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  • Problem with PHP; Posting Hidden Value!!?

    - by Derek
    Hi, I have a page which basically allows an admin user to create manager user types (basically a register function. So when the values are submitted, they are stored into the DB, very very basic stuff. However, I have a hidden variable type..reasons are I have 3 different user levels and I have declared they identification as an integer (e.g. 7 = manager, 8 =user etc.) Can someone help me out with how to correctly pass this hidden value so it stores in the database... Here is my form: <form id="userreg" name="userreg" method="post" action="adminadduser-process.php"> <label>Full Name:</label> <input name="fullname" size="40" id="fullname" value="<?php if (isset($_POST['fullname'])); ?>"/> <br /> <label>Username:</label> <input name="username" size="40" id="username" value="<?php if (isset($_POST['username'])); ?>"/> <br /> <label>Password:</label> <input name="password" size="40" id="password" value="<?php if (isset($_POST['password'])); ?>"/> <br /> <label>Email Address:</label> <input name="emailaddress" size="40" id="emailaddress" value="<?php if (isset($_POST['emailaddress'])); ?>"/> <br /> <input name="userlevel" type="hidden" size="1" id="userlevel" value="<?php $_POST[5]; ?>" /> <br /> <input value="Add User" class="addbtn" type="submit" /> </form></div> Next, here is the script that runs the query: <?php require_once "config.php"; $fullname = $_POST['fullname']; $username = $_POST['username']; $password = $_POST['password']; $emailaddress = $_POST['emailaddress']; $userlevel = $_POST[5]; $sql = "INSERT INTO users_tb VALUES('".$user_id."','".$fullname."','".$username."',MD5('".$password."'),'".$emailaddress."','".$userlevel."')"; $result = mysql_query($sql, $connection) or die("MySQL Error: ".mysql_error()); header("Location: adminhome.php"); exit(); ?> I'm basically trying to pass the hidden typem with a constant value of '5' just for this form, as it will not be changed...also while im here, for some reason, the 'fullname' is not stored in the DB either!!?? WTH?? all other fields are processed fine. Any help is much appreciated! Thank you.

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  • jquery drag and drop script and problem in reading json array

    - by Mac Taylor
    i made a script , exactly like wordpress widgets page and u can drag and drop objects this is my jquery script : <script type="text/javascript" >$(function(){ $('.widget') .each(function(){ $(this).hover(function(){ $(this).find('h4').addClass('collapse'); }, function(){ $(this).find('h4').removeClass('collapse'); }) .find('h4').hover(function(){ $(this).find('.in-widget-title').css('visibility', 'visible'); }, function(){ $(this).find('.in-widget-title').css('visibility', 'hidden'); }) .click(function(){ $(this).siblings('.widget-inside').toggle(); //Save state on change of collapse state of panel updateWidgetData(); }) .end() .find('.in-widget-title').css('visibility', 'hidden'); }); $('.column').sortable({ connectWith: '.column', handle: 'h4', cursor: 'move', placeholder: 'placeholder', forcePlaceholderSize: true, opacity: 0.4, start: function(event, ui){ //Firefox, Safari/Chrome fire click event after drag is complete, fix for that if($.browser.mozilla || $.browser.safari) $(ui.item).find('.widget-inside').toggle(); }, stop: function(event, ui){ ui.item.css({'top':'0','left':'0'}); //Opera fix if(!$.browser.mozilla && !$.browser.safari) updateWidgetData(); } }) .disableSelection(); }); function updateWidgetData(){ var items=[]; $('.column').each(function(){ var columnId=$(this).attr('id'); $('.widget', this).each(function(i){ var collapsed=0; if($(this).find('.widget-inside').css('display')=="none") collapsed=1; //Create Item object for current panel var item={ id: $(this).attr('id'), collapsed: collapsed, order : i, column: columnId }; //Push item object into items array items.push(item); }); }); //Assign items array to sortorder JSON variable var sortorder={ items: items }; //Pass sortorder variable to server using ajax to save state $.post("blocks.php"+"&order="+$.toJSON(sortorder), function(data){ $('#console').html(data).fadeIn("slow"); }); } </script> main part is saving object orders in table and this is my php part : function stripslashes_deep($value) { $value = is_array($value) ? array_map('stripslashes_deep', $value) : stripslashes($value); return $value; } $order = $_GET['order']; $order = sql_quote($order); if(empty($order)){ echo "Invalid data"; exit; } global $db,$prefix; if (get_magic_quotes_gpc()) { $_POST = array_map('stripslashes_deep', $_POST); $_GET = array_map('stripslashes_deep', $_GET); $_COOKIE = array_map('stripslashes_deep', $_COOKIE); $_REQUEST = array_map('stripslashes_deep', $_REQUEST); } $data=json_decode($order); foreach($newdata->items as $item) { //Extract column number for panel $col_id=preg_replace('/[^\d\s]/', '', $item->column); //Extract id of the panel $widget_id=preg_replace('/[^\d\s]/', '', $item->id); $sql="UPDATE blocks_tbl SET bposition='$col_id', weight='".$item->order."' WHERE id='".$widget_id."'"; mysql_query($sql) or die('Error updating widget DB'); } print_r($order); now forexample the output is this : items\":[{\"id\":\"item26\",\"collapsed\":1,\"order\":0,\"column\":\"c\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":1,\"column\":\"i\"},{\"id\":\"item1\",\"collapsed\":1,\"order\":2,\"column\":\"i\"},{\"id\":\"item3\",\"collapsed\":1,\"order\":3,\"column\":\"i\"},{\"id\":\"item16\",\"collapsed\":1,\"order\":4,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":5,\"column\":\"i\"},{\"id\":\"item6\",\"collapsed\":1,\"order\":6,\"column\":\"i\"},{\"id\":\"item17\",\"collapsed\":1,\"order\":7,\"column\":\"i\"},{\"id\":\"item19\",\"collapsed\":1,\"order\":8,\"column\":\"i\"},{\"id\":\"item10\",\"collapsed\":1,\"order\":9,\"column\":\"i\"},{\"id\":\"item11\",\"collapsed\":1,\"order\":10,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"l\"},{\"id\":\"item5\",\"collapsed\":1,\"order\":1,\"column\":\"l\"},{\"id\":\"item8\",\"collapsed\":1,\"order\":2,\"column\":\"l\"},{\"id\":\"item13\",\"collapsed\":1,\"order\":3,\"column\":\"l\"},{\"id\":\"item21\",\"collapsed\":1,\"order\":4,\"column\":\"l\"},{\"id\":\"item28\",\"collapsed\":1,\"order\":5,\"column\":\"l\"},{\"id\":\"item7\",\"collapsed\":1,\"order\":0,\"column\":\"r\"},{\"id\":\"item20\",\"collapsed\":1,\"order\":1,\"column\":\"r\"},{\"id\":\"item15\",\"collapsed\":1,\"order\":2,\"column\":\"r\"},{\"id\":\"item18\",\"collapsed\":1,\"order\":3,\"column\":\"r\"},{\"id\":\"item14\",\"collapsed\":1,\"order\":4,\"column\":\"r\"}]} question is how can i find out column_id or order im a little bit confused

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  • SOAP and NHibernate Session in C#

    - by Anonymous Coward
    In a set of SOAP web services the user is authenticated with custom SOAP header (username/password). Each time the user call a WS the following Auth method is called to authenticate and retrieve User object from NHibernate session: [...] public Services : Base { private User user; [...] public string myWS(string username, string password) { if( Auth(username, password) ) { [...] } } } public Base : WebService { protected static ISessionFactory sesFactory; protected static ISession session; static Base { Configuration conf = new Configuration(); [...] sesFactory = conf.BuildSessionFactory(); } private bool Auth(...) { session = sesFactory.OpenSession(); MembershipUser user = null; if (UserCredentials != null && Membership.ValidateUser(username, password)) { luser = Membership.GetUser(username); } ... try { user = (User)session.Get(typeof(User), luser.ProviderUserKey.ToString()); } catch { user = null; throw new [...] } return user != null; } } When the WS work is done the session is cleaned up nicely and everything works: the WSs create, modify and change objects and Nhibernate save them in the DB. The problems come when an user (same username/password) calls the same WS at same time from different clients (machines). The state of the saved objects are inconsistent. How do I manage the session correctly to avoid this? I searched and the documentation about Session management in NHibernate is really vast. Should I Lock over user object? Should I set up a "session share" management between WS calls from same user? Should I use Transaction in some savvy way? Thanks Update1 Yes, mSession is 'session'. Update2 Even with a non-static session object the data saved in the DB are inconsistent. The pattern I use to insert/save object is the following: var return_value = [...]; try { using(ITransaction tx = session.Transaction) { tx.Begin(); MyType obj = new MyType(); user.field = user.field - obj.field; // The fields names are i.e. but this is actually what happens. session.Save(user); session.Save(obj); tx.Commit(); return_value = obj.another_field; } } catch ([...]) { // Handling exceptions... } finally { // Clean up session.Flush(); session.Close(); } return return_value; All new objects (MyType) are correctly saved but the user.field status is not as I would expect. Even obj.another_field is correct (the field is an ID with generated=on-save policy). It is like 'user.field = user.field - obj.field;' is executed more times then necessary.

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  • "FOR UPDATE" v/s "LOCK IN SHARE MODE" : Allow concurrent threads to read updated "state" value of locked row

    - by shadesco
    I have the following scenario: User X logs in to the application from location lc1: call it Ulc1 User X (has been hacked, or some friend of his knows his login credential, or he just logs in from a different browser on his machine,etc.. u got the point) logs in at the same time from location lc2: call it Ulc2 I am using a main servlet which : - gets a connection from database pooling - sets autocommit to false - executes a command that goes through app layers: if all successful, set autocommit to true in a "finally" statement, and closes connection. Else if an exception happens, rollback(). In my database (mysql/innoDb) i have a "history" table, with row columns: id(primary key) |username | date | topic | locked The column "locked" has by default value "false" and it serves as a flag that marks if a specific row is locked or not. Each row is specific to a user (as u can see from the username column) So back to the scenario: --Ulc1 sends the command to update his history from the db for date "D" and topic "T". --Ulc2 sends the same command to update history from the db for the same date "D" and same topic "T" at the exact same time. I want to implement an mysql/innoDB locking system that will enable whichever thread arriving to do the following check: Is column "locked" for this row true or not? if true, return a message to the user that " he is already updating the same data from another location" if not true (ie not locked) : flag it as locked and update then reset locked to false once finished. Which of these two mysql locking techniques, will actually allow the 2nd arriving thread from reading the "updated" value of the locked column to decide wt action to take?Should i use "FOR UPDATE" or "LOCK IN SHARE MODE"? This scenario explains what i want to accomplish: - Ulc1 thread arrives first: column "locked" is false, set it to true and continue updating process - Ulc2 thread arrives while Ulc1's transaction is still in process, and even though the row is locked through innoDb functionalities, it doesn't have to wait but in fact reads the "new" value of column locked which is "true", and so doesn't in fact have to wait till Ulc1 transaction commits to read the value of the "locked" column(anyway by that time the value of this column will already have been reset to false). I am not very experienced with the 2 types of locking mechanisms, what i understand so far is that LOCK IN SHARE MODE allow other transaction to read the locked row while FOR UPDATE doesn't even allow reading. But does this read gets on the updated value? or the 2nd arriving thread has to wait the first thread to commit to then read the value? Any recommendations about which locking mechanism to use for this scenario is appreciated. Also if there's a better way to "check" if the row has been locked (other than using a true/false column flag) please let me know about it. thank you SOLUTION (Jdbc pseudocode example based on @Darhazer's answer) Table : [ id(primary key) |username | date | topic | locked ] connection.setautocommit(false); //transaction-1 PreparedStatement ps1 = "Select locked from tableName for update where id="key" and locked=false); ps1.executeQuery(); //transaction 2 PreparedStatement ps2 = "Update tableName set locked=true where id="key"; ps2.executeUpdate(); connection.setautocommit(true);// here we allow other transactions threads to see the new value connection.setautocommit(false); //transaction 3 PreparedStatement ps3 = "Update tableName set aField="Sthg" where id="key" And date="D" and topic="T"; ps3.executeUpdate(); // reset locked to false PreparedStatement ps4 = "Update tableName set locked=false where id="key"; ps4.executeUpdate(); //commit connection.setautocommit(true);

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  • Weird GWT issue causing IE threads to skyrocket.

    - by WesleyJohnson
    I'm not sure if this is an issue with GWT, JavaScript, Java, IE or just poor programming, but I'll try to explain. We're implementing web based chat program at work and some of our users have unreliable connections. So we're running into issues where they send out a new message and after x number of milliseconds have passed, the XHR request timesout and the client tries to resend the message again. The issue we ran into was sometimes the message would make it to the server and into the DB, but the XHR request wouldn't make it back to the client so the client was essentially retrying requests that had alread made it to the server. To mitigate this issue, we now send along a count/key with the message. The client says, hey I'm sending msg 50 and it's text is this. If the server already has that message, it just sends back "ok, I got it" and doens't insert into the DB again, eliminating dupes. So the client is free to keep retrying over and over until finally a call comes back from the server saying "Ok, I got it" and then it increments the key and moves on (or we keep them out of the chat if it fails enough). Anyway, so that's the background of what we're doing. The issue is, when we add this code on some versions of IE the threads start increasing gradually everytime it's accessed. On IE8 for Windows7 x64 it doesn't really seem to do it, but on IE8 for Windows Vista x86 it does. So I can't really pinpoint if it's a fluke or my code. Maybe someone had some ideas on a better way to do this. Here is some pseudo code: (the issue seems appear where I increment messageCount? Is this a scope thing, naming conflict, maybe the issue is entirely somewhere else and I'm way off base. public class SFChatClient implements EntryPoint { private List<String> messageQueue; private Integer messageCount = 0; public void onModuleLoad() { messageQueue = new ArrayList<String>(); // setup ui and what not // add a keyhandler to an input box that checks for <ENTER> and calls sendMEssage() } private void sendMessage() { // add message content to the UI for the chat messageQueue.add( //get message from user ); sendQueuedMessages(); } private void sendQueuedMessages() { if( messageQueue.size() > 0 ) { String outgoingMessage = messageQueue.get( 0 ); WebServiceClass.sendMessage( outgoingMessage, messageCount, new WebServiceHandler() { public void onSuccess() { // Delete item 0 from messageQueue messageCount = messageCount + 1; // <--- this seems to cause IE to leak threads. Taking out this code stops the issue??? sendQueuedMessages(); } public void onError() { // Do error handling sendQueuedMessages(); } } ); } } } public class WebServiceClass() { public void sendMessage( String message, Integer messageCount, handler ) { RequestBuilder builder = new RequestBuilder(// create request builder with proper params for the web service url, JSON content type, etc ) { public void onSuccess() { handler.onSuccess() } public void onError() { handler.onError() } } builder.setData( // JSON with message ); bulder.send(); } }

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  • mysql connect error issue

    - by Alex
    I've php page which update Mysql Db. I don't understand why my following php code is saying that "Could not update marker. No database selected". Strange!! can you please tell me why it's showing error message. Thanks. Php code: <?php // database settings $db_username = 'root'; $db_password = ''; $db_name = 'parkool'; $db_host = 'localhost'; //mysqli $mysqli = new mysqli($db_host, $db_username, $db_password, $db_name); if (mysqli_connect_errno()) { header('HTTP/1.1 500 Error: Could not connect to db!'); exit(); } ################ Save & delete markers ################# if($_POST) //run only if there's a post data { //make sure request is comming from Ajax $xhr = $_SERVER['HTTP_X_REQUESTED_WITH'] == 'XMLHttpRequest'; if (!$xhr){ header('HTTP/1.1 500 Error: Request must come from Ajax!'); exit(); } // get marker position and split it for database $mLatLang = explode(',',$_POST["latlang"]); $mLat = filter_var($mLatLang[0], FILTER_VALIDATE_FLOAT); $mLng = filter_var($mLatLang[1], FILTER_VALIDATE_FLOAT); $mName = filter_var($_POST["name"], FILTER_SANITIZE_STRING); $mAddress = filter_var($_POST["address"], FILTER_SANITIZE_STRING); $mId = filter_var($_POST["id"], FILTER_SANITIZE_STRING); /*$result = mysql_query("SELECT id FROM test.markers WHERE test.markers.lat=$mLat AND test.markers.lng=$mLng"); if (!$result) { echo 'Could not run query: ' . mysql_error(); exit; } $row = mysql_fetch_row($result); $id=$row[0];*/ //$output = '<h1 class="marker-heading">'.$mId.'</h1><p>'.$mAddress.'</p>'; //exit($output); //Update Marker if(isset($_POST["update"]) && $_POST["update"]==true) { $results = mysql_query("UPDATE parkings SET latitude = '$mLat', longitude = '$mLng' WHERE locId = '94' "); if (!$results) { //header('HTTP/1.1 500 Error: Could not Update Markers! $mId'); echo "coudld not update marker." . mysql_error(); exit(); } exit("Done!"); } $output = '<h1 class="marker-heading">'.$mName.'</h1><p>'.$mAddress.'</p>'; exit($output); } ############### Continue generating Map XML ################# //Create a new DOMDocument object $dom = new DOMDocument("1.0"); $node = $dom->createElement("markers"); //Create new element node $parnode = $dom->appendChild($node); //make the node show up // Select all the rows in the markers table $results = $mysqli->query("SELECT * FROM parkings WHERE 1"); if (!$results) { header('HTTP/1.1 500 Error: Could not get markers!'); exit(); } //set document header to text/xml header("Content-type: text/xml"); // Iterate through the rows, adding XML nodes for each while($obj = $results->fetch_object()) { $node = $dom->createElement("marker"); $newnode = $parnode->appendChild($node); $newnode->setAttribute("name",$obj->name); $newnode->setAttribute("locId",$obj->locId); $newnode->setAttribute("address", $obj->address); $newnode->setAttribute("latitude", $obj->latitude); $newnode->setAttribute("longitude", $obj->longitude); //$newnode->setAttribute("type", $obj->type); } echo $dom->saveXML();

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  • Using JavaScript, how do I write the same text to multiple HTML elements, or how do I write text to all HTML elements of the same class?

    - by myfavoritenoisemaker
    I am writing this program to take a root music note and populate tables with various scales from that root note. So, many of the tables cells will have the exact same value in them. I realize I can call my "useScale" function for every single that I need to write text to but since there will be repeats, it seemed like there should be a way to run my function once and apply the results to multiple but it did not work to use the document.getElementsByClassName("").innerHTML, I had been using "ById" which worked fine but each ID must be unique so, I can't write to multiple elements. Here's my code, I'd love some suggestions. many thanks Root Note <input type="text" name="defineRootNote" id="rootNoteCapture" size="2"/> <button onclick="findScale()">Submit</button> <table id="majorTriad"> <th>Major Triad</th> <tr><td>1st</td><td class="root"> </td></tr> <tr><td>3rd</td><td class="3rd"> </td></tr> <tr><td>5th</td><td class="5th"> </td></tr> </table> <table id="minorTriad"> <th>Minor Triad</th> <tr><td>1st</td><td class="root"> </td></tr> <tr><td>3 Flat</td><td class="3Flat"> </td></tr> <tr><td>5th</td><td class="5th"> </td></tr> </table> <script type="text/javascript"> function findScale(rootNote){ var rootNote = document.getElementById("rootNoteCapture").value; rootNote = rootNote.toUpperCase(); var scaleCheck = ["A", "A#", "AB", "B", "BB", "C", "C#", "D", "D#", "DB", "E", "EB", "F", "F#", "G", "G#", "GB"]; if (scaleCheck.indexOf(rootNote) == -1) { document.getElementById("root").innerHTML = "Invalid Entry"; } else { switch(rootNote){ case "AB": rootNote = "G#"; break; case "BB": rootNote = "A#"; break; case "DB": rootNote = "C#"; break; case "EB": rootNote = "D#"; break; case "GB": rootNote = "F#"; break; rootNote = rootNote; } document.getElementsByClassName("root").innerHTML = rootNote; document.getElementsByClassName("3rd").innerHTML = useScale(rootNote, 4); document.getElementsByClassName("5th").innerHTML = useScale(rootNote, 7); document.getElementsByClassName("3Flat").innerHTML = useScale(rootNote, 3); } } function useScale(startPoint, offset){ var scale = ["A", "A#", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#"]; var returnNote = null; var scalePoint = scale.indexOf(startPoint); for (var i = 0; i < offset; ){ i = i + 1; //console.log(i); //console.log(scalePoint); scalePoint ++; if (scalePoint > 11) {scalePoint = 0;} } returnNote = scale[scalePoint]; return returnNote; } </script>

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  • Java RMI (Server: TCP Connection Idle/Client: Unmarshalexception (EOFException))

    - by Perry Dahl Christensen
    I'm trying to implement Sun Tutorials RMI application that calculates Pi. I'm having some serious problems and I cant find the solution eventhough I've been searching the entire web and several javaskilled people. I'm hoping you can put an end to my frustrations. The crazy thing is that I can run the application from the cmd on my desktop computer. Trying the exact same thing with the exact same code in the exact same directories on my laptop produces the following errors. The problem occures when I try to connect the client to the server. I don't believe that the error is due to my policyfile as I can run it on the desktop. It must be elsewhere. Have anyone tried the same and can you give me a hint as to where my problem is, please? POLICYFILE SERVER: grant { permission java.security.AllPermissions; permission java.net.SocketPermission"*", "connect, resolve"; }; POLICYFILE CLIENT: grant { permission java.security.AllPermissions; permission java.net.SocketPermission"*", "connect, resolve"; }; SERVERSIDE ERRORS: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\STUDENTcd\ C:start rmiregistry C:java -cp c:\java;c:\java\compute.jar -Djava.rmi.server.codebase=file:/c:/jav a/compute.jar -Djava.rmi.server.hostname=localhost -Djava.security.policy=c:/jav a/servertest.policy engine.ComputeEngine ComputeEngine bound Exception in thread "RMI TCP Connection(idle)" java.security.AccessControlExcept ion: access denied (java.net.SocketPermission 127.0.0.1:1440 accept,resolve) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at java.lang.SecurityManager.checkAccept(Unknown Source) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.checkAcceptPermi ssion(Unknown Source) at sun.rmi.transport.tcp.TCPTransport.checkAcceptPermission(Unknown Sour ce) at sun.rmi.transport.Transport$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.rmi.transport.Transport.serviceCall(Unknown Source) at sun.rmi.transport.tcp.TCPTransport.handleMessages(Unknown Source) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(Unknown Sou rce) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(Unknown Sour ce) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) CLIENTSIDE ERRORS: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\STUDENTcd\ C:java -cp c:\java;c:\java\compute.jar -Djava.rmi.server.codebase=file:\C:\jav a\files\ -Djava.security.policy=c:/java/clienttest.policy client.ComputePi local host 45 ComputePi exception: java.rmi.UnmarshalException: Error unmarshaling return header; nested exception is: java.io.EOFException at sun.rmi.transport.StreamRemoteCall.executeCall(Unknown Source) at sun.rmi.server.UnicastRef.invoke(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(Unkn own Source) at java.rmi.server.RemoteObjectInvocationHandler.invoke(Unknown Source) at $Proxy0.executeTask(Unknown Source) at client.ComputePi.main(ComputePi.java:18) Caused by: java.io.EOFException at java.io.DataInputStream.readByte(Unknown Source) ... 6 more C: Thanks in advance Perry

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  • OpenCV 2.4.2 on Matlab 2012b (Windows 7)

    - by Maik Xhani
    Hello i am trying to use OpenCV 2.4.2 in Matlab 2012b. I have tried those actions: downloaded OpenCV 2.4.2 used CMake on opencv folder using Visual Studio 10 and Visual Studio 10 Win64 compiler built Debug and Release version with Visual Studio first without any other option and then with D_SCL_SECURE=1 specified for every project changed Matlab's mexopts.bat and adding new lines refering to library and include (see bottom for mexopts.bat content) with Visual Studio 10 compiler tried to compile a simple file with a OpenCV library inclusion and all goes well. try to compile something that actually uses OpenCV commands and get errors. I used openmexopencv library and when tried to compile something i get this error cv.make mex -largeArrayDims -D_SECURE_SCL=1 -Iinclude -I"C:\OpenCV\build\include" -L"C:\OpenCV\build\x64\vc10\lib" -lopencv_calib3d242 -lopencv_contrib242 -lopencv_core242 -lopencv_features2d242 -lopencv_flann242 -lopencv_gpu242 -lopencv_haartraining_engine -lopencv_highgui242 -lopencv_imgproc242 -lopencv_legacy242 -lopencv_ml242 -lopencv_nonfree242 -lopencv_objdetect242 -lopencv_photo242 -lopencv_stitching242 -lopencv_ts242 -lopencv_video242 -lopencv_videostab242 src+cv\CamShift.cpp lib\MxArray.obj -output +cv\CamShift CamShift.cpp C:\Program Files\MATLAB\R2012b\extern\include\tmwtypes.h(821) : warning C4091: 'typedef ': ignorato a sinistra di 'wchar_t' quando non si dichiara alcuna variabile c:\program files\matlab\r2012b\extern\include\matrix.h(319) : error C4430: identificatore di tipo mancante, verr… utilizzato int. Nota: default-int non Š pi— supportato in C++ the content of my mexopts.bat is @echo off rem MSVC100OPTS.BAT rem rem Compile and link options used for building MEX-files rem using the Microsoft Visual C++ compiler version 10.0 rem rem $Revision: 1.1.6.4.2.1 $ $Date: 2012/07/12 13:53:59 $ rem Copyright 2007-2009 The MathWorks, Inc. rem rem StorageVersion: 1.0 rem C++keyFileName: MSVC100OPTS.BAT rem C++keyName: Microsoft Visual C++ 2010 rem C++keyManufacturer: Microsoft rem C++keyVersion: 10.0 rem C++keyLanguage: C++ rem C++keyLinkerName: Microsoft Visual C++ 2010 rem C++keyLinkerVersion: 10.0 rem rem ******************************************************************** rem General parameters rem ******************************************************************** set MATLAB=%MATLAB% set VSINSTALLDIR=c:\Program Files (x86)\Microsoft Visual Studio 10.0 set VCINSTALLDIR=%VSINSTALLDIR%\VC set OPENCVDIR=C:\OpenCV rem In this case, LINKERDIR is being used to specify the location of the SDK set LINKERDIR=c:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\ set PATH=%VCINSTALLDIR%\bin\amd64;%VCINSTALLDIR%\bin;%VCINSTALLDIR%\VCPackages;%VSINSTALLDIR%\Common7\IDE;%VSINSTALLDIR%\Common7\Tools;%LINKERDIR%\bin\x64;%LINKERDIR%\bin;%MATLAB_BIN%;%PATH% set INCLUDE=%OPENCVDIR%\build\include;%VCINSTALLDIR%\INCLUDE;%VCINSTALLDIR%\ATLMFC\INCLUDE;%LINKERDIR%\include;%INCLUDE% set LIB=%OPENCVDIR%\build\x64\vc10\lib;%VCINSTALLDIR%\LIB\amd64;%VCINSTALLDIR%\ATLMFC\LIB\amd64;%LINKERDIR%\lib\x64;%MATLAB%\extern\lib\win64;%LIB% set MW_TARGET_ARCH=win64 rem ******************************************************************** rem Compiler parameters rem ******************************************************************** set COMPILER=cl set COMPFLAGS=/c /GR /W3 /EHs /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_SECURE_SCL=0 /DMATLAB_MEX_FILE /nologo /MD set OPTIMFLAGS=/O2 /Oy- /DNDEBUG set DEBUGFLAGS=/Z7 set NAME_OBJECT=/Fo rem ******************************************************************** rem Linker parameters rem ******************************************************************** set LIBLOC=%MATLAB%\extern\lib\win64\microsoft set LINKER=link set LINKFLAGS=/dll /export:%ENTRYPOINT% /LIBPATH:"%LIBLOC%" libmx.lib libmex.lib libmat.lib /MACHINE:X64 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opencv_calib3d242.lib opencv_contrib242.lib opencv_core242.lib opencv_features2d242.lib opencv_flann242.lib opencv_gpu242.lib opencv_haartraining_engine.lib opencv_imgproc242.lib opencv_highgui242.lib opencv_legacy242.lib opencv_ml242.lib opencv_nonfree242.lib opencv_objdetect242.lib opencv_photo242.lib opencv_stitching242.lib opencv_ts242.lib opencv_video242.lib opencv_videostab242.lib /nologo /manifest /incremental:NO /implib:"%LIB_NAME%.x" /MAP:"%OUTDIR%%MEX_NAME%%MEX_EXT%.map" set LINKOPTIMFLAGS= set LINKDEBUGFLAGS=/debug /PDB:"%OUTDIR%%MEX_NAME%%MEX_EXT%.pdb" set LINK_FILE= set LINK_LIB= set NAME_OUTPUT=/out:"%OUTDIR%%MEX_NAME%%MEX_EXT%" set RSP_FILE_INDICATOR=@ rem ******************************************************************** rem Resource compiler parameters rem ******************************************************************** set RC_COMPILER=rc /fo "%OUTDIR%mexversion.res" set RC_LINKER= set POSTLINK_CMDS=del "%LIB_NAME%.x" "%LIB_NAME%.exp" set POSTLINK_CMDS1=mt -outputresource:"%OUTDIR%%MEX_NAME%%MEX_EXT%;2" -manifest "%OUTDIR%%MEX_NAME%%MEX_EXT%.manifest" set POSTLINK_CMDS2=del "%OUTDIR%%MEX_NAME%%MEX_EXT%.manifest" set POSTLINK_CMDS3=del "%OUTDIR%%MEX_NAME%%MEX_EXT%.map"

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  • how to pass parameter to a webservice using ksoap2?

    - by user255681
    hi there, i'm using eclipse to develop over android, i'm trying to connect to a .net webservice... when i'm calling a webmethod with no parameters it works fine... but when i come to pass a parameter to the webmethod things turn upside down... the parameter is passed as null (while debugging the webservice i discovered that) and i get a null from the webmethod in the client side code... i've been searching for a solution for a day now and all that i can interpreter is that people keep talking about encoding styles and such stuff.... i've tried it all but in vain. i'm using ksoap2 version 2.3 with the following code package com.examples.hello; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransportSE; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloActivity extends Activity { /** Called when the activity is first created. */ private static final String SOAP_ACTION = "http://Innovation/HRService/stringBs"; private static final String METHOD_NAME = "stringBs"; private static final String NAMESPACE = "http://Innovation/HRService/"; private static final String URL = "http://196.205.5.170/mdl/hrservice.asmx"; TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv=(TextView)findViewById(R.id.text1); call(); } public void call() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); //PropertyInfo PI = new PropertyInfo(); //request.addProperty("a", "myprop"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.setOutputSoapObject(request); envelope.dotNet=true; envelope.encodingStyle = SoapSerializationEnvelope.XSD; HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); Object result = (Object)envelope.getResponse(); String results = result.toString(); tv.setText( ""+results); } catch (Exception e) { tv.setText(e.getMessage()); } } }

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  • Fixed point math in c#?

    - by x4000
    Hi there, I was wondering if anyone here knows of any good resources for fixed point math in c#? I've seen things like this (http://2ddev.72dpiarmy.com/viewtopic.php?id=156) and this (http://stackoverflow.com/questions/79677/whats-the-best-way-to-do-fixed-point-math), and a number of discussions about whether decimal is really fixed point or actually floating point (update: responders have confirmed that it's definitely floating point), but I haven't seen a solid C# library for things like calculating cosine and sine. My needs are simple -- I need the basic operators, plus cosine, sine, arctan2, PI... I think that's about it. Maybe sqrt. I'm programming a 2D RTS game, which I have largely working, but the unit movement when using floating-point math (doubles) has very small inaccuracies over time (10-30 minutes) across multiple machines, leading to desyncs. This is presently only between a 32 bit OS and a 64 bit OS, all the 32 bit machines seem to stay in sync without issue, which is what makes me think this is a floating point issue. I was aware from this as a possible issue from the outset, and so have limited my use of non-integer position math as much as possible, but for smooth diagonal movement at varying speeds I'm calculating the angle between points in radians, then getting the x and y components of movement with sin and cos. That's the main issue. I'm also doing some calculations for line segment intersections, line-circle intersections, circle-rect intersections, etc, that also probably need to move from floating-point to fixed-point to avoid cross-machine issues. If there's something open source in Java or VB or another comparable language, I could probably convert the code for my uses. The main priority for me is accuracy, although I'd like as little speed loss over present performance as possible. This whole fixed point math thing is very new to me, and I'm surprised by how little practical information on it there is on google -- most stuff seems to be either theory or dense C++ header files. Anything you could do to point me in the right direction is much appreciated; if I can get this working, I plan to open-source the math functions I put together so that there will be a resource for other C# programmers out there. UPDATE: I could definitely make a cosine/sine lookup table work for my purposes, but I don't think that would work for arctan2, since I'd need to generate a table with about 64,000x64,000 entries (yikes). If you know any programmatic explanations of efficient ways to calculate things like arctan2, that would be awesome. My math background is all right, but the advanced formulas and traditional math notation are very difficult for me to translate into code.

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • 2D polygon triangulation

    - by logank9
    The code below is my attempt at triangulation. It outputs the wrong angles (it read a square's angles as 90, 90. 90, 176) and draws the wrong shapes. What am I doing wrong? //use earclipping to generate a list of triangles to draw std::vector<vec> calcTriDraw(std::vector<vec> poly) { std::vector<double> polyAngles; //get angles for(unsigned int i = 0;i < poly.size();i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); //get the angle from 3 points double dx, dy; dx = poly[p2].x - poly[p1].x; dy = poly[p2].y - poly[p1].y; double a = atan2(dy,dx); dx = poly[p3].x - poly[p2].x; dy = poly[p3].y - poly[p2].y; double b = atan2(dy,dx); polyAngles.push_back((a-b)*180/PI); } std::vector<vec> triList; for(unsigned int i = 0;i < poly.size() && poly.size() > 2;i++) { int p1 = i - 1; int p2 = i; int p3 = i + 1; if(p3 > int(poly.size())) p3 -= poly.size(); if(p1 < 0) p1 += poly.size(); if(polyAngles[p2] >= 180) { continue; } else { triList.push_back(poly[p1]); triList.push_back(poly[p2]); triList.push_back(poly[p3]); poly.erase(poly.begin()+p2); std::vector<vec> add = calcTriDraw(poly); triList.insert(triList.end(), add.begin(), add.end()); break; } } return triList; }

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  • Another C datatypes question

    - by b-gen-jack-o-neill
    Hello. Well, I completely get the most basic datatypes of C, like short, int, long, float, to be exact, all numerical types.These types are needed to be known perform right operations with right numbers. For example to use FPU to add two float numbers. So the compiler must know what the type is. But, when it comes to characters I am little bit off. I know that basic C datatype char is there for ASCII characters coding. But what I don´t know is, why you even need another datatype for characters. Why could not you just use 1 byte integer value to store ASCII character. If you call printf, you apecify the datatype in the call, so you could say to printf that the integer represents ASCII character. I dont know how cout resolves datatype, but I guess you could just specify it somehow. Another thing is, when you want to use Unicode, you must use datatype wchar. But, what if I would like to use some another, for example ISO, or Windows coding instead of UTF? Becouse wchar codes characters as UTF-16 or UTF-32 (I read its compiler specific). And, what if I would want to use for example some imaginary new 8 byte text coding? What datatype should I use for it? I am actually pretty confused of this, becouse I always expected that if I want to use UTF-32 instead of ASCII, I just tell compiler "get UTF-32 value of the character I typed and save it into 4 char field." I thought that text coding is to be dealt with by the end, print function for example. That I just need to specify the coding for the compiler to use, since Windows doesent use ASCII in win32 apps, I guess C compiler must convert the char I typed to ASCII from whatever the type is that windows sends to the C editor. And the last thing is, what if I want to use for example 25 Byte integer for some high math operations? C has no specify-yourself datatype. Yes, I know that this would be difficult since all the math operations would need to be changed, becouse CPU can not add 25 Bytes numbers together. But is there a way to do it? Or is there some math library for it? What if I want to compute Pi to 1000000000000000 digits? :) I know my question is pretty long, but I just wanted to explain my thoughts the best I can in English, since its not my native language it is difficult. And I believe there is simple answer to my question(s), something I missed that explains everything. I read lot about text coding, C tutorials, but nothing about his. Thank you for your time.

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  • Is there a scheduling algorithm that optimizes for "maker's schedules"?

    - by John Feminella
    You may be familiar with Paul Graham's essay, "Maker's Schedule, Manager's Schedule". The crux of the essay is that for creative and technical professionals, meetings are anathema to productivity, because they tend to lead to "schedule fragmentation", breaking up free time into chunks that are too small to acquire the focus needed to solve difficult problems. In my firm we've seen significant benefits by minimizing the amount of disruption caused, but the brute-force algorithm we use to decide schedules is not sophisticated enough to handle scheduling large groups of people well. (*) What I'm looking for is if there's are any well-known algorithms which minimize this productivity disruption, among a group of N makers and managers. In our model, There are N people. Each person pi is either a maker (Mk) or a manager (Mg). Each person has a schedule si. Everyone's schedule is H hours long. A schedule consists of a series of non-overlapping intervals si = [h1, ..., hj]. An interval is either free or busy. Two adjacent free intervals are equivalent to a single free interval that spans both. A maker's productivity is maximized when the number of free intervals is minimized. A manager's productivity is maximized when the total length of free intervals is maximized. Notice that if there are no meetings, both the makers and the managers experience optimum productivity. If meetings must be scheduled, then makers prefer that meetings happen back-to-back, while managers don't care where the meeting goes. Note that because all disruptions are treated as equally harmful to makers, there's no difference between a meeting that lasts 1 second and a meeting that lasts 3 hours if it segments the available free time. The problem is to decide how to schedule M different meetings involving arbitrary numbers of the N people, where each person in a given meeting must place a busy interval into their schedule such that it doesn't overlap with any other busy interval. For each meeting Mt the start time for the busy interval must be the same for all parties. Does an algorithm exist to solve this problem or one similar to it? My first thought was that this looks really similar to defragmentation (minimize number of distinct chunks), and there are a lot of algorithms about that. But defragmentation doesn't have much to do with scheduling. Thoughts? (*) Practically speaking this is not really a problem, because it's rare that we have meetings with more than ~5 people at once, so the space of possibilities is small.

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  • OpenGL Projection matrix won't allow displaying anything

    - by user272973
    I'm trying to get some basic OpenGL-ES with Shaders to run on the iPhone, based on some examples. For some reason my projection matrix refuses to result in something on the screen. It feels like a clipping plane is set very near but that contradicts with the values I supply. If I render the same scene with an Orthogonal projection matrix I see my object just no perspective obviously. Here's the code that generates the projection matrix: esPerspective(&proj, 45.f, 768.0/1024.0, 1.f, 10000.f); void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) { float frustumW, frustumH; frustumH = tanf( fovy / 360.0f * PI ) * nearZ; frustumW = frustumH * aspect; esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); } void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) { float deltaX = right - left; float deltaY = top - bottom; float deltaZ = farZ - nearZ; ESMatrix frust; if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) ) return; frust.m[0][0] = 2.0f * nearZ / deltaX; frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f; frust.m[1][1] = 2.0f * nearZ / deltaY; frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f; frust.m[2][0] = (right + left) / deltaX; frust.m[2][1] = (top + bottom) / deltaY; frust.m[2][2] = -(nearZ + farZ) / deltaZ; frust.m[2][3] = -1.0f; frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f; esMatrixMultiply(result, &frust, result); } My projection matrix comes out as: [3.21, 0, 0, 0] [0, 2.41, 0, 0] [0, 0, -1, -1] [0, 0, -2, 0] Even if I manually set the [3][3] cell to 1 I still don't see anything. Any ideas?

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  • Flash caroussel xml parse html link

    - by Marvin
    Hello I am trying to modify a carousel script I have in flash. Its normal function is making some icons rotate and when clicked they zoom in, fade all others and display a little text. On that text I would like to have a link like a "read more". If I use CDATA it wont display a thing, if I use alt char like &#60;a href=&#34;www.google.com&#34;&#62; Read more + &#60;/a&#62; It just displays the text as: <a href="www.google.com"> Read more + </a>. The flash dynamic text box wont render it as html. I dont enough as2 to figure out how to add this. My code: var xml:XML = new XML(); xml.ignoreWhite = true; //definições do xml xml.onLoad = function() { var nodes = this.firstChild.childNodes; numOfItems = nodes.length; for(var i=0;i<numOfItems;i++) { var t = home.attachMovie("item","item"+i,i+1); t.angle = i * ((Math.PI*2)/numOfItems); t.onEnterFrame = mover; t.toolText = nodes[i].attributes.tooltip; t.content = nodes[i].attributes.content; t.icon.inner.loadMovie(nodes[i].attributes.image); t.r.inner.loadMovie(nodes[i].attributes.image); t.icon.onRollOver = over; t.icon.onRollOut = out; t.icon.onRelease = released; } } And the xml: <?xml version="1.0" encoding="UTF-8"?> <icons> <icon image="images/product.swf" tooltip="Product" content="Hello this is some random text &#60;a href=&#34;www.google.com&#34;&#62; Read More + &#60;/a&#62; "/> </icons> Any suggestions? Thanks.

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  • Cepstral Analysis for pitch detection

    - by Ohmu
    Hi! I'm looking to extract pitches from a sound signal. Someone on IRC just explain to me how taking a double FFT achieves this. Specifically: take FFT take log of square of absolute value (can be done with lookup table) take another FFT take absolute value I am attempting this using vDSP I can't understand how I didn't come across this technique earlier. I did a lot of hunting and asking questions; several weeks worth. More to the point, I can't understand why I didn't think of it. I am attempting to achieve this with vDSP library. it looks as though it has functions to handle all of these tasks. However, I'm wondering about the accuracy of the final result. I have previously used a technique which scours the frequency bins of a single FFT for local maxima. when it encounters one, it uses a cunning technique (the change in phase since the last FFT) to more accurately place the actual peak within the bin. I am worried that this precision will be lost with this technique I'm presenting here. I guess the technique could be used after the second FFT to get the fundamental accurately. But it kind of looks like the information is lost in step 2. as this is a potentially tricky process, could someone with some experience just look over what I'm doing and check it for sanity? also, I've heard there is an alternative technique involving fitting a quadratic over neighbouring bins. Is this of comparable accuracy? if so, I would favour it, as it doesn't involve remembering bin phases. so questions: does this approach makes sense? Can it be improved? I'm a bit worried about And the log square component; there seems to be a vDSP function to do exactly that: vDSP_vdbcon however, there is no indication it precalculates a log-table -- I assume it doesn't, as the FFT function requires an explicit pre-calculation function to be called and passed into it. and this function doesn't. Is there some danger of harmonics being picked up? is there any cunning way of making vDSP pull out the maxima, biggest first? Can anyone point me towards some research or literature on this technique? the main question: is it accurate enough? Can the accuracy be improved? I have just been told by an expert that the accuracy IS INDEED not sufficient. Is this the end of the line? Pi PS I get SO annoyed (npi) when I want to create tags, but cannot. :| I have suggested to the maintainers that SO keep track of attempted tags, but I'm sure I was ignored. we need tags for vDSP, accelerate framework, cepstral analysis

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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  • Configuring a html page from an original demo page

    - by Wold
    I forked into rainyday.js through github, an awesome javascript program made by maroslaw at this link: https://github.com/maroslaw/rainyday.js. Basically I tried taking his demo page and my own photo city.jpg and changed the applicable fields so that I could run it on my own site, but only the picture loads and the script itself doesn't start to run. I'm pretty new to html and javascript so I'm probably omitting something very simple, but here is the script for the demo code: <script src="rainyday.js"></script> <script> function getURLParameter(name) { return decodeURIComponent((new RegExp('[?|&]' + name + '=' + '([^&;]+?)(&|#|;|$)').exec(location.search)||[,''])[1].replace(/\+/g, '%20'))||null; } function demo() { var image = document.getElementById('background'); image.onload = function () { var engine = null; var preset = getURLParameter('preset') || '1'; if (preset === '1') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.rain([ [1, 2, 8000] ]); engine.rain([ [3, 3, 0.88], [5, 5, 0.9], [6, 2, 1] ], 100); } else if (preset === '2') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.VARIABLE_GRAVITY_ANGLE = Math.PI / 8; engine.rain([ [0, 2, 0.5], [4, 4, 1] ], 50); } else if (preset === '3') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.trail = engine.TRAIL_SMUDGE; engine.rain([ [0, 2, 0.5], [4, 4, 1] ], 100); } }; image.crossOrigin = 'anonymous'; if (getURLParameter('imgur')) { image.src = 'http://i.imgur.com/' + getURLParameter('imgur') + '.jpg'; } else if (getURLParameter('img')) { image.src = getURLParameter('img') + '.jpg'; } var youtube = getURLParameter('youtube'); if (youtube) { var div = document.getElementById('sound'); var player = document.createElement('iframe'); player.frameborder = '0'; player.height = '1'; player.width = '1'; player.src = 'https://youtube.com/embed/' + youtube + '?autoplay=1&controls=0&showinfo=0&autohide=1&loop=1'; div.appendChild(player); } } </script> This is where I am naming my background and specifying the photo from within the directory. <body onload="demo();"> <div id="sound" style="z-index: -1;"></div> <div id="parent"> <img id='background' alt="background" src="city.jpg" /> </div> </body> The actual code for the whole entire rainyday.js script can be found here: https://github.com/maroslaw/rainyday.js/blob/master/rainyday.js Thanks in advance for any help and advice!

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  • Avoiding explicit recursion in Haskell

    - by Travis Brown
    The following simple function applies a given monadic function iteratively until it hits a Nothing, at which point it returns the last non-Nothing value. It does what I need, and I understand how it works. lastJustM :: (Monad m) => (a -> m (Maybe a)) -> a -> m a lastJustM g x = g x >>= maybe (return x) (lastJustM g) As part of my self-education in Haskell I'm trying to avoid explicit recursion (or at least understand how to) whenever I can. It seems like there should be a simple non-explicitly recursive solution in this case, but I'm having trouble figuring it out. I don't want something like a monadic version of takeWhile, since it could be expensive to collect all the pre-Nothing values, and I don't care about them anyway. I checked Hoogle for the signature and nothing shows up. The m (Maybe a) bit makes me think a monad transformer might be useful here, but I don't really have the intuitions I'd need to come up with the details (yet). It's probably either embarrassingly easy to do this or embarrassingly easy to see why it can't or shouldn't be done, but this wouldn't be the first time I've used self-embarrassment as a pedagogical strategy. Background: Here's a simplified working example for context: suppose we're interested in random walks in the unit square, but we only care about points of exit. We have the following step function: randomStep :: (Floating a, Ord a, Random a) => a -> (a, a) -> State StdGen (Maybe (a, a)) randomStep s (x, y) = do (a, gen') <- randomR (0, 2 * pi) <$> get put gen' let (x', y') = (x + s * cos a, y + s * sin a) if x' < 0 || x' > 1 || y' < 0 || y' > 1 then return Nothing else return $ Just (x', y') Something like evalState (lastJustM (randomStep 0.01) (0.5, 0.5)) <$> newStdGen will give us a new data point.

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  • CGAffineTransformMakeRotation goes the other way after 180 degrees (-3.14)

    - by TheKillerDev
    So, i am trying to do a very simple disc rotation (2d), according to the user touch on it, just like a DJ or something. It is working, but there is a problem, after certain amount of rotation, it starts going backwards, this amount is after 180 degrees or as i saw in while logging the angle, -3.14 (pi). I was wondering, how can i achieve a infinite loop, i mean, the user can keep rotating and rotating to any side, just sliding his finger? Also a second question is, is there any way to speed up the rotation? Here is my code right now: #import <UIKit/UIKit.h> @interface Draggable : UIImageView { CGPoint firstLoc; UILabel * fred; double angle; } @property (assign) CGPoint firstLoc; @property (retain) UILabel * fred; @end @implementation Draggable @synthesize fred, firstLoc; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; angle = 0; if (self) { // Initialization code } return self; } -(void)handleObject:(NSSet *)touches withEvent:(UIEvent *)event isLast:(BOOL)lst { UITouch *touch =[[[event allTouches] allObjects] lastObject]; CGPoint curLoc = [touch locationInView:self]; float fromAngle = atan2( firstLoc.y-self.center.y, firstLoc.x-self.center.x ); float toAngle = atan2( curLoc.y-(self.center.y+10), curLoc.x-(self.center.x+10)); float newAngle = angle + (toAngle - fromAngle); NSLog(@"%f",newAngle); CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle); self.transform = cgaRotate; if (lst) angle = newAngle; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch =[[[event allTouches] allObjects] lastObject]; firstLoc = [touch locationInView:self]; }; -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:NO]; }; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:YES]; } @end And in the ViewController: UIImage *tmpImage = [UIImage imageNamed:@"theDisc.png"]; CGRect cellRectangle; cellRectangle = CGRectMake(-1,self.view.frame.size.height,tmpImage.size.width ,tmpImage.size.height ); dragger = [[Draggable alloc] initWithFrame:cellRectangle]; [dragger setImage:tmpImage]; [dragger setUserInteractionEnabled:YES]; dragger.layer.anchorPoint = CGPointMake(.5,.5); [self.view addSubview:dragger]; I am open to new/cleaner/more correct ways of doing this too. Thanks in advance.

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  • BroadcastReciever doesn't show SMS not Send or Not delivered

    - by user1657111
    While using broadcastreciver for checking sms status, it shows the toast when sms is sent but shows nothing when sms is not sent or delivered (im testing it by putting an abrupt number). the code im using is the one ive seen the most on every site of checking sms delivery status. But my code is only showing the status when sms is sent successfully. Can any one get a hint of what am i doing wrong ? I hav this method in doInBackground() and so obviously im using AsyncTask. Thanks guys public void send_SMS(String list, String msg, AtaskClass task) { String SENT = "SMS_SENT"; String DELIVERED = "SMS_DELIVERED"; SmsManager sms = SmsManager.getDefault(); PendingIntent sentPI = PendingIntent.getBroadcast(this, 0, new Intent(SENT), 0); PendingIntent deliveredPI = PendingIntent.getBroadcast(this, 0, new Intent(DELIVERED), 0); //---when the SMS has been sent--- registerReceiver(new BroadcastReceiver(){ @Override public void onReceive(Context context, Intent arg1) { switch (getResultCode()) { case Activity.RESULT_OK: Toast.makeText(context, "SMS sent", Toast.LENGTH_SHORT).show(); break; case SmsManager.RESULT_ERROR_GENERIC_FAILURE: Toast.makeText(context, "Generic failure", Toast.LENGTH_SHORT).show(); break; case SmsManager.RESULT_ERROR_NO_SERVICE: Toast.makeText(context, "No service", Toast.LENGTH_SHORT).show(); break; case SmsManager.RESULT_ERROR_NULL_PDU: Toast.makeText(context, "Null PDU", Toast.LENGTH_SHORT).show(); break; case SmsManager.RESULT_ERROR_RADIO_OFF: Toast.makeText(context, "Radio off", Toast.LENGTH_SHORT).show(); break; } } }, new IntentFilter(SENT)); //---when the SMS has been delivered--- registerReceiver(new BroadcastReceiver(){ @Override public void onReceive(Context context, Intent arg1) { switch (getResultCode()) { case Activity.RESULT_OK: Toast.makeText(context, "SMS delivered", Toast.LENGTH_SHORT).show(); break; case Activity.RESULT_CANCELED: Toast.makeText(context, "SMS not delivered", Toast.LENGTH_SHORT).show(); break; } } }, new IntentFilter(DELIVERED)); StringTokenizer st = new StringTokenizer(list,","); int count= st.countTokens(); int i =1; count = 1; while(st.hasMoreElements()) { // PendingIntent pi = PendingIntent.getActivity(this,0,new Intent(this, SMS.class),0); String tempMobileNumber = (String)st.nextElement(); //SmsManager sms = SmsManager.getDefault(); sms.sendTextMessage(tempMobileNumber, null, msg , sentPI, deliveredPI); Double cCom = ((double)i/count) * 100; int j = cCom.intValue(); task.doProgress(j); i++; count ++; } // class ends }

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  • Is it possible to make JQuery keydown respond faster?

    - by Drew Paul
    I am writing a simple page with JQuery and HTML5 canvas tags where I move a shape on the canvas by pressing 'w' for up, 's' for down, 'a' for left, and 'd' for right. I have it all working, but I would like the shape to start moving at a constant speed upon striking a key. Right now there is some kind of hold period and then the movement starts. How can I get the movement to occur immediately? Here the important part of my code: Your browser does not support the HTML5 canvas tag. start navigating coords should pop up here key should pop up here var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); //keypress movements var xtriggered = 0; var keys = {}; var north = -10; var east = 10; var flipednorth = 0; $(document).ready(function(e){ $("input").keydown(function(){ keys[event.which] = true; if (event.which == 13) { event.preventDefault(); } //press w for north if (event.which == 87) { north++; flipednorth--; } //press s for south if (event.which == 83) { north--; flipednorth++; } //press d for east if (event.which == 68) { east++; } //press a for west if (event.which == 65) { east--; } var msg = 'x: ' + flipednorth*5 + ' y: ' + east*5; ctx.beginPath(); ctx.arc(east*6,flipednorth*6,40,0,2*Math.PI); ctx.stroke(); $('#soul2').html(msg); $('#soul3').html(event.which ); $("input").css("background-color","#FFFFCC"); }); $("input").keyup(function(){ delete keys[event.which]; $("input").css("background-color","#D6D6FF"); }); }); </script> please let me know if I shouldn't be posting code this lengthy.

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  • Canvas scalable arc position

    - by Amay
    http://jsfiddle.net/cs5Sg/11/ I want to do the scalable canvas. I created two circles (arcs) and one line, when you click on circle and move it, the line will follow and change position. The problem is when I added code for resize: var canvas = document.getElementById('myCanvas'), context = canvas.getContext('2d'), radius = 12, p = null, point = { p1: { x:100, y:250 }, p2: { x:400, y:100 } }, moving = false; window.addEventListener("resize", OnResizeCalled, false); function OnResizeCalled() { var gameWidth = window.innerWidth; var gameHeight = window.innerHeight; var scaleToFitX = gameWidth / 800; var scaleToFitY = gameHeight / 480; var currentScreenRatio = gameWidth / gameHeight; var optimalRatio = Math.min(scaleToFitX, scaleToFitY); if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) { canvas.style.width = gameWidth + "px"; canvas.style.height = gameHeight + "px"; } else { canvas.style.width = 800 * optimalRatio + "px"; canvas.style.height = 480 * optimalRatio + "px"; } } function init() { return setInterval(draw, 10); } canvas.addEventListener('mousedown', function(e) { for (p in point) { var mouseX = e.clientX - 1, mouseY = e.clientY - 1, distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2)); if (distance <= radius) { moving = p; break; } } }); canvas.addEventListener('mouseup', function(e) { moving = false; }); canvas.addEventListener('mousemove', function(e) { if(moving) { point[moving].x = e.clientX - 1; point[moving].y = e.clientY - 1; } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); context.beginPath(); context.moveTo(point.p1.x,point.p1.y); context.lineTo(point.p2.x,point.p2.y); context.closePath(); context.fillStyle = '#8ED6FF'; context.fill(); context.stroke(); for (p in point) { context.beginPath(); context.arc(point[p].x,point[p].y,radius,0,2*Math.PI); context.fillStyle = 'red'; context.fill(); context.stroke(); } context.closePath(); } init(); The canvas is scalable, but the problem is with the points (circles). When you change the window size, they still have the same position on the canvas area, but the distance change (so the click option fails). How to fix that?

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