Network Multiplayer in Flash
- by shadowprotocol
Flash has come a long way in the last decade, and it's a well-kept secret getting a flash game to connect to a multi-client server for chat and/or basic avatar movement in real time.
Why has the industry as a whole not made this a common-knowledge type of thing yet? We keep pushing to the web but I am finding it incredibly difficult gathering learning material on this subject.
Sure, I can find multi-client server socket tutorials in various languages (using select statements and/or threads to handle multiple socket connections), but in regards to Flash applications inside of a browser? NOPE!
Can everyone please share what they know? :] It's a subject I'd really love to get into but I'm afraid I just honestly don't know enough about how to do it.
Thanks!