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  • Any tips of how to handle hierarchial trees in relational model?

    - by George
    Hello all. I have a tree structure that can be n-levels deep, without restriction. That means that each node can have another n nodes. What is the best way to retrieve a tree like that without issuing thousands of queries to the database? I looked at a few other models, like flat table model, Preorder Tree Traversal Algorithm, and so. Do you guys have any tips or suggestions of how to implement a efficient tree model? My objective in the real end is to have one or two queries that would spit the whole tree for me. With enough processing i can display the tree in dot net, but that would be in client machine, so, not much of a big deal. Thanks for the attention

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  • [Ext.tree.TreePanel] getNodeById does not work

    - by Moon
    Hi, I have a ext treepanel with json. var tree = new Ext.tree.TreePanel({ renderTo:'tree-container', title: 'Category', height: 300, width: 400, useArrows:true, autoScroll:true, animate:true, enableDD:true, containerScroll: true, rootVisible: false, frame: true, root: { text: 'Category', draggable: false, id: '0' }, // auto create TreeLoader dataUrl: $("#web").val() + "/category/index/get-nodes", listeners: { 'checkchange': function(node, checked){ if(checked){ categoryManager.add(node.id); //node.getUI().addClass('complete'); }else{ categoryManager.remove(node.id); // node.getUI().removeClass('complete'); } } } }); dataUrl loads the following json code [{"text":"Code Snippet","id":"1","cls":"folder","checked":false,"children":[{"text":"PHP","id":"3","cls":"file","checked":false,"children":[]},{"text":"Javascript","id":"4","cls":"file","checked":false,"children":[]}]}] when I try to find a node by console.log( tree.getNodeByid(3) ), it shows that it is undefined. Do I have a problem with my code?

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  • Git: Find duplicate blobs (files) in this tree

    - by Readonly
    This is sort of a follow-up to this question. If there are multiple blobs with the same contents, they are only stored once in the git repository because their SHA-1's will be identical. How would one go about finding all duplicate files for a given tree? Would you have to walk the tree and look for duplicate hashes, or does git provide backlinks from each blob to all files in a tree that reference it?

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  • Does a syntax for this exist? In any language?

    - by Michael
    It seems pretty common to me to have an argument, in a dynamically typed language that is either an Object or a key to lookup that object. For instance when I'm working with a database I might have a method getMyRelatedStuff(person) All I really need to lookup the related stuff is the id of the person so my method could look like this in python: def getMyRelatedStuff(person_or_id): id = person_or_id.id if isinstance(person,User) else person_or_id #do some lookup Or going the other direction: def someFileStuff(file_or_name): file = file_or_name if hasattr(file,'write') else open(file_or_name)

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  • A question on getting number of nodes in a Binary Tree

    - by Robert
    Dear all, I have written up two functions (pseudo code) for calculation the number of nodes and the tree height of a Binary Tree,given the root of the tree. Most importantly,the Binary Tree is represented as the First chiled/next sibling format. so struct TreeNode { Object element; TreeNode *firstChild; TreeNode *nextSibling; } Calculate the # of nodes: public int countNode(TreeNode root) { int count=0; while(root!=null) { root= root.firstChild; count++; } return count; } public int countHeight(TreeNode root) { int height=0; while(root!=null) { root= root.nextSibling; height++; } return height; } This is one of the problem I saw on an algorithm book,and my solution above seems to have some problems,also I didn't quite get the points of using this First Child/right sibling representation of Binary Tree,could you guys give me some idea and feedback,please? Cheers!

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  • Haskell Binary Tree Function (map)

    - by Bizarro
    How can i define a Haskell function which will apply a function to every value in a binary tree? So i know that it is similar to the map function - and that its type would be: mapT :: (a - b) - Tree a - Tree b but thats about it...

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  • Rails - how to serialize a tree not in a form

    - by tiny_clanger
    I started with the standard scriptaculous drag and drop tree, and that all works fine. Then started implementing this: http://www.artweb-design.de/2008/5/30/scriptaculous-sortabletree which gives a good drag and drop tree Where I am stuck is how to get serialize the tree (unordered list)? It's not in a form, and I can't find a way to serialize it to move onto setting up the AJAX update.

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  • jquery ajaxSubmit jquery file tree

    Hi, I'm using a jquery file tree and I'd like to allow users to upload files to whatever directory they're currently in. I am having an issue binding the form within the tree, though, since the tree is loading dynamically and obviously can't bind a form that doesn't exist. Any ideas would be greatly appreciated!

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  • GWT: Editing Text Of Tree Item

    - by kirtcathey
    Hi All. When a user clicks a 'Add Node' button above a tree and the program adds a tree item below the selected node, I would like to insert the new tree item with the text highlight and ready for editing by the user... like labels in GMail. Any ideas? --Kirt

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  • Sublime text 2 syntax highlighter?

    - by BigSack
    I have coded my first custom syntax highlighter for sublime text 2, but i don't know how to install it. It is based on notepad++ highlighter found here https://70995658-a-62cb3a1a-s-sites.googlegroups.com/site/lohanplus/files/smali_npp.xml?attachauth=ANoY7criVTO9bDmIGrXwhZLQ_oagJzKKJTlbNDGRzMDVpFkO5i0N6hk_rWptvoQC1tBlNqcqFDD5NutD_2vHZx1J7hcRLyg1jruSjebHIeKdS9x0JCNrsRivgs6DWNhDSXSohkP1ZApXw0iQ0MgqcXjdp7CkJJ6pY_k5Orny9TfK8UWn_HKFsmPcpp967NMPtUnd--ad-BImtkEi-fox2tjs7zc5LabkDQ%3D%3D&attredirects=0&d=1 <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>fileTypes</key> <array> <string>smali</string> </array> <dict> <key>Word1</key> <string>add-double add-double/2addr add-float add-float/2addr add-int add-int/2addr add-int/lit16 add-int/lit8 add-long add-long/2addr aget aget-boolean aget-byte aget-char aget-object aget-short aget-wide and-int and-int/2addr and-int/lit16 and-int/lit8 and-long and-long/2addr aput aput-boolean aput-byte aput-char aput-object aput-short aput-wide array-length check-cast cmp-long cmpg-double cmpg-float cmpl-double cmpl-float const const-class const-string const-string-jumbo const-wide const-wide/16 const-wide/32 const-wide/high16 const/16 const/4 const/high16 div-double div-double/2addr div-float div-float/2addr div-int div-int/2addr div-int/lit16 div-int/lit8 div-long div-long/2addr double-to-float double-to-int double-to-long execute-inline fill-array-data filled-new-array filled-new-array/range float-to-double float-to-int float-to-long goto goto/16 goto/32 if-eq if-eqz if-ge if-gez if-gt if-gtz if-le if-lez if-lt if-ltz if-ne if-nez iget iget-boolean iget-byte iget-char iget-object iget-object-quick iget-quick iget-short iget-wide iget-wide-quick instance-of int-to-byte int-to-char int-to-double int-to-float int-to-long int-to-short invoke-direct invoke-direct-empty invoke-direct/range invoke-interface invoke-interface/range invoke-static invoke-static/range invoke-super invoke-super-quick invoke-super-quick/range invoke-super/range invoke-virtual invoke-virtual-quick invoke-virtual-quick/range invoke-virtual/range iput iput-boolean iput-byte iput-char iput-object iput-object-quick iput-quick iput-short iput-wide iput-wide-quick long-to-double long-to-float long-to-int monitor-enter monitor-exit move move-exception move-object move-object/16 move-object/from16 move-result move-result-object move-result-wide move-wide move-wide/16 move-wide/from16 move/16 move/from16 mul-double mul-double/2addr mul-float mul-float/2addr mul-int mul-int/2addr mul-int/lit8 mul-int/lit16 mul-long mul-long/2addr neg-double neg-float neg-int neg-long new-array new-instance nop not-int not-long or-int or-int/2addr or-int/lit16 or-int/lit8 or-long or-long/2addr rem-double rem-double/2addr rem-float rem-float/2addr rem-int rem-int/2addr rem-int/lit16 rem-int/lit8 rem-long rem-long/2addr return return-object return-void return-wide rsub-int rsub-int/lit8 sget sget-boolean sget-byte sget-char sget-object sget-short sget-wide shl-int shl-int/2addr shl-int/lit8 shl-long shl-long/2addr shr-int shr-int/2addr shr-int/lit8 shr-long shr-long/2addr sparse-switch sput sput-boolean sput-byte sput-char sput-object sput-short sput-wide sub-double sub-double/2addr sub-float sub-float/2addr sub-int sub-int/2addr sub-int/lit16 sub-int/lit8 sub-long sub-long/2addr throw throw-verification-error ushr-int ushr-int/2addr ushr-int/lit8 ushr-long ushr-long/2addr xor-int xor-int/2addr xor-int/lit16 xor-int/lit8 xor-long xor-long/2addr</string> </dict> <dict> <key>Word2</key> <string>v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v24 v25 v26 v27 v28 v29 v30 v31 v32 v33 v34 v35 v36 v37 v38 v39 v40 v41 v42 v43 v44 v45 v46 v47 v48 v49 v50 p0 p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 p25 p26 p27 p28 p29 p30</string> </dict> <dict> <key>Word3</key> <string>array-data .catch .catchall .class .end .end\ local .enum .epilogue .field .implements .line .local .locals .parameter .prologue .registers .restart .restart\ local .source .subannotation .super</string> </dict> <dict> <key>Word4</key> <string>abstract bridge constructor declared-synchronized enum final interface native private protected public static strictfp synchronized synthetic system transient varargs volatile</string> </dict> <dict> <key>Word4</key> <string>(&quot;0)&quot;0</string> </dict> <dict> <key>Word5</key> <string>.method .annotation .sparse-switch .packed-switch</string> </dict> <dict> <key>word6</key> <string>.end\ method .end\ annotation .end\ sparse-switch .end\ packed-switch</string> </dict> <dict> <key>word7</key> <string>&quot; ( ) , ; { } &gt;</string> </dict> <key>uuid</key> <string>27798CC6-6B1D-11D9-B8FA-000D93589AF6</string> </dict> </plist>

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  • Why are trees shining in background?

    - by Kinected
    Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to "Nature/Tree Soft Occlusion [bark/leaves]", but they are still rendering strange far away, but close they are fine. I tried placing the trees in a folder named "Ambient-Occlusion" like said here, but no luck. Also fog is turned off. Thanks in advance.

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  • Multiple foldmethods in vim

    - by bjarkef
    I use the folding option of vim quite a lot, and have usually set foldmethod to syntax. Recently I discovered that it is possible to add custom folds, such that I can put whole blocks in /*{{{*/ and /*}}}*/ which is very useful for grouping large sections of a source file together. However to use that feature I need to set foldmethod to marker, and I loose the syntax folding. Is it possible to have two active foldmethods at the same time in vim? set foldmethod=syntax,marker does not work.

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  • How to set initial checked values of rich tree leaf node.

    - by Ajay99
    Hi, How to set the initial the leaf node values. -----------------------Stations.xml AAAAAAAAAAAA BBBBBBBBBBBB CCCCCCCCCC DDDDDDDDDDDD EEEEEEEEEEEEEE Hall Oates - Kiss On My List David Bowie - Let's Dance Lyn Collins - Think (About It) Kim Carnes - Bette Davis Eyes KC the Sunshine Band - Give It Up //inital check values --------------------Libray.java---------------- public class Library { private TreeNode treeData; private List menus=null; public Library()throws Exception { menus=new ArrayList(); //it's initial selection of the check box vardata.attributes.selection("---key1---); vardata.attributes.selection("---key2---); vardata.attributes.selection("---keyn---); yoursuggestedcode.attribute.selection("key"); //I need your suggestion code. FacesContext context = FacesContext.getCurrentInstance(); treeData = XmlTreeDataBuilder.build(new InputSource(getClass().getResourceAsStream("/Stations.xml"))); } public TreeNode getTreeData() { return treeData; } public void setTreeData(TreeNode treeData) { this.treeData = treeData; } public List getMenus() { return menus; } public void setMenus(List menus) { this.menus = menus; }

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  • In GWT-EXT checkboxtree how to handle single selection of tree nodes?

    - by RAS
    hi, I'm working on checkBoxTree in GWT-EXT 2.0.3 with Java. My aim is to get a selectionModel which allows me to select(check) only one TreeNode at a time. If I select another TreeNode after selecting one then, the previous one should be unchecked. I've tried using DefaultSelectionModel with TreePanel, but either I've not used it properly or it's working only for selection of TreeNode not for checking a TreeNode. Can anyone help me in this? Thanks in advance.

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  • Python - Is there a better/efficient way to find a node in tree?

    - by Sej P
    I have a node data structure defined as below and was not sure the find_matching_node method is pythonic or efficient. I am not well versed with generators but think there might be better solution using them. Any ideas? class HierarchyNode(): def __init__(self, nodeId): self.nodeId = nodeId self.children = {} # opted for dictionary to help reduce lookup time def addOrGetChild(self, childNode): return self.children.setdefault(childNode.nodeId,childNode) def find_matching_node(self, node): ''' look for the node in the immediate children of the current node. if not found recursively look for it in the children nodes until gone through all nodes ''' matching_node = self.children.get(node.nodeId) if matching_node: return matching_node else: for child in self.children.itervalues(): matching_node = child.find_matching_node(node) if matching_node: return matching_node return None

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  • How to get SQL Railroad Diagrams from MSDN BNF syntax notation.

    - by Phil Factor
    pre {margin-bottom:.0001pt; font-size:8.0pt; font-family:"Courier New"; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm; } On SQL Server Books-On-Line, in the Transact-SQL Reference (database Engine), every SQL Statement has its syntax represented in  ‘Backus–Naur Form’ notation (BNF)  syntax. For a programmer in a hurry, this should be ideal because It is the only quick way to understand and appreciate all the permutations of the syntax. It is a great feature once you get your eye in. It isn’t the only way to get the information;  You can, of course, reverse-engineer an understanding of the syntax from the examples, but your understanding won’t be complete, and you’ll have wasted time doing it. BNF is a good start in representing the syntax:  Oracle and SQLite go one step further, and have proper railroad diagrams for their syntax, which is a far more accessible way of doing it. There are three problems with the BNF on MSDN. Firstly, it is isn’t a standard version of  BNF, but an ancient fork from EBNF, inherited from Sybase. Secondly, it is excruciatingly difficult to understand, and thirdly it has a number of syntactic and semantic errors. The page describing DML triggers, for example, currently has the absurd BNF error that makes it state that all statements in the body of the trigger must be separated by commas.  There are a few other detail problems too. Here is the offending syntax for a DML trigger, pasted from MSDN. Trigger on an INSERT, UPDATE, or DELETE statement to a table or view (DML Trigger) CREATE TRIGGER [ schema_name . ]trigger_name ON { table | view } [ WITH <dml_trigger_option> [ ,...n ] ] { FOR | AFTER | INSTEAD OF } { [ INSERT ] [ , ] [ UPDATE ] [ , ] [ DELETE ] } [ NOT FOR REPLICATION ] AS { sql_statement [ ; ] [ ,...n ] | EXTERNAL NAME <method specifier [ ; ] > }   <dml_trigger_option> ::=     [ ENCRYPTION ]     [ EXECUTE AS Clause ]   <method_specifier> ::=  This should, of course, be /* Trigger on an INSERT, UPDATE, or DELETE statement to a table or view (DML Trigger) */ CREATE TRIGGER [ schema_name . ]trigger_name ON { table | view } [ WITH <dml_trigger_option> [ ,...n ] ] { FOR | AFTER | INSTEAD OF } { [ INSERT ] [ , ] [ UPDATE ] [ , ] [ DELETE ] } [ NOT FOR REPLICATION ] AS { {sql_statement [ ; ]} [ ...n ] | EXTERNAL NAME <method_specifier> [ ; ] }   <dml_trigger_option> ::=     [ ENCRYPTION ]     [ EXECUTE AS CLAUSE ]   <method_specifier> ::=     assembly_name.class_name.method_name I’d love to tell Microsoft when I spot errors like this so they can correct them but I can’t. Obviously, there is a mechanism on MSDN to get errors corrected by using comments, but that doesn’t work for me (*Error occurred while saving your data.”), and when I report that the comment system doesn’t work to MSDN, I get no reply. I’ve been trying to create railroad diagrams for all the important SQL Server SQL statements, as good as you’d find for Oracle, and have so far published the CREATE TABLE and ALTER TABLE railroad diagrams based on the BNF. Although I’ve been aware of them, I’ve never realised until recently how many errors there are. Then, Colin Daley created a translator for the SQL Server dialect of  BNF which outputs standard EBNF notation used by the W3C. The example MSDN BNF for the trigger would be rendered as … /* Trigger on an INSERT, UPDATE, or DELETE statement to a table or view (DML Trigger) */ create_trigger ::= 'CREATE TRIGGER' ( schema_name '.' ) ? trigger_name 'ON' ( table | view ) ( 'WITH' dml_trigger_option ( ',' dml_trigger_option ) * ) ? ( 'FOR' | 'AFTER' | 'INSTEAD OF' ) ( ( 'INSERT' ) ? ( ',' ) ? ( 'UPDATE' ) ? ( ',' ) ? ( 'DELETE' ) ? ) ( 'NOT FOR REPLICATION' ) ? 'AS' ( ( sql_statement ( ';' ) ? ) + | 'EXTERNAL NAME' method_specifier ( ';' ) ? )   dml_trigger_option ::= ( 'ENCRYPTION' ) ? ( 'EXECUTE AS CLAUSE' ) ?   method_specifier ::= assembly_name '.' class_name '.' method_name Colin’s intention was to allow anyone to paste SQL Server’s BNF notation into his website-based parser, and from this generate classic railroad diagrams via Gunther Rademacher's Railroad Diagram Generator.  Colin's application does this for you: you're not aware that you are moving to a different site.  Because Colin's 'translator' it is a parser, it will pick up syntax errors. Once you’ve fixed the syntax errors, you will get the syntax in the form of a human-readable railroad diagram and, in this form, the semantic mistakes become flamingly obvious. Gunter’s Railroad Diagram Generator is brilliant. To be able, after correcting the MSDN dialect of BNF, to generate a standard EBNF, and from thence to create railroad diagrams for SQL Server’s syntax that are as good as Oracle’s, is a great boon, and many thanks to Colin for the idea. Here is the result of the W3C EBNF from Colin’s application then being run through the Railroad diagram generator. create_trigger: dml_trigger_option: method_specifier:   Now that’s much better, you’ll agree. This is pretty easy to understand, and at this point any error is immediately obvious. This should be seriously useful, and it is to me. However  there is that snag. The BNF is generally incorrect, and you can’t expect the average visitor to mess about with it. The answer is, of course, to correct the BNF on MSDN and maybe even add railroad diagrams for the syntax. Stop giggling! I agree it won’t happen. In the meantime, we need to collaboratively store and publish these corrected syntaxes ourselves as we do them. How? GitHub?  SQL Server Central?  Simple-Talk? What should those of us who use the system  do with our corrected EBNF so that anyone can use them without hassle?

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  • tic tac toe game ai as3

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in actionscript3 and am trying to understand the ideas behind the ai used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated

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  • Tic-Tac-Toe game AI

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in Actionscript3 and am trying to understand the ideas behind the AI used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated.

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