help me improve my sse yuv to rgb ssse3 code
- by David McPaul
Hello,
I am looking to optimise some sse code I wrote for converting yuv to rgb (both planar and packed yuv functions).
i am using SSSE3 at the moment but if there are useful functions from later sse versions thats ok.
I am mainly interested in how I would work out processor stalls and the like.
Anyone know of any tools that do static analysis…