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  • Is there a sorted_vector class, which supports insert() etc.?

    - by Frank
    Often, it is more efficient to use a sorted std::vector instead of a std::set. Does anyone know a library class sorted_vector, which basically has a similar interface to std::set, but inserts elements into the sorted vector (so that there are no duplicates), uses binary search to find elements, etc.? I know it's not hard to write, but probably better not to waste time and use an existing implementation anyway.

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  • Class initialization issues loading java.util.LogManager in Android Dalvik VM

    - by Freddy B. Rose
    I've done changes in an Android native library and installed a new system.img file but am now getting an unrelated Error on startup. I can get past it by swallowing the error but I wanted to know if anyone can explain what the issue is. The Android implementation of Logger.java claims that it is Forcing the LogManager to be initialized since its class init code performs necessary one-time setup. But this forced initialization results in a NoClassDefFoundError. I'm thinking that it has something to do with the class not having been preloaded by Zygote yet but am not that familiar with the whole class loaders and VM business. If anyone has some insight it would be greatly appreciated. Thanks. I/Zygote ( 1253): Preloading classes... D/skia ( 1253): ------ build_power_table 1.4 D/skia ( 1253): ------ build_power_table 0.714286 W/dalvikvm( 1253): Exception Ljava/lang/StackOverflowError; thrown during Ljava/util/logging/LogManager;. W/dalvikvm( 1253): Exception Ljava/lang/NoClassDefFoundError; thrown during Ljava/security/Security;. W/dalvikvm( 1253): Exception Ljava/lang/ExceptionInInitializerError; thrown during Landroid/net/http/HttpsConnection;. E/Zygote ( 1253): Error preloading android.net.http.HttpsConnection. E/Zygote ( 1253): java.lang.ExceptionInInitializerError E/Zygote ( 1253): at java.lang.Class.classForName(Native Method) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:237) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:183) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.preloadClasses(ZygoteInit.java:295) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) E/Zygote ( 1253): at dalvik.system.NativeStart.main(Native Method) E/Zygote ( 1253): Caused by: java.lang.ExceptionInInitializerError E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:57) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:56) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory.getDefaultAlgorithm(KeyManagerFactory.java:55) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLParameters.(SSLParameters.java:142) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLContextImpl.engineInit(SSLContextImpl.java:82) E/Zygote ( 1253): at android.net.http.HttpsConnection.initializeEngine(HttpsConnection.java:101) E/Zygote ( 1253): at android.net.http.HttpsConnection.(HttpsConnection.java:65) E/Zygote ( 1253): ... 6 more E/Zygote ( 1253): Caused by: java.lang.NoClassDefFoundError: java.util.logging.LogManager E/Zygote ( 1253): at java.util.logging.Logger.initHandler(Logger.java:419) E/Zygote ( 1253): at java.util.logging.Logger.log(Logger.java:1094) E/Zygote ( 1253): at java.util.logging.Logger.warning(Logger.java:906) E/Zygote ( 1253): at org.apache.harmony.luni.util.MsgHelp.loadBundle(MsgHelp.java:61) E/Zygote ( 1253): at org.apache.harmony.luni.util.Msg.getString(Msg.java:60) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:316) E/Zygote ( 1253): at java.io.FilterInputStream.read(FilterInputStream.java:138) E/Zygote ( 1253): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:243) E/Zygote ( 1253): at java.util.Properties.load(Properties.java:302) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:80) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:67) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at java.security.Security.(Security.java:66) E/Zygote ( 1253): ... 15 more W/dalvikvm( 1253): threadid=3: thread exiting with uncaught exception (group=0x2aac6170)

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  • Class initialization issues loading java.util.logging.LogManager in Android Dalvik VM

    - by Freddy B. Rose
    I've done changes in an Android native library and installed a new system.img file but am now getting an unrelated Error on startup. I can get past it by swallowing the error but I wanted to know if anyone can explain what the issue is. The Android implementation of Logger.java claims that it is Forcing the LogManager to be initialized since its class init code performs necessary one-time setup. But this forced initialization results in a NoClassDefFoundError. I'm thinking that it has something to do with the class not having been preloaded by Zygote yet but am not that familiar with the whole class loaders and VM business. If anyone has some insight it would be greatly appreciated. Thanks. I/Zygote ( 1253): Preloading classes... D/skia ( 1253): ------ build_power_table 1.4 D/skia ( 1253): ------ build_power_table 0.714286 W/dalvikvm( 1253): Exception Ljava/lang/StackOverflowError; thrown during Ljava/util/logging/LogManager;. W/dalvikvm( 1253): Exception Ljava/lang/NoClassDefFoundError; thrown during Ljava/security/Security;. W/dalvikvm( 1253): Exception Ljava/lang/ExceptionInInitializerError; thrown during Landroid/net/http/HttpsConnection;. E/Zygote ( 1253): Error preloading android.net.http.HttpsConnection. E/Zygote ( 1253): java.lang.ExceptionInInitializerError E/Zygote ( 1253): at java.lang.Class.classForName(Native Method) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:237) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:183) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.preloadClasses(ZygoteInit.java:295) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) E/Zygote ( 1253): at dalvik.system.NativeStart.main(Native Method) E/Zygote ( 1253): Caused by: java.lang.ExceptionInInitializerError E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:57) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:56) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory.getDefaultAlgorithm(KeyManagerFactory.java:55) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLParameters.(SSLParameters.java:142) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLContextImpl.engineInit(SSLContextImpl.java:82) E/Zygote ( 1253): at android.net.http.HttpsConnection.initializeEngine(HttpsConnection.java:101) E/Zygote ( 1253): at android.net.http.HttpsConnection.(HttpsConnection.java:65) E/Zygote ( 1253): ... 6 more E/Zygote ( 1253): Caused by: java.lang.NoClassDefFoundError: java.util.logging.LogManager E/Zygote ( 1253): at java.util.logging.Logger.initHandler(Logger.java:419) E/Zygote ( 1253): at java.util.logging.Logger.log(Logger.java:1094) E/Zygote ( 1253): at java.util.logging.Logger.warning(Logger.java:906) E/Zygote ( 1253): at org.apache.harmony.luni.util.MsgHelp.loadBundle(MsgHelp.java:61) E/Zygote ( 1253): at org.apache.harmony.luni.util.Msg.getString(Msg.java:60) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:316) E/Zygote ( 1253): at java.io.FilterInputStream.read(FilterInputStream.java:138) E/Zygote ( 1253): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:243) E/Zygote ( 1253): at java.util.Properties.load(Properties.java:302) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:80) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:67) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at java.security.Security.(Security.java:66) E/Zygote ( 1253): ... 15 more W/dalvikvm( 1253): threadid=3: thread exiting with uncaught exception (group=0x2aac6170)

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  • (static initialization order?!) problems with factory pattern

    - by smerlin
    Why does following code raise an exception (in createObjects call to map::at) alternativly the code (and its output) can be viewed here intererestingly the code works as expected if the commented lines are uncommented with both microsoft and gcc compiler (see here), this even works with initMap as ordinary static variable instead of static getter. The only reason for this i can think of is that the order of initialization of the static registerHelper_ object (factory_helper_)and the std::map object (initMap) are wrong, however i cant see how that could happen, because the map object is constructed on first usage and thats in factory_helper_ constructor, so everything should be alright shouldnt it ? I am even more suprised that those doNothing() lines fix the issue, because that call to doNothing() would happen after the critical section (which currently fails) is passed anyway. EDIT: debugging showed, that without the call to factory_helper_.doNothing(), the constructor of factory_helper_ is never called. #include <iostream> #include <string> #include <map> #define FACTORY_CLASS(classtype) \ extern const char classtype##_name_[] = #classtype; \ class classtype : FactoryBase<classtype,classtype##_name_> namespace detail_ { class registerHelperBase { public: registerHelperBase(){} protected: static std::map<std::string, void * (*)(void)>& getInitMap() { static std::map<std::string, void * (*)(void)>* initMap = 0; if(!initMap) initMap= new std::map<std::string, void * (*)(void)>(); return *initMap; } }; template<class TParent, const char* ClassName> class registerHelper_ : registerHelperBase { static registerHelper_ help_; public: //void doNothing(){} registerHelper_(){ getInitMap()[std::string(ClassName)]=&TParent::factory_init_; } }; template<class TParent, const char* ClassName> registerHelper_<TParent,ClassName> registerHelper_<TParent,ClassName>::help_; } class Factory : detail_::registerHelperBase { private: Factory(); public: static void* createObject(const std::string& objclassname) { return getInitMap().at(objclassname)(); } }; template <class TClass, const char* ClassName> class FactoryBase { private: static detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> factory_helper_; static void* factory_init_(){ return new TClass();} public: friend class detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName>; FactoryBase(){ //factory_helper_.doNothing(); } virtual ~FactoryBase(){}; }; template <class TClass, const char* ClassName> detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> FactoryBase<TClass,ClassName>::factory_helper_; FACTORY_CLASS(Test) { public: Test(){} }; int main(int argc, char** argv) { try { Test* test = (Test*) Factory::createObject("Test"); } catch(const std::exception& ex) { std::cerr << "caught std::exception: "<< ex.what() << std::endl; } #ifdef _MSC_VER system("pause"); #endif return 0; }

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Vector of pointers to base class, odd behaviour calling virtual functions

    - by Ink-Jet
    I have the following code #include <iostream> #include <vector> class Entity { public: virtual void func() = 0; }; class Monster : public Entity { public: void func(); }; void Monster::func() { std::cout << "I AM A MONSTER" << std::endl; } class Buddha : public Entity { public: void func(); }; void Buddha::func() { std::cout << "OHMM" << std::endl; } int main() { const int num = 5; // How many of each to make std::vector<Entity*> t; for(int i = 0; i < num; i++) { Monster m; Entity * e; e = &m; t.push_back(e); } for(int i = 0; i < num; i++) { Buddha b; Entity * e; e = &b; t.push_back(e); } for(int i = 0; i < t.size(); i++) { t[i]->func(); } return 0; } However, when I run it, instead of each class printing out its own message, they all print the "Buddha" message. I want each object to print its own message: Monsters print the monster message, Buddhas print the Buddha message. What have I done wrong?

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  • Quicksort / vector / partition issue

    - by xxx
    Hi, I have an issue with the following code : class quicksort { private: void _sort(double_it begin, double_it end) { if ( begin == end ) { return ; } double_it it = partition(begin, end, bind2nd(less<double>(), *begin)) ; iter_swap(begin, it-1); _sort(begin, it-1); _sort(it, end); } public: quicksort (){} void operator()(vector<double> & data) { double_it begin = data.begin(); double_it end = data.end() ; _sort(begin, end); } }; However, this won't work for too large a number of elements (it works with 10 000 elements, but not with 100 000). Example code : int main() { vector<double>v ; for(int i = n-1; i >= 0 ; --i) v.push_back(rand()); quicksort f; f(v); return 0; } Doesn't the STL partition function works for such sizes ? Or am I missing something ? Many thanks for your help.

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  • calculate camera up vector after glulookat()?

    - by carrots
    I'm just starting out teaching myself openGL and now adding openAL to the mix. I have some planets scattered around in 3D space and when I touch the screen, I'm assigning a sound to a random planet and then slowly and smoothly flying the "camera" over to look at it and listen to it. The animation/tweening part is working perfectly, but the openAL piece isn't quiet right. I move the camera around by doing a tiny translate() and gluLookAt() for every frame to keep things smooth (tweening the camera position and lookAt coords). The trouble seems to be with the stereo image I'm getting out of the headphones.. it seems like the left/right/up/down is mixed up sometimes after the camera rolls or spins. I am pretty sure the trouble is here: ALfloat listenerPos[]={camera->currentX,camera->currentY,camera->currentZ}; ALfloat listenerOri[]={camera->currentLookX, camera->currentLookY, camera->currentLookZ, 0.0,//Camera Up X <--- here 0.1,//Camera Up Y <--- here 0.0}//Camera Up Z <--- and here alListenerfv(AL_POSITION,listenerPos); alListenerfv(AL_ORIENTATION,listenerOri); I'm thinking I need to recompute the UP vector for the camera after each gluLookAt() to straighten out the audio positioning problem.. but after hours of googling and experimenting I'm stuck in math that suddenly got way over my head. 1) Am I right that I need to recalculate the up vector after each gluLookAt() i do? 2) If so, can someone please walk me though figuring out how to do that?

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  • 2d Vector with wrong values

    - by Petris Rodrigo Fernandes
    I'm studing STL, then i thought "i'll make a 2d array!" but whatever... a coded this: vector< vector<int> > vetor; vetor.resize(10); vetor[0].resize(10); for(int i = 0; i < vetor.capacity(); i++){ for(int h = 0; h < vetor[0].capacity();h++){ vetor[i][h] = h; } } Until here, ok. But when i try to show the array value a use this: for(int i = 0; i < vetor.capacity(); i++){ cout << "LINE " << i << ": "; for(int h = 0; h < vetor[0].capacity();h++){ cout << vetor[i][h] <<" "; } cout << "\n"; } And the results are really wrong: LINE 0: 4 5 6 7 8 9 6 7 8 9 LINE 1: 0 1 2 3 0 1 2 3 0 1 LINE 2: 0 1 2 3 0 1 2 3 0 1 LINE 3: 0 1 2 3 0 1 2 3 0 1 LINE 4: 0 1 2 3 0 1 2 3 0 1 LINE 5: 0 1 2 3 0 1 2 3 0 1 LINE 6: 0 1 2 3 0 1 2 3 0 1 LINE 7: 0 1 2 3 0 1 2 3 0 1 LINE 8: 0 1 2 3 0 1 2 3 4 5 LINE 9: 0 1 2 3 4 5 6 7 8 9 What's happening with my program? it isn't printing the right values!

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  • Hibernate Lazy initialization exception problem with Gilead in GWT 2.0 integration

    - by sylsau
    Hello, I use GWT 2.0 as UI layer on my project. On server side, I use Hibernate. For example, this is 2 domains entities that I have : public class User { private Collection<Role> roles; @ManyToMany(cascade = CascadeType.ALL, fetch = FetchType.LAZY, mappedBy = "users", targetEntity = Role.class) public Collection<Role> getRoles() { return roles; } ... } public class Role { private Collection<User> users; @ManyToMany(cascade = CascadeType.ALL, fetch = FetchType.LAZY, targetEntity = User.class) public Collection<User> getUsers() { return users; } ... } On my DAO layer, I use UserDAO that extends HibernateDAOSupport from Spring. UserDAO has getAll method to return all of Users. And on my DAO service, I use UserService that uses userDAO to getAll of Users. So, when I get all of Users from UsersService, Users entities returned are detached from Hibernate session. For that reason, I don't want to use getRoles() method on Users instance that I get from my service. What I want is just to transfer my list of Users thanks to a RPC Service to be able to use others informations of Users in client side with GWT. Thus, my main problem is to be able to convert PersistentBag in Users.roles in simple List to be able to transfer via RPC the Users. To do that, I have seen that Gilead Framework could be a solution. In order to use Gilead, I have changed my domains entities. Now, they extend net.sf.gilead.pojo.gwt.LightEntity and they respect JavaBean specification. On server, I expose my services via RPC thanks to GwtRpcSpring framework (http://code.google.com/p/gwtrpc-spring/). This framework has an advice that makes easier Gilead integration. My applicationContext contains the following configuration for Gilead : <bean id="gileadAdapterAdvisor" class="org.gwtrpcspring.gilead.GileadAdapterAdvice" /> <aop:config> <aop:aspect id="gileadAdapterAspect" ref="gileadAdapterAdvisor"> <aop:pointcut id="gileadPointcut" expression="execution(public * com.google.gwt.user.client.rpc.RemoteService.*(..))" /> <aop:around method="doBasicProfiling" pointcut-ref="gileadPointcut" /> </aop:aspect> </aop:config> <bean id="proxySerializer" class="net.sf.gilead.core.serialization.GwtProxySerialization" /> <bean id="proxyStore" class="net.sf.gilead.core.store.stateless.StatelessProxyStore"> <property name="proxySerializer" ref="proxySerializer" /> </bean> <bean id="persistenceUtil" class="net.sf.gilead.core.hibernate.HibernateUtil"> <property name="sessionFactory" ref="sessionFactory" /> </bean> <bean class="net.sf.gilead.core.PersistentBeanManager"> <property name="proxyStore" ref="proxyStore" /> <property name="persistenceUtil" ref="persistenceUtil" /> </bean> The code of the the method doBasicProfiling is the following : @Around("within(com.google.gwt.user.client.rpc.RemoteService..*)") public Object doBasicProfiling(ProceedingJoinPoint pjp) throws Throwable { if (log.isDebugEnabled()) { String className = pjp.getSignature().getDeclaringTypeName(); String methodName = className .substring(className.lastIndexOf(".") + 1) + "." + pjp.getSignature().getName(); log.debug("Wrapping call to " + methodName + " for PersistentBeanManager"); } GileadHelper.parseInputParameters(pjp.getArgs(), beanManager, RemoteServiceUtil.getThreadLocalSession()); Object retVal = pjp.proceed(); retVal = GileadHelper.parseReturnValue(retVal, beanManager); return retVal; } With that configuration, when I run my application and I use my RPC Service that gets all of Users, I obtain a lazy initialization exception from Hibernate from Users.roles. I am disappointed because I thought that Gilead would let me to serialize my domain entities even if these entities contained PersistentBag. It's not one of the goals of Gilead ? So, someone would know how to configure Gilead (with GwtRpcSpring or other solution) to be able to transfer domain entities without Lazy exception ? Thanks by advance for your help. Sylvain

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  • Finding the contact point with SAT

    - by Kai
    The Separating Axis Theorem (SAT) makes it simple to determine the Minimum Translation Vector, i.e., the shortest vector that can separate two colliding objects. However, what I need is the vector that separates the objects along the vector that the penetrating object is moving (i.e. the contact point). I drew a picture to help clarify. There is one box, moving from the before to the after position. In its after position, it intersects the grey polygon. SAT can easily return the MTV, which is the red vector. I am looking to calculate the blue vector. My current solution performs a binary search between the before and after positions until the length of the blue vector is known to a certain threshold. It works but it's a very expensive calculation since the collision between shapes needs to be recalculated every loop. Is there a simpler and/or more efficient way to find the contact point vector?

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  • Example of DOD design (on a generic Zombie game)

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • When to use typedef?

    - by futlib
    I'm a bit confused about if and when I should use typedef in C++. I feel it's a balancing act between readability and clarity. Here's a code sample without any typedefs: int sum(std::vector<int>::const_iterator first, std::vector<int>::const_iterator last) { static std::map<std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator>, int> lookup_table; std::map<std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator>, int>::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } Pretty ugly IMO. So I'll add some typedefs within the function to make it look nicer: int sum(std::vector<int>::const_iterator first, std::vector<int>::const_iterator last) { typedef std::tuple<std::vector<int>::const_iterator, std::vector<int>::const_iterator> Lookup_key; typedef std::map<Lookup_key, int> Lookup_table; static Lookup_table lookup_table; Lookup_table::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } The code is still a bit clumsy, but I get rid of most nightmare material. But there's still the int vector iterators, this variant gets rid of those: typedef std::vector<int>::const_iterator Input_iterator; int sum(Input_iterator first, Input_iterator last) { typedef std::tuple<Input_iterator, Input_iterator> Lookup_key; typedef std::map<Lookup_key, int> Lookup_table; static Lookup_table lookup_table; Lookup_table::iterator lookup_it = lookup_table.find(lookup_key); if (lookup_it != lookup_table.end()) return lookup_it->second; ... } This looks clean, but is it still readable? When should I use a typedef? As soon as I have a nightmare type? As soon as it occurs more than once? Where should I put them? Should I use them in function signatures or keep them to the implementation?

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  • Example of DOD design

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • How to embed word doc as background picture of an Access report using .EMF or equivalent ?

    - by iDevlop
    My company's standard paper has logo, address and all the details in the right margin with a vertical blue line. I have that as a word template. I want to have the same thing as the background of my Invoices report. I managed to do that 5 years ago by saving to EMF format (vector format, prints out nicely) and putting the file as the background of the report. Now my company is moving, and I need to change the address on my invoices, but I can't find out how I did to convert the word doc to EMF. Any suggestion ? By EMF or another process, but I want to avoid BMP, which is huge and does not print nicely. Thanks !

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  • Has anyboy been able to install Pantograph for Blender on Windows?

    - by S.gfx
    I am specially interested on if somebody is actually doing/maintaining an installer for Windows, as there are quite several issues when installing all dependencies, etc. (for example, there might be someone already doing a Installbuilder installer for it and am just not aware of the matter) If not, at least if someone got it working and has some key tip to share. I am never able to fully get it all up and running. I'd love to have a not super complex way to install each new build of this great vector rendering module for Blender. Edit- Pantograph url: http://severnclaystudio.wordpress.com/bluebeard/a-users-guide-to-pantograph/

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  • How can I make an image appear partially in front and partially behind another layer in Adobe Illust

    - by Dave Forgac
    I'm using Adobe Illustrator CS4. I have a drawn vector image that is behind a layer with a stroked ellipse like this: However I need just one part of the image to appaer in front of the stroke. In this image I need the paw on the right to be in front of the stroke but I need the other leg to be covered by the stroke as it is above: I'm guessing I need to somehow make a copy of just the paw and place it on a layer above the layer with the stroke in order to achieve this effect however I don't know how to do that in Illustrator. Any help would be appreciated.

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  • Triangles in a C++ STL Vector as an Objective-C member sometimes draws incorrectly in OpenGL ES

    - by Rahil627
    The polygons draw correctly 80% of the time. When it fails, a vertex is dislocated. The polygon is consistently drawn with the wrong vertex. I checked that the vector is correct during initialization, even when it's wrongly drawn. I'm using Cocos2d. The class member: @interface Polygon : CCSprite { std::vector<float> triangleVertices; } The draw function called in [Polygon draw]: + (void)drawTrianglesWithVertices:(const std::vector<float> &)v { //glEnableClientState(GL_VERTEX_ARRAY); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &v[0]); glDrawArrays(GL_TRIANGLES, 0, v.size()); //glDisableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); } Any ideas?

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  • Vectors rotations 3D camera tiliting

    - by TallGuy
    Hopefully easy answer, but I cannot get it. I have a 3D render engine I have written. I have the camera position, the lookat position and the up vector. I want to be able to "tilt" the camera left, right, up and down. Like a camera on a fixed tripod that you can grab the handle and tilt it it up, down, left right etc. The maths stumps me. I have been able to do forwards/backwards dolly and up/down/left/right panning, but cannot work out the vector math to get it to tilt. For left and right tilt I want to rotate the lookat position around the camera position, but I need to take into account the up vector, otherwise the rotation doesn't know which axis to to turn around. The maths/algorithm I need is along the lines of... Camera=(cx,cy,cz) Lookat=(lx,ly,lz) Up=(ux,uy,uz) RotatePointAroundVector(lx,ly,lz,ux,uy,uz,amount) Can anyone assist with the maths involved? Many thanks.

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  • Why is joining two vectors simply not working?

    - by Jim
    I have two vectors of MyObj structs. MyObj is defined as follows: struct MyObj { float x, y; unsigned int data[8]; unsigned int tmp[1]; MyObj(const MyObj &m) { x = m.x; y = m.y; tmp[0] = 0; for (int i = 0; i < 8; ++i) { data[i] = m.data[i]; } } }; I then have two vectors... vector<MyObj> v1; vector<MyObj> v2; // both get data eventually. v1.insert(v1.end(), v2.begin(), v2.end()); v2 has 3535004 elements in my experiment. v1 is similarly sized. I've also tried building a new vector and just using .push_back to build it from both vectors. Essentially, when I try to merge the two vectors I just get an error from visual studio saying "Debug error! R6010, abort() has been called". Very non-useful... So my question is: what could be causing this error, and how can I solve it? Thank you

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  • understanding and implementing Boids

    - by alphablender
    So I'm working on porting Boids to Brightscript, based on the pseudocode here: http://www.kfish.org/boids/pseudocode.html I'm trying to understand the data structures involved, for example is Velocity a single value, or is it a 3D value, ie velocity={x,y,z} It seems as if the pseudocode seems to mix this up where sometimes it has an equation that incudes both vectors and single-value items: v1 = rule1(b) v2 = rule2(b) v3 = rule3(b) b.velocity = b.velocity + v1 + v2 + v3 If Velocity is a tripartite value then this would make sense, but I'm not sure. So my first question here is, is this the correct datastructure for a single boid based on the Pseudocode on that page: boid={position:{px:0,py:0,pz:0},velocity:{x:0,y:0,z:0},vector:{x:0,y:0,z:0},pc:{x:0,y:0,z:0},pv:{x:0,y:0,z:0}) where pc=perceived center, pv= perceived velocity I"ve implemented a vector_add, vector_sub, vector_div, and vector boolean functions. The reason I'm starting from this pseudocode is I've not been able to find anything else that is as readable, but it still leaves me with lots of questions as the data structures are not explicitly defined for each variable. (edit) here's a good example of what i'm talking about: IF |b.position - bJ.position| < 100 THEN if b.position - b[j].position are both 3D coordinates, how can they be considered "less than 100" unless they are < {100,100,100} ? Maybe that is what I need to do here, use a vector comparison function?

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  • the easiest way to convert matrix to one row vector

    - by niko
    Hi, Does anyone know what is the best way to create one row matrix (vector) from M x N matrix by putting all rows, from 1 to M, of the original matrix into first row of new matrix the following way: A = [row1; row2, ..., rowM] B = [row1, row2, ..., rowM] Example: A = [1 1 0 0; 0 1 0 1] B = [1 1 0 0 0 1 0 1] I would be very thankful if anyone suggested any simple method or perhaps points out a function if it already exists that could generate matrix B from original matrix A.

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  • boost ublas: rotate 2d vector

    - by AndreasT
    Erm. I hope I am seriously overlooking something. I want to rotate a 2d vector (kartesian) v by a certain angle phi. I can't find a function that generates the appropriate matrix or just performs that function. I know how to do this by hand. I am looking for a ublas utility "something" that does this for me.

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