pHead); // delete the node delete n; n=0; size--; return rtnData; } and /* * Destructor for a linked node. * * Deletes all the dynamically allocated memory, and sets those pointers to 0. */ LinkedListNode::~LinkedListNode() { delete pNext; // This is where the error pops up delete pPrev; pNext=0; pPrev=0; }

    Read the article

  • Getting Started Building Windows 8 Store Apps with XAML/C#

    - by dwahlin
    Technology is fun isn’t it? As soon as you think you’ve figured out where things are heading a new technology comes onto the scene, changes things up, and offers new opportunities. One of the new technologies I’ve been spending quite a bit of time with lately is Windows 8 store applications. I posted my thoughts about Windows 8 during the BUILD conference in 2011 and still feel excited about the opportunity there. Time will tell how well it ends up being accepted by consumers but I’m hopeful that it’ll take off. I currently have two Windows 8 store application concepts I’m working on with one being built in XAML/C# and another in HTML/JavaScript. I really like that Microsoft supports both options since it caters to a variety of developers and makes it easy to get started regardless if you’re a desktop developer or Web developer. Here’s a quick look at how the technologies are organized in Windows 8: In this post I’ll focus on the basics of Windows 8 store XAML/C# apps by looking at features, files, and code provided by Visual Studio projects. To get started building these types of apps you’ll definitely need to have some knowledge of XAML and C#. Let’s get started by looking at the Windows 8 store project types available in Visual Studio 2012.   Windows 8 Store XAML/C# Project Types When you open Visual Studio 2012 you’ll see a new entry under C# named Windows Store. It includes 6 different project types as shown next.   The Blank App project provides initial starter code and a single page whereas the Grid App and Split App templates provide quite a bit more code as well as multiple pages for your application. The other projects available can be be used to create a class library project that runs in Windows 8 store apps, a WinRT component such as a custom control, and a unit test library project respectively. If you’re building an application that displays data in groups using the “tile” concept then the Grid App or Split App project templates are a good place to start. An example of the initial screens generated by each project is shown next: Grid App Split View App   When a user clicks a tile in a Grid App they can view details about the tile data. With a Split View app groups/categories are shown and when the user clicks on a group they can see a list of all the different items and then drill-down into them:   For the remainder of this post I’ll focus on functionality provided by the Blank App project since it provides a simple way to get started learning the fundamentals of building Windows 8 store apps.   Blank App Project Walkthrough The Blank App project is a great place to start since it’s simple and lets you focus on the basics. In this post I’ll focus on what it provides you out of the box and cover additional details in future posts. Once you have the basics down you can move to the other project types if you need the functionality they provide. The Blank App project template does exactly what it says – you get an empty project with a few starter files added to help get you going. This is a good option if you’ll be building an app that doesn’t fit into the grid layout view that you see a lot of Windows 8 store apps following (such as on the Windows 8 start screen). I ended up starting with the Blank App project template for the app I’m currently working on since I’m not displaying data/image tiles (something the Grid App project does well) or drilling down into lists of data (functionality that the Split App project provides). The Blank App project provides images for the tiles and splash screen (you’ll definitely want to change these), a StandardStyles.xaml resource dictionary that includes a lot of helpful styles such as buttons for the AppBar (a special type of menu in Windows 8 store apps), an App.xaml file, and the app’s main page which is named MainPage.xaml. It also adds a Package.appxmanifest that is used to define functionality that your app requires, app information used in the store, plus more. The App.xaml, App.xaml.cs and StandardStyles.xaml Files The App.xaml file handles loading a resource dictionary named StandardStyles.xaml which has several key styles used throughout the application: <Application x:Class="BlankApp.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:BlankApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <!-- Styles that define common aspects of the platform look and feel Required by Visual Studio project and item templates --> <ResourceDictionary Source="Common/StandardStyles.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application>   StandardStyles.xaml has style definitions for different text styles and AppBar buttons. If you scroll down toward the middle of the file you’ll see that many AppBar button styles are included such as one for an edit icon. Button styles like this can be used to quickly and easily add icons/buttons into your application without having to be an expert in design. <Style x:Key="EditAppBarButtonStyle" TargetType="ButtonBase" BasedOn="{StaticResource AppBarButtonStyle}"> <Setter Property="AutomationProperties.AutomationId" Value="EditAppBarButton"/> <Setter Property="AutomationProperties.Name" Value="Edit"/> <Setter Property="Content" Value="&#xE104;"/> </Style> Switching over to App.xaml.cs, it includes some code to help get you started. An OnLaunched() method is added to handle creating a Frame that child pages such as MainPage.xaml can be loaded into. The Frame has the same overall purpose as the one found in WPF and Silverlight applications - it’s used to navigate between pages in an application. /// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); if (args.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; } if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter if (!rootFrame.Navigate(typeof(MainPage), args.Arguments)) { throw new Exception("Failed to create initial page"); } } // Ensure the current window is active Window.Current.Activate(); }   Notice that in addition to creating a Frame the code also checks to see if the app was previously terminated so that you can load any state/data that the user may need when the app is launched again. If you’re new to the lifecycle of Windows 8 store apps the following image shows how an app can be running, suspended, and terminated.   If the user switches from an app they’re running the app will be suspended in memory. The app may stay suspended or may be terminated depending on how much memory the OS thinks it needs so it’s important to save state in case the application is ultimately terminated and has to be started fresh. Although I won’t cover saving application state here, additional information can be found at http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh465099.aspx. Another method in App.xaml.cs named OnSuspending() is also included in App.xaml.cs that can be used to store state as the user switches to another application:   /// <summary> /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// </summary> /// <param name="sender">The source of the suspend request.</param> /// <param name="e">Details about the suspend request.</param> private void OnSuspending(object sender, SuspendingEventArgs e) { var deferral = e.SuspendingOperation.GetDeferral(); //TODO: Save application state and stop any background activity deferral.Complete(); } The MainPage.xaml and MainPage.xaml.cs Files The Blank App project adds a file named MainPage.xaml that acts as the initial screen for the application. It doesn’t include anything aside from an empty <Grid> XAML element in it. The code-behind class named MainPage.xaml.cs includes a constructor as well as a method named OnNavigatedTo() that is called once the page is displayed in the frame.   /// <summary> /// An empty page that can be used on its own or navigated to within a Frame. /// </summary> public sealed partial class MainPage : Page { public MainPage() { this.InitializeComponent(); } /// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { } }   If you’re experienced with XAML you can switch to Design mode and start dragging and dropping XAML controls from the ToolBox in Visual Studio. If you prefer to type XAML you can do that as well in the XAML editor or while in split mode. Many of the controls available in WPF and Silverlight are included such as Canvas, Grid, StackPanel, and Border for layout. Standard input controls are also included such as TextBox, CheckBox, PasswordBox, RadioButton, ComboBox, ListBox, and more. MediaElement is available for rendering video or playing audio files. Some of the “common” XAML controls included out of the box are shown next:   Although XAML/C# Windows 8 store apps don’t include all of the functionality available in Silverlight 5, the core functionality required to build store apps is there with additional functionality available in open source projects such as Callisto (started by Microsoft’s Tim Heuer), Q42.WinRT, and others. Standard XAML data binding can be used to bind C# objects to controls, converters can be used to manipulate data during the data binding process, and custom styles and templates can be applied to controls to modify them. Although Visual Studio 2012 doesn’t support visually creating styles or templates, Expression Blend 5 handles that very well. To get started building the initial screen of a Windows 8 app you can start adding controls as mentioned earlier. Simply place them inside of the <Grid> element that’s included. You can arrange controls in a stacked manner using the StackPanel control, add a border around controls using the Border control, arrange controls in columns and rows using the Grid control, or absolutely position controls using the Canvas control. One of the controls that may be new to you is the AppBar. It can be used to add menu/toolbar functionality into a store app and keep the app clean and focused. You can place an AppBar at the top or bottom of the screen. A user on a touch device can swipe up to display the bottom AppBar or right-click when using a mouse. An example of defining an AppBar that contains an Edit button is shown next. The EditAppBarButtonStyle is available in the StandardStyles.xaml file mentioned earlier. <Page.BottomAppBar> <AppBar x:Name="ApplicationAppBar" Padding="10,0,10,0" AutomationProperties.Name="Bottom App Bar"> <Grid> <StackPanel x:Name="RightPanel" Orientation="Horizontal" Grid.Column="1" HorizontalAlignment="Right"> <Button x:Name="Edit" Style="{StaticResource EditAppBarButtonStyle}" Tag="Edit" /> </StackPanel> </Grid> </AppBar> </Page.BottomAppBar> Like standard XAML controls, the <Button> control in the AppBar can be wired to an event handler method in the MainPage.Xaml.cs file or even bound to a ViewModel object using “commanding” if your app follows the Model-View-ViewModel (MVVM) pattern (check out the MVVM Light package available through NuGet if you’re using MVVM with Windows 8 store apps). The AppBar can be used to navigate to different screens, show and hide controls, display dialogs, show settings screens, and more.   The Package.appxmanifest File The Package.appxmanifest file contains configuration details about your Windows 8 store app. By double-clicking it in Visual Studio you can define the splash screen image, small and wide logo images used for tiles on the start screen, orientation information, and more. You can also define what capabilities the app has such as if it uses the Internet, supports geolocation functionality, requires a microphone or webcam, etc. App declarations such as background processes, file picker functionality, and sharing can also be defined Finally, information about how the app is packaged for deployment to the store can also be defined. Summary If you already have some experience working with XAML technologies you’ll find that getting started building Windows 8 applications is pretty straightforward. Many of the controls available in Silverlight and WPF are available making it easy to get started without having to relearn a lot of new technologies. In the next post in this series I’ll discuss additional features that can be used in your Windows 8 store apps.

    Read the article

  • When I shutdown the computer, it restarts

    - by Prabu
    I am unable to shutdown. Whenever I try to shutdown, it reboots. I am running Ubuntu 12.10. I have run the boot-repair and this is the result: Boot Info Script 0.61.full + Boot-Repair extra info [Boot-Info November 20th 2012] ============================= Boot Info Summary: =============================== => Grub2 (v2.00) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks in partition 1 for (,msdos1)/boot/grub. sda1: __________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 12.10 Boot files: /boot/grub/grub.cfg /etc/fstab /boot/grub/i386-pc/core.img sda2: __________________________________________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 2,048 1,936,809,983 1,936,807,936 83 Linux /dev/sda2 1,936,812,030 1,953,523,711 16,711,682 5 Extended /dev/sda5 1,936,812,032 1,953,523,711 16,711,680 82 Linux swap / Solaris "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/loop0 squashfs /dev/sda1 229a5484-7659-4ce1-98ce-2f05f61a1ffa ext4 /dev/sda5 6c6dca25-ab67-4de4-8602-26fdb6154781 swap /dev/sr0 iso9660 Ubuntu 12.10 amd64 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /rofs squashfs (ro,noatime) /dev/sr0 /cdrom iso9660 (ro,noatime) =========================== sda1/boot/grub/grub.cfg: =========================== -------------------------------------------------------------------------------- # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=auto load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=10 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "${linux_gfx_mode}" != "text" ]; then load_video; fi menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-229a5484-7659-4ce1-98ce-2f05f61a1ffa' { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi linux /boot/vmlinuz-3.5.0-19-generic root=UUID=229a5484-7659-4ce1-98ce-2f05f61a1ffa ro quiet splash acpi=force $vt_handoff initrd /boot/initrd.img-3.5.0-19-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-229a5484-7659-4ce1-98ce-2f05f61a1ffa' { menuentry 'Ubuntu, with Linux 3.5.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-advanced-229a5484-7659-4ce1-98ce-2f05f61a1ffa' { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=229a5484-7659-4ce1-98ce-2f05f61a1ffa ro quiet splash acpi=force $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-recovery-229a5484-7659-4ce1-98ce-2f05f61a1ffa' { recordfail insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=229a5484-7659-4ce1-98ce-2f05f61a1ffa ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-17-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-17-generic-advanced-229a5484-7659-4ce1-98ce-2f05f61a1ffa' { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi echo 'Loading Linux 3.5.0-17-generic ...' linux /boot/vmlinuz-3.5.0-17-generic root=UUID=229a5484-7659-4ce1-98ce-2f05f61a1ffa ro quiet splash acpi=force $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-17-generic } menuentry 'Ubuntu, with Linux 3.5.0-17-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-17-generic-recovery-229a5484-7659-4ce1-98ce-2f05f61a1ffa' { recordfail insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi echo 'Loading Linux 3.5.0-17-generic ...' linux /boot/vmlinuz-3.5.0-17-generic root=UUID=229a5484-7659-4ce1-98ce-2f05f61a1ffa ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-17-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='hd0,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos1 --hint-efi=hd0,msdos1 --hint-baremetal=ahci0,msdos1 229a5484-7659-4ce1-98ce-2f05f61a1ffa else search --no-floppy --fs-uuid --set=root 229a5484-7659-4ce1-98ce-2f05f61a1ffa fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### -------------------------------------------------------------------------------- =============================== sda1/etc/fstab: ================================ -------------------------------------------------------------------------------- # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> # / was on /dev/sda1 during installation UUID=229a5484-7659-4ce1-98ce-2f05f61a1ffa / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=6c6dca25-ab67-4de4-8602-26fdb6154781 none swap sw 0 0 -------------------------------------------------------------------------------- =================== sda1: Location of files loaded by Grub: ==================== GiB - GB File Fragment(s) 200.155235291 = 214.915047424 boot/grub/grub.cfg 1 40.280788422 = 43.251167232 boot/initrd.img-3.5.0-17-generic 1 2.468288422 = 2.650304512 boot/initrd.img-3.5.0-19-generic 1 200.149234772 = 214.908604416 boot/vmlinuz-3.5.0-17-generic 1 1.990135193 = 2.136891392 boot/vmlinuz-3.5.0-19-generic 1 2.468288422 = 2.650304512 initrd.img 1 1.990135193 = 2.136891392 vmlinuz 1 1.990135193 = 2.136891392 vmlinuz.old 1 =============================== StdErr Messages: =============================== cat: write error: Broken pipe File descriptor 8 (/proc/6297/mounts) leaked on lvscan invocation. Parent PID 13390: bash No volume groups found ADDITIONAL INFORMATION : =================== log of boot-repair 2012-12-17__01h53 =================== boot-repair version : 3.197~ppa1~quantal boot-sav version : 3.197~ppa1~quantal glade2script version : 3.2.2~ppa45~quantal boot-sav-extra version : 3.197~ppa1~quantal boot-repair is executed in live-session (Ubuntu 12.10, quantal, Ubuntu, x86_64) CPU op-mode(s): 32-bit, 64-bit file=/cdrom/preseed/ubuntu.seed boot=casper initrd=/casper/initrd.lz quiet splash -- maybe-ubiquity =================== os-prober: /dev/sda1:Ubuntu 12.10 (12.10):Ubuntu:linux =================== blkid: /dev/loop0: TYPE="squashfs" /dev/sr0: LABEL="Ubuntu 12.10 amd64" TYPE="iso9660" /dev/sda1: UUID="229a5484-7659-4ce1-98ce-2f05f61a1ffa" TYPE="ext4" /dev/sda5: UUID="6c6dca25-ab67-4de4-8602-26fdb6154781" TYPE="swap" 1 disks with OS, 1 OS : 1 Linux, 0 MacOS, 0 Windows, 0 unknown type OS. Warning: extended partition does not start at a cylinder boundary. DOS and Linux will interpret the contents differently. =================== sda1/etc/default/grub : # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi=force" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" =================== sda1/etc/grub.d/ : drwxr-xr-x 2 root root 4096 Oct 17 14:59 grub.d total 72 -rwxr-xr-x 1 root root 7541 Oct 14 17:36 00_header -rwxr-xr-x 1 root root 5488 Oct 4 09:30 05_debian_theme -rwxr-xr-x 1 root root 10891 Oct 14 17:36 10_linux -rwxr-xr-x 1 root root 10258 Oct 14 17:36 20_linux_xen -rwxr-xr-x 1 root root 1688 Oct 11 14:10 20_memtest86+ -rwxr-xr-x 1 root root 10976 Oct 14 17:36 30_os-prober -rwxr-xr-x 1 root root 1426 Oct 14 17:36 30_uefi-firmware -rwxr-xr-x 1 root root 214 Oct 14 17:36 40_custom -rwxr-xr-x 1 root root 216 Oct 14 17:36 41_custom -rw-r--r-- 1 root root 483 Oct 14 17:36 README =================== UEFI/Legacy mode: This live-session is not in EFI-mode. SecureBoot maybe enabled. =================== PARTITIONS & DISKS: sda1 : sda, not-sepboot, grubenv-ok grub2, grub-pc , update-grub, 64, with-boot, is-os, not--efi--part, fstab-without-boot, fstab-without-efi, no-nt, no-winload, no-recov-nor-hid, no-bmgr, notwinboot, apt-get, grub-install, with--usr, fstab-without-usr, not-sep-usr, standard, farbios, /mnt/boot-sav/sda1. sda : not-GPT, BIOSboot-not-needed, has-no-EFIpart, not-usb, has-os, 2048 sectors * 512 bytes =================== parted -l: Model: ATA ST1000DM003-1CH1 (scsi) Disk /dev/sda: 1000GB Sector size (logical/physical): 512B/4096B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 992GB 992GB primary ext4 boot 2 992GB 1000GB 8556MB extended 5 992GB 1000GB 8556MB logical linux-swap(v1) Warning: Unable to open /dev/sr0 read-write (Read-only file system). /dev/sr0 has been opened read-only. Error: Can't have a partition outside the disk! =================== parted -lm: BYT; /dev/sda:1000GB:scsi:512:4096:msdos:ATA ST1000DM003-1CH1; 1:1049kB:992GB:992GB:ext4::boot; 2:992GB:1000GB:8556MB:::; 5:992GB:1000GB:8556MB:linux-swap(v1)::; Warning: Unable to open /dev/sr0 read-write (Read-only file system). /dev/sr0 has been opened read-only. Error: Can't have a partition outside the disk! =================== mount: /cow on / type overlayfs (rw) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) /dev/sr0 on /cdrom type iso9660 (ro,noatime) /dev/loop0 on /rofs type squashfs (ro,noatime) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) tmpfs on /tmp type tmpfs (rw,nosuid,nodev) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) none on /run/user type tmpfs (rw,noexec,nosuid,nodev,size=104857600,mode=0755) gvfsd-fuse on /run/user/ubuntu/gvfs type fuse.gvfsd-fuse (rw,nosuid,nodev,user=ubuntu) /dev/sda1 on /mnt/boot-sav/sda1 type ext4 (rw) =================== ls: /sys/block/sda (filtered): alignment_offset bdi capability dev device discard_alignment events events_async events_poll_msecs ext_range holders inflight power queue range removable ro sda1 sda2 sda5 size slaves stat subsystem trace uevent /sys/block/sr0 (filtered): alignment_offset bdi capability dev device discard_alignment events events_async events_poll_msecs ext_range holders inflight power queue range removable ro size slaves stat subsystem trace uevent /dev (filtered): alarm ashmem autofs binder block bsg btrfs-control bus cdrom cdrw char console core cpu cpu_dma_latency disk dri dvd dvdrw ecryptfs fb0 fd full fuse fw0 hidraw0 hidraw1 hpet input kmsg kvm log mapper mcelog mei mem net network_latency network_throughput null oldmem port ppp psaux ptmx pts random rfkill rtc rtc0 sda sda1 sda2 sda5 sg0 sg1 shm snapshot snd sr0 stderr stdin stdout uinput urandom usb vga_arbiter vhost-net zero ls /dev/mapper: control =================== df -Th: Filesystem Type Size Used Avail Use% Mounted on /cow overlayfs 3.9G 100M 3.8G 3% / udev devtmpfs 3.9G 12K 3.9G 1% /dev tmpfs tmpfs 1.6G 864K 1.6G 1% /run /dev/sr0 iso9660 763M 763M 0 100% /cdrom /dev/loop0 squashfs 717M 717M 0 100% /rofs tmpfs tmpfs 3.9G 32K 3.9G 1% /tmp none tmpfs 5.0M 4.0K 5.0M 1% /run/lock none tmpfs 3.9G 176K 3.9G 1% /run/shm none tmpfs 100M 52K 100M 1% /run/user /dev/sda1 ext4 910G 26G 838G 3% /mnt/boot-sav/sda1 =================== fdisk -l: Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x000da1e9 Device Boot Start End Blocks Id System /dev/sda1 * 2048 1936809983 968403968 83 Linux /dev/sda2 1936812030 1953523711 8355841 5 Extended Partition 2 does not start on physical sector boundary. /dev/sda5 1936812032 1953523711 8355840 82 Linux swap / Solaris Partition outside the disk detected. =================== Recommended repair Recommended-Repair This setting will reinstall the grub2 of sda1 into the MBR of sda. Additional repair will be performed: unhide-bootmenu-10s Unhide GRUB boot menu in sda1/etc/default/grub grub-install (GRUB) 2.00-7ubuntu11,grub-install (GRUB) 2. Reinstall the GRUB of sda1 into the MBR of sda Installation finished. No error reported. grub-install /dev/sda: exit code of grub-install /dev/sda:0 chroot /mnt/boot-sav/sda1 update-grub Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.5.0-19-generic Found initrd image: /boot/initrd.img-3.5.0-19-generic Found linux image: /boot/vmlinuz-3.5.0-17-generic Found initrd image: /boot/initrd.img-3.5.0-17-generic Found memtest86+ image: /boot/memtest86+.bin Unhide GRUB boot menu in sda1/boot/grub/grub.cfg Boot successfully repaired. You can now reboot your computer.

    Read the article

  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

    Read the article

  • A Communication System for XAML Applications

    - by psheriff
    In any application, you want to keep the coupling between any two or more objects as loose as possible. Coupling happens when one class contains a property that is used in another class, or uses another class in one of its methods. If you have this situation, then this is called strong or tight coupling. One popular design pattern to help with keeping objects loosely coupled is called the Mediator design pattern. The basics of this pattern are very simple; avoid one object directly talking to another object, and instead use another class to mediate between the two. As with most of my blog posts, the purpose is to introduce you to a simple approach to using a message broker, not all of the fine details. IPDSAMessageBroker Interface As with most implementations of a design pattern, you typically start with an interface or an abstract base class. In this particular instance, an Interface will work just fine. The interface for our Message Broker class just contains a single method “SendMessage” and one event “MessageReceived”. public delegate void MessageReceivedEventHandler( object sender, PDSAMessageBrokerEventArgs e); public interface IPDSAMessageBroker{  void SendMessage(PDSAMessageBrokerMessage msg);   event MessageReceivedEventHandler MessageReceived;} PDSAMessageBrokerMessage Class As you can see in the interface, the SendMessage method requires a type of PDSAMessageBrokerMessage to be passed to it. This class simply has a MessageName which is a ‘string’ type and a MessageBody property which is of the type ‘object’ so you can pass whatever you want in the body. You might pass a string in the body, or a complete Customer object. The MessageName property will help the receiver of the message know what is in the MessageBody property. public class PDSAMessageBrokerMessage{  public PDSAMessageBrokerMessage()  {  }   public PDSAMessageBrokerMessage(string name, object body)  {    MessageName = name;    MessageBody = body;  }   public string MessageName { get; set; }   public object MessageBody { get; set; }} PDSAMessageBrokerEventArgs Class As our message broker class will be raising an event that others can respond to, it is a good idea to create your own event argument class. This class will inherit from the System.EventArgs class and add a couple of additional properties. The properties are the MessageName and Message. The MessageName property is simply a string value. The Message property is a type of a PDSAMessageBrokerMessage class. public class PDSAMessageBrokerEventArgs : EventArgs{  public PDSAMessageBrokerEventArgs()  {  }   public PDSAMessageBrokerEventArgs(string name,     PDSAMessageBrokerMessage msg)  {    MessageName = name;    Message = msg;  }   public string MessageName { get; set; }   public PDSAMessageBrokerMessage Message { get; set; }} PDSAMessageBroker Class Now that you have an interface class and a class to pass a message through an event, it is time to create your actual PDSAMessageBroker class. This class implements the SendMessage method and will also create the event handler for the delegate created in your Interface. public class PDSAMessageBroker : IPDSAMessageBroker{  public void SendMessage(PDSAMessageBrokerMessage msg)  {    PDSAMessageBrokerEventArgs args;     args = new PDSAMessageBrokerEventArgs(      msg.MessageName, msg);     RaiseMessageReceived(args);  }   public event MessageReceivedEventHandler MessageReceived;   protected void RaiseMessageReceived(    PDSAMessageBrokerEventArgs e)  {    if (null != MessageReceived)      MessageReceived(this, e);  }} The SendMessage method will take a PDSAMessageBrokerMessage object as an argument. It then creates an instance of a PDSAMessageBrokerEventArgs class, passing to the constructor two items: the MessageName from the PDSAMessageBrokerMessage object and also the object itself. It may seem a little redundant to pass in the message name when that same message name is part of the message, but it does make consuming the event and checking for the message name a little cleaner – as you will see in the next section. Create a Global Message Broker In your WPF application, create an instance of this message broker class in the App class located in the App.xaml file. Create a public property in the App class and create a new instance of that class in the OnStartUp event procedure as shown in the following code: public partial class App : Application{  public PDSAMessageBroker MessageBroker { get; set; }   protected override void OnStartup(StartupEventArgs e)  {    base.OnStartup(e);     MessageBroker = new PDSAMessageBroker();  }} Sending and Receiving Messages Let’s assume you have a user control that you load into a control on your main window and you want to send a message from that user control to the main window. You might have the main window display a message box, or put a string into a status bar as shown in Figure 1. Figure 1: The main window can receive and send messages The first thing you do in the main window is to hook up an event procedure to the MessageReceived event of the global message broker. This is done in the constructor of the main window: public MainWindow(){  InitializeComponent();   (Application.Current as App).MessageBroker.     MessageReceived += new MessageReceivedEventHandler(       MessageBroker_MessageReceived);} One piece of code you might not be familiar with is accessing a property defined in the App class of your XAML application. Within the App.Xaml file is a class named App that inherits from the Application object. You access the global instance of this App class by using Application.Current. You cast Application.Current to ‘App’ prior to accessing any of the public properties or methods you defined in the App class. Thus, the code (Application.Current as App).MessageBroker, allows you to get at the MessageBroker property defined in the App class. In the MessageReceived event procedure in the main window (shown below) you can now check to see if the MessageName property of the PDSAMessageBrokerEventArgs is equal to “StatusBar” and if it is, then display the message body into the status bar text block control. void MessageBroker_MessageReceived(object sender,   PDSAMessageBrokerEventArgs e){  switch (e.MessageName)  {    case "StatusBar":      tbStatus.Text = e.Message.MessageBody.ToString();      break;  }} In the Page 1 user control’s Loaded event procedure you will send the message “StatusBar” through the global message broker to any listener using the following code: private void UserControl_Loaded(object sender,  RoutedEventArgs e){  // Send Status Message  (Application.Current as App).MessageBroker.    SendMessage(new PDSAMessageBrokerMessage("StatusBar",      "This is Page 1"));} Since the main window is listening for the message ‘StatusBar’, it will display the value “This is Page 1” in the status bar at the bottom of the main window. Sending a Message to a User Control The previous example sent a message from the user control to the main window. You can also send messages from the main window to any listener as well. Remember that the global message broker is really just a broadcaster to anyone who has hooked into the MessageReceived event. In the constructor of the user control named ucPage1 you can hook into the global message broker’s MessageReceived event. You can then listen for any messages that are sent to this control by using a similar switch-case structure like that in the main window. public ucPage1(){  InitializeComponent();   // Hook to the Global Message Broker  (Application.Current as App).MessageBroker.    MessageReceived += new MessageReceivedEventHandler(      MessageBroker_MessageReceived);} void MessageBroker_MessageReceived(object sender,  PDSAMessageBrokerEventArgs e){  // Look for messages intended for Page 1  switch (e.MessageName)  {    case "ForPage1":      MessageBox.Show(e.Message.MessageBody.ToString());      break;  }} Once the ucPage1 user control has been loaded into the main window you can then send a message using the following code: private void btnSendToPage1_Click(object sender,  RoutedEventArgs e){  PDSAMessageBrokerMessage arg =     new PDSAMessageBrokerMessage();   arg.MessageName = "ForPage1";  arg.MessageBody = "Message For Page 1";   // Send a message to Page 1  (Application.Current as App).MessageBroker.SendMessage(arg);} Since the MessageName matches what is in the ucPage1 MessageReceived event procedure, ucPage1 can do anything in response to that event. It is important to note that when the message gets sent it is sent to all MessageReceived event procedures, not just the one that is looking for a message called “ForPage1”. If the user control ucPage1 is not loaded and this message is broadcast, but no other code is listening for it, then it is simply ignored. Remove Event Handler In each class where you add an event handler to the MessageReceived event you need to make sure to remove those event handlers when you are done. Failure to do so can cause a strong reference to the class and thus not allow that object to be garbage collected. In each of your user control’s make sure in the Unloaded event to remove the event handler. private void UserControl_Unloaded(object sender, RoutedEventArgs e){  if (_MessageBroker != null)    _MessageBroker.MessageReceived -=         _MessageBroker_MessageReceived;} Problems with Message Brokering As with most “global” classes or classes that hook up events to other classes, garbage collection is something you need to consider. Just the simple act of hooking up an event procedure to a global event handler creates a reference between your user control and the message broker in the App class. This means that even when your user control is removed from your UI, the class will still be in memory because of the reference to the message broker. This can cause messages to still being handled even though the UI is not being displayed. It is up to you to make sure you remove those event handlers as discussed in the previous section. If you don’t, then the garbage collector cannot release those objects. Instead of using events to send messages from one object to another you might consider registering your objects with a central message broker. This message broker now becomes a collection class into which you pass an object and what messages that object wishes to receive. You do end up with the same problem however. You have to un-register your objects; otherwise they still stay in memory. To alleviate this problem you can look into using the WeakReference class as a method to store your objects so they can be garbage collected if need be. Discussing Weak References is beyond the scope of this post, but you can look this up on the web. Summary In this blog post you learned how to create a simple message broker system that will allow you to send messages from one object to another without having to reference objects directly. This does reduce the coupling between objects in your application. You do need to remember to get rid of any event handlers prior to your objects going out of scope or you run the risk of having memory leaks and events being called even though you can no longer access the object that is responding to that event. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A Communication System for XAML Applications” from the drop down list.

    Read the article

  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

    Read the article

  • Prepping a conference

    - by Laurent Bugnion
    I have had the chance to talk at many conferences these past few years, and came up with a way to prepare them which works really well for me. Most importantly, it would make it quite easy to overcome an emergency (for example if my laptop would suddenly lose data). The whole code as well as the slides and other documents are in the cloud. I also use source control for my demos, so that I always have the latest and the greatest, but also a history of changes I made to my demos. Finally I have a system of code snippets which works great, and I often had very positive remarks from the audience regarding that. Putting everything in the cloud The one thing I used to be the most scared of was a sudden crash of my laptop, and being unable to restore in time for a conference. Most conferences ask speakers to send slides a few days (or weeks…) in advance, but let's face it, we all have last minute changes to our talks and I always come in the conference with updated slides that I pass to the management team. The answer to that dilemma used to be working off memory sticks, and that worked not bad. However last year I started putting all the documents relating to a conference in a DropBox folder, and that works great too. Obviously DropBox works only if you have connectivity, so if I for instance update slides while on an international flight, I cannot save to the cloud. The obvious answer to that is to backup everything on a memory stick… but I have to admit, I have been trusting my luck and working off my laptop HD and then synching everything to the cloud after landing. Of course on some US national flights you get WiFi on board, so in that case it is even simpler :) Usually after the conference is done, I remove the files from DropBox and copy them to their "final destination". They are backed up from there to BackBlaze, the great online backup service I am using routinely (I currently have about 90GB of data in BackBlaze). Outlining the presentations I like to have a written outline of my presentations written somewhere. I keep it simple, just write the various sections of the presentation with timing. I guess it is a remnant of the time when I was a private pilot, and using checklists for flight preparation. For example: Demo about designability 15' (0:37) Switch to Blend Open MainPage.xaml Create a DataTemplate ... Here I can immediately see during the presentation if I am taking too much time for my demo (0:37 is where I need to be when I am done with this section of the presentation, and 15' is the time that this particular section takes). I keep these sections reasonable, I don't detail every step of the preparation. Typically I have one such section for every 10-15 minutes of my talks. Yes, I am timing my presentations. I keep adjusting these numbers when I rehearse, and this really helps to feel more confident during the presentations. This is especially important for presentations that are long, like my MIX11 demo which clocked at 57 minutes (I had a lot of stuff to show…). Such presentations are risky, because if anything goes wrong, you will have to cut stuff, so the answer to that is: Rehearse, rehearse and when you're done rehearsing, rehearse a little more. I also have a "Preparation" section where I outline what I need to do before a presentation. For instance: Preparation Reboot in VHD Make sure MSN and Twitter are not running. Open VS10 and load demo Open Blend and load demo Run the WP7 emulator ... I typically start preparing my laptop an hour before the talk, starting everything I need to start and then putting my laptop to sleep. Saving and printing the outline, Timing Printing is a real problem because it is really hard to find a printer at most conference venues, and also quite hard in hotels. To solve that, I simply write everything in OneNote (synched to the cloud, now you start to know what I like ;) and then I print it to a PDF (I use CutePDFWriter) that I save to my Kindle. During the presentation, I read the outline off the Kindle (I mostly just need a quick check to see how I am timing). For timing during the presentation, I use the free tool ChronoGPS on my Windows Phone 7, but of course any phone these days has a clock/chrono application. In some conferences, they even have timers that the presenters can see, but they tend to count down and I prefer to count up… so I just use my own :) Source control for demos For demos, I create a separate folder and use Mercurial as source control. Mercurial has the huge advantage (over SVN or TFS) to work offline too, so I can commit while on a plane, and all the history is saved. Then when I have connectivity I push everything to the cloud (I am using the fantastic Trunksapp.com for my private repositories). Here too the obvious downside is the risk of losing my last changes if my laptop crashes before I can push to the cloud, and here too the obvious answer would be to work from a memory stick… though I have to admit I didn't do that lately (except when I was writing Silverlight 4 Unleashed, where I was really paranoid…) And code snippets? I am one of these presenters who hates to type in front of an audience. I can type really fast (writing two books has this advantage, it really teaches you to touch type and be fast at it) but in the context of an audience, on a stage where it is often damn cold (an issue I had a lot in past conferences, air conditioning can freeze your fingers and make it really hard to type), it doesn't work as well. I don't know for you, but I really dislike seeing a presentation where the speaker uses the backspace key more often than others ;) To solve that, I like to have my code ready in snippets, and drag them to the screen. Then I can spend time explaining each code snippet, while highlighting portions of the code (always highlight what you talk about, the audience often doesn't even see the cursor and doesn't know where you are on the screen!) Over the years I have used various solutions for code snippets, and now I have one which works really well… if you take a few precautions! I use the Visual Studio Toolbox. Preparing the code snippets You can store code snippets in the Toolbox for anything, XAML, C# etc. I arrange the snippets in the order in which I need them, which is a great way to remember what comes next in the presentation. I also separate them by topic, to make it easier to find them, for example when I switch to the slides and then back to the code. Remember that no matter how experienced you are, you will feel more nervous on stage than while you are preparing, so any way to make it easier for you is going to be beneficial to the audience. To store a code snippet, I do the following: Open the final demo that you want to show to the audience in Visual Studio. In your code, select a snippet of code that you want to explain in particular. Make sure that the Visual Studio Toolbox is open (menu View, Toolbox or Ctrl-Alt-X). Drag the selected snippet from the code window to the toolbox. (if needed) drag the snippet to the correct location (for example between two other code snippets so that you can access it as you speak through the demo). Right click on the snippet and select Rename Item from the context menu. Select a meaningful name. For me I use the following conventions: If it is a method, I use the method's name. If it is not a whole method, I use a descriptive name. If it is the content of a method (i.e. the body only, without the method's signature), I use "-> MethodName". This reminds me during the presentation that this is only the body, and that I need to insert that into an existing signature. This is the case, for instance, when I use Visual Studio to automatically generate the members of an interface’s implementation; then I only need to insert my snippet inside the generated method body. Saving the snippets This is the most important!! It happened to me a few times that VS10 lost its settings. When that happens, the snippets are lost too! Yeah that really sucks, especially (as it happened once) when this is the case about an hour before a talk… Stress and sweat follows, not good conditions to start a talk in front of an audience believe me. Thankfully, saving snippets is really easy with the following steps: Select the menu Tools, Import and Export Settings. Select Export selected environment settings and press Next. Uncheck All Settings. Then expand General Settings and select Toolbox (only!). Press Next. Select your source control folder and save under a meaningful name (for instance Snippets.vssettings). Commit to source control and push to the cloud. By the way, this also has the advantage of applying source control to the snippets file (which is an XML file), so you get history for free on that file! Reimporting the snippets If VS loses its settings and you need to reimport the snippets, this can be done super easily and very fast. Make sure that the Toolbox is empty. When you import snippets, they are merged with existing ones, they do not replace the content of the Toolbox. Unless merging is really what you want, make sure that your Toolbox is clean before you import, it is really easier. Select the menu Tools, Import and Export Settings. Select Import selected environment settings and press Next. Select No, just import new settings and press Next. Press Browse and select the Snippets.vssettings file. Press Finish. Et voila, all your snippets appear again in the Toolbox. Whew, the worst was averted and you can start your demo without sweating! (I had to do that once literally 5 minutes before the start of a demo, while my laptop was already hooked to the projector, and it went just fine). What about special tools? When using special tools (for example beta versions of tools you have an early access to), or a special configuration of your laptop, things can get tricky because you cannot really be sure that you will get a laptop with the same tools and the same configuration at the conference. To solve that, I use the following precautions: I make my demos from a Virtual Hard Disk. The great John Papa made a very easy-to-follow web page where he explains how to create a VHD and install Win7 to it. This gives you the full power of your laptop (as fast as booting from the metal). For me, I have a basic configuration that I saved on a USB harddrive (Win7 plus drivers, basic settings for desktop, folder options, taskbar etc) and Visual Studio 2010 SP1 on it. When preparing, I start by copying this "basis VHD" to my laptop. I install additional tools and configurations. I save the VHD back to the USB harddrive in a different folder. This would allow me to reinstall my demo environment quite fast, for example in case of harddrive failure. Replace the harddrive, copy the VHD to it, configure the BCD and you can start. Unfortunately this only works if the laptop itself still works. In the worst case of total failure, my security is to back all the installers up: The installers I use are synched on all my laptops and backed up to BackBlaze. If the worst happens and my laptop is absolutely broken, I can download the installer from BackBlaze and install on another laptop. This of course takes some time, and if that happens 5 minutes before a presentation, well… I don't have an answer to that, except of course crossing my fingers. Still, all that gives me additional security. Conclusion Remember folks, talking to an audience, large or small, will make you nervous. Just ask Scott Hanselman :) The goal here is to create the best possible conditions for you, and to create an environment where everything is saved and easy to restore, where everything is well known and provides you with additional confidence. The cooler you feel before the presentation (and during ;)), the better your presentation will be. Here too, the goal is to provide the best user experience you can have, which in turn will make it more enjoyable for your audience! Happy presenting :) Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • CodePlex Daily Summary for Thursday, January 27, 2011

    CodePlex Daily Summary for Thursday, January 27, 2011Popular ReleasesVFPX: VFP2C32 2.0.0.8 Release Candidate: This release includes several bugfixes, new functions and finally a CHM help file for the complete library.EnhSim: EnhSim 2.3.3 ALPHA: 2.3.3 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added back in a p...DB>doc for Microsoft SQL Server: 1.0.0.0: Initial release Supported output HTML WikiPlex markup Raw XML Supported objects Tables Primary Keys Foreign Keys ViewsOffice Web.UI: Alpha preview: This is the first alpha release. Very exciting moment... This download is just the demo application : "Contoso backoffice Web App". No source included for the moment, just the app, for testing purposes and for feedbacks !! This package includes a set of official MS Office icons (143 png 16x16 and 132 png 32x32) to really make a great app ! Please rate and give feedback ThanksParallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.Catel - WPF and Silverlight MVVM library: 1.1: (+) Styles can now be changed dynamically, see Examples application for a how-to (+) ViewModelBase class now have a constructor that allows services injection (+) ViewModelBase services can now be configured by IoC (via Microsoft.Unity) (+) All ViewModelBase services now have a unit test implementation (+) Added IProcessService to run processes from a viewmodel with directly using the process class (which makes it easier to unit test view models) (*) If the HasErrors property of DataObjec...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...MediaScout: MediaScout 3.0 Preview 4: Update ReleaseNew ProjectsCaltrain: Caltrain WP7 free app. Fast and easy way to get caltrain schedules on your windows phone.DB>doc for Microsoft SQL Server: Tool to generate documentation for Microsoft SQL Server database structure. Generates documentation in HTML, XML or WikiPlex format.Delete any type of files: This is a small utility which can be used to delete any type of file from any directory (and it's sub-directories) based on their modified date. You can control all settings via app.config and DeleteFile.config files. DEV Achievements - VS2010 Extension: An extension to get, view and manage your Visual Studio 2010 Achievements :)DirectCanvas: A hardware accelerated, 2D drawing API.Gonte.Web: - Helpers to interface javascript frameworks (such as extjs) - Web utilities for ASP.NET MVCgqq mvc: I create this project to enhance my understand to mvc3. Razor is an excite tool for mvc.jQuery mvctemplate: mvctemplate is a simple jquery plugin that makes it simple to enable great client side functionality for ASP.NET MVC views that bind to models with IEnumerable properties. You get full templating while still being able to use your favorite Html extension methods.List-View navigation WebPart: The ListViewNavigation WebPart shows a list of all your lists/document libraries and their views.Management Cluster Memory SQL Server: Management of automatic configuration of memory instance SQL Server on Cluster Service.MessengerBot: A bot for the Windows Live Messenger system, built on top of msnp-sharp (http://code.google.com/p/msnp-sharp/), using pluggable extensions to respond to various commands. Example usage: monitor a server, monitor your build process, application status or interface, etc.Microsoft Streetslide API (hack): Microsoft Research has developed a street slide, revolutionary new street map. However, it currently works only in iPhone Bing App, so I tried to sneak its API for developers who are interested in. It won't have actual source code until I decided it needed.Moodle 2.0 for Azure: Moodle 2.0 port to Windows Azure platform, using SQL Azure and Azure Drives.MvcCodeRouting: MvcCodeRouting for ASP.NET MVC analyzes your controllers and actions and automatically creates the best possible routes for them.Office Web.UI: Office Web UI provides visual components to create consitant web apps that look like Office.Orchard Choice List Custom Field: Adds a new field type, ChoiceList, to your Orchard Project installation. Creates a simple drop-down list. Add the field to a content type, then add a semi-colon-delimited list of items. Written in C#.Procedural 2D terrain generator: Small application used for procedurally generating a terrain for a one-level 2D tilemap. Makes use of "ant" style algorithms for randomly generating the terrain. It's made in VB.NET: Idea is for others to reproduce the algorithms in their language / game engine of choice.QuanLyKho: Qu?n lý kho hàngSharepoint Custom fields (lookup,ID and Choice): Sharepoint Custom fields project is an amelioration of basic sharepoint fields. Are included: - A lookup field and multi choice field with muti column view and other functionnalities. - An ID field to use ID in calculated fields - Modification of SoapService for Excel use.Silverlight.Me: this is an open source website.we want to create a website about silverlight.then there's all our ideas.Tigerkin's Code Zone: My code will be put on this site.WPTinyApps: A collection of small Windows Phone 7 apps I've released as open sourceZebra_Database, a MySQL database wrapper written in PHP: Zebra_Database it is an advanced, compact (one-file only), lightweight, object-oriented MySQL database wrapper built upon PHP’s MySQL extension. It provides methods for interacting with MySQL databases that are more intuitive and fun to use than PHP’s default ones.

    Read the article

  • CodePlex Daily Summary for Monday, November 26, 2012

    CodePlex Daily Summary for Monday, November 26, 2012Popular ReleasesRedmine Reports: Redmine Reports V 1.0.7: added new sample report added new DateRange feature for report generation (see issue Tracker ID 15372) updated to latest MySql (6.6.4.0)sb0t v.5: sb0t 5.00 alpha 4: First public alpha release. Don't be surprised if it crashes. :)datajs - JavaScript Library for data-centric web applications: datajs version 1.1.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...VFPX: Code Analyst 1.0.3: Code Analyst 1.0.3 addresses a bug discovered with FoxCodePlus where the initialization code does not properly recognize the location of the folder as well as some of the open issues in the Issue Tracker.Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.XrmServiceToolkit - A CRM 2011 JavaScript Library: XrmServiceToolkit 1.3.1: Version: 1.3.1 Date: November, 2012 Dependency: JSON2, jQuery (latest or 1.7.2 above) New Feature - A change of logic to increase peroformance when returning large number of records New Function - XrmServiceToolkit.Soap.QueryAll: Return all available records by query options (>5k+) New Fix - XrmServiceToolkit.Rest.RetrieveMultiple not returning records more than 50 New Fix - XrmServiceToolkit.Soap.Business error when refering number fields like (int, double, float) New ...Coding Guidelines for C# 3.0, C# 4.0 and C# 5.0: Coding Guidelines for CSharp 3.0, 4.0 and 5.0: See Change History for a detailed list of modifications.Math.NET Numerics: Math.NET Numerics v2.3.0: Portable Library Build: Adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) New: portable build also for F# extensions (.Net 4.5, SL5 and .NET for Windows Store apps) NuGet: portable builds are now included in the main packages, no more need for special portable packages Linear Algebra: Continued major storage rework, in this release focusing on vectors (previous release was on matrices) Thin QR decomposition (in addition to existing full QR) Static Cr...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...New ProjectsAirlocker: Airlocker is a lightweight yet effective backup software. Right-click your folder, select "Send To -> Airlocker", and that's all! Next time you do it, only new & changed files will be copied.Architecture Lab: Domain as XML: Domain as XML - Driven Development: Visual Studio Code SamplesBase de datos 2 Farmacia distribuida: This is my summaryBullfrog project 2k11: This project was our entry for the XNA challenge 2011 at Games Fleadh. This is currently being used for a college project.CedarLogic SharePoint Utilities and Extensions: Various utilities, tools, features that provide cross cutting capabilities in support of Windows SharePoint Services 3.0 and Microsoft Office SharePoint Server 2007.Concurrent Extensions Library (CEL): Concurrent Extensions Library (CEL) provides functionality and implementations commonly useful in concurrent programming. CookieChipper - Tasty treats!: Explore your IE cookie cache dispaying forensic information, lock favorite cookies, delete all unlocked, search, manage, enjoy!CqRS Event Sourcing Sample: CqRS SampleCrivo de Erastóteles: Simples programa que devolve à você todos os números primos entre 1 e 1 bilhão em um arquivo de saída chamado "primos.txt" Simply program returns all prime numbers from 1 to 1 bi into a "primos.txt" out file.DonNicky.Common: A set of helpers for everyday coding: extensions for common purpose classes like Type, IEnumerable or Assembly, reflection routines, xml parsing and validation.DotNetDevNet iPhone App: Now you can find out what meetings are being held at DotNetDevNet through your iPhone. Information on the meeting and the speakersEuro for Windows XP: A simple tool and sample to change Estonian currency from Estonian Krone (kr) to Euro (€). Applies to all versions of Windows and from .NET 2.0 which is default build. The sample creates a custom locale and updates existing users through Registry.Floridum: Project for a XML Database.FsSignals: FsSignals is a push reactive library. Fuse8.CMF: Free Content Management System based on Microsoft ASP.NET MVC 3Fuse8.DF.Practicies: Domain Framework Best practicesFuse8.GlobalisationFramework: GlobalizationHatena Netfx Library: .NET Library for Hatena Services.Ideopuzzle: A puzzle gameinohigo: a programming language that was developed by inohiro.jasBetaApplication: Beta place for the JAS-applicationJasmine - Community Management Infrastructure: "Jasmine" is a XML based Community Management Infrastructure.Jupiter Toolkit: Jupiter Toolkit was a temporary name used for WinRT XAML Toolkit. If you clicked a link to get here - replace jupitertoolkit with winrtxamltoolkit in the URL.Kiwi Repo: Il modo più semplice per creare e gestire i tuoi repository cydia su windowsKnak: .NET APIs for CLR Type Mapping and Micro-ORM. Fast and intuitive, convention based, delivered in small C# source files.Micajah Mindtouch Deki Wiki Copier: Small C# application to move data between 2 Deki Wiki installs or, more importantly, from a wik.is account to a locally installed systemmisframework: misframeworkMulyareksa Jayasakti Accounting: Sistem Informasi Akunting Penjualan Jasa PT Mulyareksa Jayasakti SemarangMutualGuaranteeOnlineServices: MutualGuaranteeOnlineServicesMySQL PowerShell Extensions: MySQL PowerShell Extensions Provides a set of PowerShell Cmdlets to manipulate remote or local MySQL Database Server.Old Book Transaction: Website trao d?i sách cu.OneFineDay: ???Paymill Wrapper .NET: Paymill Wrapper. NET is an API for easy integration for recurring billings and payments online through the product https://www.paymill.comPoliceHealth: Police Health SystemRbac_Eshoping: Rbac Std ProjectRhombus: Rhombus is a suite of applications to make it easier for small software teams to document what they and others are doing with a minimum of effort. It is developed on the .NET 4.0 framework, primarily in C# and ASP.NET.Rollout Sharepoint Solutions - ROSS: ROSS performs the following actions: - Delete sitecollection and restart services - 'Get Latest Version' from SourceSafe - Rebuild Solution - Install all wsp solutions - Create SiteCollections - Check for build en provisioning errors - Send email to developers if errors occurredRooBooks: RooBooks - Books management tool for students and such. (circa 2004)SEI_Parkour: “Project ParkOUR” is the codename for the product being developed by members of the Software Engineering Incorporated team.Simple Memory: A simple Memory. You can define the dimension x*y. Also there are two playing modes possible. - Pairs with the same cards (classical memory) - Pairs with different cards (find the same meaning)Simples: A dot-net-a-ma-bob eco-system designed to be 'simples' to use.Slatebox.js: Real-time mind-mapping and concept drawing.Sychevs: ?????????? ?????Tambourine.NUnit: Provides pivot report creating from NUnit combinatorial test result xml files. Also supports viewing of pivot data and its exporting to xlsx.TheAssassin's OpenSource Software: Open source software for everyone's use. Mostly written in Python 3 (3.2, 3.3).Titan: a lightweight object-relational mapping framework TT: Awesome TT appUkázkové projekty: Obsahuje ukázkové projekty uživatele TenCoKaciStromy.Unified Cloud API: This API aims to provide a single interface for different cloud-based services and their corresponding providers.VolgaTransTelecomClient: VolgaTransTelecomClient makes it easier for clients of "Volga TransTelecom" company to get info about account. It's developed in C#.Windows Phone Shortcuts: This a windows phone app project. Shortcuts for Bluetooth, Wi-Fi, Cellular, Airplane Mode from the Start Screen.WPFResumeVideo: Play video on any computer, and resume where you left offWyvern's Depot: Personal code repository.?????????: ??????????,???。

    Read the article

  • CodePlex Daily Summary for Thursday, January 06, 2011

    CodePlex Daily Summary for Thursday, January 06, 2011Popular ReleasesStyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo...UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - ultimateJB DEFAULT => Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43.NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...New Projects.NET Framework Extensions Packages: Lightweight NuGet packages with reusable source code extending core .NET functionality, typically in self-contained source files added to your projects as internal classes that can be easily kept up-to-date with NuGet..NET Random Mock Extensions: .NET Random Mock Extensions allow to generate by 1 line of code object implementing any interface or class and fill its properties with random values. This can be usefull for generating test data objects for View or unit testing while you have no real domain object model.ancc: anccASP.NET Social Controls: ASP.NET Social Controls is a small collection of server controls designed to make integrating social sharing utilities such as ShareThis, AddThis and AddToAny easier, more manageable, and X/HTML-compliant, with configuration files and per-instance settings.Autofac for WindowsPhone7: This project hosts the releases for Autofac built for WindowsPhone7AutoSensitivity: AutoSensitivity allows you to define different mouse sensitivities (speeds) for your tocuhpad and mouse and automatically switch between them (based on mouse connect / disconnect).BaseCode: basecodeCaliburn Micro Silverlight Navigation: Caliburn Micro Silverlight Navigation adds navigation to Caliburn Micro UI Framework by applying the ViewModel-First principle. Debian 5 Agent for System Center Operations Manager 2007 R2: Debian 5 System Center Operations Manager 2007 R2 Agent. Debian 5 Management Pack For System Center Operations Manager 2007 R2: Debian 5 Management Pack for SCOM 2007 R2. It will be useless without the Agent (in another project).Eventbrite Helper for WebMatrix: The Eventbrite Helper for WebMatrix makes it simple to promote your Eventbrite events in your WebMatrix site. With a few lines of code you will be able to display your events on your web site with integration with Windows Live Calendar and Google Calendar.Eye Check: EyeCheck is an eye health testing project. It contains a set of tests to examine eye health. It's developed in C# using the Silverlight technology.Hooly Search: This ASP.NET project lets you browse through and search text within holy booksIssueVision.ST: A Silverlight LOB sample using Self-tracking Entities, WCF Services, WIF, MVVM Light toolkit, MEF, and T4 Templates.Lawyer Officer: Projeto desenvolvido como meu trabalho de conclusão de curso para formação em bacharelado em sistemas da informação da FATEF-São VicenteLINQtoROOT: Translates LINQ queries from the .NET world in to CERN's ROOT language (C++) and then runs them (locally or on a PROOF server).OA: ??????????Open Manuscript System: Open Manuscript Systems (OMS) is a research journal management and publishing system with manuscript tracking that has been developed in this project to expand and improve access to research.ProjectCNPM_Vinhlt_Teacher: Ðây là b?n CNPM demo c?a nhóm 6,K52a3 HUS VN. b?n demo này cung là project dâu ti?n tri?n khai phát tri?n th? nghi?m trên mô hình m?ng - Nhi?u member cùng phát tri?n cùng lúc QuanLyNhanKhau: WPF test.RazorPad: RazorPad is a quick and simple stand-alone editing environment that allows anyone (even non-developers) to author Razor templates. It is developed in WPF using C# and relies on the System.WebPages.Razor libraries (included in the project download). Rovio Tour Guide: More details to follow soon....long story short building a robotic tour guide using the Rovio roving webcam platform for proof of concept.ScrumPilot: ScrumPilot is a viewer of events coming from Team Foundation Server The main goal of this project is to help team to follow in real time the Checkins and WorkItems changing. Team can do comments to each event and they can preview some TFS artifacts.S-DMS: S-DMS?????????(Document Manage System)Sharepoint Documentation Generator: New MOSS feature to automatically generate documentation/tables for fields, content types, lists, users, etc...ShengjieGao's projects: ?????Stylish DOS Box: Since the introduction of Windows 3.11 I am trying to avoid the DOS box and use any applet provided with GUI in Windows system. Yet, I realize that there is no week passed by without me opening the DOS box! This project will give the DOS Box a new look.Table2DTO: Auto generate code to build objects (DTOs, Models, etc) from a data table.Techweb: Alon's and Simon's 236607 homework assignments.TLC5940 Driver for Netduino: An Netduino Library for the TI TLC5940 16-Channel PWM Chip. Tratando Exceptions da Send Port na Orchestration: Quando a Send Port é do tipo Request-Response manipular o exception é intuitivo, já que basta colocar um escopo e adicionar um exception do tipo System.Exception. Mas quando a porta é one-way a coisa complica um pouco.UAC Runner: UAC Runner is a small application which allows the running of applications as an administrator from the command line using Windows UAC.Ubuntu 10 Agent for System Center Operations Manager 2007 R2: Ubuntu 10 System Center Operations Manager 2007 R2 Agent.Ubuntu 10 Management Pack For System Center Operations Manager 2007 R2: Ubuntu 10 Management Pack for SCOM 2007 R2. It will be useless without the Agent (in another project). It is based on Red Hat 5 Management Pack. See the Download section to download the MPs and the source files (XML) Whe Online Storage: Whe Online Storage, is an 3. party online storage system and tools for free source. C#, .NET 4.0, SilverlightWindows Phone MVP: An MVP implementation for Windows Phone.

    Read the article

  • CodePlex Daily Summary for Friday, January 07, 2011

    CodePlex Daily Summary for Friday, January 07, 2011Popular ReleasesAutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...AllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects9192631770: This project is created for learning .net 3.5 personally. However it may not suffice for anyone to give a start point. (9192631770) is equivalent to 1 sec in atomic clock.AGS: AGSAll-In-One Code Framework Prerelease: All-In-One Code Framework PrereleaseAwait Events with "yield": This is a library that allows you to stop running the code wherever you want in order to await an event using the functionality of "yield" sentence. It's useful when you want to await asynchronous events or when you have to deal with many events in a sequential way.Battle.net SDK: This is a SDK that retrieves it's information from the Battle.Net community site. At the moment blizzard only supports this for World of Warcraft, so that's what our main aim is at the momeen.t C++ Hash Container Benchmark: C++ Hash Container Benchmark for STL map, C++0x unordered map, Boost unordered map, ATL map and ATL hash map for STL wide string and ATL CString.Colour Lovers .NET: A .NET library for the Colour Lovers API.DatingGame: Course to teach high-school aged girls basic T-SQL using a fun scenario - querying to find the hottest boys! Used at Microsoft DigiGirlz and TKP events. Included DDL script, CSV for bcp with data, PPTX, T-SQL Cheat Sheet and teaching tips. Enjoy!do-Dots open .NET SDK: The do-Dots open SDK brings developers a full set of classes that allow to build applications based on do-Dots, a framework for M2M communication. It's developed in C#. EFMVC - ASP.NET MVC 3 and EF Code First: Demo web app using ASP.NET MVC 3 and EF Code FirstGS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponIPProvider: DFGiwtfly: ????iwtfly26050: iwtfly2Knowledge Exchange .Net: This is my learning experience with creating an enterprise scale .NET application with tools such as Tortoise SVN, NANT, and Linq to SQLLinqPad Data Context Driver for SharePoint: The SharePoint Data Context Driver for LinqPad makes it easer for SharePoint 2010 Developers to develop, maintain and just play around with Linq To SharePoint statements via LinqPad. It is developed in C# and enables SharePoint 2010 Support to LinqPad.MaxLeafWebSiteK3: MaxLeafWebSiteK3Open ASP.NET CMS: Open ASP.NET 3.5 CMS Plug 'N Play Settings Manager: Plug 'N Play Settings Manager will be an application to configure settings on a windows computer by waiting for a usb thumbstick with a configuration file to be inserted, the application would then read and apply those settings. The early focus will be applying network settings.project windy: Windy - enhanced window manager. windy does window management a breeze. It started as a windows alternative to divvy, but now it has evolved with into its own. Thanks to the generous feedback from you folks. whats different from divvy? - first - its free. - has divvy likeRiaMVVM : MVVM Friendly WCF Ria Services: Simple, light-weight, MVVM friendly access to WCF Ria Services. Written in C# for use with Silverlight 4.SharePoint Designer 2007 Policy: Enable or Disable SharePoint Designer 2007 per site web application and per site colleciton. Spruckus - SharePoint ReUsable Content Keystamp Usage Search: Adds a keystamp to all html type items in the SharePoint Reusable Content list and adds a context item to the reusable content list that will find usages of that reusable content in your site using search.Student Insiders: Student InsidersTea: Tea Web Operator SystemVegas.NET: Projeto teste de TransportadoraXNA 4 Game state management system: XNA 4 Game State Management??????: aa

    Read the article

  • From HttpRuntime.Cache to Windows Azure Caching (Preview)

    - by Jeff
    I don’t know about you, but the announcement of Windows Azure Caching (Preview) (yes, the parentheses are apparently part of the interim name) made me a lot more excited about using Azure. Why? Because one of the great performance tricks of any Web app is to cache frequently used data in memory, so it doesn’t have to hit the database, a service, or whatever. When you run your Web app on one box, HttpRuntime.Cache is a sweet and stupid-simple solution. Somewhere in the data fetching pieces of your app, you can see if an object is available in cache, and return that instead of hitting the data store. I did this quite a bit in POP Forums, and it dramatically cuts down on the database chatter. The problem is that it falls apart if you run the app on many servers, in a Web farm, where one server may initiate a change to that data, and the others will have no knowledge of the change, making it stale. Of course, if you have the infrastructure to do so, you can use something like memcached or AppFabric to do a distributed cache, and achieve the caching flavor you desire. You could do the same thing in Azure before, but it would cost more because you’d need to pay for another role or VM or something to host the cache. Now, you can use a portion of the memory from each instance of a Web role to act as that cache, with no additional cost. That’s huge. So if you’re using a percentage of memory that comes out to 100 MB, and you have three instances running, that’s 300 MB available for caching. For the uninitiated, a Web role in Azure is essentially a VM that runs a Web app (worker roles are the same idea, only without the IIS part). You can spin up many instances of the role, and traffic is load balanced to the various instances. It’s like adding or removing servers to a Web farm all willy-nilly and at your discretion, and it’s what the cloud is all about. I’d say it’s my favorite thing about Windows Azure. The slightly annoying thing about developing for a Web role in Azure is that the local emulator that’s launched by Visual Studio is a little on the slow side. If you’re used to using the built-in Web server, you’re used to building and then alt-tabbing to your browser and refreshing a page. If you’re just changing an MVC view, you’re not even doing the building part. Spinning up the simulated Azure environment is too slow for this, but ideally you want to code your app to use this fantastic distributed cache mechanism. So first off, here’s the link to the page showing how to code using the caching feature. If you’re used to using HttpRuntime.Cache, this should be pretty familiar to you. Let’s say that you want to use the Azure cache preview when you’re running in Azure, but HttpRuntime.Cache if you’re running local, or in a regular IIS server environment. Through the magic of dependency injection, we can get there pretty quickly. First, design an interface to handle the cache insertion, fetching and removal. Mine looks like this: public interface ICacheProvider {     void Add(string key, object item, int duration);     T Get<T>(string key) where T : class;     void Remove(string key); } Now we’ll create two implementations of this interface… one for Azure cache, one for HttpRuntime: public class AzureCacheProvider : ICacheProvider {     public AzureCacheProvider()     {         _cache = new DataCache("default"); // in Microsoft.ApplicationServer.Caching, see how-to      }         private readonly DataCache _cache;     public void Add(string key, object item, int duration)     {         _cache.Add(key, item, new TimeSpan(0, 0, 0, 0, duration));     }     public T Get<T>(string key) where T : class     {         return _cache.Get(key) as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } public class LocalCacheProvider : ICacheProvider {     public LocalCacheProvider()     {         _cache = HttpRuntime.Cache;     }     private readonly System.Web.Caching.Cache _cache;     public void Add(string key, object item, int duration)     {         _cache.Insert(key, item, null, DateTime.UtcNow.AddMilliseconds(duration), System.Web.Caching.Cache.NoSlidingExpiration);     }     public T Get<T>(string key) where T : class     {         return _cache[key] as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } Feel free to expand these to use whatever cache features you want. I’m not going to go over dependency injection here, but I assume that if you’re using ASP.NET MVC, you’re using it. Somewhere in your app, you set up the DI container that resolves interfaces to concrete implementations (Ninject call is a “kernel” instead of a container). For this example, I’ll show you how StructureMap does it. It uses a convention based scheme, where if you need to get an instance of IFoo, it looks for a class named Foo. You can also do this mapping explicitly. The initialization of the container looks something like this: ObjectFactory.Initialize(x =>             {                 x.Scan(scan =>                         {                             scan.AssembliesFromApplicationBaseDirectory();                             scan.WithDefaultConventions();                         });                 if (Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment.IsAvailable)                     x.For<ICacheProvider>().Use<AzureCacheProvider>();                 else                     x.For<ICacheProvider>().Use<LocalCacheProvider>();             }); If you use Ninject or Windsor or something else, that’s OK. Conceptually they’re all about the same. The important part is the conditional statement that checks to see if the app is running in Azure. If it is, it maps ICacheProvider to AzureCacheProvider, otherwise it maps to LocalCacheProvider. Now when a request comes into your MVC app, and the chain of dependency resolution occurs, you can see to it that the right caching code is called. A typical design may have a call stack that goes: Controller –> BusinessLogicClass –> Repository. Let’s say your repository class looks like this: public class MyRepo : IMyRepo {     public MyRepo(ICacheProvider cacheProvider)     {         _context = new MyDataContext();         _cache = cacheProvider;     }     private readonly MyDataContext _context;     private readonly ICacheProvider _cache;     public SomeType Get(int someTypeID)     {         var key = "somename-" + someTypeID;         var cachedObject = _cache.Get<SomeType>(key);         if (cachedObject != null)         {             _context.SomeTypes.Attach(cachedObject);             return cachedObject;         }         var someType = _context.SomeTypes.SingleOrDefault(p => p.SomeTypeID == someTypeID);         _cache.Add(key, someType, 60000);         return someType;     } ... // more stuff to update, delete or whatever, being sure to remove // from cache when you do so  When the DI container gets an instance of the repo, it passes an instance of ICacheProvider to the constructor, which in this case will be whatever implementation was specified when the container was initialized. The Get method first tries to hit the cache, and of course doesn’t care what the underlying implementation is, Azure, HttpRuntime, or otherwise. If it finds the object, it returns it right then. If not, it hits the database (this example is using Entity Framework), and inserts the object into the cache before returning it. The important thing not pictured here is that other methods in the repo class will construct the key for the cached object, in this case “somename-“ plus the ID of the object, and then remove it from cache, in any method that alters or deletes the object. That way, no matter what instance of the role is processing the request, it won’t find the object if it has been made stale, that is, updated or outright deleted, forcing it to attempt to hit the database. So is this good technique? Well, sort of. It depends on how you use it, and what your testing looks like around it. Because of differences in behavior and execution of the two caching providers, for example, you could see some strange errors. For example, I immediately got an error indicating there was no parameterless constructor for an MVC controller, because the DI resolver failed to create instances for the dependencies it had. In reality, the NuGet packaged DI resolver for StructureMap was eating an exception thrown by the Azure components that said my configuration, outlined in that how-to article, was wrong. That error wouldn’t occur when using the HttpRuntime. That’s something a lot of people debate about using different components like that, and how you configure them. I kinda hate XML config files, and like the idea of the code-based approach above, but you should be darn sure that your unit and integration testing can account for the differences.

    Read the article

  • Pfsense mbuf full, what to do?

    - by sathia
    I noticed today that the MBUF usage has hit its limit. Apparently the site I'm running under pfsense is having some troubles too, I'd like to know if it would be safe to just sysctl kern.ipc.nmbclusters=65536 I wouldn't like to reboot the server, is it safe (or useful) to do it via pfsense shell? thanks you very much 2.0-RELEASE (amd64) built on Tue Sep 13 17:05:32 EDT 2011 State table size 35573/550000 MBUF Usage 25600/25600 CPU usage 2% Memory usage 17% (2GB) Swap 0% CPU: Intel(R) Xeon(R) CPU E5450 @ 3.00GHz

    Read the article

  • sybase bcp import fails

    - by chromeplatedbanana
    We're trying to export some tables from our production database to our test database using bcp. The bcp export seems to work fine, but the import always fails with a data type error (see below). We tested on our test database exporting the table content to a file, then importing it in again immediately, but that failed too. e.g., bcp TABLENAME out ~/tempfile -S servername -U username generates a file as expected. If we use -c option then the number of lines is as expected. However, bcp TABLENAME in ~/tempfile -S servername -U username fails with CTLIB Message: - L0/0D/S0/N0/0/0: blk_int(): blk_layer: CT library error: Cannot find an equivalent CS_TYPE for this TDS data type 49 blk_init failed. We get this whenever we try to copy into TABLENAME, whether from the production or test table dump file. I don't understand why export and import for the same TABLENAME is generating a data type error. What am I doing wrong here? Thanks

    Read the article

  • Xubuntu vs Ubuntu 10.04 Performance

    - by wag2639
    I know it just came out today, but are there any statistics with memory requirements, system resources, power usage, and performance to decide which is better Xubuntu or Ubuntu (XFCE vs Gnome)? My main concern is running it as secondary OS on my Lenovo T400 laptop to just get online quickly and using SSH from a terminal to connect to remote web servers.

    Read the article

  • Need HP recovery partition info

    - by ggambett
    I'm configuring a new HP Pavillion DV4 with a 320 GB disk. I made the recovery DVDs, then did a couple other things (including deleting the recovery partition), and finally decided to restore the system. Unfortunately, the recovery process fails; the three DVDs are read (the recovery program says "Reformatting the Windows partition" and "Copying files required to restore the hard drive") but after it finishes reading the 3rd, and the progress bar reaches 100%, it fails with error 0xe0f00013 - Googling it didn't return anything at all. I'm afraid this may be because I deleted the partitions. So, I'm kindly asking for one of the following, in order of preference, from a HP Pavillion DV4 with a 320 GB hard disk or a similar enough one : 1) A dump of the MBR 2) The type and size of all the partitions in a "new" system so I can try to make a partition table resembling the original one. BTW, I thought the recovery DVDs were supposed to work even if the entire disk was wiped - isn't that the case? Thanks!

    Read the article

  • osx snow leopard freezes

    - by lydonchandra
    Hi I got this error: Timexxxx In 'CFPasteboardCopyData', file /SourceCache/CF/CF-550.13/AppServices.subproj/CFPasteboard.c, line 1951, during lock, spin lock 0x15457a0c8 has value 0xf0000000, which is neither locked nor unlocked. The memory has been smashed. My Mac freezes except the mouse and keyboard. What is happening and how can I prevent this from happening in the future?

    Read the article

  • Install perl module with dependencies

    - by AlxAlx
    I'm trying to install a Perl module like this : pi@raspbmc:~$ sudo cpan HTTP::Date Cpan get the file Checksum is ok uncompressed successfully But I got this error : Using Tar:/bin/tar xf "HTTP-Date-6.02.tar": Couldn't untar HTTP-Date-6.02.tar: 'Cannot allocate memory' Any ideas ? My filesystem : Filesystem Size Used Avail Use% Mounted on /dev/mmcblk0p2 15G 2.1G 12G 16% / /dev/mmcblk0p1 69M 8.1M 61M 12% /boot EDIT : I tryed curl -L http://cpanmin.us | perl - App::cpanminus But when I do sudo cpanm HTTP::Date I got this error : -bash: cpanm: command not found

    Read the article

< Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >