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  • Does NSArray:lastObject return an autoreleased object?

    - by Kyle
    I'm working on an iPhone project where I would like to retrieve an object from an NSMutableArray, remove the object from the array and then use it later. The code looks something like this: NSMutableArray * array; // fill the array NSObject * obj = [array lastObject]; [array removeLastObject]; // do something with obj (in the same function) array is the only entity with a retain on the object that is being accessed. Is this safe to do? I would assume that this would only work if lastObject autoreleased the object which is something that I can't figure out if it does.

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  • How can I pop a view from a UINavigationController and replace it with another in one operation?

    - by Matt Brandt
    I have an application where I need to remove one view from the stack of a UINavigationController and replace it with another. The situation is that the first view creates an editable item and then replaces itself with an editor for the item. When I do the obvious solution within the first view: MyEditViewController *mevc = [[MYEditViewController alloc] initWithGizmo: gizmo]; [self retain]; [self.navigationController popViewControllerAnimated: NO]; [self.navigationController pushViewController: mevc animated: YES]; [self release]; I get very strange behavior. Usually the editor view will appear, but if I try to use the back button on the nav bar I get extra screens, some blank, and some just screwed up. The title becomes random too. It is like the nav stack is completely hosed. What would be a better approach to this problem? Thanks, Matt

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  • Is there an NSCFTimer memory leak?

    - by mystify
    I tracked down a memory leak with instruments. I always end up with the information that the responsible library is Foundation. When I track that down in my code, I end up here, but there's nothing wrong with my memory management: - (void)setupTimer { // stop timer if still there [self stopAnimationTimer]; NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(step:) userInfo:nil repeats:YES]; self.animationTimer = timer; // retain property, -release in -dealloc method } the property animationTimer is retaining the timer. In -dealloc I -release it. Now that looks like a framework bug? I checked with iPhone OS 3.0 and 3.1, both have that problem every time I use NSTimer like this. Any idea what else could be the problem? (my memory leak scan interval was 0.1 seconds. but same thing with 5 seconds)

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • git strategy to have a set of commits limited to a particular branch

    - by becomingGuru
    I need to merge between dev and master frequently. I also have a commit that I need to apply to dev only, for things to work locally. Earlier I only merged from dev to master, so I had a branch production_changes that contained the "undo commit" of the dev special commit. and from the master, I merged this. Used to work fine. Now each time I merge from dev to master and vice versa, I am having to cherry-pick and apply the same commit again and again :(. Which is UGLY. What strategy can I adapt so that I can seamlessly merge between 2 branches, yet retain some of the changes only on one of those branches?

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  • Problem with migrating from Texture2D to CCTexture2D (Setting CCSprite texture)

    - by marie
    My problem is that whenever I change the texture of a sprite, the new texture will retain the size of the original sprite's texture. I have this code: mySprite = [CCSprite spriteWithFile:@"mySprite.png"]]; ... // change current stage here CCTexture2D *newTexture=[[[CCTexture2D alloc]initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"stage number %d.png",currentStageNumber]]]autorelease]; [mySprite setTexture:newTexture]; The new sprite is stretched or compressed depending on the size of the original sprite. If the original sprite is larger, the new texture is stretched. I didn't have this problem when I was using cocos2d v0.8 What am I doing wrong?

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  • Error: CLLocationManager headingAvailable

    - by Bubu4711
    I have the following code: In my .h-Header-File: #import <UIKit/UIKit.h> #import <CoreLocation/CoreLocation.h> @interface Compass : UIViewController <CLLocationManagerDelegate> { [...] CLLocationManager *locationManager; } [...] @property(nonatomic, retain) CLLocationManager *locationManager; @end And my .m-File: #import "[FILENAME].h" [...] @synthesize locationManager; - (void)viewDidLoad { [super viewDidLoad]; self.locationManager = [[[CLLocationManager alloc] init] autorelease]; if(locationManager.headingAvailable == NO) { [...] } [...] } And I get the following error Message for "locationManager.headingAvailable": error:request for member 'headingAvailable' in something not a structure or union I've added the CoreLocation framework to my app... Who can help me?

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  • Appending Strings to NSMutableString

    - by Typeoneerror
    Been looking at this for a bit now and not understanding why this simple bit of code is throwing an error. Shortened for brevity: NSMutableString *output; ... @property (nonatomic, retain) NSMutableString *output; ... @synthesize output; ... // logs "output start" as expected output = [NSMutableString stringWithString:@"output start"]; NSLog(@"%@", output); ... // error happens here [output appendString:@"doing roll for player"]; Can anyone spot my mistake?

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  • Using malloc/free in Objective-C object

    - by Itamar Katz
    I have a class AudioManager with a member of type AudioBufferList *. (This is a struct declared in the CoreAudio framework). Since AudioBufferList is not a NSObject, I cannot retain it, so I have to alloc/free it (correct me if I'm wrong). My question is, where is the 'right' place to free it? Currently I am doing it in the dealloc method of AudioManager. If I understand correctly, this method is invoked automatically once the release message is sent to the instance of AudioManager --- is that true? Is there any other recommended practice regarding using alloc/free on non-objects members of Objective-C objects? Edit: From Apples documentation: Subclasses must implement their own versions of dealloc to allow the release of any additional memory consumed by the object—such as dynamically allocated storage for data or object instance variables owned by the deallocated object. After performing the class-specific deallocation, the subclass method should incorporate superclass versions of dealloc through a message to super: Which makes things a little bit clearer - but more insights are appreciated.

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  • NSStream sockets missing data

    - by Chris T.
    I am trying to pull some sample data from FreeDB as a proof of concept, but I am having a tough time retrieving all of the data off the incoming stream (I am only getting the last bits for the final query listed here (if handshakeCode = 3) I think this may be something with the threading on the main runloop, but I am not sure. Odd thing is when the buffer size is larger than 1-2 bytes (which works as expected), I seem to be losing access to the data programmatically (the totalOutput variable on the first set of data is incomplete). I set up a packet capture, and it looks like those 1024 bytes are coming across the wire, but the app just isn't working with it. It looks like the next event is coming through and basically taking over. I tried using an NSLock to no avail as well. If I drop the buffer size down to 1 or 2, things seem to be reading just fine. This is probably obvious to someone who does this all the time, but this is my first foray into this with something I am familiar with, technology wise in other languages / platforms. The following code will show you what is happening. Run with the buffer set to 1024, and you will see a short final string, but once you set it to 1, you will see the amount of data I was expecting (I was even expecting it to be split, so that's not a big worry) #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> //STACK OVERFLOW CODE: @interface stackoverflow : NSObject <NSStreamDelegate> { NSInputStream *iStream; NSOutputStream *oStream; int handshakeCode; NSString *selectedDiscId; NSString *selectedGenre; } -(void)getMatchesFromFreeDB; -(void)sendToOutputStream:(NSString*)command; @end @implementation stackoverflow -(void)getMatchesFromFreeDB { NSHost *host = [NSHost hostWithName:@"freedb.freedb.org"]; [NSStream getStreamsToHost:host port:8880 inputStream:&iStream outputStream:&oStream]; [iStream retain]; [oStream retain]; [iStream setDelegate:self]; [oStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream open]; [oStream open]; handshakeCode = 0; //not done any processing } -(void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch(eventCode) { case NSStreamEventOpenCompleted: { NSLog(@"Stream open completed"); break; } case NSStreamEventHasBytesAvailable: { NSLog(@"Stream has bytes available"); if (aStream == iStream) { NSMutableString *totalOutput = [NSMutableString stringWithString:@""]; //read data uint8_t buffer[1024]; int len; while ([iStream hasBytesAvailable]) { len = [iStream read:buffer maxLength:sizeof(buffer)]; if (len 0) { NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSUTF8StringEncoding]; //this could have also been put into an NSData object if (nil != output) { //append to the total output [totalOutput appendString:output]; } } } NSLog(@"OUTPUT , %i:\n\n%@", [totalOutput lengthOfBytesUsingEncoding:NSUTF8StringEncoding], totalOutput); NSArray *outputComponents = [totalOutput componentsSeparatedByString:@" "]; //Attempt to get handshake code, since we haven't done it yet: if (handshakeCode == 1) { //we are just getting the sign-on banner: //let's move on: handshakeCode = 2; } else if (handshakeCode == 2) { handshakeCode = [[outputComponents objectAtIndex:0] intValue]; if (handshakeCode == 200) { NSLog(@"---Handshake OK %i", handshakeCode); NSMutableString *query = [NSMutableString stringWithString:@"cddb query f3114b11 17 225 19915 36489 54850 69425 87025 103948 123242 136075 152817 178335 192850 211677 235104 262090 284882 308658 4430\n"]; handshakeCode = 3; [self sendToOutputStream:query]; } } else if (handshakeCode == 3) { //now, we are reading out the matches: if ([[outputComponents objectAtIndex:0] intValue] == 200) //found exact match: { NSLog(@"Found exact match"); selectedGenre = [outputComponents objectAtIndex:1] ; selectedDiscId = [outputComponents objectAtIndex:2]; if (selectedGenre && selectedDiscId) { //send off the request to get the entry: NSString *query = [NSString stringWithFormat:@"cddb read %@ %@\n", selectedGenre, selectedDiscId]; [self sendToOutputStream:query]; handshakeCode = 4; } } } } break; } case NSStreamEventEndEncountered: { NSLog(@"Stream event end encountered"); break; } case NSStreamEventErrorOccurred: { NSLog(@"Stream error occurred"); break; } case NSStreamEventHasSpaceAvailable: { NSLog(@"Stream has space available"); if (aStream == oStream) { if (handshakeCode == 0) { handshakeCode = 1; [self sendToOutputStream:@"cddb hello stackoverflow localhost.localdomain test .01BETA\n"]; } } break; } } } -(void)sendToOutputStream:(NSString*)command { const uint8_t *rawCommand = (const uint8_t *)[command UTF8String]; [oStream write:rawCommand maxLength:strlen(rawCommand)]; NSLog(@"Sent command: %@",command); } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; stackoverflow *test = [[stackoverflow alloc] init]; [test getMatchesFromFreeDB]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop run]; [pool drain]; return 0; } Any help is much appreciated! Thanks

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  • Auto refresh web page

    - by Epitaph
    I have a web page which allows the user to carry out various operations that in turn modify the database. Also, this web application needs to keep track of various fields in database that keep changing with time. Is refreshing the page every few seconds the best possible way to implement this? For example, if there is a long list on the page requiring scrolling, it is hard to view the list since the page keeps resetting due to the refresh. I know, there are ways to retain the position of the scroll. But, could I use something more efficient?

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  • Pass NSMutableArray between two UIViewController's

    - by aahrens
    I have two view controllers name RootViewController and SecondViewController. In the FirstViewController I have this NSMutableArray @interface RootViewController : UITableViewController { NSMutableArray *allClasses;}@property (nonatomic,retain) NSMutableArray *allClasses; In the RootViewController I populate the UITableView with all the objects within allClasses In my SecondViewController I have @interface SecondViewController : UIViewController <UITextFieldDelegate,UIPickerViewDelegate> { NSMutableArray *arrayStrings;} I have a method that adds new NSStrings to the arrayStrings. My goal is to be able to pass the arrayStrings to the RootViewController by trying something similar to allClasses = arrayStrings. That way when the RootViewController is loaded it can populate with new information. How would I got about accomplishing that task?

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  • iPhone, No Garbage Collection: What About MonoTouch?

    - by yar
    It's well known that Apple does not provide automatic garbage collection on the iPhone to prolong battery life. Yet MonoTouch apps, which reportedly run perfectly on the iPhone (and many are sold through the AppStore, therefore are approved by Apple), do have automatic garbage collection. Is this automatic garbage collection, or does MonoTouch merely manage all the retain/release stuff for you? If it is automatic garbage collection, wouldn't that be a drain on battery? Edit: If your answer to #1 is "yes" and your answer to #2 is "no," why?

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  • differing methods of alloc / init / retaining an object in objective-c

    - by taber
    In several pieces of sample objective-c code I've seen people create new objects like this: RootViewController *viewController = [[RootViewController alloc] init]; self.rootViewController = viewController; // self.rootViewController is a (nonatomic,retain) synthesized property [viewController release]; [window addSubview: [self.rootViewController view]]; Is that any different "behind the scenes" than doing it like this instead? self.rootViewController = [[RootViewController alloc] init]; [window addSubview: [self.rootViewController view]]; Seems a bit more straightforward/streamlined that way so I'm wondering why anyone would opt for the first method. Thanks!

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  • What is common case for @dynamic usage ?

    - by Forrest
    There is previous post about difference of @synthesize and @dynamic. I wanna to know more about dynamic from the perspective of how to use @dynamic usually. Usually we use @dynamic together with NSManagedObject // Movie.h @interface Movie : NSManagedObject { } @property (retain) NSString* title; @end // Movie.m @implementation Movie @dynamic title; @end Actually there are no generated getter/setter during compiler time according to understanding of @dynamic, so it is necessary to implement your own getter/setter. My question is that in this NSManagedObject case, what is the rough implementation of getter/setter in super class NSManagedObject ? Except above case, how many other cases to use @dynamic ? Thanks,

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  • EJB3 Caching Instance Variables

    - by Justin
    Hi, I've noticed some strange code on a project I am working on - its a SLSB EJB3, and it uses a private instance variable to maintain a cache of data (it even calls it dataCache or something), with a getter/setter. For EJB2 and bellow, this was a typical EJB antipattern - SLSBs are not meant to retain state in between invocations, theres no guarantee you'll see the same data on a subsequent invocation. One of my colleagues said maybe its ok in EJB3 (we don't have much EJB3 experience), but still, its a Stateless Session Bean - why is it trying to maintain state, this doesn't make sense. Can anyone confirm if this is still a bad idea in EJB3 land, or if somehow it is ok? Thanks if you can help, Justin

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  • How to get use text columns in a trigger

    - by Jeremy
    I am trying to use an update trigger in sql 2000 so that when an update occurs, I insert a row into a history table, so I retain all history on a table: CREATE Trigger trUpdate_MyTable ON MyTable FOR UPDATE AS INSERT INTO [MyTableHistory] ( [AuditType] ,[MyTable_ID] ,[Inserted] ,[LastUpdated] ,[LastUpdatedBy] ,[Vendor_ID] ,[FromLocation] ,[FromUnit] ,[FromAddress] ,[FromCity] ,[FromProvince] ,[FromContactNumber] ,[Comment]) SELECT [AuditType] = 'U', D.* FROM deleted D JOIN inserted I ON I.[ID] = D.[ID] GO Of course, I get an error "Cannot use text, ntext, or image columns in the 'inserted' and 'deleted' tables." I tried joining to MyTable instead of deleted, but because the insert triger fires after the insert, it ends up inserting the new record into the history table, when I want the original record. How can I do this and still use text columns?

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  • Interface builder problem: When hooking up an IBOutlet, getting "this class is not key value coding-

    - by Robert
    Here is what I do: 1) Create New UIViewController subclass , tick with NIB for interface builder 2) In the header: @interface QuizMainViewController : UIViewController { UILabel* aLabel; } @property (nonatomic, retain) IBOutlet UILabel* aLabel; @end 3) In the .m #import "QuizMainViewController.h" @implementation QuizMainViewController @synthesize aLabel; - (void)dealloc { [aLabel release]; [super dealloc]; } @end 4) Open the NIB In interface builder, drag a new UILabel into the view. I test the program here and it runs fine. 5) right click on file's owner, connect 'aLabel' from the Outlets to the UILabel. I run here and it crashes. Message from log: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key aLabel.'

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  • Application crash when using an NSTimer and pushViewController

    - by Cesar
    I'm using an NSTimer to implement a 3 seconds splash screen. If a don't use a timer the view it's correctly pushed but if I use the timer for adding a little delay the application crash with a EXC_BAD_ACCESS. I'm pretty sure the answer contains "memory management" but I can't get the point... @interface RootViewController : UIViewController { NSTimer *timer; } -(void)changeView:(NSTimer*)theTimer; @property(nonatomic,retain) NSTimer *timer; ... @implementation RootViewController @synthesize timer; - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [[self navigationController] setNavigationBarHidden:YES]; timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(changeView:) userInfo:nil repeats:NO]; } -(void)changeView:(NSTimer*)theTimer { NSLog(@"timer fired"); //Crash here, but only if called using a timer [[self navigationController] pushViewController:list animated:YES]; }

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  • ASP.NET FileUpload

    - by John
    Greetings! I am using the ASP.NET FileUpload control to allow users to upload text files to our web server. Everything works great in terms of saving the file to where we wanted, etc, using the SaveAs() method of the control. But we were caught off guard by one seemingly simple caveat: the original timestamp of the uploaded file was lost such as the date last modified and date create. The date last modified and date created become the actual date and time when the file is saved to the server. My question is: is there anyway to retain the original timestamp by setting some attributes that I am not aware of yet or is it possible to read the metadata of the file to get its original time stamp? Any in-sight and suggestions are greatly appreciated. John

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  • I don't understand how to use delegates in Cocoa but I know what they are.

    - by lampShade
    Like many people I'm interested on Objective - C and Cocoa programming. I know conceptually what a delegate it is but I don't understand how to use them or when to use them. Here is some example code: #import "AppControler.h" @implementation AppControler -(id)init { [super init]; NSLog(@"init"); speechSynth = [[NSSpeechSynthesizer alloc] initWithVoice:nil]; // [speechSynth setDelegate:self]; voiceList = [[/Applications/Google Chrome.app availableVoices] retain]; return self; } I'm setting the AppControler to be the delegate of the speechSynthasizer. Which means that the speechSynthasizer is telling hte AppControler what to do. But I don't understand this line: [speechSynth setDelegate:self];

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  • Simple Properties in Objective-C Classes

    - by tarnfeld
    Hey, I've bene working with Objective-C for a while now, and so far I have never really needed to craft my own classes, properly. I am a bit confused with the two arguments you can give the @property(a, b) declaration in a header file. When creating outlets to Interface Builder I usually do @property(nonatomic, retain) but I have no idea what this means. I'm writing a simple class which has a set of properties which will be set from the outside, like [instance setName:@"Bla Bla Bla"]; or I guess like instance.name = @"Bla@" but I would rather the first option. How would I declare this kind of property on a class? Thanks in advanced! Sorry for the n00bish question :-)

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  • NSKeyedArchiver save method ( that i made) crashed the iphone simulator

    - by Kevin
    i saw this approach on a tutorial, and the message is working for their example but when i implement this it does not work. from what i can tell the iphone simulator crashes when i do a [ self saveSettingsData]. TheSettings is class object that i declare and initialize in the appdelagate with these methods. the error says terminating due to uncaught exception. i am new to the iphone sdk and objective, so i really can't figure out what is going on thanks to any one who can help, i am ready to literally pull my hair out. (NSString *) SettingsDataFilePath { NSString * settingsDataFilePath ; NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ; NSString * documentsDirectory = [paths objectAtIndex:0] ; settingsDataFilePath = [[documentsDirectory stringByAppendingPathComponent: @"SetggggtingsData.plist" ] retain] ; return settingsDataFilePath ; } (void) saveSettingsData { [NSKeyedArchiver archiveRootObject:[TheSettings copy] toFile:[self SettingsDataFilePath]] ;

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  • i cannot see movie playing in iphone simulator

    - by Neelam Roy
    Hi, i have created a application that plays movie on button click..my application is running without any warning or error. But i am not able to see the movie don't know why? I have added the Media player framework and also imported the #import in viewController.h my button action code is as follow... -(IBAction)playMyMovie:(id)sender{ NSBundle *bundle =[NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"jumps" ofType:@"mov"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie =[[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeAspectFill; [theMovie play]; } Please tell me what i am missing..

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  • Button color in Navigation bar - iPhone

    - by Mladen
    Hi guys, How to set this yellow button to be gray tinted one. I have tried adding image, but no luck Here is the screenshot: Here is my current code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; [addButton setImage:[[UIImage imageNamed:@"bg_table.png"] retain]]; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; self.view.backgroundColor = [UIColor blackColor]; } return self; }

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