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  • Inheritance in XML Schema definition (XSD) for Java objects

    - by bguiz
    Hi, I need to create an XML schema definition (XSD) that describes Java objects. I was wondering how to do this when the objects in question inherit from a common base class with a type parameter. public abstract class Rule<T> { ... } public abstract class TimeRule extends Rule<XTime> { ... } public abstract class LocationRule extends Rule<Location> { ... } public abstract class IntRule extends Rule<Integer> { ... } .... (where XTime and Location are custom classes define elsewhere) How would I go about constructing an XSD that such that I can have XML nodes that represent each of the subclasses of Rule<T> - without the XSD for each of them repeating their common contents? Thank you!

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  • NHibernate and objects with value-semantics

    - by Groo
    Problem: If I pass a class with value semantics (Equals method overridden) to NHibernate, NHibernate tries to save it to db even though it just saved an entity equal by value (but not by reference) to the database. What am I doing wrong? Here is a simplified example model for my problem: Let's say I have a Person entity and a City entity. One thread (producer) is creating new Person objects which belong to a specific existing City, and another thread (consumer) is saving them to a repository (using NHibernate as DAL). Since there is lot of objects being flushed at a time, I am using Guid.Comb id's to ensure that each insert is made using a single SQL command. City is an object with value-type semantics (equal by name only -- for this example purposes only): public class City : IEquatable<City> { public virtual Guid Id { get; private set; } public virtual string Name { get; set; } public virtual bool Equals(City other) { if (other == null) return false; return this.Name == other.Name; } public override bool Equals(object obj) { return Equals(obj as City); } public override int GetHashCode() { return this.Name.GetHashCode(); } } Fluent NH mapping is something like: public class PersonMap : ClassMap<Person> { public PersonMap() { Id(x => x.Id) .GeneratedBy.GuidComb(); References(x => x.City) .Cascade.SaveUpdate(); } } public class CityMap : ClassMap<City> { public CityMap() { Id(x => x.Id) .GeneratedBy.GuidComb(); Map(x => x.Name); } } Right now (with my current NHibernate mapping config), my consumer thread maintains a dictionary of cities and replaces their references in incoming person objects (otherwise NHibernate will see a new, non-cached City object and try to save it as well), and I need to do it for every produced Person object. Since I have implemented City class to behave like a value type, I hoped that NHibernate would compare Cities by value and not try to save them each time -- i.e. I would only need to do a lookup once per session and not care about them anymore. Is this possible, and if yes, what am I doing wrong here?

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  • Best approch to dynamically filter .net objects

    - by maxba
    The project i´m working currently on has a way to define a filter to filter objects from a database. This filter is a pretty straitforward class containing filtercriteria that will be combined to a sql where-clause. The goal now is to use this filter class to filter .net objects as well. So the filter for example defines, that the title property of the object that it is applied to must contain some userdefined string etc. What are ways to approch this problem? What should the filter return instead of the sql where-clause and how can it be applied to the object? I´m thinking about this for hours and don´t yet have even a slight idea how to solve this. Been thinking about reflection, dynamic code execution, building expressions but still haven´t found an acutal starting point.

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  • Compiled query using list of class objects in C#

    - by Sukan
    Hello , Can somebody help me out in creating compiled queries where input is to be a list of class objects? I have seen examples where Func<DataContext, somematchobject, IQueryable<T>> is created and compiled. But can I do something like Func<List<T>, matchObject, T>, and compile it? Basically I want an object(T) meeting certain conditions (as in matchObject) to be returned from a list of objects(List<T>). Will CompiledQuery.Compile help me in this? Please help me experts!!

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  • Best datastructure for frequently queried list of objects

    - by panzerschreck
    Hello, I have a list of objects say, List. The Entity class has an equals method,on few attributes ( business rule ) to differentiate one Entity object from the other. The task that we usually carry out on this list is to remove all the duplicates something like this : List<Entity> noDuplicates = new ArrayList<Entity>(); for(Entity entity: lstEntities) { int indexOf = noDuplicates.indexOf(entity); if(indexOf >= 0 ) { noDuplicates.get(indexOf).merge(entity); } else { noDuplicates.add(entity); } } Now, the problem that I have been observing is that this part of the code, is slowing down considerably as soon as the list has objects more than 10000.I understand arraylist is doing a o(N) search. Is there a faster alternative, using HashMap is not an option, because the entity's uniqueness is built upon 4 of its attributes together, it would be tedious to put in the key itself into the map ? will sorted set help in faster querying ? Thanks

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  • Using a Loop to add objects to a list(python)

    - by Will
    Hey guys so im trying to use a while loop to add objects to a list. Heres bascially what i want to do: (ill paste actually go after) class x: blah blah choice = raw_input(pick what you want to do) while(choice!=0): if(choice==1): Enter in info for the class: append object to list (A) if(choice==2): print out length of list(A) if(choice==0): break ((((other options)))) as im doing this i can get the object to get added to the list, but i am stuck as to how to add multiple objects to the list in the loop. Here is my actual code i have so far... print "Welcome to the Student Management Program" class Student: def init (self, name, age, gender, favclass): self.name = name self.age = age self.gender = gender self.fac = favclass choice = int(raw_input("Make a Choice: " )) while (choice !=0): if (guess==1): print("STUDENT") namer = raw_input("Enter Name: ") ager = raw_input("Enter Age: ") sexer = raw_input("Enter Sex: ") faver = raw_input("Enter Fav: ") elif(guess==2): print "TESTING LINE" elif(guess==3): print(len(a)) guess=int(raw_input("Make a Choice: ")) s = Student(namer, ager, sexer, faver) a =[]; a.append(s) raw_input("Press enter to exit") any help would be greatly appreciated!

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  • Removing Objects From NSMutableArray

    - by Garry
    Hi, I have a NSMutableArray that contains all the calendars on my system (as CalCalendar objects): NSMutableArray *calendars = [[CalCalendarStore defaultCalendarStore] calendars]; I want to remove from calendars any CalCalendar objects whose title does not include the string @"work". I've tried this: for (CalCalendar *cal in calendars) { // Look to see if this calendar's title contains "work". If not - remove it if ([[cal title] rangeOfString:@"work"].location == NSNotFound) { [calendars removeObject:cal]; } } The console is complaining that: *** Collection <NSCFArray: 0x11660ccb0> was mutated while being enumerated. And things go bad. Obviously it would seem you can't do what I want to do this way so can anyone suggest the best way to go about it? Thanks,

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  • .NET BinarySearch() on ArrayList of custom objects

    - by Alex
    Hi. I have an ArrayList of custom objects that have the following properties: FileName FilePath CurrentFolder TopLevelFolder I then need to do a BinarySearch (or some other quick search) on the FileName property on all the objects in the ArrayList in .NET. In other words, I need to find the object in the ArrayList with the same FileName as the one I'm searching on. Syntax for the ArrayList's BinarySearch is this; but how do you do this for an object's property in the arraylist? public static void FindMyObject( ArrayList myList, Object myObject ) { int myIndex=myList.BinarySearch( myObject ); if ( myIndex < 0 ) Console.WriteLine( "The object to search for ({0}) is not found. The next larger object is at index {1}.", myObject, ~myIndex ); else Console.WriteLine( "The object to search for ({0}) is at index {1}.", myObject, myIndex ); }

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  • C++ - Print Out Objects From Set

    - by John Smith
    If I have a C++ set, declaration set personList; with iterator, set::const_iterator location; how can I print out the contents of the set? They are all person objects, and I have overridden the operator<< for Person. The line that errors is: cout << location and it's in a basic for loop. Netbeans gives the following error: proj.cpp:78: error: no match for ‘operator<<’ in ‘std::cout << location’ so it looks like it wants an override for the iterator's <<. Basically, I am taking objects that used to be stored in an array format, but are now in a set. What is the equivalent to cout << array[i] for sets?

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  • Order objects for Northwind Access database

    - by Artem Shnayder
    I need to build two objects: an OrderList and an Order. Using those two objects, I have to populate a DataGridView with a history of the orders. However, I am instructed not to use binding sources for the connection or other drag and drop controls. Unfortunately, from Google it seems like those are the most popular options for this type of problem. Can anyone point me in the right direction? I don't have much experience with C#. Thanks.

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  • Creating and releasing objects in the same method, while using self as delegate

    - by user200341
    In objective-c you are responsible for releasing objects you allocate, but what happens when you allocate an object in a method, assign self as the objects delegate, and then release the object. The callbacks from the newly created (and released) object fails at this point, or rather, doesn't happen. - (void)doSomething { MyObj *myObj = [[MyObj alloc] init]; myObj.delegate = self; [myObj performOperation]; [myObj release]; } - (void)callbackMethodFromMyObj:(NSString *)message { NSLog(message); } I can't release the object until the callback has occurred, and I can't avoid releasing the object in the same method that creates it (because it exists outside the scope). One way of doing it would be to pass the object along in the call-back and release it in the callback, but is this the right way to go about this?

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  • Create Class objects based on type signature

    - by Andreas_D
    Class.forName(boolean.class.getName()); This doesn't work in Java - the virtual machine slaps you with a ClassNotFoundException. I was in need for something like that because I wanted to reflect methods based on Strings that included the method signatures, like public void doSomething(boolean yesWeCan, java.lang.String[] presidents); At the end I came up with a custom 'ClassFactory' which translates the type Strings to class objects. This factory includes a lot of handlers for primitive and array type values. The handler for array type objects is something like: if (isArrayOfObjects) { return Class.forName("L["+typeName.replace("[]", "")+";"); } My question is - have I missed something in the Java 1.5+ API that might do the trick?

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  • C++ allocate objects on heap of base class with protected constructors via inheritance

    - by KRao
    I have a class with protected constructor: class B { protected: B(){}; }; Now I derive from it and define two static functions and I manage to actually create objects of the class B, but not on the heap: class A : public B { public: static B createOnStack() {return B();} //static B* createOnHeap() {return new B;} //Compile time Error on VS2010 }; B b = A::createOnStack(); //This works on VS2010! The question is: 1) Is VS2010 wrong in allowing the first case? 2) Is it possible to create objects of B without modifying B in any way (no friendship and no extra functions). I am asking, because it is possible to make something similar when dealing with instances of B and its member functions, see: http://accu.org/index.php/journals/296 Thank you in advance for any suggestion! Kind regards

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  • Inlining an array of non-default constructible objects in a C++ class

    - by porgarmingduod
    C++ doesn't allow a class containing an array of items that are not default constructible: class Gordian { public: int member; Gordian(int must_have_variable) : member(must_have_variable) {} }; class Knot { Gordian* pointer_array[8]; // Sure, this works. Gordian inlined_array[8]; // Won't compile. Can't be initialized. }; As even beginner C++ users know, the language guarantees that all members are initialized when constructing a class. And it doesn't trust the user to initialize everything in the constructor - one has to provide valid arguments to the constructors of all members before the body of the constructor even starts. Generally, that's a great idea as far as I'm concerned, but I've come across a situation where it would be a lot easier if I could actually have an array of non-default constructible objects. The obvious solution: Have an array of pointers to the objects. This is not optimal in my case, as I am using shared memory. It would force me to do extra allocation from an already contended resource (that is, the shared memory). The entire reason I want to have the array inlined in the object is to reduce the number of allocations. This is a situation where I would be willing to use a hack, even an ugly one, provided it works. One possible hack I am thinking about would be: class Knot { public: struct dummy { char padding[sizeof(Gordian)]; }; dummy inlined_array[8]; Gordian* get(int index) { return reinterpret_cast<Gordian*>(&inlined_array[index]); } Knot() { for (int x = 0; x != 8; x++) { new (get(x)) Gordian(x*x); } } }; Sure, it compiles, but I'm not exactly an experienced C++ programmer. That is, I couldn't possibly trust my hacks less. So, the questions: 1) Does the hack I came up with seem workable? What are the issues? (I'm mainly concerned with C++0x on newer versions of GCC). 2) Is there a better way to inline an array of non-default constructible objects in a class?

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  • NSTableView doesn't populate with array objects until a new object is added via the controller

    - by Luke
    I have an NSTableView and an array controller set up as shown here, using cocoa bindings: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/TableView/PopulatingViewTablesWithBindings/PopulatingView-TablesWithBindings.html#//apple_ref/doc/uid/10000026i-CH13-SW3 In my app delegate during applicationDidFinishLaunching I have the following snippet in here, initialising the array and filling it with objects array = [[NSMutableArray alloc] init]; SomeObject* foo = [[Object alloc] init]; foo.text = @"sup"; [array addObject:foo]; //Repeat this a few times However, when I build the app and run it I end up with an empty table. However, if I bind a button to the array controller's add: input and click it during runtime (this adds a new object to the array and table) then the table will show the new object first, with the objects added during applicationDidFinishLaunching following it. Why does this happen? And is there a way to make my table populate without having to add an element first?

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  • get foreign key objects in a single query - Django

    - by John
    Hi I have 2 models in my django code: class ModelA(models.Model): name = models.CharField(max_length=255) description = models.CharField(max_length=255) created_by = models.ForeignKey(User) class ModelB(models.Model): category = models.CharField(max_length=255) modela_link = models.ForeignKey(ModelA, 'modelb_link') functions = models.CharField(max_length=255) created_by = models.ForeignKey(User) Say ModelA has 100 records, all of which may or may not have links to ModelB Now say I want to get a list of every ModelA record along with the data from ModelB I would do: list_a = ModelA.objects.all() Then to get the data for ModelB I would have to do for i in list_a: i.additional_data = i.modelb_link.all() However this runs a query on every instance of i. Thus making 101 queries to run. Is there any way of running this all in just 1 query. Or at least less than the 101 queries. I've tried putting in ModelA.objects.select_related().all() but this didn't seem to have any effect. Thanks

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  • CoreData Model Objects for API

    - by theiOSguy
    I am using CoreData in my application. I want to abstract out all the CoreData related stuff as an API so that the consume can use the API instead of directly using CoreData and its generated model objects. CoreData generates the managed objects model as following @interface Person : NSManagedObject @end I want to define my API for example MyAPI and it has a function called as createPerson:(Person*)p; So the consumer of this createPerson API needs to create a Person data object (like POJO in java world) and invoke this API. But I cannot create Person object using Person *p = [Person alloc] init] because the designated initializer for this Person model created by CoreData does not allow this type of creation. So should I define corresponding user facing data object may be PersonDO and this API should take that instead to carry the data into the API implementation? Is my approach right? Any expert advise if design the API this way is a good design pattern?

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  • class function that generates its own objects

    - by honeybadger
    I want to write a class for some use. I want to call a function (say generate) of this class which will generate two objects of this same class. These two objects will call other function of the class. Can anyone tell me how to do this? I want it in C++ Class Example{ public: generate(); other_func(); } int main() { Example generate(); } Now this generate function should create two object of Example and will call other_func();

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  • Sort objects and polymorphism

    - by ritmbo
    Suppose I have a class A. And B and C are child of A. Class A has a generic algorithm for sorting arrays of type A, so that I could use it for B and C without writing again the algorithm for each. In the algorithm, sometimes I have to swap. The problem is that I can only see the objects as type A, and if I do: A aux = array[i] array[i] = array[j] array[j] = aux I think I have a problem. Because array[i], maybe its of type B, and aux is of type A, so I think I'm losing information. I'm sure u understand this situation... how can I sort a generic array of objects using a father method algorithm?

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  • Circular reference while setting up bidirectional communication line between two remote objects

    - by mphair
    I'm using .Net remoting to set up a bidirectional communication line between two objects. The basic structure is as follows: Instances of RemoteObjectA call methods on StaticObjectA. Instances of RemoteObjectB call methods on StaticObjectB. StaticObjectA needs to be able to call methods provided by RemoteObjectB. StaticObjectB needs to be able to call methods provided by RemoteObjectA. The problem with this setup is the circular reference in RemoteObjectA gets StaticObjectA gets RemoteObjectB gets StaticObjectB gets RemoteObjectA... I implemented an interface IRemoteObjectA and IRemoteObjectB and had the remote objects inheret from their respective interfaces, but then setting up the remoting fails. If the solution to this problem is: "don't use remoting", I can deal with that. Just wanted to make sure I wasn't missing a simple solution.

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  • JavaScript: filter() for Objects

    - by AgileMeansDoAsLittleAsPossible
    ECMAScript 5 has the filter() prototype for Array types, but not Object types, if I understand correctly. How would I implement a filter() for Objects in JavaScript? Let's say I have this object: var foo = { bar: "Yes" }; And I want to write a filter() that works on Objects: Object.prototype.filter = function(predicate) { var result = {}; for (key in this) { if (this.hasOwnProperty(key) && !predicate(this[key])) { result[key] = this[key]; } } return result; }; This works when I use it in jsfiddle (http://jsfiddle.net/MPUnL/4/), but when I add it to my site that uses jQuery 1.5 and jQuery UI 1.8.9, I get JavaScript errors in FireBug.

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  • Best place to create windows form objects

    - by user333484
    I'm creating a windows app in c# 2008 that will have around 8-10 dialog boxes. I want these forms to exist throughout the life of the program. Where's the best place to create and store the objects? I'm coming from Delphi, where Form objects were usually stored in global variables. I'm tempted to do it in the static Program class. Should I put them in the main form instead? Thanks for helping a C# newb out.

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