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  • How to use multi-level SUBDIRS in Makefile.am:s?

    - by Jukka Dahlbom
    A common issue automake complains about is caused by following lines in various Makefile.am:s Makefile.am: SUBDIRS = deployment transport/http/util transport/http/common engine transport The intent of this line is to force the order of building so that transport/http/util and transport/http/common are build before the engine directory, and building rest of the transport after engine is build. This line causes the following error when running automake under MinGW: Makefile.am:1: directory should not contain `/'

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  • Strip the last line from a text file

    - by fraXis
    Hello, I need to strip the last line from a text file. I know how to open and save text files in C#, but how would I strip the last line of the text file? The text file will always be different sizes (some have 80 lines, some have 20). Can someone please show me how to do this? Thanks.

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  • mix audio with h264 mp4 video with ffmpeg

    - by user2362912
    I have 2 files : Input #0, wav, from '105426_1.wav': Duration: 00:00:09.98, bitrate: 1312 kb/s Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 41000 Hz, stereo, s16, 1312 kb/s and: Duration: 00:00:41.29, start: 0.000000, bitrate: 1313 kb/s Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 1211 kb/s, 24.42 fps, 25 tbr, 90k tbn, 48 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 99 kb/s Metadata: handler_name : SoundHandler I want to insert first audio file into video in special place (for example in 10 secunde of video) and mix it with audio stream of video file. I try to /usr/local/bin/ffmpeg -i 105426_1.wav -i 105426.mp4 -map 0:0 -map 1:1 -map 1:0 video_finale.mp4 but result is : Duration: 00:00:41.31, start: 0.046440, bitrate: 755 kb/s Stream #0:0(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:2(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 588 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc Metadata: handler_name : VideoHandler I need only one audio stream and first stream play not from beginig but from 10 sec

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  • problem with QDataStream & QDataStream::operator>> ( char *& s )

    - by yan bellavance
    QFile msnLogFile(item->data(Qt::UserRole).toString()); QDataStream logDataStream; if(msnLogFile.exists()){ msnLogFile.open(QIODevice::ReadOnly); logDataStream.setDevice(&msnLogFile); QByteArray logBlock; logDataStream >> logBlock; } This code doesnt work. The QByte that results is empty. Same thing if I use a char* . Oddely enough the same code works in another program. Im tying to find the difference between both. This works if i use int,uint, quint8, etc

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  • How can I determine if a file I want to read from actually exists?

    - by Imray
    I'm learning Java, and I'm trying to write a program that can read from a .ser file, which I've already created with a writeTo method. I want to know a given file exists in the system before I tell the program to read from it. My code looks like this: public boolean readFromSerializedFile(String fileName){ FileInputStream fileInStream = null; ObjectInputStream objectInStream = null; try{ fileInStream = new FileInputStream(fileName); objectInStream = new ObjectInputStream(fileInStream); Is there a simple way I can determine if the file with the name of the parameter exists in the root directory (or wherever else specified)?

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  • StreamTokenizer Iterator Adapter help

    - by alpdog14
    I have this StreamTokenizer Iterator Adapter that is suppose to create a Tokenizer Iterator Index Builder then build the index from a STIA wrapped around a StreamTokenizer. I am having trouble implementing the hasNext and Next for my STIA, can anyone help me, here is my class: public class StreamTokenizerIteratorAdapter implements Iterator<Token> { DefaultIndexImpl index; StreamTokenizer source; public StreamTokenizerIteratorAdapter(final StreamTokenizer source) { if (source == null) throw new IllegalArgumentException("source == null"); } @Override public boolean hasNext() { return !index.isEmpty(); } public Token next() { if(!index.isEmpty()) return next(); else return null; } @Override public void remove() { throw new UnsupportedOperationException(); } } Should I be using the source element in the hasNext() and next()?

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  • C++ streams question (explanation of comment in code)

    - by skyeagle
    I am playing around with the fastCGI application found here. The following comment is in the code: if (content) delete []content; // If the output streambufs had non-zero bufsizes and // were constructed outside of the accept loop (i.e. // their destructor won't be called here), they would // have to be flushed here. My knowledge of C++ streams is rather weak. Could someone please explain the following: which streambufs are being referred to in the comment? under what conditions would the streambufs had non-zero bufsizes? last but not the least, can someone point to a resource (pun intended) online that provides a clear but gentle introduction to C++ IO streams?

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  • java.net.BindException How can I clear the sockets or what ever is causing it?

    - by user2266067
    I need some help with, I guess a simple networking related problem I'm having. It will also help me better understand how all this works by knowing what isn't being .close()'ed. I'm sure this is pretty simple, but for me its all very new. This is the client program. I can most likely append the server then, if I can figure this out. Thanks public class Server { public static void main(String[] args) { start(); } static int start = 0; public static void start() { try { ServerSocket serverSocket = new ServerSocket(4567); Socket socket = serverSocket.accept(); //1) Take and echo input (In this case a message) BufferedReader bf = new BufferedReader(new InputStreamReader(socket.getInputStream())); String message = bf.readLine(); System.out.println("Message recieved from Client:" + message); //2) Response of client message PrintWriter printWriter = new PrintWriter(socket.getOutputStream(), true); printWriter.println("Server echoing back the message ' " + message + " ' from Client"); } catch (IOException e) { System.out.println("e " + e); System.exit(-1); } start++; clearUp(); if (start < 5) { System.out.println("Closing binds and Restarting" + start); start(); } } public void clearUp(){ //How would I clear the stuff that is left bound so I can restart via start() and avoid the java.net.BindException: Address already in use: JVM_Bind ? } } How would I clear the stuff that is left bound so I can restart via start() and avoid java.net.BindException: Address already in use: JVM_Bind ?

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  • Formula for Live Video Streaming Bitrate

    - by MD
    I am simply looking for the formula that should be used here. All the results I've found base "finding the bitrate" off of already existing video. I'm talking about LIVE streaming. (indeterminate length) So, I know some basic parts of it, but I just need to know if I'm right or missing anything. For Kbps: Resolution * Framerate / 1024 Is it really that simple? Audio would be a separate element for our purposes here. Am I missing anything from this formula? (Coming up with a proposal of what amount of bandwidth would be required, relative to possible resolution options, so I just need to be sure that I'm not missing anything or inaccurate about it)

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  • Haskell, list of natural number

    - by Hellnar
    Hello, I am an absolute newbie in Haskell yet trying to understand how it works. I want to write my own lazy list of integers such as [1,2,3,4,5...]. For list of ones I have written ones = 1 : ones and when tried, works fine: *Main> take 10 ones [1,1,1,1,1,1,1,1,1,1] How can I do the same for increasing integers ? I have tried this but it indeed fails: int = 1 : head[ int + 1] And after that how can I make a method that multiplies two streams? such as: mulstream s1 s2 = head[s1] * head[s2] : mulstream [tail s1] [tail s2]

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  • [java] tcp socket communication [send and recieve help]

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sent me a string, I will extract the data from the socket [or is it called packet? sry I am new to this], and update a textbox to add the additional string from the socket [or packet?]. I have no idea how to READ (extract) the information from the scoket [/packet] and then update it into a JTextArea which is called userOutput. And how to Send a string to the other client, so that it will also could read the new data and update its JTextArea. (from what I know, for a 2 sided tcp communication you need one computer to host a server and the other to connect [as a client] and once the connection is set the client can also recieve new information from the socket. Is that true? and please tell me how ) Any help appreciated !! I know this is abit long but I have searched allot and didn't understand [I saw something like printwriter but failed to understand].

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  • What is the best way to read GetResponseStream() ?

    - by Dev Dona
    What is the best way to read an HTTP response from GetResponseStream ? Currently I'm using the following approach. Using SReader As StreamReader = New StreamReader(HttpRes.GetResponseStream) SourceCode = SReader.ReadToEnd() End Using I'm not quite sure if this is the most effecient way to read an http response. I need the output as string, I've seen an article ( http://www.informit.com/guides/content.aspx?g=dotnet&seqNum=583 ) with a different approach but I'm not quite if it's a good one. And in my tests that code had some encoding issues with in different websites. How do you read web responses?

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  • How to check whether iterators form a contiguous memory zone?

    - by Vincent
    I currently have the following function to read an array or a vector of raw data (_readStream is a std::ifstream) : template<typename IteratorType> inline bool MyClass::readRawData( const IteratorType& first, const IteratorType& last, typename std::iterator_traits<IteratorType>::iterator_category* = nullptr ) { _readStream.read(reinterpret_cast<char*>(&*first), (last-first)*sizeof(*first)); return _readStream.good(); } First question : does this function seem ok for you ? As we read directly a block of memory, it will only work if the memory block from first to last is contiguous in memory. How to check that ?

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  • Why the streams in C++?

    - by oh boy
    As you all know there are libraries using streams such as iostream and fstream. My question is: Why streams? Why didn't they stick with functions similar to print, fgets and so on (for example)? They require their own operators << and >> but all they do could be implemented in simple functions like above, also the function printf("Hello World!"); is a lot more readable and logical to me than cout << "Hello World"; I also think that all of those string abstractions in C++ all compile down to (less efficient) standard function calls in binary.

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  • TCP socket communication

    - by raven
    hello, I am creating a Chat in java. I have a method (onMouseRelease) inside an object that creates a tcp server and waits for a socket like this: ServerSocket server = new ServerSocket(port); Socket channel = server.accept(); Now I want to make a thread that will loop and read data from the socket, so that once the user on the other side sends me a string, I will extract the data from the socket (or is it called packet? Sorry, I am new to this) and update a textbox to add the additional string from the socket (or packet?). I have no idea how to READ (extract) the information from the socket(/packet) and then update it into a JTextArea which is called userOutput. And how to send a string to the other client, so that it will also could read the new data and update its JTextArea. From what I know, for a 2 sided TCP communication you need one computer to host a server and the other to connect (as a client) and once the connection is set the client can also receive new information from the socket. Is that true? and please tell me how. Any help is appreciated! I know this is a bit long but I have searched a lot and didn't understand it (I saw something like PrintWriter but failed to understand).

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  • How can I get size in bytes of an object sent using RMI?

    - by Lucas Batistussi
    I'm implementing a cache server with MongoDB and ConcurrentHashMap java class. When there are available space to put object in memory, it will put at. Otherwise, the object will be saved in a mongodb database. Is allowed that user specify a size limit in memory (this should not exceed heap size limit obviously!) for the memory cache. The clients can use the cache service connecting through RMI. I need to know the size of each object to verify if a new incoming object can be put into memory. I searched over internet and i got this solution to get size: public long getObjectSize(Object o){ try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(o); oos.close(); return bos.size(); } catch (Exception e) { return Long.MAX_VALUE; } } This solution works very well. But, in terms of memory use doesn't solve my problem. :( If many clients are verifying the object size at same time this will cause stack overflow, right? Well... some people can say: Why you don't get the specific object size and store it in memory and when another object is need to put in memory check the object size? This is not possible because the objects are variable in size. :( Someone can help me? I was thinking in get socket from RMI communication, but I don't know how to do this...

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  • Sending information down a socket in C#

    - by markyoung1984
    I have built two programs in C# and I am sending simple strings through the sockets. This is fine for the moment but in the near future I will need to send more complicated items, such as objects down the sockets and eventually files. What steps would I take to do this? What purpose do the buffers serve for the sockets/streams? Apologies if I am a little vague.

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  • Java's PipedReader / PipedWriter equivalents in C#?

    - by devoured elysium
    I have defined a Pipe class in Java, making use of PipedReader and PipedWriter. I am now trying to port this same class to C#. Is it possible to accomplish the same as shown in the following code in C#? public final class Pipe { private final PipedReader pipedReader = new PipedReader(); private final PipedWriter pipedWriter = new PipedWriter(); public Pipe() { pipedWriter.connect(pipedReader); } ... } I am guessing what I'll want to use in C# for PipedReader and PipedWriter will be StreamReader and StreamWriter? Is there something like a connect() method? Thanks

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  • Google Chrome freezes for seconds

    - by Levan
    I do not know if this is the right place to write about google chrome or not so sorry if it is not after the update ,,Google Chrome 20.0.1132.47" google chrome started to lag ,,It gets stuck for couple of seconds and then it resumes" i think it starts lagging when i enter any flash site when i started chrome from the terminal it showed this before the update non of this appeared ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_direct.c:980:(snd1_pcm_direct_initialize_slave) unable to install hw params ALSA lib pcm_dsnoop.c:623:(snd_pcm_dsnoop_open) unable to initialize slave ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_direct.c:980:(snd1_pcm_direct_initialize_slave) unable to install hw params ALSA lib pcm_dsnoop.c:623:(snd_pcm_dsnoop_open) unable to initialize slave ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_direct.c:980:(snd1_pcm_direct_initialize_slave) unable to install hw params ALSA lib pcm_dsnoop.c:623:(snd_pcm_dsnoop_open) unable to initialize slave ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_direct.c:980:(snd1_pcm_direct_initialize_slave) unable to install hw params ALSA lib pcm_dsnoop.c:623:(snd_pcm_dsnoop_open) unable to initialize slave ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_direct.c:980:(snd1_pcm_direct_initialize_slave) unable to install hw params ALSA lib pcm_dsnoop.c:623:(snd_pcm_dsnoop_open) unable to initialize slave ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_direct.c:980:(snd1_pcm_direct_initialize_slave) unable to install hw params ALSA lib pcm_dsnoop.c:623:(snd_pcm_dsnoop_open) unable to initialize slave Firefox does not have any problem is there a way to fix this and thank you for your time

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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