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  • Inkscape: what are "line" objects?

    - by Peter Mortensen
    What is a "line" object in Inkscape? Drawing lines in Inkscape is by using the tool "Draw Bezier curves and straight lines (Shift+F6)". This creates objects of another type, "path". Using Inkscape: is there a way to convert an object of type "line" into an object of the more general type "path"? I have imported a drawing (mostly lines, rectangles and text) that has been through Adobe Illustrator: originally made in Inkscape, imported into Illustrator, edited, saved from Illustrator as SVG, imported into Inkscape. Sample from the imported SVG file: <path id="path5855" stroke="#000000" d=" M320.198,275.935" /> <line fill="none" stroke="#000000" x1="348.553" y1="45.097" x2="348.553" y2="185.346" id="line3368" /> Update 1: I have inspected the original XML (SVG) file from 2006 and it does not contain any "line" XML tags. Thus it must be a crime of Adobe Illustrator. When a line is selected in this imported SVG file the bottom panel displays: "Line in root. Click selection to toggle scale/rotation handles.". When a line is selected that was drawn in Inkscape the bottom panel displays: "Path (2 nodes) in Layer 1. Click selection to toggle scale/rotation handles." What is the difference between "line" and "path"? Is "line" some kind of read-only/non-editable object? A generic term like "line" is not easy to use in search, but I have now found the definitions for "line" and "path": SVG line: http://www.w3schools.com/svg/svg_line.asp SVG path: http://www.w3schools.com/svg/svg_path.asp Platform: Inkscape v0.46 (2008-03-10), Windows XP 64 bit, 8 GB RAM.

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  • How to populate a generic list of objects in C# from SQL database

    - by developr
    I am just learning ASP.NET c# and trying to incorporate best practices into my applications. Everything that I read says to layer my applications into DAL, BLL, UI, etc based on separation of concerns. Instead of passing datatables around, I am thinking about using custom objects so that I am loosely coupled to my data layer and can take advantage of intellisense in VS. I assume these objects would be considered DTOs? First, where do these objects reside in my layers? BLL, DAL, other? Second, when populating from SQL, should I loop through a data reader to populate the list or first fill a data table, then loop through the table to populate the list? I know you should close the database connection as soon as possible, but it seems like even more overhead to populate the data table and then loop through that for the list. Third, everything I see these days says use Linq2SQL. I am planning to learn Linq2SQL, but at this time I am working with a legacy database that doesn't have foreign keys setup and I do not have the ability to fix it atm. Also, I want to learn more about c# before I start getting into ORM solutions like nHibernate. At the same time I don't want to type out all the connection and SQL plumbing for every query. Is it ok to use the Enterprise DAAB for now?

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  • qsort on an array of pointers to Objective-C objects

    - by ElBueno
    I have an array of pointers to Objective-C objects. These objects have a sort key associated with them. I'm trying to use qsort to sort the array of pointers to these objects. However, the first time my comparator is called, the first argument points to the first element in my array, but the second argument points to garbage, giving me an EXC_BAD_ACCESS when I try to access its sort key. Here is my code (paraphrased): - (void)foo:(int)numThingies { Thingie **array; array = malloc(sizeof(deck[0])*numThingies); for(int i = 0; i < numThingies; i++) { array[i] = [[Thingie alloc] initWithSortKey:(float)random()/RAND_MAX]; } qsort(array[0], numThingies, sizeof(array[0]), thingieCmp); } int thingieCmp(const void *a, const void *b) { const Thingie *ia = (const Thingie *)a; const Thingie *ib = (const Thingie *)b; if (ia.sortKey > ib.sortKey) return 1; //ib point to garbage, so ib.sortKey produces the EXC_BAD_ACCESS else return -1; } Any ideas why this is happening?

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  • Web Workers - Transferable Objects for JSON

    - by kclem06
    HTML 5 Web workers are very slow when using worker.postMessage on a large JSON object. I'm trying to figure out how to transfer a JSON Object to a web worker - using the 'Transferable Objects' types in Chrome, in order to increase the speed of this. Here is what I'm referring to and appears it should speed this up quite a bit: http://updates.html5rocks.com/2011/12/Transferable-Objects-Lightning-Fast I'm having trouble finding a good example of this (and I don't believe I want to use an ArrayBuffer). Any help would be appreciated. I'm imagining something like this: worker = new Worker('workers.js'); var large_json = {}; for(var i = 0; i < 20000; ++i){ large_json[i] = i; large_json["test" + i] = "string"; }; //How to make this call to use Transfer Objects? Takes approx 2 seconds to serialize this for me currently. worker.webkitPostMessage(large_json);

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  • How to persist objects between requests in PHP

    - by SztupY
    I've been using rails, merb, django and asp.net mvc applications in the past. What they have common (that is relevant to the question) is that they have code that sets up the framework. This usually means creating objects and state that is persisted until the web server is recycled (like setting up routing, or checking which controllers are available, etc). As far as I know PHP is more like a CGI script that gets compiled to some bytecode each time it's run, and after the request it's discarded. Of course you can have sessions, to persist data between requests from the same user, and as I see there are extensions like APC, with which you can persist objects between requests at the server level. My question is: how can one create a PHP application that works like rails and such? I mean an application that on the first requests sets up the framework, then on the 2nd and later requests use the objects that are already set up. Is there some built in caching facility in mod_php? (for example that stores the compiled bytecode of the executed php applications) Or is using APC or some similar extensions the only way to solve this problem? How would you do it? Thanks.

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  • Why aren't my objects sorting with sortedArrayUsingDescriptors?

    - by clozach
    I expected the code below to return the objects in imageSet as a sorted array. Instead, there's no difference in the ordering before and after. NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"imageID" ascending:YES]; NSSet *imageSet = collection.images; for (CBImage *image in imageSet) { NSLog(@"imageID in Set: %@",image.imageID); } NSArray *imageArray = [[imageSet allObjects] sortedArrayUsingDescriptors:(descriptor, nil)]; [descriptor release]; for (CBImage *image in imageArray) { NSLog(@"imageID in Array: %@",image.imageID); } Fwiw, CBImage is defined in my core data model. I don't know why sorting on managed objects would work any differently than on "regular" objects, but maybe it matters. As proof that @"imageID" should work as the key for the descriptor, here's what the two log loops above output for one of the sets I'm iterating through: 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360339 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360337 2010-05-05 00:49:52.877 Cover Browser[38678:207] imageID in Array: 360338 2010-05-05 00:49:52.878 Cover Browser[38678:207] imageID in Array: 360336 2010-05-05 00:49:52.879 Cover Browser[38678:207] imageID in Array: 360335 ... For extra credit, I'd love to get a general solution to troubleshooting NSSortDescriptor troubles (esp. if it also applies to troubleshooting NSPredicate). The functionality of these things seems totally opaque to me and consequently debugging takes forever.

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  • Advantages/Disadvantages of different implementations for Comparing Objects using .NET

    - by Kevin Crowell
    This questions involves 2 different implementations of essentially the same code. First, using delegate to create a Comparison method that can be used as a parameter when sorting a collection of objects: class Foo { public static Comparison<Foo> BarComparison = delegate(Foo foo1, Foo foo2) { return foo1.Bar.CompareTo(foo2.Bar); }; } I use the above when I want to have a way of sorting a collection of Foo objects in a different way than my CompareTo function offers. For example: List<Foo> fooList = new List<Foo>(); fooList.Sort(BarComparison); Second, using IComparer: public class BarComparer : IComparer<Foo> { public int Compare(Foo foo1, Foo foo2) { return foo1.Bar.CompareTo(foo2.Bar); } } I use the above when I want to do a binary search for a Foo object in a collection of Foo objects. For example: BarComparer comparer = new BarComparer(); List<Foo> fooList = new List<Foo>(); Foo foo = new Foo(); int index = fooList.BinarySearch(foo, comparer); My questions are: What are the advantages and disadvantages of each of these implementations? What are some more ways to take advantage of each of these implementations? Is there a way to combine these implementations in such a way that I do not need to duplicate the code? Can I achieve both a binary search and an alternative collection sort using only 1 of these implementations?

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  • function objects versus function pointers

    - by kumar_m_kiran
    Hi All, I have two questions related to function objects and function pointers, Question : 1 When I read the different uses sort algorithm of STL, I see that the third parameter can be a function objects, below is an example class State { public: //... int population() const; float aveTempF() const; //... }; struct PopLess : public std::binary_function<State,State,bool> { bool operator ()( const State &a, const State &b ) const { return popLess( a, b ); } }; sort( union, union+50, PopLess() ); Question : Now, How does the statement, sort(union, union+50,PopLess()) work? PopLess() must be resolved into something like PopLess tempObject.operator() which would be same as executing the operator () function on a temporary object. I see this as, passing the return value of overloaded operation i.e bool (as in my example) to sort algorithm. So then, How does sort function resolve the third parameter in this case? Question : 2 Question Do we derive any particular advantage of using function objects versus function pointer? If we use below function pointer will it derive any disavantage? inline bool popLess( const State &a, const State &b ) { return a.population() < b.population(); } std::sort( union, union+50, popLess ); // sort by population PS : Both the above references(including example) are from book "C++ Common Knowledge: Essential Intermediate Programming" by "Stephen C. Dewhurst". I was unable to decode the topic content, thus have posted for help. Thanks in advance for your help.

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  • Access cost of dynamically created objects with dynamically allocated members

    - by user343547
    I'm building an application which will have dynamic allocated objects of type A each with a dynamically allocated member (v) similar to the below class class A { int a; int b; int* v; }; where: The memory for v will be allocated in the constructor. v will be allocated once when an object of type A is created and will never need to be resized. The size of v will vary across all instances of A. The application will potentially have a huge number of such objects and mostly need to stream a large number of these objects through the CPU but only need to perform very simple computations on the members variables. Could having v dynamically allocated could mean that an instance of A and its member v are not located together in memory? What tools and techniques can be used to test if this fragmentation is a performance bottleneck? If such fragmentation is a performance issue, are there any techniques that could allow A and v to allocated in a continuous region of memory? Or are there any techniques to aid memory access such as pre-fetching scheme? for example get an object of type A operate on the other member variables whilst pre-fetching v. If the size of v or an acceptable maximum size could be known at compile time would replacing v with a fixed sized array like int v[max_length] lead to better performance? The target platforms are standard desktop machines with x86/AMD64 processors, Windows or Linux OSes and compiled using either GCC or MSVC compilers.

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  • How to keep track of objects for garbage collection

    - by Yman
    May I know what is the proper way to keep track of display objects created and hence allow me to remove it efficiently later, for garbage collection. For example: for(i=0; i<100; i++){ var dobj = new myClass(); //a sprite addChild(dobj); } From what i know, flash's garbage collection will only collect the objects without strong references and event listeners attached to it. Since the var dobj is strongly referenced to the new object created, I will have to "nullify" it too, am I correct? Should I create an array to keep track of all the objects created in the loop such as: var objectList:Array = new Array(); for(i=0; i<100; i++) { var dobj = new myClass(); //a sprite addChild(dobj); objectList.push(dobj); } //remove all children for each (var key in objectList) { removeChild(key as myClass); } Does this allow GC to collect it on sweep?

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  • How to merge objects in php ?

    - by The Devil
    Hey everybody, I'm currently re-writing a class which handles xml files. Depending on the xml file and it's structure I sometimes need to merge objects. Lets say once I have this: <page name="a title"/> And another time I have this: <page name="a title"> <permission>administrator</permission> </page> Before, I needed only the attributes from the "page" element. That's why a lot of my code expects an object containing only the attributes ($loadedXml-attributes()). Now there are xml files in which the <permission> element is required. I did manage to merge the objects (though not as I wanted) but I can't get to access one of them (most probably it's something I'm missing). To merge my objects I used this code: (object) array_merge( (array) $loadedXml->attributes(), (array) $loadedXml->children() ); This is what I get from print_r(): stdClass Object ( [@attributes] => Array ( [name] => a title ) [permission] => Array ( [0] => administrator ) ) So now my question is how to access the @attributes method ? Thanks in advance, The Devil

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  • C# - Advantages/Disadvantages of different implementations for Comparing Objects

    - by Kevin Crowell
    This questions involves 2 different implementations of essentially the same code. First, using delegate to create a Comparison method that can be used as a parameter when sorting a collection of objects: class Foo { public static Comparison<Foo> BarComparison = delegate(Foo foo1, Foo foo2) { return foo1.Bar.CompareTo(foo2.Bar); }; } I use the above when I want to have a way of sorting a collection of Foo objects in a different way than my CompareTo function offers. For example: List<Foo> fooList = new List<Foo>(); fooList.Sort(BarComparison); Second, using IComparer: public class BarComparer : IComparer<Foo> { public int Compare(Foo foo1, Foo foo2) { return foo1.Bar.CompareTo(foo2.Bar); } } I use the above when I want to do a binary search for a Foo object in a collection of Foo objects. For example: BarComparer comparer = new BarComparer(); List<Foo> fooList = new List<Foo>(); Foo foo = new Foo(); int index = fooList.BinarySearch(foo, comparer); My questions are: What are the advantages and disadvantages of each of these implementations? What are some more ways to take advantage of each of these implementations? Is there a way to combine these implementations in such a way that I do not need to duplicate the code? Can I achieve both a binary search and an alternative collection sort using only 1 of these methods?

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  • MVC2 Modelbinder for List of derived objects

    - by user250773
    I want a list of different (derived) object types working with the Default Modelbinder in Asp.net MVC 2. I have the following ViewModel: public class ItemFormModel { [Required(ErrorMessage = "Required Field")] public string Name { get; set; } public string Description { get; set; } [ScaffoldColumn(true)] //public List<Core.Object> Objects { get; set; } public ArrayList Objects { get; set; } } And the list contains objects of diffent derived types, e.g. public class TextObject : Core.Object { public string Text { get; set; } } public class BoolObject : Core.Object { public bool Value { get; set; } } It doesn't matter if I use the List or the ArrayList implementation, everything get's nicely scaffolded in the form, but the modelbinder doesn't resolve the derived object type properties for me when posting back to the ActionResult. What could be a good solution for the Viewmodel structure to get a list of different object types handled? Having an extra list for every object type (e.g. List, List etc.) seems to be not a good solution for me, since this is a lot of overhead both in building the viewmodel and mapping it back to the domain model. Thinking about the other approach of binding all properties in a custom model binder, how can I make use the data annotations approach here (validating required attributes etc.) without a lot of overhead?

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  • Diff/Merge functionality for objects (not files!)

    - by gehho
    I have a collection of objects of the same type, let's call it DataItem. The user can view and edit these items in an editor. It should also be possible to compare and merge different items, i.e. some sort of diff/merge for DataItem instances. The DIFF functionality should compare all (relevant) properties/fields of the items and detect possible differences. The MERGE functionality should then be able to merge two instances by applying selected differences to one of the items. For example (pseudo objects): DataItem1 { DataItem2 { Prop1 = 10 Prop1 = 10 Prop2 = 25 Prop2 = 13 Prop3 = 0 Prop3 = 5 Coll = { 7, 4, 8 } Coll = { 7, 4, 8, 12 } } } Now, the user should be provided with a list of differences (i.e. Prop2, Prop3, and Coll) and he should be able to select which differences he wants to eliminate by assigning the value from one item to the other. He should also be able to choose if he wants to assign the value from DataItem1 to DataItem2 or vice versa. Are there common practices which should be used to implement this functionality? Since the same editor should also provide undo/redo functionality (using the Command pattern), I was thinking about reusing the ICommand implementations because both scenarios basically handle with property assignments, collection changes, and so on... My idea was to create Difference objects with ICommand properties which can be used to perform a merge operation for this specific Difference. Btw: The programming language will be C# with .NET 3.5SP1/4.0. However, I think this is more of a language-independent question. Any design pattern/idea/whatsoever is welcome!

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  • Updating UI objects in windows forms

    - by P a u l
    Pre .net I was using MFC, ON_UPDATE_COMMAND_UI, and the CCmdUI class to update the state of my windows UI. From the older MFC/Win32 reference: Typically, menu items and toolbar buttons have more than one state. For example, a menu item is grayed (dimmed) if it is unavailable in the present context. Menu items can also be checked or unchecked. A toolbar button can also be disabled if unavailable, or it can be checked. Who updates the state of these items as program conditions change? Logically, if a menu item generates a command that is handled by, say, a document, it makes sense to have the document update the menu item. The document probably contains the information on which the update is based. If a command has multiple user-interface objects (perhaps a menu item and a toolbar button), both are routed to the same handler function. This encapsulates your user-interface update code for all of the equivalent user-interface objects in a single place. The framework provides a convenient interface for automatically updating user-interface objects. You can choose to do the updating in some other way, but the interface provided is efficient and easy to use. What is the guidance for .net Windows Forms? I am using an Application.Idle handler in the main form but am not sure this is the best way to do this. About the time I put all my UI updates in the Idle event handler my app started to show some performance problems, and I don't have the metrics to track this down yet. Not sure if it's related.

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  • Positioning objects in views during re-orientation in iPad

    - by Arni
    iPad Gurus: Apple wants us to support all orientations. I take that to mean that a particular layout should either rotate so that all objects are positioned relatively the same OR, if that doesn't look good, then they ought to be repositioned, OR two views ought to be designed and built. If I rely on the built-in rotation mechanism, the objects either get resized or they straddle the edge of the page in one orientation or the other, or they disappear from view altogether. I can't seem to find the right settings to get the objects to align clearly so they are seen in each orientation. Repositioning leads to a lot of if statements in the View Controller. So I don't think Apple had that in mind. I tried replacing views and even view controllers in "willRotateToInterfaceOrientation" method, but that either causes crashes or the portrait views end up in landscape unexpectedly and vv. Moreover, two view controllers means double the coding for the same view. There must be proper way to handle orientation changes, but I have searched the internet and documentation and sample code in vain for something that works. How is this done properly? Thanks!

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  • Get type of the parameter from list of objects, templates, C++

    - by CrocodileDundee
    This question follows to my previous question Get type of the parameter, templates, C++ There is the following data structure: Object1.h template <class T> class Object1 { private: T a1; T a2; public: T getA1() {return a1;} typedef T type; }; Object2.h template <class T> class Object2: public Object1 <T> { private: T b1; T b2; public: T getB1() {return b1;} } List.h template <typename Item> struct TList { typedef std::vector <Item> Type; }; template <typename Item> class List { private: typename TList <Item>::Type items; }; Is there any way how to get type T of an object from the list of objects (i.e. Object is not a direct parameter of the function but a template parameter)? template <class Object> void process (List <Object> *objects) { typename Object::type a1 = objects[0].getA1(); // g++ error: 'Object1<double>*' is not a class, struct, or union type } But his construction works (i.e. Object represents a parameter of the function) template <class Object> void process (Object *o1) { typename Object::type a1 = o1.getA1(); // OK }

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  • c# How to find if two objects are equal

    - by Simon G
    Hi, I'm needing to know the best way to compare two objects and to find out if there equal. I'm overriding both GethashCode and Equals. So a basic class looks like: public class Test { public int Value { get; set; } public string String1 { get; set; } public string String2 { get; set; } public override int GetHashCode() { return Value ^ String1.GetHashCode() ^ String2.GetHashCode(); } public override bool Equals( object obj ) { return GetHashCode() == obj.GetHashCode(); } } So for testing purposes I created two objects: Test t = new Test() { Value = 1, String1 ="One", String2 = "One" }; Test t2 = new Test() { Value = 1, String1 = "Two", String2 = "Two" }; bool areEqual = t.Equals( t2 ); In testing this areEqual returns true event though both objects are different. I realise this is because String1 and String2 are the same value in each object and thus cancels each other out when hashing. Is there a better way off hashing object that the method I have that will resolve my issue?

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  • C# xml serializer - serialize derived objects

    - by gln
    Hi, I want to serialize the following: [Serializable] [DefaultPropertyAttribute("Name")] [XmlInclude(typeof(ItemInfo))] [XmlInclude(typeof(ItemInfoA))] [XmlInclude(typeof(ItemInfoB))] public class ItemInfo { private string name; [XmlArray("Items"), XmlArrayItem(typeof(ItemInfo))] private ArrayList arr; private ItemInfo parentItemInfo; } [Serializable] [XmlInclude(typeof(ItemInfo))] [XmlInclude(typeof(ItemInfoA))] [XmlInclude(typeof(ItemInfoB))] public class ItemInfoA : ItemInfo { ... } [Serializable] [XmlInclude(typeof(ItemInfo))] [XmlInclude(typeof(ItemInfoA))] [XmlInclude(typeof(ItemInfoB))] public class ItemInfoB : ItemInfo { ... } The class itemInfo describes a container which can hold other itemInfo objects in the array list, the parentItemInfo describes which is the parent container of the item info. Since ItemInfoA and ItemInfoB derive from ItemInfo they can also be a member of the array list and the parentItemInfo, therefore when trying to serialize these objects (which can hold many objects in hierarchy) it fails with exception can't generate the xml file - innerexception. My question is: What attributes do I need to add the ItemInfo class so it will be serializable? Note: the exception is only when the ItemInfo[A]/[B] are initialized with parentItemInfo or the arrayList. Help please! Thanks!

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  • Will array_unique work also with array of objects?

    - by Richard Knop
    Is there a better way than using array-walk in combination with unserialize? I have two arrays which contain objects. The objects can be same or can be different. I want to merge both arrays and keep only unique objects. This seems to me like a very long solution for something so trivial. Is there any other way? class Dummy { private $name; public function __construct($theName) {$this->name=$theName;} } $arr = array(); $arr[] = new Dummy('Dummy 1'); $arr[] = new Dummy('Dummy 2'); $arr[] = new Dummy('Dummy 3'); $arr2 = array(); $arr2[] = new Dummy('Dummy 1'); $arr2[] = new Dummy('Dummy 2'); $arr2[] = new Dummy('Dummy 3'); function serializeArrayWalk(&$item) { $item = serialize($item); } function unSerializeArrayWalk(&$item) { $item = unserialize($item); } $finalArr = array_merge($arr, $arr2); array_walk($finalArr, 'serializeArrayWalk'); $finalArr = array_unique($finalArr); array_walk($finalArr, 'unSerializeArrayWalk'); var_dump($finalArr);

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  • C++: Vector of objects vs. vector of pointers to new objects?

    - by metamemetics
    Hello, I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); or... class World{ vector<ObjectBaseClass*> object_list; public: void generate(){ object_list.clear(); object_list.push_back(new DerivedClass1()); object_list.push_back(new DerivedClass2()); ?? Would be using pointers in the 2nd example to create new objects defeat the point of using vectors, because vectors automatically call the DerivedClass destructors in the first example but not in the 2nd? Are pointers to new objects necessary when using vectors because they handle memory management themselves as long as you use their access methods? Now let's say I have another method in world: void drawfrom(Viewport& view){ for (unsigned int i=0;i<object_list.size();++i){ object_list.at(i).draw(view); } } When called this will run the draw method for every object in the world list. Let's say I want derived classes to be able to have their own versions of draw(). Would the list need to be of pointers then in order to use the method selector (-) ?

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  • Using an objects date (without time) for a table header instead of an objects date and time (iphone)

    - by billywilliamton
    I've been working on an iphone project and have run into an issue. Currently In the table view where it displays all the objects, I use headers based on the objects datePerformed field. The only problem is that my code apparently creates a header that contains both the date and time resulting in objects not being grouped solely by their date as I intended, but rather based on their date and time. I'm not sure if it matters, but when an object is created I use a date picker to pick the date, but not the time. I was wondering if anyone could give me any suggestions or advice. Here is the code where i set up the fetchedResultsController - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Exercise entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Exercise" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array using date and name NSSortDescriptor *dateDescriptor = [[NSSortDescriptor alloc] initWithKey:@"datePerformed" ascending:NO]; NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:dateDescriptor, nameDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"datePerformed" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; // Memory management calls [aFetchedResultsController release]; [fetchRequest release]; [dateDescriptor release]; [nameDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Here's where I set up the table header properties - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // Display the exercise' date as section headings. return [[[fetchedResultsController sections] objectAtIndex:section] name]; } Any suggestions welcome. Thanks for your time. -Billy Williamton

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  • Setting pixel values in Nvidia NPP ImageCPU objects?

    - by solvingPuzzles
    In the Nvidia Performance Primitives (NPP) image processing examples in the CUDA SDK distribution, images are typically stored on the CPU as ImageCPU objects, and images are stored on the GPU as ImageNPP objects. boxFilterNPP.cpp is an example from the CUDA SDK that uses these ImageCPU and ImageNPP objects. When using a filter (convolution) function like nppiFilter, it makes sense to define a filter as an ImageCPU object. However, I see no clear way setting the values of an ImageCPU object. npp::ImageCPU_32f_C1 hostKernel(3,3); //allocate space for 3x3 convolution kernel //want to set hostKernel to [-1 0 1; -1 0 1; -1 0 1] hostKernel[0][0] = -1; //this doesn't compile hostKernel(0,0) = -1; //this doesn't compile hostKernel.at(0,0) = -1; //this doesn't compile How can I manually put values into an ImageCPU object? Notes: I didn't actually use nppiFilter in the code snippet; I'm just mentioning nppiFilter as a motivating example for writing values into an ImageCPU object. The boxFilterNPP.cpp example doesn't involve writing directly to an ImageCPU object, because nppiFilterBox is a special case of nppiFilter that uses a built-in gaussian smoothing filter (probably something like [1 1 1; 1 1 1; 1 1 1]).

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  • [Django] One single page to create a Parent object and its associated child objects

    - by ahmoo
    Hi all, This is my very first post on this awesome site, from which I have been finding answers to a handful of challenging questions. Kudos to the community! I am new to the Django world, so am hoping to find help from some Django experts here. Thanks in advance. Item model: class Item(models.Model): name = models.CharField(max_length=50) ItemImage model: class ItemImage(models.Model): image = models.ImageField(upload_to=get_unique_filename) item = models.ForeignKey(Item, related_name='images') As you can tell from the model definitions above, every Item object can have many ItemImage objects. My requirements are as followings: A single web page that allows users to create a new Item while uploading the images associated with the Item. The Item and the ItemImages objects should be created in the database all together, when the "Save" button on the page is clicked. I have created a variable in a custom config file, called NUMBER_OF_IMAGES_PER_ITEM. It is based on this variable that the system generates the number of image fields per item. Questions: What should the forms and the template be like? Can ModelForm be used to achieve the requirements? For the view function, what do I need to watch out other than making sure to save Item before ItemImage objects?

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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