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  • Can't build pyxpcom on OS X 10.6

    - by Gj
    I've been following these instructions at https://developer.mozilla.org/en/Building_PyXPCOM but getting this: $ make make export make[2]: Nothing to be done for `export'. make[4]: Nothing to be done for `export'. make[4]: Nothing to be done for `export'. /opt/local/bin/python2.5 ../../../src/config/nsinstall.py -L /usr/local/pyxpcom/build/xpcom/src -m 644 ../../../src/xpcom/src/PyXPCOM.h ../../dist/include make[3]: Nothing to be done for `export'. /opt/local/bin/python2.5 ../../../../src/config/nsinstall.py -D ../../../dist/idl /opt/local/bin/python2.5 ../../../../src/config/nsinstall.py -D ../../../dist/idl make[4]: *** No rule to make target `_xpidlgen/py_test_component.h', needed by `export'. Stop. make[3]: *** [export] Error 2 make[2]: *** [export] Error 2 make[1]: *** [export] Error 2 make: *** [default] Error 2 Any ideas? An interesting anomaly is that despite me setting the PYTHON env variable to Python 2.6, the configure and make both seem to go after the 2.5... Thanks for any advice! PS here's the configure output: $ ../src/configure --with-libxul-sdk=/Users/me/xulrunner-sdk/ loading cache ./config.cache checking host system type... i386-apple-darwin10.3.0 checking target system type... i386-apple-darwin10.3.0 checking build system type... i386-apple-darwin10.3.0 checking for mawk... (cached) gawk checking for perl5... (cached) /opt/local/bin/perl5 checking for gcc... (cached) gcc checking whether the C compiler (gcc ) works... yes checking whether the C compiler (gcc ) is a cross-compiler... no checking whether we are using GNU C... (cached) yes checking whether gcc accepts -g... (cached) yes checking for c++... (cached) c++ checking whether the C++ compiler (c++ ) works... yes checking whether the C++ compiler (c++ ) is a cross-compiler... no checking whether we are using GNU C++... (cached) yes checking whether c++ accepts -g... (cached) yes checking for ranlib... (cached) ranlib checking for as... (cached) /usr/bin/as checking for ar... (cached) ar checking for ld... (cached) ld checking for strip... (cached) strip checking for windres... no checking whether gcc and cc understand -c and -o together... (cached) yes checking how to run the C preprocessor... (cached) gcc -E checking how to run the C++ preprocessor... (cached) c++ -E checking for a BSD compatible install... (cached) /usr/bin/install -c checking whether ln -s works... (cached) yes checking for minimum required perl version >= 5.006... 5.008009 checking for full perl installation... yes checking for /opt/local/bin/python... (cached) /opt/local/bin/python2.5 checking for doxygen... (cached) : checking for whoami... (cached) /usr/bin/whoami checking for autoconf... (cached) /opt/local/bin/autoconf checking for unzip... (cached) /usr/bin/unzip checking for zip... (cached) /usr/bin/zip checking for makedepend... (cached) /opt/local/bin/makedepend checking for xargs... (cached) /usr/bin/xargs checking for pbbuild... (cached) /usr/bin/xcodebuild checking for sdp... (cached) /usr/bin/sdp checking for gmake... (cached) /opt/local/bin/gmake checking for X... (cached) no checking whether the compiler supports -Wno-invalid-offsetof... yes checking whether ld has archive extraction flags... (cached) no checking that static assertion macros used in autoconf tests work... (cached) yes checking for 64-bit OS... yes checking for minimum required Python version >= 2.4... yes checking for -dead_strip option to ld... yes checking for ANSI C header files... (cached) yes checking for working const... (cached) yes checking for mode_t... (cached) yes checking for off_t... (cached) yes checking for pid_t... (cached) yes checking for size_t... (cached) yes checking for st_blksize in struct stat... (cached) yes checking for siginfo_t... (cached) yes checking for int16_t... (cached) yes checking for int32_t... (cached) yes checking for int64_t... (cached) yes checking for int64... (cached) no checking for uint... (cached) yes checking for uint_t... (cached) no checking for uint16_t... (cached) no checking for uname.domainname... (cached) no checking for uname.__domainname... (cached) no checking for usable char16_t (2 bytes, unsigned)... (cached) no checking for usable wchar_t (2 bytes, unsigned)... (cached) no checking for compiler -fshort-wchar option... (cached) yes checking for visibility(hidden) attribute... (cached) yes checking for visibility(default) attribute... (cached) yes checking for visibility pragma support... (cached) yes checking For gcc visibility bug with class-level attributes (GCC bug 26905)... (cached) yes checking For x86_64 gcc visibility bug with builtins (GCC bug 20297)... (cached) no checking for dirent.h that defines DIR... (cached) yes checking for opendir in -ldir... (cached) no checking for sys/byteorder.h... (cached) no checking for compat.h... (cached) no checking for getopt.h... (cached) yes checking for sys/bitypes.h... (cached) no checking for memory.h... (cached) yes checking for unistd.h... (cached) yes checking for gnu/libc-version.h... (cached) no checking for nl_types.h... (cached) yes checking for malloc.h... (cached) no checking for X11/XKBlib.h... (cached) yes checking for io.h... (cached) no checking for sys/statvfs.h... (cached) yes checking for sys/statfs.h... (cached) no checking for sys/vfs.h... (cached) no checking for sys/mount.h... (cached) yes checking for sys/quota.h... (cached) yes checking for mmintrin.h... (cached) yes checking for new... (cached) yes checking for sys/cdefs.h... (cached) yes checking for gethostbyname_r in -lc_r... (cached) no checking for dladdr... (cached) yes checking for socket in -lsocket... (cached) no checking whether mmap() sees write()s... yes checking whether gcc needs -traditional... (cached) no checking for 8-bit clean memcmp... (cached) yes checking for random... (cached) yes checking for strerror... (cached) yes checking for lchown... (cached) yes checking for fchmod... (cached) yes checking for snprintf... (cached) yes checking for statvfs... (cached) yes checking for memmove... (cached) yes checking for rint... (cached) yes checking for stat64... (cached) yes checking for lstat64... (cached) yes checking for truncate64... (cached) no checking for statvfs64... (cached) no checking for setbuf... (cached) yes checking for isatty... (cached) yes checking for flockfile... (cached) yes checking for getpagesize... (cached) yes checking for localtime_r... (cached) yes checking for strtok_r... (cached) yes checking for wcrtomb... (cached) yes checking for mbrtowc... (cached) yes checking for res_ninit()... (cached) no checking for gnu_get_libc_version()... (cached) no ../src/configure: line 9881: AM_LANGINFO_CODESET: command not found checking for an implementation of va_copy()... (cached) yes checking for an implementation of __va_copy()... (cached) yes checking whether va_lists can be copied by value... (cached) no checking for C++ exceptions flag... (cached) -fno-exceptions checking for gcc 3.0 ABI... (cached) yes checking for C++ "explicit" keyword... (cached) yes checking for C++ "typename" keyword... (cached) yes checking for modern C++ template specialization syntax support... (cached) yes checking whether partial template specialization works... (cached) yes checking whether operators must be re-defined for templates derived from templates... (cached) no checking whether we need to cast a derived template to pass as its base class... (cached) no checking whether the compiler can resolve const ambiguities for templates... (cached) yes checking whether the C++ "using" keyword can change access... (cached) yes checking whether the C++ "using" keyword resolves ambiguity... (cached) yes checking for "std::" namespace... (cached) yes checking whether standard template operator!=() is ambiguous... (cached) unambiguous checking for C++ reinterpret_cast... (cached) yes checking for C++ dynamic_cast to void*... (cached) yes checking whether C++ requires implementation of unused virtual methods... (cached) yes checking for trouble comparing to zero near std::operator!=()... (cached) no checking for LC_MESSAGES... (cached) yes checking for tar archiver... checking for gnutar... (cached) gnutar gnutar checking for wget... checking for wget... (cached) wget wget checking for valid optimization flags... yes checking for gcc -pipe support... yes checking whether compiler supports -Wno-long-long... yes checking whether C compiler supports -fprofile-generate... yes checking for correct temporary object destruction order... yes checking for correct overload resolution with const and templates... no Building Python extensions using python-2.5 from /opt/local/Library/Frameworks/Python.framework/Versions/2.5 creating ./config.status creating config/autoconf.mk creating Makefile creating xpcom/Makefile creating xpcom/src/Makefile creating xpcom/src/loader/Makefile creating xpcom/src/module/Makefile creating xpcom/components/Makefile creating xpcom/test/Makefile creating xpcom/test/test_component/Makefile creating dom/Makefile creating dom/src/Makefile creating dom/test/Makefile creating dom/test/pyxultest/Makefile creating dom/nsdom/Makefile creating dom/nsdom/test/Makefile

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  • Thumbnail Provider not working

    - by Dan
    I'm trying to write a Windows Explorer thumbnail handler for our custom file type. I've got this working fine for the preview pane, but am having trouble getting it to work for the thumbnails. Windows doesn't even seem to be trying to call the DllGetClassObject entry point. Before I continue, note that I'm using Windows 7 and unmanaged C++. I've registered the following values in the registry: HKCR\CLSID\<my guid> HKCR\CLSID\<my guid>\InprocServer32 (default value being path to my DLL) HKCR\CLSID\<my guid>\InprocServer32\ThreadingModel (value = "Apartment") HKCR\.<my ext>\shellex\{E357FCCD-A995-4576-B01F-234630154E96} (value = my guid) I've also tried using the Win SDK sample, and that doesn't work. And also the sample project in this article (http://www.codemonkeycodes.com/2010/01/11/ithumbnailprovider-re-visited/), and that doesn't work. I'm new to shell programming, so not really sure the best way of debugging this. I've tried attaching the debugger to explorer.exe, but that doesn't seem to work (breakpoints get disabled, and none of my OutputDebugStrings get displayed in the output window). Note that I tried setting the "DesktopProcess" in the registry as described in the WinSDK docs for debugging the shell, but I'm still only seeing one explorer.exe in the task manager - so that "may" be why I can't debug it?? Any help with this would be greatly appreciated! Regards, Dan.

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  • Exception in setDrawingCache in Android 1.5?

    - by sunil
    Hi, I am developing an application where I am using setDrawingCache and then once I get the Bitmap I destroy the cache by using destroyDrawingCache(). The application has been developed with Android SDK 1.6. When testing the application in emulator with Android 1.5 the application throws NullPointerException when try to manipulate the Bitmap returned by getDrawingCache(). It probably gives error since getDrawingCache returns null. The interesting thing in this is that the NullPointerException comes only after I run the application twice or thrice. It means I am able to get the Bitmap for two times and then it throws this exception. The error that I am getting is as below java.lang.NullPointerException E/AndroidRuntime( 1036): at com.babbleville.HomeScreenActivity.resizeBitmap(HomeScreenActivity.java: 394) E/AndroidRuntime( 1036): at com.babbleville.HomeScreenActivity.access $0(HomeScreenActivity.java:392) E/AndroidRuntime( 1036): at com.babbleville.HomeScreenActivity $1.handleMessage(HomeScreenActivity.java:327) E/AndroidRuntime( 1036): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime( 1036): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 1036): at android.app.ActivityThread.main(ActivityThread.java:3948) E/AndroidRuntime( 1036): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 1036): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 1036): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:782) E/AndroidRuntime( 1036): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) E/AndroidRuntime( 1036): at dalvik.system.NativeStart.main(Native Method) Can someone please let me know the problem? Regards Sunil

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  • Guaranteed way to find the ildasm.exe and ilasm.exe files regardless of .NET version/environment?

    - by m-y
    Is there a way to programmatically get the FileInfo/Path of the ildasm.exe/ilasm.exe executables? I'm attempting to decompile and recompile a dll/exe file appropriately after making some alterations to it (I'm guessing PostSharp does something similar to alter the IL after the compilation). I found a blog post that pointed to: var pfDir = Environment.GetFolderPath(Environment.SpecialFolders.ProgramFiles)); var sdkDir = Path.Combine(pfDir, @"Microsoft SDKs\Windows\v6.0A\bin"); ... However, when I ran this code the directory did not exist (mainly because my SDK version is 7.1), so on my local machine the correct path is @"Microsoft SDKs\Windows\v7.1\bin". How do I ensure I can actually find the ildasm.exe? Similarly, I found another blog post on how to get access to ilasm.exe as: string windows = Environment.GetFolderPath(Environment.SpecialFolder.System); string fwork = Path.Combine(windows, @"..\Microsoft.NET\Framework\v2.0.50727"); ... While this works, I noticed that I have Framework and Framework64, and within Framework itself I have all of the versions up to v4.0.30319 (same with Framework64). So, how do I know which one to use? Should it be based on the .NET Framework version I'm targetting? Summary: How do I appropriately guarantee to find the correct path to ildasm.exe? How do I appropriately select the correct ilasm.exe to compile?

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  • UCMA 3.0 How to build a list of recipients and then broadcast an IM call to those recipients

    - by ficuscr
    I am developing an application using UCMA 3.0 that will run as a service and send out periodic 'broadcasts' in the form of Instant Message calls. I have been using the book "Professional Unified Communications Development with Microsoft Lync Server 2010" and have everything provisioned fine and am able to establish an application endpoint. I am stuck on two aspects though. 1) How to get a list of all users of Lync? Everything the UCMA can do is centered on a single user. For example it allows me to retrieve all contacts/groups present on a given users 'contact list' but does not provide any means to query for a list of available contacts that could be added to one of those contact lists. On the MSDN forum I found this post which leads me to think my best bet is simply to query AD directly. 2) What is the best way to actually send a broadcast style IM? My working premise is to attempt something like what I've found in this code example (specifically the public void SendIM() method). So, get a list of recipients from AD, (looping on each on to check current presence?), and then use Automation to make the IM call for each recipient in the collection. Does that make sense? Do I need to check presence of the recipient or do I just optimistically make the IM calls irregardless of their current presence status? Can anyone point me to some working code demonstrating sending an IM broadcast? You would think this is probably one of the most common use cases however the SDK samples do not cover it. Thanks in advance.

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  • Alternative native api for Process.Start

    - by Akash Kava
    Ok this is not duplicate of "http://stackoverflow.com/questions/2065592/alternative-to-process-start" because my question is something different here. I need to run a process and wait till execution of process and get the output of console. There is way to set RedirectStandardOutput and RedirectStandardError to true, however this does not function well on some machines, (where .NET SDK is not installed), only .NET runtime is installed, now it works on some machines and doesnt work on some machines so we dont know where is the problem. I have following code, ProcessStartInfo info = new ProcessStartInfo("myapp.exe", cmd); info.CreateNoWindow = true; info.UseShellExecute = false; info.RedirectStandardError = true; info.RedirectStandardOutput = true; Process p = Process.Start(info); p.WaitForExit(); Trace.WriteLine(p.StandardOutput.ReadToEnd()); Trace.WriteLine(p.StandardError.ReadToEnd()); On some machines, this will hang forever on p.WaitForExit(), and one some machine it works correctly, the behaviour is so random and there is no clue. Now if I can get a real good workaround for this using pinvoke, I will be very happy.

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  • Unable to download .apk via webbrowser from drupal site

    - by ggrell
    I have a drupal-based website where people can log in and see private discussion forums. This is where I want to have my beta testers for my Android application download the beta .apk files. I tested this thoroughly on my Android 1.6 based myTouch 3G, and was able to log in, and download files attached to forum posts without problems. Now comes the interesting part: my testers on Droids and Nexus Ones (Android 2.0.1 and 2.1) were complaining that their downloads are failing. Since I don't have an 2.0 phone, I tried it out in a 2.0 emulator, and lo-and-behold, it didn't work. The download shows the indeterminate progress for a second or two, then shows "Download unsuccessful". Based on what I see in the logs, it is apparent that the server is returning a 404 for the download request from 2.0 browsers. I can download to my desktop and 1.6 phone no problem. The only reason I can think of that the server would return a 404 for a request is that for some reason the credentials or cookies aren't being passed by the download process. Logcat shows: http error 404 for download x Some background: I added the mime type to my .htaccess like this: AddType application/vnd.android.package-archive apk I checked the server logs and see the following for failed downloads: xx.xx.xx.224 - - [28/Jan/2010:20:39:00 -0500] "GET /system/files/grandmajong-beta090.apk HTTP/1.1" 404 - "http://trickybits.com/forums/beta-testing/grandma-jong/latest-version-090-b1" "Mozilla/5.0 (Linux; U; Android 1.6; en-us; sdk Build/Donut) AppleWebKit/528.5+ (KHTML, like Gecko) Version/3.1.2 Mobile Safari/525.20.1"

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  • SUA + Visual Studio + pthreads

    - by vasek7
    Hi, I cannot compile this code under SUA: #include <unistd.h> #include <stdio.h> #include <stdlib.h> #include <pthread.h> void * thread_function(void *arg) { printf("thread_function started. Arg was %s\n", (char *)arg); // pause for 3 seconds sleep(3); // exit and return a message to another thread // that may be waiting for us to finish pthread_exit ("thread one all done"); } int main() { int res; pthread_t a_thread; void *thread_result; // create a thread that starts to run ‘thread_function’ pthread_create (&a_thread, NULL, thread_function, (void*)"thread one"); printf("Waiting for thread to finish...\n"); // now wait for new thread to finish // and get any returned message in ‘thread_result’ pthread_join(a_thread, &thread_result); printf("Thread joined, it returned %s\n", (char *)thread_result); exit(0); } I'm running on Windows 7 Ultimate x64 with Visual Studio 2008 and 2010 and I have installed: Windows Subsystem for UNIX Utilities and SDK for Subsystem for UNIX-based Applications in Microsoft Windows 7 and Windows Server 2008 R2 Include directories property of Visual Studio project is set to "C:\Windows\SUA\usr\include" What I have to configure in order to compile and run (and possibly debug) pthreads programs in Visual Studio 2010 (or 2008)?

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  • Prefix for element not bound

    - by Tim
    Hello! I am a newbie in Flex development and using Flash Builder 4 with SDK 4. Now I get the error that "the prefix "fx" for element "fx:Style" is not bound" in line number 4. I searched for it, and it has sth. to do with namespaces, but I can not solve it by myelf. I have the file called "UserStory.mxml" in the directory "components" to place it via the main.mxml onto the screen: <fx:Script> <![CDATA[ import components.UserStory; private function init():void { var userStory1:UserStory = new UserStory(); userStory1.x = 100; userStory1.y = 100; userStory1.userStoryText = "test"; this.addChild(userStory1); } ]]> </fx:Script> The file in which the error occurs in line no. 4: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="300" height="150" styleName="userstory"> <fx:Style source="styles/styles.css"/> <fx:Text x="5" y="5" width="275" height="135" text="{userStoryText}" fontFamily="notes" fontSize="18"/> <mx:Script> ... </mx:Script> </mx:Canvas> Can someone tell me what's wrong? Thanks a lot in advance & Best Regards.

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  • why Geocoder.getFromLocationName(...) returns an empty list?

    - by urobo
    I'm using the android.location.Geocoder for the first time. The Idea is: I have a Listener on a button which takes input from an EditText and resolve the location. Up to now it's debugging phase, so I have no handler taking messages from the thread, only geocoding and write to logcat. Q: Why this method always returns an empty list of Address objects? private View.OnClickListener checkLocation = new View.OnClickListener() { @Override public void onClick(View v) { location = ((EditText)findViewById(R.id.getLocation)).getText().toString(); Thread thr = new Thread(){ public void run (){ Log.d("Looking for", location); Geocoder gc = new Geocoder(ctx,Locale.ITALY); try { fa= gc.getFromLocationName(location, 3); if (fa.isEmpty())Log.d("getFromLocationName", "NothingFound"); else { int size= fa.size(); for (int i = 0; i<size ;i++) Log.d("getFromLocationName.at("+ String.valueOf(i) +")", fa.get(i).getAddressLine(0)+", "+fa.get(0).getAddressLine(1)); } } catch (IOException e) { Log.e("IOException", e.getMessage()); } } }; thr.start(); } }; manifest: <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> Somebody knows why? (btw I am using 1.6 sdk) Input tried

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  • Monotouch or Titanium for rapid application development on IPhone?

    - by Ronnie
    As a .Net developer I always dreamed for the possibility to develop with my existing skills (c#) applications for the Iphone. Both programs require a Mac and the Iphone Sdk installed. Appcelerator Titanium was the first app I tried and it is based on exposing some Iphone native api to javascript so that they can be called using that language. Monotouch starts at $399 for beeing able to deploy on the Iphone and not on the Iphone simulator while Titanium is free. Monotouch (Monodevelop) has an Ide that is currently missing in Titanium (but you can use any editor like Textmate, Aptana...) I think both program generate at the end a native precompiled app (also if I am not sure about the size of the final app on the Iphone as I think the .Net framework calls are prelilnked at compilation time in Monotouch). I am also not sure about the full coverage of all the Iphone api and features. Titanium has also the advantage to enable Android app development but as a c# developer I still find Monotouch experience more like the Visual Studio one. Witch one would you choose and what are your experiences on Monotouch and Titanium?

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  • What is more viable to use? Javascript libraries or UI Programming tools?

    - by Haresh Karkar
    What is more viable to use:- Javascript Libraries: YUI, jQuery, ExtJs OR UI Programming tools: GWT, ExtGWT, SmartGWT It has become very difficult to choose between them as they are constantly increasing their capabilities to meet newer requirements. We all know the power of jQuery in UI manipulations. The latest news from Microsoft about jQuery being officially part of .Net developr’s toolkit will definitely make jQuery a preferred choice against other JavaScript libraries [See link: http://weblogs.asp.net/scottgu/archive/2008/09/28/jquery-and-microsoft.aspx]. But on the other hand, GWT is building a framework which could be used on client as well as on the sever side. This is definitely going to make developers’ life easy as it does not require developer to be an expert in browser quirks, XMLHttpRequest, and JavaScript in order to develop high-performance web applications. It includes SDK (Java API libraries, compiler, and development server which allows to write client-side applications in Java and deploy them as JavaScript), Speed Tracer and plug-in for Eclipse. GWT is used by many products like Google Wave and AdWords. So question is still un-answered, what is more viable to use? Any thoughts?

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  • python protobufs - avoid the install step ?

    - by orion elenzil
    i'm writing a small python utility which will be consumed by moderately non-technical users and which needs to interface w/ some protobufs. ideally, i would like the only prerequisites to using this on a local machine to be: have python installed * have an SVN checkout of the repository * run a simple bash script to build the local proto .py definitions * run "python myutility" i'm running into trouble around importing descriptor_pb2.py, tho. i've seen Why do I see "cannot import name descriptor_pb2" error when using Google Protocol Buffers? , but would like to avoid adding the additional prerequisite of having run the proto SDK installer. i've modified the bash script to also generate descriptor_pb2.py in the local heirarchy, which works for the first level of imports from my other _pb2.py files, but it looks like descriptor_pb2.py itself tries to import descriptor_pb2 can't find it: $ python myutility.py Traceback (most recent call last): File "myutility.py", line 4, in <module> import protos.myProto_pb2 File "/myPath/protos/myProto_pb2.py", line 8, in <module> from google.protobuf import descriptor_pb2 File "/myPath/google/protobuf/descriptor_pb2.py", line 8, in <module> from google.protobuf import descriptor_pb2 ImportError: cannot import name descriptor_pb2 my local folder looks like: * myutility.py * google/ * protobuf/ * descriptor.py * descriptor_pb2.py * protos * myProto_ob2.py also, i'm a python n00b, so it's possible i'm overlooking something obvious. tia, orion

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  • Qmake does not specify a valid qt

    - by Comptrol
    After installing Qt SDK for Open Source C++ development on Mac OS by following the respective steps Note for the binary package: If you have the binary package, simply double-click on the Qt.mpkg and follow the instructions to install Qt. . Yes, that is all I have done to install Qt on MacOsX. Everything was going fine, until I run a sample application, of which compile output resulted in: No valid Qt version set. Set one in Preferences Error while building project qtilk When executing build step 'QMake' Canceled build. Then I tried to change the respective Qt version in Preferences and I hovered over the Path, I realized my mkspec isn't set: Then I tried querying qmake by qmake -query : QT_INSTALL_PREFIX:/ QT_INSTALL_DATA:/usr/local/Qt4.6 QT_INSTALL_DOCS:/Developer/Documentation/Qt QT_INSTALL_HEADERS:/usr/include QT_INSTALL_LIBS:/Library/Frameworks QT_INSTALL_BINS:/Developer/Tools/Qt QT_INSTALL_PLUGINS:/Developer/Applications/Qt/plugins QT_INSTALL_TRANSLATIONS:/Developer/Applications/Qt/translations QT_INSTALL_CONFIGURATION:/Library/Preferences/Qt QT_INSTALL_EXAMPLES:/Developer/Examples/Qt/ QT_INSTALL_DEMOS:/Developer/Examples/Qt/Demos QMAKE_MKSPECS:/usr/local/Qt4.6/mkspecs QMAKE_VERSION:2.01a QT_VERSION:4.6.2 QMAKE_MKSPECS seems to be set here?? Will setting my mkspec solve my building problem? I tried setting by typing export mkspec=macx-g++. Still, mkspec seems not to be set to anything. I am all ears waiting for your answers. Thanks in advance.

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  • Get Eclipse to recognize the maps api

    - by NickTFried
    Hi I'm developing an Android app and trying to incorporate maps into one of my sub-activities. Having followed all of the instructions from Android, my java file will not recognize the "MapActivity" or the import statements to include the needed api. Here is my XML manifest and my class file. <?xml version="1.0" encoding="utf-8"?> <uses-permission android:name="android.permissions.INTERNET"/> <uses-permission android:name="android.permissions.ACCESS_FINE_LOCATION"/> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".CadetCommand" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="RedLight"></activity> <activity android:name="PTCalculator"></activity> </application> <uses-sdk android:minSdkVersion="7"/> here is my java file: package edu.elon.cs.mobile; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; import android.os.Bundle; public class LandNav extends MapActivity{ } Any suggestion would help.

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  • Google App Engine: Unit testing concurrent access to memcache

    - by Phuong Nguyen de ManCity fan
    Would you guys show me a way to simulating concurrent access to memcache on Google App Engine? I'm trying with LocalServiceTestHelpers and threads but don't have any luck. Every time I try to access Memcache within a thread, then I get this error: ApiProxy$CallNotFoundException: The API package 'memcache' or call 'Increment()' was not found I guess that the testing library of GAE SDK tried to mimic the real environment and thus setup the environment for only one thread (the thread that running the test) which cannot be seen by other thread. Here is a piece of code that can reproduce the problem package org.seamoo.cache.memcacheImpl; import org.testng.Assert; import org.testng.annotations.AfterMethod; import org.testng.annotations.BeforeMethod; import org.testng.annotations.Test; import com.google.appengine.api.memcache.MemcacheService; import com.google.appengine.api.memcache.MemcacheServiceFactory; import com.google.appengine.tools.development.testing.LocalMemcacheServiceTestConfig; import com.google.appengine.tools.development.testing.LocalServiceTestHelper; public class MemcacheTest { LocalServiceTestHelper helper; public MemcacheTest() { LocalMemcacheServiceTestConfig memcacheConfig = new LocalMemcacheServiceTestConfig(); helper = new LocalServiceTestHelper(memcacheConfig); } /** * */ @BeforeMethod public void setUp() { helper.setUp(); } /** * @see LocalServiceTest#tearDown() */ @AfterMethod public void tearDown() { helper.tearDown(); } @Test public void memcacheConcurrentAccess() throws InterruptedException { final MemcacheService service = MemcacheServiceFactory.getMemcacheService(); Runnable runner = new Runnable() { @Override public void run() { // TODO Auto-generated method stub service.increment("test-key", 1L, 1L); try { Thread.sleep(200L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } service.increment("test-key", 1L, 1L); } }; Thread t1 = new Thread(runner); Thread t2 = new Thread(runner); t1.start(); t2.start(); while (t1.isAlive()) { Thread.sleep(100L); } Assert.assertEquals((Long) (service.get("test-key")), new Long(4L)); } }

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • Why can't nvcc find my Visual C++ installation?

    - by Jack Lloyd
    I'm running Windows 7 Pro x64 on a Core i5 with a NVIDIA 3100m, which is CUDA compatible. I've tried installing both the 32-bit and 64-bit CUDA toolkits from NVIDIA, unfortunately from with either of them I cannot compile anything; nvcc says "cannot find a supported cl version. Only MSVC 8.0 and MSVC 9.0 are supported". I have the x86 and x86-64 compilers installed via the Windows 7 SDK (compiler version 15.00.30729.01 for both arches). Both compilers are operating correctly; I've built and tested C and C++ code using them. I've tried running nvcc from command shells set up for both 32 bit and 64 bit compilation, and using the -ccbin command line option to nvcc to point it at the Visual C++ install directory. What is the right way of handling this setup? Is there some way I make nvcc be more verbose about what is going on? The -v flag isn't terrible helpful. Ideally some way to make it show what it is finding versus what it's expecting to find. Will this work better if I install Visual C++ Express instead? Or is only a commercial version of VC++ supported for use with CUDA?

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  • iPhone universal app. MoviePlayer.framwork problem.

    - by e40pud
    I have application based on 3.0 iPhone OS SDK One of tasks is playing video (I use MPMoviePlayerController for this task) Now I try to make universal app working on both 3.0 and 3.2 OS I did all steps described in apple documentation: Upgrade Current Target for iPad; make run-time checking for symbols using [[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] function. But when I start my application on device - iPhone with OS 3.1.3 my apllication is crashes with next log: Tue May 25 18:00:28 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 1 -> 0 Tue May 25 18:00:29 unknown SpringBoard[24] <Notice>: MultitouchHID(292580) device bootloaded Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: dyld: Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Referenced from: /var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050/....app/... Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Expected in: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Builtin profile: container (seatbelt) Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Container: /private/var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050 (seatbelt) Tue May 25 18:00:35 unknown ReportCrash[1518] <Notice>: Formulating crash report for process cnetmobile[1517] Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Job appears to have crashed: Trace/BPT trap Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Throttling respawn: Will start in 2147483646 seconds Tue May 25 18:00:36 unknown SpringBoard[24] <Warning>: Application '...' exited abnormally with signal 5: Trace/BPT trap Tue May 25 18:00:36 unknown ReportCrash[1518] <Error>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/..._2010-05-25-180034_...-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0 Tue May 25 18:01:36 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 0 -> 1 As you can see the error is "Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification". This symbol is notification available in MediaPlayer.framework starting from iPhone OS 3.2 So, what am I doing wrong? What I should do to have universal application working correct on OS 3.2 (with new available functionality) and older OSes (with their functionality)?

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  • Choosing an installer product that is free and will download/install the .NET Framework

    - by Coder7862396
    I'm currently using the Visual Studio Installer (Setup Project) in Visual Studio 2010 as the installer for MyProgram. It has some quirky bugs and is not very customizable so I would like to switch to another installer product. Here are my requirements: Must be free (and licensed for commercial use) Must install the Windows Installer 3.1 and .NET Framework 4.0 if the client doesn't have them The installer will download them if they are not available The code for detecting the .NET Framework and downloading it must be written by Microsoft (I do not want to have to update hard-coded URLs and registry keys in the future). I know that the Windows SDK includes a setup bootstrap that does this (C:\Program Files\Microsoft SDKs\Windows\v7.0A\Bootstrapper) In the future, when .NET Framework 5 is released and MyProgram uses it, no installer code will need to be changed, the updated installer product should see that MyProgram now uses the .NET Framework version 5 and will install that Here are my current choices: Visual Studio Installer: Automatically detects/downloads/installs Windows Installer and .NET Framework using a bootstrapper Setup.exe (Good!) Limited/buggy functionality (Uninstall shortcuts in the Start Menu cause empty folders to be left behind during uninstall, asking the user if they want a desktop shortcut requires a lot of work, etc.) NSIS: Doesn't natively support the .NET Framework so adding it as a prerequisite requires excessive coding, hardcoded URLS, etc. Inno Setup: Doesn't natively support the .NET Framework so adding it as a prerequisite requires excessive coding, hardcoded URLs, etc. WiX: Steep learning curve... not sure if I want to spend weeks learning it only to find out that it has the same uninstall problem as the Visual Studio Installer (because they both use MSI files) InstallShield LE 2010: Downloading it requires me to setup a fake email account to register just to download it. Then once it is installed it has to contact the company's servers and transmit some private information to them before I'm even allowed to try the free version. This is the most insidious form of DRM that there is and I will not accept it.

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  • My PreferenceActivity does not show up, even though it is in my manifest file

    - by Charlie
    So I am modifying the Cube live wallpaper example. I have a class that extends PreferenceActivity, and I added the Activity in my manifest file. I keep getting ActivityNotFoundExceptions. Here is my preference class : public class MySettingsActivity extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); getPreferenceManager().setSharedPreferencesName( ParticleCandy.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener( this); } @Override protected void onResume() { super.onResume(); } @Override protected void onDestroy() { getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener( this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } And here is my manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.pixel.theory.wallpapers.mywallpaper" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <service android:label="@string/app_name" android:name="MyWallpaper" android:permission="android.permission.BIND_WALLPAPER" > <intent-filter> <action android:name="android.service.wallpaper.WallpaperService"> </action> </application> <uses-sdk android:minSdkVersion="7" /> <uses-feature android:name="android.software.live_wallpaper" /> </manifest> Any ideas why my preferences activity doesn't get read in from the manifest?

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  • Graceful termination of NSApplication with Core Data and Grand Central Dispatch (GCD)

    - by Vincent Mac
    I have an Cocoa Application (Mac OS X SDK 10.7) that is performing some processes via Grand Central Dispatch (GCD). These processes are manipulating some Core Data NSManagedObjects (non-document-based) in a manner that I believe is thread safe (creating a new managedObjectContext for use in this thread). The problem I have is when the user tries to quit the application while the dispatch queue is still running. The NSApplication delegate is being called before actually quitting. - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender I get an error "Could not merge changes." Which is somewhat expected since there are still operations being performed through the different managedObjectContext. I am then presented with the NSAlert from the template that is generated with a core data application. In the Threading Programming Guide there is a section called "Be Aware of Thread Behaviors at Quit Time" which alludes to using replyToApplicationShouldTerminate: method. I'm having a little trouble implementing this. What I would like is for my application to complete processing the queued items and then terminate without presenting an error message to the user. It would also be helpful to update the view or use a sheet to let the user know that the app is performing some action and will terminate when the action is complete. Where and how would I implement this behavior?

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  • What is Adobe Flex? Is it just Flash II?

    - by Adam Davis
    Question Alright, I'm confused by all the buzzwords and press release bingo going on. What is the relationship between flash and flex: Replace flash (not really compatible) Enhance flash The next version of flash but still basically compatible Separate technology altogether ??? If I'm starting out in Flash now, should I just skip to Flex? Follow up Ok, so what I'm hearing is that there's three different parts to the puzzle: Flash The graphical editor used to make "Flash Movies", ie it's an IDE that focuses on the visual aspect of "Flash" (Officially Flash CS3?) The official name for the display plugins (ie, "Download Flash Now!") A general reference to the entire technology stack In terms of the editor, it's a linear timeline based editor, best used for animations with complex interactivity. Actionscript The "Flash" programming language Flex An Adobe Flash IDE that focuses on the coding/programming aspect of "Flash" (Flex Builder?) A Flash library that enhances Flash and makes it easier to program for (Flex SDK?) Is not bound to a timeline (as the Flash IDE is) and so "standard" applications are more easily accomplished. Is this correct?

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  • Flex - Flash Builder Design View not showing embedded fonts correctly

    - by Crusader
    Tools: Air 2, Flex SDK 4.1, Flash Builder, Halo component set (NO Spark being used at all) Fonts work perfectly when running the appliction, but not in design view. This effectively makes design view WORTHLESS because it's impossible to properly position components or labels without knowing what the true size is (it changes depending on font...) ... CSS included in root component like so: <fx:Style source="style.css"/> CSS file: /* CSS file */ @namespace mx "library://ns.adobe.com/flex/mx"; global { font-family:Segoe; font-size:14; color:#FFFFFF; } mx|Application, mx|VBox, mx|HBox, mx|Canvas { font-family:Segoe; background-color:#660000; border-color:#222277; color:#FFFFFF; } mx|Button { font-family:Segoe; fill-colors:#660000, #660000, #660000, #660000; color:#FFFFFF; } .... Interestingly (or buggily?), when I try pasting the style tag into a subcomponent (lower than the top level container), I get a bunch of warnings in the subcomponent editor view stating that CSS type selectors are not supported in.. (all the components in the style sheet). Yet, they do work when the application is executed. Huh? This is how I'm embedding the fonts in the root level container: [Embed(source="/assets/segoepr.ttf", fontName="Segoe", mimeType="application/x-font-truetype", embedAsCFF='false')] public static const font:Class; [Embed(source="/assets/segoeprb.ttf", fontName="Segoe", mimeType="application/x-font-truetype", fontWeight="bold", embedAsCFF='false')] public static const font2:Class; So, is there a way to get embedded fonts to work in design view or what?

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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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