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  • How can I use this animation code?

    - by O.C.
    I'm a newbie and I need some help. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I found some code on the net from someone who was trying to do something similar. He/she put this together, but there was no demo or instructions. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear: - (void) showProductDetail { . . . //////////////////////////////////////////////////////////////////////// // THIS IS A STRAIGHT SCALE ANIMATION RIGHT NOW. I WANT TO REPLACE THIS // WITH A BOUNCY RUBBER-BAND ANIMATION _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; _productDetail.transform = CGAffineTransformMakeScale(1,1); [UIView commitAnimations]; } . . . } This is the code I found: float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Thanks in advance for any help that you can give me.

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  • webkit translateX animation is rolling back to initial position

    - by Cedric Dugas
    I am trying to do a images gallery for mobile webkit, The only way it is actually fast enough is using the hardware accelerated translateX . My problem is that the div take back its initial position at the end of the animation. I add the slideGalLeft class cliking on the left button. to the animated div You can see an example here, in the callback events section: http://position-absolute.com/jqtouch/demos/main/#home .slideGalLeft { -webkit-animation-name: slideColis; } @-webkit-keyframes slideColis { from { -webkit-transform: translateX(0%); } to { -webkit-transform: translateX(-100%); } }

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  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

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  • Is there a way to pause a CABasicAnimation?

    - by mclaughlinj
    I have a basic spinning animation of the iPhone. Is there any way that I can "pause" the animation so that the position of the view will be maintained? I guess one way of doing this would be to cause the animation to "complete" instead of calling "remove" on it, how would I do that? CABasicAnimation* rotationAnimation; rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = HUGE_VALF; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];

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  • Animating resizing and moving UIView at the same time

    - by chouchou
    I'd like to "Stretch" a UIView to the right side, meaning increase it's frame.size.width by foo pixels and at the same time decreasing it's frame.origin.x by foo pixels, using [UIView beginAnimations] syntax. However, if I do that, when the animation begins the view immediately resizes, and then starts the animation for the origin. CGRect currFrame = someView.frame; currFrame.size.width += 100; currFrame.origin.x -= 100; [UIView beginAnimations:@"Anim1" context:nil]; someView.frame = currFrame; [UIView setAnimationDuration:0.7]; [UIView commitAnimations]; I've also tried breaking the animation down to 2 parts but then I can't keep the right position in place. Any help is much appreciated!

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  • jQuery animation callback not working

    - by Tim
    Hey, if anyone could please help me then it would be much appreciated. Basically, I want to navigate to a new page once this animation has complete. Using the code below, the animation works fine but hen the navigation doesn't happen. Does anyone have any ideas or suggestions? Many thanks, Tim $("a").click(function(event){ event.preventDefault(); var driver = $(this).attr('href'); $(".content-center").animate({height: "0px"}, 500, function(){ navigate(driver); }); });

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • Text rendering blurred in Firefox and Internet Explorer using jQuery

    - by Sixfoot Studio
    Not sure what causes this? If I user slideDown in Firefox the text rendering cuts off the top of the letters before the animation is complete. This is ok in IE. If I then change the animation to use fadeIn instead, the blur does not happen in Firefox but the text is very jagged in IE. From another question I have asked in the past pertaining to animation, the guy told me that I should wrap that which I want to animate in another DIV and animate that instead. This sorted out the jerkiness caused by the padding on the content inside the .animateDiv. Is there a trick to the text rendering as well in jQuery

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  • Change element class without using css animation

    - by Akshat
    I have a class with the following type of css animaton .cssanimation { -webkit-transition: 0.2s all ease-in-out -o-transition: 0.2s all ease-in-out -moz-transition: 0.2s all ease-in-out transition: 0.2s all ease-in-out .. some other changes in position } I have the div <div id="thediv"> ... </div> $('#thediv').addClass('cssanimation') //animates the object I do use this animation at some point but sometimes I'd like to add it without invoking the animation Does Jquery have a way in which I can add classes without invoking their css animations?

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  • how can we count the time interval of the animation in cocos2d ?

    - by srikanth rongali
    Hi, I am doing my program in cocos2d. I am using NSDate to get the current time of the start of animation. And I know my animation takes 3 seconds. So I can get the time at completion of animation by using NSInterval and using the previous time and animation time. But, if If the animation time interval is not fixed how can I calculate the time interval of the animation and time at the completion of the animation ? I am animating a sprite. Please help how can I make it. Thank You.

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  • Draw and move animation from xml in android

    - by Muahammad Yousuf Saif
    What I want to do: I want to draw image from xml and then animate it from xml. this image should move with constant speed anywhere on our screen. Now the problem is: I can draw and animate image from xml but i can not move this image with constant speed. I am using two xml files: One for animate and other for moving. XML for animation: android:duration="200"/ XML file for move: <translate android:interpolator="@android:anim/linear_interpolator" android:fromXDelta="2%" android:toXDelta="400%" android:fromYDelta="2%" android:toYDelta="800%"/> Activity.java file code in onCreate() method: ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image); Animation hyperspaceJump = AnimationUtils.loadAnimation(this, R.anim.hyperspace_jump); rocketImage.setBackgroundResource(R.drawable.rocket_thrust); AnimationDrawable rocketAnimation = (AnimationDrawable) rocketImage.getBackground(); rocketAnimation.start(); rocketImage.startAnimation(hyperspaceJump);

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  • Chaining jQuery animations using recursion crashes browser

    - by Rob Sobers
    Here's the basic idea of what I'm trying to do: Set the innerHTML of a DIV to some value X Animate the DIV When the animation finishes, change the value of X and repeat N times If I do this in a loop, what ends up happening is, because the animations occur asynchronously, the loop finishes and the DIV is set to its final value before the animations have had a chance to run for each value of X. As this question notes, the best way to solve this problem is to make a recursive call to the function in the callback handler for the animation. This way the value of the DIV doesn't change until the animation of the previous value is complete. This works perfectly...to a point. If I animate a bunch of these DIVs at the same time, my browser gets overwhelmed and crashes. Too much recursion. Can anyone think of a way to do this without using recursion?

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  • Do somthing when animation is ready.

    - by f0rz
    Hi! I have a animation in my navigationbased application. [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIImageView commitAnimations]; Directly after this bit of code i call [self.navigationController popViewControllerAnimated:NO]; The thing is, I dont want to pop my ViewController before my animation is ready. Can someone point me to right directions here ?

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  • Making animation on sIFR3

    - by Tomo
    Hello all, Now I'm using sIFR3. It works very nicely. Additionally, I would like to put an effect on sIFR. My idea is that when the page loaded, sIFR(ed) texts change its color. For example, sIFR in list item change color one by one. The purpose is to emphasize the sIFR(ed) texts. Reading the document, I thought Flash filters are not for like this animation. Do you think is it possible to make animation on sIFR ? Thank you for your help.

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  • Fullscreen iPhone animation from PNG

    - by Sergey
    Hi, I need in animation of sequence of more PNG files (300 png files and size is 320x480). I've try make it with 12 fps, but sometime iPhone 3g have lags... 3gs working fine. I think 2g working with lags always. I've use one UIImageView and loading images in NStimer callback by UIImage:imageWithContentOfFile. May be this is not best way to animation png files ? note: previously i've used ImageOptim to pack (or strip ??) all my images (from 20% to 80% of size strip). regards,

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  • Retractable button bar using animations

    - by AndroidDev
    I want to create a button bar that is retractable: when the user clicks on a special "handle" button, the button bar should slide out of view partially so only the handle remains visible. When the bar is in retracted state only the handle is visible. Clicking on the handle should "slide out" the button bar so it is completely visible again. Ideally, the bar would start out in retracted state. I have tried some approaches using TranslateAnimation, including using a layout animation or calling "View.startAnimation" when the handle is clicked, but no luck so far. Do you guys have any tips how to approach this? Is there any decent documentation out there regarding Android animations? The documentation I find is sketchy at best. For instance, I found examples that cause a view to slide into view automatically using TranslateAnimation and a LayoutAnimationController when calling "addView", but when I call removeView no animation seems to be triggered at all, even if I set an animation that should create the opposite motion.

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  • border color left to right animation

    - by Juliver Galleto
    Ok i have this code currently. $(document).ready(function(){ $('.animation').mouseover(function(){ $(this).animate({ borderTopColor: "#000" }, 'fast'); }); }); but what im trying to achieve is to animate the bottom border color that will fade in and out from left to right. for example whenever a user is hover into this .animation, the bottom border color of that element should fade in or out, from left to right, like from this color #fff to #000. hope someone here could figured out how to make this. thank you. Im open in any suggestions, recommendations and suggestions. this could be done by jquery or css3

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  • quickflip + slideshow animation

    - by user288231
    I have been trying to integrate quickflip and a slideshow animation. So everytime when the user hovers over the image, it would pause the animation and "flip to the other side". When the user hovers out, it would then replace its normal state. The problem is here is I do not know how to handle the quickflip code (http://jonraasch.com/blog/quickflip-2-jquery-plugin). I have looked at the sample code and tried to replace it, but at the end the animations would get messed up... Javascript: var interval = setInterval( "slideSwitch()", 3000 ); $('.quickFlip').quickFlip(); $('#slideshow').hover(function () { clearInterval(interval); }, function () { interval = setInterval("slideSwitch()", 3000); });

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  • animate each child jquery

    - by Martavis P.
    It's amazing how simple this should be but I can't get it to work. I'm looking to animate a set of divs one at a time. I am using animate.css for those familiar with it. I thought I may have found the answer here but jsFiddle is not working at the moment. Anywho, the code is $('.elements').each(function(i) { $(this).addClass('animated slideInLeft').delay(500); }); The problem is that when I debug and step through each element, the animation is happening for each element but when I let it run, it appears to all do it at once. What is needed to actually show the animation one at a time? Thanks EDIT: jsFiddle is back up and that link provided below did not help. The answer did not include looping through elements, but looping the animation itself. EDIT 2 Here is a Fiddle to play with if you guys need one.

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