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  • Qt support for VNC

    - by muchala123
    i want to test whether qt is supporting VNC or not. For that i have written a small layout program using Qt library. the source code for the layout program is as follows: layout.cpp #include <QApplication> #include <QHBoxLayout> #include <QSlider> #include <QSpinBox> int main(int argc, char *argv[]) { QApplication app(argc, argv); QWidget *window = new QWidget; window->setWindowTitle("Enter The Age of the person"); QSpinBox *spinBox = new QSpinBox; QSlider *slider = new QSlider(Qt::Horizontal); spinBox->setRange(0, 130); slider->setRange(0, 130); QObject::connect(spinBox, SIGNAL(valueChanged(int)), slider, SLOT(setValue(int))); QObject::connect(slider, SIGNAL(valueChanged(int)), spinBox, SLOT(setValue(int))); spinBox->setValue(35); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(spinBox); layout->addWidget(slider); window->setLayout(layout); window->show(); return app.exec(); } i want to run this as server application on my linux PC.For that what i configured Qt and installed like this. ./configure -qt-gfx-vnc make make install The program is working fine. But if i run the application as VNC server application like ./layout -qws -display VNC:0 i am encountering an error.it says that "_X11TransSocketINETConnect() can't get address for VNC:6000: Temporary failure in name resolution".. pls help me what i need to do. Thanks

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  • Why doesn't gcc remove this check of a non-volatile variable?

    - by Thomas
    This question is mostly academic. I ask out of curiosity, not because this poses an actual problem for me. Consider the following incorrect C program. #include <signal.h> #include <stdio.h> static int running = 1; void handler(int u) { running = 0; } int main() { signal(SIGTERM, handler); while (running) ; printf("Bye!\n"); return 0; } This program is incorrect because the handler interrupts the program flow, so running can be modified at any time and should therefore be declared volatile. But let's say the programmer forgot that. gcc 4.3.3, with the -O3 flag, compiles the loop body (after one initial check of the running flag) down to the infinite loop .L7: jmp .L7 which was to be expected. Now we put something trivial inside the while loop, like: while (running) putchar('.'); And suddenly, gcc does not optimize the loop condition anymore! The loop body's assembly now looks like this (again at -O3): .L7: movq stdout(%rip), %rsi movl $46, %edi call _IO_putc movl running(%rip), %eax testl %eax, %eax jne .L7 We see that running is re-loaded from memory each time through the loop; it is not even cached in a register. Apparently gcc now thinks that the value of running could have changed. So why does gcc suddenly decide that it needs to re-check the value of running in this case?

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  • Wait on multiple condition variables on Linux without unnecessary sleeps?

    - by Joseph Garvin
    I'm writing a latency sensitive app that in effect wants to wait on multiple condition variables at once. I've read before of several ways to get this functionality on Linux (apparently this is builtin on Windows), but none of them seem suitable for my app. The methods I know of are: Have one thread wait on each of the condition variables you want to wait on, which when woken will signal a single condition variable which you wait on instead. Cycling through multiple condition variables with a timed wait. Writing dummy bytes to files or pipes instead, and polling on those. #1 & #2 are unsuitable because they cause unnecessary sleeping. With #1, you have to wait for the dummy thread to wake up, then signal the real thread, then for the real thread to wake up, instead of the real thread just waking up to begin with -- the extra scheduler quantum spent on this actually matters for my app, and I'd prefer not to have to use a full fledged RTOS. #2 is even worse, you potentially spend N * timeout time asleep, or your timeout will be 0 in which case you never sleep (endlessly burning CPU and starving other threads is also bad). For #3, pipes are problematic because if the thread being 'signaled' is busy or even crashes (I'm in fact dealing with separate process rather than threads -- the mutexes and conditions would be stored in shared memory), then the writing thread will be stuck because the pipe's buffer will be full, as will any other clients. Files are problematic because you'd be growing it endlessly the longer the app ran. Is there a better way to do this? Curious for answers appropriate for Solaris as well.

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  • QT4 Designer - Implement Widget

    - by MOnsDaR
    I'm currently trying to get into QT4 and figure out a workflow for myself. While trying to create a widget which allows the user to connect to a hostname:port some questions appeared. The widget itself contains a LineEdit for entering the hostname, a SpinBox for entering the port and a PushButton which should emit a connect(QString hostname, unsigned int port) signal. In QTDesigner I created the necessary Form. It is saved as a .ui-File. Now the big question is how could I implement the widget? Is there a place in QTDesigner where I could add my signal to the Widget? Where could I add custom Properties? I've learned in another tutorial, which showed how to create a Widget in C++, how signals, slots, Q_PROPERTIES etc are defined and added to the widget. But there is no sourcecode in QTDesigner. Another option would be to generate sourcecode using uic. But the header says, that another generate would overwrite any changes to the sourcefiles. So how can I create a QT-widget completely with my own signals, slots and properties by using the QTDesigner for creating the UI and not having to recode everything whenever the UI is changing. Is there some kind of Roundtrip-Engineering? If thats not possible: Whats the sense of creating a Widget with QTDesigner then?

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  • QT QSslError being signaled with the error code set to NoError

    - by Nantucket
    My Problem I compiled OpenSSL into QT to enable OpenSSL support. Everything appeared to go correctly in the compile. However, when I try to use the official HTTP example application that can be found here, everytime I try to download an https page, it will signal two QSslError, each with contents NoError. The types of QSslErrors, including NoError, are documented here, poorly. There is no explanation on why they even included an error type called NoError, or what it means. Bizarrely, the NoError error code seems to be true, as it downloads the remote https document perfectly even while signaling the error. Does anyone have any idea what this means and what could possibly be causing it? Optional Background Reading Here is the relevant part of the code from the example app (this is connected to the network connection's sslErrors signal by the constructor): void HttpWindow::sslErrors(QNetworkReply*,const QList<QSslError> &errors) { QString errorString; foreach (const QSslError &error, errors) { if (!errorString.isEmpty()) errorString += ", "; errorString += error.errorString(); } if (QMessageBox::warning(this, tr("HTTP"), tr("One or more SSL errors has occurred: %1").arg(errorString), QMessageBox::Ignore | QMessageBox::Abort) == QMessageBox::Ignore) { reply->ignoreSslErrors(); } } I have tried the old version of this example, and it produced the same result. I have tried OpenSSL 1.0.0a and 0.9.8o. I have tried tried compiling OpenSSL myself, I have tried using pre-compiled versions of OpenSSL from the net. All produce the same result. If this were my first time using QT with SSL, I would almost think this is the intended result (even though their example application is popping up error warning message windows), if not for the fact that last time I played with QT, using what would now be an old version of QT with an old version of SSL, I distinctly remember everything working fine with no error windows. My system is running Windows 7 x64.

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  • Validation on ManyToManyField before Save in Models.py

    - by Heyl1
    I have the following models: class Application(models.Model): users = models.ManyToManyField(User, through='Permission') folder = models.ForeignKey(Folder) class Folder(models.Model): company = models.ManyToManyField(Compnay) class UserProfile(models.Model): user = models.OneToOneField(User, related_name='profile') company = models.ManyToManyField(Company) What I would like to do is to check whether one of the users of the Application has the same company as the Application (via Folder). If this is the case the Application instance should not be saved. The problem is that the ManyToManyFields aren't updated until after the 'post-save' signal. The only option seems to be the new m2m_changed signal. But I'm not sure how I then roll back the save that has already happened. Another option would be to rewrite the save function (in models.py, because I'm talking about the admin here), but I'm not sure how I could access the manytomanyfield content. Finally I've read something about rewriting the save function in the admin of the model in admin.py, however I still wouldn't know how you would access the manytomanyfield content. I have been searching for this everywhere but nothing I come across seems to work for me. If anything is unclear, please tell me. Thanks for your help! Heleen

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • PyQt - QLabel inheriting

    - by Ockonal
    Hello, i wanna inherit QLabel to add there click event processing. I'm trying this code: class NewLabel(QtGui.QLabel): def __init__(self, parent): QtGui.QLabel.__init__(self, parent) def clickEvent(self, event): print 'Label clicked!' But after clicking I have no line 'Label clicked!' EDIT: Okay, now I'm using not 'clickEvent' but 'mousePressEvent'. And I still have a question. How can i know what exactly label was clicked? For example, i have 2 edit box and 2 labels. Labels content are pixmaps. So there aren't any text in labels, so i can't discern difference between labels. How can i do that? EDIT2: I made this code: class NewLabel(QtGui.QLabel): def __init__(self, firstLabel): QtGui.QLabel.__init__(self, firstLabel) def mousePressEvent(self, event): print 'Clicked' #myLabel = self.sender() # None =) self.emit(QtCore.SIGNAL('clicked()'), "Label pressed") In another class: self.FirstLang = NewLabel(Form) QtCore.QObject.connect(self.FirstLang, QtCore.SIGNAL('clicked()'), self.labelPressed) Slot in the same class: def labelPressed(self): print 'in labelPressed' print self.sender() But there isn't sender object in self. What i did wrong?

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  • Qt/C++ - confused about caller/callee, object ownership

    - by Isabel
    I am creating a GUI to manipulate a robot arm. The location of the arm can be described by 6 floats (describing the positions of the various arm joints. The interface consists of a QGraphicsView with a diagram of the arm (which can be clicked to change the arm position - adjusting the 6 floats). The interface also has 6 lineEdit boxes, to also adjust those values separately. When the graphics view is clicked, and when the line edit boxes are changed, I'd like the line edit boxes / graphics view to stay in synchronisation. This brings me to confusion about how to store the 6 floats, and trigger events when they're updated. My current idea is this: The robot arm's location should be represented by a class, RobotArmLocation. Objects of this class then have methods such as obj.ShoulderRotation() and obj.SetShoulderRotation(). The MainWindow has a single instance of RobotArmLocation. Next is the bit I'm more confused about, how to join everything up. I am thinking: The MainWindow has a ArmLocationChanged slot. This is signalled whenever the location object is changed. The diagram class will have a SetRobotArmLocation(RobotArmLocation &loc). When the diagram is changed, it's free to change the location object, and fire a signal to the ArmLocationChanged slot. Likewise, changing any of the text boxes will fire a signal to that ArmLocationChanged slot. The slot then has code to synchronise all the elements. This kind of seems like a mess to me, does anyone have any other suggestions? I've also thought of the following, does it have any merrit? The RobotArmLocation class has a ValueChanged slot, the diagram and textboxes can use that directly, and bypass the MainWindow directly (seems cleaner?) thanks for any wisdom!

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  • Firing through HTTP a Perl script for sending signals to daemons

    - by Eric Fortis
    Hello guys, I'm using apache2 on Ubuntu. I have a Perl script which basically read the files names of a directory, then rewrites a text file, then sends a signal to a daemon. How can this be done, as secure as possible through a web-page? Actually I can run the code below, but not if I remove the comments. I'm looking for advise considering: Using HTTP Requests? How about Apache file permissions on the directory shown in code? Is htaccess enough to enable user/pass access to the cgi? Should I use a database instead of writing to a file and run a cron querying the db with permission granted to write and send the signal? Granting as less permissions as possible to the webserver. Should I set a VPN? #!/usr/bin/perl -wT use strict; use CGI; #@fileList = </home/user/*>; #read a directory listing my $query = CGI->new(); print $query->header( "text/html" ), $query->p( "FirstFileNameInArray" ), #$query->p( $fileList[0] ), #output the first file in directory $query->end_html;

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  • Can FFT length affect filtering accuracy?

    - by Charles
    Hi, I am designing a fractional delay filter, and my lagrange coefficient of order 5 h(n) have 6 taps in time domain. I have tested to convolute the h(n) with x(n) which is 5000 sampled signal using matlab, and the result seems ok. When I tried to use FFT and IFFT method, the output is totally wrong. Actually my FFT is computed with 8192 data in frequency domain, which is the nearest power of 2 for 5000 signal sample. For the IFFT portion, I convert back the 8192 frequency domain data back to 5000 length data in time domain. So, the problem is, why this thing works in convolution, but not in FFT multiplication. Does converting my 6 taps h(n) to 8192 taps in frequency domain causes this problem? Actually I have tried using overlap-save method, which perform the FFT and multiplication with smaller chunks of x(n) and doing it 5 times separately. The result seems slight better than the previous, and at least I can see the waveform pattern, but still slightly distorted. So, any idea where goes wrong, and what is the solution. Thank you.

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  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

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  • Does playing a Program from VS2005 cause a program to work any different than the .exe file?

    - by Bryan
    There is a program where I work that works fine when running the .exe file but works differently from expected when opened in VS2005 and played from there. I am therefore asking on here if anyone knows of anything that would work in the .exe file but not the debug from VS? I am not able to post the code for the buttons I'm talking about but I'll try to explain the best I can. There is a receiver hooked up to the computer. When the button is pressed on the program, it shows a message and waits for a signal to be received. After the signal is heard the first message box is supposed to close and another is supposed to open. When using the .exe file this happens just fine. However when playing from the program from VS2005 (the same one from which the .exe was made) the second message doesn't come up when it is supposed to and when I can make it come up, the first box doesn't close. There is also a timer involved if that helps. Also, is there a fundamental difference between how the two operate when executing the program? If I need to make anything more clear or give more details please let me know.

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  • kernel get stack when signalled

    - by yoavstr
    hi there i write readers and writers where the kernel have to syncronize between them and block writer who already read a massage when i am in the queue waiting I get signal so I do the fallowing while (i_Allready_Read(myf) == ALLREADY_READ || isExistWriter == false ) //while (!(i_Allready_Read(aliveProc,current->pid))) { int i, is_sig = 0; printk(KERN_INFO "\n\n*****entered set in read ******\n\n" ); if (i_Allready_Read(myf) == ALLREADY_READ ) wait_event_interruptible (readWaitQ1, !i_Allready_Read(myf)); else wait_event_interruptible (readWaitQ1, isExistWriter); //printk(KERN_INFO "Read Wakeup %d\n",current->pid); for (i = 0; i < _NSIG_WORDS && !is_sig; i++) { is_sig = current->pending.signal.sig[i] & ~current->blocked.sig[i]; } if (is_sig) { handledClose(myf); module_put (THIS_MODULE); return -EINTR; } } return 0;//success } inline void handledClose(struct file *myf)//v { /* *if we close the writer other writer *would be able to enter to permissiones */ if (myf == writerpid ) { isExistWriter = DOESNT_EXIST; //printk(KERN_INFO "procfs_close : this is pid that just closed %d \n", writerpid); } /* *else its a reader so our numofreaders *need to decremented */ else { removeFromArr(myf); numOfReaders--; } } and my close does nothing ... what did i do wrong?

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  • How to cancel a deeply nested process

    - by Mystere Man
    I have a class that is a "manager" sort of class. One of it's functions is to signal that the long running process of the class should shut down. It does this by setting a boolean called "IsStopping" in class. public class Foo { bool isStoping void DoWork() { while (!isStopping) { // do work... } } } Now, DoWork() was a gigantic function, and I decided to refactor it out and as part of the process broke some of it into other classes. The problem is, Some of these classes also have long running functions that need to check if isStopping is true. public class Foo { bool isStoping void DoWork() { while (!isStopping) { MoreWork mw = new MoreWork() mw.DoMoreWork() // possibly long running // do work... } } } What are my options here? I have considered passing isStopping by reference, which I don't really like because it requires there to be an outside object. I would prefer to make the additional classes as stand alone and dependancy free as possible. I have also considered making isStopping a property, and then then having it call an event that the inner classes could be subscribed to, but this seems overly complex. Another option was to create a "Process Cancelation Token" class, similar to what .net 4 Tasks use, then that token be passed to those classes. How have you handled this situation? EDIT: Also consider that MoreWork might have a EvenMoreWork object that it instantiates and calls a potentially long running method on... and so on. I guess what i'm looking for is a way to be able to signal an arbitrary number of objects down a call tree to tell them to stop what they're doing and clean up and return.

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  • Is it theoretically possible to emulate a human brain on a computer?

    - by JoelK
    Our brain consists of billions of neurons which basically work with all the incoming data from our senses, handle our consciousness, emotions and creativity as well as our hormone system, etc. So I'm completely new to this topic but doesn't each neuron have a fixed function? E.g.: If a signal of strength x enters, if the last signal was x ms ago, redirect it. From what I've learned in biology about our nerves system which includes our brain because both consist of simple neurons, it seems to me as our brain is one big, complicated computer. Maybe so complicated that things such as intelligence and cognition become possible? As the most complicated things about a neuron pretty much are the chemical aspects on generating an electric singal, keeping itself alive, and eventually segmenting itself, it should be pretty easy emulating some on a computer, or? You won't have to worry about keeping your virtual neuron alive, or? If you can emulate a single neuron on a computer, which shouldn't be too hard, could you theoretically emulate more than 1000 billions of them, recreating intelligence, cognition and maybe even creativity? In my question I'm leaving out the following aspects: Speed of our current (super) computers Actually writing a program for emulating neurons I don't know much about this topic, please tell me if I got anything wrong :) (My secret goal: Make a copy of my brain and store it on some 10 million TB HDD and make someone start it up in the future)

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  • throwing exception from APCProc crashes program

    - by lazy_banana
    I started to do some research on how terminate a multithreaded application properly and I found those 2 post(first, second) about how to use QueueUserAPC to signal other threads to terminate. I thought I should give it a try, and the application keeps crashing when I throw the exception from the APCProc. Code: #include <stdio.h> #include <windows.h> class ExitException { public: char *desc; DWORD exit_code; ExitException(char *desc,int exit_code): desc(desc), exit_code(exit_code) {} }; //I use this class to check if objects are deconstructed upon termination class Test { public: char *s; Test(char *s): s(s) { printf("%s ctor\n",s); } ~Test() { printf("%s dctor\n",s); } }; DWORD CALLBACK ThreadProc(void *useless) { try { Test t("thread_test"); SleepEx(INFINITE,true); return 0; } catch (ExitException &e) { printf("Thread exits\n%s %lu",e.desc,e.exit_code); return e.exit_code; } } void CALLBACK exit_apc_proc(ULONG_PTR param) { puts("In APCProc"); ExitException e("Application exit signal!",1); throw e; return; } int main() { HANDLE thread=CreateThread(NULL,0,ThreadProc,NULL,0,NULL); Sleep(1000); QueueUserAPC(exit_apc_proc,thread,0); WaitForSingleObject(thread,INFINITE); puts("main: bye"); return 0; } My question is why does this happen? I use mingw for compilation and my OS is 64bit. Can this be the reason?I read that you shouldn't call QueueApcProc from a 32bit app for a thread which runs in a 64bit process or vice versa, but this shouldn't be the case.

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  • QProgressBar problem with uploading

    - by rolanddd
    Hey all! I show my code first, then I explain my problem: ... // somewhere in the constructor progressBar = new QProgressBar(this); progressBar-setMinimum(0); progressBar-setMaximum(100); ... connect(&http, SIGNAL(dataSendProgress(int, int)), this, SLOT(updateProgressBar(int, int))); ... void MainWindow::updateProgressBar(int bytesSent, int total) { progressBar-setMaximum(total); progressBar-setValue(bytesSent); } So this is how I try to make my progressBar being updated when I upload a file. The problem is, it won't do the job. When it starts uploading, I set the value of the progress bar to 0, then (thanks to this slot) it won't actually show the progress, but will jump to 100% immediately (even before it finished uploading). I already checked the HTTP Client example, and copied the progress bar part, it is for downloading, and more or less is the same as for uploading but it uses the dataReadProgress signal (needed for downloading) AND it works perfectly. Does anybody know how to solve this for uploading?

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  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

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  • Modifying Django's pre_save/post_save Data

    - by Rodrogo
    Hi, I'm having a hard time to grasp this post_save/pre_save signals from django. What happens is that my model has a field called status and when a entry to this model is added/saved, it's status must be changed accordingly with some condition. My model looks like this: class Ticket(models.Model): (...) status = models.CharField(max_length=1,choices=OFFERT_STATUS, default='O') And my signal handler, configured for pre_save: def ticket_handler(sender, **kwargs): ticket = kwargs['instance'] (...) if someOtherCondition: ticket.status = 'C' Now, what happens if I put aticket.save() just bellow this last line if statement is a huge iteration black hole, since this action calls the signal itself. And this problem happens in both pre_save and post_save. Well... I guess that the capability of altering a entry before (or even after) saving it is pretty common in django's universe. So, what I'm doing wrong here? Is the Signals the wrong approach or I'm missing something else here? Also, would it be possible to, once this pre_save/post_save function is triggered, to access another model's instance and change a specific row entry on that? Thanks

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  • Mysql dropping inserts with triggers

    - by user2891127
    Using mysql 5.5. I have two tables. One has a whitelist of hashes. When I insert a new row into the other table, I want to first compare the hash in the insert statement to the whitelist. If it's in the whitelist, I don't want to do the insert (less data to plow through later). The inserts are generated from another program and are text files with sql statements. I've been playing with triggers, and almost have it working: BEGIN IF (select count(md5hash) from whitelist where md5hash=new.md5hash) 0 THEN SIGNAL SQLSTATE '45000' SET MESSAGE_TEXT = 'Already Whitelisted'; END IF; END But there's a problem. The Signal throwing up the error stops the import. I want to skip that line, not stop the whole import. Some searching didn't find any way to silently skip the import. My next idea was to create a duplicate table definition, and redirect the insert to that dup table. But the old and new don't seem to apply to table names. Other then adding an ignore column to my table then doing a mass drop based on that column after the import, is there any way to achieve my goal?

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  • (iphone) How to access CGRect member variable inside c++ class?

    - by Eugene
    i have a c++ class with CGrect variable and i'm getting segfault when trying to access it. class Parent { //with some virtual functions/dtors }; class Child { public: void SetRect(CGRect rect) { mRect = rect; } CGRect GetRect() { return mRect; } int GetIndex() { return mIndex; } private: CGRect mRect; int mIndex; }; i'm doing CGRect rect = childPtr->GetRect(); from object c code and it segfaults. I printed *childPtr just before the call and rect looks fine with intended data value. int index = childPtr->GetIndex(); from same object c code(*.mm), works fine though. Any idea why I'm getting segfaults? Thank you edit - It's got something to do with virtual functions. (gdb) p singlePuzzlePiece-GetRect() Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000001 0x00000001 in ?? () Cannot access memory at address 0x1 The program being debugged was signaled while in a function called from GDB. GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (at 0x1) will be abandoned. (gdb) Somehow, the function is not properly compiled?

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  • AIX Checklist for stable obiee deployment

    - by user554629
    Common AIX configuration issues     ( last updated 27 Aug 2012 ) OBIEE is a complicated system with many moving parts and connection points.The purpose of this article is to provide a checklist to discuss OBIEE deployment with your systems administrators. The information in this article is time sensitive, and updated as I discover new  issues or details. What makes OBIEE different? When Tech Support suggests AIX component upgrades to a stable, locked-down production AIX environment, it is common to get "push back".  "Why is this necessary?  We aren't we seeing issues with other software?"It's a fair question that I have often struggled to answer; here are the talking points: OBIEE is memory intensive.  It is the entire purpose of the software to trade memory for repetitive, more expensive database requests across a network. OBIEE is implemented in C++ and is very dependent on the C++ runtime to behave correctly. OBIEE is aggressively thread efficient;  if atomic operations on a particular architecture do not work correctly, the software crashes. OBIEE dynamically loads third-party database client libraries directly into the nqsserver process.  If the library is not thread-safe, or corrupts process memory the OBIEE crash happens in an unrelated part of the code.  These are extremely difficult bugs to find. OBIEE software uses 99% common source across multiple platforms:  Windows, Linux, AIX, Solaris and HPUX.  If a crash happens on only one platform, we begin to suspect other factors.  load intensity, system differences, configuration choices, hardware failures.  It is rare to have a single product require so many diverse technical skills.   My role in support is to understand system configurations, performance issues, and crashes.   An analyst trained in Business Analytics can't be expected to know AIX internals in the depth required to make configuration choices.  Here are some guidelines. AIX C++ Runtime must be at  version 11.1.0.4$ lslpp -L | grep xlC.aixobiee software will crash if xlC.aix.rte is downlevel;  this is not a "try it" suggestion.Nov 2011 11.1.0.4 version  is appropriate for all AIX versions ( 5, 6, 7 )Download from here:https://www-304.ibm.com/support/docview.wss?uid=swg24031426 No reboot is necessary to install, it can even be installed while applications are using the current version.Restart the apps, and they will pick up the latest version. AIX 5.3 Technology Level 12 is required when running on Power5,6,7 processorsAIX 6.1 was introduced with the newer Power chips, and we have seen no issues with 6.1 or 7.1 versions.Customers with an unstable deployment, dozens of unexplained crashes, became stable after the upgrade.If your AIX system is 5.3, the minimum TL level should be at or higher than this:$ oslevel -s  5300-12-03-1107IBM typically supports only the two latest versions of AIX ( 6.1 and 7.1, for example).  AIX 5.3 is still supported and popular running in an LPAR. obiee userid limits$ ulimit -Ha  ( hard limits )$ ulimit -a   ( default limits )core file size (blocks)     unlimiteddata seg size (kbytes)      unlimitedfile size (blocks)          unlimitedmax memory size (kbytes)    unlimitedopen files                  10240 cpu time (seconds)          unlimitedvirtual memory (kbytes)     unlimitedIt is best to establish the values in /etc/security/limitsroot user is needed to observe and modify this file.If you modify a limit, you will need to relog in to change it again.  For example,$ ulimit -c 0$ ulimit -c 2097151cannot modify limit: Operation not permitted$ ulimit -c unlimited$ ulimit -c0There are only two meaningful values for ulimit -c ; zero or unlimited.Anything else is likely to produce a truncated core file that cannot be analyzed. Deploy 32-bit or 64-bit ?Early versions of OBIEE offered 32-bit or 64-bit choice to AIX customers.The 32-bit choice was needed if a database vendor did not supply a 64-bit client library.That's no longer an issue and beginning with OBIEE 11, 32-bit code is no longer shipped.A common error that leads to "out of memory" conditions to to accept the 32-bit memory configuration choices on 64-bit deployments.  The significant configuration choices are: Maximum process data (heap) size is in an AIX environment variableLDR_CNTRL=IGNOREUNLOAD@LOADPUBLIC@PREREAD_SHLIB@MAXDATA=0x... Two thread stack sizes are made in obiee NQSConfig.INI[ SERVER ]SERVER_THREAD_STACK_SIZE = 0;DB_GATEWAY_THREAD_STACK_SIZE = 0; Sort memory in NQSConfig.INI[ GENERAL ]SORT_MEMORY_SIZE = 4 MB ;SORT_BUFFER_INCREMENT_SIZE = 256 KB ; Choosing a value for MAXDATA:0x080000000  2GB Default maximum 32-bit heap size ( 8 with 7 zeros )0x100000000  4GB 64-bit breaking even with 32-bit ( 1 with 8 zeros )0x200000000  8GB 64-bit double 32-bit max0x400000000 16GB 64-bit safetyUsing 2GB heap size for a 64-bit process will almost certainly lead to an out-of-memory situation.Registers are twice as big ... consume twice as much memory in the heap.Upgrading to a 4GB heap for a 64-bit process is just "breaking even" with 32-bit.A 32-bit process is constrained by the 32-bit virtual addressing limits.  Heap memory is used for dynamic requirements of obiee software, thread stacks for each of the configured threads, and sometimes for shared libraries. 64-bit processes are not constrained in this way;  extra heap space can be configured for safety against a query that might create a sudden requirement for excessive storage.  If the storage is not available, this query might crash the whole server and disrupt existing users.There is no performance penalty on AIX for configuring more memory than required;  extra memory can be configured for safety.  If there are no other considerations, start with 8GB.Choosing a value for Thread Stack size:zero is the value documented to select an appropriate default for thread stack size.  My preference is to change this to an absolute value, even if you intend to use the documented default;  it provides better documentation and removes the "surprise" factor.There are two thread types that can be configured. GATEWAY is used by a thread pool to call a database client library to establish a DB connection.The default size is 256KB;  many customers raise this to 512KB ( no performance penalty for over-configuring ). This value must be set to 1 MB if Teradata connections are used. SERVER threads are used to run queries.  OBIEE uses recursive algorithms during the analysis of query structures which can consume significant thread stack storage.  It's difficult to provide guidance on a value that depends on data and complexity.  The general notion is to provide more space than you think you need,  "double down" and increase the value if you run out, otherwise inspect the query to understand why it is too complex for the thread stack.  There are protections built into the software to abort a single user query that is too complex, but the algorithms don't cover all situations.256 KB  The default 32-bit stack size.  Many customers increased this to 512KB on 32-bit.  A 64-bit server is very likely to crash with this value;  the stack contains mostly register values, which are twice as big.512 KB  The documented 64-bit default.  Some early releases of obiee didn't set this correctly, resulting in 256KB stacks.1 MB  The recommended 64-bit setting.  If your system only ever uses 512KB of stack space, there is no performance penalty for using 1MB stack size.2 MB  Many large customers use this value for safety.  No performance penalty.nqscheduler does not use the NQSConfig.INI file to set thread stack size.If this process crashes because the thread stack is too small, use this to set 2MB:export OBI_BACKGROUND_STACK_SIZE=2048 Shared libraries are not (shared) When application libraries are loaded at run-time, AIX makes a decision on whether to load the libraries in a "public" memory segment.  If the filesystem library permissions do not have the "Read-Other" permission bit, AIX loads the library into private process memory with two significant side-effects:* The libraries reduce the heap storage available.      Might be significant in 32-bit processes;  irrelevant in 64-bit processes.* Library code is loaded into multiple real pages for execution;  one copy for each process.Multiple execution images is a significant issue for both 32- and 64-bit processes.The "real memory pages" saved by using public memory segments is a minor concern.  Today's machines typically have plenty of real memory.The real problem with private copies of libraries is that they consume processor cache blocks, which are limited.   The same library instructions executing in different real pages will cause memory delays as the i-cache ( instruction cache 128KB blocks) are refreshed from real memory.   Performance loss because instructions are delayed is something that is difficult to measure without access to low-level cache fault data.   The machine just appears to be running slowly for no observable reason.This is an easy problem to detect, and an easy problem to correct.Detection:  "genld -l" AIX command produces a list of the libraries used by each process and the AIX memory address where they are loaded.32-bit public segment is 13 ( "dxxxxxxx" ).   private segments are 2-a.64-bit public segment is 9 ( "9xxxxxxxxxxxxxxx") ; private segment is 8.genld -l | grep -v ' d| 9' | sort +2provides a list of privately loaded libraries. Repair: chmod o+r <libname>AIX shared libraries will have a suffix of ".so" or ".a".Another technique is to change all libraries in a selected directory to repair those that might not be currently loaded.   The usual directories that need repair are obiee code, httpd code and plugins, database client libraries and java.chmod o+r /shr/dir/*.a /shr/dir/*.so Configure your system for diagnosticsProduction systems shouldn't crash, and yet bad things happen to good software.If obiee software crashes and produces a core, you should configure your system for reliable transfer of the failing conditions to Oracle Tech Support.  Here's what we need to be able to diagnose a core file from your system.* fullcore enabled. chdev -lsys0 -a fullcore=true* core naming enabled. chcore -n on -d* ulimit must not truncate core. see item 3.* pstack.sh is used to capture core documentation.* obidoc is used to capture current AIX configuration.* snapcore  AIX utility captures core and libraries. Use the proper syntax. $ snapcore -r corename executable-fullpath   /tmp/snapcore will contain the .pax.Z output file.  It is compressed.* If cores are directed to a common directory, ensure obiee userid can write to the directory.  ( chcore -p /cores -d ; chmod 777 /cores )The filesystem must have sufficient space to hold a crashing obiee application.Use:  df -k  Check the "Free" column ( not "% Used" )  8388608 is 8GB. Disable Oracle Client Library signal handlingThe Oracle DB Client Library is frequently distributed with the sqlplus development kit.By default, the library enables a signal handler, which will document a call stack if the application crashes.   The signal handler is not needed, and definitely disruptive to obiee diagnostics.   It needs to be disabled.   sqlnet.ora is typically located at:   $ORACLE_HOME/network/admin/sqlnet.oraAdd this line at the top of the file:   DIAG_SIGHANDLER_ENABLED=FALSE Disable async query in the RPD connection pool.This might be an obiee 10.1.3.4 issue only ( still checking  )."async query" must be disabled in the connection pools.It was designed to enable query cancellation to a database, and turned out to have too many edge conditions in normal communication that produced random corruption of data and crashes.  Please ensure it is turned off in the RPD. Check AIX error report (errpt).Errors external to obiee applications can trigger crashes.  $ /bin/errpt -aHardware errors ( firmware, adapters, disks ) should be reported to IBM support.All application core files are recorded by AIX;  the most recent ones are listed first. Reserved for something important to say.

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  • How to prevent Android bluetooth RFCOMM connection from dying immediately after .connect()?

    - by Gilead
    I'm trying to connect to a Zeemote (http://zeemote.com/) gaming controller from Moto Droid running 2.0.1 firmware. The test application below does connect to the device (LED flashes) but connection is dropped immediately after that. I can connect to the device perfectly fine using bluez tools (log attached as well). I'm quite at a loss here, I work on it for so long that I ran out of ideas so any help would be very much appreciated. Thanks, Max =========================================== Code: public class ZeeTest extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { test(); } catch (IOException e) { e.printStackTrace(); } } public void test() throws IOException { BluetoothDevice zee = BluetoothAdapter.getDefaultAdapter(). getRemoteDevice("00:1C:4D:02:A6:55"); Log.d("ZeeTest", "++++ Creating socket"); BluetoothSocket sock = zee.createRfcommSocketToServiceRecord( UUID.fromString("8e1f0cf7-508f-4875-b62c-fbb67fd34812")); Log.d("ZeeTest", "++++ Connecting"); sock.connect(); Log.d("ZeeTest", "++++ Connected"); final InputStream in = sock.getInputStream(); new Thread() { @Override public void run() { byte[] buffer = new byte[32]; int bytes = 0; int x = 0; Log.d("ZeeTest", "++++ Listening..."); while (x < 200) { x++; try { bytes = in.read(buffer); Log.d("ZeeTest", "++++ Read "+ bytes +" bytes"); } catch (IOException e) { // java.io.IOException: Software caused connection abort if (x % 50 == 0) { Log.d("ZeeTest", "Tried "+ x +" times ("+ bytes +")"); } try { Thread.sleep(100); } catch (InterruptedException ie) {} } } Log.d("ZeeTest", "++++ Done: thread exit"); } }.start(); Log.d("ZeeTest", "++++ Done: test()"); } } =========================================== Log: I/ActivityManager( 1169): Start proc zee.test for activity zee.test/.ZeeTest: pid=4294 uid=10084 gids={3002, 3001, 3003} I/dalvikvm( 4294): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=38) D/dalvikvm( 4287): LinearAlloc 0x0 used 640700 of 5242880 (12%) I/dalvikvm( 4294): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=20) D/ZeeTest ( 4294): ++++ Creating socket D/ZeeTest ( 4294): ++++ Connecting E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1240/hci0/dev_00_1C_4D_02_A6_55 I/usbd ( 1068): process_usb_uevent_message(): buffer = add@/devices/virtual/bluetooth/hci0/hci0:1 I/usbd ( 1068): main(): call select(...) E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Adapter:DeviceFound from /org/bluez/1240/hci0 V/BluetoothEventRedirector( 1242): Received android.bluetooth.device.action.FOUND V/BluetoothEventRedirector( 1242): Received android.bleutooth.device.action.UUID D/ZeeTest ( 4294): ++++ Connected D/ZeeTest ( 4294): ++++ Done: test() D/ZeeTest ( 4294): ++++ Listening... I/ActivityManager( 1169): Displayed activity zee.test/.ZeeTest: 2296 ms (total 2296 ms) E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1240/hci0/dev_00_1C_4D_02_A6_55 I/usbd ( 1068): process_usb_uevent_message(): buffer = remove@/devices/virtual/bluetooth/hci0/hci0:1 I/usbd ( 1068): main(): call select(...) V/BluetoothEventRedirector( 1242): Received android.bleutooth.device.action.UUID D/ZeeTest ( 4294): Tried 50 times (0) D/ZeeTest ( 4294): Tried 100 times (0) D/ZeeTest ( 4294): Tried 150 times (0) D/ZeeTest ( 4294): Tried 200 times (0) D/ZeeTest ( 4294): ++++ Done: thread exit =========================================== Terminal log: $ sdptool browse Inquiring ... Browsing 00:1C:4D:02:A6:55 ... $ sdptool records 00:1C:4D:02:A6:55 Service Name: Zeemote Service RecHandle: 0x10015 Service Class ID List: UUID 128: 8e1f0cf7-508f-4875-b62c-fbb67fd34812 Protocol Descriptor List: "L2CAP" (0x0100) "RFCOMM" (0x0003) Channel: 1 Language Base Attr List: code_ISO639: 0x656e encoding: 0x6a base_offset: 0x100 $ rfcomm connect /dev/tty10 00:1C:4D:02:A6:55 Connected /dev/rfcomm0 to 00:1C:4D:02:A6:55 on channel 1 Press CTRL-C for hangup # rfcomm show /dev/tty10 rfcomm0: 00:1F:3A:E4:C8:40 - 00:1C:4D:02:A6:55 channel 1 connected [reuse-dlc release-on-hup tty-attached] # cat /dev/tty10 (nothing here) # hcidump HCI sniffer - Bluetooth packet analyzer ver 1.42 device: hci0 snap_len: 1028 filter: 0xffffffff < HCI Command: Create Connection (0x01|0x0005) plen 13 > HCI Event: Command Status (0x0f) plen 4 > HCI Event: Connect Complete (0x03) plen 11 < HCI Command: Read Remote Supported Features (0x01|0x001b) plen 2 > HCI Event: Read Remote Supported Features (0x0b) plen 11 < ACL data: handle 11 flags 0x02 dlen 10 L2CAP(s): Info req: type 2 > HCI Event: Command Status (0x0f) plen 4 > HCI Event: Page Scan Repetition Mode Change (0x20) plen 7 > HCI Event: Max Slots Change (0x1b) plen 3 < HCI Command: Remote Name Request (0x01|0x0019) plen 10 > HCI Event: Command Status (0x0f) plen 4 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Info rsp: type 2 result 0 Extended feature mask 0x0000 < ACL data: handle 11 flags 0x02 dlen 12 L2CAP(s): Connect req: psm 3 scid 0x0040 > HCI Event: Number of Completed Packets (0x13) plen 5 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Connect rsp: dcid 0x04fb scid 0x0040 result 1 status 2 Connection pending - Authorization pending > HCI Event: Remote Name Req Complete (0x07) plen 255 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Connect rsp: dcid 0x04fb scid 0x0040 result 0 status 0 Connection successful < ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Config req: dcid 0x04fb flags 0x00 clen 4 MTU 1013 (events are properly received using bluez)

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  • How to handle screen orientation change when progress dialog and background thread active?

    - by Heikki Toivonen
    My program does some network activity in a background thread. Before starting, it pops up a progress dialog. The dialog is dismissed on the handler. This all works fine, except when screen orientation changes while the dialog is up (and the background thread is going). At this point the app either crashes, or deadlocks, or gets into a weird stage where the app does not work at all until all the threads have been killed. How can I handle the screen orientation change gracefully? The sample code below matches roughly what my real program does: public class MyAct extends Activity implements Runnable { public ProgressDialog mProgress; // UI has a button that when pressed calls send public void send() { mProgress = ProgressDialog.show(this, "Please wait", "Please wait", true, true); Thread thread = new Thread(this); thread.start(); } public void run() { Thread.sleep(10000); Message msg = new Message(); mHandler.sendMessage(msg); } private final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { mProgress.dismiss(); } }; } Stack: E/WindowManager( 244): Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): android.view.WindowLeaked: Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): at android.view.ViewRoot.<init>(ViewRoot.java:178) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:147) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:90) E/WindowManager( 244): at android.view.Window$LocalWindowManager.addView(Window.java:393) E/WindowManager( 244): at android.app.Dialog.show(Dialog.java:212) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:103) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:91) E/WindowManager( 244): at MyAct.send(MyAct.java:294) E/WindowManager( 244): at MyAct$4.onClick(MyAct.java:174) E/WindowManager( 244): at android.view.View.performClick(View.java:2129) E/WindowManager( 244): at android.view.View.onTouchEvent(View.java:3543) E/WindowManager( 244): at android.widget.TextView.onTouchEvent(TextView.java:4664) E/WindowManager( 244): at android.view.View.dispatchTouchEvent(View.java:3198) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1593) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1089) E/WindowManager( 244): at android.app.Activity.dispatchTouchEvent(Activity.java:1871) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1577) E/WindowManager( 244): at android.view.ViewRoot.handleMessage(ViewRoot.java:1140) E/WindowManager( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/WindowManager( 244): at android.os.Looper.loop(Looper.java:123) E/WindowManager( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/WindowManager( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/WindowManager( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/WindowManager( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/WindowManager( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/WindowManager( 244): at dalvik.system.NativeStart.main(Native Method) and: W/dalvikvm( 244): threadid=3: thread exiting with uncaught exception (group=0x4000fe68) E/AndroidRuntime( 244): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 244): java.lang.IllegalArgumentException: View not attached to window manager E/AndroidRuntime( 244): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:331) E/AndroidRuntime( 244): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:200) E/AndroidRuntime( 244): at android.view.Window$LocalWindowManager.removeView(Window.java:401) E/AndroidRuntime( 244): at android.app.Dialog.dismissDialog(Dialog.java:249) E/AndroidRuntime( 244): at android.app.Dialog.access$000(Dialog.java:59) E/AndroidRuntime( 244): at android.app.Dialog$1.run(Dialog.java:93) E/AndroidRuntime( 244): at android.app.Dialog.dismiss(Dialog.java:233) E/AndroidRuntime( 244): at MyAct$1.handleMessage(MyAct.java:321) E/AndroidRuntime( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/AndroidRuntime( 244): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/AndroidRuntime( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/AndroidRuntime( 244): at dalvik.system.NativeStart.main(Native Method) I/Process ( 46): Sending signal. PID: 244 SIG: 3 I/dalvikvm( 244): threadid=7: reacting to signal 3 I/dalvikvm( 244): Wrote stack trace to '/data/anr/traces.txt' I/Process ( 244): Sending signal. PID: 244 SIG: 9 I/ActivityManager( 46): Process MyAct (pid 244) has died. I have tried to dismiss the progress dialog in onSaveInstanceState, but that just prevents an immediate crash. The background thread is still going, and the UI is in partially drawn state. Need to kill the whole app before it starts working again.

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