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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • Where can I get resources to design a website like this? [closed]

    - by Jhon Andrew
    I have a project. To make a CMS for an online game. Can anyone suggest me where I can get resources that I can use like vintage borders, seamless old papers or any vintage like patterns, etc. I would like to come up with something like this website for example: http://www.gamezaion.com/ I hope someone would suggest and/or give me ideas, inspirations, and examples how I can come up to something like it. P.S.: I am getting a hard time designing, because I define my self as a developer not a designer.. Lol.

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  • OpenGL setup on Windows

    - by kevin james
    I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get some things working, but it only works in XCode (i.e., I can't create a new file, paste in the same code, and get it to work). Because of these issues, I moved to Windows. My Windows 7 has OpenGL 4.3, which is the same that is used in alot of other tutorials. However, not one of these tutorials gives any instruction on how to set it up for the first time. I have come across some vague posts saying that some libraries need to be linked. But WHAT libraries, and HOW do I link them? Please help. I am pretty desperate to set this up as this project is due for work soon. I have actually used OpenGL before at my university, but the computers already had everything set up. The project itself is very easy, but setting up OpenGL is not something I know how to do.

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  • Do PHP-FPM (and other PHP handlers) need execute permissions on the PHP files they're serving?

    - by Andrew Cheong
    I read in a post at Server Fault that PHP-FPM needs execute permissions. However, the answer in When creating a website, what permissions and directory structure? only grants read and write permissions to PHP-FPM. Maybe I don't quite understand how PHP handlers (or CGI in general) work, but the two claims seem contradictory to me. As I understand, when Apache / Nginx gets a request for foobar.php, it "passes" the file to an appropriate handler. That is, I imagine it's as if www-root (or apache or whomever the webserver's running as) were to run some command, /usr/sbin/php-fpm foobar.php Actually, no, that's naive, I just realized. PHP-FPM must be a running instance (if it's to be performant, and cache, etc.), so probably PHP-FPM is just being told, "Hey, quick, process this file for me!" In either case, I don't see why execute permissions are necessary. It's not like the webserver needs to literally execute the file, i.e. ./foobar.php Is the Server Fault answer simply mistaken?

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    Hi! This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • How do I architect 2 plugins that share a common component?

    - by James
    I have an object that takes in data and spits out a transformed output, called IBaseItem. I also have two parsers, IParserA and IParserB. These parsers transform external data (in format dataA and dataB respectively) to a format usable by my IBaseItem (baseData). I want to create 2 systems, one that works with dataA and one that works with dataB. They will allow the user to enter data and match it to the right plugins/implementations and transform the data to outData. I want to write these traffic cops myself, but have other people provide the parsers and baseitem logic, and and as such am implementing these items as plugins (hence the use of interfaces). Other programmers can choose to implement 1 or both parsers. Q: How should I structure the way base items and parsers are associated, stored, and loaded into each of my programs? Class Relations: What I've Tried: Initially I though there should be a different dll for each of my 2 traffic cops, that each have a parser and baseitem in them. However, the duplication of baseitem logic doesn't seem right (especially if the base item logic changes). I then thought the base items could all have their own dll, and then somehow associate parsers and baseitems (guids?), but I don't know if implementing the overhead id/association is adding too much complexion.

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  • Cursor (touchpad) moves and clicks erratically

    - by James Wood
    Sometimes (usually after two-finger scrolling) the touchpad on my Asus X54C becomes unresponsive and the cursor begins to click and move small distances. Clicking seems to happen more often than moving. Unlike with other similar problems, I've never seen the cursor move to (0, 0). Suspending (closing the lid) and unsuspending doesn't help, and neither does moving to a tty and back or rebooting. I've also tried disabling the touchpad via Fn+F9. That tends to take a long time, but doesn't have any effect. I'm on 13.10 at the moment, but I remember it happening on 13.04 as well. Here's the pointer section of xinput: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=12 [slave pointer (2)]

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  • Dependency Injection Confusion

    - by James
    I think I have a decent grasp of what Dependency Inversion principle (DIP) is, my confusion is more around dependency injection. My understanding is the whole point of DI is to decouple parts of an application, to allow changes in one part without effecting another, assuming the interface does not change. For examples sake, we have this public class MyClass(IMyInterface interface) { public MyClass { interface.DoSomething(); } } public interface IMyInterface { void DoSomething(); } How is this var iocContainer = new UnityContainer(); iocContainer.Resolve<MyClass>(); better practice than doing this //if multiple implementations are possible, could use a factory here. IMyInterface interface = new InterfaceImplementation(); var myClass = new MyClass(interface); It may be I am missing a very important point, but I am failing to see what is gained. I am aware that using an IOC container I can easily handle an objects life cycle, which is a +1 but I don't think that is core to what IOC is about.

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  • Just being hired as a senior developer, never even been a junior developer, what should I expect?

    - by Mark James
    I've been a freelancer and a coder by night for a while, and recently, I've been hired after several levels of interviews in a nice NY company, even though I've some lacks in specific fields. Is this common for companies to hire seniors with less experience? Will they wait some weeks to respect a certain learning curve? I don't know anything about working in a company, so that's why I worry. After one week, I'm still checking and exploring sources, but after one week of work, it seems that some coworkers are considering that I'm slow. I'm good in maths, physics, algorithms, but still I need to learn about all the templates used in this company. Anyone here already received a less-experienced senior member in his team? Is this acceptable? I'm planing on having a meeting with my boss to stop worrying about that. Sounds like a good idea?

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  • Where to implement storable items

    - by James Hay
    I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that requires 2x Steel and maybe 1x Rubber. Then Hydraulics is an item that contains 2x Mechanical Assemblies and 1x Electronics (which is another complex item). So and so forth. These items will be created by me, players can't create their own items, so it doesn't need to be able to handle arbitrary layers of complexity for items. If my example isn't clear, think Minecraft. You have wooden planks, which can be made into sticks. From there the sticks - combined with metals - can be made into tools. My game is nothing to do with minecraft or any sandbox building game, but it uses a similar progressive complexity to creating items that I want to have in my game. My question is basically, how do you store something like this assuming that I will want to add more items in the future? Do you store it in a database or in a seperate library that the game uses? EDIT None of the items actually "do" anything, they are simply there to either sell, purchase, or combine with other items to make a more complex item, which can then be sold, purchased or combined... you get the idea. The items themselves would not have any properties, but the instances of the items would. For example an item that one player has would have a certain "quality" and if they were selling it a certain "price". An instance of that same item that a different player had would need to have a different "quality" and "price" if they were selling it. I think the price part will not be required on an individual item because instead I would have a "sale" object which was for a price and contained certain items.

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  • Wireless Connection Troubles

    - by James
    I just recently switched from Windows 7 over to Ubuntu 12.04 and have been experiencing some issues connecting to my home's wireless network. The only way I can get it to connect to the network is by disabling IPv4 and IPv6 settings. Even then while it says its connected to the network (3 bars), I'm unable to access the Internet. It connected for a little while after I first installed Ubuntu, but after the first reboot I haven't been able to access the web at all. I have very basic knowledge when it comes to computers and barely any when dealing with Ubuntu and Linux. I'm very happy with Ubuntu apart from this one issue, as before my computer was overheating and crashing, I've yet to experience any of those problems since installing Ubuntu. The information I can give may be very limited since I'm having to use my cell phone to figure out the solution to this. Any help would be greatly appreciated. Thanks in advance!

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  • Where is the UIM notification area icon in Unity?

    - by James
    When I was using Maverick, it was possible to switch the input method from a UIM indicator applet. Now that I have upgraded to Oneiric, I can't seem to switch the input method even when I open uim-im-switcher-gtk. This is necessary for me because I need to be able to switch back and forth between English and Tibetan and the keyboard shortcuts don't seem to work until after I've changed the input method from the panel first. Is there some way to get a UIM indicator on the Unity panel? This is a major regression for me and makes it impossible to do certain kinds of work in Ubuntu.

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  • If you had two projects with the same specification and only one was developed using TDD how could you tell?

    - by Andrew
    I was asked this question in an interview and it has been bugging me ever since. You have two projects, both with the same specification but only one of these projects was developed using Test Driven Development. You are given the source for both but with the tests removed from the TDD project. How can you tell which was developed using TDD? All I was able to muster up was something about the classes being more 'broken up' in to smaller chunks and having more visible APIs, not my proudest moment. I would be very interested to hear a good answer to this question.

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  • Where are Nagios 3 Config Files in Ubuntu 12.04?

    - by Aaron James
    I just installed Nagios3 via Synaptic. The package and it's dependencies all installed fine and I log in using a web browser, however I'd like to add hosts now and according to the official Nagios Documentation the config file should be in the /usr/local/nagios/* directory. When I go to /usr/local it's not there. I can't seem to find these config files anywhere. I'm not sure what I did wrong. I'm running Xubuntu 12.04 64-bit Any help at all would be greatly appreciated, Thank you!

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  • How can I gain access to a player instance in a Minecraft mod?

    - by Andrew Graber
    I'm creating Minecraft mod with a pickaxe that takes away experience when you break a block. The method for taking away experience from a player is addExperience on EntityPlayer, so I need to get an instance of EntityPlayer for the player using my pickaxe when the pickaxe breaks a block, so that I can remove the appropriate amount of experience. My pickaxe class currently looks like this: public class ExperiencePickaxe extends ItemPickaxe { public ExperiencePickaxe(int ItemID, EnumToolMaterial material){ super(ItemID, material); } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D) { EntityPlayer e = new EntityPlayer(); // create an instance e.addExperience(-1); } return true; } } Obviously, I cannot actually create a new EntityPlayer since it is an abstract class. How can I get access to the player using my pickaxe?

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  • Collision detection with entities/AI

    - by James Williams
    I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. Currently I'm drawing out my level and then drawing characters, NPCs and animated tiles on top of this. The problem is keeping track of the NPCs so that my Character class can interact with methods in the NPC classes on collision. I'm not sure my method of drawing the level and drawing everything else on top is a good one - can anyone shed any light on this topic?

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  • Ubuntu 12.04 crashing

    - by James Mullinix
    We have a server with 2x32gb sas raid 1 and 4x1tb raid 10 + 2x1tb hot spares. Whenever we try to copy the 1tb and 1.5e6 files to a backup location (even just using tty1 cp command) it fails. We have tried using backintime and dejadup, and resorted to a manual cp to an external usb2 HDD. When that failed, we tried installing an internal HDD on the mobo (not on raid) and another cp, which also fails. The failures lock up the system and we are left with an unfortunate hard reboot situation. After reboot, syslog tends to be empty (only containing newly booted data) and we haven't a clue where to start. It has been 3 weeks since our last successful backup and we are getting nervous... -using 3ware raid controller, 8gb ram and nvidia pciexpress graphics with a gigabyte mobo and xeon 4-core processor.

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  • Are there any specific workflows or design patterns that are commonly used to create large functional programming applications?

    - by Andrew
    I have been exploring Clojure for a while now, although I haven't used it on any nontrivial projects. Basically, I have just been getting comfortable with the syntax and some of the idioms. Coming from an OOP background, with Clojure being the first functional language that I have looked very much into, I'm naturally not as comfortable with the functional way of doing things. That said, are there any specific workflows or design patterns that are common with creating large functional applications? I'd really like to start using functional programming "for real", but I'm afraid that with my current lack of expertise, it would result in an epic fail. The "Gang of Four" is such a standard for OO programmers, but is there anything similar that is more directed at the functional paradigm? Most of the resources that I have found have great programming nuggets, but they don't step back to give a broader, more architectural look.

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  • When does Information become Data? (i.e. Information wants to be free) [closed]

    - by James P. Wright
    I hear Programmers often talk about how Information Wants To Be Free which I mostly agree with, but the thing that people don't often pay attention to is that Information and Data are not the same thing. Should Data also be free? Does that mean all of you should have full access to my Social Security Number and other personal "information"? Where is the limit? If there is a limit, why do people throw this phrase around like it fits every circumstance (like this one)

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  • permission denied to move files

    - by James
    i want to clear space on my computer in order to download drivers for my internet, so i tried moving files to a different location, unfortunately i dont have permission to do this, how do i change this, i should point out that i am not logged in, i think im a guest or something because if i log in i can not gain access to the internet to download the drivers that i need, so im using the cd and using the try ubunt feature to try achieve downloading the drivers. this is very frustrating for me as im new and have not got a clue how to do this

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  • Declarative Transactions in Node.js

    - by James Kingsbery
    Back in the day, it was common to manage database transactions in Java by writing code that did it. Something like this: Transaction tx = session.startTransaction(); ... try { tx.commit(); } catch (SomeException e){ tx.rollback(); } at the beginning and end of every method. This had some obvious problems - it's redundant, hides the intent of what's happening, etc. So, along came annotation-driven transactions: @Transaction public SomeResultObj getResult(...){ ... } Is there any support for declarative transaction management in node.js?

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  • Track sales and commission with third-party tool

    - by Andrew
    I have a clothing website where I link to various clothing retailers. I have reached an agreement with one of the retailers whereby they will pay a commission to us for every sale they make from traffic that was referred by our site. I need a mechanism for tracking how much commission should be paid to us, that involves as little work as possible to implement from their side. We both have Google Analytics. Option 1: They record a goal in their GA account whenever someone makes a purchase on their site. They see how many completed goals are marked as referral traffic from our site and calculate commission accordingly. The problem with this is that the whole process of calculating and paying commission will be manual. They will need to frequently check how many sales were generated by referral traffic from our site, and probably we will have to chase them for commission payments. Also - since we won't have access to their GA data - we will need to trust that they report all sales accurately. Option 2: Sign them up to an affiliate network like Commission Junction or Google's Affiliate Network, and connect to them through this network. The problem with this solution is that it seems too heavyweight; ideally we don't want to ask a retailer to go through the whole sign up process just to deal with us and pay us commission. I am assuming that there must be some lightweight service that tracks the number of sales by one site and pays commission accordingly to the other site, where the sign up and installation procedure is simple and fast.

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  • Transition to new site

    - by James Hill
    I'm almost finished rewriting the website for a non-profit organization. The existing site receives ~5,000 a month. The new site is being written in ASP.Net and the existing site is PHP. The current hosting provider does not support .Net hosting, so I'll be switching providers. My question revolves around the transition from the old site to the new. I would really like to get the new site up at the new hosting provider and do thorough testing before changing the DNS records for the domain. Question: How can I put the new site up, test it, make any changes/additions necessary before updating the domain DNS to point to the new IP without Google indexing the content? Also, what SEO repercussions should I be aware of when making such a drastic change to the content that exists under the domain name?

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  • Arguments for or against using Try/Catch as logical operators

    - by James P. Wright
    I just discovered some lovely code in our companies app that uses Try-Catch blocks as logical operators. Meaning, "do some code, if that throws this error, do this code, but if that throws this error do this 3rd thing instead". It uses "Finally" as the "else" statement it appears. I know that this is wrong inherently, but before I go picking a fight I was hoping for some well thought out arguments. And hey, if you have arguments FOR the use of Try-Catch in this manner, please do tell. EDIT For any who are wondering, the language is C# and the code in question is about 30+ lines and is looking for specific exceptions, it is not handling ALL exceptions.

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