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  • How to make other semantics behave like SV_Position?

    - by object
    I'm having a lot of trouble with shadow mapping, and I believe I've found the problem. When passing vectors from the vertex shader to the pixel shader, does the hardware automatically change any of the values based on the semantic? I've compiled a barebones pair of shaders which should illustrate the problem. Vertex shader : struct Vertex { float3 position : POSITION; }; struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; cbuffer Matrices { matrix projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), projection); output.light_position = output.position; // We simply pass the same vector in screenspace through different semantics. return output; } And a simple pixel shader to go along with it: struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; float4 RenderPixelShader(Pixel input) : SV_Target { // At this point, (input.position.z / input.position.w) is a normal depth value. // However, (input.light_position.z / input.light_position.w) is 0.999f or similar. // If the primitive is touching the near plane, it very quickly goes to 0. return (0.0f).rrrr; } How is it possible to make the hardware treat light_position in the same way which position is being treated between the vertex and pixel shaders? EDIT: Aha! (input.position.z) without dividing by W is the same as (input.light_position.z / input.light_position.w). Not sure why this is.

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  • Developer workload management software: recommendations?

    - by PaddyC
    In my place, we use two issue tracking tools, one for production bugs, and another for issues on projects in development. These tools are good for managers. However, at an individual level, other work can also arrive through desk visits, email, or the phone, and those allocating the work aren't always interested in issue tracking systems. I've recently rolled off an 18-month project where I got into a cycle of overtime, and I found that I didn't always have good visibility of all work assigned to me. As a result, I was always very busy, and felt constantly laden down with work, but didn't have the clear data to show my manager (or, ironically, the time to stop and gather the information!). A handwritten list, updated at the end of each day, is a good start, but can anyone recommend better tools to help me get a clear view of my own workload? Ideally, I'm thinking of software tools for developers, which could incorporate estimates, but all suggestions welcome. Thanks, Paddy

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  • Bug Tracker - Feature set - Comparison

    - by Blankman
    Hi, I have installed and played around with a few bug tracking apps, and just wanted to get some feedback and features that a typical (or not so typical) bug tracking software has. I want to make sure I am not overlooking a feature that might come in handy. So the biggest idea is around a bug, which is associated with: Bugs - product - product version - component (specific component of the product) - status - priority - assigned to - expected time to finish - time spent on it so far - created by - historical log of bug Forums Wiki I guess the above functionality is common to all, so what exactly differentiates them? Is it simply the UI and filtering/searching that you base a decision on? (I am comparing something like Jira with FogBugz)

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  • Using GitHub with another Bug-tracker?

    - by Joehillen
    I am involved in this project, Pinta, and we are currently using GitHub for our development. We all love Git and GitHub and want to keep using it. However, now the project is getting stable and involved, and it's time we started using a more capable bug tracking system than GitHub's simple issue tracker. We also want to start doing GetText based translations. We are looking at Launchpad which has both a nice bug tracker and translation manager, but we want to keep using GitHub for development. I'm worried that these will not integrate well, and it will make development harder. Has anyone used GitHub with another bug tracking system and had any success? Any recommendations?

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  • extracting a quadrilateral image to a rectangle

    - by Will
    In the image below, the sign on the side of the van is not face-on to the camera. I want to calculate, as best I can with the pixels I have, what it'd look like face on. I imagine that this is some kind of loop through the x and y axis doing a Bresenham's line on both dimensions at once with some kind of mixing when pixels in the source image overlap - some sub-pixel mixing of some sort? What approaches are there, and how do you mix the pixels? Is there a standard approach for this?

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  • HLSL How can one pass data between shaders / read existing colour value?

    - by RJFalconer
    Hello all, I have 2 HLSL ps2.0 shaders. Simplified, they are: Shader 1 Reads texture Outputs colour value based on this texture Shader 2 Needs to read in existing colour (or have it passed in/read from a register) Outputs the final colour which is a function of the previous colour (They need to be different shaders as I've reached the maximum vertex-shader outputs for 1 shader) My problem is I cannot work out how Shader 2 can access the existing fragment/pixel colour. Is the only way for shaders to interact really just the alpha blending options? These aren't sufficient if I want to use the colour as input to my function.

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  • How to save esri map as a image file

    - by Jin
    Hi, I am using Silverlight 3 and I am trying to take a screenshot of esri map. I was able to take a screenshot and save as a file for silverlight controls, but when I try to access Esri map image, I get "Pixel access not allowed" error. I heard this is because of different domain (I am trying to get map image on the client side, and map image is not accessible at server side in my silverlight application). So I am trying to find a function from esri so that I can save the map image as a file. does anybody know how to do this? or any other way around?

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  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

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  • Tracking downloads of your software + software CDN?

    - by jason l baptiste
    I'm primarily a web app developer/entrepreneur, so there's a lot I don't know about the desktop software distribution process. I've been thinking about making a Mac OS X app for fun, that I would distribute for free or a really small donation, but started thinking about distribution+download analytics: a) How do you host your software? Just on your web server/amazon s3 as the CDN? b) How do you track download analytics? On the flip side, I've thought about developing a simple service that does just this: Offers CDN hosting for software downloads, analytics by version, lets users share the app upon download, and makes the whole process a lot easier for ISVs. Curious to get feedback. Thanks! -jlb

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  • Tracking fitness in a genetic algorithm

    - by Chuck Vose
    I'm still hacking on my old ruby for the undead post (I know, I know, stop trying to bring the post back from the dead Chuck). But the code has gotten a little out of hand and now I'm working on a genetic algorithm to create the ultimate battle of living and dead with the fitness being how long the battle lasts. So, I've got the basics of it down; how to adjust attributes of the game and how to acquire the fitness of a solution, what I can't figure out is how to store the fitness so that I know when I've tried a combination before. I've not been able to find much genetic code to look at let alone code that I can read well enough to tell what's going on. Does anyone have an idea how this is normally done or just simply an algorithm that could help point me in the right direction?

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  • Tracking Down a Stack Overflow in My Linq Query

    - by Lazarus
    I've written the following Linq query: IQueryable<ISOCountry> entries = (from e in competitorRepository.Competitors join c in countries on e.countryID equals c.isoCountryCode where !e.Deleted orderby c.isoCountryCode select new ISOCountry() { isoCountryCode = e.countryID, Name = c.Name }).Distinct(); The objective is to retrieve a list of the countries represented by the competitors found in the system. 'countries' is an array of ISOCountry objects explicitly created and returned as an IQueryable (ISOCountry is an object of just two strings, isoCountryCode and Name). Competitors is an IQueryable which is bound to a database table through Linq2SQL though I created the objects from scratch and used the Linq data mapping decorators. For some reason this query causes a stack overflow when the system tries to execute it. I've no idea why, I've tried trimming the Distinct, returning an anonymous type of the two strings, using 'select c', all result in the overflow. The e.CountryID value is populated from a dropdown that was in itself populated from the IQueryable so I know the values are appropriate but even if not I wouldn't expect a stack overflow. Can anyone explain why the overflow is occurring or give good speculation as to why it might be happening? EDIT As requested, code for ISOCountry: public class ISOCountry { public string isoCountryCode { get; set; } public string Name { get; set; } }

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  • ETW tracking from .net, user mode and driver

    - by Jack Juiceson
    Hi everyone, We have an application that parts of it are in .net, c++ usermode and C++ drivers. The application is divided into several executables that run on demand and communication with each other using LPC(the processes run in different sessions(winlogon)). Currently We have a home written logging service to which .net and c++ usermode communicate by sending LPC messages. The driver uses DbgPrint and is not always enabled, as it causes the code to run 30% slower(we have lots of logging). I want to have all the logs written in one place and preferably not writing the logger myself(I love log4cpp and log4net). The requirement is to write from all the executables and drivers into one place and to have minimal overhead. I have read that ETW is way to go, however I wasn't able to find already written logger that uses it like log4cpp or log4net. So basically my questions is, do you know if there is already implemented ETW appender for log4cpp and log4net I can use ?

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  • Mobile location tracking on Google maps.

    - by Muhammad Umar Siddique
    I need to develop a feature for one of my website by which user can track any mobile number on Google maps just like the link below. Go o the following link and enter the 9810098109 number in textbox to find its location on map. http://wwwa.way2sms.com/jsp/LocateMobile.jsp I want to know either this page is using a third party tool to get the latitude and longitude along with service provider and draw the map accordingly or its some sort of feature provided by Google ? Is there any freeware services to get this done ?

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  • Tracking graphics tablet input in C#

    - by Martin
    I'm writing an XNA application with C#, and I want to be able to control the application with a graphics tablet. All I need to be able to do is track the position and pressure of the pen on the tablet, it would be nice to have some built in gesture recognition but I'm willing to build that myself if needed. My first attempt at this was to use the vbtablet library. However, when I sent this to a friend it failed to work. It seems that the underlying technology is quite old and not supported by some tablets. My second attempt is to play with the Microsoft.Ink system. This looks promising, but I know very little about this subject and I'm struggling to make it work properly - for example I can't find how to read the raw tablet input and disable mouse pointer mode on the tablet when using an InkOverlay. What's the best system to use and what good documentation is there for a beginner in this field?

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  • SQLite on iPhone - Techniques for tracking down multithreading-related bugs

    - by Jasarien
    Hey guys, I'm working with an Objective-C wrapper around SQLite that I didn't write, and documentation is sparse... It's not FMDB. The people writing this wrapper weren't aware of FMDB when writing this code. It seems that the code is suffering from a bug where database connections are being accessed from multiple threads -- which according to the SQLite documentation won't work if the if SQLite is compiled with SQLITE_THREADSAFE 2. I have tested the libsqlite3.dylib provided as part of the iPhone SDK and seen that it is compiled in this manner, using the sqlite_threadsafe() routine. Using the provided sqlite library, the code regularly hits SQLITE_BUSY and SQLITE_LOCKED return codes when performing routines. To combat this, I added some code to wait a couple of milliseconds and try again, with a maximum retry count of 50. The code didn't contain any retry logic prior to this. Now when a sqlite call returns SQLITE_BUSY or SQLITE_LOCKED, the retry loop is invoked and the retry returns SQLITE_MISUSE. Not good. Grasping at straws, I replaced the provided sqlite library with a version compiled by myself setting SQLITE_THREADSAFE to 1 - which according to the documentation means sqlite is safe to be used in a multithreaded environment, effectively serialising all of the operations. It incurs a performance hit, that which I haven't measured, but it ridded the app of the SQLITE_MISUSE happening and seemed to not need the retry logic as it never hit a busy or locked state. What I would rather do is fix the problem of accessing a single db connection from multiple threads, but I can't for the life of me find where it's occurring. So if anyone has any tips on locating multithreaded bugs I would be extremely appreciative. Thanks in advance.

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  • ETL : Tracking changes to data using Materialized View log

    - by avinash
    I am into designing ETL with source and target database as oracle Standard Edition. For ETL purpose I need to get the changed data everytime.Client does not want any changes to be made in source objects. Is it feasible to create Materialized view log on source database using dblink to track Inser/Update/Delete on the identified tables. Thanks and Regards

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  • Tracking a Flash banner advert using clickTag and Google Analytics

    - by alistair.mp
    Hello. I'm trying to find out if there is a way of using clickTag and Google Analytics to track outgoing banner clicks. clickTag code: on (release) { if (clickTAG.substr(0,5) == "http:") { getURL(clickTAG); } } Maybe someone can tell me whether the following would work: on (release) { if (clickTAG.substr(0,5) == "http:") { getURL("javascript:pageTracker._trackPageview('/somebannerad');"); getURL(clickTAG); } } but I would ideally like a solution that worked with the standard clickTag code and didn't involve changing any code in the flash file. Anyone have any ideas? Thanks

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  • Tracking the user function that threw the exception

    - by makerofthings7
    I've been given a large application with only one try..catch at the outer most level. This application also throws exceptions all the time, and is poorly documented. Is there any pattern I can implement that will tell me what user method is being called, the exception being thrown, and also the count of exceptions? I'm thinking of using a dictionary with reflection to get the needed information, but I'm not sure if this will work. What do you think?

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  • Form Journey Tracking using google analytics

    - by Nick Lowman
    Hi there, Is there anyway, using google analytics, to track a user's journey/selections through a long form so I can see where they drop off? I've created a 'contact us' form which starts with drop down menu which requires the user to make a choice i.e. apply for job, apply for funding etc. and then each option requires the user to fill out a form, which is completed over serval steps. Is there a way to track a user's individual form choices from their initial selection on the Contact Us page through to the form being submitted? That way I could see where in the form journey the users are dropping off.

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  • Google Analytics Widget Tracking

    - by Kevin Lamb
    Hello, I have a form that is generated on a customer's website (lets say customer.com) with javascript that a user fills out and it sends to my site (app.com). I would like to be able to provide information to the customer such as how effective their AdWords campaign was and what search engines users used to end up filling out the form. I have started looking at the multiple domain linking option but I am not sure this is the right way. Is there a way to query what search engine and key words they used and pass this along with the form?

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  • Google analytics event tracking not working.

    - by Cato Johnston
    I have this code setup to track image downloads throught Google Analytics. <a href="/media/37768/CC20100117m001_thumb_2000.jpg" onclick="pageTracker._trackEvent('Image', 'Download', 'file.jpg');" class="hi-res track"> Hi-Res</a> But the events don't ever show up in the GA reports. I thought maybe the the browser was following the link before the javascript was being run but setting href="#" doesn't work either. Any ideas?

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  • Nhibernate not tracking changes

    - by Lavinski
    I'm using nhibernate and it appears that changes to my new object are not persisted. After creating and saving an object I then modify it and commit the transaction. However none of the modifications are saved. The strange thing is this code was working previously and I have no idea what could cause this. Nothing was changed that's obviously related.. As an attempted work around I saved the object later in the procedure after all the changes where made however I was greeted with an Assertion Failure collection [] was not processed by flush. Any ideas?

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  • as3 tracking number value of variables

    - by Wade D Ouellet
    Hi, I have a bunch an as3 game going. In my game when newCrag hits egg_mc the score gets added. // Add the score var newScore:score_mc; newScore = new score_mc(); addChild(newScore); newScore.x = 20; newScore.y = 20; newScore.score_txt.text='0/15'; var score:Number=0; function getEggs(event:Event):void { if(event.target.hitTestObject(MovieClip(root).newCrag) && event.target is egg_mc) { sndEgg.play(); if(event.target.stage) { event.target.parent.removeChild(event.target); } // Increase score score++; newScore.score_txt.text = "" + score + '/15'; } } I am trying to refer to the number value of the score using if statements. I need to change the speed variables based off the number that is inside the score box. var speed:Number if(score > 10 || score == 10) { speed=20; trace("speed3"); } else if(score > 5 || score == 5 && score < 10) { speed=18; trace("speed2"); } else { speed=14; trace("speed1"); } However, this part of the code is not working. Any help would be much appreciated. Thanks, Wade

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