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  • Django as Python extension?

    - by NoobDev4iPhone
    I come from php community and just started learning Python. I have to create server-side scripts that manipulate databases, files, and send emails. Some of it I found hard to do in python, comparing to php, like sending emails and querying databases. Where in php you have functions like mysql_query(), or email(), in python you have to write whole bunch of code. Recently I found Django, and my question is: is it a good framework for network-oriented scripts, instead of using it as a web-framework?

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  • Why was Python's popularity so sudden? [closed]

    - by Eric Wilson
    Python first appeared in 1991, but it was somewhat unknown until 2004, if the TIOBE rankings quantify anything meaningful. What happened? What caused the interest in this 13 year old language to go through the roof? Is there a reason that Python wasn't considered a real competitor to Perl in its first decade of existence? Is there a reason that Python didn't continue in relative obscurity for another ten years? I personally think that Python is a very nice language, and I'm glad that I'm not the only one. But it doesn't have corporate backing or a killer feature that would explain a sudden rise to relevance. Does anyone know the story?

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  • Python class representation under the hood

    - by decentralised
    OK, here is a simple Python class: class AddSomething(object): __metaclass__ = MyMetaClass x = 10 def __init__(self, a): self.a = a def add(self, a, b): return a + b We have specified a metaclass, and that means we could write something like this: class MyMetaClass(type): def __init__(cls, name, bases, cdict): # do something with the class Now, the cdict holds a representation of AddSomething: AddSomething = type('AddSomething', (object,), {'x' : 10, '__init__': __init__, 'add': add}) So my question is simple, are all Python classes represented in this second format internally? If not, how are they represented? EDIT - Python 2.7

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  • Retrieving of coordinates from google maps and search

    - by cheesebunz
    I know there is a way to retrieve the coordinates by clicking on the map, using specifically document.getElementById("lonTb").value=point.x; document.getElementById("latTb").value=point.y; Firstly, i have a html file namely MapToolKit.html, a mapGPS.js and a mapSearch.js. how do i input the coordinates returns into the js? I just need to be able to click the map for coordinates, not neccessary the search returns. Here's the file which i uploaded. http://www.mediafire.com/?0minqxgwzmx

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  • Making Python scripts work on MAMP

    - by Ravi Teja
    Hello All Python Pro's , I'm using mamp server for testing out all my web pages. I'm new to python. I'm able to run a script in python interpreter that will normally print a hello world. print "Hello World!" So i used the same line in a file with name test.py . So how should I run this on web. As am new to python, i tried some normal things, placing test.py in /htdocs/cgi-bin/ and trying to open it. But it says forbidden page. Anyone please help me making this work. Thanks

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  • Python: Future as a major programming language?

    - by chrisw
    After reading some Python material and seeing some Python code a few years back I decided to give it a whirl. I decided to start with Python to solve the problems on Project Euler and was throughly impressed with the language. Since then I've went on to learn Django, and now use it primarily for my web applications. I would love to have a career programming in this language, however I fear the future of the language is currently in a state of uncertainness. With Google and other major companies embracing it there may be some hope, what are your thoughts on Python, do you see many job opportunities out there?

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  • Python C API return more than one value / object

    - by Grisu
    I got the following problem. I have written a C-Extension to Python to interface a self written software library. Unfortunately I need to return two values from the C function where the last one is optional. In Python the equivalent is def func(x,y): return x+y, x-y test = func(13,4) #only the first value is used In my C extension I use return Py_BuildValue("ii",x+y,x-y); which results in a tuple. If I now try to access the return value from Python via test2 = cfunc(13,4) print(test2) I got a tuple instead of only the first return value. How is possible to build the same behavior as in Python from C Extension?

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  • Is it possible to create and distribute an app for the BlackBerry Playbook that doesn't go into App World?

    - by Drackir
    My company is looking to create an app that we'll use internally on several (about 20) BlackBerry Playbooks. We don't want it to be put up on App World because it's just an internal application. I'm wondering if there are any: Costs involved with this outside of paying a programmer to develop it - i.e. Are there any license fees, deployment fees, etc. License issues involved with deploying the app to multiple Playbooks without deploying it to App World Limitations on functionality of the app Other things we should be taking into consideration If it matters, the app will be collecting information and downloading it to a computer via USB.

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  • Python: Future as a major programming language?

    - by chrisw
    After reading some Python material and seeing some Python code a few years back I decided to give it a whirl. I decided to start with Python to solve the problems on ProjectEuler.net and was throughly impressed with the language. Since then I've went on to learn Django, and now use it primarily for my web applications. I would love to have a career programming in this language, however I fear the future of the language is currently in a state of uncertainness. With Google and other major companies embracing it there may be some hope, what are your thoughts on Python, do you see many job opportunities out there?

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  • Python platform

    - by LazyTiberius
    I'm looking for a python platform or environment. I'm looking for something like or similar to easyphp ou xampp for try and learn some cms. i've find mezzanine cms http://mezzanine.jupo.org/ and skeletonz http://orangoo.com/skeletonz/ usually i use and know apache environment. But python is new for me. i'm a noob with this 2 cms (mezzanine and skeletonz). My configuration os is windows 7 and windows 8 i need something easy to simulate a python environment hosting Thank all for your help

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  • dictionary of lists of dictionaries in python

    - by Andy
    I'm a perl scripter working in python and need to know a way to do the following perl in python. $Hash{$key1}[$index_value]{$key2} = $value; I have seen the stackoverflow question here: List of dictionaries, in a dictionary - in Python I still don't understand what self.rules is doing or if it works for my solution. My data will be coming from files, and will I will be using regexes to capture to temporary variables until ready to store in the data structure. If you need to ask, the order related to the $index_value is important and would like to be maintained as an integer. Any suggestions are appreciated or if you think I need to rethink data structures with Python that would be helpful.

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  • google maps api v2 - tens of thousands of markers

    - by Adam
    Hello, my problem is with XXk (aka XX000) markers, atm I have 7k markers and will be more, and more, problem is in marker database, because atm this is 4MB (link to my DB http://tinyurl.com/ybau9ce) and problem is, how load that fast? for example DOWNLOAD only this what are show now, DOWNLOAD because load I have with ClusterMarker and problem is not with java but with download that database I think...

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  • How do I extend a python module? (python-twitter)

    - by user319045
    What are the best practices for extending a python module -- in this case I want to extend python-twitter by adding new methods to the base API class. I've looked at tweepy, and I like that as well, I just find python-twitter easier to understand and extend with the functionality I want. I have the methods written already, I'm just trying to figure out the best way to add them into the module, without changing the core.

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • Group Chat XMPP with Google App Engine

    - by David Shellabarger
    Google App Engine has a great XMPP service built in. One of the few limitations it has is that it doesn't support receiving messages from a group chat. That's the one thing I want to do with it. :( Can I run a 3rd party XMPP/Jabber server on App Engine that supports group chat? If so, which one?

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  • Django ModelFormSet with Google app engine

    - by Eric
    I'm using Django with google app engine. I'm using the google furnished django app engine helper project. I'm attempting to create a Django modelformset like this: #MyModel inherits from BaseModel MyFormSet = modelformset_factory(models.MyModel) However, it's failing with this error: 'ModelOptions' object has no attribute 'fields' Apparently modelformset_factory() is expecting MyModel to implement a 'fields' accessor. Anybody successfully used a modelformset with GAE datastore? Or is this a fundamental incompatibility between Django and GAE?

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  • International search: how to show different domains in Google+ Local?

    - by Baumr
    Background A site has multiple ccTLDs: example.com for people in the US, example.co.uk for UK users, example.de for Germany, example.fr for France, etc. Searching for certain city keywords will return a list of Google+ Local (formerly Places): Each links to the corresponding company website that is visible. Problem When searching on www.google.de, the domain of the site intended for US users (example.com) appears instead of the corresponding ccTLD (example.de) aimed at German users. This applies to all languages. In my opinion and for the purposes of this business, it's not good user experience: searchers would most likely prefer to book on a site localized for them (e.g. in their language and currency). Question Is it possible to return different ccTLDs in these local search listings for users across the globe? Currently, Google+ Local seems to only support supports adding a single "Website" field. Solutions I have considered Creating duplicate Google Places listings for each URL would be spammy (and not viable when there's 100s of locations, each needing a listing in 8 languages). I don't see the hreflang annotation helping either, and GWMT geotargeting is already set.

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  • Writing Game Engine from scratch with OpenGL [on hold]

    - by Wazery
    I want to start writing my game engine from scratch for learning purpose, what is the prerequisites and how to do that, what programming languages and things you recommend me? Also if you have good articles and books on that it will be great. Thanks in advance! My Programming languages and tools are: C/C++ is it good to use only C? Python OpenGL Git GDB What I want to learn from it: Core Game Engine Rendering / Graphics Game Play/Rules Input (keyboard/mouse/controllers, etc) In Rendering/Graphics: 3D Shading Lighting Texturing

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  • Physic engine for snooker/billard game

    - by Marc Gillé
    I think most billard/snooker games have a lot of problems with their physic engines. They are far away from realistic and you can't really enjoy the game (especially when snooker is your hobby :) ) So I want to try to make an own physic engine (and own snooker game). I think the physic engine is the most important part of such a game. So my question is: Do anybody know an open physic enginge I can start with? Is there any literature about such physic problems?

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  • Workflow for App Engine

    - by Jesse Aldridge
    I'm about to start an App Engine project for the first time. Most likely with Python. I was wondering if anybody could give me a leg up by detailing their workflow when developing for it. What tools do you use to go from start to deployed? Did you do any app engine specific configurations to those tools?

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  • Google is displaying "Translate this page" based on a previously registered domain inbound links

    - by crnm
    I recently started a new project with a newly registered generic tld domain. As soon as Google started indexing the page, it displayed a "translate this page" in SERP's, which tries to translate the page to the language of a small Eastern European country from the language that the site actually uses. I tried everything to prevent this: language meta headers and attributes, localisation through Google Webmaster Tools...all to no avail - nothing helped. After a couple of weeks I spotted dozens of inbound links popping up in Google Webmaster Tools all coming from that small Eastern European country, from sub-pages that are not active anymore (either sending out 404's or 301's to the main page), and also had been written in that other language. So the domain had been registered before and as it looks, it did got a lot of possibly spam links in that language. I can't even ask the sites where those links should have been to remove them as they are not active anymore physically, just in Google Webmaster Tools and/or internal data masses... Now I'm at a loss about what to do? As my site is pretty new, it does not have many links pointing towards it in my targeted language. So those are probably not enough to convince Google of attaching the right language to it as Google ignores all other signals about the page language. I'm also unsure if I should use the "disavow" tool, or a reconsideration request...or what else to do about this miserable state. I never used these tools before so I don't have any experience with them. Somehow I have to convince Google about the right language of the page and also to not count/apply/whatever all those historical links from the previous owner. (The domain had been deleted without any traces in Google before I registered it) Has anyone here ever dealt with a similar "Translate this page" problem? (I've also looked at this thread: How can I prevent Google mistakenly offering to translate a page? but didn't find a solution there)

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  • How to get to the key name of a referenced entity property from an entity instance without a datastore read in google app engine?

    - by Sumeet Pareek
    Consider I have the following models - class Team(db.Model): # say I have just 5 teams name = db.StringProperty() class Player(db.Model): # say I have thousands of players name = db.StringProperty() team = db.ReferenceProperty(Team, collection_name="player_set") Key name for each Team entity = 'team_' , and for each Player entity = 'player_' By some prior arrangement I have a Team entity's (key_name, name) mapping available to me. For example (team_01, United States Of America), (team_02, Russia) etc I have to show all the players and their teams on a page. One way of doing this would be - players = Player.all().fetch(1000) # This is 1 DB read for player in players: # This will iterate 1000 times self.response.out.write(player.name) # This is obviously not a DB read self.response.out.write(player.team.name) #This is a total of 1x1000 = 1000 DB reads That is a 1001 DB reads for a silly thing. The interesting part is that when I do a db.to_dict() on players, it shows that for every player in that list there is 'name' of the player and there is the 'key_name' of the team available too. So how can I do the below ?? players = Player.all().fetch(1000) # This is 1 DB read for player in players: # This will iterate 1000 times self.response.out.write(player.name) # This is obviously not a DB read self.response.out.write(team_list[player.<SOME WAY OF GETTING TEAM KEY NAME>]) # Here 'team_list' already has (key_name, name) for all 5 teams I have been struggling with this for a long time. Have read every available documentation. I could just hug the person that can help me here :-) Disclaimer: The above problem description is not a real scenario. It is a simplified arrangement that represents my problem exactly. I have run into it in a rater complex and big GAE appication.

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  • conditional copy between sheets google docs spreadsheets

    - by user1891545
    I have this situation: 1 spreadsheet with another 8 sheets The sheet1 have 16 column fill from a web form, so when the people fill in its created a new row. So i want create a script which read the rows and copy determined data column from this row in the specifics sheets A B C D E F G H I J K L M N O P 1 X X X X X X X X X X X X X X X X SHEET1 SHEET(F) SHEET(G) SHEET(H) SHEET4(I)... If theres some data in column E copy column A, column B, column C, column E, from sheet1 to last row sheet E also if theres no data on column E do nothing and continues If theres some data in column F copy column A, column B, column C, column F, from sheet1 to last row sheet F also if theres no data on column F do nothing and continues .... Also I want know if is possible launch this script with function onSubmitForm() so as the row is insert automatically run the script and clasify the datas between the sheets.

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