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  • Playing Around with WebLogic Maven Plug-In by Flavius Sana

    - by JuergenKress
    Packaged with WebLogic 12c wls-maven-plugin let’s you install, start and stop servers, create domain, execute WLST scripts, compile and deploy applications. The plug-in works with Maven 2.x and 3.x. WebLogic 12c can be downloaded from http://www.oracle.com/technetwork/index.html. Developers version has around  180MB (zip archive).  To install the plugin we need first to extract wls-maven-plugin.jar.pack and pom.xml $unzip ~/Downloads/wls1212_dev.zip wls12120/wlserver/server/lib/wls-maven-plugin.jar.pack $unzip ~/Downloads/wls1212_dev.zip wls12120/wlserver/server/lib/pom.xml Now, let’s unpack the jar file: $unpack200 -r wls12120/wlserver/server/lib/wls-maven-plugin.jar.pack wls12120/wlserver/server/lib/wls-maven-plugin.jar Install the plug-in in the local repository. Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Maven,Flavius Sana,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Bursts of white noise sound when playing videos

    - by Dave M G
    I've recently freshly reinstalled Ubuntu, and Mythbuntu, on all my computers. On one of my computers, Mythbuntu 11.10, when I play a video, when it starts, I get a burst of white noise (static) that stays on. If I stop the video and restart it, the noise goes away. Sometimes if I fast forward or manipulate the video, the noise will start. It seems to be initiated, and stopped, by starting or interacting with the video. Any ideas as to why this is happening and how I can get rid of it?

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  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

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  • Protected Videos not Playing Ubuntu 13.10 (Amazon Prime)

    - by Radeesh Koonichere
    Unable to play amazon prime videos with Chrome/Firefox browser. Tried deleting the Flash folder, re-installed OS. Ubuntu 13.10 Flash Version: flashplugin-installer 11.2.202.310ubuntu1 Youtube works but not Amazon Prime. Try 1 Clear Cache Flash cd ~/.adobe/Flash_Player rm -rf NativeCache AssetCache APSPrivateData2 Try 2 Install Older version of Flash /usr/lib/flashplugin-installer/Flashplayer.so Some other sites have installing HAL and running hald but that was not working either as it seems to be a deprecated. sudo apt-get install hal

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  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

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  • Problem playing repeat animation/action?

    - by Beast
    I'm calling this function on multiple sprites after checking numberOfRunningActions()"to play same animation but it's not working only the first tagged sprite plays the animation. What am I doing wrong? void CGame::playAnimation(const char* filename, int tag, CCLayer* target) { CCAnimation* animation = CCAnimation::animation(); CCSprite* spriteSheet = CCSprite::spriteWithFile(filename); for(int i = 0; i < spriteSheet->getTexture()->getPixelsWide()/SIZE; i++) // SIZE is an int value { animation->addFrameWithTexture(spriteSheet->getTexture(), CCRect(SIZE * i, 0, SIZE, SIZE)); } CCActionInterval* action = CCAnimate::actionWithDuration(1, animation, true); CCRepeatForever* repeatAction = CCRepeatForever::actionWithAction(action); target->getChildByTag(tag)->runAction(repeatAction); }

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  • Playing with Windows Phone Developer Tools CTP

    tweetmeme_source = 'alpascual'; Installation tips. If Visual Studio 2010 Professional or higher is already installed on your development computer, an add-in for Visual Studio 2010 Professional is automatically installed as well. The installation took an hour on a Windows 7 with 4 GB of RAM and rebooted the computer once. Something tells me the installer still needs some work.   Lets Write some code Everything installed, lets check if Visual Studio 2008 still works with Silverlight...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Playing with aspx page cycle using JustMock

    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Desktop not showing after playing with compiz

    - by Mark
    Having successfully installed Ubuntu 11.04 I decided to look into improving look and feel of the unity desktop. I could find no option to introduce any nice effects with the standard install, but a google session suggested Compiz would do the job. I installed this and selected the "Wobbly windows" option and this worked fine. After a while I thought I'd try some of the other available effects (can't remember which but may have been cube desktop) but this resulted in no windows showing at all. I now have just blank wall paper with no icons or menus. There are no error messages and right clicking the desktop produces a small context menu but nothing else. Rebooting brings me back to a blank desktop with just wallpaper. I do not know where to start.

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  • Objective-c - How to serialize audio file into small packets that can be played?

    - by vfn
    Hi there, So, I would like to get a sound file and convert it in packets, and send it to another computer. I would like that the other computer be able to play the packets as they arrive. I am using AVAudioPlayer to try to play this packets, but I couldn't find a proper way to serialize the data on the peer1 that the peer2 can play. The scenario is, peer1 has a audio file, split the audio file in many small packets, put them on a NSData and send them to peer2. Peer 2 receive the packets and play one by one, as they arrive. Does anyone have know how to do this? or even if it is possible? EDIT: Here it is some piece of code to illustrate what I would like to achieve. // This code is part of the peer1, the one who sends the data - (void)sendData { int packetId = 0; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"myAudioFile" ofType:@"wav"]; NSData *soundData = [[NSData alloc] initWithContentsOfFile:soundFilePath]; NSMutableArray *arraySoundData = [[NSMutableArray alloc] init]; // Spliting the audio in 2 pieces // This is only an illustration // The idea is to split the data into multiple pieces // dependin on the size of the file to be sent NSRange soundRange; soundRange.length = [soundData length]/2; soundRange.location = 0; [arraySoundData addObject:[soundData subdataWithRange:soundRange]]; soundRange.length = [soundData length]/2; soundRange.location = [soundData length]/2; [arraySoundData addObject:[soundData subdataWithRange:soundRange]]; for (int i=0; i // This is the code on peer2 that would receive an play the piece of audio on each packet - (void) receiveData:(NSData *)data { NSKeyedUnarchiver* unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; if ([unarchiver containsValueForKey:PACKET_ID]) NSLog(@"DECODED PACKET_ID: %i", [unarchiver decodeIntForKey:PACKET_ID]); if ([unarchiver containsValueForKey:PACKET_SOUND_DATA]) { NSLog(@"DECODED sound"); NSData *sound = (NSData *)[unarchiver decodeObjectForKey:PACKET_SOUND_DATA]; if (sound == nil) { NSLog(@"sound is nil!"); } else { NSLog(@"sound is not nil!"); AVAudioPlayer *audioPlayer = [AVAudioPlayer alloc]; if ([audioPlayer initWithData:sound error:nil]) { [audioPlayer prepareToPlay]; [audioPlayer play]; } else { [audioPlayer release]; NSLog(@"Player couldn't load data"); } } } [unarchiver release]; } So, here is what I am trying to achieve...so, what I really need to know is how to create the packets, so peer2 can play the audio. It would be a kind of streaming. Yes, for now I am not worried about the order that the packet are received or played...I only need to get the sound sliced and them be able to play each piece, each slice, without need to wait for the whole file be received by peer2. Thanks!

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  • Upscaling audio from 2.1 to 5.1 in Windows 7

    - by Darth Android
    I'm currently using the onboard sound on my Asus P6T6 WS Revolution motherboard (SoundMAX Integrated Digital Audio) and was wondering if there was any way to make either windows or the audio drivers upscale 2-channel audio to 5-channel audio (basic duplication would suffice)? I was using a creative sound card but got fed up with the memory leaks and poor sound quality.

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  • NO AUDIO DEVICE

    - by Paul
    my computer have no audio is says that NO AUDIO DEVICE. I already installed Realtek AC97 and Realtek High Definition Audio Driver and I also paste stream.dll to windows folder and system32 folder and i restart my computer but it says NO AUDIO DEVICE. Pls help me ASAP..TANX

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  • Extract audio files from powerpoint

    - by curious2know
    I recorded a some audio files on my powerpoint presentation. This was done in two ways: (1) for some slides I used the record narration feature of powerpoint (the audio on each slide was recorded separately) and, (2) for others I used audacity to record the audio, which I imported into powerpoint. I need to extract the audio file from each slide. I need to send just the audiofiles to someone. Is there a way I can extract the audiofiles? Thanks

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  • How do I use wine's new multi-channel audio support?

    - by Forest
    Wine supposedly added Multi-channel support to the ALSA driver in a recent release. However, I haven't found any documentation about it or any reports of anyone successfully using it. I have 5.1 surround sound through ALSA (not Pulse) on my linux system, yet games in wine don't seem to use anything more than stereo, no matter which ALSA device I select in winecfg. Can someone explain what must be done to get wine games to use all my speakers for positional audio, or failing that, point me toward some useful documentation on the new multi-channel support?

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  • What decent audio recording interfaces are well supported in Windows 7 64bit?

    - by labradort
    I currently have an Audigy 2 ZS Platinum. It permits me to insert a 1/4" jack line from bass guitar and play along with pre-recorded piano music. This worked fine under Windows XP. I am moving to Windows 7 64 bit (dual boot for now), and Creative may not develop fully working drivers for this component. Looking around, I don't see Windows 7 support mentioned at product web sites from E-MU, Roland, M-Audio, etc. Even at Creative, the posting of available drivers for Windows 7 is deceptive, as they do not adequately support recording (latency, distortion). My local music store shrugs and says to stay with Win XP. In some cases, the Vista drivers will work in Win 7. So I need real world feedback on this. I should also mention I'm not impressed with available USB interfaces - they have too low of a signal to noise ratio for my purposes. That leaves PCI, or possibly firewire devices (never tried one yet).

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  • MacBook Pro (with DVI) to HDMI, including audio - possible?

    - by Jason
    I have a MacBook Pro with DVI. I'd like to hook it up to my living room TV for movies and such but I want to keep it out of the way. I already have HDMI cables run to the basement where I have a cable box. Is there something I could you to connect the MBP video and audio to HDMI so I only need the one cable to the TV? I'm looking for a quality picture but I don't want to spend a ton of $. I've googled a bit, but I'm looking for some recommendations.

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  • Is the Zune HD's audio card better or worse than the iPod touch's?

    - by MatthewThepc
    Firstly, if this is the wrong site to ask this question I apologize, but I didn't see one for "music players" on the stack exchange website :) After reading a few people online say that music playing from a Zune HD sounds better to them than that on an iPod touch, I was wondering whether there's any truth to that? From what I can tell, the Zune HD uses a Wolfson Microelectronics WM8352, while the first-generation iPod Touch (which the Zune HD was competing with) used a Wolfson Microelectronics WM8758BG, and newer models use the Cirrus Logic CS4398 and CS42L61. Which ones are better (to make the question less subjective, let's say in terms of quality, range, & accuracy of output)? Admittedly, I have almost no idea how everything compares and works together, but it would seem to me that, just by looking at the version numbers, the iPod has been better since it's launch. Is there anything else that effects sound quality? Thanks!

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  • How to play audio through a bluetooth headset in Windows 7.

    - by palehorse
    I recently did an in-place upgrade from Vista to Windows 7 RTM. For the most part, things have went brilliantly. The only issue I've been facing is regarding my bluetooth headset, a Dell BH200. The laptop is an Inspiron 1720. I can get Windows 7 to pair with the headset, and even get the bluetooth settings to show that there is stereo audio available. The problem is that the bluetooth headset never shows up in my sound output devices list. I've uninstalled and reinstalled the bluetooth drivers from Dell, tried turning on/off all of the features of the headset, removing the bluetooth driver and letting windows redetect and install but nothing has worked so far. I guess I should mention that the headset worked fine in Vista. Anyone have any ideas?

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  • MP3 vs M4A (AAC): what is the audio codec for portable devices which gives maximum independence?

    - by akira
    A couple of years back MP3 was the most supported format for portable devices. Then Apple came along and wiped the floor of all the portable devices with the iPod as well as the iPhone. They clearly favour M4A (AAC). When to choose, right now, the 'best' audio codec to encode music to, which would you choose to achieve maximal independence of portable device vendors: MP3 or M4A? (I am well aware of Ogg (vorbis): no market (maybe this changes with HTML5 and more WebKit on portable devices), I am also aware of FLAC: I dont want to discuss long term storage.)

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  • Acer Revo (ION platform) + Maverick + 5.1 surround over HDMI

    - by Oli
    I've had a turbulent relationship with my media centre box. Every upgrade I perform on it seems to bring a brand new set of audio issues (the opposite of my desktop where things seem to get better and better). It's a Acer Revo 3600. That's basically an low-end Intel Atom chip with a Nvidia 9400M onboard. On paper that's perfect for something like a media centre. But having just upgraded to Maverick, the sound properties box only wants to offer me stereo sound over HDMI. The exact setup goes: Revo - Onkyo AV receiver - LG TV. The Onkyo box strips off the audio (supporting 7.1 -- though we're only using 6 speakers) and feeds the video onto the TV. I'd like to get to a point where Ubuntu thinks it's doing 5.1 over HDMI, upmixing stereo to 6ch and supporting DTS/AC3 (through Boxee). I've had this working before but it's frankly been a bit of a hacktastrophe. The audio chip is recognised as Nvidia MCP79/7A HDMI in alsamixer if that helps.

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  • After playing a MediaElement, how can I play it again?

    - by Edward Tanguay
    I have a variable MediaElement variable named TestAudio in my Silverlight app. When I click the button, it plays the audio correctly. But when I click the button again, it does not play the audio. How can I make the MediaElement play a second time? None of the tries below to put position back to 0 worked: private void Button_Click_PlayTest(object sender, RoutedEventArgs e) { //TestAudio.Position = new TimeSpan(0, 0, 0); //TestAudio.Position = TestAudio.Position.Add(new TimeSpan(0, 0, 0)); //TestAudio.Position = new TimeSpan(0, 0, 0, 0, 0); //TestAudio.Position = TimeSpan.Zero; TestAudio.Play(); }

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  • Detecting when HTML5 audio is finished playing (more than once)?

    - by user386911
    I am having a problem detecting when an tag is finished playing an mp3. When I do something like this: myAudio.addEventListener("ended", function() { alert("ended"); }); It only occurs the first time the audi is played. When I play the audio again, nothing happens. The same thing occurs when I use the onended=doThis(); method. I've heard maybe there is a way to do it in jquery, but I haven't been able to get it to work. I've also heard there might be a way to fix it by changing the audio div id everytime the mp3 is played, but this doesn't work for me because I need the id to stay the same. Anyone got any ideas?

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  • Debian - no sound output

    - by Gogeta70
    So I've been trying for the last few days to get sound output on my Linux desktop. The onboard audio is Intel HD Audio ICH9, but I couldn't get Alsa to even detect it, so I disabled it in BIOS and installed a PCI card - a Dynex DX-SC51. Searching around, I found that it needed the Alsa driver for ice1724, so I installed all the stuff for that. Now, the system detects my sound card, but I can't get any audio to play out of it. Here's some information: root@debian:~# lspci | grep audio 02:01.0 Multimedia audio controller: VIA Technologies Inc. VT1720/24 [Envy24PT/HT] PCI Multi-Channel Audio Controller (rev 01) root@debian:~# aplay -l **** List of PLAYBACK Hardware Devices **** card 0: ICE1724 [ICEnsemble ICE1724], device 0: ICE1724 [ICE1724] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: ICE1724 [ICEnsemble ICE1724], device 1: ICE1724 IEC958 [ICE1724 IEC958] Subdevices: 1/1 Subdevice #0: subdevice #0 I've been trying various solutions found on Google for a few days now and I'm getting nowhere. Hopefully someone here can point me in the right direction. Thanks.

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  • How to add an audio filter to AudioRecord (on Android)?

    - by Jim
    I would like to write a "daemon" application that will add a special audio filter (e.g. audio enhancement) to AudioRecord. The result should be as follows: Whenever any VoIP application (e.g. Skype,...) will create an AudioRecord, the captured audio will be first filtered using my daemon application before it reaches Skype. Is this doable ? For example can I use an AudioSessionID=0 to attach my filter to all the input channels ?

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