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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • Block-level deduplicating filesystem

    - by James Haigh
    I'm looking for a deduplicating copy-on-write filesystem solution for general user data such as /home and backups of it. It should use online/inline/synchronous deduplication at the block-level using secure hashing (for negligible chance of collisions) such as SHA256 or TTH. Duplicate blocks need not even touch the disk. The idea is that I should be able to just copy /home/<user> to an external HDD with the same such filesystem to do a backup. Simple. No messing around with incremental backups where corruption to any of the snapshots will nearly always break all later snapshots, and no need to use a specific tool to delete or 'checkout' a snapshot. Everything should simply be done from the file browser without worry. Can you imagine how easy this would be? I'd never have to think twice about backing-up again! I don't mind a performance hit, reliability is the main concern. Although, with specific implementations of cp, mv and scp, and a file browser plugin, these operations would be very fast, especially when there is a lot of duplication as they would only need to transfer the absent blocks. Accidentally using conventional copy tools that do not integrate with the FS would merely take longer, waste some bandwidth when copying remotely and waste some CPU, as the duplicate data would be re-read, re-transferred and re-hashed (although nothing would be re-written), but would absolutely not corrupt anything. (Some filesharing software may also be able to benefit by integrating with the FS.) So what's the best way of doing this? I've looked at some options: lessfs - Looks unmaintained. Any good? [Opendedup/SDFS][3] - Java? Could I use this on Android?! What does [SDFS][4] stand for? [Btrfs][5] - Some patches floating around on mailing list archives, but no real support. [ZFS][6] - Hopefully they'll one day relicense under a true Free/Opensource GPL-compatible licence. Also, 2 years ago I had a go at an attempt in Python using Fuse at the file-level to be used over the top of a typical solid FS such as EXT4, but I found Fuse for Python underdocumented and didn't manage to implement all of the system calls. My first post here, so I can't post more than 2 links until I get over 10 rep: [3]: http://www.opendedup.org/ [4]: https://en.wikipedia.org/w/index.php?title=SDFS&action=edit&redlink=1 [5]: https://en.wikipedia.org/wiki/Btrfs#Features [6]: https://en.wikipedia.org/wiki/ZFS#Linux

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  • Suggestions for displaying code on webpages, MUST use <br> for newline

    - by bguiz
    Hi, I want to post code snippets online (wordpress.com blog) - and have its whitespace formatted nicely. See the answers suggested by this other SO question: Those would be OK, except that I like to copy code to clip board or clip entire pages using Evernote - and they use either the <pre> tag or <table> (or both) to format the code. So I end up with text whose newlines and white spaces ignored, e.g. string url = "<a href=\"" + someObj.getUrl() + "\" target=\"_blank\">"; // single line comments // second single line override protected void OnLoad(EventArgs e) { if(Attributes["class"]&nbsp;!= null) { //_year.CssClass = _month.CssClass = _day.CssClass = Attributes["class"]; } base.OnLoad(e); } Which I find rather annoying myself. I find that if the code was formatted using <br> tags, they copy/ clip porperly, e.g. string url = "<a href=\"" + someObj.getUrl() + "\" target=\"_blank\">"; // single line comments // second single line override protected void OnLoad(EventArgs e) { if(Attributes["class"]&nbsp;!= null) { //_year.CssClass = _month.CssClass = _day.CssClass = Attributes["class"]; } base.OnLoad(e); } I find this annoying myself, so I don't want to inflict it upon others when I post my own code. Please suggest methods of posting code snippets online that are able to do this. I would like to emphasise that syntax highlighting capability is secondary to correct white space markup. Thank you

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  • php: how to return an HTTP 500 code on any error, no matter what

    - by Jake
    Hi guys. I'm writing an authentication script in PHP, to be called as an API, that needs to return 200 only in the case that it approves the request, and 403 (Forbidden) or 500 otherwise. The problem I'm running into is that php returns 200 in the case of error conditions, outputting the error as html instead. How can I make absolutely sure that php will return an HTTP 500 code unless I explicitly return the HTTP 200 or HTTP 403 myself? In other words, I want to turn any and all warning or error conditions into 500s, no exceptions, so that the default case is rejecting the authentication request, and the exception is approving it with a 200 code. I've fiddled with set_error_handler() and error_reporting(), but so far no luck. For example, if the code outputs something before I send the HTTP response code, PHP naturally reports that you can't modify header information after outputting anything. However, this is reported by PHP as a 200 response code with html explaining the problem. I need even this kind of thing to be turned into a 500 code. Is this possible in PHP? Or do I need to do this at a higher level like using mod_rewrite somehow? If that's the case, any idea how I'd set that up? Thanks for any help. Jake

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  • Reading Code - helpful visualizers and browser tools

    - by wishi_
    Hi! I find myself reading 10 times more code than writing. My IDEs all are optimized to make me edit code - with completion, code assist, outlines etc. However if I'm checking out a completely new project: getting into the application's logics isn't optimized with these IDE features. Because I cannot extend what I don't fully understand. If you for example check out a relatively new project, frama-c, you realize that it has got plugins that are helpful to gain insight into "unfamiliar code": http://frama-c.com/plugins.html - However of course the project has a different scope. What I'm fully aware of. I'm looking for something that does helpful things for code-reading. Like: providing a graph, - reverse engineering UML e g., showing variable scopes showing which parts are affected by attempted modifications visualizing data-flow semantics showing tag-lists of heavily utilized functions ... My hope is that something like that exists. - That there're some Eclipse plugins I don't know or that there's a code-browser that has some of these features?

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  • How To Go About Updating Old C Code

    - by Ben313
    Hello: I have been working on some 10 year old C code at my job this week, and after implementing a few changes, I went to the boss and asked if he needed anything else done. Thats when he dropped the bomb. My next task was to go through the 7000 or so lines and understand more of the code, AND, to modularize the code somewhat. I asked him how he would like the source code modularized, and he said to start putting the old C code into c++ classes. Being a good worker, I nodded my head yes, and went back to my desk, where I sit now, wondering how in the world to take this code, and "modularize" it. Its already in 20 source files, each with its own purpose and function. in addition, there are three "main" structs. each of these stuctures has 30 plus fields, many of them being other, smaller sturcts. Its a complete mess to try to understand, but almost every single function in the program is passed a pointer to one of the structs, and uses the struct heavily. Is there any clean way for me to shoehorn this into classes? I am resolved to do it if it can be done, I just have no idea how to begin.

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  • How to best integrate generated code

    - by Arne
    I am evaluating the use of code generation for my flight simulation project. More specifically there is a requirement to allow "the average engineer" (no offense I am one myself) to define the differential equations that describe the dynamic system in a more natural syntax than C++ provides. The idea is to devise a abstract descriptor language that can be easily understood and edited to generate C++ code from. This descriptor is supplied by the modeling engineer and used by the ones implementing and maintaining the simulation evironment to generate code. I've got something like this in mind: model Aircraft has state x1, x2; state x3; input double : u; input bool : flag1, flag2; algebraic double : x1x2; model Engine : tw1, tw2; model Gear : gear; model ISA : isa; trim routine HorizontalFight; trim routine OnGround, General; constant double : c1, c2; constant int : ci1; begin differential equations x1' = x1 + 2.*x2; x2' = x2 + x1x2; begin algebraic equations x1x2 = x1*x2 + x1'; end model It is important to retain the flexibility of the C language thus the descriptor language is meant to only define certain parts of the definition and implementation of the model class. This way one enigneer provides the model in from of the descriptor language as examplified above and the maintenance enigneer will add all the code to read parameters from files, start/stop/pause the execution of the simulation and how a concrete object gets instatiated. My first though is to either generate two files from the descriptor file: one .h file containing declarations and one .cpp file containing the implementation of certain functions. These then need to be #included at appropriate places [File Aircarft.h] class Aircraft { public: void Aircraft(..); // hand-written constructor void ReadParameters(string &file_name); // hand-written private: /* more hand wirtten boiler-plate code */ /* generate declarations follow */ #include "Aircraft.generated.decl" }; [File Aircraft.cpp] Aircarft::Aircraft(..) { /* hand-written constructer implementation */ } /* more hand-written implementation code */ /* generated implementation code follows */ #include "Aircraft.generated.impl" Any thoughts or suggestions?

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  • Ascii text diagrams

    - by bobobobo
    I'm looking for a program to convert PowerPoint block diagrams to ASCII. I found Ditaa which does the exact opposite of what I want done. Recommendations for great programs that can produce ascii block diagrams? +--------+ +-------+ +-------+ | | --+ block2+-- | | | block | +-------+ |block3 | | | | | | | | | | | | | +---+----+ +-------+ +-------+ : ^ | Lots of work | +-------------------------+ Found FossilDraw which does exactly what I want but speed perf leaves something to be desired..

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  • Code signing issues.

    - by abc
    i have purchased a certificate from godaddy, i have that in .pfx format. i tried to convert it into .cer using IE and ff. using converted .cer file when i try to sign midlet. i am getting following error message "The KeyStore does not contain private key associated with this alias !!" "Cannot sign" how to get work done?

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  • How to block subreddits with BIND9?

    - by user1391189
    Please help me block NSFW subreddits like this one (http://www.reddit.com/r/NSFW/) I would like to keep access to SFW subreddits, but block certain subreddits that are distracting or NSFW. I know how to filter domains. (see files below) But how do I apply the filter only to certain subreddits? So far I have set up the following files: blocklist.conf zone "adimages.go.com" { type master; file "dummy-block"; }; zone "admonitor.net" { type master; file "dummy-block"; }; zone "ads.specificpop.com" { type master; file "dummy-block"; }; ... named.conf options { allow-query { 127.0.0.1; }; allow-recursion { 127.0.0.1; }; directory "c:\bind\etc"; notify no; }; zone "." IN { type hint; file "c:\bind\etc\named.root"; }; zone "localhost" IN { allow-update { none; }; file "c:\bind\etc\localhost.zone"; type master; }; zone "0.0.127.in-addr.arpa" IN { allow-update { none; }; file "c:\bind\etc\named.local"; type master; }; key "rndc-key" { algorithm hmac-md5; secret "O5VdbBKKEMzuLYjM60CxwuLLURFA6peDYHCBvZCqjoa6KtL1ggD7OTLeLtnu2jR5I5cwA/MQ8UdHc+9tMJRSiw=="; }; controls { inet 127.0.0.1 port 953 allow { 127.0.0.1; } keys { "rndc-key"; }; }; //Blocklist include "c:\bind\etc\blocklist.conf"; dummy-block $TTL 604800 @ IN SOA localhost. root.localhost. ( 2 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS localhost. @ IN A 127.0.0.1 * IN A 127.0.0.1

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  • how to block https sites on netgear router?

    - by Karthick88it
    I am using NETGEAR Wireless-N-300 Router Model among couple of peoples to sahre internet connectivity. I have a problem, on my company i blocked facebook.com, but the users are access on protocol https, i blocked some ip´s of facebook but they haves a lot ip, please, how to block facebook on https protocol...?? Can anybody help me for creating the block HTTPS traffic rule. Like I need to block: https://www.facebook.com/ many thanks Karthick

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  • performance block countries using iptables /netfilter

    - by markus
    It's easy to block IPs from country using iptables (e.g. like http://www.cyberciti.biz/faq/block-entier-country-using-iptables/). However I read that the performance can go down if the deny list get too large. An alternative is installing the iptables geoip patch or using ipset ( http://www.jsimmons.co.uk/2010/06/08/using-ipset-with-iptables-in-ubuntu-lts-1004-to-block-large-ip-ranges/) instead of iptables. Does anyone have experience with the various approaches and can say something about the performance differences ? Are there are other ways to block country IPs in linux which I did't mentioned above?

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  • Recommending simple appliance for DansGuardian, iptables, snort inline

    - by SRobertJames
    I'm currently using a Linksys E2000 with dd-wrt. I'd like to add DansGuardian for Content Filtering and snort-inline for IPS; but those require a more powerful box (mainly, more storage). Can you recommend a good device to use? I'm open to both overwrite-the-firmware (like dd-wrt) and designed-to-be-customized boxes. Requirements: 1. 5+ Ethernet ports, pref. GigE 2. small form factor 3. No noise (office environment) 4. low power 5. Not sure about 802.11 wireless Budget < $400, pref. less.

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  • How do you change data from a qr code on a scanner [on hold]

    - by Malcolm Eaton
    I have a problem now with the QR bar codes on the Wheelie Bins we deliver. The scan was giving us the following .. RL0313550 Now due to some changes at the manufacturing plant they have had to add more data as follows. 1234567891,RL031550 We only need the "RL031550" can anyone let me know how to fix this. We use Intermec CN50 device with 2d Imager fitted, was hoping to fix this within the device settings.

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  • pf not execute udp port specific block rule

    - by seaquest
    The traffic I want to block can be sniffed as below with tcpdump: 19:16:22.391164 IP 95.95.95.95.2036 > 10.10.10.10.443: UDP, length 8192 So I wanted to write a rule block any udp destination port 443 traffic. block drop quick on igb3 inet proto udp to any port 443 Traffic does not match and does not blocked. However, It matches and blocks if I write rule as below: block drop quick on igb3 inet proto udp to 10.10.10.10 Do you have any remarks? I am using pf in Freebsd.

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  • task manager for Internet usage, I need to block a software accessing a website/web server

    - by Pennf0lio
    I have a software that accesses a website, I want to monitor what website is it accessing and block that website. Is there a software similar to "windows task manager" that allows you to monitor software that accesses a website? I want to know what website/server is it accessing so I could then block it. And Is there an alternative way to block aside from "host" file? Thanks! FYI: running on Win7

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  • How to block a website completely?

    - by user37076
    I want to block some sites(e.g. youtube,news sites ), because I have a problem with procrastination and I find these websites affect my productivity very much. I used to block them by adding them to HOSTS file. However, gradually every time I want to take a break, I open the hosts file and comment my block again. Is there any way I can block the websites and cannot (at least a little bit hard, e.g. I have to reboot my pc) unblock them. I have no access to the router or any firewall, besides the ones on my computer. I just want to FORCE myself to work without any chance to procrastinate.

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  • What techniques are used in solving code golf problems?

    - by Lord Torgamus
    "Regular" golf vs. code golf: Both are competitions. Both have a well-defined set of rules, which I'll leave out for simplicity. Both have well-defined goals; in short, "use fewer hits/characters than your competitors." To win matches, athletic golfers rely on equipment Some situations call for a sand wedge; others, a 9-iron. techniques The drive works better when your feet are about shoulder width apart and your arms are relaxed. and strategies Sure, you could take that direct shortcut to the hole... but do you really want to risk the water hazard or sand bunker when those trees are in the way and the wind is so strong? It might be better to go around the long way. What do code golfers have that's analagous to athletic golfers' equipment, techniques and strategies? Sample answer to get this started: use the right club! Choose GolfScript instead of C#.

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  • So we've got a code review tool, now what can we use for software documents?

    - by Tini
    We're using Subversion as a full CM for code and also for related project documents. We have JIRA and Fisheye. When we wanted to add a peer review tool, we looked at and tested several candidates. Our weighted requirements included both code and document review, but ultimately, the integration with JIRA slanted the scores in Crucible's favor. Atlassian has slammed the door on ever supporting Word or PDF in Crucible. I've tested several workaround methods to make Crucible work for documents without success. (The Confluence/Crucible plug-in was deprecated by Atlassian, so that option is out, too.) I haven't found a plugin for Crucible that adds this functionality, so short of writing my own plug-in, Crucible for documents is unworkable. Word Track Changes doesn't provide a method for true collaboration and commenting. Adobe PDF Comment and Markup is interesting, but doesn't provide a great way to keep a permanent quality record of the conversation. We can't go cloud-based, our documents must be locally hosted on our own server only. We're only on Sharepoint 2007. Help! Anyone have a suggestion?

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  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

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  • Introducing Code Map for Visual Studio 2012 September CTP

    - by krislankford
    As part of the Visual Studio 2012 CTP for September, Visual Studio got a little sexier at helping you discover and visualize your code. The introduction of the Code Map feature helps compliment the variety of other tools that are included with Visual Studio to help you analyze and visualize your projects and solutions. Code Map leverages the dgml format within Visual Studio that is currently used b the Architecture and Modeling tools. This is a nice addition that gets us from point A to point B a little faster. The great thing about Code Map is that you can gain access to the functionality from directly within your code from the context menu. This Code Map functionality is also context specific based on your cursor. You can evaluate and add items such as methods and variables directly to the Code Map window. As you add items the Code Map surface is updated to show your new item plus any relationships and dependencies that have been introduced in your code. Something that is also very nice is that the Code Map surface is interactive and allows you to use the F12 button (Go To Definition) which can help you navigate your code especially is you are adding items that span multiple files or projects. To get started all you have to do is go out and download the September CTP for Visual Studio 2012 located here. Happy Coding!   Code Map Window

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  • How do I parse a header with two different version [ID3] avoiding code duplication?

    - by user66141
    I really hope you can give me some interesting viewpoints for my situation, because I am not satisfied with my current approach. I am writing an MP3 parser, starting with an ID3v2 parser. Right now I`m working on the extended header parsing, my issue is that the optional header is defined differently in version 2.3 and 2.4 of the tag. The 2.3 version optional header is defined as follows: struct ID3_3_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (either 6 or 8 bytes , excluded) WORD wExtFlags; //Extended header flags DWORD dwSizeOfPadding; //Size of padding (size of the tag excluding the frames and headers) }; While the 2.4 version is defined : struct ID3_4_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (synchsafe int) BYTE bNumberOfFlagBytes; //Number of flag bytes BYTE bFlags; //Flags }; How could I parse the header while minimizing code duplication? Using two different functions to parse each version sounds less great, using a single function with a different flow for each occasion is similar, any good practices for this kind of issues ? Any tips for avoiding code duplication? Any help would be appreciated.

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  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

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