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  • Eclipse on windows doesnt start

    - by sap
    I usually do all my java development on linux, using fedora package manager setting up a development environment is easy and fast. Now I have to start using windows but I never used it for java development and im having a few difficulties having it setup. So I downloaded and installed thye java 6 JDK (just the standard edition, not the EE) and installed it. Next I downloaded eclipse classic package, which doesnt have an installer, you just unzip it and run it. I had to add the java bin directory to the PATH variable, which I did. But when I start eclipse.exe I get this: http://img02.imagefra.me/img/img02/1/12/12/f_12c33ivd2m_c79c09f.jpg I already made a new environment variable called CLASSPATH and add the d:/java sdk/lib directory to it, but it the same thing. Am I missing something? Thanks. UPDATE: so i wrote the path to the java.exe on the eclipse.ini file (linking to jvm.dll didnt work) and now it just opens a console window for a few seconds and then closes (doesnt output anything). also launching it like: java -jar plugins/org.eclipse.equinox.launcher_1.0.0.v20070208a.jar make the vm work for about 1-2 seconds and then it returns, with no outputs. UPDATE2: i didnt know it was writting a log file, found it and read it and it said i was using GWT x32 libraries on a x64 VM, so i just downloaded an eclipse x64 version and it worked. i still had to use the .ini trick to say where the JVM is installed. thanks a lot for the help.

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  • Applet to Object tags

    - by Andy
    im trying to get from applet to object so i can resolve z-index issues. The first applet tag works...my conversion to object doesn't. Can anyone point me in the right direction? From: <applet name='previewersGraph' codebase="http://www.mydomain.info/sub/" archive="TMApplets.jar" code='info.tm.web.applet.PreviewerStatsGraphApplet' width='446' height='291'> <param name="background-color" value="#ffffff" /> <param name="border-color" value="#8c8cad" /> To: <OBJECT id="previewersGraph" name="previewersGraph" classid="clsid:CAFEEFAC-0014-0002-0000-ABCDEFFEDCBA" width="200" height="200" align="baseline" codebase="http://java.sun.com/products/plugin/autodl/jinstall-1_4_2-windows-i586.cab#Version=1,4,2,0"> <PARAM name="code" value="info.tm.web.applet.PreviewerStatsGraphApplet"> <PARAM name="codebase" value="http://www.mydomain.info/sub/"> <PARAM name="type" value="application/x-java-applet;jpi-version=1.4.2"> <PARAM name="archive" value="TMApplets.jar"> <PARAM name="scriptable" value="true"> No Java 2 SDK, Standard Edition v 1.4.2 support for APPLET!! </OBJECT>

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  • Getting nice sound from Java

    - by Peter Lang
    I managed to play midi files using Java, but it produces some distracting noise. I figured out that this is caused by the poor quality soundbank file shipped with Java 6 SDK/JRE. How can I improve that quality? Here is what I have so far: MidiNote example using a Receiver works fine (sounds the same as when playing midi files with other players), so it does not seem to use the Soundbank shipped with Java but the fallback mechanism that uses a hardware MIDI port. Using SimpleMidiPlayer example to play a Midi file works, but the quality is poor. When I delete lib/audio/soundbank.gm, the quality is not bad any more, so the fallback is used again. When I put soundbank-deluxe.gm into the same directory, it is used and produces much better sound. Messing with the clients soundbank file as described in the official Installation Instructions certainly isn't an option, so I tried to put the new soundbank-file into the jar-file and load it: Soundbank soundbank = MidiSystem.getSoundbank( getClass().getResourceAsStream("soundbank-deluxe.gm")); if(synthesizer.isSoundbankSupported(soundbank)) { System.out.println(synthesizer.loadAllInstruments(soundbank)); } This prints true, but the sound remains unchanged. What am I doing wrong loading the soundbank file? Can I force the hardware MIDI port to be used instead of the standard soundbank file?

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  • Using GDataXMLDocument in iPad app

    - by INs
    I'm trying to use GDataXML library in my ipad application. I followed by instructions: Download the gdata-objective-c client library. Unzip the file, navigate to Source\XMLSupport, and drag the two files GDataXMLNode.h and GDataXMLNode.m into your project In XCode, click Project\Edit Project Settings and make sure “All Configurations” are checked. Find the Search Paths\Header Search Paths setting and add /usr/include/libxml2 to the list. Finally, find the Linking\Other Linker Flags section and add -lxml2 to the list. If in code i add #import "GDataXMLNode.h", all is fine. But when i try to use GDataXMLDocument class in my app GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithData:xmlData options:0 error:nil]; I received the following message: Ld build/Debug-iphonesimulator/DemoApp.app/DemoApp normal i386 cd /Users/svp/Projects/DemoApp setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk -L/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -F/Users/svp/Projects/DemoApp/build/Debug-iphonesimulator -filelist /Users/svp/Projects/DemoApp/build/DemoApp.build/Debug-iphonesimulator/DemoApp.build/Objects-normal/i386/DemoApp.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -framework MapKit -framework QuartzCore -lxml2.2 -o /Users/svp/Projects/DemoApp/build/Debug-iphonesimulator/DemoApp.app/DemoApp Undefined symbols: "_OBJC_CLASS_$_GDataXMLDocument", referenced from: objc-class-ref-to-GDataXMLDocument in TwitterService.o ld: symbol(s) not found collect2: ld returned 1 exit status Any thoughts?

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  • Why can't I install psycopg2? (Python 2.6.4, PostgreSQL 8.4, OS X 10.6.3)

    - by cojadate
    UPDATE: After updating all my software, the error message has changed. Now, when I run "python setup.py install" I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o followed by a very long list of other error messages. After running python setup.py install I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 - DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o unable to execute gcc-4.0: No such file or directory error: command 'gcc-4.0' failed with exit status 1 There's probably something screamingly obvious there to anyone who knows the first thing about back-end web programming, but unfortunately it's all gobbledegook to me. The psycopg2 documentation was not helpful.

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  • Delphi - working with dll's for beginners

    - by doubleu
    Hi there, I'm a total newbie regarding to DLL. And I don't need to creat them I just need to use one. I've read some tutorials, but they weren't as helpful as I hoped. Here's the way I started: I've downloaded the SDK which I need to use (ESTOS Tapi Server). I read in the docs and spotted out the DLL which I need to use, which is the ENetSN.dll, and so I registered it. Next I've used the Dependency Walker to take a look at the DLL - and I was wondering because there are only these functions: DllCanUnloadNow, DllGetClassObject, DllRegisterServer and DllUnregisterServer, and these are not the functions mentioned in the docs. I think I have to call DllGetClassObject to get an object out of the DLL with which I can start to work. Unfortunately the tutorials I found doesn't mentioned how this is done (or I didn't understood it). There are also 3 exmaples delivered for VB and C++, but I wasn't able to 'translate' them into delphi. If somebody knows a tutorial where this is explained or could give me a pointer to the right direcetion, I would be very thankful .

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Getting entitlement warning while building an Ad Hoc Distribution Bundle for an Iphone App.

    - by nefsu
    I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but I keep getting what appears to be a fatal Warning during the build process. As per the instructions, I set the signing identity to my distribution profile at the target (instead of the project), created my Entitlement.plist file and unchecked get-task-allow, linked this file to my target and run the build in distribution for device mode. When I do that, the build completes successful but only after giving the following warning. [WARN]CodeSign warning: entitlements are not applicable for product type 'Application' in SDK 'Device - iPhone OS 3.1.2'; ignoring... The last step in the build is the CodeSign and I've noticed that although it ran without errors, it's missing the --entitlement command line option that is given on the official apple instruction guide. Here is my CodeSign line /usr/bin/codesign -f -s "iPhone Distribution: My Name" --resource-rules=/Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app/ResourceRules.plist /Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app And here is apple's screen shot of what's expected. Can someone please help me figure out if this is something I'm doing wrong because much to my dismay even the dev forum at apple has very little information on this CodeSign warning.

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  • CMBufferQueueCreate fail, required parameters?

    - by Agustin
    Reading the documentation about iOS SDK CMBufferQueueCreate, it says that getDuration and version are required, all the others callbacks can be NULL. but running the following code: CFAllocatorRef allocator; CMBufferCallbacks *callbacks; callbacks = malloc(sizeof(CMBufferCallbacks)); callbacks->version = 0; callbacks->getDuration = timeCallback; callbacks->refcon = NULL; callbacks->getDecodeTimeStamp = NULL; callbacks->getPresentationTimeStamp = NULL; callbacks->isDataReady = NULL; callbacks->compare = NULL; callbacks->dataBecameReadyNotification = NULL; CMItemCount capacity = 4; OSStatus s = CMBufferQueueCreate(allocator, capacity, callbacks, queue); NSLog(@"QUEUE: %x", queue); NSLog(@"STATUS: %i", s); with timeCallback: CMTime timeCallback(CMBufferRef buf, void *refcon){ return CMTimeMake(1, 1); } and queue is: CMBufferQueueRef* queue; queue creations fails (queue = 0) and returns a status of: kCMBufferQueueError_RequiredParameterMissing = -12761, The callbacks variable is correctly initialized, at least the debugger says so. Somebody have played arround with CMBufferQueue? google doesn't know about that! Thanks

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  • How do I find a source code position from an address given by a crash in Window CE

    - by Shane MacLaughlin
    I have a Windows mobile 4.0 application, written using EVC++ 4.0 SP4 with MFC, that is exhibiting a random occasional crash in the field. e.g. Exception ox800000002 at 00112584. It does not happen under various emulators and simulators, hence is very difficult to trace using a debugger. The crash throws up and address and exception type. Given that I have the PDB is there any way to track this address to the source. I can't recompile using VC++ 8 as it doesn't support the mobile 4 SDK. My guess is that without a stack trace I'm not going to have much joy, as the chances are that the exception may not be in my source. Worth a try all the same. Edit As suggested, I have looked at the address in the context of the .MAP file for the program. This reveals the following Address Publics by Value Rva+Base Lib:Object 0001:00000000 ?GetUnduValue@@YANMM@Z 00011000 f 7Par.obj ' ' ' 0001:001124b8 ?OnLButtonUp@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@AAVCPoint@@AAI@Z 001234b8 f gxseldrg.obj 0001:001126d8 ?OnSelDragStart@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@KK@Z 001236d8 f gxseldrg.obj Which suggests the error occured during CGXGridUserDragSelectRangeImp::OnLButtonUp(), which seems a bit odd as I don't think there was a mouse / keyboard / screen button pressed at the time. Could be the stack got fragged before the crash got reported, and I'm wasting my time. I'll recompile with assembler output to try to isolate it to a given line, but don't hold out much hope :( Does the fact that the map file reports segmented addresses e.g. 0001:xxxxxxxxx and the crash report unsegmented addresses mean I have to carry out some computation to get the map address from the crash address?

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • Directly accessing the modem in Windows Mobile

    - by kigurai
    For some reasons I need to be able to access the internal modem of a Windows Mobile smartphone (a HTC s740 with WM version 6.1). What I want is to be able to access it like it was a serial port in order to give AT-commands. I have code that uses the TAPI Line interface and lineGetID() to get a "handle" on which I shuld be able to do ReadFile()/WriteFile(). Sadly I have not gotten it to work. What I do currently is: Initialize TAPI with lineInitializeEx() Open the Line with lineOpen() Iterate through each available device and get info. Currently I am selecting the "UNIMODEM"/"Hayes compatible on COM1" device. But maybe I should choose the "TAPI cellular service"/"Cellular Line" instead? I have tried the "Cellular Line" device with the same result. Use lineGetID() on the selected device to get a handle. Do WriteFile("AT\r") and then directly do a ReadFile(), which should give me a "OK" back if it really was the modem I accessed. Realize that it doesn't work and get annoyed... But this has so far been a no-go. Does anyone have any idea on how to do it? I am doing this in Native WIN32 C++ on Windows Mobile 6 SDK. UPDATE: I have so far managed to get a data connection between two phones using RIL, which gives me a serial port handle to write and read from. BUT, I still would like to be able to interact directly with the modem to send AT-commands. So, the bounty I am starting only concerns getting direct access to the modem in order to give AT-commands. My investigations so far indicates that this was possible in previous versions of Windows Mobile (by opening COM2 and/or COM9 and slaying RIL, or something like that) but I have not yet seen code which works on WM6.

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  • Linker flags for one library break loading of another

    - by trevrosen
    I'm trying to use FMOD and HTTPriot in the same app. FMOD works fine until I add in linker flags for HTTPriot, at which point I get a bunch of linking errors wherein FMOD is complaining about undefined symbols. In other words, adding in linker flags for HTTPriot seems to break the loading of FMOD's library. These are the kinds of errors I'm getting, all coming during the linking phase of my build: Undefined symbols: "_FMOD_Sound_Lock", referenced from: -[FMODEngine recordedSoundAsNSData] in FMODEngine.o -[FMODEngine writeRecordingToDiskWithName:] in FMODEngine.o "_FMOD_MusicSystem_PrepareCue", referenced from: -[FMODEngine addCue:] in FMODEngine.o These are the linker flags for HTTPriot: -lhttpriot -lxml2 -ObjC -all_load I added those as well as a path to the HTTPriot SDK per the instructions here: http://labratrevenge.com/httpriot/docs/iphone-setup.html I was hoping someone could enlighten me on why adding linker flags for one library might cause a failure of another to load. If I DON'T have these flags in, HTTPriot and FMOD both work fine on the simulator, but HTTPriot has runtime errors on the device, I assume because its libraries are not linked. FMOD works fine on the device though. I placed header search paths and library search paths in my build settings in order for XCode to find FMOD. That seemed to be OK until I tried adding these HTTPriot linker flags. I also tried adding a linker flag for the FMOD library (-lfmodex), but I get the same errors as I do without it.

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  • How can I start using twill?

    - by brilliant
    I am sorry I have already asked this question on "Superuser", but nobody answers there, so I deleted it from "Superuser" and decided to post it here. Hope it's not a big crime, especially given the fact that I was firstly advised to use twill here on "StackOverflow" (not on "SuperUser") How do I start using twill? I have just downloaded it, unpacked it and clicked on the setup .py file in the folder. The black window (terminal) appeared for a moment and vanished. (I do have Python 2.5 installed on my computer - along with SDK from Google App Engine) In the twill documentation section it says: Downloading twill The latest release of twill is twill 0.9, released Thursday, December 27th, 2007; it is available for download at http://darcs.idyll.org/~t/projects/twill-0.9.tar.gz. You can also use Python's easy_install to install or upgrade twill. twill works with Python 2.3 or later. To start using twill, install it and then type twill-sh. At the prompt type: go http://www.slashdot.org/ show showforms showhistory I am not clear from this passage what I am supposed to type (only "twill-sh" or "twill-sh" and all the words under that line) and where (I tried typing it in the command prompt window of my computer - to no avail) Can, anyone, please, help me out here? Thank You in advance.

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  • paypal verify payment

    - by yozhik
    I am testing PayPal payments through Sandbox. So what do I do: Make a payment from my Android device, using SDK AppID: "APP-80W284485P519543T". Receive RESULT_OK in applicationResult and receive response on server side through IPN service. Now I am taking all responce from IPN and send it to paypal verification sandbox server to verify payment. It cat return (VERIFIED or INVALID). But the problem is that it is return INVALID. So whats can be the problem? What I am doing wrong? Thanks. This is what I send to verify: https://www.sandbox.paypal.com/cgi-bin/webscr?cmd=_notify-validate&payment_request_date=Mon+Mar+26+02%3A37%3A10+PDT+2012&fees_payer=EACHRECEIVER&transaction[0].is_primary_receiver=false&memo=Buy+1500+coins&transaction_type=Adaptive+Payment+PAY&verify_sign=AWimjEpfvS2eR6IgBwHtiwM0rMDUA.b2twU2ADjkAY-kg5szeluxcqKb&log_default_shipping_address_in_transaction=false&pay_key=AP-2YR77828AV574621G&transaction[0].amount=USD+1.99&reverse_all_parallel_payments_on_error=true&ipn_notification_url=http%3A%2F%2Fdev-vs.upiter.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&action_type=CREATE&notify_version=UNVERSIONED&transaction[0].status_for_sender_txn=Pending&test_ipn=1&cancel_url=https%3A%2F%2Fwww.paypal.com&transaction[0].pending_reason=UNILATERAL&status=COMPLETED&charset=windows-1252&transaction[0].paymentType=GOODS&request_body=&request_url=http%3A%2F%2Fdev-vs-mobile.stagika.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&return_url=https%3A%2F%2Fwww.paypal.com&transaction[0].receiver=a.merchant1.kv%40gmail.com&request_method=POST&transaction[0].id_for_sender_txn=0X355330VH030952T&sender.useCredentials=true

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  • Origin null is not allowed by Access-Control-Allow-Origin

    - by JIGGABITS
    I'm currently working with the SoundCloud API and would like to have a track embed when a button is clicked. I get two errors: XMLHttpRequest cannot load http://soundcloud.com/oembed.json?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F48419073. Origin null is not allowed by Access-Control-Allow-Origin. AND Uncaught TypeError: Cannot read property 'html' of null Here is my code: <button onclick="getPopular()">+1</button> <div id="track"></div> <script src="http://connect.soundcloud.com/sdk.js" type="text/JavaScript"></script> <script type="text/JavaScript"> SC.initialize({ client_id: "**************", }); var getPopular = function() { SC.get("/tracks", {limit: 1}, function(tracks) { var track = tracks[0]; alert("Latest track: " + track.title); SC.oEmbed(track.uri, document.getElementById("track")); }); }; </script> I use an alert in my code to let me know that it is actually taking information from the SoundCloud API. I'm just not sure what else is preventing it from embedding. Thanks, ahead of time, or looking at my question. jiggabits

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  • How to combine twill and python into one code that could be run on "Google App Engine"?

    - by brilliant
    Hello everybody!!! I have installed twill on my computer (having previously installed Python 2.5) and have been using it recently. Python is installed on disk C on my computer: C:\Python25 And the twill folder (“twill-0.9”) is located here: E:\tmp\twill-0.9 Here is a code that I’ve been using in twill: go “some website’s sign-in page URL” formvalue 2 userid “my login” formvalue 2 pass “my password” submit go “URL of some other page from that website” save_html result.txt This code helps me to log in to one website, in which I have an account, record the HTML code of some other page of that website (that I can access only after logging in), and store it in a file named “result.txt” (of course, before using this code I firstly need to replace “my login” with my real login, “my password” with my real password, “some website’s sign-in page URL” and “URL of some other page from that website” with real URLs of that website, and number 2 with the number of the form on that website that is used as a sign-in form on that website’s log-in page) This code I store in “test.twill” file that is located in my “twill-0.9” folder: E:\tmp\twill-0.9\test.twill I run this file from my command prompt: python twill-sh test.twill Now, I also have installed “Google App Engine SDK” from “Google App Engine” and have also been using it for awhile. For example, I’ve been using this code: import hashlib m = hashlib.md5() m.update("Nobody inspects") m.update(" the spammish repetition ") print m.hexdigest() This code helps me transform the phrase “Nobody inspects the spammish repetition” into md5 digest. Now, how can I put these two pieces of code together into one python script that I could run on “Google App Engine”? Let’s say, I want my code to log in to a website from “Google App Engine”, go to another page on that website, record its HTML code (that’s what my twill code does) and than transform this HTML code into its md5 digest (that’s what my second code does). So, how can I combine those two codes into one python code? I guess, it should be done somehow by importing twill, but how can it be done? Can a python code - the one that is being run by “Google App Engine” - import twill from somewhere on the internet? Or, perhaps, twill is already installed on “Google App Engine”?

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  • What is the purpose of the garbage (files) that Qt Creator auto-generates and how can I tame them?

    - by Venemo
    Hello Everyone, I'm fairly new to Qt, and I'm using the new Nokia Qt SDK beta and I'm working to develop a small application for my Nokia N900 in my free time. Fortunately, I was able to set up everything correctly, and also to run my app on the device. I've learned C++ in school, so I thought it won't be so difficult. I use Qt Creator as my IDE, because it doesn't work with Visual Studio. I also wish to port my app to Symbian, so I have run the emulator a few times, and I also compile for Windows to debug the most evil bugs. (The debugger doesn't work correctly on the device.) I come from a .NET background, so there are some things that I don't understand. When I hit the build button, Qt Creator generates a bunch of files to my project directory: moc_*.cpp files - I don't know their purpose. Could someone tell me? *.o files - I assume these are the object code *.rss files - I don't know their purpose, but they definitely don't have anything to do with RSS Makefile and Makefile.Debug - I have no idea AppName (without extension) - the executable for Maemo, and AppName.sis - the executable for Symbian, I guess? AppName.loc - I have no idea AppName_installer.pkg and AppName_template.pkg - I have no idea qrc_Resources.cpp - I guess this is for my Qt resources (where AppName is the name of the application in question) I noticed that these files can be safely deleted, Qt Creator simply regenerates them. The problem is that they pollute my source directory. Especially because I use version control, and if they can be regenerated, there is no point in uploading them to SVN. So, could someone please tell me what the exact purpose of these files is, and how can I ask Qt Creator to place them into another directory? Thank you in advance!

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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • Facebook og:url ignored in favour of a Facebook hosted page about the og entity

    - by Dan
    I am trying to implement the Like button on my pages. Those pages represent the review page for a product. When a user Likes the page, it shows up in Facebook (not as a link, but as liking an entity), however when you click on the entity in Facebook it links through to a facebook.com hosted page representing the page. I want the user to be redirected to the og:url page? This happens for example when you Like an artist page on Grroveshar: http://grooveshark.com/#!/artist/Elbow/4795 I am clearly "doing it wrong". I am using the following markup to include the SDK. MYAPPID is included by the code generator Facebook provides so I assume it is required. <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1&appId=MYAPPID"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> Then my code to render the Like button. <div class="fb-like" data-send="false" data-width="450" data-show-faces="true"></div> And finally my og tags: <meta property="og:title" content="My product" /> <meta property="og:type" content="product" /> <meta property="og:url" content="http://site.com/product_1/" /> <meta property="og:image" content="http://site.com/image1.jpg" /> <meta property="og:site_name" content="My-Site-Name.com" /> <meta property="fb:admins" content="MYFACEBOOKID" /> <meta property="fb:app_id" content="MYAPPID" /> Thanks!

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  • XML problem in the basic menu example

    - by arakn0
    Hi there, I am trying to create an app with some menus, an I am following the basic example available in the official android site: http://developer.android.com/guide/topics/ui/menus.html My problems appear when I define the menu in the XML. After creating the folder res/menu and creating the menu_option.xml file from eclipse.... The project (in general) gives an error that can be read from the Problems tab: Unparsed aapt error(s)! Check the console for output Android Packaging Problem So, changing to the Console tab to get more information about the problem, this can be read: [2010-06-02 11:35:54 - TestAudio] Error in an XML file: aborting build. [2010-06-02 11:35:54 - TestAudio] W/ResourceType(11566): Bad XML block: header size 63327 or total size -144759824 is larger than data size 0 [2010-06-02 11:35:54 - TestAudio] /home/User/workspace/TestAudio/res/menu/options_menu.xml:1: error: Error parsing XML: no element found The strange thing is that eclipse recognizes the menu items that I've defined in the XML,I can reference them in the code with no problems and my main activity builds. (and the rest of the files too). Could it be that when eclipse creates a file, for some reason, the Android SDK has problems to read it, or something similar?? The XML code is exactly the same as the one in the example, so I don't really know what is happening. The code in options_menu.xml is this: <menu xmlns:android="http://schemas.android.com/apk/res/android" <item android:id="@+id/new_game" android:title="New Game" / <item android:id="@+id/quit" android:title="Quit" / </menu Thanks in advance for your help!

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  • iPhone static library Clang/LLVM error: non_lazy_symbol_pointers

    - by Bekenn
    After several hours of experimentation, I've managed to reduce the problem to the following example (C++): extern "C" void foo(); struct test { ~test() { } }; void doTest() { test t; // 1 foo(); // 2 } This is being compiled for iOS devices in XCode 4.2, using the provided Clang compiler (Apple LLVM compiler 3.0) and the iOS 5.0 SDK. The project is configured as a Cocoa Touch Static Library, and "Enable Linking With Shared Libraries" is set to No because I'm building an AIR native extension. The function foo is defined in another external library. (In my actual project, this would be any of the C API functions defined by Adobe for use in AIR native extensions.) When attempting to compile this code, I get back the error: FATAL:incompatible feature used: section type non_lazy_symbol_pointers (must specify "-dynamic" to be used) clang: error: assembler command failed with exit code 1 (use -v to see invocation) The error goes away if I comment out either of the lines marked 1 or 2 above, or if I change the build setting "Enable Linking With Shared Libraries" to Yes. (However, if I change the build setting, then I get multiple ld warning: unexpected srelocation type 9 warnings when linking the library into the final project, and the application crashes when running on the device.) The build error also goes away if I remove the destructor from test. So: Is this a bug in Clang? Am I missing some all-important and undocumented build setting? The interaction between an externally-provided function and a struct with a destructor is very peculiar, to say the least.

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  • When is onBind or onCreate called in an android service browser plugin?

    - by anselm
    I have adapted the example plugin of the android source and the browser recognises the plugin without any problem. Here is an extract of AndroidManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <service android:name="com.domain.plugin.PluginService"> <intent-filter> <action android:name="android.webkit.PLUGIN" /> </intent-filter> </service> </application> <uses-sdk android:minSdkVersion="7" /> <uses-permission android:name="android.webkit.permission.PLUGIN"></uses-permission> The actual Service class looks like so: public class PluginService extends Service { @Override public IBinder onBind(Intent arg0) { Log.d("PluginService", "onBind"); return null; } @Override public void onCreate() { Log.d("PluginService", "onCreate"); // TODO Auto-generated method stub super.onCreate(); AssetInstaller.getInstance(this).installAssets("/data/data/com.domain.plugin"); } } The AssetInstaller code is supposed to extract some files required by the actual plugin into the /data/data/com.domain.plugin directory, however wether onBind nor onCreate are called. But I get lot's of debug trace of the actual libnpplugin.so file I'm using. So the puzzle is when and under what circumstance is the Service bound or created in case of a browser plugin. As things look the service seems to be a dummy service. Having said that, is there another intent that can be executed at installation time probably? The only solution I see right now is installing the needed files from the native plugin code instead. Any ideas? I know this is quite a tricky question ;)

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • connecting to MySQL using JDBC in eclipse

    - by Noona
    Hello, So I want to create a JDBC connection to MySQL server that is installed on my pc, here are the steps, I installed MySQL with the username and password "root", downloaded mysql-connector-java and from theere I coped the JAR "mysql-connector-java-5.1.12-bin" to "C:\Sun\SDK\jdk\jre\lib\ext", I then added it as an external JAR in my project in eclipse, now in my class I have this code: public void initialiseDatabase() { try { // Load the Driver class. Class.forName("com.mysql.jdbc.Driver"); //Create the connection using the static getConnection method databaseConnection = DriverManager.getConnection (databaseUrl+databaseName, dbUserName, dbPassword); sqlStatement = databaseConnection.createStatement(); } catch (SQLException e) {e.printStackTrace();} catch (Exception e) {e.printStackTrace();} } (this is going to be psuedocode cause I am reading from a properties file and don't want the one helping me reading through long lines of code from main to figure out all the variables), where databaseUrl = "127.0.0.1" dbUserName = "root" dbPassword = "root" databaseName = "MySQL" //this one I am not sure of, do I need to create it or is it set inherenrly? now the MySQL server is up and running, but when I call the method initialiseDatabase the following exception is thrown: "java.sql.SQLException: No suitable driver found for rootroot at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at Proxy$JDBCConnection.initialiseDatabase(Proxy.java:721)" when line 721 is: sqlStatement = databaseConnection.createStatement(); Where have I gone wrong? thanks

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