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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • CodePlex Daily Summary for Saturday, June 12, 2010

    CodePlex Daily Summary for Saturday, June 12, 2010New ProjectsAdverTool (Advertisement tool): AdverTool is an online tool which integrates the most popular advertisement networks (such as Microsoft adCenter, Google AdWords, Yahoo! Search Mar...Authentication Configuration Tool for SharePoint: Helpful tools to automatically configure SharePoint 2007 and 2010 for forms based authentication and other authentication mechanisms.Bacicworx: A C# .Net 3.5 helper library containing functionality for compression, encryption, hashes, downloading, PayPal API, text analysis and generation, a...BlogEngine.Net iPhone Theme: A port of BETouch originally created by soundbbgBT UPnP Nat Library: This Library makes it extremly simple to add NAT upnp port forwarding to your .net applications. Developed in C# using .Net 4.0CheckBox & CheckBoxList Validators: These validators fill the much needed gap in the Asp.Net Server controlsDataFactories: The DataFactories project was created to provide a standardized interface to SSAS and MSSQL data. However, as it is implemented using the Abstract ...DVD Swarm: Converts unprotected DVD video & audio streams to H.264 with AAC/Vorbis.Frio IM: Frio IM - is cross protocol instant messenger.jiuyuan: jiuyuan management systemMGM: MyGroupManager is a simple graphical interface written in PowerShell that can be deployed to Active Directory users to simplify the managed of grou...MGR2010: This the MA thesis by Witold Stanik & Michał Sereja, PJWSTK.Nauplius.ActiveDirectory: Web-based Active Directory management.Partial rendering control using JQuery: This article show a web custom control that allows partial rendering using JQueryREG - The Random Entertainment Generator: A simple tool to make your mid up when you can't figure out what you want to do!Runes of Magic - Heilerrechner: Heilerrechner für die Heiler von Runes of Magic (www.runes.ofmagic.com)Semagsoft Calculator: Basic calculator for Windows XP, Vista and Windows 7.SO League Tables: SOLT: Stack Overflow League Tables. A fun little app that lets you compare your stack overflow performance for each month, relative to other member...Stacky StackApps .Net Client Library: StackApps is a REST API for which provides access to the stackoverflow.com family of websites. Stacky is a .net client for that API. Stacky current...TwitterDotNet: TwitterDotNet is a TwitterLibrary for .NET Framework.ValiVIN: VIN (Vehicle Identification Number) Validator Validate Vin NumberWorkLogger: Simple work hour logger in WPFNew ReleasesAdverTool (Advertisement tool): Official releases: Please visit http://advertool.org to access the complete source code and downloads.Authentication Configuration Tool for SharePoint: Auth Config Tool (WSS 3.0, MOSS 2007 version): This tool automates the setup of dual authentication web applications in SharePoint that use Windows Authentication and Forms Based Authentication....BlogEngine.Net iPhone Theme: Version 0.1: Original version 0.1 from soundbbgBraintree Client Library: Braintree-2.3.0: Return AvsErrorResponseCode, AvsPostalCodeResponseCode, AvsStreetAddressResponseCode, CurrencyIsoCode, CvvResponseCode with Transaction Return Cr...BT UPnP Nat Library: Bt_Upnp Nat Library Alpha: Alpha Release of the libraryCNZK Library: Silverlight Behaviors - Deep Zoom Tag Filter: Behavior library for Silverlight 4 containing a Deep Zoom Tag Filter Behavior. Sample at the Expression Gallery http://gallery.expression.microsof...Demina: Demina Binaries version 0.2: Updated binaries. This release contains all of the new features, including simple animation transitions.DTLoggedExec: 1.0.0.2: -Fixed a bug that prevented loading packages from SSIS Package Store -Added support for {filename} placeholder in both Data Flow Profiling and CSV ...DVD Swarm: v0.8.10.611: Initial release, mostly stable.Exchange 2010 RBAC Editor (RBAC GUI) - updated on 6/11/2010: RBAC Editor 0.9.5.1: now supports creating and editing Role Assignment Policies; rest of the stuff is the same - still a lot of way to go :) Please use email address i...Extend SmallBasic: Teaching Extensions v.021: Compatible with SmallBasic v0.9 Lame version of TicTacToe Added - more coming later.Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.1.1 GA Released: Hi, Today we are releasing Visifire 3.1.1 GA with the following features: * Logarithmic Axis * ShowIndicator() in Chart. * HideIndica...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.5.4 GA Released: Hi, Today we are releasing Visifire 3.1.1 GA with the following features: Logarithmic Axis ShowIndicator() in Chart. HideIndicator() in Chart...Keep Focused - an enhanced tool for Time Management using Pomodoro Technique: Release 0.3.1 Alpha: Release 0.3.1 Alpha Technical patch. The previous release 0.3 Alpha had some errors and missing features. It was probably not build from the source...Mesopotamia Experiment: Mesopotamia 1.2.96: Bug Fixes - Fixed duplicate cells being added on creating new cells via mutations - Fixed bug where organisms without IO synapses where getting ios...NLog - Advanced .NET Logging: Nightly Build 2010.06.11.001: Changes since the last build:No changes. Unit test results:Passed 243/243 (100%) Passed 243/243 (100%) Passed 267/267 (100%) Passed 269/269 (100%)...Partial rendering control using JQuery: JQuery Web Control V 1.0: This is the first release of the code. It includes the source code and a web application to see how it worksphpxw: Phpxw2.0: 框架目录说明 ./_mod 模块存放目录 ./phpxw/ 框架核心目录 ./phpxw/common/ 框架核心函数 ./phpxw/system/ 框架核心基础类存放目录 ./phpxw/userlib/ 用户继承类存放目录 ./temp...Questionable Content Screensaver: Questionable Content Screensaver: Should be pretty self explanatory, install the appropriate version for your computer (x64 or x86). Features Include Cache comics for offline viewi...Quick Performance Monitor: Version 1.4.1: Added option to change the 'minimum' maximum value visible on the graph at run-time. Also fixed a number of other bugs.Refix - .NET dependency management: Refix v0.1.0.82 ALPHA: This has now been run against a real life project to tease out some of the issues. While this remains alpha software, which you use at your own ris...Rhyduino - Arduino and Managed Code: Beta Release (v0.8.2): ContentsSample Project - Demonstrates basic functionality and is flooded with code comments, so it's capable of being used as a learning tool. It d...Runes of Magic - Heilerrechner: Rom_Heiler_0.1: Erste Version von "RoM Heilerrechner". .Net 4.0 Framework wird vorausgesetzt. Das erhälst du hier: http://www.microsoft.com/downloads/details.aspx?...Semagsoft Calculator: 2.0: new theme and bug fix'sSilverlight Reporting: Release 2: Updated to correct issue in report footer xaml, and to add support for a calculated report footer.Stacky StackApps .Net Client Library: Beta Preview: This is a beta preview to go along with the StackApps beta.TwitterDotNet: TwitterDotNet Library: first versionUnOfficial AW Wrapper dot Net: Aw Wrapper 1.0.0.0 (5.0): New Functions :DValiVIN: ValiVIN first release: First Iteration. METHODS: IsValid(string vin) - Checks if a string is a valid VIN (returns true or false) GetCheckSumValue(string vin) - Returns...VCC: Latest build, v2.1.30611.0: Automatic drop of latest buildViewModelSupport: ViewModelSupport 1.0: Version 1.0 More information: http://houseofbilz.net/archives/2010/05/08/adventures-in-mvvm-my-viewmodel-base/ http://houseofbilz.net/archives/201...VolgaTransTelecomClient: v.1.0.3.0: v.1.0.3.0WCF Client Generator: Version 0.9.3.19259: Changed: - Always generate full type names for parameters and return typesWCF Client Generator: Version 0.9.3.21153: Fixed: - Service contracts namespace generation Added: - Templates assembly code base read from configurationXen: Graphics API for XNA: Xen 2.0 ALPHA: This is a very early alpha for Xen 2.0. Please note: The documentation for this alpha has not been updated yet. Xen 2.0 is not backwards compatib...ZGuideTV.NET: ZGuideTV.NET 0.93: Vendredi 11 avril 2010 (ZGuideTV.NET bêta 9 build 0.93) - English below Ajout : - Classement du contenu dans la description (affichage légende si...Most Popular ProjectsCAML GeneratorSharePoint Geographic Data VisualizerDbIdiom for ADO.NET CorestudyDTSRun Job RunnerXBStudio.asp.net.automationSilverlight load on demand with MEFCloud Business ServicesSharePoint 2010 Taxonomy Import UtilitySTS Federation Metadata EditorMost Active ProjectsRhyduino - Arduino and Managed Codepatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleCommunity Forums NNTP bridgeCassandraemonBlogEngine.NETMediaCoder.NETMicrosoft Silverlight Media FrameworkAndrew's XNA Helpers

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  • CodePlex Daily Summary for Monday, March 08, 2010

    CodePlex Daily Summary for Monday, March 08, 2010New Projects38fj4ncg2: 38fj4ncg2Ac#or: A actor framework written in Mono (C#) Make it easy to make multithreaded programs with the actor model.Aerial Phone Book: It's a ASP app that allow more of one user see a contacts on phone book and add new contacts. This way a group of users can maintain a common phon...AmiBroker Plug-Ins with C#: Plug-ins for AmiBroker built with Microsoft .NET Framework and C#.AxUnit: AxUnit is a Unit Testing framework for Microsoft Dynamics Ax (X++). It's an extension to the SysTest framework provided with DAX4.0 and newer versi...Botola PHP Class: Une class en PHP qui vous permet d'avoir les informations qui concernent les équipes de le championnat Marocain du football.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: Misc. stuff from Lars Wilhelmsen.Codename T: Codename T is in the very basic stages of development. It should be ready for beta testing by the start of April.ComBrowser: combrowserCompact Unity: The Compact Unity is a lightweight dependency injection container with support for constructor and property call injection written in .NET Compact ...FAST for Sharepoint MOSS 2010 Query Tool: Tool to query FAST for Sharepoint and Sharepoint 2010 Enterprise Search. It utilizes the search web services to run your queries so you can test y...Icarus Scene Engine: Icarus Scene Engine is a cross-platform 3D eLearning, games and simulation engine, integrating open source APIs into a cohesive cross-platform solu...jQuery.cssLess: jQuery plugin that interprets and loads LESS css files. (http://lesscss.org).Katara Dental Phase II: Second phase of Kdpl.Lunar Phase Silverlight Gadget: Meet the moon phase, percent of illumination and corresponding zodiac sign from your desktop. Reflection Studio: Reflection Studio is a development tool that encapsulate all my work around reflection, performance and WPF. It allows to inject performance traces...RSNetty: RSNetty is a RuneScape Private Server programmed in the Java programming language.Simple WMV/ASF files muxer/demuxer: Simple WMV files muxer/demuxer implemented in C#/C++. It has simple WPF-based UI and allows copy/replace operations on video, audio and script stre...sm: managerTFS Proxy Monitor: TFS Proxy Monitor. A winform application allow administrator can monitor the TFS Server Proxy statistics remotely.umbracoSamplePackageCreator (beta): This is an early version of a simple package creator for Umbraco as a Visual Studio project. Currently with an Xslt extension and a user control. O...WatchersNET.TagCloud: 3D Flash TagCloud Module for DotNetNukeWriterous: A Plug-in For Windows Live Writer: This plug-in for Live Writer allows the user to create their post in Live Writer and then publish to Posterous.comNew Releases.NET Extensions - Extension Methods Library: Release 2010.05: Added a common set of extension methods for IDataReader, DataRow and DataRowView to access field values in a type safe manner using type dedicated ...AmiBroker Plug-Ins with C#: AmiBroker Plug-Ins v0.0.1: This is just a demo plug-in which shows how you can write plug-ins for AmiBroker with fully managed code.AxUnit: Version 1: AxUnit let's you write Unit Test assertions in Dynamics Ax like this: assert.that(2, is.equalTo2)); Installation instructions (Microsoft Dynamics ...BattLineSvc: V2: - Fixed bug where sometimes the line would not show up, even with the 90 second boot-up delay. This was due to the window being created too early ...Botola PHP Class: Botola API: la classe PHPBugTracker.NET: BugTracker.NET 3.4.0: In screen capture app, "Go to website" now goes to the bug you just created. In screen capture app, fixed where the crosshairs weren't always to...Bulk Project Delete: Version 1.1.1: A minor fix to 1.1: fixes a problem that indicated some projects were not found on the server when they were in fact found. This problem only exist...C# Linear Hash Table: Linear Hash Table b3: Remove functionality added. Now IDictionary Compliant, but most functions not yet tested.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: LarsW.MexEdmxFixer 1.0: A quick hack to fix the Edmx files output by mex.exe (a tool in the SQL Modeling suite - November 2009 CTP) so that they can be opened in the desig...Code Snippet With Syntaxhighlighter Support for Windows Live Writer: Version 5.0.2: Minor update. Added brushes for F#, PowerShell and Erlang. Now a Windows Presentation Framework (WPF) application. ComponentFactory.Krypton.Toolki...Compact Unity: Compact Unity 1.0: Release.Compact Unity: CompactUnity 1.0: Release.FAST for Sharepoint MOSS 2010 Query Tool: Version 0.9: The tool is fully functioning. All of the cases for exceptions may not have been caught yet. I wanted to release a version to allow people to use...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite RC (for .NET 4.0 RC): Build for .NET 4.0 RC. Includes Fluent.dll (with .pdb and .xml) and test application compiled with .NET 4.0 RC. BEAWARE! Fluent for .NET 4.0 RC is...FluentNHibernate.Search: 0.2 Beta: 0.2 Beta Fixed : #7275 - Field Mapping without specifying "Name" Fixed : #7271 - StackOverFlow Exception while Configure Embedded Mappings Fixed :...InfoService: InfoService v1.5 Beta 9: InfoService Beta Release Please note this is a BETA. It should be stable, but i can't guarantee that! So use it on your own risk. Please read Plug...jQuery.cssLess: jQuery.cssLess 0.2: Version supports variables, mixins and nested rules. TODO: lower scope variables and mixins should not delete higher scope variables and mixins ...Lunar Phase Silverlight Gadget: Lunar Phase: First public beta for Lunar Phase Silverlight Gadget. It's a stable release but it hasn't auto update state. That will come with the final release ...MapWindow GIS: MapWindow 6.0 msi (March 7): This is an update that fixes a number of problems with the multi-point features, the M and Z features as well as enabling multi-part creation using...Mews: Mews.Application V0.7: Installation InstuctionsNew Features15390 15085 Fixed Issues16173 16552. This happens when the database maintenance process kicks in during sta...sELedit: sELedit v1.0a: Added: Basic exception handlers (load/save/export) Added: List 57 support (no search and replace) Added: MYEN 1.3.1 Client ->CN 1.3.6 Server export...Sem.Sync: 2010-03-07 - End user client for Xing to Outlook: This client does include the binaries for syncing Xing contacts to Microsoft Outlook. It does contain only the binaries to sync from Xing to Outloo...Sem.Sync: 2010-03-07 - Synchronization Manager: This client does provide a more advanced (and more complex) GUI that allows you to select from two included templates (you can add your own, too) a...SharePoint Outlook Connector: Source Code for Version 1.2.3.2: Source Code for Version 1.2.3.2SharePoint Video Player Web Part & SharePoint Video Library: Version 2.0.0: Release Notes: New The new SharePoint Video Player release includes a SharePoint video template to create your own video library Changes The Shar...SilverSprite: SilverSprite 3.0 Alpha 2: These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #Iif SILVE...Simple WMV/ASF files muxer/demuxer: Initial release: Initial releaseStarter Master Pages for SharePoint 2010: Starter Master Pages for SP2010 - RC: Release Candidate release of Starter Master Pages for SharePoint 2010 by Randy Drisgill http://blog.drisgill.com _starter.master - Starter Master ...Text Designer Outline Text Library: 11th minor release: New Feature : Reflection!!ToolSuite.ValidationExpression: 01.00.01.002: second release of the validation class; the assembly file is ready to use, the documentation is complete;Truecrafting: Truecrafting 0.51: overhauled truecrafting code: combined all engines into 1 mage engine, made the engine and artificial intelligence support any spec, and achieved a...WatchersNET.TagCloud: WatchersNET.TagCloud 01.00.00: First ReleaseWCF Contrib: WCF Contrib v2.1 Mar07: This release is the final version of v2.1 Beta that was published on February 10th. Below you will find the changes that were made: Changes from v...WillStrohl.LightboxGallery Module for DotNetNuke: WillStrohl.LightboxGallery v1.02.00: This version of the Lightbox Gallery Module adds the following features: New Lightbox provider: Fancybox Thumbnails generated keeping their aspec...Writerous: A Plug-in For Windows Live Writer: Writerous v1.0: This is the first release of Writerous.WSDLGenerator: WSDLGenerator 0.0.0.5: - Use updated CommandLineParser.dll - Code uses 'ServiceDescriptionReflector' instead of custom code. - Added option to support SharePoint 2007 com...Xpress - ASP.NET MVC 个人博客程序: xpress2.1.0.beta.bin: 原 DsJian1.0的升级版本,名字修改为 xpress 此正式版本YSCommander: Version 1.0.1.0: Fixed bug: 1st start with non-existing data file.Most Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesImage Resizer Powertoy Clone for WindowsMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterFarseer Physics EngineFluent AssertionsFasterflect - A Fast and Simple Reflection API

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  • Linux Kernel not upgraded (from Ubuntu 12.04 to 12.10) - can't remove old kernels and can't install new apps

    - by Tony Breyal
    Question: How do I remove old kernel images which refuse to be removed? Context: Yesterday I upgraded Ubuntu from 12.04 to 12.10. However, the linux kernel has not upgraded from 3.2 to 3.5 as I would have expected. $ uname -r 3.2.0-32-generic $ uname -a Linux tony-b 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /proc/version Linux version 3.2.0-32-generic (buildd@batsu) (gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) ) #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 Not sure why that happened there. I wanted to install Audacity (v2.0.1-1_amd64) to edit a lecture audio file. When trying this operation through Ubuntu Software Center, it says that to install audacity, four items will need to be removed: linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic So I click "Install Anyway" but it fails with the following output: installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 259675 files and directories currently installed.) Removing linux-image-3.2.0-27-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-27-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-27-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-27-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing linux-image-3.2.0-29-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-29-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-29-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-29-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing linux-image-3.2.0-30-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-30-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-30-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-30-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing linux-image-3.2.0-31-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-31-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-31-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-31-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic Error in function: Setting up grub-pc (2.00-7ubuntu11) ... /usr/sbin/grub-bios-setup: warning: Sector 32 is already in use by the program `FlexNet'; avoiding it. This software may cause boot or other problems in future. Please ask its authors not to store data in the boot track. Installation finished. No error reported. Generating grub.cfg ... dpkg: error processing grub-pc (--configure): subprocess installed post-installation script returned error exit status 1 It seems I need to remove the old linux images somehow. I have tried this through (1) Synaptic, (2) Ubuntu Tweak, and (3) Computer Janitor. The first two fail, whilst Computer Janitor won't even open. The output from Synaptic is: E: linux-image-3.2.0-27-generic: subprocess installed post-removal script returned error exit status 1 E: linux-image-3.2.0-29-generic: subprocess installed post-removal script returned error exit status 1 E: linux-image-3.2.0-30-generic: subprocess installed post-removal script returned error exit status 1 E: linux-image-3.2.0-31-generic: subprocess installed post-removal script returned error exit status 1 How do I remove these old images? Thank you kindly in advance for any help on this matter. P.S. Further information: $ dpkg --list | grep linux-image rH linux-image-3.2.0-27-generic 3.2.0-27.43 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP rH linux-image-3.2.0-29-generic 3.2.0-29.46 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP rH linux-image-3.2.0-30-generic 3.2.0-30.48 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP rH linux-image-3.2.0-31-generic 3.2.0-31.50 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.2.0-32-generic 3.2.0-32.51 amd64 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.5.0-17-generic 3.5.0-17.28 amd64 Linux kernel image for version 3.5.0 on 64 bit x86 SMP ii linux-image-extra-3.5.0-17-generic 3.5.0-17.28 amd64 Linux kernel image for version 3.5.0 on 64 bit x86 SMP ii linux-image-generic 3.5.0.17.19 amd64 Generic Linux kernel image But trying to remove using the command line fails too e.g.: $ sudo apt-get purge linux-image-3.2.0-27-generic Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic 0 upgraded, 0 newly installed, 4 to remove and 1 not upgraded. 5 not fully installed or removed. After this operation, 597 MB disk space will be freed. Do you want to continue [Y/n]? Y (Reading database ... 259675 files and directories currently installed.) Removing linux-image-3.2.0-27-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-27-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-27-generic /boot/vmlinuz-3.2.0-27-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-27-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-27-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Removing linux-image-3.2.0-29-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-29-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-29-generic /boot/vmlinuz-3.2.0-29-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-29-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-29-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Removing linux-image-3.2.0-30-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-30-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-30-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-30-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Removing linux-image-3.2.0-31-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic update-initramfs: Deleting /boot/initrd.img-3.2.0-31-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.2.0-31-generic /boot/vmlinuz-3.2.0-31-generic Generating grub.cfg ... run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 1 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.2.0-31-generic.postrm line 328. dpkg: error processing linux-image-3.2.0-31-generic (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports has already been reached Errors were encountered while processing: linux-image-3.2.0-27-generic linux-image-3.2.0-29-generic linux-image-3.2.0-30-generic linux-image-3.2.0-31-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • CodePlex Daily Summary for Thursday, April 29, 2010

    CodePlex Daily Summary for Thursday, April 29, 2010New ProjectsDesign Technology Laboratory: DTL project is prominent.Em-Lib: Electronic Music Library เป็นโปรแกรมที่พัฒนาขึ้นเพื่อให้เป็นห้องสมุดอิเล็กทรอนิกส์ โดยตัวโปรแกรมจะสามารถจำลองเครื่องดนตรี พร้อมข้อมูลที่เกี่ย...Extensions For ASP.NET: Extensions For ASP.NETFIM 2010 PowerShell Cmdlets: These PowerShell cmdlets let you manage objects in the Forefront Identity Manager 2010 web service easily and concisely. The five cmdlets let you e...Grunty OS: Grunty OS is a Free open source OS made my GruntXproductionsIrishDevelopers.net Test: IrishDevelopers.net TestJobping Url Shortener: MVC 2 project that Shortens urls Fully functioning 'bare bones' url shortening website. Just 1 page to create and display the short url. 'API' ...Made In Hell: Small console game. Just a training in code writings.manx: manx is a system for managing catalogs of technical documents. The system was created to handle the needs of the vintage computing community with ...ntn: playing around with new featuresOpen Bitrac: Bitrac is ASP.NET Blog SystemOpenNETCF.WindowsMobile.Ink: The Mobile Ink Library is a .NET component that provides support for the new Windows Mobile 6 WISP Lite API in your .NET Compact Framework applicat...Proxy Switch: Proxy switch is a program which allows the user to easily switch between a configured proxy server and a home network. The program is developed in ...Samcrypt: .Seoftware Evoluion Repository Mining: Project for mining data about develpoment effort from svn repository.SharePoint 2010 Bulk Document Importer: Need to import/migrate files and folders from servers and network shares into SharePoint 2010 document libraries? This free commandline application...SL2 - A Scala interpreter for L2: A simple L2 Interpreter. Just a project for a class.sMAPedit: -SocialCare: SocialCare - Team EUSOCIALSqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources: Unique in database comparison, SDF lets you compare live data--or saved snapshots--from any combination of SQL Server, Oracle, MySql, or ODBC data ...Yasminuroban: Yasminuroban is an open source "Sokoban" (aka "Warehouse Keeper" or "Boxes") alike game totally written in DHTML (JavaScript, CSS and HTML) that us...Хрень для ао: Test project to implement Bot.New ReleasesAntySpam Microsoft Outlook Plugin: AntySpam Microsoft Outlook 2010 Plugin v.2.0.1: this release only tested on MS Outlook 2010 version: 14.0.4536.1000 (32-bit and 64-bit) part of Microsoft Office Professional Plus 2010. Source pro...AppFabric Caching Admin Tool: AppFabric Caching Admin Tool 1.2: System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Refresh Test On:Win 7 (64x) Note: Must run as Administrator !!!AutoSPInstaller: Powershell script to pre-download prerequisites: This script will download all files required by Prerequisiteinstaller.exe in advance, in order to support an 'offline' installation of SharePoint 2...BeanProxy: BeanProxy 2.5: BeanProxy is a C# (.NET 3.5) library housing classes that facilitates unit testing. Any non-static, public interface/class/or abstract class can be...Bluetooth Radar: Verison 2.2.1: Please follow this link for the latest release - http://bluetoothradar.codeplex.com/releases/view/44232CSS 360 Planetary Calendar: LCA: Upload your LCA ppt pieces here. Then someone can merge them together.DeskNotes: DeskNotes 2.1.2: Version in development which features following improvements over DeskNotes 2.1.1: Each DeskNote can be made switchable between other windows on Wi...DotNetNuke Russian Language packs: Core Russian Language Pack for DNN 05.04.01: Core Russian Resource Language Pack for DNN 05.04.01 Русский языковый пакет для DNN 05.04.01DotNetNuke® Community Edition: 05.04.01: Major Highlights Fixed issue with assembly version type. Fixed issue with multiple cancel buttons on Add User screen. Fixed issue with ve...Event Scavenger: Version 3.2: Tweaked the import foreign logs functionality. Set version to 3.2 for Admin tool, service and database. Viewer unaffected.Event Scavenger: Version 3.2 stable: Update viewer version to 3.2 for consistency. Minor changes for rest.Event Scavenger: Version 3.2.2: Added setting to enable/disable creation of historic data.FIM 2010 PowerShell Cmdlets: Initial Release of FIM 2010 PowerShell Cmdlets: Initial release of FIM 2010 PowerShell cmdlets based on open source FIM web service client. Install by running installutil on Quest.FIMPowerhellSna...Fix.ly: Fix.ly 0.2: Fixed a bug where non-verbose mode would not workJobping Url Shortener: Deployment Code v0.1: Contains only the files necessary to run the Url Shortener website. Just provide a valid connection string in the web.configMetabolite Enterprise Libraries for EPiServer CMS using Page Type Builder: Metabolite Enterprise Libraries 1.1: This is the release of the Metabolite Enterprise Libraries 1.1 for use with EPiServer 5 R2 SP2 and Page Type Builder 1.1. If you want to get the s...Metabolite Enterprise Libraries for EPiServer CMS using Page Type Builder: Metabolite Enterprise Libraries 1.1 (source): This is the source code release of the Metabolite Enterprise Libraries 1.1 for use with EPiServer 5 R2 SP2 and Page Type Builder 1.1.MVC Music Store: MVC Music Store v0.8: This is the initial release of the MVC Music Store Tutorial. Download contains source and a tutorial document in PDF format.MyWSAT - ASP.NET Membership Administration Tool: MyWSAT v3.5.2: MyWSAT 3.5.2 Update Notes - April 28th 2010 1.) Fixed theme engine for administration area. Now I can create theme packages to make them available ...N2 CMS: 2.0 rc2: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes (1.5 -> 2.0 release candid...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.122: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis version signi...nRoute Framework: nRoute.Toolkit Release Version 0.4.5: Release Targets, Silverlight and WPF: - Targets Silverlight 4 for Web - Targets WPF in .NET 4 for Desktop nRoute Dependencies: - System.Windows...NSIS Autorun: NSIS Autorun 0.1.4: NSIS Autorun 0.1.4 This release includes source code, application binary, and example materials.OpenNETCF.WindowsMobile.Ink: Initial Release: This is the source as originally hosted in the OpenNETCF SVN server.Resharper Settings Manager: RSM v2.1: Warning! The 'Load Settings File...' menu item won't show up in VS 2008. Will release an update soon. ChangesReworked plug-in options UI: Split RSM...RoTwee: RoTwee (11.1.0.0): Rotation is improved from 11.0.0.3.SharePoint 2010 Bulk Document Importer: SharePoint 2010 Bulk Document Importer 1.0.0.0: Features in 1.0.0.0 Command line interface Import folders and files with all subfolders Can be run from outside the SharePoint Server. Every a...sMAPedit: sMAPedit v0.6 (Base): + base version containing the applicaion & html resourcesSocialCare: SocialCare_src: Codigo Fonte da Aplicação e Banco de DadosTFS Code Comment Checking Policy (CCCP): CCCP 4.0 for VS2010: This release installs side-by-side with CCCP 3.0 for VS2008 SP1.VCC: Latest build, v2.1.30428.0: Automatic drop of latest buildVCC: Latest build, v2.1.30428.1: Automatic drop of latest buildVCC: Latest build, v2.1.30428.2: Automatic drop of latest buildХрень для ао: Первый релиз: Пробую что это такое.Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibrarySilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)ASP.NETiTuner - The iTunes CompanionMicrosoft SQL Server Community & SamplesMost Active Projectspatterns & practices – Enterprise LibraryRawrHydroServer - CUAHSI Hydrologic Information System ServerIonics Isapi Rewrite FilterGMap.NET - Great Maps for Windows Forms & PresentationNB_Store - Free DotNetNuke Ecommerce Catalog ModuleParticle Plot PivotSqlDiffFramework-A Visual Differencing Engine for Dissimilar Data SourcesN2 CMSBlogEngine.NET

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  • Translating with Google Translate without API and C# Code

    - by Rick Strahl
    Some time back I created a data base driven ASP.NET Resource Provider along with some tools that make it easy to edit ASP.NET resources interactively in a Web application. One of the small helper features of the interactive resource admin tool is the ability to do simple translations using both Google Translate and Babelfish. Here's what this looks like in the resource administration form: When a resource is displayed, the user can click a Translate button and it will show the current resource text and then lets you set the source and target languages to translate. The Go button fires the translation for both Google and Babelfish and displays them - pressing use then changes the language of the resource to the target language and sets the resource value to the newly translated value. It's a nice and quick way to get a quick translation going. Ch… Ch… Changes Originally, both implementations basically did some screen scraping of the interactive Web sites and retrieved translated text out of result HTML. Screen scraping is always kind of an iffy proposition as content can be changed easily, but surprisingly that code worked for many years without fail. Recently however, Google at least changed their input pages to use AJAX callbacks and the page updates no longer worked the same way. End result: The Google translate code was broken. Now, Google does have an official API that you can access, but the API is being deprecated and you actually need to have an API key. Since I have public samples that people can download the API key is an issue if I want people to have the samples work out of the box - the only way I could even do this is by sharing my API key (not allowed).   However, after a bit of spelunking and playing around with the public site however I found that Google's interactive translate page actually makes callbacks using plain public access without an API key. By intercepting some of those AJAX calls and calling them directly from code I was able to get translation back up and working with minimal fuss, by parsing out the JSON these AJAX calls return. I don't think this particular Warning: This is hacky code, but after a fair bit of testing I found this to work very well with all sorts of languages and accented and escaped text etc. as long as you stick to small blocks of translated text. I thought I'd share it in case anybody else had been relying on a screen scraping mechanism like I did and needed a non-API based replacement. Here's the code: /// <summary> /// Translates a string into another language using Google's translate API JSON calls. /// <seealso>Class TranslationServices</seealso> /// </summary> /// <param name="Text">Text to translate. Should be a single word or sentence.</param> /// <param name="FromCulture"> /// Two letter culture (en of en-us, fr of fr-ca, de of de-ch) /// </param> /// <param name="ToCulture"> /// Two letter culture (as for FromCulture) /// </param> public string TranslateGoogle(string text, string fromCulture, string toCulture) { fromCulture = fromCulture.ToLower(); toCulture = toCulture.ToLower(); // normalize the culture in case something like en-us was passed // retrieve only en since Google doesn't support sub-locales string[] tokens = fromCulture.Split('-'); if (tokens.Length > 1) fromCulture = tokens[0]; // normalize ToCulture tokens = toCulture.Split('-'); if (tokens.Length > 1) toCulture = tokens[0]; string url = string.Format(@"http://translate.google.com/translate_a/t?client=j&text={0}&hl=en&sl={1}&tl={2}", HttpUtility.UrlEncode(text),fromCulture,toCulture); // Retrieve Translation with HTTP GET call string html = null; try { WebClient web = new WebClient(); // MUST add a known browser user agent or else response encoding doen't return UTF-8 (WTF Google?) web.Headers.Add(HttpRequestHeader.UserAgent, "Mozilla/5.0"); web.Headers.Add(HttpRequestHeader.AcceptCharset, "UTF-8"); // Make sure we have response encoding to UTF-8 web.Encoding = Encoding.UTF8; html = web.DownloadString(url); } catch (Exception ex) { this.ErrorMessage = Westwind.Globalization.Resources.Resources.ConnectionFailed + ": " + ex.GetBaseException().Message; return null; } // Extract out trans":"...[Extracted]...","from the JSON string string result = Regex.Match(html, "trans\":(\".*?\"),\"", RegexOptions.IgnoreCase).Groups[1].Value; if (string.IsNullOrEmpty(result)) { this.ErrorMessage = Westwind.Globalization.Resources.Resources.InvalidSearchResult; return null; } //return WebUtils.DecodeJsString(result); // Result is a JavaScript string so we need to deserialize it properly JavaScriptSerializer ser = new JavaScriptSerializer(); return ser.Deserialize(result, typeof(string)) as string; } To use the code is straightforward enough - simply provide a string to translate and a pair of two letter source and target languages: string result = service.TranslateGoogle("Life is great and one is spoiled when it goes on and on and on", "en", "de"); TestContext.WriteLine(result); How it works The code to translate is fairly straightforward. It basically uses the URL I snagged from the Google Translate Web Page slightly changed to return a JSON result (&client=j) instead of the funky nested PHP style JSON array that the default returns. The JSON result returned looks like this: {"sentences":[{"trans":"Das Leben ist großartig und man wird verwöhnt, wenn es weiter und weiter und weiter geht","orig":"Life is great and one is spoiled when it goes on and on and on","translit":"","src_translit":""}],"src":"en","server_time":24} I use WebClient to make an HTTP GET call to retrieve the JSON data and strip out part of the full JSON response that contains the actual translated text. Since this is a JSON response I need to deserialize the JSON string in case it's encoded (for upper/lower ASCII chars or quotes etc.). Couple of odd things to note in this code: First note that a valid user agent string must be passed (or at least one starting with a common browser identification - I use Mozilla/5.0). Without this Google doesn't encode the result with UTF-8, but instead uses a ISO encoding that .NET can't easily decode. Google seems to ignore the character set header and use the user agent instead which is - odd to say the least. The other is that the code returns a full JSON response. Rather than use the full response and decode it into a custom type that matches Google's result object, I just strip out the translated text. Yeah I know that's hacky but avoids an extra type and firing up the JavaScript deserializer. My internal version uses a small DecodeJsString() method to decode Javascript without the overhead of a full JSON parser. It's obviously not rocket science but as mentioned above what's nice about it is that it works without an Google API key. I can't vouch on how many translates you can do before there are cut offs but in my limited testing running a few stress tests on a Web server under load I didn't run into any problems. Limitations There are some restrictions with this: It only works on single words or single sentences - multiple sentences (delimited by .) are cut off at the ".". There is also a length limitation which appears to happen at around 220 characters or so. While that may not sound  like much for typical word or phrase translations this this is plenty of length. Use with a grain of salt - Google seems to be trying to limit their exposure to usage of the Translate APIs so this code might break in the future, but for now at least it works. FWIW, I also found that Google's translation is not as good as Babelfish, especially for contextual content like sentences. Google is faster, but Babelfish tends to give better translations. This is why in my translation tool I show both Google and Babelfish values retrieved. You can check out the code for this in the West Wind West Wind Web Toolkit's TranslationService.cs file which contains both the Google and Babelfish translation code pieces. Ironically the Babelfish code has been working forever using screen scraping and continues to work just fine today. I think it's a good idea to have multiple translation providers in case one is down or changes its format, hence the dual display in my translation form above. I hope this has been helpful to some of you - I've actually had many small uses for this code in a number of applications and it's sweet to have a simple routine that performs these operations for me easily. Resources Live Localization Sample Localization Resource Provider Administration form that includes options to translate text using Google and Babelfish interactively. TranslationService.cs The full source code in the West Wind West Wind Web Toolkit's Globalization library that contains the translation code. © Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  HTTP   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Wireless will not connect

    - by azz0r
    Hello, I have installed Ubuntu 10.10 on the same machine as my windows setup. However, it will not connect to my wireless network. It can see its there, it can attempt to connect, yet it will never connect. It will keep bringing up the password prompt everyso often. I have tried turning my security to WEP, I ended up turning it back to WPA2. It is set to AES (noted a few threads on google about that). Can you assist? I would love to dive into Ubuntu, but without the internet its pointless. --- lshw -C network --- *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 02 serial: 00:1d:92:ea:cc:62 capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8168 driverversion=8.020.00-NAPI duplex=half latency=0 link=no multicast=yes port=twisted pair resources: irq:29 ioport:e800(size=256) memory:feaff000-feafffff memory:f8ff0000-f8ffffff(prefetchable) memory:feac0000-feadffff(prefetchable) *-network description: Wireless interface physical id: 1 logical name: wlan0 serial: 00:15:af:72:a4:38 capabilities: ethernet physical wireless configuration: broadcast=yes multicast=yes wireless=IEEE 802.11bgn --- iwconfig ---- lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"Wuggawoo" Mode:Managed Frequency:2.437 GHz Access Point: Not-Associated Tx-Power=9 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on --- cat /etc/network/interfaces ---- auto lo iface lo inet loopback logs deamon.log --- Jan 19 04:17:09 ubuntu wpa_supplicant[1289]: Authentication with 94:44:52:0d:22:0d timed out. Jan 19 04:17:09 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: associating -> disconnected Jan 19 04:17:09 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: disconnected -> scanning Jan 19 04:17:11 ubuntu wpa_supplicant[1289]: WPS-AP-AVAILABLE Jan 19 04:17:11 ubuntu wpa_supplicant[1289]: Trying to associate with 94:44:52:0d:22:0d (SSID='Wuggawoo' freq=2437 MHz) Jan 19 04:17:11 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: scanning -> associating Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0/wireless): association took too long. Jan 19 04:17:12 ubuntu NetworkManager: <info> (wlan0): device state change: 5 -> 6 (reason 0) Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0/wireless): asking for new secrets Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) scheduled... Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) started... Jan 19 04:17:12 ubuntu NetworkManager: <info> (wlan0): device state change: 6 -> 4 (reason 0) Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) scheduled... Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) complete. Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) starting... Jan 19 04:17:12 ubuntu NetworkManager: <info> (wlan0): device state change: 4 -> 5 (reason 0) Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0/wireless): connection 'Wuggawoo' has security, and secrets exist. No new secrets needed. Jan 19 04:17:12 ubuntu NetworkManager: <info> Config: added 'ssid' value 'Wuggawoo' Jan 19 04:17:12 ubuntu NetworkManager: <info> Config: added 'scan_ssid' value '1' Jan 19 04:17:12 ubuntu NetworkManager: <info> Config: added 'key_mgmt' value 'WPA-PSK' Jan 19 04:17:12 ubuntu NetworkManager: <info> Config: added 'psk' value '<omitted>' Jan 19 04:17:12 ubuntu NetworkManager: nm_setting_802_1x_get_pkcs11_engine_path: assertion `NM_IS_SETTING_802_1X (setting)' failed Jan 19 04:17:12 ubuntu NetworkManager: nm_setting_802_1x_get_pkcs11_module_path: assertion `NM_IS_SETTING_802_1X (setting)' failed Jan 19 04:17:12 ubuntu NetworkManager: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) complete. Jan 19 04:17:12 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: associating -> disconnected Jan 19 04:17:12 ubuntu NetworkManager: <info> Config: set interface ap_scan to 1 Jan 19 04:17:12 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: disconnected -> scanning Jan 19 04:17:13 ubuntu wpa_supplicant[1289]: WPS-AP-AVAILABLE Jan 19 04:17:13 ubuntu wpa_supplicant[1289]: Trying to associate with 94:44:52:0d:22:0d (SSID='Wuggawoo' freq=2437 MHz) Jan 19 04:17:13 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: scanning -> associating Jan 19 04:17:23 ubuntu wpa_supplicant[1289]: Authentication with 94:44:52:0d:22:0d timed out. Jan 19 04:17:23 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: associating -> disconnected Jan 19 04:17:23 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: disconnected -> scanning Jan 19 04:17:24 ubuntu AptDaemon: INFO: Initializing daemon Jan 19 04:17:25 ubuntu wpa_supplicant[1289]: WPS-AP-AVAILABLE Jan 19 04:17:25 ubuntu wpa_supplicant[1289]: Trying to associate with 94:44:52:0d:22:0d (SSID='Wuggawoo' freq=2437 MHz) Jan 19 04:17:25 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: scanning -> associating Jan 19 04:17:27 ubuntu NetworkManager: <info> wlan0: link timed out. --- kern.log --- Jan 19 04:18:11 ubuntu kernel: [ 142.420024] wlan0: direct probe to AP 94:44:52:0d:22:0d timed out Jan 19 04:18:13 ubuntu kernel: [ 144.333847] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 1) Jan 19 04:18:13 ubuntu kernel: [ 144.539996] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 2) Jan 19 04:18:13 ubuntu kernel: [ 144.750027] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 3) Jan 19 04:18:14 ubuntu kernel: [ 144.940022] wlan0: direct probe to AP 94:44:52:0d:22:0d timed out Jan 19 04:18:25 ubuntu kernel: [ 155.832995] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 1) Jan 19 04:18:25 ubuntu kernel: [ 156.030046] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 2) Jan 19 04:18:25 ubuntu kernel: [ 156.230039] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 3) Jan 19 04:18:25 ubuntu kernel: [ 156.430039] wlan0: direct probe to AP 94:44:52:0d:22:0d timed out --- syslog --- Jan 19 04:18:46 ubuntu wpa_supplicant[1289]: Authentication with 94:44:52:0d:22:0d timed out. Jan 19 04:18:46 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: associating -> disconnected Jan 19 04:18:46 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: disconnected -> scanning Jan 19 04:18:48 ubuntu wpa_supplicant[1289]: WPS-AP-AVAILABLE Jan 19 04:18:48 ubuntu wpa_supplicant[1289]: Trying to associate with 94:44:52:0d:22:0d (SSID='Wuggawoo' freq=2437 MHz) Jan 19 04:18:48 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: scanning -> associating Jan 19 04:18:48 ubuntu kernel: [ 178.833905] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 1) Jan 19 04:18:48 ubuntu kernel: [ 179.030035] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 2) Jan 19 04:18:48 ubuntu kernel: [ 179.230020] wlan0: direct probe to AP 94:44:52:0d:22:0d (try 3) Jan 19 04:18:48 ubuntu kernel: [ 179.433634] wlan0: direct probe to AP 94:44:52:0d:22:0d timed out lspci and lsusb lspci -- 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS780 Host Bridge 00:02.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (ext gfx port 0) 00:05.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 1) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:11.0 SATA controller: ATI Technologies Inc SB700/SB800 SATA Controller [AHCI mode] 00:12.0 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI0 Controller 00:12.1 USB Controller: ATI Technologies Inc SB700 USB OHCI1 Controller 00:12.2 USB Controller: ATI Technologies Inc SB700/SB800 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI0 Controller 00:13.1 USB Controller: ATI Technologies Inc SB700 USB OHCI1 Controller 00:13.2 USB Controller: ATI Technologies Inc SB700/SB800 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 3a) 00:14.1 IDE interface: ATI Technologies Inc SB700/SB800 IDE Controller 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: ATI Technologies Inc SB700/SB800 LPC host controller 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge 00:14.5 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI2 Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Link Control 01:00.0 VGA compatible controller: nVidia Corporation G80 [GeForce 8800 GTS] (rev a2) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) 03:00.0 FireWire (IEEE 1394): JMicron Technology Corp. IEEE 1394 Host Controller -- lsusb -- Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 003: ID 046d:c517 Logitech, Inc. LX710 Cordless Desktop Laser Bus 004 Device 002: ID 045e:0730 Microsoft Corp. Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 003: ID 13d3:3247 IMC Networks 802.11 n/g/b Wireless LAN Adapter Bus 002 Device 002: ID 0718:0628 Imation Corp. Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 046d:08c2 Logitech, Inc. QuickCam PTZ Bus 001 Device 002: ID 0424:2228 Standard Microsystems Corp. 9-in-2 Card Reader Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub With no security on my router I still can't connect, I get: Jan 19 15:58:01 ubuntu wpa_supplicant[1165]: Authentication with 94:44:52:0d:22:0d timed out. Jan 19 15:58:01 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: associating -> disconnected Jan 19 15:58:01 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: disconnected -> scanning Jan 19 15:58:02 ubuntu wpa_supplicant[1165]: WPS-AP-AVAILABLE Jan 19 15:58:02 ubuntu wpa_supplicant[1165]: Trying to associate with 94:44:52:0d:22:0d (SSID='Wuggawoo' freq=2437 MHz) Jan 19 15:58:02 ubuntu wpa_supplicant[1165]: Association request to the driver failed Jan 19 15:58:02 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: scanning -> associating Jan 19 15:58:05 ubuntu NetworkManager: <info> wlan0: link timed out. Jan 19 15:58:07 ubuntu wpa_supplicant[1165]: Authentication with 94:44:52:0d:22:0d timed out. Jan 19 15:58:07 ubuntu NetworkManager: <info> (wlan0): supplicant connection state: associating -> disconnected Jan 19 15:58:07 ubuntu NetworkManager: <info> (wlan0): supplicant connec

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Pluralsight Meet the Author Podcast on HTML5 Canvas Programming

    - by dwahlin
      In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, HTML5 Canvas Fundamentals.  In the interview I describe different canvas technologies covered throughout the course and a sample application at the end of the course that covers how to build a custom business chart from start to finish. Meet the Author:  Dan Wahlin on HTML5 Canvas Fundamentals   Transcript [Fritz] Hi. This is Fritz Onion. I’m here today with Dan Wahlin to talk about his new course HTML5 Canvas Fundamentals. Dan founded the Wahlin Group, which you can find at thewahlingroup.com, which specializes in ASP.NET, jQuery, Silverlight, and SharePoint consulting. He’s a Microsoft Regional Director and has been awarded Microsoft’s MVP for ASP.NET, Connected Systems, and Silverlight. Dan is on the INETA Bureau’s — Speaker’s Bureau, speaks at conferences and user groups around the world, and has written several books on .NET. Thanks for talking to me today, Dan. [Dan] Always good to talk with you, Fritz. [Fritz] So this new course of yours, HTML5 Canvas Fundamentals, I have to say that most of the really snazzy demos I’ve seen with HTML5 have involved Canvas, so I thought it would be a good starting point to chat with you about why we decided to create a course dedicated just to Canvas. If you want to kind of give us that perspective. [Dan] Sure. So, you know, there’s quite a bit of material out there on HTML5 in general, and as people that have done a lot with HTML5 are probably aware, a lot of HTML5 is actually JavaScript centric. You know, a lot of people when they first learn it, think it’s tags, but most of it’s actually JavaScript, and it just so happens that the HTML5 Canvas is one of those things. And so it’s not just, you know, a tag you add and it just magically draws all these things. You mentioned there’s a lot of cool things you can do from games to there’s some really cool multimedia applications out there where they integrate video and audio and all kinds of things into the Canvas, to more business scenarios such as charting and things along those lines. So the reason we made a course specifically on it is, a lot of the material out there touches on it but the Canvas is actually a pretty deep topic. You can do some pretty advanced stuff or easy stuff depending on what your application requirements are, and the API itself, you know, there’s over 30 functions just in the Canvas API and then a whole set of properties that actually go with that as well. So it’s a pretty big topic, and that’s why we created a course specifically tailored towards just the Canvas. [Fritz] Right. And let’s — let me just review the outline briefly here for everyone. So you start off with an introduction to getting started with Canvas, drawing with the HTML5 Canvas, then you talk about manipulating pixels, and you finish up with building a custom data chart. So I really like your example flow here. I think it will appeal to even business developers, right. Even if you’re not into HTML5 for the games or the media capabilities, there’s still something here for everyone I think working with the Canvas. Which leads me to another question, which is, where do you see the Canvas fitting in to kind of your day-to-day developer, people that are working business applications and maybe vanilla websites that aren’t doing kind of cutting edge stuff with interactivity with users? Is there a still a place for the Canvas in those scenarios? [Dan] Yeah, definitely. I think a lot of us — and I include myself here — over the last few years, the focus has generally been, especially if you’re, let’s say, a PHP or ASP.NET or Java type of developer, we’re kind of accustomed to working on the server side, and, you know, we kind of relied on Flash or Silverlight or these other plug-ins for the client side stuff when it was kind of fancy, like charts and graphs and things along those lines. With the what I call massive shift of applications, you know, mainly because of mobile, to more of client side, one of the big benefits I think from a maybe corporate standard way of thinking of things, since we do a lot of work with different corporations, is that, number one, rather than having to have the plug-in, which of course isn’t going to work on iPad and some of these other devices out there that are pretty popular, you can now use a built-in technology that all the modern browsers support, and that includes things like Safari on the iPad and iPhone and the Android tablets and things like that with their browsers, and actually render some really sophisticated charts. Whether you do it by scratch or from scratch or, you know, get a third party type of library involved, it’s just JavaScript. So it downloads fast so it’s good from a performance perspective; and when it comes to what you can render, it’s extremely robust. You can do everything from, you know, your basic circles to polygons or polylines to really advanced gradients as well and even provide some interactivity and animations, and that’s some of the stuff I touch upon in the class. In fact, you mentioned the last part of the outline there is building a custom data chart and that’s kind of gears towards more of the, what I’d call enterprise or corporate type developer. [Fritz] Yeah, that makes sense. And it’s, you know, a lot of the demos I’ve seen with HTML5 focus on more the interactivity and kind of game side of things, but the Canvas is such a diverse element within HTML5 that I can see it being applicable pretty much anywhere. So why don’t we talk a little bit about some of the specifics of what you cover? You talk about drawing and then manipulating pixels. You want to kind of give us the different ways of working with the Canvas and what some of those APIs provide for you? [Dan] Sure. So going all the way back to the start of the outline, we actually started off by showing different demonstrations of the Canvas in action, and we show some fun stuff — multimedia apps and games and things like that — and then also some more business scenarios; and then once you see that, hopefully it kinds of piques your interest and you go, oh, wow, this is actually pretty phenomenal what you can do. So then we start you off with, so how to you actually draw things. Now, there are some libraries out there that will draw things like graphs, but if you want to customize those or just build something you have from scratch, you need to know the basics, such as, you know, how do you draw circles and lines and arcs and Bezier curves and all those fancy types of shapes that a given chart may have on it or that a game may have in it for that matter. So we start off by covering what I call the core API functions; how do you, for instance, fill a rectangle or convert that to a square by setting the height and the width; how do you draw arcs or different types of curves and there’s different types supported such as I mentioned Bezier curves or quadratic curves; and then we also talk about how do you integrate text into it. You might have some images already that are just regular bitmap type images that you want to integrate, you can do that with a Canvas. And you can even sync video into the Canvas, which actually opens up some pretty interesting possibilities for both business and I think just general multimedia apps. Once you kind of get those core functions down for the basic shapes that you need to be able to draw on any type of Canvas, then we go a little deeper into what are the pixels that are there to manipulate. And that’s one of the important things to understand about the HTML5 Canvas, scalable vector graphics is another thing you can use now in the modern browsers; it’s vector based. Canvas is pixel based. And so we talk about how to do gradients, how can you do transforms, you know, how do you scale things or rotate things, which is extremely useful for charts ’cause you might have text that, you know, flips up on its side for a y-axis or something like that. And you can even do direct pixel manipulation. So it’s really, really powerful. If you want to get down to the RGBA level, you can do that, and I show how to do that in the course, and then kind of wrap that section up with some animation fundamentals. [Fritz] Great. Yeah, that’s really powerful stuff for programmatically rendering data to clients and responding to user inputs. Look forward to seeing what everyone’s going to come up with building this stuff. So great. That’s — that’s HTML5 Canvas Fundamentals with Dan Wahlin. Thanks very much, Dan. [Dan] Thanks again. I appreciate it.

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  • Project Navigation and File Nesting in ASP.NET MVC Projects

    - by Rick Strahl
    More and more I’m finding myself getting lost in the files in some of my larger Web projects. There’s so much freaking content to deal with – HTML Views, several derived CSS pages, page level CSS, script libraries, application wide scripts and page specific script files etc. etc. Thankfully I use Resharper and the Ctrl-T Go to Anything which autocompletes you to any file, type, member rapidly. Awesome except when I forget – or when I’m not quite sure of the name of what I’m looking for. Project navigation is still important. Sometimes while working on a project I seem to have 30 or more files open and trying to locate another new file to open in the solution often ends up being a mental exercise – “where did I put that thing?” It’s those little hesitations that tend to get in the way of workflow frequently. To make things worse most NuGet packages for client side frameworks and scripts, dump stuff into folders that I generally don’t use. I’ve never been a fan of the ‘Content’ folder in MVC which is just an empty layer that doesn’t serve much of a purpose. It’s usually the first thing I nuke in every MVC project. To me the project root is where the actual content for a site goes – is there really a need to add another folder to force another path into every resource you use? It’s ugly and also inefficient as it adds additional bytes to every resource link you embed into a page. Alternatives I’ve been playing around with different folder layouts recently and found that moving my cheese around has actually made project navigation much easier. In this post I show a couple of things I’ve found useful and maybe you find some of these useful as well or at least get some ideas what can be changed to provide better project flow. The first thing I’ve been doing is add a root Code folder and putting all server code into that. I’m a big fan of treating the Web project root folder as my Web root folder so all content comes from the root without unneeded nesting like the Content folder. By moving all server code out of the root tree (except for Code) the root tree becomes a lot cleaner immediately as you remove Controllers, App_Start, Models etc. and move them underneath Code. Yes this adds another folder level for server code, but it leaves only code related things in one place that’s easier to jump back and forth in. Additionally I find myself doing a lot less with server side code these days, more with client side code so I want the server code separated from that. The root folder itself then serves as the root content folder. Specifically I have the Views folder below it, as well as the Css and Scripts folders which serve to hold only common libraries and global CSS and Scripts code. These days of building SPA style application, I also tend to have an App folder there where I keep my application specific JavaScript files, as well as HTML View templates for client SPA apps like Angular. Here’s an example of what this looks like in a relatively small project: The goal is to keep things that are related together, so I don’t end up jumping around so much in the solution to get to specific project items. The Code folder may irk some of you and hark back to the days of the App_Code folder in non Web-Application projects, but these days I find myself messing with a lot less server side code and much more with client side files – HTML, CSS and JavaScript. Generally I work on a single controller at a time – once that’s open it’s open that’s typically the only server code I work with regularily. Business logic lives in another project altogether, so other than the controller and maybe ViewModels there’s not a lot of code being accessed in the Code folder. So throwing that off the root and isolating seems like an easy win. Nesting Page specific content In a lot of my existing applications that are pure server side MVC application perhaps with some JavaScript associated with them , I tend to have page level javascript and css files. For these types of pages I actually prefer the local files stored in the same folder as the parent view. So typically I have a .css and .js files with the same name as the view in the same folder. This looks something like this: In order for this to work you have to also make a configuration change inside of the /Views/web.config file, as the Views folder is blocked with the BlockViewHandler that prohibits access to content from that folder. It’s easy to fix by changing the path from * to *.cshtml or *.vbhtml so that view retrieval is blocked:<system.webServer> <handlers> <remove name="BlockViewHandler"/> <add name="BlockViewHandler" path="*.cshtml" verb="*" preCondition="integratedMode" type="System.Web.HttpNotFoundHandler" /> </handlers> </system.webServer> With this in place, from inside of your Views you can then reference those same resources like this:<link href="~/Views/Admin/QuizPrognosisItems.css" rel="stylesheet" /> and<script src="~/Views/Admin/QuizPrognosisItems.js"></script> which works fine. JavaScript and CSS files in the Views folder deploy just like the .cshtml files do and can be referenced from this folder as well. Making this happen is not really as straightforward as it should be with just Visual Studio unfortunately, as there’s no easy way to get the file nesting from the VS IDE directly (you have to modify the .csproj file). However, Mads Kristensen has a nice Visual Studio Add-in that provides file nesting via a short cut menu option. Using this you can select each of the ‘child’ files and then nest them under a parent file. In the case above I select the .js and .css files and nest them underneath the .cshtml view. I was even toying with the idea of throwing the controller.cs files into the Views folder, but that’s maybe going a little too far :-) It would work however as Visual Studio doesn’t publish .cs files and the compiler doesn’t care where the files live. There are lots of options and if you think that would make life easier it’s another option to help group related things together. Are there any downside to this? Possibly – if you’re using automated minification/packaging tools like ASP.NET Bundling or Grunt/Gulp with Uglify, it becomes a little harder to group script and css files for minification as you may end up looking in multiple folders instead of a single folder. But – again that’s a one time configuration step that’s easily handled and much less intrusive then constantly having to search for files in your project. Client Side Folders The particular project shown above in the screen shots above is a traditional server side ASP.NET MVC application with most content rendered into server side Razor pages. There’s a fair amount of client side stuff happening on these pages as well – specifically several of these pages are self contained single page Angular applications that deal with 1 or maybe 2 separate views and the layout I’ve shown above really focuses on the server side aspect where there are Razor views with related script and css resources. For applications that are more client centric and have a lot more script and HTML template based content I tend to use the same layout for the server components, but the client side code can often be broken out differently. In SPA type applications I tend to follow the App folder approach where all the application pieces that make the SPA applications end up below the App folder. Here’s what that looks like for me – here this is an AngularJs project: In this case the App folder holds both the application specific js files, and the partial HTML views that get loaded into this single SPA page application. In this particular Angular SPA application that has controllers linked to particular partial views, I prefer to keep the script files that are associated with the views – Angular Js Controllers in this case – with the actual partials. Again I like the proximity of the view with the main code associated with the view, because 90% of the UI application code that gets written is handled between these two files. This approach works well, but only if controllers are fairly closely aligned with the partials. If you have many smaller sub-controllers or lots of directives where the alignment between views and code is more segmented this approach starts falling apart and you’ll probably be better off with separate folders in js folder. Following Angular conventions you’d have controllers/directives/services etc. folders. Please note that I’m not saying any of these ways are right or wrong  – this is just what has worked for me and why! Skipping Project Navigation altogether with Resharper I’ve talked a bit about project navigation in the project tree, which is a common way to navigate and which we all use at least some of the time, but if you use a tool like Resharper – which has Ctrl-T to jump to anything, you can quickly navigate with a shortcut key and autocomplete search. Here’s what Resharper’s jump to anything looks like: Resharper’s Goto Anything box lets you type and quick search over files, classes and members of the entire solution which is a very fast and powerful way to find what you’re looking for in your project, by passing the solution explorer altogether. As long as you remember to use (which I sometimes don’t) and you know what you’re looking for it’s by far the quickest way to find things in a project. It’s a shame that this sort of a simple search interface isn’t part of the native Visual Studio IDE. Work how you like to work Ultimately it all comes down to workflow and how you like to work, and what makes *you* more productive. Following pre-defined patterns is great for consistency, as long as they don’t get in the way you work. A lot of the default folder structures in Visual Studio for ASP.NET MVC were defined when things were done differently. These days we’re dealing with a lot more diverse project content than when ASP.NET MVC was originally introduced and project organization definitely is something that can get in the way if it doesn’t fit your workflow. So take a look and see what works well and what might benefit from organizing files differently. As so many things with ASP.NET, as things evolve and tend to get more complex I’ve found that I end up fighting some of the conventions. The good news is that you don’t have to follow the conventions and you have the freedom to do just about anything that works for you. Even though what I’ve shown here diverges from conventions, I don’t think anybody would stumble over these relatively minor changes and not immediately figure out where things live, even in larger projects. But nevertheless think long and hard before breaking those conventions – if there isn’t a good reason to break them or the changes don’t provide improved workflow then it’s not worth it. Break the rules, but only if there’s a quantifiable benefit. You may not agree with how I’ve chosen to divert from the standard project structures in this article, but maybe it gives you some ideas of how you can mix things up to make your existing project flow a little nicer and make it easier to navigate for your environment. © Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Friday, July 19, 2013

    CodePlex Daily Summary for Friday, July 19, 2013Popular ReleasesuComponents: uComponents v5.5.0: Following on from our 101355 release, we bring you... v5.5.0! Resolved issues The following issues have been resolved in 5.5.0: 14634 14848 DataType Grid 14840 14842 14845 UpgradingThe best way to upgrade uComponents is to re-install via Umbraco's back-office package installer, (either from the package repository or a local package upload). Do not uninstall an existing uComponents package, as this may lead to data loss! Umbraco compatibilityThis release is compatible with Umbraco 4...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Scryber PDF Generation: Scryber.Installer.v0.8.3: This one has tables! A significant update to the scryber library, with the inclusion of tables. There is no column span, or row span, and nested tables are not fully supported. But - they overflow nicely and are well styled. And they can be data bound. Other updates The Link element has inner components directly as a child, rather than in a Content element. The existing files will still continue to work, but are invalid wrt the schema. Databinding is now supported at the document level, r...Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...GoAgent GUI: GoAgent GUI 1.2.0 ???: *???????,??????????????,?????????????? ????????* ????????(Beta) Beta????:https://goagent.codeplex.com/workitem/list/basic ??????:uygw@outlook.com ????:https://goagent.codeplex.com/documentation ?????????????????。Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesAscend 3D: Ascend (2013-07-17): Ascend 2.1 Animation bugfixes and speed/robustness improvements Added compatibility for multiple top-level bones on armatures Ascend Blender Exporter 2.1 Removed need to create parent-child relationship between armature and skinning mesh Added support for exporting multiple top-level bones on armatures AscendViewer 1.0.4 Updated to use latest version of Ascend libraryCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.smoketestgit1: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingsmoketesthg: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingsmoketesttfs: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingdatajs - JavaScript Library for data-centric web applications: datajs version 1.1.1: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes ...Orchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...New Projects[C#]A Complete MySQL Manager Project: An open-source MySQL database manager oriented to multi-threading environments, supporting to create an entire database from scratch and edit it.bCal Javascript Calendar Generator: Using this simple javascript library, you can create simple navigable calendars in your website with just one line of user code.Better Network: Tools to delete network profile and network lists in Windows 8.C# Intellisense for Notepad++: 'CS-Script Intellisense' is a real C# intellisense solution based on CS-Script and ICSharpCode.NRefactory/Mono.Cecil.DARF: Dynamic Application Runtime Framework: A set of tools and libraries which help software developers create fully distributed and component-based applications. FeiXinV5: Just TestFollower Catcher: Game made for the 2012 Windows 8 Megathon. Second place in Madrid's local competition.MeeOS .NET: El primer sistema operativo GNU GPL en español.Music Vault: Music Vault is program to store your favorite music in one place, you can in any time move all your music library by moving only one file.MVC uTorrent: This is an ASP.NET MVC uTorrent front end, that utilises the uTorrent API. The main features: - Single page application - Can be hosted in IISMyTaskManager: This project Related to distribute the task to log in users OO2RDF: OO2RDF is a framework for data triplification. P(y)rotein Subcellular Location Image Database: A library that allows communication with an OMERO database, an open-source software for storage and manipulation of biological images.PE Toolbox: PE Toolbox ? ????? ?? ???????????, ????? ??????? ??? ??????????? ?? ?????. ???? ????? ??????????? ???????: - PE IFE (Importing from Excel) PeGscan: *PeGscan*ScriptZilla: ScriptZilla is an Free Editor for Windows with more Than 23 Languages.Sharepoint : Reconciliate SSRS Reports and Datasets with datasources Powershell: Powershell to link datasources to SSRS reports and datasetsSync-Moped: The idea behind the "Sync-Moped" is to synchronize two directories with backup functionality.System.Time: System.Time provides a type for .NET that allows the managing of a time in System.String, System.DateTime and System.TimeSpan form at the same time.Text Analytics: Project summary will be added later.Tibia Universal MC .NET: This tool was written as an attempt to port the [url:http://code.google.com/p/xenomc/] to the .NET Framework.VRFramework: VR Framework is a system for creating a virtual reality games using your PC, and Android smart phone, and Unity 3D.

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  • CodePlex Daily Summary for Thursday, May 27, 2010

    CodePlex Daily Summary for Thursday, May 27, 2010New ProjectsBinding Navigator: Clone of WinForms BindingNavigator that is able to work with any type of DataSource. For full functionality it requires the DataSource to implement...DEWD: DEWD is an Umbraco 4.0 extension used to edit sequential data such as rows in a SQL server database table. It's meant to allow developers to quickl...Eletronic Invoice Extensions: A simple DLL to use against XSD and validate a XML.EssionCalendar: EssionCal EssionCalExpression Encoder Batch Processor: Importing your videotapes into Windows is easy with the built-in utilities, but if your importer does not encode to your desired format, you need t...Feedback Form: Feedback application makes it easier for attendees who attend an seminar/event and event organizers. Organizers of the event will no longer need to...Find in Start Menu: Find in Start MenuIE8 Web Slices Pack: IE8 Web Slices Pack is a package of 5 types of web slices ready to be customized via a mini-CMS for your web site or for your custom IE8 installer....KafTK: Iskakov AzamatMicrosoft Dynamics NAV text export splitter: Utility for splitting Microsoft Dynamics NAV object exports (in text format) into files that each contain a single object. MultiPoint Vote: Voting is more innovative and catchy through this MultiPoint application. Using MultiPoint SDK 1.5 and Visual C#, this prototype emphasizes the cap...NebDotNet: NebDotNetnsim: Some simulation issues.OpenLight Group Common Lib: This project is a set of classes commonly used across OpenLight Group projects.pstsdk.net: .NET port of PST File Format SDK: pstsdk.net makes it easier for .NET developers to access the PST file format. This is a direct C# port of the PST File Format SDK project which is ...RavenMVC: A NoSQL Demo App using RavenDB and ASP.NET MVC 2.Remics: Remics is a toolkit for reverse engineering tools. Open source (MIT license). The goal of Remics is enabling developers (or researchers) quickly...RIA Services to Legacy DAL Integration Library: RIA Services to Legacy DAL Integration LibrarySharePoint List Adapters for SSIS: SSIS source and destination components to access SharePoint lists using basic authenticationSql Query Modelling Language: This project library creates simple Sql queries.Thumb nail creator and image resizer: a user control to create thubnails and resize images for displayTK: study projectViperWorks Ignition: Ignition is application framework for WinForms and WPF business applications. Built in webservice generation, reporting and rapid application devel...XNA Image Reflector: XNA Image Reflector allows you to add Web 2.0-like reflections to images in a few clicksXNArkanoid: XNArkanoid is a Windows Phone 7 remake of the classic Taito´s Arkanoid. It´s developed in C#, using XNA Framework v4.0.New ReleasesAcies: Acies - Alpha Build 0.0.5: First alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249...Ajax Toolkit for ASP.NET MVC: Ajax Toolkit for ASP.NET MVC v20100527: change array datasource to json datasource allow lowercaseAttribute Builder: Attribute Builder 1.0: Attribute Builder 1.0Support for parameter-less constructors, constructors with parameters and object initialization with field and property assign...Binding Navigator: TTBindingNavigator preview: First binary release. Only control without samples.Bojinx: Bojinx Core V4.5.15: Bugs fixed: Clean up in the event handler Added more disposal features to better clean up contexts on unload. Optimized command processing fur...CBM-Command: Version 1.0 - 2010-05-26: Release Notes - 2010-05-26 - Version 1.0New Features None Changes Fixed bug where you could move to an unopened panel Fixed bug where you could ...Community Forums NNTP bridge: Community Forums NNTP Bridge V03: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V04: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V05: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V06: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V07: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. This release solves...Community Forums NNTP bridge: Community Forums NNTP Bridge V08: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release solves ...Dot Game: Dot Game Network version: Now, you can play over network.EpsiRisk: EPSI RISK V1: First Stable Version of EpsiRISK ! Enjoy !Event Scavenger: Viewer 3.3.0: Added grouping functionality to Viewer. Group expanding/collapsing only supported under Windows Vista/7 and onwards. Viewer version set to 3.3.0.FAST for Sharepoint MOSS 2010 Query Tool: Version 1.0: Full Release Added sorting Added custom trim duplicates Added UI improvements Added ignore certificate errorsFoursquare for Windows Phone 7: Foursquare 2010.05.26.01: Foursquare 2010.05.26.01 Updates: Corrected issue with isPrivate, sendToTwitter, and sendToFacebookHobbyBrew Mobile: Beta 3: ATTENZIONE notifica nuove versioni via email disponibile (leggi in fondo)! Supporto alla rotazione dello schermo: Malti e Luppoli si affiancano or...IE8 Web Slices Pack: IE8 Web Slices Pack v2.0: This release of the Web Slices Pack supports 5 different Web Slices and a mini CMS to administer the info in the Web Slices.manx: manx data 1.0: Initial dump of data. This is a raw SQL dump script that deletes all existing data and inserts the initial dataset as received from Paul Williams....Microsoft Web Protection Library: WPL May CTP: This preview of the Web Protection Library includes AntiXSS - an updated Anti-Cross Site Scripting Library removes some bugs and is now usable in ...MultiPoint Vote: MultiPoint Vote v.1: MultiPoint Vote v1 Features This accepts user inputs: number of participants, poll/survey title and the list of options A text file containing th...NLog - Advanced .NET Logging: Nightly Build 2010.05.26.001: Changes since the last build:2010-05-25 19:21:49 Jarek Kowalski Reordered parameters of AsynchronousAction<T> 2010-05-25 19:16:02 Jarek Kowalski N...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.124: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.124: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis is a minor re...OpenExpressApp let business people build application: OpenExpressApp for .Net4: 从.Net3.5 SP1 升级到.Net4 ,升级主要内容: 1. 解决了一些内存泄露问题 2. 修改了一些bug 3. 进行了部分代码重构 4. 使用MEF替代了PrismRavenMVC: RavenMVC 0.1: A NoSQL demo app in ASP.NET MVC using RavenDB.SharePoint List Adapters for SSIS: Initial Release: Contains the raw assemblies necessary to use the SharePoint list adapters with basic authentication. See the read me file for details on using in ...Sql Query Modelling Language: Sql Qml V1: This is first versionThumb nail creator and image resizer: ThumbnailCreator 1.0: This is the very first release I built it for my self so it a bit rough but i thought others might fint it usefulluptime.exe: uptime.exe v1.1: Changed the calculation of the uptime. It's now based on the LastbootUpTime value obtained from WMI.VCC: Latest build, v2.1.30526.0: Automatic drop of latest buildViperWorks Ignition: Test: TestXmlCodeEditor: Release 0.91 Alpha: Release 0.91 AlphaXNA Image Reflector: XNA Image Reflector v 1.1: This release has been compiled with XNA Game Studio 3.1, so you will need to download the XNA Runtime 3.1 in order to run it.Xna.Extend: Xna Extend (Ver 0.0.1 beta): This is the betas, betas, beta, test version (Version 0.0.1 beta). It includes only the input and audio components. If you experience any errors, o...XNArkanoid: XNArkanoid v 0.2b: XNArkanoid v 0.2. Initial beta releaseMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise Librarypatterns & practices: Windows Azure Security GuidanceSqlServerExtensionsMono.AddinsBlogEngine.NETCustomer Portal Accelerator for Microsoft Dynamics CRMRawrCodeReviewGMap.NET - Great Maps for Windows Forms & Presentation

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  • Recover Data Like a Forensics Expert Using an Ubuntu Live CD

    - by Trevor Bekolay
    There are lots of utilities to recover deleted files, but what if you can’t boot up your computer, or the whole drive has been formatted? We’ll show you some tools that will dig deep and recover the most elusive deleted files, or even whole hard drive partitions. We’ve shown you simple ways to recover accidentally deleted files, even a simple method that can be done from an Ubuntu Live CD, but for hard disks that have been heavily corrupted, those methods aren’t going to cut it. In this article, we’ll examine four tools that can recover data from the most messed up hard drives, regardless of whether they were formatted for a Windows, Linux, or Mac computer, or even if the partition table is wiped out entirely. Note: These tools cannot recover data that has been overwritten on a hard disk. Whether a deleted file has been overwritten depends on many factors – the quicker you realize that you want to recover a file, the more likely you will be able to do so. Our setup To show these tools, we’ve set up a small 1 GB hard drive, with half of the space partitioned as ext2, a file system used in Linux, and half the space partitioned as FAT32, a file system used in older Windows systems. We stored ten random pictures on each hard drive. We then wiped the partition table from the hard drive by deleting the partitions in GParted. Is our data lost forever? Installing the tools All of the tools we’re going to use are in Ubuntu’s universe repository. To enable the repository, open Synaptic Package Manager by clicking on System in the top-left, then Administration > Synaptic Package Manager. Click on Settings > Repositories and add a check in the box labelled “Community-maintained Open Source software (universe)”. Click Close, and then in the main Synaptic Package Manager window, click the Reload button. Once the package list has reloaded, and the search index rebuilt, search for and mark for installation one or all of the following packages: testdisk, foremost, and scalpel. Testdisk includes TestDisk, which can recover lost partitions and repair boot sectors, and PhotoRec, which can recover many different types of files from tons of different file systems. Foremost, originally developed by the US Air Force Office of Special Investigations, recovers files based on their headers and other internal structures. Foremost operates on hard drives or drive image files generated by various tools. Finally, scalpel performs the same functions as foremost, but is focused on enhanced performance and lower memory usage. Scalpel may run better if you have an older machine with less RAM. Recover hard drive partitions If you can’t mount your hard drive, then its partition table might be corrupted. Before you start trying to recover your important files, it may be possible to recover one or more partitions on your drive, recovering all of your files with one step. Testdisk is the tool for the job. Start it by opening a terminal (Applications > Accessories > Terminal) and typing in: sudo testdisk If you’d like, you can create a log file, though it won’t affect how much data you recover. Once you make your choice, you’re greeted with a list of the storage media on your machine. You should be able to identify the hard drive you want to recover partitions from by its size and label. TestDisk asks you select the type of partition table to search for. In most cases (ext2/3, NTFS, FAT32, etc.) you should select Intel and press Enter. Highlight Analyse and press enter. In our case, our small hard drive has previously been formatted as NTFS. Amazingly, TestDisk finds this partition, though it is unable to recover it. It also finds the two partitions we just deleted. We are able to change their attributes, or add more partitions, but we’ll just recover them by pressing Enter. If TestDisk hasn’t found all of your partitions, you can try doing a deeper search by selecting that option with the left and right arrow keys. We only had these two partitions, so we’ll recover them by selecting Write and pressing Enter. Testdisk informs us that we will have to reboot. Note: If your Ubuntu Live CD is not persistent, then when you reboot you will have to reinstall any tools that you installed earlier. After restarting, both of our partitions are back to their original states, pictures and all. Recover files of certain types For the following examples, we deleted the 10 pictures from both partitions and then reformatted them. PhotoRec Of the three tools we’ll show, PhotoRec is the most user-friendly, despite being a console-based utility. To start recovering files, open a terminal (Applications > Accessories > Terminal) and type in: sudo photorec To begin, you are asked to select a storage device to search. You should be able to identify the right device by its size and label. Select the right device, and then hit Enter. PhotoRec asks you select the type of partition to search. In most cases (ext2/3, NTFS, FAT, etc.) you should select Intel and press Enter. You are given a list of the partitions on your selected hard drive. If you want to recover all of the files on a partition, then select Search and hit enter. However, this process can be very slow, and in our case we only want to search for pictures files, so instead we use the right arrow key to select File Opt and press Enter. PhotoRec can recover many different types of files, and deselecting each one would take a long time. Instead, we press “s” to clear all of the selections, and then find the appropriate file types – jpg, gif, and png – and select them by pressing the right arrow key. Once we’ve selected these three, we press “b” to save these selections. Press enter to return to the list of hard drive partitions. We want to search both of our partitions, so we highlight “No partition” and “Search” and then press Enter. PhotoRec prompts for a location to store the recovered files. If you have a different healthy hard drive, then we recommend storing the recovered files there. Since we’re not recovering very much, we’ll store it on the Ubuntu Live CD’s desktop. Note: Do not recover files to the hard drive you’re recovering from. PhotoRec is able to recover the 20 pictures from the partitions on our hard drive! A quick look in the recup_dir.1 directory that it creates confirms that PhotoRec has recovered all of our pictures, save for the file names. Foremost Foremost is a command-line program with no interactive interface like PhotoRec, but offers a number of command-line options to get as much data out of your had drive as possible. For a full list of options that can be tweaked via the command line, open up a terminal (Applications > Accessories > Terminal) and type in: foremost –h In our case, the command line options that we are going to use are: -t, a comma-separated list of types of files to search for. In our case, this is “jpeg,png,gif”. -v, enabling verbose-mode, giving us more information about what foremost is doing. -o, the output folder to store recovered files in. In our case, we created a directory called “foremost” on the desktop. -i, the input that will be searched for files. This can be a disk image in several different formats; however, we will use a hard disk, /dev/sda. Our foremost invocation is: sudo foremost –t jpeg,png,gif –o foremost –v –i /dev/sda Your invocation will differ depending on what you’re searching for and where you’re searching for it. Foremost is able to recover 17 of the 20 files stored on the hard drive. Looking at the files, we can confirm that these files were recovered relatively well, though we can see some errors in the thumbnail for 00622449.jpg. Part of this may be due to the ext2 filesystem. Foremost recommends using the –d command-line option for Linux file systems like ext2. We’ll run foremost again, adding the –d command-line option to our foremost invocation: sudo foremost –t jpeg,png,gif –d –o foremost –v –i /dev/sda This time, foremost is able to recover all 20 images! A final look at the pictures reveals that the pictures were recovered with no problems. Scalpel Scalpel is another powerful program that, like Foremost, is heavily configurable. Unlike Foremost, Scalpel requires you to edit a configuration file before attempting any data recovery. Any text editor will do, but we’ll use gedit to change the configuration file. In a terminal window (Applications > Accessories > Terminal), type in: sudo gedit /etc/scalpel/scalpel.conf scalpel.conf contains information about a number of different file types. Scroll through this file and uncomment lines that start with a file type that you want to recover (i.e. remove the “#” character at the start of those lines). Save the file and close it. Return to the terminal window. Scalpel also has a ton of command-line options that can help you search quickly and effectively; however, we’ll just define the input device (/dev/sda) and the output folder (a folder called “scalpel” that we created on the desktop). Our invocation is: sudo scalpel /dev/sda –o scalpel Scalpel is able to recover 18 of our 20 files. A quick look at the files scalpel recovered reveals that most of our files were recovered successfully, though there were some problems (e.g. 00000012.jpg). Conclusion In our quick toy example, TestDisk was able to recover two deleted partitions, and PhotoRec and Foremost were able to recover all 20 deleted images. Scalpel recovered most of the files, but it’s very likely that playing with the command-line options for scalpel would have enabled us to recover all 20 images. These tools are lifesavers when something goes wrong with your hard drive. If your data is on the hard drive somewhere, then one of these tools will track it down! 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  • CodePlex Daily Summary for Wednesday, April 07, 2010

    CodePlex Daily Summary for Wednesday, April 07, 2010New ProjectsAStar.net: AStar.net is a project for compute the A* path finding algorithm. It expose classes and interface that can be used for all purpose with multi-threa...Auto Complete for MOSS 2007: Auto Complete for MOSS 2007 (WSS 3.0) makes it easier for all user to fill list of nessesary string in the field. AutoPoco: AutoPoco is a framework with the purpose of fluently building test data from Plain Old CLR ObjectsBlueProject: BlueProjectColor Picker for MOSS 2007: Color picker for MOSS 2007 (WSS 3.0) makes it easier for some user to choose color in the field. ComBrowser2: ComBrowser2DCommunication: Communication Components and Software By Delphi On Windows.DirST: Allows one to replicate a DIRectory STructure without copying files. Written in C#.Discussion column for MOSS 2007: Discussion column for MOSS 2007/ (WSS 3.0) is a field column for different type lists such as Custom List, Document Library, Issue Tracking, not on...Effect Custom Tool for Visual Studio: Effect Custom Tool for Visual Studio is a visual studio 2008 extension that helps you generate c# classes from effect (*.fx) files for use with Xna...Energon: Energon is a framework to create and run software energy consumption tests. Requires a couple of PC with a TCP connections, a phidgets ammeter and ...Fiansa: Proyecto FiansaFirstSpark: FirstSpark is a sample Spark View Engine projectISOM: Internetowy System Obsługi Magisterek La Carta Mas Alta: La Carta Mas Alta is an open source card game totally written in PHP and HTML. This cross-platform and cross-browser game was tested under BeOS, Li...Near forums - ASP.NET MVC forum engine: Open source SEO friendly ASP.NET MVC forum engine. Features: Navigation in forums, topics and tags; login with Facebook Connect and Single sign-on;...PEC: Still editingPowershell Zip Export/Import Cmdlet Module: Powershellzip is a powershell module with a set of Cmdlets for zip file export, import and processingProgress bar for MOSS 2007: Progress bar for MOSS 2007 (WSS 3.0) makes it easier for some user to display progress in the field in percent (0-100%). SharePoint Accelerators: This project delivers a number of SharePoint accelerators that make your every-day SharePoint life easier.Shweet: SharePoint 2010 Team Messaging built with Pex: Shweet is a simple SharePoint Foundation 2010 application that allows teams to do messaging and subscriptions in the style similar to twitter. De...SilverlightEncoder: Video and audio encoder for Silverlight 4 Out-of-BrowserStarMath: Static Array Math Library: While there are already countless math libraries for performing common matrix/array functions, StarMath is distinguished by its simplicity and flex...StringToNumber: StringToNumber is a .NET library for parsing numbers in their written form into their numeric equivalent. It's developed in C#. It was created to...SubstitutionITIS: <project name="Substitution" language="c-sharp" to="myschool" whatdo="manageSubstitutionTeachers" />TamTam.SharePoint2010.LinkedIn: SP2010 and LinkedIn working togetherThink And Explore: Think my own wayusenet-o-matic: small mobile optimised webscript to search various NZB sources like newzbin and NZBmatrix and send donwloads to your SABnzbd server. Valid HTML5 Templates for VisualStudio: This project will host valid HTML templates for Visual Studio. The primary focus however will be on the newer standard HTML5 and Visual Studio 2010XSS Attack: This tool will simulate an attack on your database and update up to 5000 rows in every table and replace your strings in your database with random ...Yazgelistir Beta: Yazgelistir'in beta sitesiNew ReleasesAStar.net: AStar.net 1.0 downloads: AStar.net 1.0 downloadsAvalaible downloads:Astar.net dll - Runtime library ready to be included in a project. Astar.net source project - The Visu...AutoPoco: 0.1 - Initial Release: This is the initial release, changes pending, lots left to do, check it out though!Bag of Tricks: Bag of Tricks - WPF - Libraries and Sample App: Here is a drop of the Bag of Tricks. It targets the 3.5 Client Profile.Boxee Launcher: Boxee Launcher 1.0.1.4: Taskbar will now be hiddenDesignit Umbraco Newsletter Package: ver 1.0.0 beta1: Please remember this is a beta version. If you have any problems or issues, don't hesitate to use the issue tracker and/or forum on this site. Ple...Effect Custom Tool for Visual Studio: Effect Custom Tool for Visual Studio 2008: Effect Custom Tool for Visual Studio is a visual studio 2008 extension that helps you generate c# classes from effect (*.fx) files for use with Xna...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 1.1: Fluent Ribbon Control Suite 1.1 Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples Foundation (Tabs, Groups, Contextual Tab...GsGrid: gsgrid 1.6.5: gsgrid 1.6.5Home Access Plus+: v3.2.5.2: v3.2.5.1 Release Change Log: Attempt to fix Domain Admin Lookup box File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdbHulu Launcher: Hulu Launcher 1.0.1.4: Will now hide taskbar.Icarus Scene Engine: Icarus Professional 2 Alpha 2a v 1.10.404.936: Alpha release 2 of Icarus Professional. This release includes: IcarusX: The ActiveX-based browser control for rendering IPX projects online. Icaru...kdar: KDAR 0.0.19: KDAR - Kernel Debugger Anti Rootkit - thread start notifier routine check added - registry callback сheck added - NDIS6 checks added - some bug i...Mobile Device Browser File: Mobile Device Browser File (2010-04-07): The Mobile Browser Definition File contains definitions for individual mobile devices and browsers. At run time, ASP.NET uses the information in th...MvcContrib: a Codeplex Foundation project: Portable Area Template: Use this Visual Studio 2008 Project template to create new portable areas. Drop this file in your Documents\Visual Studio 2008\Templates\ProjectTe...Office Apps: 0.8.8: new ui for Document.Viewer bug fix'sProtoforma | Tactica Adversa: Skilful 0.3.4.477: RC1ROOT Builder: ROOT Builder 1.41: Simplifies building of ROOT on the windows platform by generating a Visual Studio C make project that will build and run (and debug ROOT). See Inst...SharePoint Accelerators: Search AutoComplete for SharePoint Lists: Search AutoComplete for SharePoint List is a Web Part that allows you to search contents of a SharePoint. Search is interactive and offers you resu...SharePoint Labs: SPLab4002A-FRA-Level100: SPLab4002A-FRA-Level100 This SharePoint Lab will teach you the 2nd best practice you should apply when writing code with the SharePoint API. Lab La...SharePoint Labs: SPLab4003A-FRA-Level100: SPLab4003A-FRA-Level100 This SharePoint Lab will teach you the 3rd best practice you should apply when writing code with the SharePoint API. Lab La...SQL Compact data and schema script utility: Version 3.0: This release contains 4 downloadable files: - SSMS 2008 scripting add-in - SQL Server 2005/2008 command line utility to generate a script with sch...StarMath: Static Array Math Library: StarMath Source Files: The source file package includes the main library StarMath.dll (and it's source files), and an example exe project to invoke commands from StarMath.stefvanhooijdonk.com: Powershell Solution Install Script: Powershell Example script to install a SP2010 Solution, which actually waits for the Retraction and Deployment jobs.TamTam.SharePoint2010.LinkedIn: 0.0.0.1: How to use/install Small instruction to use this code/solution step 1 Add the Farm Solution to your SP2010 installation step 2 Go to the MySite H...usenet-o-matic: V 0.2: supports Newzbin and NZBmatrix as index sources and SABnzbd as download serverVCC: Latest build, v2.1.30406.0: Automatic drop of latest buildVisual Studio DSite: E-Z Image To PDF Converter Beta: This simple little program can convert all common image formats into pdfs and can even encrypt the pdf with an encrpytion key.Web and Load Test Plugins for Visual Studio Team Test: Release 2.0: Release 2.0 is targeted at VS 2010. VS 2010 exposes major new extensibility points: 1) Recorder plugins enable you to do custom correlations and o...Wicked Compression ASP.NET HTTP Module: WickedCompressionModule 4.0 Alpha: New Features, New Enhancements! - Visual Studio 2010 Projects! - Support for ASP.NET 2.0, 3.5, and 4.0 - AJAX Support for ASP.NET 3.5 and 4.0 - Bu...x5s - test encodings and character transformations to find XSS hotspots: x5s v1.0.0 beta: This is the v1.0 beta release of x5s. All feedback welcome in planning for the next release. Make sure Fiddler is installed prior to running th...xvanneste: Silverlight SharePoint: Fichiers du webcast sur silverlight: Silverlight OM Silverlight Webpart Silverlight Embedded ressource Silverlight List ViewYet Another Web App Monitoring Tool (YAWAMT): yawamt v0.5: A new release has seen the light :-) I've lowered the release to version 0.5 but changed some major things: - deletion of URLS works - settings can...Zinc Launcher: Zinc Launcher 1.0.1.1: Taskbar will now be hidden Delay to show Zinc was reduced to improve responsiveness.Most Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsGraffiti CMSnopCommerce. Open Source online shop e-commerce solution.RawrFacebook Developer ToolkitShweet: SharePoint 2010 Team Messaging built with Pexpatterns & practices – Enterprise LibraryNcqrs Framework - The CQRS framework for .NETjQuery Library for SharePoint Web ServicesIonics Isapi Rewrite FilterAcadsys

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  • Lightning talk: Coderetreat

    - by Michael Williamson
    In the spirit of trying to encourage more deliberate practice amongst coders in Red Gate, Lauri Pesonen had the idea of running a coderetreat in Red Gate. Lauri and I ran the first one a few weeks ago: given that neither of us hadn’t even been to a coderetreat before, let alone run one, I think it turned out quite well. The participants gave positive feedback, saying that they enjoyed the day, wrote some thought-provoking code and would do it again. Sam Blackburn was one of the attendees, and gave a lightning talk to the other developers in one of our regular lightning talk sessions: In case you can’t watch the video, I’ve transcribed the talk below, although I’d recommend watching the video if you can — I didn’t have much time to do the transcribing! So, what is a coderetreat? So it’s not just something in Red Gate, there’s a website and everything, although it’s not a very big website. It calls itself a community network. The basic ideas behind coderetreat are: you’ve got one day, and you split it into one hour sections. You spend three quarters of that coding, and do a little retrospective at the end. You’re supposed to start fresh each, we were told to delete our code after every session. We were in pairs, swapping after each session, and we did the same task every time. In fact, Conway’s Game of Life is the only task mentioned anywhere that I find for coderetreat. So I don’t know what we’ll do next time, or if we’re meant to do the same thing again. There are some guiding principles which felt to us like restrictions, that you have to code in crazy ways to encourage better code. Final thing is that it’s supposed to be free for outsiders to join. It’s meant to be a kind of networking thing, where you link up with people from other companies. We had a pilot day with Michael and Lauri. Since it was basically the first time any of us had done anything like this, everybody was from Red Gate. We didn’t chat to anybody else for the initial one. The task was Conway’s Game of Life, which most of you have probably heard of it, all but one of us knew about it when did the coderetreat. I won’t got into the details of what it is, but it felt like the right size of task, basically one or two groups actually produced something working by the end of the day, and of course that doesn’t mean it’s necessarily a day’s work to produce that because we were starting again every hour. The task really drives you more than trying to create good code, I found. It was really tempting to try and get it working rather than stick to the rules. But it’s really good to stop and try again because there are so many what-ifs when you’ve finished writing something, “what if I’d done it this way?”. You can answer all those questions at a coderetreat because it’s not about getting a product out the door, it’s about learning and playing with ideas. So we had all these different practices we were trying. I’ll try and go through most of these. Single responsibility is this idea that everything should do just one thing. It was the very first session, we were still trying to figure out how do you go about the Game of Life? So by the end of forty-five minutes hadn’t produced very much for that first session. We were still thinking, “Do we start with a board, how do we represent all these squares? It can be infinitely big, help, this is getting really difficult!”. So, most of us didn’t really get anywhere on the first one. Although it was interesting that some people started with the board, one group started with the FateDecider class that decides whether things live or die. A sort of god class, but in a good way. They managed to implement all of the rules without even defining how the squares were arranged or anything like that. Another thing we tried was TDD (test-driven development). I’m sure most of you know what TDD is: Watch a test, watch it fail for the right reason Write code to pass the test, watch it pass Refactor, check the test still passes Repeat! It basically worked, we were able to produce code, but we often found the tests defined the direction that code went, which is obviously the idea of TDD. But you tend to find that by the time you’ve even written your first assertion, which is supposed to be the very first thing you write, because you write your tests backwards from the assertions back to the initial conditions, you’ve already constrained the logic of the code in some way by the time you’ve done that. You then get to this situation of, “Well, we actually want to go in a slightly different direction. Can we do this?”. Can we write tests that don’t constrain the architecture? Wrapping up all primitives: it’s kind of turtles all the way down. We had a Size, which has a Width and Height, which both derive from Dimension. You’ve got pages of code before you’ve even done anything. No getters and setters (use tell don’t ask instead): mocks and stubs for tests are required if you want to assert that your results are what you think they should be. You can’t just check the internal state of the code. And people found that really challenging and it made them think in a different way which I think is really good. Not having mutable state: that was kind of confusing because we weren’t quite sure what fitted within that rule and what didn’t, and I think we were trying too hard to follow the rule rather than the guideline. No if-statements: supposed to use polymorphism instead, but polymorphism still requires a factory with conditional behaviour. We did something really crazy to get around this: public T If(bool condition, Func<T> left, Func<T> right) { var dict = new Dictionary<bool, Func<T>> {{true, left}, {false, right}}; return dict[condition].Invoke(); } That is not really polymorphism, is it? For-loops: you can always replace a for-loop with recursion, but it doesn’t tend to make it any more readable unless it’s the kind of task that really lends itself to that. So it was interesting, it was good practice, but it wouldn’t make it easier it’s the kind of tree-structure algorithm where that would help. Having a limit on the number of levels of indentation: again, I think it does produce very nice, clean code, but it wasn’t actually a challenge because you just extract methods. That’s quite a useful thing because you can apply that to real code and say, “Okay, should this method really be going crazy like this?” No talking: we hated that. It’s like there’s two of you at a computer, and one of you is doing the typing, what does the other guy do if they’re not allowed to talk. The answer is TDD ping-pong – one person writes the tests, and then the other person writes the code to pass the test. And that creates communication without actually having to have discussion about things which is kind of cool. No code comments: just makes no difference to anything. It’s a forty-five minute exercise, so what are you going to put comments in code for? Finally, this is my fault. I discovered an entertaining way of doing the calculation that was kind of cool (using convolutions over the state of the board). Unfortunately, it turns out to be really hard to implement in C#, so didn’t even manage to work out how to do that convolution in C#. It’s trivial in some high-level languages, but you need something matrix-orientated for it to really work. That’s most of it, really. The thoughts that people went away with: we put down our answers to questions like “What have you learnt?” and “What surprised you?”, “How are you going to do things differently?”, and most people said redoing the problem is really, really good for understanding it properly. People hate having a massive legacy codebase that they can’t change, so being able to attack something three different ways in an environment where the end-product isn’t important: that’s something people really enjoyed. Pair-programming: also people said that they wanted to do more of that, especially with TDD ping-pong, where you write the test and somebody else writes the code. Various people thought different things about immutables, but most people thought they were good, they promote functional programming. And TDD people found really hard. “Tell, don’t ask” people found really, really hard and really, really, really hard to do well. And the recursion just made things trickier to debug. But most people agreed that coderetreats are really cool, and we should do more of them.

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  • CodePlex Daily Summary for Thursday, May 13, 2010

    CodePlex Daily Summary for Thursday, May 13, 2010New ProjectsC# 4.0: VS 2010Collaborative Rich Text Edit Prototype Silverlight on Windows Azure: Working like Google Doc but based on Silverlight/Windows Azure. Multiple users can edit one rich text document simultaneously. This is a POC and my...Consulting Assigment: Proyecto de consultoría para el curso Gestión de proyectos de la UCRCS 105 MP Splitter: Simple program to help with splitting up MPs for grading.DipEngine - graphic engine written on Xen for XNA: DIPEngine makes it easier for developers to use it in your game. It's developed in C# and using Xen for XNADotNetAgent: Agent FrameworkExtending C# editor - Outlining, classification: Extensions to VS C# editor current feautereset. Outlining for switch, for(each), if etc. statements. Classification types for method parameters and...Floe IRC Client: Floe is an IRC client written entirely in C#, using the .NET 4.0 framework with WPF technology. It is inspired largely by both XChat and mIRC, and ...Gestalt.Net: Gestalt.Net is a simple to use library for application configuration. It allows for more flexibility, easier to use, and more powerful than the app...GIM.OnlineChess: An implementation of online long-term chessGoogleTrail: Create and Export using the google map to develop the Trek Trails and Export Those Trails as Garmin Custom Map Compatible MapsGrassidi: What could Grassidi be?HodsAudio: Personal web based music library.Hospital Manage System: Free Hospital Manage SystemHtml Reader: Html Reader makes it easier for WPF WebBrowser users to access the Document property, and retrieve information from HTML pages. You'll no longer ha...Intellitouch.BackOffice: This project is a control for a menu.Jank: JankKooBoo Image Galery: It's a Module for kooboo that implements an image galery admin and view Developed for kooboo 2.1.1.0MoonyDesk (windows desktop widgets): Windows desktop plugin based widgets system written on WPFMSNSharp Application with Video Conferencing Feature: In MSN World, users don’t communicate directly each other.I examined P2P open source video/audio conference systems . After researching, I found Vi...mysample: study sample siteNoteFlyBot: An Intelligent Note Program is: - a 'Post-it' note that accept sNatural Language command to Upload content to EMC Repositories - Start Workflow...OpenGraphNET: A OpenGraphNET is a simple parser for the Open Graph protocol created by Facebook. More information on this can be found at opengraphprotocol.org.POCO - ADO.NET Entity Framework 4.0: The sample shows how to retrieve the data using POCO using EDM 4.0. Database used: Northwind (http://www.microsoft.com/downloads/details.aspx?Fa...sqlmx: sqlmxUpgrade Log Parser for SharePoint 2010: This is a simple Upgrade Log Parser for SharePoint 2010. It will add a node in the upgrade section of the central administration and deploy a pag...New ReleasesAMP (Adamo Media Player): AMP (Adamo Media Player): First Release version 0.1.0 Installation Instructions Unzip the package Run Setup.exe Follow Setup instructions File includes .NET Framework ...BeanProxy: BeanProxy 2.8: BeanProxy is a C# (.NET 3.5) library housing classes that facilitates unit testing. Any non-static, public interface/class/or abstract class can be...Begtostudy-Test: Test V1: Download to testCBM-Command: 2010-05-13: Release Notes - 2010-05-13New Features Configuration Manager is complete Changes Had to put CBM-Command on a big-time diet. Ran out of room on the...CS 105 MP Splitter: CS 105 MP Splitter: Uses SharpZipLib for unzipping (http://www.icsharpcode.net/OpenSource/SharpZipLib/) Uses ILMerge to merge it all into a single executable (http://w...DipEngine - graphic engine written on Xen for XNA: DipGUI: Provides simple controls for use itEvent Scavenger: Collector service update - version 3.2.3: Added additional functionality to check if host/machine is available on the network before trying to open Event log. Also added code to try to use ...ExcelExportLib: ExcelExportLib 1.4.0.0: Solution converted to Visual Studio 2010 - Added support for formulas in cells - Added support for cell naming - Added support for cell's comments...F# Project Extender: V0.9.1.0 (VS2008,VS2010): F# project extender for Visual Studio 2008 and Visual Studio 2010. What's new : Now supports both Visual Studio 2010 and Visual Studio 2008 Fixed...Floe IRC Client: Floe IRC Client 2010-05: Initial release. Note: The .NET Framework v4.0 is required to run this app. It can be downloaded here: http://www.microsoft.com/downloads/details....Fluent Assertions: Release 1.2.1: This is small release with two improvements: You can now use the Enumeration() extension method on a Func<IEnumerable> before calling ShouldThrow<T...Gestalt.Net: Gestalt.Net 1.0: Initial release of Gestalt.Net, a simple to use library for application configuration. It allows for more flexibility, easier to use, and more powe...GPdotNET - Tree Based Genetic Programming Tool: GPdotNETv0.9: This is the same version as previous, but compiled with Visual Studio 2010 and .NET 4.0. You no longer need CTP of ParallelFX.HKGolden Express: HKGoldenExpress (Build 201005122025): New features: (None) Bug fix: (None) Improvements: HKGolden Express now parse JSON data rather than XML document from HKGolden API. This shoul...Jobping Url Shortener: Deploy Code 0.3: Contains only the files for running 0.3 version of the code.Jobping Url Shortener: Source Code 0.3: Feature added: Restriction placed on the domains that the shortener will shorten. Our installation will only shorten www.jobping.com urls. Bug Fix...KooBoo Image Galery: Beta 1: This is the first release and it is divided in some parts Module Install - Is the admin module and an default view Plugin - returns the galery as...LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.8.5: Changes in release 0.8.5 Allow for multiple updatetypes. Add search by Company. Show profiles of all people in an update .MDownloader: MDownloader-0.15.13.58780: Fixed Uploading.com dead links detection; Fixed links detection at pages and in FilesTube results; Fixed RSS channel checking; Enabled by def...Microsoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V0.8 - N-Layer DDD Sample App (VS.2010 RTM compat): Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Unity Applic...MoonyDesk (windows desktop widgets): MoonyDesk: MoonyDesk alpha releaseMSNSharp Application with Video Conferencing Feature: MSNVideoChat: Msn Video Chat Application's exe and screenshot is attached.NazTek.Extension.Clr35: NazTek.Extension.Clr35 Binary: FxCop compliant codebaseNazTek.Extension.Clr35: NazTek.Extension.Clr35 Signed Binary: Signed binaryNazTek.Extension.Clr35: NazTek.Extension.Clr35 Signed Source: Signed sourceNazTek.Extension.Clr35: NazTek.Extension.Clr35 Source: FxCop compliant codebasepatterns & practices Web Client Developer Guidance: Web Client Software Factory 2010 Guide: If the right-side pane of the chm file is not displayed correctly, do the following: 1) Download WCSF2010Guide.chm file. 2) Start the windows explo...Powershell Scripts for Admins: BizTalk PowerShell Module: BizTalk PowerShell Module Available commands : Get-Applications Start-Application Stop-Application Get-HostInstances Start-HostInstance Stop-Hos...Reusable Library: V1.0.8: A collection of reusable abstractions for enterprise application developerReusable Library Demo: V1.0.6: A demonstration of reusable abstractions for enterprise application developerRobot Shootans: Robot Shootans 0.9: This is the second public release of the game. All instructions for play are in the game itself. Known issues: Bullet collision is still a little...Rx Contrib: V1.2: - Bug fix - API changes public static ReactiveQueue<T> CreateConcurrentQueue( ConcurrentPublicationBehavior concurrentPublicationBeha...SqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources: SqlDiffFramework 1.0.1.0: Maintenance Release An embedded user control inadvertently assumed US regional and language settings; with non-US settings the application crashed ...Transcriber: Transcriber V0.5.0: Pre-releaseUpgrade Log Parser for SharePoint 2010: Upgrade Log Parser for SharePoint 2010: Introduction I did an upgrade from MOSS 2007 to SharePoint 2010 and SP2010 generated such a large log file and I really didn't feel like scrolling ...VCC: Latest build, v2.1.30512.0: Automatic drop of latest buildVisual Leak Detector for Visual C++ 2008/2010: v2.0a: Renamed vld dll files. Problem with MSVC 2010 Unicode library fixed.VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 24 Beta: Build 24 (beta) New: Added "Open Modified File..." to Solution Explorer context menus. VsTortoise.SolutionExplorerSelectedItemsOpenModifiedFile com...WatchersNET.TagCloud: WatchersNET.TagCloud 01.05.00: Whats New Custom Tags: Tag Name and Tag Url can be localized New Option to set Start Date to grab Search Referrals from New Option to Choose th...Wavelet analysis: Wavelet analysis: Первая публичная версия проекта.XNA Shooter Engine: ModelViewer Alpha 1 Preview: ModelViewer is a utility for previewing HLSL shaders and XNA BasicEffects using the XSE rendering engine. It can also be used with the Microsoft XN...Yet another developer blog - Examples: XML and XSLT transformation in ASP.NET MVC example: This sample application shows how to perform XSL transformation of XML file in ASP.NET MVC (using dedicated HtmlHelper extensions or ActionResult)....Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryMirror Testing SystemRawrBlogEngine.NETPHPExcelwhitejQuery Library for SharePoint Web ServicesMicrosoft Biology FoundationFarseer Physics EngineShake - C# Make

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  • CodePlex Daily Summary for Wednesday, May 05, 2010

    CodePlex Daily Summary for Wednesday, May 05, 2010New Projects2010微软精英大挑战Heritage of Dragon项目: 我们来自上海市同济大学,兴趣相投,集聚于此共同构建一个开放的网络平台。致力于运用构建在云端基于地图的服务,使用文字、图片、视频、互动动画等形式来展示全国各地的传统手工艺。并且充分发挥网络的优势,通过开放协作的维基平台人人都可以参与到内容的添加修改与完善中来。目的在于记录、展示、挖掘、传承中国古...AutoArchive: Auto archive your "my documents" to a remote machine. I'm writing this so my wife can put things in "my documents" and it'll automaticly archive i...BigDoor .NET Client: A .NET client for the BigDoor Media API. The API enables secured virtual transactions with support for any number of currencies, transactions, awar...bubujie: Dreamweaver LibraryGeckoGit: GeckoGit is a combination of TortoiseSVN and AnkhSVN, but for Git repositories, and built on the GitSharp library.Global: global, config, mail, http, rest, xml, serialization, helper, path, ioIndustrial Dashboard Connected Grid webpart: This Sharepoint 2007/10 webpart provides a simple way to display grid based reports populated with data that comes from a SQL Server stored procedu...IpControls: "IpControls" contains IPv4 and IPv6 text boxes, both as Windows Forms and WPF version. The IPv6 control automatically detects the older hybrid for...LiteME: LiteME is short for LiteMapleStoryEmulator... it is v75, open-source, and still going through it's alpha stages. It is still in development!Meditel PHP Class: Une classe PHP qui vous permet de d'envoyer des SMS vers tous les numeros Meditel en utilisant leservice des SMS gratuits depuis le site Meditel.maMoneySafe: Help people.Mouse Zoom - Visual Studio Extension: Mouse Zoom is a Visual Studio 2010 extension that will cause the mouse zoom functionality to zoom at the mouse's cursor instead of at the top of th...Multi-Language Words Memorizer: This .net application is designed for learning words and help foreign language learners by lots of automatic features. After you select a list of ...Navigation for ASP.NET Web Forms: Navigation for ASP.NET Web Forms manages movement and data passing between aspx Pages in a unit testable manner. There is no Client-side logic, so ...NazTek.Extension.Clr4: CLR 4.0 extensions and utility APIOpalis Community Releases: Sample workflows, objects, code and other items related to System Center's Opalis Integration Server, published by the Opalis team.Power Video Player: Power Video Player is a slim feature-rich video/dvd player that meets everyday needs in video playback on PC with a bunch of advanced features on b...SchemeEditor: <WPF> <.NET> <Editor> <Silverlight> <Scheme> <Graphics> <simulink> <schematic>StyleCop+: StyleCop+ is a plug-in that extends original StyleCop features.timemanager2010: Just another work time managerTweetTunes: Updates Twitter with current song playing in iTunes - if your Twitter account is linked to Facebook - it will update that too The twittervb2 down...WCF Discovery Library: WCF Discovery Library is a small collection of utilities that makes it easy to add WCF 4.0 Discovery features into your projects.New ReleasesAjaxControlToolkit additional extenders: ControlToolkitExtended: this build contains web example with BreadCrumbsAnyCAD: AnyCAD Free Beta1: AnyCAD Free Beta1Baccarat: Single player practice baccarat: This is a simple baccarat game for Windows Mobile. It is single player and is only a practice version, which will help users familiarize themselve...BigDoor .NET Client: BigDoor .NET 2.0 Client (Alpha): Our first iteration of the .NET client. Please fork and or ask to be added if you want to make any contributions.CBM-Command: 2010-05-04: Release NotesNew Features Panel navigation now complete. Scroll up and down through directories using the up and down cursor keys. Switch between...Directory Linker: Directory Linker 2.1: This release introduces XP support, more information about all features can be found at http://www.humblecoder.co.uk/?p=141Extend SmallBasic: Teaching Extensions v.015: added high low quizGoogle AJAX Search Services for jQuery: jquery.gss-0.1.3.js: First official release - use at your own discretion. Thanks, AndrewIndustrial Dashboard Connected Grid webpart: Filtered Industrial Grid: Filtered Industrial Grid web part for SharePoint 2007/2010, First Release.jQuery Library for SharePoint Web Services: SPServices 0.5.5: IMPORTANT NOTE: This release is in an alpha state. You should only download it if you know what you are getting and are interested in testing it f...Meditel PHP Class: Meditel PHP Class: Zipped File : Example : exemplemeditel.php PHP Class : meditel.class.phpMulti-Language Words Memorizer: Memorizer 1.0: First release.mwNSPECT: mwNSPECT Plugin DLL: mwNSPECT Mapwindow plugin dll. Place in your MapWindow or BASINS plugins directory. Presently only for testing form functionality (not including...mwNSPECT: mwNSPECT Simple Installer: Simplistic mwNSPECT Mapwindow plugin installer using Inno setup. Installs all the files you'll need for NSPECT into the C:\NSPECT folder and insta...MyWSAT - ASP.NET Membership Administration Tool: MyWSAT v3.5.3: MyWSAT 3.5.3 Update Notes - May 4th 2010 1.) Added the user search box and a-z navigation menu to all relevant user gridviews. 2.) Added a membersh...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.7: Upgraded UI-generation templates for special case of associative tables (2-column primary keys). Minor bugfix with template-editor.Open NFSe: Open NFSe 2.0: Versao para Belo Horizonte utilizando Windows Services.Power Video Player: PVP 1.1.3776: v1.1.3776 This is mainly a rebuild of version 1.1 under Ms-PL license and is the 1st version available at CodePlex.PROGRAMMABLE SOFTWARE DEVELOPMENT ENVIRONMENT: PROGRAMMABLE SOFTWARE DEVELOPMENT ENVIRONMENT-3.1: The following error has been corrected: PCG ERROR: srcproj -- 3933 PCG ERROR: srcproj -- 2943 PCG ERROR: devproj -- 1474 PCG ERROR: mainprj -- 128...Rehost Image: 1.3.9: Fixed locations saving for mac and linux platforms.Robot Shootans: Robot Shootans 0.5.1 (Windows): This is the first public release of this game. Instructions on how to play are included in the game itself Known issues: Changing control style wh...SchemeEditor: SchemeEditor Beta: First release. Wait for documentation & update for some new functionSharePoint Rsync List: SharePoint Rsync 0.9.0.0: Initial release of sprsync. Comments, questions, feedback, and code enhancements are welcome!Software Is Hardwork: Sw. Is Hw. Lib. 3.0.0.x+01: Sw. Is Hw. Lib. 3.0.0.x+01 UNSUPPORTED, UNTESTED ALPHA RELEASE Code may disappear. This is just a preview of code that was in progress. Code is s...Software Localization Tool: SharpSLT 1.0.1: Minor release: bug fixes slight changes in the UIStyleCop+: StyleCop+ 0.6: Several important improvements made for Advanced Naming Rules: - Added new entities for fields and constants - Added new entities for methods (incl...turing machine simulator: First version of turing machine: Overview: First version of turing simulator with example script (transaction function). Files: SimulatorGui.exe - main GUI of simulator TuringMach...VCC: Latest build, v2.1.30504.0: Automatic drop of latest buildVocabulary Training Center: Basic Edition 1.1: A release with medium large changes: New functionality: Multiple-choice questions added Grammatical questions added Evaluation changed accordin...Web Service Software Factory: Web Service Software Factory 2010 RC: To use the Web Service Software Factory 2010, you need the following software installed on your computer: • Microsoft Visual Studio 2010 (Ultima...Web Service Software Factory: WSSF2010 Guide: This is the help and guidance for Web Service Software Factory 2010Windows Phone 7 Panorama control: panorama control v0.6 + samples: IMPORTANT NOTE: Please read the following bug + suggested workaround. I'll fix this in a new release shortly. Panorama Control source code + sampl...WPF Behavior Library: WPF Behavior Library 0.2 Release: Drag & Drop Took away the ItemType and DataTemplate requirements Added functions for inheritors to be able to provide custom logic to handle movi...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight Toolkitpatterns & practices – Enterprise LibraryWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionDotNetNuke® Community EditionASP.NETMost Active Projectspatterns & practices – Enterprise LibraryAJAX Control FrameworkHydroServer - CUAHSI Hydrologic Information System ServerIonics Isapi Rewrite Filterpatterns & practices: Azure Security GuidanceRawrBlogEngine.NETTinyProjectNB_Store - Free DotNetNuke Ecommerce Catalog ModuleAll-In-One Code Framework

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  • CodePlex Daily Summary for Friday, June 11, 2010

    CodePlex Daily Summary for Friday, June 11, 2010New ProjectsBIxPress Community Edition: SSIS Toolset BIDS Addin,Audit,Notify,Deploy,Template: BI xPress is a BIDS Addin/standalone application for SQL Developer/DBA. This tool has many features including Auditing, Notification, Deployment, P...C# Shell (cash): Cash is a command-line interpreter (shell), written in C#. It is part of an project to produce tools which replace the traditional GNU/Linux user-l...Chernarus Life Revivved: Chernarus life revivved for arma 2 multiplayerDKAL: DKAL is a distributed authorization policy language. This project contains an engine for running DKAL policies. It is implemented primarly in F#.ImageResizer for Albulle: Application permettant de déployer le contenu pour une la galerie photos php Albulle. L'objectif est de faciliter et automatiser le redimensionnem...Intraweb Active Directory Authentication Demo: A simple demo created using Delphi 7 and Intraweb 9.0.42 with the Active Directory Helper interface to authenticate a user to Active Directory. ...Lokad CQRS - build scalable web sites and enterprise solutions on Windows Azure: Lokad CQRS helps to build scalable cloud applications for Windows Azure. It provides time-proven guidance and .NET Application Blocks to help arc...LRS: Write a concise, reader-focused summary. Write a concise, reader-focused summary. Write a concise, reader-focused summary. ManagementPeople99: ...MEDILIG - MEDICAL LIFE GUARD: Cross-platform EHR/EMR software for the design, implementation and use of autonomous, open database models for multilingual clinical data managemen...NETris - ASP .NET, AJAX, Web Service based Tetris Game: Tetris game with business logic provided via Web Services.Peace Through Force: Peace Through Force is a 2D side scrolling tactical shooter developed in XNA Game Studio 3.1 using C#. The game is targeted to be made available o...Powwa: Util to show battery status and cpu speed on laptop. Uses jWMI's for interfacing with Windows' WMI.Resource Management System: Resource Management system for Internal purpose using WPF,WCF and SilverlighttChat - ASP.NET, Ajax & Web Service based Chat Room: Simple chat room application. Technology: ASP .NET, Ajax, Web Services and MS SQL Server Database. Uses ASP .NET authentication mechanism.Test Project (ignore): This is used to demonstrate CodePlex at meetings. Please ignore this project.Transform Config: Transfom Config lets you use the new configuration transformation feature in Visual Studio 2010 without performing a publish on a web application p...unsocialcity: trying to make a game for facebook called <projectname> - just seemed like a fun idea http://apps.facebook.com/unsocialcityVorbisPlayer: VorbisPlayer is the audio user control for Silverlight games. It plays loop-sets seamless, it solves the short sound problem, and it can play sound...New ReleasesA Guide to Parallel Programming: Drop 5 - Guide Preface, Chapters 1 - 7, and code: This is Drop 5 with Guide Preface, Chapters 1 - 7, Appendix B, Glossary, and References, and the accompanying code samples. This drop requires Visu...CC.Hearts Screen Saver: CC.Hearts Screen Saver 1.0.10.610: The third release of CC.Hearts Screen Saver. Key features are: Further performance enhancements Keyboard commands (Press ? for help) Help Popu...Fiddler Delayed Responses Extension: v1 beta: UI improvement . drag and drop . session markers . icons . layout Algorithm review . Performance issues Thanks to Eric Lawrence for his ideas.FontViewer 2010: FontViewer 2010 (Codename Eraser): This is the installer for the development version ("Eraser") of FontViewer 2010. Because many of the features are under development, functionality...Genuilder: Genuilder 1.2: First release of Genuilder.Extensibility.ImageResizer for Albulle: ImageResizer1.0-bin: Première version. Permet de déployer des images dans un système de fichier (local).imdb movie downloader: myImdb 0.9.5: myImdb 0.9.5KooBoo Image Gallery: Beta 4: This new version has a new example using s3slider script http://www.serie3.info/s3slider/demonstration.html thanks to mshimao Now there are two pl...LogikBug's IoC Container: LogikBug's IoC Container v1.1.1: In this release: I extended the Extensibility namespace. Fixed a few minor issues with the Extensibility namespace.LRS: jlrs: asdfaLRS: jlrs src: jlrs srcMiniTwitter: 1.14: MiniTwitter 1.14 更新内容 修正 リストのインポートをキャンセルしてもタイムラインの名前がリストの名前になるバグを修正 OAuth の承認を取り消した後、再ログインできないバグを修正 インポートするリストを選択せずにインポートをクリックすると落ちるバグを修正 追加 ...NETris - ASP .NET, AJAX, Web Service based Tetris Game: NETris - Source Code and Documentation: Fully functional prototype. Please note that documentation is written in the form of a report as the project was an assignment at Coventry University.Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.10: Minor release, incremental changes to sample website and UI templates.Opalis Community Releases: Integration Pack for Standard OIS Logging: The Integration Pack for Standard OIS Logging provides extended Policy Logging functions to OIS and MSSQL. This Integration Pack adds the followin...PicassoCms: 0.6: More intuitive UI, new controlsPowerAuras: PowerAuras-3.0.0K-beta2: New Auras: Item Name Equipment Slot Tracking Changes from beta1 5 new aura textures Fixed Tracking bug Added graphical equipment slot sele...PowerPivot Sample Data: PowerPivot for Excel Tutorial Sample Data-v.2: The PowerPivot Tutorial Sample Data-Version 2 download includes a variety of data sources that you can use to complete the tutorial in the PowerPiv...Powwa: First build: Unpack & built with NetBean 6.8Quick Performance Monitor: Version 1.4: Added functionality to add and remove performance counters at run time. Also added saving and loading to file so sets of performance counters can b...Resonance: TrainNode Client Library: Libraries to access the TrainNode ServiceSharePoint 2010 Taxonomy Import Utility: TaxonomyBuilder Version 1.0.2: New Features Added support for additional term labels per term Added support for Term Set Owners Added support for Term Set stakeholders Upda...Silverlight for Umbraco Media Objects (SUMO): Community Tech Preview: The CTP for SUMO is now live, feedback appreciated!Silverlight Reporting: Initial Release: This is the first release of the code. It includes the source code from Pete's blog post article on Silverlight reporting.Simple.NET: Simple.Mocking 1.0.0.7: Initial version of a new mocking framework for .NET Revision 1: Expect.AnyInocationOn<T>(T target) changed to Expect.AnyInocationOn(object target...Smart Voice: Smart Voice 0.2.2: Changelog: Fixed more bugs Added a readme into the archiveSoulHackers Demon Unite(Chinese version): WPFClient pre alpha 2: pre alpha 2, need your feedbackSquiggle - A Free open source Lan Messenger: Squiggle 1.5: File Transfer capability added (With drag/drop support) Message text box maintains history of last 10 messages and you can retrieve them by CTRL+U...SSIS Expression Editor & Tester: Expression Editor and Tester v1.0.1.0: Minor updated release of expression editor tool and editor control. Download and extract the files to get started, no install required. Changes Si...StreamInsight Samples: GregLow HighwayMonitor Samples: Initial Upload of GregLow HighwayMonitor StreamInsight samples. These samples are used in the upcoming free eClinic for StreamInsight and have been...tChat - ASP.NET, Ajax & Web Service based Chat Room: tChat Source Code and Documentation: Functional prototype. T-SQL scripts can be found in the SQL folder. Please note that the documentation is written in a format of a report for a "du...Transform Config: Initial Release: This is the initial release of the project. It's all been thrown together quickly so it's lacking error handling etc, but it's still fully function...UrzaGatherer: UrzaGatherer v2.0.2: Integrate the support of SQL Server Compact Edition 3.5 SP2 for a better portability.Value Injecter: map anything to anything anyway you might imagine: ValueInjecter 1.9: Features map anything to anything flattening unflattening includes sample projects for: asp.net mvc asp.net web-forms win-formsVCC: Latest build, v2.1.30610.0: Automatic drop of latest buildVisual Studio DSite: Picture SlideShow Viewer (Visual C++ 2008): A picture slidershow viewer.VorbisPlayer: VorbisPlayer: The first release of the Silverlight VorbisPlayer, including source code and example files.WCF 4 Templates for Visual Studio 2010: AnonymousOverHttps Template: Produces a WCF service application configured for anonymous calls over HTTPS/SSL. Supplies a BasicHttpBinding default configured for Transport secu...Most Popular ProjectsHaoRan_TokyoTyrantClient.NET Transactional File ManagerSOLID by exampleMemetic NPC Behavior ToolkitSharpotify - Spotify .Net LibraryWCF 4 Templates for Visual Studio 2010SFTP Component for .NET CSharp, VB.NET, and ASP.NETUltimate FTP Component for .NET C#, VB.NET and ASP.NETAnurag Pallaprolu's Code RepositoryBigfootMVCMost Active ProjectsCommunity Forums NNTP bridgejQuery Library for SharePoint Web ServicesRhyduino - Arduino and Managed Codepatterns & practices – Enterprise LibraryNB_Store - Free DotNetNuke Ecommerce Catalog ModuleCassandraemonBlogEngine.NETMediaCoder.NETAndrew's XNA HelpersStyleCop

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  • CodePlex Daily Summary for Wednesday, October 03, 2012

    CodePlex Daily Summary for Wednesday, October 03, 2012Popular ReleasesSharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerZ3: Z3 4.1.1 source code: Snapshot corresponding to version 4.1.1.DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...System.Net.FtpClient: System.Net.FtpClient 2012.10.02: This is the first release of the new code base. It is not compatible with the old API, I repeat it is not a drop in update for projects currently using System.Net.FtpClient. New users should download this release. The old code base (Branch: System.Net.FtpClient_1) will continue to be supported while the new code matures. This release is a complete re-write of System.Net.FtpClient. The API and code are simpler than ever before. There are some new features included as well as an attempt at be...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...YAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.10: See change-log for the list of new features added and bugs fixedRenameApp: RenameApp 1.0: First release of RenameAppJsonToStaticTypeGenerator: JsonToStaticTypeGenerator 0.1: This is the first alpha release of JsonToStaticTypeGenerator.XiaoKyun: XiaoKyun V1.00: https://xiaokyun.codeplex.com/CatchThatException: Release 1.12: Wow a very fast change and a much better and faster writing to the text fileNaked Objects: Naked Objects Release 5.0.0: Corresponds to the packaged version 5.0.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Major enhancementsNaked Objects 5.0 is desi...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...D3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textNew Projects.Net Exception Reporter: A reusable and extensible exception reporter for Microsoft .NET projects.Aesha Broker: A rich client Auction House Broker application. Built upon Blizzard's new REST API. Provides a client experience which caches historical auction data to provideASP.NET Friendly URLs: A library that enables automatic resolving of extensionless URLs to ASP.NET file-based handlers, e.g. ASPX pages.Astro Power CMS: Astro Power CMS build on GraffitiCMS, a product of Telligent. GraffitiCMS stop develop, I create this project with name is Astro Power CMSaTester: Here is a good place. And now, I can upload my soruce to it. It's very good.Automacao Residencial: O Netduino é uma plataforma onde voce utiliza a linguagem C# para controlar hardware. O objetivo é criar uma estrutura de comunicaçao com o netduino.Derbster: Explore and learn about modern C# architecture and programming by implementing software to support the modern game of roller derby. Dot FPE - A free Format-preserving encryption implementation for .net: There aren't any widely available implementations of a format-preserving encryption in .NET. Thus we aim to be the first!DotNetEx: .NET Framework extended functionality for data access, working with Tasks and asynchronous programming, encryption algorithms such as SkipJack and other stuff.Elemental Development Toolchain (.NET version): A complete toolchain built around the Æthere langauge.elFinder ASP.NET Connector: The one and only .NET connector for the amazing elFinder 2.X web-based file manager. Finally you can manage your files easily right from your browser!Geosynkronisering: Prosjekt for utarbeidelse av spesifikasjoner for grensesnitt som muliggjør synkronisering av datalager med geografisk datainnhold på tvers av ulike plattformerGIII_P1: Jesli wszyscy w Ciebie zwatpili pokaz ze sie mylili !IntroduceCompany: Website gi?i thi?u doanh nghi?p - công ty.JsonToStaticTypeGenerator: This is the JsonToStaticTypeGenerator project that gives the possibility to generate c# classes out of Json data.kwerty: Coming soonMachine Learning: My machine learning project. Just to figure out things...MicroManager: MaNGOS Web-based ManagerMvcContrib3: This is the version of mvccontrib which works with ASP.Net MVC 3Oracle Destination via ODP.Net (Custom Destination Component): SSIS 2008 R2 solution (custom destination component) to write to oracle via ODP.NetOrchard Commerce History with PayPal: Project expands on Nwazet.Commerce module (and is required for this module to work). Adds a purchase history, product role associations, and PayPal.Phoenix Trans: Web Phoenix Trans v?n t?i hàng hóa trong và ngoài nu?cPowerState: PowerState is .NET application for sending Wake-On-LAN (WOL) requests to computers. It can also shutdown, log off and reboot computers using the WMI.RenameApp: RenameApp is a free and very simple to use renaming software for Windows. RenameApp allows you to easily rename files based on the specified criteria and order.Rose-Hulman User Experience Design: This project will contain labs intended for use in Rose-Hulman's Computer Science and Software Engineering department.Server d? phòng: Ðây là server d? phòng, SharePoint BCS External Connector Caching Pattern Library: Library for enabling caching on SharePoint BCS external connectors. Enables BCS .Net Assemblies to be written that are scalable and performant for search.SharpDX.WPF: This projects provides a DirectX 9, DirectX 10 and DirectX 11 support for WPF. The assembly contains DXElement - an easy to use WPF-FrameworkElement.Simple Password Generator Library: The password generator library, written in C#, is a simple assembly which allow generation of passwords with length anywhere from 1-99.SisEagle.NET: Esse sistema foi desenvolvido pra fins de apresentação do TCC referente ao ano de 2012 na UDF-BrasiliaSWebshop: SWebshop is a PHP based webshop system which allows you to insert, edit and delete data easily and is easy to use for customers.Tabular Database Powershell Cmdlets: This project provides a sample of PowerShell Cmdlets to manage Tabular models, from Analysis Services.University timetable using java: the project is using java language to create timetable (full timetable with exam tables and labs tables) and it will be free for all users with sql databaseURLShoter: This project for shorting URL for ASP.NETWeb Input Form Control: This control allow developer to create the input form by configuring the control in html modeWeibo: rtWorkoutMemo: Project descritpion(first draft): Memorise your workout. Keep archive records of your daily trening such: - series of excercise, - quantity of each serie, - weWPF - Automate Acrobat Security Policy: This WPF Tool was created to quickly password protect batches of PDF documents, using a random generator to generate the passwords.XiaoKyun: Hello Page for Web.Z3: Z3 is a high-performance theorem prover being developed at Microsoft Research.

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  • That Escalated Quickly

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2014/05/17/that-escalated-quickly.aspxI have been working remotely out of my home for over 4 years now. All of my coworkers during that time have also worked remotely. Lots of folks have written about the challenges inherent in facilitating communication on remote teams and strategies for overcoming them. A popular theme around this topic is the notion of “escalating communication”. In this context “escalating” means taking a conversation from one mode of communication to a different, higher fidelity mode of communication. Here are the five modes of communication I use at work in order of increasing fidelity: Email – This is the “lowest fidelity” mode of communication that I use. I usually only check it a few times a day (and I’m trying to check it even less frequently than that) and I only keep items in my inbox if they represent an item I need to take action on that I haven’t tracked anywhere else. Forums / Message boards – Being a developer, I’ve gotten into the habit of having other people look over my code before it becomes part of the product I’m working on. These code reviews often happen in “real time” via screen sharing, but I also always have someone else give all of the changes another look using pull requests. A pull request takes my code and lets someone else see the changes I’ve made side-by-side with the existing code so they can see if I did anything dumb. Pull requests can facilitate a conversation about the code changes in an online-forum like style. Some teams I’ve worked on also liked using tools like Trello or Google Groups to have on-going conversations about a topic or task that was being worked on. Chat & Instant Messaging  - Chat and instant messaging are the real workhorses for communication on the remote teams I’ve been a part of. I know some teams that are co-located that also use it pretty extensively for quick messages that don’t warrant walking across the office to talk with someone but reqire more immediacy than an e-mail. For the purposes of this post I think it’s important to note that the terms “chat” and “instant messaging” might insinuate that the conversation is happening in real time, but that’s not always true. Modern chat and IM applications maintain a searchable history so people can easily see what might have been discussed while they were away from their computers. Voice, Video and Screen sharing – Everyone’s got a camera and microphone on their computers now, and there are an abundance of services that will let you use them to talk to other people who have cameras and microphones on their computers. I’m including screen sharing here as well because, in my experience, these discussions typically involve one or more people showing the other participants something that’s happening on their screen. Obviously, this mode of communication is much higher-fidelity than any of the ones listed above. Scheduled meetings are typically conducted using this mode of communication. In Person – No matter how great communication tools become, there’s no substitute for meeting with someone face-to-face. However, opportunities for this kind of communcation are few and far between when you work on a remote team. When a conversation gets escalated that usually means it moves up one or more positions on this list. A lot of people advocate jumping to #4 sooner than later. Like them, I used to believe that, if it was possible, organizing a call with voice and video was automatically better than any kind of text-based communication could be. Lately, however, I’m becoming less convinced that escalating is always the right move. Working Asynchronously Last year I attended a talk at our local code camp given by Drew Miller. Drew works at GitHub and was talking about how they use GitHub internally. Many of the folks at GitHub work remotely, so communication was one of the main themes in Drew’s talk. During the talk Drew used the phrase, “asynchronous communication” to describe their use of chat and pull request comments. That phrase stuck in my head because I hadn’t heard it before but I think it perfectly describes the way in which remote teams often need to communicate. You don’t always know when your co-workers are at their computers or what hours (if any) they are working that day. In order to work this way you need to assume that the person you’re talking to might not respond right away. You can’t always afford to wait until everyone required is online and available to join a voice call, so you need to use text-based, persistent forms of communication so that people can receive and respond to messages when they are available. Going back to my list from the beginning of this post for a second, I characterize items #1-3 as being “asynchronous” modes of communication while we could call items #4 and #5 “synchronous”. When communication gets escalated it’s almost always moving from an asynchronous mode of communication to a synchronous one. Now, to the point of this post: I’ve become increasingly reluctant to escalate from asynchronous to synchronous communication for two primary reasons: 1 – You can often find a higher fidelity way to convey your message without holding a synchronous conversation 2 - Asynchronous modes of communication are (usually) persistent and searchable. You Don’t Have to Broadcast Live Let’s start with the first reason I’ve listed. A lot of times you feel like you need to escalate to synchronous communication because you’re having difficulty describing something that you’re seeing in words. You want to provide the people you’re conversing with some audio-visual aids to help them understand the point that you’re trying to make and you think that getting on Skype and sharing your screen with them is the best way to do that. Firing up a screen sharing session does work well, but you can usually accomplish the same thing in an asynchronous manner. For example, you could take a screenshot and annotate it with some text and drawings to illustrate what it is you’re seeing. If a screenshot won’t work, taking a short screen recording while your narrate over it and posting the video to your forum or chat system along with a text-based description of what’s in the recording that can be searched for later can be a great way to effectively communicate with your team asynchronously. I Said What?!? Now for the second reason I listed: most asynchronous modes of communication provide a transcript of what was said and what decisions might have been made during the conversation. There have been many occasions where I’ve used the search feature of my team’s chat application to find a conversation that happened several weeks or months ago to remember what was decided. Unfortunately, I think the benefits associated with the persistence of communicating asynchronously often get overlooked when people decide to escalate to a in-person meeting or voice/video call. I’m becoming much more reluctant to suggest a voice or video call if I suspect that it might lead to codifying some kind of design decision because everyone involved is going to hang up the call and immediately forget what was decided. I recognize that you can record and archive these types of interactions, but without being able to search them the recordings aren’t terribly useful. When and How To Escalate I don’t mean to imply that communicating via voice/video or in person is never a good idea. I probably jump on a Skype call with a co-worker at least once a day to quickly hash something out or show them a bit of code that I’m working on. Also, meeting in person periodically is really important for remote teams. There’s no way around the fact that sometimes it’s easier to jump on a call and show someone my screen so they can see what I’m seeing. So when is it right to escalate? I think the simplest way to answer that is when the communication starts to feel painful. Everyone’s tolerance for that pain is different, but I think you need to let it hurt a little bit before jumping to synchronous communication. When you do escalate from asynchronous to synchronous communication, there are a couple of things you can do to maximize the effectiveness of the communication: Takes notes – This is huge and yet I’ve found that a lot of teams don’t do this. If you’re holding a meeting with  > 2 people you should have someone taking notes. Taking notes while participating in a meeting can be difficult but there are a few strategies to deal with this challenge that probably deserve a short post of their own. After the meeting, make sure the notes are posted to a place where all concerned parties (including those that might not have attended the meeting) can review and search them. Persist decisions made ASAP – If any decisions were made during the meeting, persist those decisions to a searchable medium as soon as possible following the conversation. All the teams I’ve worked on used a web-based system for tracking the on-going work and a backlog of work to be done in the future. I always try to make sure that all of the cards/stories/tasks/whatever in these systems always reflect the latest decisions that were made as the work was being planned and executed. If held a quick call with your team lead and decided that it wasn’t worth the effort to build real-time validation into that new UI you were working on, go and codify that decision in the story associated with that work immediately after you hang up. Even better, write it up in the story while you are both still on the phone. That way when the folks from your QA team pick up the story to test a few days later they’ll know why the real-time validation isn’t there without having to invoke yet another conversation about the work. Communicating Well is Hard At this point you might be thinking that communicating asynchronously is more difficult than having a live conversation. You’re right: it is more difficult. In order to communicate effectively this way you need to very carefully think about the message that you’re trying to convey and craft it in a way that’s easy for your audience to understand. This is almost always harder than just talking through a problem in real time with someone; this is why escalating communication is such a popular idea. Why wouldn’t we want to do the thing that’s easier? Easier isn’t always better. If you and your team can get in the habit of communicating effectively in an asynchronous manner you’ll find that, over time, all of your communications get less painful because you don’t need to re-iterate previously made points over and over again. If you communicate right the first time, you often don’t need to rehash old conversations because you can go back and find the decisions that were made laid out in plain language. You’ll also find that you get better at doing things like writing useful comments in your code, creating written documentation about how the feature that you just built works, or persuading your team to do things in a certain way.

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  • Does HTML 5 &ldquo;Rich vs. Reach&rdquo; a False Choice?

    - by andrewbrust
    The competition between the Web and proprietary rich platforms, including Windows, Mac OS, iPhone/iPad, Adobe’s Flash/AIR and Microsoft’s Silverlight, is not new. But with the emergence of HTML 5 and imminent support for it in the next release of the major Web browsers, the battle is heating up. And with the announcements made Wednesday at Google's I/O conference, it's getting kicked up yet another notch. The impact of this platform battle on companies in the media and advertising world, and the developers who serve them, is significant. The most prominent question is whether video and rich media online will shift towards pure HTML and away from plug-ins like Flash and Silverlight. In fact, certain features in HTML 5 make it suitable for development for line of business applications as well, further threatening those plug-in technologies. So what's the deal? Is this real or hype? To answer that question, I've done my own research into HTML 5's features and talked to several media-focused, New York area developers to get their opinions. I present my findings to you in this post. Before bearing down into HTML 5 specifics and practitioners’ quotes, let's set the context. To understand what HTML 5 can do, take a look at this video of Sports Illustrated’s HTML 5 prototype. This should start to get you bought into the idea that HTML 5 could be a game-changer. Next, if you happen to have installed the beta version of Google's Chrome 5 browser, take a look at the page linked to below, and in that page, click on any of the game thumbnails to see what's possible, without a plug-in, in this brave new world. (Note, although the instructions for each game tell you to press the A key to start, press the Z key instead.). Here's the link: http://www.kesiev.com/akihabara As an adjunct to what's enabled by HTML 5, consider the various transforms that are part of CSS 3. If you're running Safari as your browser, the following link will showcase this live; if not, you'll see a bitmap that will give you an idea of what's possible: http://webkit.org/blog/386/3d-transforms Are you starting to get the picture (literally)? What has up until now required browser plug-ins and other patches to HTML, most typically Flash, will soon be renderable, natively, in all major browsers. Moreover, it's looking likely that developers will be able to deliver such content and experiences in these browsers using one base of markup and script code (using straight JavaScript and/or jQuery), without resorting to browser-specific code and workarounds. If you're skeptical of this, I wouldn't blame you, especially with respect to Microsoft's Internet Explorer. However, i can tell you with confidence that even Microsoft is dedicated to full-on HTML 5 support in version 9 of that browser, which is currently under development. So what’s new in HTML 5, specifically, that makes sites like this possible?  The specification documents go into deep detail, and there’s no sense in rehashing them here, but a summary is probably in order.   Here is a non-authoritative, but useful, list of the major new feature areas in HTML 5: 2D drawing capabilities and 3D transforms. 2D drawing instructions can be embedded statically into a Web page; application interactivity and animation can be achieved through script.  As mentioned above, 3D transforms are technically part of version 3 of the CSS (Cascading Style Sheets) spec, rather than HTML 5, but they can nonetheless be thought of as part of the bundle.  They allow for rendering of 3D images and animations that, together with 2D drawing, make HTML-based games much more feasible than they are presently, as the links above demonstrate. Embedded audio and video. A media player can appear directly in a rendered Web page, using HTML markup and no plug-ins. Alternately, player controls can be hidden and the content can play automatically. Major enhancements to form-based input. This includes such things as specification of required fields, embedding of text “hints” into a control, limiting valid input on a field to dates, email addresses or a list of values.  There’s more to this, but the gist is that line-of-business applications, with complicated input and data validation, are supported directly Offline caching, local storage and client-side SQL database. These facilities allow Web applications to function more like native apps, even if no internet connection is available. User-defined data. Data (or metadata – data about data) can easily be embedded statically and/or retrieved and updated with Javascript code. This avoids having to embed that data in a separate file, or within script code. Taken together, these features position HTML to compete with, and perhaps overtake, Adobe’s Flash/AIR (and Microsoft’s Silverlight) as a viable Web platform for media, RIAs (rich internet applications – apps that function more like desktop software than Web sites) and interactive Web content, including games. What do players in the media world think about this?  From the embedded video above, we know what Sports Illustrated (and, therefore, Time Warner) think.  Hulu, the major Internet site for broadcast TV content, is on record as saying HTML5 video does not pass muster with them, at least not yet.  YouTube, on the other hand, already has an experimental HTML 5-based version of their site.  TechCrunch has reported that NetFlix is flirting with HTML 5 too, especially as it pertains to embedded browsers in TV-based devices.  And the New York Times’ Web site now embeds some video clips without resorting to Flash.  They have to – otherwise iPhone, iPod Touch and iPad users couldn’t see them in the Mobile Safari browser. What do media-focused developers think about all this?  I talked to several to get their opinions. Michael Pinto is CEO and Founder of Very Memorable Design whose primary focus has been to help marketing directors get traction online.  The firm’s client roster includes the likes Time, Inc., Scholastic and PBS.  Pinto predicts that “More and more microsites that were done entirely in Flash will be done more and more using jQuery. I can also see slideshows and video now being done without Flash. However if you needed to create a game or highly interactive activity Flash would still be the way to go for the web.” A dissenting view comes from Jesse Erlbaum, CEO of The Erlbaum Group, LLC, which serves numerous clients in the magazine publishing sector.  When I asked Erlbaum whether he thought HTML 5 and jQuery/JavaScript would steal significant market share from Flash, he responded “Not at all!  In particular, not for media and advertising customers!  These sectors are not generally in the business of making highly functional applications, which is the one place where HTML5/jQuery/etc really shines.” Ironically, Pinto’s firm is a heavy user of Flash for its projects and Erlbaum’s develops atop the “LAMP” (Linux, Apache, MySQL and PHP/Perl) stack.  For whatever reason, each firm seems to see the other’s toolset as a more viable choice.  But both agree that the developer tool story around HTML 5 is deficient.  Pinto explains “What’s lost with [HTML 5 and Javascript] techniques is that there isn’t a single widely favored easy-to-use tool of choice for authoring. So with Flash you can get up and running right away and not worry about what is different from one browser to the next.“  Erlbaum agrees, saying: “HTML5/Javascript lacks a sophisticated integrated development environment (IDE) which is an essential part of Flash.  If what someone is trying to make is primarily animation, it's a waste of time…to do this in Javascript.  It can be done much more easily in Flash, and with greater cross-browser compatibility and consistency due to the ubiquity of Flash.” Adobe (maker of Flash since its 2005 acquisition of Macromedia) likely agrees.  And for better or worse, they’ve decided to address this shortcoming of HTML 5, even at risk of diminishing their Flash platfrom. Yesterday Adobe announced that their hugely popular Deamweaver Web design authoring tool would directly support HTML 5 and CSS 3 development.  In fact, the Adobe Dreamweaver CS5 HTML5 Pack is downloadable now from Adobe Labs. Maybe Adobe is bowing to pressure from ardent Web professionals like Scott Kellum, Lead Designer at Channel V Media,  a digital and offline branding firm, serving the media and marketing sectors, among others.  Kellum told me that HTML 5 “…will definitely move people away from Flash. It has many of the same functionalities with faster load times and better accessibility. HTML5 will help Flash as well: with the new caching methods you can now even run Flash apps offline.” Although all three Web developers I interviewed would agree that Flash is still required for more sophisticated applications, Kellum seems to have put his finger on why HTML 5 may nonetheless dominate.  In his view, much of the Web development out there has little need for high-end capabilities: “Most people want to add a little punch to a navigation bar or some video and now you can get the biggest bang for your buck with HTML5, CSS3 and Javascript.” I’ve already mentioned that Google’s ongoing I/O conference, at the Moscone West center in San Francisco, is driving the HTML 5 news cycle, big time.  And Google made many announcements of their own, including the open sourcing of their VP8 video codec, new enterprise-oriented capabilities for its App Engine cloud offering, and the creation of the Chrome Web Store, which the company says will make it easier to find and “install” Web applications, in a fashion similar to  the way users procure native apps on various mobile platforms. HTML 5 looks to be disruptive, especially to the media world.  And even if the technology ends up disappointing, the chatter around it alone is causing big changes in the technology world.  If the richness it promises delivers, then magazine publishers and non-text digital advertisers may indeed have a platform for creating compelling content that loads quickly, is standards-based and will render identically in (the newest versions of) all major Web browsers.  Can this development in the digital arena save the titans of the print world?  I can’t predict, but it’s going to be fun to watch, and the competitive innovation from all players in both industries will likely be immense.

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  • T-SQL Tuesday #53-Matt's Making Me Do This!

    - by Most Valuable Yak (Rob Volk)
    Hello everyone! It's that time again, time for T-SQL Tuesday, the wonderful blog series started by Adam Machanic (b|t). This month we are hosted by Matt Velic (b|t) who asks the question, "Why So Serious?", in celebration of April Fool's Day. He asks the contributors for their dirty tricks. And for some reason that escapes me, he and Jeff Verheul (b|t) seem to think I might be able to write about those. Shocked, I am! Nah, not really. They're absolutely right, this one is gonna be fun! I took some inspiration from Matt's suggestions, namely Resource Governor and Login Triggers.  I've done some interesting login trigger stuff for a presentation, but nothing yet with Resource Governor. Best way to learn it! One of my oldest pet peeves is abuse of the sa login. Don't get me wrong, I use it too, but typically only as SQL Agent job owner. It's been a while since I've been stuck with it, but back when I started using SQL Server, EVERY application needed sa to function. It was hard-coded and couldn't be changed. (welllllll, that is if you didn't use a hex editor on the EXE file, but who would do such a thing?) My standard warning applies: don't run anything on this page in production. In fact, back up whatever server you're testing this on, including the master database. Snapshotting a VM is a good idea. Also make sure you have other sysadmin level logins on that server. So here's a standard template for a logon trigger to address those pesky sa users: CREATE TRIGGER SA_LOGIN_PRIORITY ON ALL SERVER WITH ENCRYPTION, EXECUTE AS N'sa' AFTER LOGON AS IF ORIGINAL_LOGIN()<>N'sa' OR APP_NAME() LIKE N'SQL Agent%' RETURN; -- interesting stuff goes here GO   What can you do for "interesting stuff"? Books Online limits itself to merely rolling back the logon, which will throw an error (and alert the person that the logon trigger fired).  That's a good use for logon triggers, but really not tricky enough for this blog.  Some of my suggestions are below: WAITFOR DELAY '23:59:59';   Or: EXEC sp_MSforeach_db 'EXEC sp_detach_db ''?'';'   Or: EXEC msdb.dbo.sp_add_job @job_name=N'`', @enabled=1, @start_step_id=1, @notify_level_eventlog=0, @delete_level=3; EXEC msdb.dbo.sp_add_jobserver @job_name=N'`', @server_name=@@SERVERNAME; EXEC msdb.dbo.sp_add_jobstep @job_name=N'`', @step_id=1, @step_name=N'`', @command=N'SHUTDOWN;'; EXEC msdb.dbo.sp_start_job @job_name=N'`';   Really, I don't want to spoil your own exploration, try it yourself!  The thing I really like about these is it lets me promote the idea that "sa is SLOW, sa is BUGGY, don't use sa!".  Before we get into Resource Governor, make sure to drop or disable that logon trigger. They don't work well in combination. (Had to redo all the following code when SSMS locked up) Resource Governor is a feature that lets you control how many resources a single session can consume. The main goal is to limit the damage from a runaway query. But we're not here to read about its main goal or normal usage! I'm trying to make people stop using sa BECAUSE IT'S SLOW! Here's how RG can do that: USE master; GO CREATE FUNCTION dbo.SA_LOGIN_PRIORITY() RETURNS sysname WITH SCHEMABINDING, ENCRYPTION AS BEGIN RETURN CASE WHEN ORIGINAL_LOGIN()=N'sa' AND APP_NAME() NOT LIKE N'SQL Agent%' THEN N'SA_LOGIN_PRIORITY' ELSE N'default' END END GO CREATE RESOURCE POOL SA_LOGIN_PRIORITY WITH ( MIN_CPU_PERCENT = 0 ,MAX_CPU_PERCENT = 1 ,CAP_CPU_PERCENT = 1 ,AFFINITY SCHEDULER = (0) ,MIN_MEMORY_PERCENT = 0 ,MAX_MEMORY_PERCENT = 1 -- ,MIN_IOPS_PER_VOLUME = 1 ,MAX_IOPS_PER_VOLUME = 1 -- uncomment for SQL Server 2014 ); CREATE WORKLOAD GROUP SA_LOGIN_PRIORITY WITH ( IMPORTANCE = LOW ,REQUEST_MAX_MEMORY_GRANT_PERCENT = 1 ,REQUEST_MAX_CPU_TIME_SEC = 1 ,REQUEST_MEMORY_GRANT_TIMEOUT_SEC = 1 ,MAX_DOP = 1 ,GROUP_MAX_REQUESTS = 1 ) USING SA_LOGIN_PRIORITY; ALTER RESOURCE GOVERNOR WITH (CLASSIFIER_FUNCTION=dbo.SA_LOGIN_PRIORITY); ALTER RESOURCE GOVERNOR RECONFIGURE;   From top to bottom: Create a classifier function to determine which pool the session should go to. More info on classifier functions. Create the pool and provide a generous helping of resources for the sa login. Create the workload group and further prioritize those resources for the sa login. Apply the classifier function and reconfigure RG to use it. I have to say this one is a bit sneakier than the logon trigger, least of all you don't get any error messages.  I heartily recommend testing it in Management Studio, and click around the UI a lot, there's some fun behavior there. And DEFINITELY try it on SQL 2014 with the IO settings included!  You'll notice I made allowances for SQL Agent jobs owned by sa, they'll go into the default workload group.  You can add your own overrides to the classifier function if needed. Some interesting ideas I didn't have time for but expect you to get to before me: Set up different pools/workgroups with different settings and randomize which one the classifier chooses Do the same but base it on time of day (Books Online example covers this)... Or, which workstation it connects from. This can be modified for certain special people in your office who either don't listen, or are attracted (and attractive) to you. And if things go wrong you can always use the following from another sysadmin or Dedicated Admin connection: ALTER RESOURCE GOVERNOR DISABLE;   That will let you go in and either fix (or drop) the pools, workgroups and classifier function. So now that you know these types of things are possible, and if you are tired of your team using sa when they shouldn't, I expect you'll enjoy playing with these quite a bit! Unfortunately, the aforementioned Dedicated Admin Connection kinda poops on the party here.  Books Online for both topics will tell you that the DAC will not fire either feature. So if you have a crafty user who does their research, they can still sneak in with sa and do their bidding without being hampered. Of course, you can still detect their login via various methods, like a server trace, SQL Server Audit, extended events, and enabling "Audit Successful Logins" on the server.  These all have their downsides: traces take resources, extended events and SQL Audit can't fire off actions, and enabling successful logins will bloat your error log very quickly.  SQL Audit is also limited unless you have Enterprise Edition, and Resource Governor is Enterprise-only.  And WORST OF ALL, these features are all available and visible through the SSMS UI, so even a doofus developer or manager could find them. Fortunately there are Event Notifications! Event notifications are becoming one of my favorite features of SQL Server (keep an eye out for more blogs from me about them). They are practically unknown and heinously underutilized.  They are also a great gateway drug to using Service Broker, another great but underutilized feature. Hopefully this will get you to start using them, or at least your enemies in the office will once they read this, and then you'll have to learn them in order to fix things. So here's the setup: USE msdb; GO CREATE PROCEDURE dbo.SA_LOGIN_PRIORITY_act WITH ENCRYPTION AS DECLARE @x XML, @message nvarchar(max); RECEIVE @x=CAST(message_body AS XML) FROM SA_LOGIN_PRIORITY_q; IF @x.value('(//LoginName)[1]','sysname')=N'sa' AND @x.value('(//ApplicationName)[1]','sysname') NOT LIKE N'SQL Agent%' BEGIN -- interesting activation procedure stuff goes here END GO CREATE QUEUE SA_LOGIN_PRIORITY_q WITH STATUS=ON, RETENTION=OFF, ACTIVATION (PROCEDURE_NAME=dbo.SA_LOGIN_PRIORITY_act, MAX_QUEUE_READERS=1, EXECUTE AS OWNER); CREATE SERVICE SA_LOGIN_PRIORITY_s ON QUEUE SA_LOGIN_PRIORITY_q([http://schemas.microsoft.com/SQL/Notifications/PostEventNotification]); CREATE EVENT NOTIFICATION SA_LOGIN_PRIORITY_en ON SERVER WITH FAN_IN FOR AUDIT_LOGIN TO SERVICE N'SA_LOGIN_PRIORITY_s', N'current database' GO   From top to bottom: Create activation procedure for event notification queue. Create queue to accept messages from event notification, and activate the procedure to process those messages when received. Create service to send messages to that queue. Create event notification on AUDIT_LOGIN events that fire the service. I placed this in msdb as it is an available system database and already has Service Broker enabled by default. You should change this to another database if you can guarantee it won't get dropped. So what to put in place for "interesting activation procedure code"?  Hmmm, so far I haven't addressed Matt's suggestion of writing a lengthy script to send an annoying message: SET @[email protected]('(//HostName)[1]','sysname') + N' tried to log in to server ' + @x.value('(//ServerName)[1]','sysname') + N' as SA at ' + @x.value('(//StartTime)[1]','sysname') + N' using the ' + @x.value('(//ApplicationName)[1]','sysname') + N' program. That''s why you''re getting this message and the attached pornography which' + N' is bloating your inbox and violating company policy, among other things. If you know' + N' this person you can go to their desk and hit them, or use the following SQL to end their session: KILL ' + @x.value('(//SPID)[1]','sysname') + N'; Hopefully they''re in the middle of a huge query that they need to finish right away.' EXEC msdb.dbo.sp_send_dbmail @recipients=N'[email protected]', @subject=N'SA Login Alert', @query_result_width=32767, @body=@message, @query=N'EXEC sp_readerrorlog;', @attach_query_result_as_file=1, @query_attachment_filename=N'UtterlyGrossPorn_SeriouslyDontOpenIt.jpg' I'm not sure I'd call that a lengthy script, but the attachment should get pretty big, and I'm sure the email admins will love storing multiple copies of it.  The nice thing is that this also fires on Dedicated Admin connections! You can even identify DAC connections from the event data returned, I leave that as an exercise for you. You can use that info to change the action taken by the activation procedure, and since it's a stored procedure, it can pretty much do anything! Except KILL the SPID, or SHUTDOWN the server directly.  I'm still working on those.

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  • CodePlex Daily Summary for Friday, October 04, 2013

    CodePlex Daily Summary for Friday, October 04, 2013Popular ReleasesMoreTerra (Terraria World Viewer): Version 1.11: Release Notes Release 1.11 =========== =Bug Fixes= =========== Now works with Terraria 1.2 wld files. =============== =Known Issues= =============== Not all tiles and items are accounted for. Missing tiles just show up as pink. This is actively being worked on but wanted to get a build out that works with 1.2VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Support for "ImageTeam.org linksStyleMVVM: 3.1.4: This release has virtually no code change but adds multiple new Item templates for the Windows Phone 8 platformSystem Center Orchestrator Community Project: Orchestrator Visio and Word Generator 1.5: This tool lets you export Orchestrator runbooks as a Visio diagram, and you can also generate an optional Word file as well. Components exported as of v1.5 are : - Title of the runbook - Activities and their names/thumbnails/description (description is displayed as a callout in the Visio diagram, attached to the shape of the activity) - Links and their names/colors - Looping and their interval Thumbnails and activities are grouped in the Visio diagram, for easy manipulation of the diagra...State of Decay Save Manager: Version 1.0.4: Add version at bottom of formDNN® Form and List: DNN Form and List 06.00.07: DotNetNuke Form and List 06.00.06 Changes to 6.0.7•Fixed an error in datatypes.config that caused calculated fields to be missing in 6.0.6 Changes to 6.0.6•Add in Sql to remove 'text on row' setting for UserDefinedTable to make SQL Azure compatible. •Add new azureCompatible element to manifest. •Added a fix for importing templates. Changes to 6.0.2•Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 •Change: Data is now stored in nvarchar(max) instead of ntext C...SimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.RDFSharp - Start playing with RDF!: RDFSharp-0.6.6: GENERAL (NEW) Introduction of INT64 hashing engine (codenamed "Greta"); QUERY (FIX) Incorrect query evaluation due to faulty detection of optional patterns (v0.6.5 regression); (FIX) Missing update of PatternGroupID information after adding patterns and filters to a pattern group; (FIX) Ensure Context information of a pattern is not null before trying to collect it as variable; (MISC) Changed semantics of Context information of a pattern: if not provided, it will be ignored; (MISC...Application Architecture Guidelines: App Architecture Guidelines 3.0.8: This document is an overview of software qualities, principles, patterns, practices, tools and libraries.C# Intellisense for Notepad++: Release v1.0.7.2: - smart indentation - document formatting To avoid the DLLs getting locked by OS use MSI file for the installation.BlackJumboDog: Ver5.9.6: 2013.09.30 Ver5.9.6 (1)SMTP???????、???????????????? (2)WinAPI??????? (3)Web???????CGI???????????????????????Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.2: Mostly internal code tweaks. added -nosize switch to turn off the size- and gzip-calculations done after minification. removed the comments in the build targets script for the old AjaxMin build task (discussion #458831). Fixed an issue with extended Unicode characters encoded inside a string literal with adjacent \uHHHH\uHHHH sequences. Fixed an IndexOutOfRange exception when encountering a CSS identifier that's a single underscore character (_). In previous builds, the net35 and net20...AJAX Control Toolkit: September 2013 Release: AJAX Control Toolkit Release Notes - September 2013 Release (Updated) Version 7.1002September 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Important UpdateThis release has been updated to fix two issues: Upda...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.4.apifix-alpha: WDTVHubGen.v2.1.4.apifix-alpha is for testers to figure out if we got the NEW api plugged in ok. thanksVisual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0AudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download ends. word lis...Wsus Package Publisher: Release v1.3.1309.28: Fix a bug, where WPP crash when running on a computer where Windows was installed in another language than Fr, En or De, and launching the Update Creation Wizard. Fix a bug, where WPP crash if some Multi-Thread job are launch with more than 64 items. Add a button to abort "Install This Update" wizard. Allow WPP to remember which columns are shown last time. Make URL clickable on the Update Information Tab. Add a new feature, when Double-Clicking on an update, the default action exec...Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.4 binaries: Improved performance of GroupByAcDown?????: AcDown????? v4.5: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.5 ???? AcPlay????????v3.5 ????????,???????????30% ?? ???????GoodManga.net???? ?? ?????????? ?? ??Acfun?????????? ??Bilibili??????????? ?????????flvcd???????? ??SfAcg????????????? ???????????? ???????????????? ????32...New ProjectsAnalysis Services Activity Viewer 2012: This project was created from a blog post I wrote back in February 2013 http://redphoenix.me/2013/08/22/upgrade-activity-viewer-2008-to-sql-server-2012/ARYSTA SYSTEM: Notebook System A/R Sales * Sales Order * Delivery * Sales Invoice * Sales Return * A/R Credit Memo * A/R Debit Memo A/P Purchasing * Purchase Order BEWELL SYSTEM: This system is design for Bewell-C Incorporated. Project Manager: Ben Penafiel System Engineer: Jhay Camba Report Designer: William Damasco Caching IOC: Caching IOC Container This will cache any Interface return results making it really easy to introduce caching to your solution.Grupo Anclita: Trabajo Final Laboratorio 4Halcyonic Skin by HTML5-UP - for DNN: This skin was converted for use in DNN by Michael Doxsey. Original HTML template designed and built by HTML5-UP: http://html5up.net/halcyonic/ ProPro: project about other projectsS3Unlock: Unlocks S3 agents that are stuck installing.sdfsdlfsdlkj01: dsfdffsdSerendipity - Responsive Skin for DNN: This is an HTML Template by Elemis, converted for use in DNN. Elemis URL: http://elemisfreebies.com/premium-themes/ Free for personal use and ed. purposes only.SmartSystemMenu: Smart system menu for you.SP 2013 Custom MultiTenant Adminstration: This Project creates a custom SP 2013 Tenant Admin site template covering limitations of existing tenant admin site.Telephasic Skin by HTML5-UP - for DNN: This skin was converted for use in DNN by Michael Doxsey. Original HTML template designed and built by HTML5-UP: http://html5up.net/telephasic/TelerikedIn: Social web app trying to look and feel like the famous LinkedInTerra 2: Generador de personajes para el juego de rol Terra2tsydev01: TextLineUpdateVds2465 Parser: This Project is about implementing a Parser for the Vds2465 protocol. It includes parsing and generating Vds2465 telegram bytes.Your Appliances: Empresa De ElectrodomesticosZeroFour by HTML5-UP - for DNN: This skin was converted for use in DNN by Michael Doxsey. Original HTML template designed and built by HTML5-UP: http://html5up.net/zerofour.

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • CodePlex Daily Summary for Friday, April 23, 2010

    CodePlex Daily Summary for Friday, April 23, 2010New Projects3D TagCloud for SharePoint 2010: 3D Flash TagCloud WebPart for SharePoint 2010AnyCAD.Net: AnyCAD.NetCassandraemon: Cassandraemon is LINQ Provider for Apache Cassandra.CCLI SongSelect Importer for PowerPoint: CCLI SongSelect Importer for PowerPoint ® is an Add-in for Microsoft ® PowerPoint ® that allows CCLI SongSelect (USR) files to be turned into slide...Compactar Arquivo Txt, Flat File, em Pipeline Decoder Customizado: Objetivo do projeto: Desenvolver um componente do tipo Pipeline Receiver Decoder, onde compacta o conteúdo, cria uma mensagem em XML e transforma ...Console Calculator: Console calculator is a simple, yet useful, mathematical expression calculator, supporting functions and variables. It was created to demonstrate ...CRM Dynamics Excel Importer: CRM Dynamics Excel Importercubace: The standard audio composer software with just single difference: this is CLR compilation.deneb: deneb projectDrive Backup: Drive Backup is an easy to use, automatic backup program. Simply insert a USB drive, and the program will backup either files on the drive to your ...eWebMVCCMS: this is the start of eWeb MVC CMS.Fix.ly: Small app that allows for URL rewriting before passing to the browser. Accepts MEF plugins that make themselves available by informing the applicat...GArphics: GArphics uses a genetic algorithm to produce graphics and animation with the assitance of the user.JDS Toolkit: An experimental toolkit geared to make richer applications with less effort. It will include controls such as the cubeoid and the serializedmenu. ...KrashSRC - MapleStory v.75 Emulator: KrashSRC - MapleStory v.75 EmulatorLast.fm Api: Last.fm api writen in Visaul Basic 2010.MIX 10 DVR and Downloader: A Silverlight application that will manage downloading the sessions and slide decks from the MIX '10 Conference utilizing the MIX OData feed for in...NSIS Autorun: This is a graphical CD/DVD/USB autorun engine that launches installers made with NSIS. Non-rectangular windows and animation are supported. Can be ...Pillbox: Windows Phone 7 sample application for tracking medications.PowerSharp: Very simple application that executes a snippet of PowerShell against C#. This will eventually be used with Live@EDU.Project Halosis: mmorpgProyecto Cero: Proyecto CeroSharePoint XSL Templates: This project is a place to share useful XSL templates that can be reused in SharePoint CQWPs and DVWPs.Silverlight 4.0 Popup Menu: Silverlight 4.0 Popup Menu spsearch: This project provides useful enhancements to Search using the SharePoint platform.StereoVision: StereVision es un proyecto que estudia un algoritmo de visión estereocopicaThe Stoffenmanager: The Stoffenmanager is a tool for prioritizing worker health risks to dangerous substances. But also a quantitative inhalation exposure tool and a ...Transcriber: Transcribe text from one character set to another. Extensible, plug-in based architecture. Default plug-in uses XML rules files with regular expres...Wavelets experiments: эксперименты с вейвлетамиWindows Phone 7 World of Warcraft Armory Browser: A test project to learn a little about Windows Phone development and do a decent armory browserXAML Based Chat: Xaml based chat. A simple chat systemNew Releases#Nose: SharpNose v1.1: Configuration is now done by updating SharpNose.exe.config MEF support added - you can also add your favorite test framework discovery Two tes...Baml Localizer: Version 0.1 (alpha): This is the first release which should show the capabilities of Baml Localizer. The code might still change a lot, but the file formats should be q...BibWord : Microsoft Word Citation and Bibliography styles: APA with DOI - Proof of Concept: IntroductionThis release is a proof of concept (POC) demonstrating a possible way of adding a digital object identifier (DOI) field to the APA styl...Chargify.NET: Chargify.NET v0.685: Releasing Version 0.685 - Changed customer reference ID from Guid to String for systems that don't use Guid as the unique key. - Added method for g...Compactar Arquivo Txt, Flat File, em Pipeline Decoder Customizado: SampleZipDecodePipeline: Solution contem Projeto com o Decoder Pipeline. Projeto para usar o Componente. Classes SharpZipLib para compactar e descompactar arquivosConsole Calculator: Console Calculator: Initial source code release.CSharp Intellisense: V1.6: UPDATE: 2010/04/05: description was added 2010/04/07: single selection + reset filter 20010/04/15: source code available at http://csharpintellis...Drive Backup: Drive Backup: Drive Backup allows you to automatically backup a USB device to your computer, or backup files/directories on your computer to a USB. Once you have...Event Scavenger: Thread recycling changes - Version 3.1: Change the location of where the settings for thread recycling is stored - Moved from config file to database for easier management. Version of dat...Extend SmallBasic: Teaching Extensions v.013: Added Houses QuizExtend SmallBasic: Teaching Extensions v.014: fixed a bug in Tortoise.approve rearranged the Houses Quiz to be more funFix.ly: Fix.ly 0.1: Initial test releaseFix.ly: Fix.ly 0.11: Fixed a couple bugs, including missing files in the previous releaseGArphics: Beta: This is the beta-version of the program. Version 1.0 shall be relased soon and will include a lot of improvements.HouseFly: HouseFly alpha 0.2.0.5: HouseFly alpha release 0.2.0.5HouseFly controls: HouseFly controls alpha 0.9.4: Version 0.9.4 alpha release of HouseFly controlsHTML Ruby: 6.21.8: Change Math.floor to round for text spacingHTML Shot: 0.1: Solved problems with some URLsJDS Toolkit: JDS Toolkit 0.1: Beta 0.1 version. Almost nothing in these librariesManaged Extensibility Framework: WebForms and MEF Sample: This sample demonstrates the use of these two technologies together in a non-invasive way. Information on how to use it on your own projects is inc...Microsoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V0.7 - N-Layer DDD Sample App (VS.2010 RTM compat): Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Unity Applic...MvcContrib Portable Areas: Portable Areas: First Release of some portable areasNSIS Autorun: NSIS Autorun: Initial release.OgmoXNA: OgmoXNA Alpha Source Tree: Zipped version of the source tree in case you don't want to go through the SVN!Particle Plot Pivot: Particle Plot Pivot v1.0.0: Generates a Pivot collection of unpublished plots from the particle physics exeriments DZERO, CDF, ATLAS, and CMS. It can be found at http://deepta...patterns & practices SharePoint Guidance: SPG2010 Drop9: SharePoint Guidance Drop Notes Microsoft patterns and practices ****************************************** ***************************************...Rich Ajax empowered Web/Cloud Applications: 6.3.15: New Visual WebGui rich applications platform versionSilverlight 4.0 Popup Menu: PopupMenu for Silverlight 4: This is the first release of the popup menu class for Silverlight 4.0Silverlight Flow Layouts library: SL and WPF Flow Layouts library April 2010: This release introduces WPF 4.0 RTM and Silverlight 4 RTM support, as well as an additional layout algorithm and some minor bug fixes. Some changes...Spackle.NET: 3.0.0.0 Release: In this release: Spackle.dll now targets the 4.0 version of the .NET Framework SecureRandom implements IDisposable ActionExtensions have been ...Splinger FrameXi: Splinger 1.1: Welcome to a whole new way of learning! Go to release 1.0 for the non .zip packaged files.SQL Server Metadata Toolkit 2008: SQL Server Metadata Toolkit Alpha 6: This release addresses issues 10665, 10678 and 10679. The SQL Parser now understands CAST functions (the AS was causing issues), and is installed ...Star Trooper for XNA 2D Tutorial: Lesson four content: Here is Lesson four original content for the StarTrooper 2D XNA tutorial. It also includes the XNA version of Lesson four source. The blog tutori...Thales Simulator Library: Version 0.8.6: The Thales Simulator Library is an implementation of a software emulation of the Thales (formerly Zaxus & Racal) Hardware Security Module cryptogra...Transcriber: Transcriber v0.1: Initial alpha release. Very nearly useful. :-) This version includes rules files for Mode of Beleriand, Sindarin Tehtar, Quenya, and Black Speech. ...Visual Studio DSite: Picture Box Viewer (Visual F sharp 2008): A simple picturebox viewer made in visual f sharp 2008.Web/Cloud Applications Development Framework | Visual WebGui: 6.4 Beta 2d: Further stabilization of the cutting-edge web applications frameworkWebAssert: WebAssert 0.1: Initial release. Supports HTML & CSS validation using MSTest/Visual Studio testing.XAML Based Chat: Test release: A test releaseすとれおじさん(仮): すとれおじさん β 0.02: ・デザインを大幅に変更 ・まだかなり動作が重いです ・機能も少ないですMost Popular ProjectsRawrWBFS ManagerSilverlight ToolkitAJAX Control ToolkitMicrosoft SQL Server Product Samples: Databasepatterns & practices – Enterprise LibraryWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryRawrParticle Plot PivotBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineDotNetZip LibraryFluent Ribbon Control SuiteN2 CMS

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