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  • How to add an iptables rule with source IP address

    - by ???
    I have a bash script that starts with this: if [[ $EUID -ne 0 ]]; then echo "Permission denied (are you root?)." exit 1 elif [ $# -ne 1 ] then echo "Usage: install-nfs-server <client network/CIDR>" echo "$ bash install-nfs-server 192.168.1.1/24" exit 2 fi; I then try to add the iptables rules for NFS as follows: iptables -A INPUT -i eth0 -p tcp -s $1 --dport 111 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p udp -s $1 --dport 111 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 111 -m state --state ESTABLISHED -j ACCEPT service iptables save service iptables restart I get the error: Try iptables -h' or 'iptables --help' for more information. Bad argument111' Try iptables -h' or 'iptables --help' for more information. Bad argument111' Saving firewall rules to /etc/sysconfig/iptables: ^[[60G[^[[0;32m OK ^[[0;39m]^M Flushing firewall rules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Setting chains to policy ACCEPT: filter ^[[60G[^[[0;32m OK ^[[0;39m]^M Unloading iptables modules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Applying iptables firewall rules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Loading additional iptables modules: ip_conntrack_netbios_ns ^[[60G[^[[0;32m OK ^[[0;39m]^M When I open /etc/sysconfig/iptables these are the rules: # Generated by iptables-save v1.3.5 on Mon Mar 26 08:00:42 2012 *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [466:54208] :RH-Firewall-1-INPUT - [0:0] -A INPUT -j RH-Firewall-1-INPUT -A FORWARD -j RH-Firewall-1-INPUT -A OUTPUT -o eth0 -p tcp -m tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p udp -m udp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p tcp -m tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p udp -m udp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m state --state NEW -m udp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -i lo -j ACCEPT -A RH-Firewall-1-INPUT -p icmp -m icmp --icmp-type any -j ACCEPT -A RH-Firewall-1-INPUT -p esp -j ACCEPT -A RH-Firewall-1-INPUT -p ah -j ACCEPT -A RH-Firewall-1-INPUT -d 224.0.0.251 -p udp -m udp --dport 5353 -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m udp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m tcp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A RH-Firewall-1-INPUT -j REJECT --reject-with icmp-host-prohibited COMMIT # Completed on Mon Mar 26 08:00:42 2012 ~ "/etc/sysconfig/iptables" 32L, 1872C I've also tried: iptables -I RH-Firewall-1-INPUT 1 -m state --state NEW -m tcp -p tcp --source $1 --dport 111 -j ACCEPT iptables -I RH-Firewall-1-INPUT 2 -m udp -p udp --source $1 --dport 111 -j ACCEPT

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  • UPK and the Oracle Unified Method can be used to deploy Oracle-Based Business Solutions

    - by Emily Chorba
    Originally developed to support Oracle's acquisition strategy, the Oracle Unified Method (OUM) defines a common implementation language across all of Oracle's products and technologies. OUM is a flexible, scalable, and evolving body of knowledge that combines existing best practices and field experience with an industry standard framework that includes the latest thinking around agile implementation and cloud computing.    Strong, proven methods are essential to ensuring successful enterprise IT projects both within Oracle and for our customers and partners. OUM provides a collection of repeatable processes that are the basis for agile implementations of Oracle enterprise business solutions. OUM also provides a structure for tracking progress and managing cost and risks. OUM is applicable to any size or type of IT project. While OUM is a plan-based method—including overview material, task and artifact descriptions, and templates—the method is intended to be tailored to support the appropriate level of ceremony (or agility) required for each project. Guidance is provided for identifying the minimum subset of tasks, tailoring the approach, executing iterative and incremental planning, and applying agile techniques, including support for managing projects using Scrum. Supplemental guidance provides specific support for Oracle products, such as UPK. OUM is available to Oracle employees, partners, and customers. Internal Use at Oracle: Employees can download OUM from MyDesktop. OUM Partner Program: OUM is available free of charge to Oracle PartnerNetwork (OPN) Diamond, Platinum, and Gold partners as a benefit of membership. These partners may download OUM from the Oracle Unified Method Knowledge Zone on OPN. OUM Customer Program: The OUM Customer Program allows customers to obtain copies of the method for their internal use by contracting with Oracle for a services engagement of two weeks or longer. Customers who have a signed contract with Oracle and meet the engagement qualification criteria as published on Customer tab of the OUM Website, are permitted to download the current release of OUM for their perpetual use. They may obtain subsequent releases published during a renewable, three-year access period To learn more about OUM, visit OUM Blog OUM on LinkedIn OUM on Twitter Emily Chorba, Principle Product Manager, Oracle User Productivity Kit

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  • Default Parameters vs Method Overloading

    - by João Angelo
    With default parameters introduced in C# 4.0 one might be tempted to abandon the old approach of providing method overloads to simulate default parameters. However, you must take in consideration that both techniques are not interchangeable since they show different behaviors in certain scenarios. For me the most relevant difference is that default parameters are a compile time feature while method overloading is a runtime feature. To illustrate these concepts let’s take a look at a complete, although a bit long, example. What you need to retain from the example is that static method Foo uses method overloading while static method Bar uses C# 4.0 default parameters. static void CreateCallerAssembly(string name) { // Caller class - Invokes Example.Foo() and Example.Bar() string callerCode = String.Concat( "using System;", "public class Caller", "{", " public void Print()", " {", " Console.WriteLine(Example.Foo());", " Console.WriteLine(Example.Bar());", " }", "}"); var parameters = new CompilerParameters(new[] { "system.dll", "Common.dll" }, name); new CSharpCodeProvider().CompileAssemblyFromSource(parameters, callerCode); } static void Main() { // Example class - Foo uses overloading while Bar uses C# 4.0 default parameters string exampleCode = String.Concat( "using System;", "public class Example", "{{", " public static string Foo() {{ return Foo(\"{0}\"); }}", " public static string Foo(string key) {{ return \"FOO-\" + key; }}", " public static string Bar(string key = \"{0}\") {{ return \"BAR-\" + key; }}", "}}"); var compiler = new CSharpCodeProvider(); var parameters = new CompilerParameters(new[] { "system.dll" }, "Common.dll"); // Build Common.dll with default value of "V1" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V1")); // Caller1 built against Common.dll that uses a default of "V1" CreateCallerAssembly("Caller1.dll"); // Rebuild Common.dll with default value of "V2" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V2")); // Caller2 built against Common.dll that uses a default of "V2" CreateCallerAssembly("Caller2.dll"); dynamic caller1 = Assembly.LoadFrom("Caller1.dll").CreateInstance("Caller"); dynamic caller2 = Assembly.LoadFrom("Caller2.dll").CreateInstance("Caller"); Console.WriteLine("Caller1.dll:"); caller1.Print(); Console.WriteLine("Caller2.dll:"); caller2.Print(); } And if you run this code you will get the following output: // Caller1.dll: // FOO-V2 // BAR-V1 // Caller2.dll: // FOO-V2 // BAR-V2 You see that even though Caller1.dll runs against the current Common.dll assembly where method Bar defines a default value of “V2″ the output show us the default value defined at the time Caller1.dll compiled against the first version of Common.dll. This happens because the compiler will copy the current default value to each method call, much in the same way a constant value (const keyword) is copied to a calling assembly and changes to it’s value will only be reflected if you rebuild the calling assembly again. The use of default parameters is also discouraged by Microsoft in public API’s as stated in (CA1026: Default parameters should not be used) code analysis rule.

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  • Why the R# Method Group Refactoring is Evil

    - by Liam McLennan
    The refactoring I’m talking about is recommended by resharper when it sees a lambda that consists entirely of a method call that is passed the object that is the parameter to the lambda. Here is an example: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(n => IsEven(n)); } private bool IsEven(int number) { return number%2 == 0; } } When resharper gets to n => IsEven(n) it underlines the lambda with a green squiggly telling me that the code can be replaced with a method group. If I apply the refactoring the code becomes: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(IsEven); } private bool IsEven(int number) { return number%2 == 0; } } The method group syntax implies that the lambda’s parameter is the same as the IsEven method’s parameter. So a readable, explicit syntax has been replaced with an obfuscated, implicit syntax. That is why the method group refactoring is evil.

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  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

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  • Java's Object.wait method with nanoseconds: Is this a joke or am I missing something

    - by Krumia
    I was checking out the Java API source code (Java 8) just out of curiosity. And I found this in java/lang/Object.java. There are three methods named wait: public final native void wait(long timeout): This is the core of all wait methods, which has a native implementation. public final void wait(): Just calls wait(0). And then there is public final void wait(long timeout, int nanos). The JavaDoc for the particular method tells me that, This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: 1000000*timeout+nanos But this is how the methods achieves "finer control over the amount of time to wait": if (nanos >= 500000 || (nanos != 0 && timeout == 0)) { timeout++; } wait(timeout); So this method basically does a crude rounding up of nanoseconds to milliseconds. Not to mention that anything below 500000ns/0.5ms will be ignored. Is this piece of code bad/unnecessary code, or am I missing some unseen virtue of declaring this method, and it's no argument cousin as the way they are?

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  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

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  • Differentiating between user script input formats

    - by KChaloux
    I have a .NET project at work that provides a couple of (Iron)Python scripts to the customers, to allow them to customize the output of the program. The application generates code for certain machines, and supports a couple of different formats. Until recently, we only provided a script for one format. We're expanding upon that to include support for the others. If the user is using a script, they select their input script before generating the output code. A script designed for Format1 output is going to cause errors if they're trying to generate Format2 output. I need to deal with this. One option would just be to let the customers use common sense, and if they load the wrong script it will just fail, or worse, produce inaccurate data. I'm inclined to provide a little more protection than that. At the moment I'm considering putting a shebang-style comment line at the top of the script, ala: # OUTPUT - Format1 If the user tries to run a Format2 process with a Format1 script, it will warn them. Alternatively I could create different file extensions for the input scripts that vary by type. The file-type comment approach helps prevent the script from actually loading improperly, at the cost of failing to warn the user until they've already selected it, via a dialog box. Using different file extensions would allow me to cut down on visual clutter when providing a File Dialog, but doesn't actually stop them from loading the wrong script. So I'm really not sure if the right approach is to just leave it alone, or provide some safeguards.

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  • The better way to ask for input?

    - by Skippy
    I am wondering which is the best way to go with java code. I need to create a class with simple prompts for input.. I have tried using both classes and cannot work out the particular benefits for each. Is this because I am still in the early stages of programming or are there situations that will occur as it becomes more complex?? import java.util.Scanner; public class myClass { Scanner stdin = new Scanner(System.in); public String getInput(String prompt) { System.out.print(prompt); return stdin.nextLine(); } ... or import java.io.*; public class myClass { public static void main(String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); System.out.print("Input something: "); String name = stdin.readLine(); I know these examples are showing different methods within these classes, but thought this might serve well for the discussion. I'm really not sure which site is the best to ask this on.

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  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

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  • fixing spelling mistake in method name

    - by One Two Three
    One of the methods that I commonly use in our codebase is misspelled (and it predated me). This really irritates me not simply because it is mispelled but more importantly it makes me ALWAYS get the method name wrong the first time I type it (and then I have to remember "Oh, right, it should be mispelled to this...") I'm making a few changes around the original method. Should I take the opportunity to just rename the freaking method?

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  • Fixing a spelling mistake in a method name

    - by One Two Three
    One of the methods that I commonly use in our codebase is misspelled (and it predated me). This really irritates me not simply because it is mispelled but more importantly it makes me ALWAYS get the method name wrong the first time I type it (and then I have to remember "Oh, right, it should be mispelled to this...") I'm making a few changes around the original method. Should I take the opportunity to just rename the freaking method?

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  • Pass structure as an argument in c# method

    - by MegaMind
    I want to know if it is possible to pass a Structure as a parameter in c# method and if possible, is it a good practice to do so? I have a c# method which is taking six arguments, i really hate that. I could create a carrier class for that and pass it as an argument, but i want to know if structure could do the job. I want to mention here that few arguments to that method are of ref type and few are of value type.

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  • Using two joysticks in Cocos2D

    - by Blade
    Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. Problem is that the left joystick seems to get all the input, the right one does not even register anything. I enabled multipletouch after the eagleView and gone thoroughly over the code. But I seem to miss something. I initiliaze both sticks and it shows me both of them in game, but like I said, only the left one works. I initialize them both. From the h. file: SneakyJoystick *joystick; SneakyJoystick *joystickRight; And in m.file I synthesize, deallocate and initialize them. In order to use one for controlling and the other for attacking I put this: -(void)updateStateWithDeltaTime:(ccTime)deltaTime andListOfGameObjects:(CCArray*)listOfGameObjects { if ((self.characterState == kStateIdle) || (self.characterState == kStateWalkingBack) || (self.characterState == kStateWalkingLeft) || (self.characterState == kStateWalkingRight)|| (self.characterState == kStateWalkingFront) || (self.characterState == kStateAttackingFront) || (self.characterState == kStateAttackingBack)|| (self.characterState == kStateAttackingRight)|| (self.characterState == kStateAttackingLeft)) { if (joystick.degrees > 60 && joystick.degrees < 120) { if (self.characterState != kStateWalkingBack) [self changeState:kStateWalkingBack]; }else if (joystick.degrees > 1 && joystick.degrees < 59) { if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 211 && joystick.degrees < 300) { if (self.characterState != kStateWalkingFront) [self changeState:kStateWalkingFront]; } else if (joystick.degrees > 301 && joystick.degrees < 360){ if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 121 && joystick.degrees < 210) { if (self.characterState != kStateWalkingLeft) [self changeState:kStateWalkingLeft]; } if (joystickRight.degrees > 60 && joystickRight.degrees < 120) { if (self.characterState != kStateAttackingBack) [self changeState:kStateAttackingBack]; }else if (joystickRight.degrees > 1 && joystickRight.degrees < 59) { if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 211 && joystickRight.degrees < 300) { if (self.characterState != kStateAttackingFront) [self changeState:kStateAttackingFront]; } else if (joystickRight.degrees > 301 && joystickRight.degrees < 360){ if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 121 && joystickRight.degrees < 210) { if (self.characterState != kStateAttackingLeft) [self changeState:kStateAttackingLeft]; } [self applyJoystick:joystick forTimeDelta:deltaTime]; [self applyJoystick:joystickRight forTimeDelta:deltaTime]; } Maybe it has something to do with putting them both to time delta? I tried working around it, but it did not work. So I am thankful for any input you guys can give me :)

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  • What key on a keyboard can be detected in the browser but won't show up in a text input?

    - by Brady
    I know this one is going to sound weird but hear me out. I have a heart rate monitor that is hooked up like a keyboard to the computer. Each time the heart rate monitor detects a pulse it sends a key stroke. This keystroke is then detected by a web based game running in the browser. Currently I'm sending the following keystroke: (`) In the browser base game I'm detecting the following key fine and if when the user is on any data input screens the (`) character is ignored using a bit of JavaScript. The problem comes when I leave the browser and go back to using the Operating system in other ways the (`) starts appearing everywhere. So my question is: Is there a key that can be sent via the keyboard that is detectable in the browser but wont have any notable output on the screen if I switch to other applications. I'm kind of looking for a null key. A key that is detectable in the browser but has no effect to the browser or any other system application if pressed.

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  • form not identifying the new input fields generated through a javascript

    - by tibin mathew
    Hi, I am developing a site in php. i have some issues with my form i have to more than one software packages at a time. so i have used javascript to append file and a dropdown to my html. i have called ajs function to add the new input fields each time when i click a link. and its displaying correctly. but its not identifying in my action page. i cant take the value of new input fields which i have created through that javascript function. below is the code page which i have used. function addInput(divName){ var newsel= document.createElement('div'); newsel.innerHTML="Operating System: --Select OS--    bc_linux    Linux   Solaris   2000/XP/Vista   XP/Vista   2K/XP/Vista/W7   HP   Windows 2000/XP/Vista zip   Windows 2000/XP/Vista exe   X Server - 2.2M   Fonts - 32.9M"; document.getElementById(divName).appendChild(newsel); var newdiv = document.createElement('div'); newdiv.innerHTML = "Upload Software File: "; document.getElementById(divName).appendChild(newdiv); } <form action="act-add-software.php" method="post" onSubmit="return validate(this);" enctype="multipart/form-data">  Operating System:  Operating System: <select name="frm_os" class="text_area" style="width:200px"> <option value="">--Select OS--</option> <optgroup label="Spind Enabled"> </optgroup> <option value="bc_linux">&nbsp;&nbsp;&nbsp;bc_linux</option> <optgroup label="Packages"> </optgroup> <option value="Linux">&nbsp;&nbsp;&nbsp;Linux</option> <option value="Solaris">&nbsp;&nbsp;&nbsp;Solaris</option> <option value="2000/XP/Vista">&nbsp;&nbsp;&nbsp;2000/XP/Vista</option> <option value="XP/Vista">&nbsp;&nbsp;&nbsp;XP/Vista</option> <option value="2K/XP/Vista/W7">&nbsp;&nbsp;&nbsp;2K/XP/Vista/W7</option> <option value="HP">&nbsp;&nbsp;&nbsp;HP</option> <option value="Windows 2000/XP/Vista zip">&nbsp;&nbsp;&nbsp;Windows 2000/XP/Vista zip</option> <option value="Windows 2000/XP/Vista exe">&nbsp;&nbsp;&nbsp;Windows 2000/XP/Vista exe</option> <option value="X Server - 2.2M">&nbsp;&nbsp;&nbsp;X Server - 2.2M</option> <option value="Fonts - 32.9M">&nbsp;&nbsp;&nbsp;Fonts - 32.9M</option> </select> <a onClick="addInput('dynamicInput');">Add More Package</a> </td> </td> </tr> <tr> <td colspan="2"><table border="0" cellpadding="0" cellspacing="0"> <tr align="center" valign="middle" class="tbl_row1"> <td height="25" align="left" class="font1" width="156" bgcolor="White"><div align="right"> <?if(strstr($frm_server_side_error,'frm_software')){?> <font class="error"><b> <font color="#dd0000">*</font>&nbsp;Upload Software File: </font> <?}else{?> <font class="form_element"> <font color="#dd0000">*</font>&nbsp;Upload Software File: <?}?> </div> </B> </td> <td class="font1" bgcolor="White" align="center" style="padding-left:2px;"><input type="file" name="frm_image[]" class="text_area"> </td> <?if($frm_sfile !=""){?> <td class="font1" bgcolor="White" align="center"></td> <?}else{?> <td class="font1" bgcolor="White" align="center">&nbsp;(Current File: NOT Uploaded Yet) </td> <?}?> </tr> </table></td> </tr> <tr> <td colspan="2"> <div id="dynamicInput"> </div> </td> </tr> <? if(isset($_REQUEST['edit'])){?> <tr> <td colspan="2"><table border="0" cellpadding="0" cellspacing="0"> <tr align="center" valign="middle" class="tbl_row1"> <td height="25" align="left" class="font1" width="156" bgcolor="White"><div align="right">&nbsp;Upload Version TXT File: </div> </B> </td> <td class="font1" bgcolor="White" align="right" style="padding-left:2px;"><input type="file" name="frm_version_txt" class="text_area"> </td> <?if($frm_vers_txt !=""){?> <td class="font1" bgcolor="White" align="center">&nbsp;(Current File: <?echo $frm_vers_txt;?>) </td> <?}else{?> <td class="font1" bgcolor="White" align="center">&nbsp;(Current File: NOT Uploaded Yet) </td> <?}?> </tr> </table></td> </tr> <?}?> <tr><td colspan="2" height="5" ></td></tr> <tr> <td align="right" width="30%" style="font-size:13px;color:#000000;" colspan="2"><div align="left"><font color="#dd0000">&nbsp;&nbsp;&nbsp;*</font> Asterisks denote required fields&nbsp;&nbsp;</div></td> </tr> <tr><td colspan="2" height="5" ></td></tr> <tr> <td align="right" width="30%" style="font-size:13px;color:#000000;" colspan="2"><div align="left"><font color="#dd0000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font>Note: Only one software can be uploaded per Operating System for a particular version. </div></td> </tr> <tr> <td colspan="2" height="5" ></td> </tr> <tr valign="middle" bgcolor="White"> <td nowrap colspan="2"><div align="center"> <table> <tr> <input type="hidden" name="like" value="<?=$sub_like?>"> <input type="hidden" name="offset" value="<?=$offset?>"> <input type="hidden" name="edit" value="<?=$faq_id?>"> <input type="hidden" name="add" value="<?=$_REQUEST[add]?>"> <input type="hidden" name="ex_np_link" value="<?=$ex_np_link?>"> <input type="hidden" name="frm_group_show" value="<?=$frm_bc?>"> <input type="hidden" name="frm_pd_id" value="<?=$pdct_id?>"> <input type="hidden" name="count_val" value="1" id="id_count"> <!-- <input type="hidden" name="frm_pdct" value="<?=$pdct_id?>"> <input type="hidden" name="frm_dname" value="<?=$frm_question?>"> <input type="hidden" name="frm_date_created" value="<?=$edit_created_date?>"> --> <input type="hidden" name="frm_txt_else" value="<?=$frm_vers_txt?>"> </tr> </table> </div> </td> </tr> </table> </div> </td> <th background="../admin_images/bg4.jpg" style="background-repeat:repeat-y "scope="row"></th> </tr> <tr> <th width="3%" background="../admin_images/bg8.jpg" style="background-repeat:repeat-y "scope="row">&nbsp;</th> <td colspan="2" style="padding-left:5px;padding-bottom:1px;"><table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td colspan="2" valign="top"><div align="right"> <table border="0"> <tr> <td vAlign="right" title="Save">&nbsp; <input type="Image" src="./../admin_images/save.jpg" name="btn_submit" value="<?=$btn_value?>" onClick="return validate(this.form);"> </td> <td title="Cancel"><a href="manage-software.php?field_name=SUnq&sort_meth=<?=$sort_meth?>&like=<?=$sub_like?>&offset=<?=$offset?>&frm_group_show=<?=$frm_bc?>"><img src="./../admin_images/cancel.jpg" border="0" align="absmiddle"></a></td> <input type="hidden" name="like" value="<?=$sub_like?>"> <input type="hidden" name="offset" value="<?=$offset?>"> </tr> </table> </div></td> </tr> </table></td> <th background="../admin_images/bg4.jpg" style="background-repeat:repeat-y "scope="row"></th> </tr> </form> For the simplicity of viewing this code page i have included only required code lines please help me to solve this issue

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  • Microsoft IME + Japanese: Force Hiragana input by default?

    - by Mica
    I am using Windows XP SP3 and Windows 7. On both machines, I cannot make Hiragana the default input method. Is there a way to do this? In the IME tool bar, there is the option to set the "Input Mode." This is always defaulted to "Direct Input." I would like to default to Hirgana or Katakana. I have found the setting dialog for this, by right clicking on the IME toolbar - settings - Japanese IME Standard - Properties - Default Input Mode. This setting seems to have no effect, no matter the combination of selections in the dialogs. Is there a way to reliably set the default Input Mode?

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  • Microsoft IME + Japanese: Force Hiragana input by default?

    - by Mica
    I am using Windows XP SP3 and Windows 7. On both machines, I cannot make Hiragana the default input method. Is there a way to do this? In the IME tool bar, there is the option to set the "Input Mode." This is always defaulted to "Direct Input." I would like to default to Hirgana or Katakana. I have found the setting dialog for this, by right clicking on the IME toolbar - settings - Japanese IME Standard - Properties - Default Input Mode. This setting seems to have no effect, no matter the combination of selections in the dialogs. Is there a way to reliably set the default Input Mode?

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  • Customizing UPK outputs (Part 1)

    - by [email protected]
    If you are familiar with Oracle's User Productivity Kit, you are aware that UPK is a great product for rapidly developing application training. Did you know that you can also customize the UPK outputs to incorporate your company's logo, colors, and preferred styles? There are several areas that support customization: Logo - Within the developer, you can change the logo for all outputs at one time. Player - The player output uses a style sheet that can be updated to change colors, graphics and other visual branding. Documentation - The print documentation uses a Word-based template that can be modified to match your corporate standards. I'll discuss the first one today, and we'll cover the others in subsequent blogs. Before you begin: If you are working in a multi-user environment, ensure that you have "Modify" permissions for the Styles directory under the Publishing folder. Make a copy of the current styles. This recommendation is for backup purposes. If something goes wrong, you will have a way to recover. Consider creating your own category by creating a new folder under the Styles directory, and then copying the styles into your new folder. When you upgrade to future versions, the system will overwrite the standard styles with any new feature additions and updates that have been made. With your own category, all of your customizations will remain intact. To update the logos in all outputs: From the Tools Menu, choose Customize Logo. Select the category if necessary. Browse to select your logo. You can use any size logo, in any graphic format (*.bmp, *.gif, *.jpeg, *.jpg, *.png, or *.tif). The system will make a copy of your logo and add it to each of the publishing styles. Choose OK, and the update process begins. It may take a few minutes. Helpful hints: The logo you select is used "as is" - no resizing or cropping occurs during this process. The Customize Logo process automates replacing all the logo graphics for online deployment (small_logo.gif and large_logo.gif) and the headers in the documentation outputs. You can manually replace these graphics on an individual style basis if you prefer. The recommended logo size is 230 pixels wide x 44 pixels high. Prior to updating the logos, the system will display the size of the selected logo. If you use a logo that is much larger than the recommended size, the heading area will resize to fit the new logo, but that will impact the space available for your training material. If you are using a multi-user environment, the system will check out the publishing styles to you for the logo updates. After you review the styles, remember to check them in so the rest of your team can access the new changes. I'd be interested in hearing (or seeing) how you brand your UPK. Feel free to share in the comments! --Maria Cozzolino, Manager of Requirements & UI for UPK Product Development PS. For those of you who want to customize the player and documentation NOW, check out the detailed instructions in the Publishing Content chapter of the Content Development Guide.

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  • Methods to Validate User Supplied Data

    - by clifgray
    I am working on a website where users record data from certain locations and they input an address to tag that location with a GPS coordinate. Pretty frequently those locations are tagged more than a mile away from the actual location and I am trying to implement a few ways to validate the data. Right now I am thinkiing of: having a tag of location pages for other users to say "incorrect location" so I can go one by one and fix it letting users with a decent amount of experience (reputation) edit the location GPS coordinates making the location be validated by a mod before it goes live and they make sure it is a good location Are these reasonable? I know the first will take a lot of my time and I would love some suggestions.

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  • Mouse buttons and all keyboard buttons except alt and super randomly stops working

    - by bobbaluba
    A couple of times lately, unity appears to not accept button presses from neither the mouse or the keyboard. This happens after a random amount of time, usually a couple of hours, or right after boot. The weird thing is: I can still move the mouse around. I can press alt to get the unity menu thingy (but i can't type anything in it) I can press super to show/hide the unity search. None of the applications seem to get the input Ive tried connecting a second mouse, same issue I can press ctrl+alt+f1 to drop to a shell tty The shell works fine Now, this is definitely a bug, probably in unity(?), but it's hard to search for when I don't know what's causing it. Is there something I can do to debug? I've found some people that appears to be having the same problem with the mouse only, but most of the time, their questions are unanswered or closed for being too specific. What would be a good strategy to fix this? Should I report it as a bug?

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  • Getting Wacom Bamboo Pen + Touch pressure sensitivy in GIMP

    - by Bart van Heukelom
    I've installed my Wacom Bamboo Pen + Touch (CTH-460) in Ubuntu (at least on one system, not another) and the pen works well for controlling the mouse cursor. However, I can't get pressure sensitivity to work in GIMP. I have 4 extra devices in the input devices settings screen now, two of which are the pen and eraser. I've set them both from Disabled to Screen, and left the default settings intact. However, after saving I still don't see any pressure options in the brush tool's options. I've also tried setting the mode to Window instead, but it makes no difference regarding pressure sensitivity. There are no other modes. The pressure works out-of-the-box in Blender (grease pen) so it must be something in GIMP. What can be wrong? Why don't the options appear? How can I debug this?

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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