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  • C++ sort method

    - by qwead
    I want to sort a vector using std::sort, but my sort method is a static method of a class, and I want to call std::sort outside it, but it seems to be trouble doing it this way. On the class: static int CompareIt(void *sol1, void *sol2) { ... } std::sort call: sort(distanceList.at(q).begin(), distanceList.at(q).end(), &DistanceNodeComparator::CompareIt); Shouldn't it be possible to do this way?

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  • Which are the best tools for Graphic Designing?

    - by Jen
    Hello, I want to take up Graphic Designing as my profession. I would be designing Logos, Icons, Stationery, Brochures, Handouts, Book Covers, etc. But I am thoroughly confused as to which tools are the best and which books/resources will help me learn these tools and graphic designing like a professional. I am ready to shell out money to purchase the resources. Please help me out! Thanks, Jen

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  • Which are the best tools for Graphic Designing?

    - by Jen
    Hello, I want to take up Graphic Designing as my profession. I would be designing Logos, Icons, Stationery, Brochures, Handouts, Book Covers, etc. But I am thoroughly confused as to which tools are the best and which books/resources will help me learn these tools and graphic designing like a professional. I am ready to shell out money to purchase the resources. Please help me out! Thanks, Jen

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  • Insert PDF image in MS Word

    - by serhio
    Hello. I have a .doc witch I will convert in PDF. In this .doc I has an image. When I convert the doc to PDF and then zoom it, the images became ugly pixel-ized. I found a tool that converted my bitmap .png image to vectorial .PDF image. Now how could I import the PDF image in MS Word (that finally I will convert to PDF once again)?

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  • inkscape stroke inaccurate

    - by oshirowanen
    I am trying to add a stroke to a rectangle object, but if I add a 1px stroke, it places it 0.5px outside the edge of the rectangle and 0.5px inside the rectangle. I find this to be annoying when I want an object to be exactly 5px by 5px and it ends up becoming 6px by 6px. Is there a setting anywhere which places the stroke within the rectangle edge so a 5px by 5px square remains a 5px by 5px square. Please help.

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  • Creating Arrows Easily for Images

    - by Nitrodist
    I'm looking for a plugin or something along those lines for creating arrows for an image I'm working on. Basically it's just a screenshot of some software, but I want to annotate it and have arrows on it pointing to the various components. It should look something like this or even something simpler. The problem is that there doesn't seem to be an easy, free way of creating good arrows for any of the screenshots, short of importing actual images of arrows! I prefer to use: GIMP Paint.NET Other free software (beer or freedom, whichever) What are my alternatives? I really want to stay away from Photoshop on this. Thanks.

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  • Saving each layer of a Photoshop image to separate files

    - by BadKnees
    I have a PSD file with all icons in separate layers as vectors. I would like to save them in different sizes to use in iPhone, iPhone4 and iPad. I tried Files Scripts Export Layers to Files That took about 15 minutes to save each layer while the computer was overheating from the work. Tried with two different computers, one with CS4 and the other with CS5. Same result. And that doesn't allow me to set sizes. Seem like most icon packs, like pictos, glyphish and iconsweets are distributed in this way, in one PSD file. Is some easy way to get them out of the PSD and into PNG files?

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  • Image annotation with Inkscape, Pointer and explanation for objects in picture

    - by None
    I need straight paths with end markers for associating text to parts of the image. For better readability, it needs to be high-contrast, i.e. a white line with black outline. Stroke to path will create a group of a box and a circle from the line with end marker. This makes placement of the markers more difficult, as with the node tool it is just a matter of dragging the end nodes of a line segment. I will try to place the markers as line for now and only finally converting them to an outline.

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  • Understanding normal maps on terrain

    - by JohnB
    I'm having trouble understanding some of the math behind normal map textures even though I've got it to work using borrowed code, I want to understand it. I have a terrain based on a heightmap. I'm generating a mesh of triangles at load time and rendering that mesh. Now for each vertex I need to calculate a normal, a tangent, and a bitangent. My understanding is as follows, have I got this right? normal is a unit vector facing outwards from the surface of the triangle. For a vertex I take the average of the normals of the triangles using that vertex. tangent is a unit vector in the direction of the 'u' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the x direction. So should be able to calculate this as simply the difference between vertices in the x direction to get a vector, (and normalize it). bitangent is a unit vector in the direction of the 'v' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the y direction. So should be able to calculate this as simply the difference between vertices in the y direction to get a vector, (and normalize it). However the code I have borrowed seems much more complicated than this and takes into account the actual values of u, and v at each vertex which I don't understand the need for as they increase in exactly the same direction as x, and y. I implemented what I thought from above, and it simply doesn't work, the normals are clearly not working for lighting. Have I misunderstood something? Or can someone explain to me the physical meaning of the tangent and bitangent vectors when applied to a mesh generated from a hightmap like this, when u and v texture coordinates map along the x and y directions. Thanks for any help understanding this.

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  • Java: design problem with final-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; // Design Problem? // I feel the initialization problem is just due to bad style. InitInt(){} InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } } public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Partial Solutions and Suggestions use "this" to access methods in the class, instead of creating empty constructor change final to non-final with final field value: initialize all final values in every constructor remove the empty constructor, keep your code simple and clean

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  • Spring @Autowired and WebApplicationContext in Tomcat

    - by EugeneP
    @Autowired works only once. What to do to make it wire the bean every time the Servlet is recreated? My web-app (Tomcat6 container) consists of 2 Servlets. Every servlet has private fields. Their setters are marked with @Autowired In the init method I use WebApplicationContextUtils ... autowireBean(this); It autowires the properties marked with @Autowired once - during the initialization of the Servlet. Any other session will see these fields values, they will not be rewired after the previous session is destroyed. What to do to make them rewire them each time a Servlet constructor is called? a) Put the autowiring into the constructor? Or better 2) get a web app context and extract a bean from there?

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  • Java: how to initialize private final int value with if-else in constructor?

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; InitInt(){} public static void main(String[] args) { // I don't want to assign any value. // just initialize it, how? InitInt test = new InitInt(); System.out.println(test.getRight()); // later assiging a value } public int getRight(){return right;} } Initialization problem with Constructor, due to if-else -loop InitInt{ // Still the error, "may not be initialized" // How to initialise it, without removing if-else? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • a better way to initialize database ONCE when rail server starts

    - by Hadi
    i would like to initialize database the first time the server is started, that involve calling a class method. Given the class name is: Product At first i put an .rb file config\initializers\init.rb as it gets automatically called. Everything works ok, until the database is deleted, and i am trying to do rake db:migrate. rake db:migrate fails saying that cannot find 'product' table. inside init.rb = Product.populate_db The solution i came up is: I took out init.rb do rake db:migrate put back init.rb run the server. My rails application is mainly for reporting and the data is seeded from other application, so i have to do the above step everyday Is there a better way to do the initialization?

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  • How to initialize a static const map in c++?

    - by Meloun
    Hi, I need just dictionary or asociative array string = int. There is type map C++ for this case. But I need make one map in my class make for all instances(- static) and this map cannot be changed(- const); I have found this way with boost library std::map<int, char> example = boost::assign::map_list_of(1, 'a') (2, 'b') (3, 'c'); Is there other solution without this lib? I have tried something like this, but there are always some issues with map initialization. class myClass{ private: static map<int,int> create_map() { map<int,int> m; m[1] = 2; m[3] = 4; m[5] = 6; return m; } static map<int,int> myMap = create_map(); } thanks

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  • Java: design problem with private-final-int-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; //DUE to new Klowledge: Design Problem //I think having an empty constructor like this // is an design problem, shall I remove it? What do you think? // When to use an empty constructor? InitInt(){} public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Initialization problem with Constructor InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • Pattern for iPhone background loading during init?

    - by Rob S.
    Hi everyone, I'm currently kicking off a background thread to do some REST queries in my app delegate's didFinishLaunchingWithOptions. This thread creates some objects and populates the model as the rest of the app continues to load (because I don't block, and didFinishLaunchingWithOptions returns YES). I also put up a loading UIViewController 'on top' of the main view that I tear down after the background initialization is complete. My problem is that I need to notify the first view (call it the Home view) that the model is ready, and that it should populate itself. The trick is that the background download could have finished before Home.viewDidAppear is called, or any of the other Home.initX methods. I'm having difficulty synchronizing all of this and I've thought about it long enough that it feels like I'm barking up the wrong tree. Are there any patterns here for this sort of thing? I'm sure other apps start by performing lengthy operations with loading screens :) Thanks!

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  • Which of these Array Initializations is better in Ruby?

    - by Bragaadeesh
    Hi, Which of these two forms of Array Initialization is better in Ruby? Method 1: DAYS_IN_A_WEEK = (0..6).to_a HOURS_IN_A_DAY = (0..23).to_a @data = Array.new(DAYS_IN_A_WEEK.size).map!{ Array.new(HOURS_IN_A_DAY.size) } DAYS_IN_A_WEEK.each do |day| HOURS_IN_A_DAY.each do |hour| @data[day][hour] = 'something' end end Method 2: DAYS_IN_A_WEEK = (0..6).to_a HOURS_IN_A_DAY = (0..23).to_a @data = {} DAYS_IN_A_WEEK.each do |day| HOURS_IN_A_DAY.each do |hour| @data[day] ||= {} @data[day][hour] = 'something' end end The difference between the first method and the second method is that the second one does not allocate memory initially. I feel the second one is a bit inferior when it comes to performance due to the numerous amount of Array copies that has to happen. However, it is not straight forward in Ruby to find what is happening. So, if someone can explain me which is better, it would be really great! Thanks

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  • Screenshot from WPF application as SVG / vector graphic?

    - by stefan.at.wpf
    Hello, is it possible to create a screenshot of a WPF application as SVG / is there some WPF built-in function to get the XAML code for the current drawn window that then can be converted to SVG? I need some screenshots for documenting a WPF application and I'd like them to be zoomable like a WPF program is using e.g. Snoop or Vista Magnifyer. Thanks for any hint!

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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  • String quotation marks when exporting a Mathematica Grid as vector graphics

    - by Janus
    Running the following agrid = Grid[{{Style["hello", Bold]}}] ImportString[ExportString[agrid, "PNG"], "PNG"] ImportString[ExportString[agrid, "EPS"], "EPS"] spits out hello hello "hello" That is, the EPS exporter included the quotation marks in the output. Same for PDF. Without the Grid, all exporters leave out the quotation marks. What magic do I need to get rid of the quotation marks in the PDF?

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  • Implementing a linear, binary SVM (support vector machine)

    - by static_rtti
    I want to implement a simple SVM classifier, in the case of high-dimensional binary data (text), for which I think a simple linear SVM is best. The reason for implementing it myself is basically that I want to learn how it works, so using a library is not what I want. The problem is that most tutorials go up to an equation that can be solved as a "quadratic problem", but they never show an actual algorithm! So could you point me either to a very simple implementation I could study, or (better) to a tutorial that goes all the way to the implementation details? Thanks a lot!

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  • How to rotate an SSE/AVX vector

    - by user1584773
    I need to perform a rotate operation with as little clock cycle as possible. In the first case let's assume __m128i as source and dest type source: || A0 || A1 || A2 || A3 || dest : || A1 || A2 || A3 || A0 || dest = (__m128i)_mm_shuffle_epi32((__m128i)source, _MM_SHUFFLE(0,3,2,1)); Now I want to do the same whit AVX intrinsics So let's assume this time __m256i as source and dest type source: || A0 || A1 || A2 || A3 || A4 || A5 || A6 || A7 || dest : || A1 || A2 || A3 || A4 || A5 || A6 || A7 || A0 || The Avx intrinsics is missing most of the corresponding SSE integer operations. Maybe there is some way go get the desider output working with the floating point version. I've tryed with: dest = (__m256i)_mm256_shuffle_ps((__m256)source, (__m256)source, _MM_SHUFFLE(0,3,2,1)); but what I get is: || A0 || A2 || A3 || A4 || A5 || A6 || A7 || A1 || Any Idea on how to solve this in an efficient way? (without mixing SSE and AVX operation and without "manually" inverting A0 and A1 Thanks in advance!

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