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  • Group Video Chat On iPad With Fring App

    - by Gopinath
    Apple’s Facetime is the simplest and most easy to use video chat application available for iOS devices and Apple Macs. Facetime lets you have a one-to-one video chat, but what about having a group chat on your iPad with a bunch of friends? Here comes Fring App for iPad that lets you group chat up to 4 members at a time. Unlike Facetime Fring does not impose any restriction on the network connectivity for video chatting. You can initiate a group video chatting on any network (3G, Wi-Fi, 4G, etc.) but Wi-Fi is the most preferred option for smooth video streaming. Also Fring is a cross platform application(runs on iOS, Android & Nokia), so your group video chat session can have a mix of devices – iPads, Android smartphones/tablets and Nokia mobiles. Anyone mobile device with a front facing  cam and Fring app is allowed to join the party. Here is the promotional ad of Fring’s group video chatting application By the way did I say that Fring is a free app? Group video on iPad at no cost!!! Download Fring from Apple’s AppStore This article titled,Group Video Chat On iPad With Fring App, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Here Is Official GMail App For iPhones & iPads

    - by Gopinath
    Its a great day for GMail users! Few hours ago Google pushed a new GMail web user interface to all the users and now they released GMail iOS App[iTunes Link]. After delaying several years Google at last released a native GMail application of iPhone, iPad & iPod touch. In a blog post, Google says We’ve combined your favorite features from the Gmail mobile web app and iOS into one app so you can be more productive on the go.It’s designed to be fast, efficient and take full advantage of the touchscreen and notification capabilities of your device. The iOS App includes almost all the features that are found on Android version of GMail app -  users can star, label, archive, access the Priority Inbox and push notifications for new mail alerts. It also includes standard touchscreen commands like pull down to refresh and swipe to scroll emails. Go and grab the GMail App from iTunes This article titled,Here Is Official GMail App For iPhones & iPads, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

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  • Moving a Cube from a GUI texture on iOS [on hold]

    - by London2423
    I really hope someone can help me in this since I am working already two days but without any result. What I' am trying to achieve in this instance is to move a GameObject when a GUI Texture is touch on a Iphone. The GameObject to be moved is named Cube. The Cube has a Script named "Left" that supposedly when is "call it " from the GUITexture the Cube should move left. I hope is clear: I want to "activated" the script in the Game Object from the Guitexture. I try to use send message but without any joy as well so I am using GetComponent. This is the script "inside" the GUITexture using Unity and C# //script inside the gameobject cube so it can move left when call it from the GUItexture void Awake() { left = Cube.GetComponent<Left>().enable = true; } void Start() { Cube = GameObject.Find ("Cube"); } void Update () { //loop through all the touches on the screeen for(int i = 0 ; i < Input.touchCount; i++) { //execute this code for current touch (i) on the screen if(this.guiTexture.HitTest(Input.GetTouch(i).position)) { //if current hits our guiTecture, run this code if(Input.GetTouch (i).phase == TouchPhase.Began) //move the cube object Cube.GetComponent<Left> (); } if(Input.GetTouch (i).phase == TouchPhase.Ended) { return; } if(Input.GetTouch(i).phase == TouchPhase.Stationary); //if current finger is stationary run this code { Cube.GetComponent<Left> (); } } } } } This is the script inside the GameObject named "Cube" that is activated from the Gui Texture and when is activated from the GUITexture should allow the cube to move left public class Left : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void OnMousedown () { transform.position += Vector3.left * Time.deltaTime; } } Before write here I search all documentation, tutorial videos, forums but I still don't understand where is my mistake. May please someone help me Thanks CL

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  • Linking Libraries in iOS?

    - by Bob Dole
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • KDE: How can I select audio output device for mplayer?

    - by grimripper
    I recently installed Kubuntu 13.10 64-bit, and I'm having a problem with selecting audio output device. In Phonon, when I select audio device preference order and press Apply, Amarok and Dragon will immediately switch to the preferred device. VLC and SMplayer are not affected. VLC has its own setting for selecting the output device, but SMplayer remains a problem. It always plays audio on internal audio, and I can't change output to HDMI. How can I select HDMI for SMplayer's audio output device? I don't know if it matters, but when I select HDMI audio in Phonon and click Test, the test sound plays on the internal audio output as well. In the hardware settings tab, the front left and front right test buttons play audio on HDMI. Also, volume up/down buttons affect HDMI volume when SMplayer is focused. This would make sense if I could get SMplayer to play audio over HDMI, but it would be better if the volume keys affected SMplayer's own volume, or the "mplayer2: audio stream" which appears in volume control while mplayer is playing. EDIT: I've recompiled mplayer with alsa support, and can now select the audio output device from SMplayer's settings. Didn't affect the issue with Phonon of course, but it's a suitable workaround.

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  • Looking for best practise for writing a serial device communication app in C#

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.serialport, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connectio to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data recieved, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the gloabl variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flakey.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the datarecieved method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe readline will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Looking for best practise for writing a serial device communication app

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.SerialPort, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connection to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data received, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the global variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flaky.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the data received method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe ReadLine will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Artists and music - i need help to decide wich cms to use.

    - by infty
    A friend has asked me to build a site with the following options: staff members must be able to add new music and artists to the page a gallery must be provided - it is also good if each artist has the ability to have his/her own, smaller, gallery users must be able to vote for artists users must be able to alter in discussions (forums or comments sections) staff members must be able to blog staff members must be able to write articles I did a small project where i actually implementet all of these features, but i want to use an existing content managment system for all of these features so that future devolpers can, hopefully, more easy extend the website. And also, so that i dont have to provide to much documentation. I have never developed a website using an external cms like drupal or wordpress and after seeing hours of tutorial videos of both systems, i still cant make up my mind on wheter i should : a) use Drupal 7 b) use Wordpress 3 c) create my own cms I can only imagine that staff members would also want to create content using iphone or android based mobile devices. But this is not a required feature. Can someone, with experience, please tell me about their experiences with bigger projects like this? The site will approx. have a total of 400 000 - 500 000 visitors (not daily visitors, based on numbers from last year in a period of 4 months)

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  • Seperation of drawing and logic in games

    - by BFree
    I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more general though. Let's say I'm building a simple Pong game. I'd have a Ball class and a Paddle class. Coming from the business world development, my first instinct is to not have any drawing or input handling code in either of these classes. //pseudo code class Ball { Vector2D position; Vector2D velocity; Color color; void Move(){} } Nothing in the ball class handles input, or deals with drawing. I'd then have another class, my Game class, or my Scene.m (in Cocos2D) which would new up the Ball, and during the game loop, it would manipulate the ball as needed. The thing is though, in many tutorials for both XNA and Cocos2D, I see a pattern like this: //pseudo code class Ball : SomeUpdatableComponent { Vector2D position; Vector2D velocity; Color color; void Update(){} void Draw(){} void HandleInput(){} } My question is, is this right? Is this the pattern that people use in game development? It somehow goes against everything I'm used to, to have my Ball class do everything. Furthermore, in this second example, where my Ball knows how to move around, how would I handle collision detection with the Paddle? Would the Ball need to have knowledge of the Paddle? In my first example, the Game class would have references to both the Ball and the Paddle, and then ship both of those off to some CollisionDetection manager or something, but how do I deal with the complexity of various components, if each individual component does everything themselves? (I hope I'm making sense.....)

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  • Mobile development, recommended computer configuration?

    - by MikaelW
    Hi, For the last 4 weeks, I have been trying to get into mobile development. Done a couple of tutorials, read some books, developed a couple of dummy Android apps. The thing is my computer is a 5 years old laptop, it is slow and time has come to replace it and I’m looking at different offers online. Have you got any recommendations? Is there any must-have that should make my developer life easier in the future? Is there anything specific that may be useful at a more advanced stage of development that I just can’t think of right now on the hardware side? (I mean apart from good proc, lots of RAM, many USB ports...) One thing I can think of is to have three OS on the same workstation: Windows, Unix and MacOS (so far I focused on android/java/eclipse but am interested in Iphone/objC/xcode as well) but that’s more on the software side. Anyway, would be grateful for any recommendations. Thanks in advance! Mikael PS: I’m quite free on the budget side of things PPS: I'm aware it's not really a programming question but will still be of interest to some programmers here.

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  • Observing MVC, can/should the Model be instantiated in the ViewController? Or where?

    - by user19410
    I'm writing an experimental iPhone app to learn about the MVC paradigm. I instantiate my Model class in the ViewController class. Is this stupid? I'm asking because storing the id of the Model class, and using it works where it's initialized, but referring to it later (in response to an interface action) crashes. Seemingly, the pointer address of my Model class instance changes, but how can that be? The code in question: @interface Soundcheck_Tone_GeneratorViewController : UIViewController { IBOutlet UIPickerView * frequencyWheel; @public Sinewave_Generation * sineGenerator; } @property(nonatomic,retain) Sinewave_Generation * sineGenerator; @end @implementation Soundcheck_Tone_GeneratorViewController @synthesize sineGenerator; - (void)viewDidLoad { [super viewDidLoad]; [self setSineGenerator:[[Sinewave_Generation alloc] initWithFrequency:20.0]]; // using reference -> fine } // pickerView handling is omitted here... - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { [[self sineGenerator] setFrequency:20.0]; // using reference -> crash } @end // the Sinewave_Generation class... only to be thorough. Works fine so far. @interface Sinewave_Generation : NSObject { AudioComponentInstance toneUnit; @public double frequency,theta; } @property double frequency; - (Sinewave_Generation *) initWithFrequency: (int) f; @end @implementation Sinewave_Generation @synthesize frequency; - (Sinewave_Generation *) initWithFrequency: (int) f { self = [super init]; if ( self ) { [self setFrequency: f]; } return self; } @end

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  • Which OAuth library do you find works best for Objective-C/iPhone?

    - by Brennan
    I have been looking to switch to OAuth for my Twitter integration code and now that there is a deadline in less than 7 weeks (see countdown link) it is even more important to make the jump to OAuth. I have been doing Basic Authentication which is extremely easy. Unfortunately OAuth does not appear to be something that I would whip together in a couple of hours. http://www.countdowntooauth.com/ So I am looking to use a library. I have put together the following list. MPOAuth MGTwitterEngine OAuthConsumer I see that MPOAuth has some great features with a good deal of testing code in place but there is one big problem. It does not work. The sample iPhone project that is supposed to authenticate with Twitter causes an error which others have identified and logged as a bug. http://code.google.com/p/mpoauthconnection/issues/detail?id=29 The last code change was March 11 and this bug was filed on March 30. It has been over a month and this critical bug has not been fixed yet. So I have moved on to MGTwitterEngine. I pulled down the source code and loaded it up in Xcode. Immediately I find that there are a few dependencies and the README file does not have a clear list of steps to fetch those dependencies and integrate them with the project so that it builds successfully. I see this as a sign that the project is not mature enough for prime time. I see also that the project references 2 libraries for JSON when one should be enough. One is TouchJSON which has worked well for me so I am again discouraged from relying on this project for my applications. I did find that MGTwitterEngine makes use of OAuthConsumer which is one of many OAuth projects hosted by an OAuth project on Google Code. http://code.google.com/p/oauth/ http://code.google.com/p/oauthconsumer/wiki/UsingOAuthConsumer It looks like OAuthConsumer is a good choice at first glance. It is hosted with other OAuth libraries and has some nice documentation with it. I pulled down the code and it builds without errors but it does have many warnings. And when I run the new Build and Analyze feature in Xcode 3.2 I see 50 analyzer results. Many are marked as potential memory leaks which would likely lead to instability in any app which uses this library. It seems there is no clear winner and I have to go with something before the big Twitter OAuth deadline. Any suggestions?

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  • How to crop or get a smaller size UIImage in iPhone without memory leaks?

    - by rkbang
    Hello all, I am using a navigation controller in which I push a tableview Controller as follows: TableView *Controller = [[TableView alloc] initWithStyle:UITableViewStylePlain]; [self.navigationController pushViewController:Controller animated:NO]; [Controller release]; In this table view I am using following two methods to display images: - (UIImage*) getSmallImage:(UIImage*) img { CGSize size = img.size; CGFloat ratio = 0; if (size.width < size.height) { ratio = 36 / size.width; } else { ratio = 36 / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); [img drawInRect:rect]; return UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } - (UIImage*)imageByCropping:(UIImage *)imageToCrop toRect:(CGRect)rect { //create a context to do our clipping in UIGraphicsBeginImageContext(rect.size); CGContextRef currentContext = UIGraphicsGetCurrentContext(); //create a rect with the size we want to crop the image to //the X and Y here are zero so we start at the beginning of our //newly created context CGFloat X = (imageToCrop.size.width - rect.size.width)/2; CGFloat Y = (imageToCrop.size.height - rect.size.height)/2; CGRect clippedRect = CGRectMake(X, Y, rect.size.width, rect.size.height); //CGContextClipToRect( currentContext, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(0, 0, imageToCrop.size.width, imageToCrop.size.height); CGContextTranslateCTM(currentContext, 0.0, drawRect.size.height); CGContextScaleCTM(currentContext, 1.0, -1.0); //draw the image to our clipped context using our offset rect //CGContextDrawImage(currentContext, drawRect, imageToCrop.CGImage); CGImageRef tmp = CGImageCreateWithImageInRect(imageToCrop.CGImage, clippedRect); //pull the image from our cropped context UIImage *cropped = [UIImage imageWithCGImage:tmp];//UIGraphicsGetImageFromCurrentImageContext(); CGImageRelease(tmp); //pop the context to get back to the default UIGraphicsEndImageContext(); //Note: this is autoreleased*/ return cropped; } But when I pop the Controller, the memory being used is not released. Is there any leaks in the above code used to create and crop images. Also are there any efficient method to deal with images in iPhone. I am having a lot of images and facing major challeges in resolving the memory issues. tnx in advance.

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  • IPsec tunnel to Android device not created even though there is an IKE SA

    - by Quentin Swain
    I'm trying to configure a VPN tunnel between an Android device running 4.1 and a Fedora 17 Linux box running strongSwan 5.0. The device reports that it is connected and strongSwan statusall returns that there is an IKE SA, but doesn't display a tunnel. I used the instructions for iOS in the wiki to generate certificates and configure strongSwan. Since Android uses a modified version of racoon this should work and since the connection is partly established I think I am on the right track. I don't see any errors about not being able to create the tunnel. This is the configuration for the strongSwan connection conn android2 keyexchange=ikev1 authby=xauthrsasig xauth=server left=96.244.142.28 leftsubnet=0.0.0.0/0 leftfirewall=yes leftcert=serverCert.pem right=%any rightsubnet=10.0.0.0/24 rightsourceip=10.0.0.2 rightcert=clientCert.pem ike=aes256-sha1-modp1024 auto=add This is the output of strongswan statusall Status of IKE charon daemon (strongSwan 5.0.0, Linux 3.3.4-5.fc17.x86_64, x86_64): uptime: 20 minutes, since Oct 31 10:27:31 2012 malloc: sbrk 270336, mmap 0, used 198144, free 72192 worker threads: 8 of 16 idle, 7/1/0/0 working, job queue: 0/0/0/0, scheduled: 7 loaded plugins: charon aes des sha1 sha2 md5 random nonce x509 revocation constraints pubkey pkcs1 pkcs8 pgp dnskey pem openssl fips-prf gmp xcbc cmac hmac attr kernel-netlink resolve socket-default stroke updown xauth-generic Virtual IP pools (size/online/offline): android-hybrid: 1/0/0 android2: 1/1/0 Listening IP addresses: 96.244.142.28 Connections: android-hybrid: %any...%any IKEv1 android-hybrid: local: [C=CH, O=strongSwan, CN=vpn.strongswan.org] uses public key authentication android-hybrid: cert: "C=CH, O=strongSwan, CN=vpn.strongswan.org" android-hybrid: remote: [%any] uses XAuth authentication: any android-hybrid: child: dynamic === dynamic TUNNEL android2: 96.244.142.28...%any IKEv1 android2: local: [C=CH, O=strongSwan, CN=vpn.strongswan.org] uses public key authentication android2: cert: "C=CH, O=strongSwan, CN=vpn.strongswan.org" android2: remote: [C=CH, O=strongSwan, CN=client] uses public key authentication android2: cert: "C=CH, O=strongSwan, CN=client" android2: remote: [%any] uses XAuth authentication: any android2: child: 0.0.0.0/0 === 10.0.0.0/24 TUNNEL Security Associations (1 up, 0 connecting): android2[3]: ESTABLISHED 10 seconds ago, 96.244.142.28[C=CH, O=strongSwan, CN=vpn.strongswan.org]...208.54.35.241[C=CH, O=strongSwan, CN=client] android2[3]: Remote XAuth identity: android android2[3]: IKEv1 SPIs: 4151e371ad46b20d_i 59a56390d74792d2_r*, public key reauthentication in 56 minutes android2[3]: IKE proposal: AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024 The output of ip -s xfrm policy src ::/0 dst ::/0 uid 0 socket in action allow index 3851 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src ::/0 dst ::/0 uid 0 socket out action allow index 3844 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src ::/0 dst ::/0 uid 0 socket in action allow index 3835 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src ::/0 dst ::/0 uid 0 socket out action allow index 3828 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket in action allow index 3819 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:39 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket out action allow index 3812 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:22 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket in action allow index 3803 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:20 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket out action allow index 3796 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:20 So a xfrm policy isn't being created for the connection, even though there is an SA between device and strongswan. Executing ip -s xfrm policy on the android device results in the following output: src 0.0.0.0/0 dst 10.0.0.2/32 uid 0 dir in action allow index 40 priority 2147483648 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:08 use - tmpl src 96.244.142.28 dst 25.239.33.30 proto esp spi 0x00000000(0) reqid 0(0x00000000) mode tunnel level required share any enc-mask 00000000 auth-mask 00000000 comp-mask 00000000 src 10.0.0.2/32 dst 0.0.0.0/0 uid 0 dir out action allow index 33 priority 2147483648 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:08 use - tmpl src 25.239.33.30 dst 96.244.142.28 proto esp spi 0x00000000(0) reqid 0(0x00000000) mode tunnel level required share any enc-mask 00000000 auth-mask 00000000 comp-mask 00000000 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 4 action allow index 28 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:08 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 3 action allow index 19 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:08 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 4 action allow index 12 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:06 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 3 action allow index 3 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:07 Logs from charon: 00[DMN] Starting IKE charon daemon (strongSwan 5.0.0, Linux 3.3.4-5.fc17.x86_64, x86_64) 00[KNL] listening on interfaces: 00[KNL] em1 00[KNL] 96.244.142.28 00[KNL] fe80::224:e8ff:fed2:18b2 00[CFG] loading ca certificates from '/etc/strongswan/ipsec.d/cacerts' 00[CFG] loaded ca certificate "C=CH, O=strongSwan, CN=strongSwan CA" from '/etc/strongswan/ipsec.d/cacerts/caCert.pem' 00[CFG] loading aa certificates from '/etc/strongswan/ipsec.d/aacerts' 00[CFG] loading ocsp signer certificates from '/etc/strongswan/ipsec.d/ocspcerts' 00[CFG] loading attribute certificates from '/etc/strongswan/ipsec.d/acerts' 00[CFG] loading crls from '/etc/strongswan/ipsec.d/crls' 00[CFG] loading secrets from '/etc/strongswan/ipsec.secrets' 00[CFG] loaded RSA private key from '/etc/strongswan/ipsec.d/private/clientKey.pem' 00[CFG] loaded IKE secret for %any 00[CFG] loaded EAP secret for android 00[CFG] loaded EAP secret for android 00[DMN] loaded plugins: charon aes des sha1 sha2 md5 random nonce x509 revocation constraints pubkey pkcs1 pkcs8 pgp dnskey pem openssl fips-prf gmp xcbc cmac hmac attr kernel-netlink resolve socket-default stroke updown xauth-generic 08[NET] waiting for data on sockets 16[LIB] created thread 16 [15338] 16[JOB] started worker thread 16 11[CFG] received stroke: add connection 'android-hybrid' 11[CFG] conn android-hybrid 11[CFG] left=%any 11[CFG] leftsubnet=(null) 11[CFG] leftsourceip=(null) 11[CFG] leftauth=pubkey 11[CFG] leftauth2=(null) 11[CFG] leftid=(null) 11[CFG] leftid2=(null) 11[CFG] leftrsakey=(null) 11[CFG] leftcert=serverCert.pem 11[CFG] leftcert2=(null) 11[CFG] leftca=(null) 11[CFG] leftca2=(null) 11[CFG] leftgroups=(null) 11[CFG] leftupdown=ipsec _updown iptables 11[CFG] right=%any 11[CFG] rightsubnet=(null) 11[CFG] rightsourceip=96.244.142.3 11[CFG] rightauth=xauth 11[CFG] rightauth2=(null) 11[CFG] rightid=%any 11[CFG] rightid2=(null) 11[CFG] rightrsakey=(null) 11[CFG] rightcert=(null) 11[CFG] rightcert2=(null) 11[CFG] rightca=(null) 11[CFG] rightca2=(null) 11[CFG] rightgroups=(null) 11[CFG] rightupdown=(null) 11[CFG] eap_identity=(null) 11[CFG] aaa_identity=(null) 11[CFG] xauth_identity=(null) 11[CFG] ike=aes256-sha1-modp1024 11[CFG] esp=aes128-sha1-modp2048,3des-sha1-modp1536 11[CFG] dpddelay=30 11[CFG] dpdtimeout=150 11[CFG] dpdaction=0 11[CFG] closeaction=0 11[CFG] mediation=no 11[CFG] mediated_by=(null) 11[CFG] me_peerid=(null) 11[CFG] keyexchange=ikev1 11[KNL] getting interface name for %any 11[KNL] %any is not a local address 11[KNL] getting interface name for %any 11[KNL] %any is not a local address 11[CFG] left nor right host is our side, assuming left=local 11[CFG] loaded certificate "C=CH, O=strongSwan, CN=vpn.strongswan.org" from 'serverCert.pem' 11[CFG] id '%any' not confirmed by certificate, defaulting to 'C=CH, O=strongSwan, CN=vpn.strongswan.org' 11[CFG] added configuration 'android-hybrid' 11[CFG] adding virtual IP address pool 'android-hybrid': 96.244.142.3/32 13[CFG] received stroke: add connection 'android2' 13[CFG] conn android2 13[CFG] left=96.244.142.28 13[CFG] leftsubnet=0.0.0.0/0 13[CFG] leftsourceip=(null) 13[CFG] leftauth=pubkey 13[CFG] leftauth2=(null) 13[CFG] leftid=(null) 13[CFG] leftid2=(null) 13[CFG] leftrsakey=(null) 13[CFG] leftcert=serverCert.pem 13[CFG] leftcert2=(null) 13[CFG] leftca=(null) 13[CFG] leftca2=(null) 13[CFG] leftgroups=(null) 13[CFG] leftupdown=ipsec _updown iptables 13[CFG] right=%any 13[CFG] rightsubnet=10.0.0.0/24 13[CFG] rightsourceip=10.0.0.2 13[CFG] rightauth=pubkey 13[CFG] rightauth2=xauth 13[CFG] rightid=(null) 13[CFG] rightid2=(null) 13[CFG] rightrsakey=(null) 13[CFG] rightcert=clientCert.pem 13[CFG] rightcert2=(null) 13[CFG] rightca=(null) 13[CFG] rightca2=(null) 13[CFG] rightgroups=(null) 13[CFG] rightupdown=(null) 13[CFG] eap_identity=(null) 13[CFG] aaa_identity=(null) 13[CFG] xauth_identity=(null) 13[CFG] ike=aes256-sha1-modp1024 13[CFG] esp=aes128-sha1-modp2048,3des-sha1-modp1536 13[CFG] dpddelay=30 13[CFG] dpdtimeout=150 13[CFG] dpdaction=0 13[CFG] closeaction=0 13[CFG] mediation=no 13[CFG] mediated_by=(null) 13[CFG] me_peerid=(null) 13[CFG] keyexchange=ikev0 13[KNL] getting interface name for %any 13[KNL] %any is not a local address 13[KNL] getting interface name for 96.244.142.28 13[KNL] 96.244.142.28 is on interface em1 13[CFG] loaded certificate "C=CH, O=strongSwan, CN=vpn.strongswan.org" from 'serverCert.pem' 13[CFG] id '96.244.142.28' not confirmed by certificate, defaulting to 'C=CH, O=strongSwan, CN=vpn.strongswan.org' 13[CFG] loaded certificate "C=CH, O=strongSwan, CN=client" from 'clientCert.pem' 13[CFG] id '%any' not confirmed by certificate, defaulting to 'C=CH, O=strongSwan, CN=client' 13[CFG] added configuration 'android2' 13[CFG] adding virtual IP address pool 'android2': 10.0.0.2/32 08[NET] received packet: from 208.54.35.241[32235] to 96.244.142.28[500] 15[CFG] looking for an ike config for 96.244.142.28...208.54.35.241 15[CFG] candidate: %any...%any, prio 2 15[CFG] candidate: 96.244.142.28...%any, prio 5 15[CFG] found matching ike config: 96.244.142.28...%any with prio 5 01[JOB] next event in 29s 999ms, waiting 15[IKE] received NAT-T (RFC 3947) vendor ID 15[IKE] received draft-ietf-ipsec-nat-t-ike-02 vendor ID 15[IKE] received draft-ietf-ipsec-nat-t-ike-02\n vendor ID 15[IKE] received draft-ietf-ipsec-nat-t-ike-00 vendor ID 15[IKE] received XAuth vendor ID 15[IKE] received Cisco Unity vendor ID 15[IKE] received DPD vendor ID 15[IKE] 208.54.35.241 is initiating a Main Mode IKE_SA 15[IKE] IKE_SA (unnamed)[1] state change: CREATED => CONNECTING 15[CFG] selecting proposal: 15[CFG] proposal matches 15[CFG] received proposals: IKE:AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:AES_CBC_256/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024, IKE:AES_CBC_128/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:AES_CBC_128/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024, IKE:3DES_CBC/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:3DES_CBC/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024, IKE:DES_CBC/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:DES_CBC/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024 15[CFG] configured proposals: IKE:AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:AES_CBC_128/AES_CBC_192/AES_CBC_256/3DES_CBC/CAMELLIA_CBC_128/CAMELLIA_CBC_192/CAMELLIA_CBC_256/HMAC_MD5_96/HMAC_SHA1_96/HMAC_SHA2_256_128/HMAC_SHA2_384_192/HMAC_SHA2_512_256/AES_XCBC_96/AES_CMAC_96/PRF_HMAC_MD5/PRF_HMAC_SHA1/PRF_HMAC_SHA2_256/PRF_HMAC_SHA2_384/PRF_HMAC_SHA2_512/PRF_AES128_XCBC/PRF_AES128_CMAC/MODP_2048/MODP_2048_224/MODP_2048_256/MODP_1536/MODP_4096/MODP_8192/MODP_1024/MODP_1024_160 15[CFG] selected proposal: IKE:AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024 15[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 04[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 15[MGR] checkin IKE_SA (unnamed)[1] 15[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[32235] to 96.244.142.28[500] 08[NET] waiting for data on sockets 07[MGR] checkout IKE_SA by message 07[MGR] IKE_SA (unnamed)[1] successfully checked out 07[NET] received packet: from 208.54.35.241[32235] to 96.244.142.28[500] 07[LIB] size of DH secret exponent: 1023 bits 07[IKE] remote host is behind NAT 07[IKE] sending cert request for "C=CH, O=strongSwan, CN=strongSwan CA" 07[ENC] generating NAT_D_V1 payload finished 07[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 07[MGR] checkin IKE_SA (unnamed)[1] 07[MGR] check-in of IKE_SA successful. 04[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 10[IKE] ignoring certificate request without data 10[IKE] received end entity cert "C=CH, O=strongSwan, CN=client" 10[CFG] looking for XAuthInitRSA peer configs matching 96.244.142.28...208.54.35.241[C=CH, O=strongSwan, CN=client] 10[CFG] candidate "android-hybrid", match: 1/1/2/2 (me/other/ike/version) 10[CFG] candidate "android2", match: 1/20/5/1 (me/other/ike/version) 10[CFG] selected peer config "android2" 10[CFG] certificate "C=CH, O=strongSwan, CN=client" key: 2048 bit RSA 10[CFG] using trusted ca certificate "C=CH, O=strongSwan, CN=strongSwan CA" 10[CFG] checking certificate status of "C=CH, O=strongSwan, CN=client" 10[CFG] ocsp check skipped, no ocsp found 10[CFG] certificate status is not available 10[CFG] certificate "C=CH, O=strongSwan, CN=strongSwan CA" key: 2048 bit RSA 10[CFG] reached self-signed root ca with a path length of 0 10[CFG] using trusted certificate "C=CH, O=strongSwan, CN=client" 10[IKE] authentication of 'C=CH, O=strongSwan, CN=client' with RSA successful 10[ENC] added payload of type ID_V1 to message 10[ENC] added payload of type SIGNATURE_V1 to message 10[IKE] authentication of 'C=CH, O=strongSwan, CN=vpn.strongswan.org' (myself) successful 10[IKE] queueing XAUTH task 10[IKE] sending end entity cert "C=CH, O=strongSwan, CN=vpn.strongswan.org" 10[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 10[IKE] activating new tasks 10[IKE] activating XAUTH task 10[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 01[JOB] next event in 3s 999ms, waiting 10[MGR] checkin IKE_SA android2[1] 10[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 08[NET] waiting for data on sockets 12[MGR] checkout IKE_SA by message 12[MGR] IKE_SA android2[1] successfully checked out 12[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 12[MGR] checkin IKE_SA android2[1] 12[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 16[MGR] checkout IKE_SA by message 16[MGR] IKE_SA android2[1] successfully checked out 16[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 08[NET] waiting for data on sockets 16[IKE] XAuth authentication of 'android' successful 16[IKE] reinitiating already active tasks 16[IKE] XAUTH task 16[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 16[MGR] checkin IKE_SA android2[1] 01[JOB] next event in 3s 907ms, waiting 16[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 09[MGR] checkout IKE_SA by message 09[MGR] IKE_SA android2[1] successfully checked out 09[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] .8rS 09[IKE] IKE_SA android2[1] established between 96.244.142.28[C=CH, O=strongSwan, CN=vpn.strongswan.org]...208.54.35.241[C=CH, O=strongSwan, CN=client] 09[IKE] IKE_SA android2[1] state change: CONNECTING => ESTABLISHED 09[IKE] scheduling reauthentication in 3409s 09[IKE] maximum IKE_SA lifetime 3589s 09[IKE] activating new tasks 09[IKE] nothing to initiate 09[MGR] checkin IKE_SA android2[1] 09[MGR] check-in of IKE_SA successful. 09[MGR] checkout IKE_SA 09[MGR] IKE_SA android2[1] successfully checked out 09[MGR] checkin IKE_SA android2[1] 09[MGR] check-in of IKE_SA successful. 01[JOB] next event in 3s 854ms, waiting 08[NET] waiting for data on sockets 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 14[MGR] checkout IKE_SA by message 14[MGR] IKE_SA android2[1] successfully checked out 14[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 14[IKE] processing INTERNAL_IP4_ADDRESS attribute 14[IKE] processing INTERNAL_IP4_NETMASK attribute 14[IKE] processing INTERNAL_IP4_DNS attribute 14[IKE] processing INTERNAL_IP4_NBNS attribute 14[IKE] processing UNITY_BANNER attribute 14[IKE] processing UNITY_DEF_DOMAIN attribute 14[IKE] processing UNITY_SPLITDNS_NAME attribute 14[IKE] processing UNITY_SPLIT_INCLUDE attribute 14[IKE] processing UNITY_LOCAL_LAN attribute 14[IKE] processing APPLICATION_VERSION attribute 14[IKE] peer requested virtual IP %any 14[CFG] assigning new lease to 'android' 14[IKE] assigning virtual IP 10.0.0.2 to peer 'android' 14[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 14[MGR] checkin IKE_SA android2[1] 14[MGR] check-in of IKE_SA successful. 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 08[NET] waiting for data on sockets 01[JOB] got event, queuing job for execution 01[JOB] next event in 91ms, waiting 13[MGR] checkout IKE_SA 13[MGR] IKE_SA android2[1] successfully checked out 13[MGR] checkin IKE_SA android2[1] 13[MGR] check-in of IKE_SA successful. 01[JOB] got event, queuing job for execution 01[JOB] next event in 24s 136ms, waiting 15[MGR] checkout IKE_SA 15[MGR] IKE_SA android2[1] successfully checked out 15[MGR] checkin IKE_SA android2[1] 15[MGR] check-in of IKE_SA successful.

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  • Help needed with AES between Java and Objective-C (iPhone)....

    - by Simon Lee
    I am encrypting a string in objective-c and also encrypting the same string in Java using AES and am seeing some strange issues. The first part of the result matches up to a certain point but then it is different, hence when i go to decode the result from Java onto the iPhone it cant decrypt it. I am using a source string of "Now then and what is this nonsense all about. Do you know?" Using a key of "1234567890123456" The objective-c code to encrypt is the following: NOTE: it is a NSData category so assume that the method is called on an NSData object so 'self' contains the byte data to encrypt. - (NSData *)AESEncryptWithKey:(NSString *)key { char keyPtr[kCCKeySizeAES128+1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [self length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void *buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES128, NULL /* initialization vector (optional) */, [self bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } And the java encryption code is... public byte[] encryptData(byte[] data, String key) { byte[] encrypted = null; Security.addProvider(new org.bouncycastle.jce.provider.BouncyCastleProvider()); byte[] keyBytes = key.getBytes(); SecretKeySpec keySpec = new SecretKeySpec(keyBytes, "AES"); try { Cipher cipher = Cipher.getInstance("AES/ECB/PKCS7Padding", "BC"); cipher.init(Cipher.ENCRYPT_MODE, keySpec); encrypted = new byte[cipher.getOutputSize(data.length)]; int ctLength = cipher.update(data, 0, data.length, encrypted, 0); ctLength += cipher.doFinal(encrypted, ctLength); } catch (Exception e) { logger.log(Level.SEVERE, e.getMessage()); } finally { return encrypted; } } The hex output of the objective-c code is - 7a68ea36 8288c73d f7c45d8d 22432577 9693920a 4fae38b2 2e4bdcef 9aeb8afe 69394f3e 1eb62fa7 74da2b5c 8d7b3c89 a295d306 f1f90349 6899ac34 63a6efa0 and the java output is - 7a68ea36 8288c73d f7c45d8d 22432577 e66b32f9 772b6679 d7c0cb69 037b8740 883f8211 748229f4 723984beb 50b5aea1 f17594c9 fad2d05e e0926805 572156d As you can see everything is fine up to - 7a68ea36 8288c73d f7c45d8d 22432577 I am guessing I have some of the settings different but can't work out what, I tried changing between ECB and CBC on the java side and it had no effect. Can anyone help!? please....

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  • iphone calls both if and else at the same time?

    - by David Schiefer
    Hi, I need to determine what file type a file is and then perform a certain action for it. this seems to work fine for some types, however all media types such as videos and sound files get mixed up. I determine the file type by doing this: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); } I do this for various file types and just define an "else" for all the others. Here's the problem though. The iPhone calls them both. Here's what the log reveals: 2010-05-11 18:51:12.421 Test [5113:207] Matched MP3 2010-05-11 18:51:12.449 Test [5113:207] Matched ELSE I've never seen anything like this before. This is my "matchedMP3" function: BOOL matchedMP3 = ([[rowValue pathExtension] isEqualToString:@"mp3"]); if (matchedMP3 == YES) { NSLog(@"Matched MP3"); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:urlAddress]]; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } and here's the else statement: else { NSLog(@"Matched ELSE"); [[NSUserDefaults standardUserDefaults] setObject:rowValue forKey:@"rowValue"]; NSString*rowValue = [[NSUserDefaults standardUserDefaults] objectForKey:@"rowValue"]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *manager = [NSFileManager defaultManager]; self.directoryContent = [manager directoryContentsAtPath:documentsDirectory]; NSString *errorMessage = [documentsDirectory stringByAppendingString:@"/"]; NSString *urlAddress = [errorMessage stringByAppendingString:rowValue]; webViewHeader.prompt = rowValue; [documentViewer setDelegate:self]; NSString *encodedString = [urlAddress stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; //Create a URL object. NSURL *url = [NSURL URLWithString:encodedString]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [documentViewer loadRequest:requestObj]; [navigationController pushViewController:webView animated:YES]; } I can't see a reason why it wouldn't work. What happens is that both the webview and the MediaPlayer toggle their own player, so they overlap and play their sound/video a few secs apart from each other. Any help would be appreciated & thank for you taking the time to read through my code.

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • problem while displayin the texture image on view that works fine on iphone simulator but not on dev

    - by yunas
    hello i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView. here is the code to load an image from an UIImage object - (void)loadImage:(UIImage *)image mipmap:(BOOL)mipmap texture:(uint32_t)texture { int width, height; CGImageRef cgImage; GLubyte *data; CGContextRef cgContext; CGColorSpaceRef colorSpace; GLenum err; if (image == nil) { NSLog(@"Failed to load"); return; } cgImage = [image CGImage]; width = CGImageGetWidth(cgImage); height = CGImageGetHeight(cgImage); colorSpace = CGColorSpaceCreateDeviceRGB(); // Malloc may be used instead of calloc if your cg image has dimensions equal to the dimensions of the cg bitmap context data = (GLubyte *)calloc(width * height * 4, sizeof(GLubyte)); cgContext = CGBitmapContextCreate(data, width, height, 8, width * 4, colorSpace, kCGImageAlphaPremultipliedLast); if (cgContext != NULL) { // Set the blend mode to copy. We don't care about the previous contents. CGContextSetBlendMode(cgContext, kCGBlendModeCopy); CGContextDrawImage(cgContext, CGRectMake(0.0f, 0.0f, width, height), cgImage); glGenTextures(1, &(_textures[texture])); glBindTexture(GL_TEXTURE_2D, _textures[texture]); if (mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); if (mipmap) glGenerateMipmapOES(GL_TEXTURE_2D); err = glGetError(); if (err != GL_NO_ERROR) NSLog(@"Error uploading texture. glError: 0x%04X", err); CGContextRelease(cgContext); } free(data); CGColorSpaceRelease(colorSpace); } The problem that i currently am facing is this code workd perfectly fine and displays the image on simulator where as on the device as seen on debugger an error is displayed i.e. Error uploading texture. glError: 0x0501 any idea how to tackle this bug.... thnx in advance 4 ur soluitons

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  • did you know some good web site about 'iphone css layouts' ,and can you help me to improve my code..

    - by zjm1126
    i want to create a webpage on iphone , but i can't complete it in a simple way, this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=5.0,user-scalable=yes"> </head> <body onorientationchange="updateOrientation();" onload=updateOrientation()> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none">sssadwq dwqdqw</div> <style type="text/css"> *{ margin:0; padding:0; } /* Reposition on orientation change */ body.landscape{ height: 268px; } body.landscape #a{ height:134px; line-height:134px; } body.landscape #b{ height:114px; width:470px; } body{ height: 416px; } #a{ line-height:208px; height:208px; text-align:center; } #b{ height:198px; width:310px; background:red; border:5px solid black; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> it use much more fixed number,this is not the best way ,i think the best way is to use the percentage more and more, can you do it fo me ,, thanks

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  • EXT4-fs error (device loop0) ext4_mb_generate_buddy

    - by Rachel Nark
    I've been randomly getting theses in my /var/log/messages [5747511.945300] EXT4-fs error (device loop0): ext4_mb_generate_buddy: EXT4-fs: group 1: 29505 blocks in bitmap, 29455 in gd Not had any luck with google is this a drive failue or just a kernel glitch or a need to fsck? kernel: 2.6.32-320.4.1.lve1.1.4.el6.x86_64 #1 SMP Wed Mar 7 06:32:27 EST 2012 x86_64 x86_64 x86_64 GNU/Linux the DC i think gave me a new drive over a few months ago

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  • How to change radius of rounded rectangle in Photoshop

    - by MattDiPasquale
    At this point, I'm thinking of just using CSS 3, esp. since I'm a programmer, but I'd like to do this with Photoshop because I think it's nicer since I'm working with images anyway, among other reasons... Before I move on, my first question is: Is there a place like SuperUser for designers (or for Photoshop-like or questions)? What I Want: I want the icons on http://www.mattdipasquale.com/ to look like those on http://about.me/mattdipasquale. About.me has an outdated Twitter icon and does not have icons for GitHub, StackOverflow, etc. So, although I like the look of their icons, I want to be able to create these icons myself instead of using their versions. What I Have: I have different iphone icons, like the Facebook iPhone icon, Twitter iPhone icon, etc., that I got from iTunes, using Firebug to find the URL of the background image. I opened them up in Photoshop and pressed option + command + i to reduce the image size to 32px x 32px with Bicubic Sharper (best for reduction). I now have a square icon layer. Closing the Gap: In addition to the icon layer, I want to have a clipping-mask layer that will apply the 5px rounded-corners, 1px stroke, and 1px bevel. (Note: I just want to apply effects to the edges of the icon because the gloss and other effects are already encoded in the iTunes image. Also, I'm just guessing about the pixel values, but I want it to look good, like the icons on about.me.) What settings should I use for the blend options to make the icons look good, like iphone icons or those used by about.me? Why a Clipping Mask? The reason I want to use a clipping mask is that I want ease of reproducibility. I want to be able to apply the same styling to other square icon layers by simply replacing the square icon layer and then saving for web. If there is a better way to achieve such ease of reproducibility, please suggest it. I've seen Photoshop iPhone icon templates, but I couldn't figure out how to use them with my own images. Thanks! Matt

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