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  • JQUERY Effect highlight, control the Start & End colors

    - by nobosh
    I have the following: $(".notifycell_email_dailydigest").effect('highlight'); The element I want to highlight is over a gray background. Problem is the highlight goes from Yellow to white, and has this ugly slow pause at the end on the white which makes the animation look horrible. How can I modify the highlighy to start with the yellow but end on the gray so it matches the background? Thanks

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • How to calculate point along a curve?

    - by Nicros
    I am writing a custom animation for wpf and as a non math guy I have a couple questions... If I am given two Point3D's, the From and To, and assuming the origin is at 0,0,0 how do I calculate a curve between the two points? And once I have the curve 'plotted' and I know its length (how to do that too?) how can I calculate the x,y,z coords at some given distance along the line? Thanks!

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  • Is there a library to display a Virtual Human [WPF]

    - by modosansreves
    While there are a lot of 3D libraries out there, I'm in struggle to find one suitable for WPF. Basically, I want a Character Animation engine, which loads bone hierarchy and allows me to manipulate the skinned mesh. I know, this is a classic topic for all the 3D engines. And they are made for building games. How do I display a Skinned Character in a WPF application?

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  • Application for making animated advertisement banners?

    - by Camran
    Don't want to learn anything like Adobe Premiere or something... I have images, or Frames as they are called... Now is there any simple yet elegant application which can put those frames into a timeline and make the animation? I am after an easy application so if you know of any, please let me know... Thanks

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  • packaging sequences of png files in iPhone APP for animations to reduce bundle size

    - by Brad Smith
    Basically, I have an application that uses a flip-book style animation technique. I am simply cycling through around 1000 320x480 pngs at 12fps, and everything works really well. Except for the fact that 1000 images takes up a ton of disk space. Ideally I'd like to be able to compress these images as a movie file and pull out each frame as I need them, or simply play back a movie with frame by frame precision. Ideas?

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  • jQuery setinterval does not show first element

    - by Me-and-Coding
    Hi, I am creating this content slider, you can view/edit here: http://jsbin.com/esame4 I have put in place setInterval so that animation runs automatically, however, when it is run for the first time, google image is shown but not afterwords. Should be simple but i am unable to figure out the problem.

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  • Cooler ASCII Spinners?

    - by Jason
    In a console app, an ascii spinner can be used, like the GUI wait cursor, to indicate that work is being done. A common spinner cycles through these 4 characters: '|', '/', '-', '\' What are some other cyclical animation sequences to spice up a console application?

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  • Moving image through different x,y coordinates

    - by user525004
    I have created an array of coordinates. The centre of an image should move through those coordinates. I have used TranslateAnimation to achieve it. But during the animation the image is moving within the last two coordinates. Below is my code: private void CreateAnimationAndRun() { // move to the different coordinates one by one for(int k=0; k The above function is called on a button click.

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  • How do I disable the fade out/fade in effect when unlocking a WIndows 7 workstation?

    - by Timwi
    When I press Win+L, the “Locked” screen (with the password prompt) appears immediately. That’s nice, but not terribly important: I’m probably leaving the computer anyway. But after I type the password (to unlock the workstation), the desktop doesn’t appear immediately: instead, the “Locked” screen slowly fades out, the desktop slowly fades in, wasting my time, and all keys (e.g. Win+R) pressed during this interval are completely swallowed, forcing me to wait unnecessarily. This is extremely annoying because when I unlock the workstation, I generally want to use my computer. How do I disable this fade out/fade in effect and have the desktop appear immediately, in the same way that the “Locked” screen appears immediately?

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  • Powerpoint Action Settings

    - by Shyam
    In a PowerPoint presentation, how do I make an object (say a rectangle or a circle) to disappear when I click on it? I have more than one such objects in my presentation and I have a picture behind each of these. So, when I click an object, that object must disappear and the photo behind that should be displayed. How do I do it?

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  • Powerpoint: control image sequence with a slider

    - by Mat
    I have an image sequence (10 images) that step by step visualize the construction of something. I'd like to include these images into my powerpoint presentation in such a way that i can step between them by moving a slider below the image, similar to the timebar of a movie player (in quicktime for example you can step through a move file frame by frame by moving the bar on the bottom). What's the easiest way to do this with Microsoft Powerpoint 2010?

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  • Recommended main loop style

    - by Frootmig-H
    I've just begun attempting an FPS with JMonkeyEngine, but I'm currently stuck as to the best way to implement the main loop - especially with regards to non-instantaneous user actions. By that, I mean things like reloading a weapon. The user starts the action, and it continues for a while with an animation and some sound, and when it completes, game state updates. (I should mention that it's not technically a loop, it's an update method, called as often as possible. Is that different? Me no understand terminology). So, far I've considered : Animation driven Player presses reload Start reload animation If user stars another action, abort animation, start new action. When the animation_complete event is received (JMonkeyEngine provides this), update ammo counters. Event driven Player presses reload Start reload animation Queue up a out-of-thread method to be called at time t + (duration of reload animation) If user starts another action, cancel both animation and queued method. When queued method executes, update ammo. This avoids relying on the animation event (JMonkeyEngine has a particular quirk), but brings in the possibility of thread problems. 'Blocking' (not sure of the correct term) Player presses reload Start reloading animation reloading = true reloadedStartTime = now while (reloading && ((now - reloadingStartTime) < reloadingDuration)) { If user starts another action, break and cancel reloading. } Update ammo counters reloading = false My main concern is that actions can interrupt each other. Reloading can be interrupted by firing, or by dropping or changing weapon, crouching can be interrupted by running, etc. What's the recommended way to handle this? What are the advantages and disadvantages of each method? I'm leaning towards event-driven, even though it requires more care; failing that, blocking.

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  • Animate button on MouseOver and MouseDown

    - by haagel
    I'm making my own ControlTemplate for a standard Button in WPF. I want to change the background of my button when the user hovers over the button with the mouse, but also when the user presses the button (to yet another color). This seems like a common behavior, but I can't get it to work. My template consists of a Border with an Image inside. It is the background color (a gradient really) of the Border that I want to animate. I have triggers in my template that activates animations (storyboards). The MouseOver/Out works just fine. My problem occurs when I press the button. The Press animation runs as it should, and so does the Release animation. But after this the MouseOut will never run. The button gets stuck in the MouseOver state. What am I doing wrong? <ControlTemplate TargetType="{x:Type Button}"> <ControlTemplate.Resources> <Storyboard x:Key="MouseOverAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffefefff" Duration="0:0:0.2" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.2" /> </Storyboard> <Storyboard x:Key="MouseOutAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffeeeeee" Duration="0:0:0.2" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffcccccc" Duration="0:0:0.2" /> </Storyboard> <Storyboard x:Key="MouseDownAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.1" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ff9a9aff" Duration="0:0:0.1" /> </Storyboard> <Storyboard x:Key="MouseUpAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffefefff" Duration="0:0:0.1" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.1" /> </Storyboard> </ControlTemplate.Resources> <Border x:Name="ButtonBorder" CornerRadius="0" BorderBrush="#55aaaaaa" BorderThickness="1" Width="23" Height="22"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientBrush.GradientStops> <GradientStop x:Name="ButtonBorderGradientStop1" Color="#ffeeeeee" Offset="0.0" /> <GradientStop x:Name="ButtonBorderGradientStop2" Color="#ffcccccc" Offset="1.0" /> </GradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> <Image x:Name="ButtonIcon" Source="icons/searchicon_bw.png" Width="16" Height="16" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseOverAnimation}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseOutAnimation}" /> </Trigger.ExitActions> </Trigger> <Trigger Property="IsPressed" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseDownAnimation}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseUpAnimation}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate>

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  • Simplest way to create busy animation in WPF

    - by drasto
    I mentioned that there is no standard busy control in WPF. So what's the easiest way to display animated busy circle (not progress bar) such as your browser displays when loading a page ? Please if you suggest downloading control from internet make sure that this control is for free and with no licence restriction (such as I would be forced to GPL my application if I use it). Thank you in advance

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