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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • tail -f updates slowly

    - by Cliff
    I'm not sure why, but on my Macbook Pro running lion I get slow updates when I issue "tail -f" on a log file that is being written to. I used to use this command all the time at my last company but that was typically on Linux machines. The only thing I can think of that would possibly slow the updates are buffering of output and/or maybe a different update interval on a Mac vs. Linux. I've tried with several commands all which write to stout relatively quickly but give slow updates to the tail command. Any ideas? Update I am merely running a python script with a bunch of prints in it and redirecting to a file vi " my output.log". I expect to see updates near real time but that doesn't seem to be the case.

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  • Wirelss card not being detected in backtrack 5

    - by Jesse Nelson
    I just installed backtrack 5 and I am unable to detect my wireless card. iwconfig doesn't list my interface. I can see that the hardware is present in lspci -vnn (see below) but I can't get the interface detected. I have tried to reinstall the compat-wireless package but I get errors during the build (see below) I have done a ton of researching and I keep hitting a brick wall, mostly because the wiki for backtrack is down and I can't find any good resources. Does anyone know how to fix the issue? Also, does anyone no how I can scan the hardware to determine what NIC is assigning my interface? If I can figure out the interface name I think I can set it up manually by putting up the link and using wireless-tools to manually configure the connection, this is what I had to do in arch on my mac. As stated the wiki for backtrack is down and I can't find any help on the issue. I tried to do the full kernel upgrade suggested in my software update but after the update was complete and I logged back in I had a new log in manager and the only thing I was able to log into was window managers. However, after this update my wireless was working fine. Please help I am new to Linux and the wiki is down, I have nowhere else to turn. Forgot to mention I am using the KDE version, not Gnome. Thanks in advance for any help or support. Attempt at make: root@bt:/usr/src/compat-wireless-3.3-rc1-2# make /usr/src/compat-wireless-3.3-rc1-2/config.mk:254: "WARNING: CONFIG_CFG80211_WEXT will be deactivated or not working because kernel was compiled with CONFIG_WIRELESS_EXT=n. Tools using wext interface like iwconfig will not work. To activate it build your kernel e.g. with CONFIG_LIBIPW=m." make -C /lib/modules/2.6.38/build M=/usr/src/compat-wireless-3.3-rc1-2 modules make: *** /lib/modules/2.6.38/build: No such file or directory. Stop. make: *** [modules] Error 2 lspci output: root@bt:/usr/src/compat-wireless-3.3-rc1-2# lspci -vnn -i net lspci: I/O error at net, line 0 root@bt:/usr/src/compat-wireless-3.3-rc1-2# lspci -vnn 02:00.0 Network controller [0280]: Atheros Communications Inc. Device [168c:0032] (rev ff) (prog-if ff) !!! Unknown header type 7f ( This is the problem but I can't find the solution) Kernel modules: ath9k iwconfig output: root@bt:/usr/src/compat-wireless-3.3-rc1-2# iwconfig lo no wireless extensions. eth0 no wireless extensions.

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  • Ubuntu 12.04 - default Radeon driver does not work at all

    - by mumble
    I've recently upgraded to 12.04 LTS and I have an ATI Radeon HD5670. I've heard that the open source 'Radeon' driver is used by default. However, it wasn't showing anything for me. What I did was I added the 'nomodeset' option to boot up and install fglrx. But it didn't work well for me as it introduced a lot of problems (freezes/glitches). So I removed/purged fglrx and am planning to use the open source drivers instead. So my question is this: Why is my default Radeon driver not working? Is anyone having a similar issue? I've also tried using the ubuntu-x-swat driver by running the ff commands: sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update But the result was the same as the Radeon driver. Nothing shows up on system boot. Any ideas? Thanks in advance! Update Running lspci -nn | grep VGA gives me the following: 02:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Redwood [Radeon HD 5670] [1002:68d8]

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  • Windows Metro Requests

    - by Scott Dorman
    Windows 8 and Windows Metro style apps have a lot of potential, but only if application vendors realize there is a demand to see their app as a Metro style app and not just as a desktop app (or worse, only as an Android or iOS app). As consumers, the only thing we can do is be vocal about our desire to see these apps on Windows 8 as a Metro style app. In an effort to raise awareness, I just launched WinMetro Requests. This is our opportunity to request Windows Metro style apps  and show those companies just how much interest there is for seeing their app as a Metro style app. This site is running on UserVoice, so it allows you to easily submit application requests, add comments, and, more importantly, vote for your favorite applications to come to Windows as a Metro style app! As I find out the status of requested applications, I will update the status of the request. If you know and have official communication from one of the companies indicating they will be or are working on a Windows Metro style app, please let me know and I'll update the status of the request after verifying (or at least trying to verify) the information.

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  • yum-updatesd problem

    - by smusumeche
    I am trying to setup yum-updatesd to send email notification when there are updates available to the packages on my system. However, I am not receiving any notifications even though there are updates available (as seen in yum check-update) I have verified that the yum-updatesd service is running. This is my /etc/yum/yum-updatesd.conf: [main] # how often to check for new updates (in seconds) run_interval = 3600 # how often to allow checking on request (in seconds) updaterefresh = 600 # how to send notifications (valid: dbus, email, syslog) emit_via = email email_to = [email protected] email_from = [email protected] # should we listen via dbus to give out update information/check for # new updates dbus_listener = yes # automatically install updates do_update = no # automatically download updates do_download = no # automatically download deps of updates do_download_deps = no

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  • replace set of integers with respective string values

    - by Tripz
    I have a query which return the output like -- 5,4,6 Where 1 = apple, 2 = mango, 3 = banana, 4 = plum, 5 = cherry, 6 = kiwi etc. I would like to update my output as cherry,plum,kiwi instead of 5,4,6 How can I achieve that in the same select statment. I am okay to hard code the values. Please confirm May be I did explain clearly Here is the sample SELECT fruits FROM t_fruitid where id = 7 is returning me '5,6,4' as a single row Now I want to update this single row output as 'cherry,plum,kiwi' How do I do this Thanku

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  • ProFTPd not in boot: Debian

    - by 50ndr33
    I just configured my new VPS with Apache, PHP, MySQL and ProFTPd. I wanted to install a smtp server, but I was advised to do a apt-get upgrade first. I did this, and I got up a blue screen where I could choose between two alternatives. It said something about GRUB 2 installer. I chose the alternative that was already selected, the topmost. I chose not to update the GRUB2, and use the old one that was installed. Now, ProFTPd doesn't start in boot anymore. I have to /etc/init.d/proftpd start every time. How do I fix this? Should I have chosen to update GRUB2? Should I do apt-get upgrade again and try to do the same GRUB2 installer again?

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  • Changing the Default Windows Phone 7 Deployment Target In Visual Studio 2010

    - by mbcrump
    After you download and install the January 2011 Windows Phone update, you will notice one annoying thing. The default deployment target for Windows Phone Projects in Visual Studio changes to Windows Phone 7 Device. Before the update, it defaulted to the Emulator. I found this extremely annoying as I’m more than likely going to test with the emulator before putting it on my actual device. Now to make things fair, Microsoft told you they were going to switch the default and even provided a solution, but you will have to check a tiny paragraph in the release notes. The good news is that its very easy to do: Simply navigate out to : %LocalAppData%\Microsoft\Phone Tools\CoreCon See the folder named, “10.0”? Go ahead and delete it. Now, the folder will be completely empty and if you fire up Visual Studio 2010 you will see we are now defaulting to the Emulator again. In my opinion, this should have been left at Emulator. Now, new WP7 developers will get a build error when they first start a WP7 project and will not know why until they read the error list.  Subscribe to my feed CodeProject

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  • Is there an open source alternative to "Adobe Digital Editions"?

    - by soulsource
    For the moment I run Adobe Digital Editions under Wine to download ebooks burdened with ditigal restriction management. I only use it to open .acsm files supplied by ebook-shops, which contain authentication information required to download the actual DRM'ed ebook files, which I then transfer to my reader-device with calibre. My question is, if there exist open source alternatives to Adobe Digital Editions. They don't need much functionality. I just want to put the .acsm-file in and get the .epub out (no, I don't want to remove the drm, that'd be illegal afaik).

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  • apt-get install problem: Errors were encountered while processing: sun-j2sdk1.6

    - by pyeleven
    I have the following problem every time i run apt-get install: for example : installing python-django-south ... Unpacking python-django-south (from .../python-django-south_0.5-2_all.deb) ... Setting up sun-j2sdk1.6 (1.6.0+update22-linux-i586.) ... update-alternatives: error: alternative path /usr/lib/j2sdk1.6-sun/jre/plugin/amd64/ns7/libjavaplugin_oji.so doesn't exist. dpkg: error processing sun-j2sdk1.6 (--configure): subprocess installed post-installation script returned error exit status 2 Setting up python-django-south (0.5-2) ... Processing triggers for python-support ... Errors were encountered while processing: sun-j2sdk1.6 E: Sub-process /usr/bin/dpkg returned an error code (1) What could be the problem? I have 9.10 Ubuntu

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  • Chrome mouse lag

    - by Mike Pateras
    I recently upgraded to Windows 7 Ultimate (without reinstalling, an actual upgrade) and now I'm experiencing some really annoying mouse lag in Chrome. It seems to happen most often when there is a Flash element on the page, though that's not always the case. I have a Windows Experience base of 7.5 (I just re-ran it), 7.7 in desktop and gaming graphics, and Skyrim still runs fine. I ran an Intel chipset update and re-installed my Catalyst drivers (I uninstalled them first), and I don't have any available Windows Update. I've also re-installed both Chrome and Flash, and I've disabled all of my Chrome extensions. Nothing has helped. What might be causing this very annoying issue, and what might I do to fix it, short of reformatting? Thank you.

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  • Ethernet Connection Unavailable

    - by fabikw
    I'm running Ubuntu Server 12.04 on a laptop with an Intel NIC (driver e1000e). When I connect the ethernet port to the internet (college network, DHCP) it works out of the box. Now I'm trying to connect it to a networked USRP (if you want to know what it is). A friend of mine managed to do this in his laptop (running regular Ubuntu 12.04) just by setting up a new Wired connection in the Network Manager with appropriate addresses. However, when I do the same, no wired connections are available. The output of nmcli -p dev is =========================================== Status of devices =========================================== DEVICE TYPE STATE ------------------------------------------- wlan0 802-11-wireless connected eth0 802-3-ethernet unavailable but the cable is connected to the device and the device is powered up. Any idea how to solve this? UPDATE: After stopping the network-manager service, setting up the connection manually and starting the service again, it now detects the ethernet connection. However, the device still can't receive data and doesn't answer to pings. UPDATE 2: As suggested I tried using a cross over cable but the result is exactly the same. However, I found out that connecting the device to the dock (as opposed to directly to the laptop) works fine. I know that the ethernet port in the laptop works fine, because connecting to the network through it works. Is it possible that the port in the laptop doesn't support Gb Ethernet (because that's what the device requires) but the one in the dock does?

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  • Which social sign-in (Google, twitter, fb, etc) is most often used (if I could only choose one, which would statistically retain the most users)?

    - by David
    I am working with a startup which is about to do it's launch in maybe 2-3 weeks. In order to see the primary features of the site, the user has to register or sign in if they have already registered. We quickly decided we wanted to incorporate social plugins as alternatives to a conventional sign up, just like stackexchange does. But seeing that we are strapped for time and fairly amateur developers, I'm trying to justify just choosing one or two social sign-ins to start with for the launch and then maybe add more later. Based on my experience as a user, I'm guessing that twitter and google (in no particular order of importance) would probably be the most important social sign-ins in order to retain as many users as possible, but have absolutely no statistics to back that up other than my own anecdotal experience. This question hasn't been visibly asked on the internet, so I figured I'd hop on stackexchange and give it a punt. Thanks.

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  • Parse text file on click and display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • What are good words for defining multiples?

    - by Scott Langham
    In databases you might take about one-to-many. This means there's one thing that maps to zero or more others. In this kind of style I'm looking for words that define min/max amounts of things. So far, I have: min max one 1 1 many 0 infinite optional 0 1 ??? 1 infinite Is there a single word that fits '???' to mean more than one? Do you have better alternatives for 'optional'? I'm wondering if there are any conventional names for those concepts?

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  • Why has the NoScript icon disappeared?

    - by Peter Mortensen
    Why has the appearence of NoScript changed? Using Noscript in Firefox (Microsoft Windows): Until now there has been an icon (the S icon) in the lower right of the screen. But now there is an button instead with the text "Options". Left clicking this button seems to bring up the menu as right clicking the old icon. Can I restore the previous state? Is there an auto-update function in NoScript and if so could it have caused the change? If it exists can the auto-update function be disabled? Platform: Firefox 3.0.6, NoScript 1.9.0.6, Windows XP 64 bit, 8 GB RAM.

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  • GPL/LGPL/MPL non-code content license

    - by user1103142
    I want to use a dictionary (basically a text file, and no code) that is included with an open office spell checking plug-in. The plug-in is under the tri-license GPL/LGPL/MPL which I don't understand. is that legal? If it is illegal, what if I wrote a script that uses the said open office plug-in to generate the dictionary (assuming it's technically possible, the script will generate all possible letter permutations, passes it to the plug-in and saves the correct ones) ? I will be using the dictionary in a closed source commercial application. The dictionary is in a language that has very little resources online, and short of making my own dictionary, there aren't any alternatives. Clarification: The script idea I mentioned above, isn't a weird technique, I would generate a document with all possible words and use open office with the plug-in installed to show spelling mistakes and remove them, isn't this the intended use of the plug-in (spell checking)?

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  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • Completely unable to install python2.7-dev

    - by gath
    Am totally stuck! Am unable completely to install python2.7-dev on my Ubuntu13.04. I have tried all the tricks mentioned on this site (askubuntu.com) and many other sites on the web but still nothing! Am running Ubuntu 13.04 64bit on a virtualbox, but every time I run sudo apt-get install python2.7-dev, I get the following error; python2.7-dev : Depends: python2.7 (= 2.7.3-0ubuntu3.5) but 2.7.4-2ubuntu3 is to be installed Depends: libpython2.7 (= 2.7.3-0ubuntu3.5) but 2.7.4-2ubuntu3 is to be installed Depends: libexpat1-dev but it is not going to be installed Depends: libssl-dev but it is not going to be installed E: Unable to correct problems, you have held broken packages. I've tried to do apt-get update, but still nothing! I've even tried installing Python2.7 from sources, but still nothing doing! Is there a single package with all the dependencies I can download, that can just install everything (Python2.7-dev) or is there another trick I can use to get the Python-dev headers installed on my machine. Hint: I've noticed when I run sudo apt-get update , somewhere along the updates I've seen some errors; ... Get:1 http://us.archive.ubuntu.com precise-updates Release.gpg [198 B] Ign http://us.archive.ubuntu.com raring Release Ign http://us.archive.ubuntu.com raring-updates Release Ign http://us.archive.ubuntu.com raring-backports Release Ign http://us.archive.ubuntu.com raring-security Release Get:2 http://us.archive.ubuntu.com precise-updates Release [98.7 kB] Err http://extras.ubuntu.com raring/main Sources 404 Not Found Err http://extras.ubuntu.com raring/main amd64 Packages 404 Not Found Err http://extras.ubuntu.com raring/main i386 Packages 404 Not Found Ign http://extras.ubuntu.com raring/main Translation-en_US Ign http://extras.ubuntu.com raring/main Translation-en ... On my precise-updates.list file is a single entry; deb http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted I don't know if that might help Help! Paul

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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  • sata2 hdd not reported correctly on gigabyte mobo

    - by hyperboreean
    hey guys, I have a gigabyte ga-k8nmf-9 mobo which has both sata 1 and sata 2 support. Until a few hours ago I had a samsung 160gb sata 1 hdd which worked ok until it failed. I bought a wd se16 caviar, 500 gb, 7200 rpm, 16 mb cache, but it seems that it's not properly detected by my computer - it's only showing 137 GB out of 500. I tried a BIOS update (to F10e) and it's still doing the same thing. I've altered BIOS settings to use only sata (no ide) and many other settings, but nothing worked. Any help will be greatly appreciated Update on this one: it seems that the previous hdd was doing the same thing, though I didn't notice because it was approximately the same size

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  • OpenGL - Rendering from part of an index and vertex array depending on an element count

    - by user1423893
    I'm currently drawing my shapes as lines by using a VAO and then assigning the dynamic vertices and indices each frame. // Bind VAO glBindVertexArray(m_vao); // Update the vertex buffer with the new data (Copy data into the vertex buffer object) glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); // Update the index buffer with the new data (Copy data into the index buffer object) glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned short), indices.data(), GL_DYNAMIC_DRAW); glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); // Unbind VAO glBindVertexArray(0); What I would like to do is draw the lines using only part of the data stored in the index and vertex buffer objects. The vertex buffer has its vertices set from an array of defined maximum size: std::array<VertexPosition, maxVertices> m_vertices; The index buffer has its elements set from an array of defined maximum size: std::array<unsigned short, maxIndices> indices = { 0 }; A running total is kept of the number of vertices and indices needed for each draw call numVertices numIndices Can I not specify that the buffer data contain the entire array and only read from part of it when drawing? For example using the vertex buffer object glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); m_vertices.data() = Entire array is stored numVertices * sizeof(VertexPosition) = Amount of data to read from the entire array Is this not the correct way to approach this? I do not wish to use std::vector if possible.

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