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  • Windows 7 product key, which is the valid one - in registry or on a sticker?

    - by me how
    I am not too familiar with the software licensing and how this all works, but I have a question regarding Windows 7 and partially Office - generally Microsoft products. I have been asked to assist our IT guy who wants to collect all the product IDs for Windows 7 and Office. I haven't been given much details how to go about it and how to collect it. After a bit of research I have decided to use a freeware that pulls the software licenses out of the registry. I thought that was the easiest and would provide the most accurate product IDs. I've used Belrac Avisor to obtain all the informations. It turns out that about 25 machines use the same product key. I have asked if the company has bought a commercial license or something but there isn't anyone available at the moment who could answer my question. I have told the IT guy that there are 25 machines using the same product key and asked if that is alright. He told me to go around and write the product keys from the sticker(label) on each machine. I am just not quite sure if that's the right approach specially that the numbers do not match.... So, now I see that the numbers aren't matching and my question is in terms of software licensing which is the VALID and correct product key to provide if ever questioned about software license? Is it the number on the sticker or is it the number stored in the registry?

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  • Network using only switches

    - by mschultz
    So I'm not a network guy - but here's what I want to do - I have an existing network using wifi, which I like, and which is used to connect several computers to the internet. It is headed up by a router, which is in another part of the building. Three of those computers are in my office. All three have gigabit wired ethernet. I have a gigabit switch. Here's what I want to do: Build a 2nd network, out of just that switch, which allows all 3 computers to connect to each other (just to each other is fine, for this purpose, they need no internet). I have a distributed computing task (rendering high-quality fractal artwork, as it were), that requires the best connection speed to all 3 computers. I want them to be able to "talk to each other" as quickly as possible, with the fewest dropped packets (the dataflow over this network will be quite high). So how do I do this. I'm not a networking guy at all - I tried connecting them all, and nobody got an IP address (which I assume is because nobody is running a DNS server?). What all do I need to do to make this work? PS - two are running windows, one is running ubuntu.

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  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

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  • OpenCV Mat creation memory leak

    - by Royi Freifeld
    My memory is getting full fairly quick once using the next piece of code. Valgrind shows a memory leak, but everything is allocated on stack and (supposed to be) freed once the function ends. void mult_run_time(int rows, int cols) { Mat matrix(rows,cols,CV_32SC1); Mat row_vec(cols,1,CV_32SC1); /* initialize vector and matrix */ for (int col = 0; col < cols; ++col) { for (int row = 0; row < rows; ++row) { matrix.at<unsigned long>(row,col) = rand() % ULONG_MAX; } row_vec.at<unsigned long>(1,col) = rand() % ULONG_MAX; } /* end initialization of vector and matrix*/ matrix*row_vec; } int main() { for (int row = 0; row < 20; ++row) { for (int col = 0; col < 20; ++col) { mult_run_time(row,col); } } return 0; } Valgrind shows that there is a memory leak in line Mat row_vec(cols,1,CV_32CS1): ==9201== 24,320 bytes in 380 blocks are definitely lost in loss record 50 of 50 ==9201== at 0x4026864: malloc (vg_replace_malloc.c:236) ==9201== by 0x40C0A8B: cv::fastMalloc(unsigned int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x41914E3: cv::Mat::create(int, int const*, int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x8048BE4: cv::Mat::create(int, int, int) (mat.hpp:368) ==9201== by 0x8048B2A: cv::Mat::Mat(int, int, int) (mat.hpp:68) ==9201== by 0x80488B0: mult_run_time(int, int) (mat_by_vec_mult.cpp:26) ==9201== by 0x80489F5: main (mat_by_vec_mult.cpp:59) Is it a known bug in OpenCV or am I missing something?

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  • Shouldn't prepared statements be much more fsater?

    - by silversky
    $s = explode (" ", microtime()); $s = $s[0]+$s[1]; $con = mysqli_connect ('localhost', 'test', 'pass', 'db') or die('Err'); for ($i=0; $i<1000; $i++) { $stmt = $con -> prepare( " SELECT MAX(id) AS max_id , MIN(id) AS min_id FROM tb "); $stmt -> execute(); $stmt->bind_result($M,$m); $stmt->free_result(); $rand = mt_rand( $m , $M ).'<br/>'; $res = $con -> prepare( " SELECT * FROM tb WHERE id >= ? LIMIT 0,1 "); $res -> bind_param("s", $rand); $res -> execute(); $res->free_result(); } $e = explode (" ", microtime()); $e = $e[0]+$e[1]; echo number_format($e-$s, 4, '.', ''); // and: $link = mysql_connect ("localhost", "test", "pass") or die (); mysql_select_db ("db") or die ("Unable to select database".mysql_error()); for ($i=0; $i<1000; $i++) { $range_result = mysql_query( " SELECT MAX(`id`) AS max_id , MIN(`id`) AS min_id FROM tb "); $range_row = mysql_fetch_object( $range_result ); $random = mt_rand( $range_row->min_id , $range_row->max_id ); $result = mysql_query( " SELECT * FROM tb WHERE id >= $random LIMIT 0,1 "); } defenitly prepared statements are much more safer but also every where it says that they are much faster BUT in my test on the above code I have: - 2.45 sec for prepared statements - 5.05 sec for the secon example What do you think I'm doing wrong? Should I use the second solution or I should try to optimize the prep stmt?

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  • Regex not operator

    - by Erik Goens
    I need to use a regex to pull a value out a url domain that will exclude everything but the host (ex: wordpress) and domain type (ex .com). The urls are dynamic and contain 2-3 values for each result (www.example.com or example.org). I am trying to use this expression, but I am only getting back the first letter of every item I am attempting to exclude: Expresssion (?!wordpress|com|www)(\w+|\d+) String example.wordpress.com Results example ordpress om Desired Result example Any assistance would be greatly appreciated

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  • How to get the coordinate of Gridlayout

    - by Jessy
    Hi, I set my JPanel to GridLayout (6,6), with dimension (600,600) Each cell of the grid will display one pictures with different widths and heights. The picture first add to a JLabel, and the JLabel then added to the cells. How can retrieved the coordinate of the pictures in the cells and not the coordinate of cells? So far the out give these coordinate which equal height and width even on screen the pictures showed in different sizes. e.g. java.awt.Rectangle[x=100,y=100,width=100,height=100] java.awt.Rectangle[x=200,y=100,width=100,height=100] java.awt.Rectangle[x=300,y=100,width=100,height=100] The reason why I used GridLayout instead of gridBagLayout is that, I want each pictures to have boundary. If I use GridBagLayout, the grid will expand according to the picture size. I want grid size to be in fix size. JPanel pDraw = new JPanel(new GridLayout(6,6)); pDraw.setPreferredSize(new Dimension(600,600)); for (int i =0; i<(6*6); i++) { //get random number for height and width of the image int x = rand.nextInt(40)+(50); int y = rand.nextInt(40)+(50); ImageIcon icon = createImageIcon("bird.jpg"); //rescale the image according to the size selected Image img = icon.getImage().getScaledInstance(x,y,img.SCALE_SMOOTH); icon.setImage(img ); JLabel label = new JLabel(icon); pDraw.add(label); } for(Component component:components) { //retrieve the coordinate System.out.println(component.getBounds()); }

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  • best way to pick a random subset from a collection?

    - by Tom
    I have a set of objects in a Vector from which I'd like to select a random subset (e.g. 100 items coming back; pick 5 randomly). In my first (very hasty) pass I did an extremely simple and perhaps overly clever solution: Vector itemsVector = getItems(); Collections.shuffle(itemsVector); itemsVector.setSize(5); While this has the advantage of being nice and simple, I suspect it's not going to scale very well, i.e. Collections.shuffle() must be O(n) at least. My less clever alternative is Vector itemsVector = getItems(); Random rand = new Random(System.currentTimeMillis()); // would make this static to the class List subsetList = new ArrayList(5); for (int i = 0; i < 5; i++) { // be sure to use Vector.remove() or you may get the same item twice subsetList.add(itemsVector.remove(rand.nextInt(itemsVector.size()))); } Any suggestions on better ways to draw out a random subset from a Collection?

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  • appcfg.py: error: no such option: --dump on google-app-engine

    - by zjm1126
    i follow this article :http://code.google.com/intl/en/appengine/docs/python/tools/uploadingdata.html and want to download all data from my app , but when i use the next code,it show error: D:\zjm_demo\app>appcfg.py --dump --app_id=zjm1126 --url=http://zjm1126.appspot.c om/remote_api --filename=a.csv Usage: appcfg.py [options] <action> appcfg.py: error: no such option: --dump why ? thanks

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  • Shouldn't prepared statements be much faster?

    - by silversky
    $s = explode (" ", microtime()); $s = $s[0]+$s[1]; $con = mysqli_connect ('localhost', 'test', 'pass', 'db') or die('Err'); for ($i=0; $i<1000; $i++) { $stmt = $con -> prepare( " SELECT MAX(id) AS max_id , MIN(id) AS min_id FROM tb "); $stmt -> execute(); $stmt->bind_result($M,$m); $stmt->free_result(); $rand = mt_rand( $m , $M ).'<br/>'; $res = $con -> prepare( " SELECT * FROM tb WHERE id >= ? LIMIT 0,1 "); $res -> bind_param("s", $rand); $res -> execute(); $res->free_result(); } $e = explode (" ", microtime()); $e = $e[0]+$e[1]; echo number_format($e-$s, 4, '.', ''); // and: $link = mysql_connect ("localhost", "test", "pass") or die (); mysql_select_db ("db") or die ("Unable to select database".mysql_error()); for ($i=0; $i<1000; $i++) { $range_result = mysql_query( " SELECT MAX(`id`) AS max_id , MIN(`id`) AS min_id FROM tb "); $range_row = mysql_fetch_object( $range_result ); $random = mt_rand( $range_row->min_id , $range_row->max_id ); $result = mysql_query( " SELECT * FROM tb WHERE id >= $random LIMIT 0,1 "); } defenitly prepared statements are much more safer but also every where it says that they are much faster BUT in my test on the above code I have: - 2.45 sec for prepared statements - 5.05 sec for the secon example What do you think I'm doing wrong? Should I use the second solution or I should try to optimize the prep stmt?

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  • String method crashes program...

    - by TimothyTech
    Alright so i have two identical string methods... string CreateCust() { string nameArray[] ={"Tom","Timo","Sally","Kelly","Bob","Thomas","Samantha","Maria"}; int d = rand() % (8 - 1 + 1) + 1; string e = nameArray[d]; return e; } string CreateFood() { string nameArray[] = {"spagetti", "ChickenSoup", "Menudo"}; int d = rand() % (3 - 1 + 1) + 1; string f = nameArray[d]; return f; } however no matter what i do it the guts of CreateFood it will always crash. i created a test chassis for it and it always fails at the cMeal = CreateFood(); Customer Cnow; cout << "test1" << endl; cMeal = Cnow.CreateFood(); cout << "test1" << endl; cCustomer = Cnow.CreateCust(); cout << "test1" << endl; i even switched CreateCust with CreateFood and it still fails at the CreateFood Function... NOTE: if i make createFood a int method it does work...

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  • lnk2019 error in very simple c++ program

    - by Erin
    I have tried removing various parts and building, but nothing makes the lnk2019 error go away, or even produces any normal errors. Everything is in the one file at the moment (it won't be later when it is finished). The program has three lists of words and makes a jargon phrase out of them, and you are supposed to be able to add words, remove words, view the lists, restore defaults, save changes to file, and load changes from file. #include "stdafx.h" #include <iostream> #include <string.h> using namespace std; const int maxlist = 20; string adj1[maxlist], adj2[maxlist], noun[maxlist]; void defaultlist(int list) { if(list == 1) { adj1[0] = "green"; adj1[1] = "red"; adj1[2] = "yellow"; adj1[3] = "blue"; adj1[4] = "purple"; int i = 5; while(i != maxlist) { adj1[i] = ""; i = i + 1; } } if(list == 2) { adj2[0] = "shiny"; adj2[1] = "hard"; adj2[2] = "soft"; adj2[3] = "spiky"; adj2[4] = "furry"; int i = 5; while(i != maxlist) { adj2[i] = ""; i = i + 1; } } if(list == 3) { noun[0] = "cat"; noun[1] = "dog"; noun[2] = "desk"; noun[3] = "chair"; noun[4] = "door"; int i = 5; while(i != maxlist) { noun[i] = ""; i = i + 1; } } return; } void printlist(int list) { if(list == 1) { int i = 0; while(!(i == maxlist)) { cout << adj1[i] << endl; i = i + 1; } } if(list == 2) { int i = 0; while(!(i == maxlist)) { cout << adj2[i] << endl; i = i + 1; } } if(list == 3) { int i = 0; while(!(i == maxlist)) { cout << noun[i] << endl; i = i + 1; } } return; } string makephrase() { int num1 = rand()%maxlist; int num2 = rand()%maxlist; int num3 = rand()%maxlist; int num4 = rand()%1; string word1, word2, word3; if(num4 = 0) { word1 = adj1[num1]; word2 = adj2[num2]; } else { word1 = adj2[num1]; word2 = adj1[num2]; } word3 = noun[num3]; return word1 + " ," + word2 + " " + word3; } string addword(string word, int list) { string result; if(list == 1) { int i = 0; while(!(adj1[i] == "" || i == maxlist)) { i = i + 1; } if(i == maxlist) result = "List is full. Please try again."; if(adj1[i] == "") { adj1[i] = word; result = "Word was entered successfully."; } } if(list == 2) { int i = 0; while(!(adj2[i] == "" || i == maxlist)) { i = i + 1; } if(i == maxlist) result = "List is full. Please try again."; if(adj2[i] == "") { adj2[i] = word; result = "Word was entered successfully."; } } if(list == 3) { int i = 0; while(!(noun[i] == "" || i == maxlist)) { i = i + 1; } if(i == maxlist) result = "List is full. Please try again."; if(noun[i] == "") { noun[i] = word; result = "Word was entered successfully."; } } return result; } string removeword(string word, int list) { string result; if(list == 1) { int i = 0; while(!(adj1[i] == word || i == maxlist)) { i = i + 1; } if(i == maxlist) result = "Word is not on the list. Please try again."; if(adj1[i] == word) { adj1[i] = ""; result = "Word was removed successfully."; } } if(list == 2) { int i = 0; while(!(adj2[i] == word || i == maxlist)) { i = i + 1; } if(i == maxlist) result = "Word is not on the list. Please try again."; if(adj2[i] == word) { adj2[i] = ""; result = "Word was removed successfully."; } } if(list == 3) { int i = 0; while(!(noun[i] == word || i == maxlist)) { i = i + 1; } if(i == maxlist) result = "Word is not on the list. Please try again."; if(noun[i] == word) { noun[i] = ""; result = "Word was removed successfully."; } } return result; } /////////////////////////////main/////////////////////////////////// int main() { string mainselection; string makeselection; string phrase; defaultlist(1); defaultlist(2); defaultlist(3); cout << "This program generates jargon phrases made of two adjectives and one noun,"; cout << " on three lists. Each list may contain a maximum of " << maxlist << "elements."; cout << " Please choose from the following menu by typing the appropriate number "; cout << "and pressing enter." << endl; cout << endl; cout << "1. Make a jargon phrase." << endl; cout << "2. View a list." << endl; cout << "3. Add a word to a list." << endl; cout << "4. Remove a word from a list." << endl; cout << "5. Restore default lists." << endl; cout << "More options coming soon!." << endl; cin mainselection if(mainselection == 1) { phrase = makephrase(); cout << "Your phrase is " << phrase << "." << endl; cout << "To make another phrase, press 1. To go back to the main menu,"; cout << " press 2. To exit the program, press 3." << endl; cin makeselection; while(!(makeselection == "1" || makeselection == "2" || makeselection == "3")) { cout << "You have entered an invalid selection. Please try again." << endl; cin makeselection; } while(makeselection == "1") { phrase = makephrase(); cout << "To make another phrase, press 1. To go back to the main menu,"; cout << " press 2. To exit the program, press 3." << endl; } if(makeselection == "2") main(); if(makeselection == "3") return 0; } return 0; } //Rest of the options coming soon!

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  • How can I randomly iterate through a large Range?

    - by void
    I would like to randomly iterate through a range. Each value will be visited only once and all values will eventually be visited. For example: class Array def shuffle ret = dup j = length i = 0 while j > 1 r = i + rand(j) ret[i], ret[r] = ret[r], ret[i] i += 1 j -= 1 end ret end end (0..9).to_a.shuffle.each{|x| f(x)} where f(x) is some function that operates on each value. A Fisher-Yates shuffle is used to efficiently provide random ordering. My problem is that shuffle needs to operate on an array, which is not cool because I am working with astronomically large numbers. Ruby will quickly consume a large amount of RAM trying to create a monstrous array. Imagine replacing (0..9) with (0..99**99). This is also why the following code will not work: tried = {} # store previous attempts bigint = 99**99 bigint.times { x = rand(bigint) redo if tried[x] tried[x] = true f(x) # some function } This code is very naive and quickly runs out of memory as tried obtains more entries. What sort of algorithm can accomplish what I am trying to do? [Edit1]: Why do I want to do this? I'm trying to exhaust the search space of a hash algorithm for a N-length input string looking for partial collisions. Each number I generate is equivalent to a unique input string, entropy and all. Basically, I'm "counting" using a custom alphabet. [Edit2]: This means that f(x) in the above examples is a method that generates a hash and compares it to a constant, target hash for partial collisions. I do not need to store the value of x after I call f(x) so memory should remain constant over time. [Edit3/4/5/6]: Further clarification/fixes.

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  • about Quick Sort

    - by matin1234
    Hi I have written this code but it will print these stack traces in the console please help me thanks! (Aslo "p" and "q" are the first and last index of our array ,respectively) public class JavaQuickSort { public static void QuickSort(int A[], int p, int q) { int i, last = 0; Random rand = new Random(); if (q < 1) { return; } **swap(A, p, rand.nextInt() % (q+1));** for (i = p + 1; i <= q; i++) { if (A[i] < A[p]) { swap(A, ++last, i); } } swap(A, p, last); QuickSort(A, p, last - 1); QuickSort(A, last + 1, q); } private static void swap(int[] A, int i, int j) { int temp; temp = A[i]; **A[i] = A[j];** A[j] = temp; } public static void main(String[] args){ int[] A = {2,5,7,3,9,0,1,6,8}; **QuickSort(A, 0,8 );** System.out.println(Arrays.toString(A)); } } the Stack traces : run: Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -3 at JavaQuickSort.swap(JavaQuickSort.java:38) at JavaQuickSort.QuickSort(JavaQuickSort.java:22) at JavaQuickSort.main(JavaQuickSort.java:45) Java Result: 1 BUILD SUCCESSFUL (total time: 2 seconds) I also bold those statements that cause these stack traces. like == ** ...**

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  • Intent Bundle returns Null every time?

    - by Max
    I have some extras sent to a new intent. There it grabs the bundle and tests if it is null. Every single time it is null even though I am able to get the values passed and use them. Can anyone see what is wrong with the if statement? Intent i = getIntent(); Bundle b = i.getExtras(); int picked = b.getInt("PICK"); int correct = b.getInt("CORR"); type = b.getString("RAND"); if(b == null || !b.containsKey("WELL")) { Log.v("BUNDLE", "bun is null"); } else { Log.v("BUNDLE", "Got bun well"); } EDIT: Heres where the bundle is created. Intent intent = new Intent(this, app.pack.son.class); Bundle b = new Bundle(); b.putInt("PICK", pick); b.putInt("CORR", corr); b.putString("RAND", "yes"); intent.putExtras(b); startActivity(intent);

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  • How can I force PHP's fopen() to return the current version of a web page?

    - by Edward Tanguay
    The current content of this google docs page is: However, when reading this page with the following PHP fopen() script, I get an older, cached version: I've tried two solutions proposed in this question (a random attribute and using POST) and I also tried clearstatcache() but I always get the cached version of the web page. What do I have to change in the following script so that fopen() returns the current version of the web page? <?php $url = 'http://docs.google.com/View?id=dc7gj86r_32g68627ff&amp;rand=' . getRandomDigits(10); echo $url . '<hr/>'; echo loadFile($url); function loadFile($sFilename) { clearstatcache(); if (floatval(phpversion()) >= 4.3) { $sData = file_get_contents($sFilename); } else { if (!file_exists($sFilename)) return -3; $opts = array('http' => array( 'method' => 'POST', 'content'=>'' ) ); $context = stream_context_create($opts); $rHandle = fopen($sFilename, 'r'); if (!$rHandle) return -2; $sData = ''; while(!feof($rHandle)) $sData .= fread($rHandle, filesize($sFilename)); fclose($rHandle); } return $sData; } function getRandomDigits($numberOfDigits) { $r = ""; for($i=1; $i<=$numberOfDigits; $i++) { $nr=rand(0,9); $r .= $nr; } return $r; } ?>

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  • Upload two files at once

    - by Keyo
    I am trying to upload two files at once (two file fields) with codeigniters upload class. Despite having provided the field name codeigniter produces errors on the second field. I this a limitation of codeigniter, php or html or am I simply using the class incorectly? $this->upload->do_upload('video_file') $this->upload->do_upload('image_file') Produces this on the image field: The filetype you are attempting to upload is not allowed. Here are my two functions function upload_image() { $thumb_size = 94; $config['upload_path'] = './assets/uploads/images/'; $config['allowed_types'] = 'jpg|png|gif'; $config['max_size'] = '2048'; $config['file_name'] = 'video_' . rand(999999, 999999999); $this->load->library('upload', $config); if (!$this->upload->do_upload('image_file')) { $error = array('error' => $this->upload->display_errors()); return $error; } else { function upload_video() { $config['upload_path'] = './assets/uploads/videos/'; $config['allowed_types'] = 'flv'; $config['max_size'] = '0'; $config['file_name'] = 'video_' . rand(999999, 999999999); $this->load->library('upload', $config); if (!$this->upload->do_upload('video_file')) { $error = array('error' => $this->upload->display_errors()); return $error; } else {

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  • Why do I get two clicked or released signals when using a custom slot for a QPushButton ?

    - by Chris
    here's the main code at first I thought is was the message box but setting a label instead has the same effect. #include <time.h> #include "ui_mainwindow.h" #include <QMessageBox> class MainWindow : public QWidget, private Ui::MainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); void makeSum(void); private: int r1; int r2; private slots: void on_pushButton_released(void); }; MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { setupUi(this); } void MainWindow::on_pushButton_released(void) { bool ok; int a = lineEdit->text().toInt(&ok, 10); if (ok) { if (r1+r2==a) { QMessageBox::information( this, "Sums","Correct!" ); } else { QMessageBox::information( this, "Sums","Wrong!" ); } } else { QMessageBox::information( this, "Sums","You need to enter a number" ); } makeSum(); } void MainWindow::makeSum(void) { r1 = rand() % 10 + 1; r2 = rand() % 10 + 1; label->setText(QString::number(r1)); label_3->setText(QString::number(r2)); } int main(int argc, char *argv[]) { srand ( time(NULL) ); QApplication app(argc, argv); MainWindow mw; mw.makeSum(); mw.show(); return app.exec(); } #include "main.moc"

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  • get Random in ArrayList has error of java.lang.IllegalArgumentException: n must be positive

    - by gabrielle fregil
    In my ArrayList, i have get a random Item from my ArrayList for the equip method. Whenever i use my tester, the terminal window prints java.lang.IllegalArgumentException: n must be positive when I try to call random for the size. I tried to change the value of totalElements to the integer size of the elements, then the error would be an OutOfBoundsExeption import java.util.*; import java.util.Scanner; import java.util.Random; public class GameMaster { private int turn, totalElements; private boolean winner; private Avatar x1; private Avatar x2; private ArrayList<Item> inventory; public GameMaster(Avatar a1, Avatar a2) { x2 = a1; x1 = a2; turn = 1; winner = false; inventory = new ArrayList<Item>(); totalElements = 0; } private void fillInventory() { inventory.add( new Item( "Zealot Blades", true, 8 ) ); inventory.add( new Item( "BFG", true, 13 ) ); inventory.add( new Item( "Synthetic Cloth", false, 7 ) ); // more items inventory.add( new Item( "Gauss Rifle", true, 9 ) ); inventory.add( new Item( "Flight Unit", false, 6 ) ); totalElements = inventory.size(); } public String equip() { Avatar w; String a; if (turn%2==1) w=x2; else w=x1; if (w.beltIsFull()) { a = w.getName() + "'s belt is full. \n"; } else { turn++; Random generator = new Random(); Item rand = inventory.get(generator.nextInt(totalElements)); //terminal window in blueJ: java.lang.IllegalArgumentException: n must be positive a = w.getName()+" is equiped with "+rand.getName()+"."; } return a; }

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  • Why is FLD1 loading NaN instead?

    - by Bernd Jendrissek
    I have a one-liner C function that is just return value * pow(1.+rate, -delay); - it discounts a future value to a present value. The interesting part of the disassembly is 0x080555b9 : neg %eax 0x080555bb : push %eax 0x080555bc : fildl (%esp) 0x080555bf : lea 0x4(%esp),%esp 0x080555c3 : fldl 0xfffffff0(%ebp) 0x080555c6 : fld1 0x080555c8 : faddp %st,%st(1) 0x080555ca : fxch %st(1) 0x080555cc : fstpl 0x8(%esp) 0x080555d0 : fstpl (%esp) 0x080555d3 : call 0x8051ce0 0x080555d8 : fmull 0xfffffff8(%ebp) While single-stepping through this function, gdb says (rate is 0.02, delay is 2; you can see them on the stack): (gdb) si 0x080555c6 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 =R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 R2: Valid 0x4004ff147ae147ae1800 +63.77000000000000313 R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1861 IE PE SF TOP: 3 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0000 Instruction Pointer: 0x73:0x080555c3 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xdd45 And after the fld1: (gdb) si 0x080555c8 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 =R2: Special 0xffffc000000000000000 Real Indefinite (QNaN) R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1261 IE PE SF C1 TOP: 2 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0020 Instruction Pointer: 0x73:0x080555c6 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xd9e8 After this, everything goes to hell. Things get grossly over or undervalued, so even if there were no other bugs in my freeciv AI attempt, it would choose all the wrong strategies. Like sending the whole army to the arctic. (Sigh, if only I were getting that far.) I must be missing something obvious, or getting blinded by something, because I can't believe that fld1 should ever possibly fail. Even less that it should fail only after a handful of passes through this function. On earlier passes the FPU correctly loads 1 into ST(0). The bytes at 0x080555c6 definitely encode fld1 - checked with x/... on the running process. What gives?

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  • Producer consumer with qualifications

    - by tgguy
    I am new to clojure and am trying to understand how to properly use its concurrency features, so any critique/suggestions is appreciated. So I am trying to write a small test program in clojure that works as follows: there 5 producers and 2 consumers a producer waits for a random time and then pushes a number onto a shared queue. a consumer should pull a number off the queue as soon as the queue is nonempty and then sleep for a short time to simulate doing work the consumers should block when the queue is empty producers should block when the queue has more than 4 items in it to prevent it from growing huge Here is my plan for each step above: the producers and consumers will be agents that don't really care for their state (just nil values or something); i just use the agents to send-off a "consumer" or "producer" function to do at some time. Then the shared queue will be (def queue (ref [])). Perhaps this should be an atom though? in the "producer" agent function, simply (Thread/sleep (rand-int 1000)) and then (dosync (alter queue conj (rand-int 100))) to push onto the queue. I am thinking to make the consumer agents watch the queue for changes with add-watcher. Not sure about this though..it will wake up the consumers on any change, even if the change came from a consumer pulling something off (possibly making it empty) . Perhaps checking for this in the watcher function is sufficient. Another problem I see is that if all consumers are busy, then what happens when a producer adds something new to the queue? Does the watched event get queued up on some consumer agent or does it disappear? see above I really don't know how to do this. I heard that clojure's seque may be useful, but I couldn't find enough doc on how to use it and my initial testing didn't seem to work (sorry don't have the code on me anymore)

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  • How to parallelize this groovy code?

    - by lucas
    I'm trying to write a reusable component in Groovy to easily shoot off emails from some of our Java applications. I would like to pass it a List, where Email is just a POJO(POGO?) with some email info. I'd like it to be multithreaded, at least running all the email logic in a second thread, or make one thread per email. I am really foggy on multithreading in Java so that probably doesn't help! I've attempted a few different ways, but here is what I have right now: void sendEmails(List<Email> emails) { def threads = [] def sendEm = emails.each{ email -> def th = new Thread({ Random rand = new Random() def wait = (long)(rand.nextDouble() * 1000) println "in closure" this.sleep wait sendEmail(email) }) println "putting thread in list" threads << th } threads.each { it.run() } threads.each { it.join() } } I was hoping the sleep would randomly slow some threads down so the console output wouldn't be sequential. Instead, I see this: putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list in closure sending email1 in closure sending email2 in closure sending email3 in closure sending email4 in closure sending email5 in closure sending email6 in closure sending email7 in closure sending email8 in closure sending email9 in closure sending email10 sendEmail basically does what you'd expect, including the println statement, and the client that calls this follows, void doSomething() { Mailman emailer = MailmanFactory.getExchangeEmailer() def to = ["one","two"] def from = "noreply" def li = [] def email (1..10).each { email = new Email(to,null,from,"email"+it,"hello") li << email } emailer.sendEmails li }

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  • For loop index out of range ArgumentOutOfRangeException when multithreading

    - by Lirik
    I'm getting some strange behavior... when I iterate over the dummyText List in the ThreadTest method I get an index out of range exception (ArgumentOutOfRangeException), but if I remove the threads and I just print out the text, then everything works fine. This is my main method: public static Object sync = new Object(); static void Main(string[] args) { ThreadTest(); Console.WriteLine("Press any key to continue."); Console.ReadKey(); } This method throws the exception: private static void ThreadTest() { Console.WriteLine("Running ThreadTest"); Console.WriteLine("Running ThreadTest"); List<String> dummyText = new List<string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"}; for (int i = 0; i < dummyText.Count; i++) { Thread t = new Thread(() => PrintThreadName(dummyText[i])); // <-- Index out of range?!? t.Name = ("Thread " + (i)); t.IsBackground = true; t.Start(); } } private static void PrintThreadName(String text) { Random rand = new Random(DateTime.Now.Millisecond); while (true) { lock (sync) { Console.WriteLine(Thread.CurrentThread.Name + " running " + text); Thread.Sleep(1000+rand.Next(0,2000)); } } } This does not throw the exception: private static void ThreadTest() { Console.WriteLine("Running ThreadTest"); List<String> dummyText = new List<string>() { "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten"}; for (int i = 0; i < dummyText.Count; i++) { Console.WriteLine(dummyText[i]); // <-- No exception here } } Does anybody know why this is happening?

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  • Why is the compiler caching my "random" and NULLED variables?

    - by alex gray
    I am confounded by the fact that even using different programs (on the same machine) to run /compile, and after nilling the vaues (before and after) the function.. that NO MATTER WHAT.. I'll keep getting the SAME "random" numbers… each and every time I run it. I swear this is NOT how it's supposed to work.. I'm going to illustrate as simply as is possible… #import <Foundation/Foundation.h> int main(int argc, char *argv[]) { int rPrimitive = 0; rPrimitive = 1 + rand() % 50; NSNumber *rObject = nil; rObject = [NSNumber numberWithInt:rand() % 10]; NSLog(@"%i %@", rPrimitive, rObject); rPrimitive = 0; rObject = nil; NSLog(@"%i %@", rPrimitive, rObject); return 0; } Run it in TextMate: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it in CodeRunner: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it a million times, if you'd like. You can gues what it will always be. Why does this happen? Why oh why is this "how it is"?

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  • Mysql random rows

    - by n00b
    please read the whole question... 90% of you dont seem to do that and some of you only read the title obviously... and if you dont know the solution, dont answer - i wont have to downvote you -.-'' im entertaining the idea of getting random rows directly from mysql. what i found was SELECT * FROM tablename WHERE somefield='something' ORDER BY RAND() LIMIT 5 but even i see how slow that would be.. is the only way to do this doing something like SELECT * FROM tablename WHERE somefield='something' LIMIT RAND(aincrementvalue-5), 1 5 times? or is there a way that i with my little knowlege of databases cant come up with ? (no i dont want random indexes. i hate the idea of them...) @commenters - please first look, then think, then look again, think again and then post. i wont point fingers but i dislike stupid comments and why i think random indexes are a nasty hack ? it doesnt give you random results. it gives you x results from a random index in a predefined order its like a gapless id only in the wrong order if you fetch by 1 row and get true randomness you fall back to my method but with an additional junk field finally the reason the field exists is only to serve as a helper to something that can be done without it with almost same performance (but the quality (randomness) is better), so it is a nasty hack ;) i solved it, look @ my answer... if you think its incorrect please tell me :)

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