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  • Participating in 3 SQL events in 8 days

    - by AaronBertrand
    Well, 8 days not including lead and lag travel time. A quick summary of the three events, and the flights it took to get me to each: SQL Saturday #105 - Dublin, Ireland Flights on March 21st: Providence -> Philadelphia (236 miles) Philadelphia -> Dublin (3,260 miles) Time zone change: +4 when we got there, plus Daylight Saving Time kicked in, so +5 after the event. I spoke at this event, and manned the SQL Sentry booth with cohort Scott Fallen. This event was a fantastic SQL Saturday - very...(read more)

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  • Faulty memtest result

    - by dhojgaard
    I've been a bit suspicious about my RAM lately. They seem not work like i expect them to. For instance i run a lot of Virtual Test Environments in VMware Workstation and lately Ubuntu starts to lag just running 4 virtual machines each dedicated 512 MB. BTW im having 6GB memory on my laptop. This did not use to be a problem for me on my last laptop that even had a lot lower CPU resources. So i was led to try a memtest after reading some websites about RAM testing. So i did a memtest overnight but when i woke up this morning i was just looping and i could not Exit or do anything. It was just looping the number of errors besides test 7 which you can see in the lower right part of the screenshot. Can anyone interpret this screenshot for me? Do i have a faulty set of RAMs?

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • Aus 2 mach 1: Oracle Audit Vault and Database Firewall

    - by Heinz-Wilhelm Fabry (DBA Community)
    Gestern hat Oracle bekanntgegeben, dass die beiden Produkte Oracle Audit Vault und Oracle Database Firewall zu einem Produkt werden. Der neue Produktname wird "Oracle Audit Vault and Database Firewall" sein. Software und Dokumentation werden in den nächsten Tagen zum Download verfügbar sein. Das Zusammenlegen macht durchaus Sinn, denn die ursprünglichen Produkte wiesen im Bereich der Protokollierung und des Berichtswesens deutliche Überschneidungen auf. Damit lag es nahe, die Repositories für das Speichern des Protokolls zu vereinheitlichen. Endlich wird es im Bereich Auditing durch die Einführung eines Development Kits auch möglich sein, Systeme anzubinden, für die Oracle keine vorgefertigten Konnektoren / Kollektoren liefert. Mit der Zusammenlegung verbunden ist ein völlig neues Lizenzierungsmodell, das zu deutlichen Kostensenkungen für kleinere und mittlere Installationen führt.

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  • Mobile Multiplayer games and coping with high latency

    - by spaceOwl
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • Boot Failure: No default or UI configuration directive found Normal install on laptop [closed]

    - by user79920
    I have had Ubuntu on my laptop for quite a while, it's just a standard install, no partitioning off, no wierdness of any other sort, just ubuntu. Today my computer started to lag really bad so I tried to restart it, but after bios loaded I just got an error that said "ERROR: No configuration file found No DEFAULT or UI configuration directive found!" After that it had "boot:" and a cursor, like it expects me to type something. Once again, this is just a normal install on my hard drive, not a VM or booting from USB. It's Ubuntu 12.04 on a Sony Vaio VGN-SZ240P Any help is appreciated!

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  • How can I make KDE faster in Ubuntu 12.04. It's very slow

    - by Rizwan Rifan
    I installed the kubuntu-desktop package in Ubuntu 12.04 LTS, but the problem is KDE responses very slowly. If I click on an application's icon to run it, it appears after 10 seconds and sometimes does not appear at all. It hangs all the time. The cursor is almost impossible to follow because of the lag. I have read on the Internet that Unity uses more memory and CPU than KDE. But on my PC Unity runs smoothly and KDE does not. So what should I do to make KDE as fast, responsive and smooth as Unity? My specifications are as follows: RAM: 1.5 GB (DDR2) Processor: 3 GHz Dual Core Graphics Card: Intel HD graphics with 256 MB memory.

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  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

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  • Ubuntu 11.10 Desktop Sharing resolution

    - by Zuma123
    I have 11.10 running on a Netbook with Unity2D @ 1024x600 resolution. I VNC into my Ubuntu Netbook from Win7 @ 1920x1200. Is there a way make Desktop Sharing on 11.10 run at a resolution higher than the hardware resolution? I am not too worried about speed/lag. 1440x900 would be perfect. I like to keep my machine as clean as possible, I could add eg. vnc4server but I'd prefer not to do that. I have looked for but cannot find an appropriate vino-server config file. Thank you.

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • 2D Physics in a networked game (iOS)?

    - by Pedro
    I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very physics intensive, there will most likely be 20-30 physics bodies at any given time. For the multiplayer, I think I would have one player "hosting" and up to 3 other connecting via the Internet. Here's my first question, are there any 2D physics engines that work over a network(preferably open source)? My second question, Does anyone have any thoughts on using a non-networked engine (like Box2D or Chipmunk) and adding the networking component? Since there would not be very much information sent, do you think it would cause a lot of lag?

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  • What are some tablets that can run Ubuntu?

    - by tacozmeister
    I can't believe I'm actually asking this, but what are some good, cheap tablets that can run Ubuntu? I'm considering getting a tablet, but I don't really want an expensive one like an iPad. And I love Ubuntu. So what tablets are out there that are cheap, but can also run Ubuntu 12.04 without much lag if it's installed after purchase? Personal anecdotes would be appreciated! Note: I'm not asking you to help me shop, just to formulate a list of tablets (+personal preference) that can use Ubuntu.

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  • How to synchronise the acceleration, velocity and position of the monsters on the server with the players?

    - by Nick
    I'm building an MMO using Node.js, and there are monsters roaming around. I can make them move around on the server using vector variables acceleration, velocity and position. acceleration = steeringForce / mass; velocity += acceleration * dTime; position += velocity * dTime; Right now I just send the positions over, and tell the players these are the "target positions" of the monsters, and let the monsters move towards the target positions on the client with a speed dependant on the distance of the target position. It works but looks rather strange. How do I synchronise these properly with the players without looking funny to them, taking into account the server lag? The problem is that I don't know how to make use of the correct acceleration/velocity values here; right now they just move directly in a straight line to the target position instead of accelerating/braking there properly. How can I implement such behaviour?

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  • Double launchers and mouse captured between screens in Twinview configuration

    - by Numpty
    Just upgraded to 12.04 and noticed an extremely annoying issue. While using twinview, there now appears to be a launcher on each screen. Moving the mouse between monitors and over the launcher "captures" the mouse for half a second or so, creating the perception of lag. According to some bug reports I've read it appears that a launcher on every screen is a new "feature". Is there any way I can get rid of the 2nd launcher? It's driving my crazy.

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • how to install drivers for intel corporation mobile gm965 gl960 integrated graphics controller?

    - by SanraS
    I have a "inspiron 1525"and am running 11.10 version of Ubuntu, I noticed that when scrolling I can see a lag and also when playing back HD content it will freeze the video for a few seconds and then resume, none of those happened on winVista when I had it installed, now I do prefer Ubuntu and would like to fix this rather than go back to windows. the chip is an "intel corporation mobile gm965 gl960 integrated graphics controller" as stated by "lspci" I don't know much about dealing with installing drivers that's why I'm asking for help and would like to be commands that I can put on terminal, rather than go here and then there and then look for this or that. I think I'll get lost in the middle but terminal I can follow. thanks for your help.

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  • What is the point in using real time?

    - by bobobobo
    I understand that using real time frame elapses (which should vary between 16-17ms on average) are provided by a lot of frameworks. GetTimeElapsedSinceLastFrame, and it gives you the wall clock time. But should we use this information in basic physics simulation? It looks to me to be a bad idea. Say there is a slight lag on the machine, for whatever reason (say a virus scanner starts up). The calculations all jump, and there is no need for this. Why not use a virtual second and ignore wall clock time? For gameplay on the level of Commander Keen, shouldn't you always use the virtual second and not real-time? (Besides stopwatch timing for race games) I don't see a need to use real time and not a fixed 16ms time step.

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  • Bug? Flash of white when changing orientation on iOS Safari [migrated]

    - by Baumr
    What causes the flash of white to the right of a responsive design when changing orientation from portrait to landscape on iOS? Try it on iOS6 Safari: Websites like this don't do it: http://html5boilerplate.com But this one does: http://www.initializr.com Something to do with re-processing (CPU lag) to fit a wider screen? It doesn't happen in Chrome for iOS6... Update: I just removed all img and from my testing site, but it still happens. This seems to happen with a lot of different websites out there. Is it a bug with their code, or a Safari for iOS bug? Others are completely immune to it...

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  • ubuntu 13.10 secondary monitor - doesn't redraw properly

    - by Daniel
    Hi I've just installed Ubuntu 13.10 on a Lenovo w350 and am having some issues with graphics driver. standard nouveau drivers work great on the laptop display but when I attach an external display it goes bad on the external monitor, seems it's not re-drawing properly. (Photo attached). I've tried other drivers but none of them detect the external monitor when connected. Any ideas? 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GK107GLM [Quadro K1000M] (rev a1) screenshot of effected monitor -- http://i.imgur.com/UZWMpQO.jpg UPDATE 1: I have noticed that if I leave the System Monitor open the display improves. Wierd. UPDATE 2: If I leave a video going the lag/flicker issues stop.

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  • Broken Splash boot screen with significant performance and freezing issues

    - by Ghost_ITMachine
    okay heres the story and yes this is important becauses its what was the last thing i did before this madness watched a youtube video which ive now flagged and reported but he basically instructed us to su virtualbox into the system i dont know what i did all i did was follow directions now im plagued with no ubuntu purple boot screen it goes straight to a black screen filled with letters and im experiencing more lag and freezing than i ever have before this is not from an upgrade ive had 14.04 for about a month before this happened im at a loss for what my routes are it was all i could do to remove the superblocks just to get back into my desktop please help

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  • Is there anything software-related I can do, to make ubuntu play high-quality mkv files smoothely?

    - by Roy
    I've noticed that beyond let's say..a 20 MB/s bitrate, a movie would lag, played on my laptop.. It results in me missing the highest bitrated scenes of a movie.. And sometimes having to compromise for watching the movie at a lesser quality.. I was wondering if there's anything I can do software-wise to play movies smoothley..? At the moment Ubuntu is installed with all the default settings on an 60GB SSD I use VLC ofcourse.. I also have 2 1TB HDD - maybe I can use them as pagefiles? I don't really know alot about this so maybe this is irrelevant.. I took the laptop battery out since it was dead..but I think this is also irrelevant.. would appriciate a response, even if there's nothing that can be done software-wise :)

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  • Why is it good to split a program into multiple classes?

    - by user1276078
    I'm still a student in high school (entering 10th grade), and I have yet to take an actual computer course in school. Everything I've done so far is through books. Those books have taught me concepts such as inheritance, but how does splitting a program into multiple classes help? The books never told me. I'm asking this mainly because of a recent project. It's an arcade video game, sort of like a flash game as some people have said (although I have no idea what a flash game is). The thing is, it's only one class. It works perfectly fine (a little occasional lag however) with just one class. So, I'm just asking how splitting it into multiple classes would help it. This project was in JAVA and I am the only person working on it, for the record.

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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • How do I render an entire frame to a Texture2D?

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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