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  • Enable/Disable a network adapter with a keyboard shortcut

    - by Carlos
    I started out trying to use a shortcut to display the Local Area Connection Status window on my desktop by creating a shortcut and assigning it Ctrl+, (comma). Windows didn't like that, so it added Alt, which ended up being Ctrl+Alt++,. Since I couldn't figure out a way to eliminate Alt as part of the shortcut keys, I am now trying a different strategy and it's not working. My latest attempt is to use AutoHotkey with the following command: ^,::Run, explorer ::{BA126ADB-2166-11D1-B1D0-00805FC1270E} Which is what the shortcut target number is, but it won't open the window.

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  • Keyboard shortcut to jump between tabs on OSX Terminal

    - by Dan Fabulich
    In OSX Terminal.app, if you open new windows, you can easily switch between them with Cmd-1, Cmd-2, Cmd-3, etc. You can also cycle between tabs, using Cmd-Shift-{ and Cmd-Shift-}. But is there a way to jump straight to a particular tab, like you can with windows? e.g. Cmd-Shift-3 to jump to the third tab? (That's not it, of course.) I'm pretty sure it's impossible out of the box, but what if I'm willing to write some AppleScript to make this work?

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  • MS Word - Close Word when you close the last open document **using keyboard**

    - by Chad
    In MS Word, by default, you can use: Ctrl+F4 to close Word Ctrl+W to close the current document Is it possible to make Word close when you close the last open document? For instance, in Chrome, if you keep hitting Ctrl+W you'll eventually close the last tab, which will also close Chrome. I'd like the same functionality with Word (and the other Office products) where I can just keep closing documents until I close the last one, at which point the application closes. Unfortunately, Ctrl+W doesn't close Word, even when there are no documents open.

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  • bMac OS X keyboard shortcuts for terminal

    - by user10826
    After googling for some Mac OS X terminal shortcuts, I wanted to find how can I go back characters on a line on the terminal or words or similar. I found ALT + B but it does not work. Do you know some other shortcuts, or how can I customize them or links to cheat sheets?

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  • right click / pop up using keyboard in osx

    - by sugar
    Yes - I have gone through this & this also. But non of them includes the answer I want. I mean my question is bit different. Let me explain. In windows, to right click any where - or to bring up a pop up menu we just type a key right beside on window key / pop-up key or press Shift + F10 to bring up pop up any where. Similarly, Is there any short-key is available for just bringing pop-up on screen ? Thanks in advance for sharing your knowledge. Sugar.

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  • Keyboard Typing Problem

    - by Wietse G
    Hello all, When i got home from work yesterday i couldn't logg in on my account on my desktop pc (Acer Aspire M5620). The reason for this was that when i was typing, more diggets would appear than i pressed. After logging on an account that required no password (my Dad's) i found out that some of my key bindings were messed up. For instance when typing: W --- qwe would appear q --- qw + right mouse e --- we a --- as s --- asd d --- sd z --- zx x --- zxc c --- xc Moreover pressing: 1 --- 12 2 --- 123 3 --- 23 I am typing this from my Dad's laptop (which is working like a charm). I was wondering if anyone has seen this problem before and thus knows a way to fix it. I'm not the brainy type when it comes to computers. Ps: I apologise for any mistakes in my English, for it is not my native tongue. I'm from the Netherlands

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  • IBM PS/2 Keyboard with OS X 10.6 and PS2->USB Converter

    - by public static void
    Just got a new Mac Pro at work and as I can't stand the ZX Spectrum-esque 'dead flies' feel of the new Apple keyboards, I brought my trusty IBM SpaceSaver II to the office (with a USB/PS2 adapter) All seems generally to work ok - even the Trackpoint 'nipple' but periodically the modifier keys, notably the Ctrl and Windows keys seem to go into 'sticky' mode so that typing an 'S' brings up the save dialog, 'O' = open dialog etc. etc. Its generally fixed by switching windows and then returning back to the offending one, but this is really beginning to cheese me off. Can anyone suggest a fix?

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  • Keyboard shortcut to take screenshots

    - by mak
    I'm looking for a way to take screenshots when I press Ctrl + Prtsc and have them saved as PNG images in C:\Users\Me\Pictures\Screenshots Can I configure Windows 7 to do this? If not, what freeware applications would you recommend (preferably something that I never have to see again (i.e. it sits quietly in the system tray) once I install and configure it)?

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  • Keyboard shortcuts in non-English version of Microsoft Office

    - by Squall
    I have a big problem with the Portuguese version of MS Office 2007 and 2010. The standard shortcuts that any common application uses are changed. Some shortcuts that are not working: Ctrl+S (save), Ctrl+F (find) and Ctrl+A (select all). I want to configure it to use the shortcuts of the English version. There is an option that allow to configure each shortcut separately. Furthermore, I have to configure for each app, if I configure in Word, I will have to configure again for Excel. How to use the shortcuts of the English version of MS Office regardless of the Office language? Thanks

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • Where can I find this HP modular keyboard or similar?

    - by Chaos Whistler
    I'm looking for an HP USB 104-Key Modular Keyboard with Detachable Number Pad (model number is DT530A, I believe), shown at this online store, where it's quite cheap but is sadly sold out. I've searched for hours on Google, and I've found several - the problem is they're Spanish or Greek keyboards but I need one in English (US keys preferred)! I would also be happy with a keyboard which is not exactly this but is similar, either with a detachable keypad or with no keypad at all, as long as the keyboard key layout and positioning is the same as on a standard keyboard. Can you help me find such a keyboard?

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  • Microsoft Wireless Keyboard 3000 v2.0 not working, but paired Wireless Mouse 5000 on same receiver does?

    - by John Straka
    I have a Microsoft Wireless Keyboard 3000 v2.0 that was bought paired with a Microsoft Wireless Mouse 5000. They're both Bluetooth and use the same receiver. The keyboard no longer works. The receiver is fine, as the mouse still works. The keyboard is still detected by Windows when the receiver is plugged in. The batteries have been replaced. There are no on/off switches on the keyboard or mouse, and no re-sync button on them or the receiver. Results are the same when using the receiver in a different USB port, or on a different machine. Anything else I might try to fix this, or should I hold a funeral for the keyboard?

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  • IntelliPoint & Intellitype upgrade to Mouse and Keyboard Center causing system freeze?

    - by Kent England
    I allowed Microsoft to upgrade my wireless keyboard 6000 v3.0 and mouse 6000 v2.0 from Intelliyada v 8.20.468 to what appears to be v9.1.486. This was some time ago, so I can't be certain but this upgrade might be causing my system to freeze on the logon screen (user selection) in Windows 7 Home Premium 32-bit. Mouse and keyboard don't work, but system seems to be running underneath. No indication in Event Viewer about keyboard/mouse driver issues. Might be problem with transceiver hardware. I now have the "Microsoft Mouse and Keyboard Center" UI which isn't very helpful (seems to be very metro) in debugging these drivers. I'm just looking to see if anyone else had problems upgrading to this new Intelliyada software for their MS keyboard and rodent.

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  • hide keyboard in android?

    - by Niranjan Khandelwal
    Hello all, I am new to android development. I am creating an application in which when app launches the edittextfield getfocus automatically and the keyboard pop-up.I want to hide the keyboard by default and show when edittextField get focus.I have tried this method but it's not working. InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(myEditText.getWindowToken(), 0); Thanks Niranjan Khandelwal

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  • jquery accordion - set input focus for active accordion?

    - by KnockKnockWhosThere
    *Nevermind... figured it out... * did it like this: $("#accordion").accordion({ header:'h3', active: '#section1', autoheight: false, clearstyle: true, }).bind("change.ui-accordion", function(event,ui) { $("#text1").focus(); }); I've got an accordion all set up, and each div has a form within it. I'm just trying to figure out how to set the focus on an input field depending on which one is open... /* accordion */ $("#accordion").accordion({ header:'h3', active: '#section1', autoheight: false, clearstyle: true }); Basically, I want to set the cursor in the first input field for whichever section is open. The actual forms are much bigger, so I condensed it enormously... <div id="accordion"> <h3 id="section1"><a href="#">Section 1/a></h3> <div> <form id="form1" action="form.php" method="post"> <fieldset class="inside"> <input type="text" name="text1" id="text1" size="50" value="Default text" /> <input class="open" type="button" value="Submit" name="submit1" /> </fieldset> </form> </div><!--/div--> <h3 id="section2"><a href="#">Section 2</a></h3> <div> <form id="form2" action="form.php" method="post"> <fieldset class="inside"> <input type="text" name="text2" id="text2" size="50" value="Submit" /> <input class="open" type="button" value="Submit" name="submit2" /> </fieldset> </form> </div><!--/div--> <h3 id="section3"><a href="#">Section 3</a></h3> <div> <form id="form3" action="form.php" method="post"> <fieldset class="inside"> <input type="text" name="text3" id="text3" size="50" value="Submit" /> <input class="open" type="button" value="Submit" name="submit3" /> </fieldset> </form> </div><!--/div-->

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  • AS3: How to get fullscreen and keyboard input?

    - by Tinelise
    Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that? I have a flash that is going to run fullscreen in a browser and needs different kinds of keyboard input. I have read something about AIR, but I don't fully understand it and would like another way if thats even possible. Anybody knows?

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  • Java keyboard hook

    - by Jason S
    I would like to write a Java app that counts how long I have been using the keyboard or mouse w/o a break. Are there any built-in classes or 3rd party libraries that can detect global keyboard/mouse use?

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  • using htmlpurifier for input or output escaping/filtering

    - by user214545
    I am processing a user input from the public with a javascript WYSIWYG editor and I'm planning on using htmlpurifier to cleanse the text. I thought it would be enough to use htmlpurifier on the input, stored the cleaned input in the database,and then output it without further escaping/filtering. But I've heard other opinions that you should always escape the output. Can someone explain why I should need to cleans the output if I'm already cleaning the input?

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  • Using the iPhones Multi-Touch Keyboard Search Button

    - by senfo
    I have a regular text field on a view and I'd like to make use of the search button on the iPhones keyboard. For the life of me, I can't figure out how to do this. There doesn't seem to be any event exposed that I can wire up that specifically relates to the search button on the keyboard. I've googled around, but I also haven't found anything related to this subject.

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