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  • Please help - sorting integers in structs

    - by maja k.
    I have a struct like this: struct db { string name,sur; int num; }; And declared an array of db structs: struct db a[10]; and every member of a[] is filled with a name, surname and a number but there can be the same number appearing multiple times. I need to sort the numbers, and print the results, i.e. sort by the num of each struct and the print the name, sur and the num in each line starting from the smallest num going down to the largest. I don't know how to do this, please help me.

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  • How to use a CTabCtrl in a MFC dialog based application ?

    - by shan23
    I need to do something which i expected to be was simple - create a tab control which has 2 tabs, implying 2 modes of operation for my app. When user clicks on Tab1, he'll be presented with some buttons and textboxes, and when he clicks Tab2, some other input method. I noticed that there was a CTabCtrl class thats used in MFC to add tabs. However, once I added the tab ctrl using the UI designer, I couldn't specify how many tabs there'll be using property window. Searching on the net, I found some examples but all of them required you to derive from CtabCtrl , create 2 or more child dialogs etc and to write your own custom class. My question is, since I want to do something so basic, why couldn't I do it using the familiar Add Event handler/Add member variable wizard and then handle everything else inside my app's class ? Surely, the default CTabCtrl class can do something useful without needing to derive from it ?

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  • Using static mutex in a class

    - by Dmitry Yudakov
    I have a class that I can have many instances of. Inside it creates and initializes some members from a 3rd party library (that use some global variables) and is not thread-safe. I thought about using static boost::mutex, that would be locked in my class constructor and destructor. Thus creating and destroying instances among my threads would be safe for the 3rd party members. class MyClass { static boost::mutex mx; // 3rd party library members public: MyClass(); ~MyClass(); }; MyClass::MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // create and init 3rd party library stuff } MyClass::~MyClass() { boost::mutex::scoped_lock scoped_lock(mx); // destroy 3rd party library stuff } I cannot link because I receive error: undefined reference to `MyClass::mx` Do I need some special initialization of such static member? Is the whole conception of static mutex wrong?

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  • My object becomes NSCFArray when running on iPhone

    - by cagreen
    I'm really scratching my head on this one: I have an object (MyObject) which I instantiate, and this object has an NSArray member variable. The following simple code working in the sim: MyObject *myObj = [[MyObject alloc] init]; NSArray *arr = [myObj myMemberArray]; When I hover over myObj in XCode the tooltip reads "MyObject". Good! But when I debug it on the device (OS 3.1.3) I get: "[NSCFArray myMemberArray]: unrecognized selector sent to instance ... " When I hover over myObj, sure enough it reads "NSCFArray". Can anyone give me some pointers on where to go next with this? Thanks.

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  • django m2m how can i get m2m table elements in a view

    - by dana
    i have a model using m2m feature: class Classroom(models.Model): user = models.ForeignKey(User, related_name = 'classroom_creator') classname = models.CharField(max_length=140, unique = True) date = models.DateTimeField(auto_now=True) open_class = models.BooleanField(default=True) members = models.ManyToManyField(User,related_name="list of invited members", through = 'Membership') and i want to take all members of one class in a view and display them using the template system. In the view, i'm trying to take all the members from a classroom like that: def inside_classroom(request,classname): try: theclass = Classroom.objects.get(classname = classname) members = Members.objects.all() etc but it doesn't work,(though the db_table is named Classroom_Members) i guess i have to use another query for getting all the members from the classroom classname. also, i want to verify if the request.user is a member using (if request.user in members) how can i het those members? Thanks in advance!

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  • Generics and Exposing .Net Types For COM Consumers?

    - by IbrarMumtaz
    I remember seeing a question on my official MS 70-536 exam that talked about a simple class that was designed to be exposed for COM calling clients and etc. of all the members defined in the classes I chose the answer D. The one that used a generic. My question to you guys is this: If you were designing a .net custom type that was to be eventually consumed by a com caller or a com type .... of all the guidelines I have read on this subject. Generics is the one .Net topic I would not include in a class for this purpose I would omit such a data member or use something else? Am I right in thinking this. As soon as I saw this question I knew it was generics but I can't seem to prove it. Surely I did not make this up ... generics is a .net feature right?

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  • Unable to create unmanaged object using new keyword in managed C++

    - by chair79
    Hi all, I've created a class with a boost::unordered_map as a member, Linkage.h #ifndef LINKAGE_H #define LINKAGE_H #include <boost/unordered_map.hpp> class Linkage { private: boost::unordered_map<int, int> m_IOMap; public: .... }; Linkage.cpp #include "stdafx.h" ... // methods and in the managed side of C++, I try to create the pointer of the obj: private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) { Linkage* m_pLink = new Linkage(); ..... } However this produces errors: Error 4 error LNK2005: "private: static unsigned int const boost::detail::type_with_alignment_imp<4>::found" (?found@?$type_with_alignment_imp@$03@detail@boost@@$$Q0IB) already defined in Proj_Test.obj Linkage.obj ..... Error 7 fatal error LNK1169: one or more multiply defined symbols found Could anyone explain to me pls? Thanks.

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  • Is it possible to use array_shift() in PHP and get the key?

    - by alex
    I have a list of files in an array where the filename is the key and the value is the last modified date in seconds. They are sorted from oldest to newest. The files are glob()'d in, and then sorted this way using asort($fileNameToLastModified, SORT_NUMERIC); I use array_shift() to get the oldest file. Unfortunately, it seems to be giving me the value, and there doesn't seem to be a way to get the key. Would the only way to do that be something like this? $keys = array_keys($fileNameToLastModified); $oldest = array_shift($keys); array_shift($fileNameToLastModified); // to manually chop the first array member off too. Or is there a built in? Thanks

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  • Is it possible to use array_shift() in PHP and get the key?

    - by alex
    I have a list of files in an array where the filename is the key and the value is the last modified date in seconds. They are sorted from oldest to newest. The files are glob()'d in, and then sorted this way using asort($fileNameToLastModified, SORT_NUMERIC); I use array_shift() to get the oldest file. Unfortunately, it seems to be giving me the value, and there doesn't seem to be a way to get the key. Would the only way to do that be something like this? $keys = array_keys($fileNameToLastModified); $oldest = array_shift($keys); array_shift($fileNameToLastModified); // to manually chop the first array member off too. Or is there a built in? Thanks

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  • Dealing with Anti-Microsoft Trolls on The Internet

    - by FlySwat
    I'm an active member on Programming Reddit, but I'm one of the few C# advocates there. I could write up a 3 paragraph explanation of how to do something there, just to have it voted into the negatives because I used C# as an example. As a developer using the "Microsoft Stack", how do you handle the trolls and bigots in the online world? These are the kind of people who say things like "M$", or that Vista sucks without ever booting up. Do you just ignore the trolls?

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  • [C++] Can all/any struct assignment operator be Overloaded? (and specifically struct tm = sql::Resu

    - by Luke Mcneice
    Hi all, Generally, i was wondering if there was any exceptions of types that cant have thier assignment operator overloaded. Specifically, I'm wanting to overload the assignment operator of a tm struct, (time.h) so i can assign a sql::ResultSet to it. I have already have the conversion logic: sscanf(sqlresult->getString("StoredAt").c_str(),"%d-%d-%d %d:%d:%d",&TempTimeStruct->tm_year,&TempTimeStruct->tm_mon,&TempTimeStruct->tm_mday,&TempTimeStruct->tm_hour,&TempTimeStruct->tm_min,&TempTimeStruct->tm_sec); //populating the struct I tried the overload with this: tm& tm::operator=(sql::ResultSet & results) { //CODE return *this; } however VS08 reports: error C2511: 'tm &tm::operator =(sql::ResultSet &)' : overloaded member function not found in 'tm'

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  • Editing a UIViewController from another class.

    - by Guy
    I am trying to programmatically change the user interface of a UIViewController from another NSObject class. The problem is that I am unsure of how to access the UIViewController's view from the NSObject class. So for example, in my NSObject class, I say something like: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; self.view.backgroundColor = [UIColor yellowColor]; but I keep getting errors saying "Request for member "view" in something not a strut or union." Is there something I need to allow my NSObject class to see my UIViewController? Thanks!

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  • flex/actionscript assignment failing?

    - by user346713
    I'm seeing something weird in my actionscript code I have two classes foo and bar, bar extends foo. In a model class I have a foo member variable, I assign an bar object to the foo variable. But after the assignment the foo variable is null. [Bindable] public var f:foo; public function someFunc(arr:ArrayCollection):void { if(arr.length > 0) { var tempBar:bar = arr.getItemAt(0) as bar; if(tempBar != null) { tempBar.someProp++; f = tempBar; // f is now null } } } Any ideas on what I could be doing wrong?

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  • How can I call a method on a custom object created in JavaScript using C#?

    - by just in case
    I have a WebBrowser control. I have added some JavaScript into the head tag and I can see it is working as expected by adding an alert. Inside of this js I am creating a function and adding some members to it's prototype like so: function test() { } test.prototype.run = function() { alert('success!') } function createTest() { return new test() } Then back inside of C# I am doing: dynamic test = this.browser.InvokeScript("createTest"); test.run(); I can see that the test object is some ComObject but when I call run() nothing happens. I get no error but nothing happens. Does anyone know how to call this type of custom object? Also suppose I wanted to get rid of the createTest() method, how can I create a new instance of test from C#? Also, for bonus points, is there anything special I need to know about attaching events to this custom object (on say a 'complete' member) such that it will callback into my C# code?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • I Clean Solution'd my Winform App and now it's broken...

    - by Refracted Paladin
    I have a Winform App that uses a 3rd Party Library of Controls, DevExpress. I also created a bunch of Controls myself, extending those controls. Everything has been working fine when all of a sudden I opened VS today and on the Design Page all my extended controls were missing. I then tried rebuilding to no avail. Then I tried Cleaning and Rebuilding and made it even worse. Now I have tons(520) of erros stating things like -- Error 179 The name 'datBirthDate' does not exist in the current context D:\Documents\Visual Studio 2008\Projects\MatrixReloaded\MatrixReloaded\Controls\Member\ucGeneral.cs 339 17 MatrixReloaded also if I try to open a form or user control in Design Mode I first get this -- could not find type, "MyType" please make sure that the assembly that contains this type is referenced and then, if I click Ignore and Continue I get this for all Forms and Contros when I try and look at them in Design Mode -- Exception of type System.OutOfMemoryException was thrown Help!?!? When I googled I came across mostly references to VS 2003...I am on 2008 sp1.

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  • Indexer in C sharp.

    - by Jacksquad
    Hello guys, i got a problem while overloading indexer property. public class ClassName { private int[] a; private int[] b; private string[] c; private string[] d; public int this[int pos] { get{ return a[pos];} set{a[pos] = value;} } public int this[int pos] { get{ return b[pos];} set{b[pos] = value;} } public int this[int pos] { get{ return c[pos];} set{c[pos] = value;} } public int this[int pos] { get{ return d[pos];} set{d[pos] = value;} } } /* I AM GETTING "Error 1 'Class1 variables' already defines a member called 'this' with the same parameter types" Please suggest me how to implement this?

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  • Good excuses NOT to use version control

    - by Kent Fredric
    This question may seem backwards to all logical reasoning, but I encountered a team member who was working on a side project out of the main tree, and had decided ( rephrased ) I'm the only developer, we don't need version control, that's stupid Now personally, the idea horrifies me, and I can't for one justify it. So now my stance is clear, I want some legitimate answers why somebody can excuse themselves from using version control. The default answers will of course be "there is no excuse". Not what I want to see. If you can't see an excuse, then just don't post. ( Feel free to downmod excuses others post that are illegitimate/bad and give reasoning )

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  • Class members allocation on heap/stack? C++

    - by simplebutperfect
    If a class is declared as follows: class MyClass { char * MyMember; MyClass() { MyMember = new char[250]; } ~MyClass() { delete[] MyMember; } }; And it could be done like this: class MyClass { char MyMember[250]; }; How does a class gets allocated on heap, like if i do MyClass * Mine = new MyClass(); Does the allocated memory also allocates the 250 bytes in the second example along with the class instantiation? And will the member be valid for the whole lifetime of MyClass object? As for the first example, is it practical to allocate class members on heap?

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  • What is the best tool to achieve this API design?

    - by Jose Fernandez
    Our web app offers a service that allows a "Publisher" to create a website (we give them a CMS system) that is ready to provide this service to "Members" (think Shopify). We have some possible clients that wish to become "Publishers" but they already have existing websites (vbulletin, word press blog, etc) with their own user base. We wish to develop an API that would allow these "Publishers" to keep using their own websites, and embed our services into them. Our main business requirement is that once "Members" are logged into the "Publishers" existing system, they should be able to also access our website without having to log-in again OR have to create another account there. The process should be seamless to the "Member" and "Publishers" should not have to sync their user base with our system. We also want to use an existing API authentication/authorization system instead of creating our own (OAuth, OpenID, etc) What would be the best way to use OAuth to achieve this sigle-sign on design? If OAuth is not the best tool, is there any other one out there that fits our requirements?

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  • Why C++ virtual function defined in header may not be compiled and linked in vtable?

    - by 0xDEAD BEEF
    Situation is following. I have shared library, which contains class definition - QueueClass : IClassInterface { virtual void LOL() { do some magic} } My shared library initialize class member QueueClass *globalMember = new QueueClass(); My share library export C function which returns pointer to globalMember - void * getGlobalMember(void) { return globalMember;} My application uses globalMember like this ((IClassInterface*)getGlobalMember())->LOL(); Now the very uber stuff - if i do not reference LOL from shared library, then LOL is not linked in and calling it from application raises exception. Reason - VTABLE contains nul in place of pointer to LOL() function. When i move LOL() definition from .h file to .cpp, suddenly it appears in VTABLE and everything works just great. What explains this behavior?! (gcc compiler + ARM architecture_)

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  • How can I check a type's dependents order to drop them and replace/modify the initial type?

    - by pctroll
    I tried to modify a type using the following code and it gave me the error code: 'ORA-02303'. I don't know much about Oracle or PL/SQL but I need to solve this; so I'd appreciate any further help with this. Thanks in advance. The code is just an example. But then again, I need to check its dependents first. create or replace type A as object ( x_ number, y_ varchar2(10), member procedure to_upper ); /

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  • Django finding which field matched in a multiple OR query

    - by Greg Hinch
    I've got a couple models which are set up something like this: class Bar(models.Model): baz = models.CharField() class Foo(models.Model): bar1 = models.ForeignKey(Bar) bar2 = models.ForeignKey(Bar) bar3 = models.ForeignKey(Bar) And elsewhere in the code, I end up with an instance of Bar, and need to find the Foo it is attached to in some capacity. Right now I came up with doing a multiple OR query using Q, something like this: foo_inst = Foo.objects.get(Q(bar1=bar_inst) | Q(bar2=bar_inst) | Q(bar3=bar_inst)) What I need to figure out is, which of the 3 cases actually hit, at least the name of the member (bar1, bar2, or bar3). Is there a good way to do this? Is there a better way to structure the query to glean that information?

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  • Add version control to existing SQL Server database

    - by ederbf
    I am part of a development team currently working with a database that does not have any kind of source control. We work with SQL Server 2008 R2 and have always managed the DB directly with SSMS. It now has ~340 tables and ~1600 stored procedures, plus a few triggers and views, so it is not a small DB. My goal is to have the DB under version control, so I have been reading articles, like Scott Allen's series (http://bitly.com/9cJmGR) and many old SO related questions. But I am still unable to decide on how to proceed. What I'm thinking of is to script the database schema in one file, then procedures, triggers and views in one file each. Then keep everything versioned under Mercurial. But of course, every member of the team can access SSMS and directly change the schema and procedures, with the possibility that any of us can forget to replicate those changes in the versioned files. What better options are there? And, did I forget any element worth having source control of?

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  • How to track value of a variable in Eclipse Java Debugger

    - by aveschini
    I would like to track the value of a boolean (not Boolean) variable in the Eclips debugger. I need to know when it does change and, for this, i need to track it's value through all the execution; not only when it is in scope. More particularly i have a class (let's call it myClass) with a boolean member variable called isAvailable. My program instantiate 4 or 5 myClass objects. I am expecting that at the end of the execution the isAvailable value of all of my objects is set to true. Contrarily to my excpectation one of myClass objects has isAvailable set to false. I need to know which (in a lot of) methods is setting isAvailable to false.

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