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  • Elf: Dump symbol value in BSS, DATA or RODATA?

    - by noloader
    I have a ELF shared object with a symbol initialized to a value. I want to know what the value of a symbol is. I know objdump -T will give me the symbol's address and length but I need the value: $ arm-linux-androideabi-objdump -T libcrypto.so.1.0.0 | grep -i FIPS_signature 001a9668 g DO .bss 00000014 FIPS_signature However, hexdump knows nothing about ELF sections, offsets and virtual addresses, so I can't use the information: $ hexdump -v -x -n 0x14 -s 0x001a9668 libcrypto.so.1.0.0 $ How do I dump the value of the symbol? Jeff

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  • What's the quickest way to dump & load a MySQL InnoDB database using mysqldump?

    - by Josh Schwartzman
    I would like to create a copy of a database with approximately 40 InnoDB tables and around 1.5GB of data with mysqldump and MySQL 5.1. What are the best parameters (ie: --single-transaction) that will result in the quickest dump and load of the data? As well, when loading the data into the second DB, is it quicker to: 1) pipe the results directly to the second MySQL server instance and use the --compress option or 2) load it from a text file (ie: mysql < my_sql_dump.sql)

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  • Version Assemblies with TFS 2010 Continuous Integration

    - by Steve Michelotti
    When I first heard that TFS 2010 had moved to Workflow Foundation for Team Build, I was *extremely* skeptical. I’ve loved MSBuild and didn’t quite understand the reasons for this change. In fact, given that I’ve been exclusively using Cruise Control for Continuous Integration (CI) for the last 5+ years of my career, I was skeptical of TFS for CI in general. However, after going through the learning process for TFS 2010 recently, I’m starting to become a believer. I’m also starting to see some of the benefits with Workflow Foundation for the overall processing because it gives you constructs not available in MSBuild such as parallel tasks, better control flow constructs, and a slightly better customization story. The first customization I had to make to the build process was to version the assemblies of my solution. This is not new. In fact, I’d recommend reading Mike Fourie’s well known post on Versioning Code in TFS before you get started. This post describes several foundational aspects of versioning assemblies regardless of your version of TFS. The main points are: 1) don’t use source control operations for your version file, 2) use a schema like <Major>.<Minor>.<IncrementalNumber>.0, and 3) do not keep AssemblyVersion and AssemblyFileVersion in sync. To do this in TFS 2010, the best post I’ve found has been Jim Lamb’s post of building a custom TFS 2010 workflow activity. Overall, this post is excellent but the primary issue I have with it is that the assembly version numbers produced are based in a date and look like this: “2010.5.15.1”. This is definitely not what I want. I want to be able to communicate to the developers and stakeholders that we are producing the “1.1 release” or “1.2 release” – which would have an assembly version number of “1.1.317.0” for example. In this post, I’ll walk through the process of customizing the assembly version number based on this method – customizing the concepts in Lamb’s post to suit my needs. I’ll also be combining this with the concepts of Fourie’s post – particularly with regards to the standards around how to version the assemblies. The first thing I’ll do is add a file called SolutionAssemblyVersionInfo.cs to the root of my solution that looks like this: 1: using System; 2: using System.Reflection; 3: [assembly: AssemblyVersion("1.1.0.0")] 4: [assembly: AssemblyFileVersion("1.1.0.0")] I’ll then add that file as a Visual Studio link file to each project in my solution by right-clicking the project, “Add – Existing Item…” then when I click the SolutionAssemblyVersionInfo.cs file, making sure I “Add As Link”: Now the Solution Explorer will show our file. We can see that it’s a “link” file because of the black arrow in the icon within all our projects. Of course you’ll need to remove the AssemblyVersion and AssemblyFileVersion attributes from the AssemblyInfo.cs files to avoid the duplicate attributes since they now leave in the SolutionAssemblyVersionInfo.cs file. This is an extremely common technique so that all the projects in our solution can be versioned as a unit. At this point, we’re ready to write our custom activity. The primary consideration is that I want the developer and/or tech lead to be able to easily be in control of the Major.Minor and then I want the CI process to add the third number with a unique incremental number. We’ll leave the fourth position always “0” for now – it’s held in reserve in case the day ever comes where we need to do an emergency patch to Production based on a branched version.   Writing the Custom Workflow Activity Similar to Lamb’s post, I’m going to write two custom workflow activities. The “outer” activity (a xaml activity) will be pretty straight forward. It will check if the solution version file exists in the solution root and, if so, delegate the replacement of version to the AssemblyVersionInfo activity which is a CodeActivity highlighted in red below:   Notice that the arguments of this activity are the “solutionVersionFile” and “tfsBuildNumber” which will be passed in. The tfsBuildNumber passed in will look something like this: “CI_MyApplication.4” and we’ll need to grab the “4” (i.e., the incremental revision number) and put that in the third position. Then we’ll need to honor whatever was specified for Major.Minor in the SolutionAssemblyVersionInfo.cs file. For example, if the SolutionAssemblyVersionInfo.cs file had “1.1.0.0” for the AssemblyVersion (as shown in the first code block near the beginning of this post), then we want to resulting file to have “1.1.4.0”. Before we do anything, let’s put together a unit test for all this so we can know if we get it right: 1: [TestMethod] 2: public void Assembly_version_should_be_parsed_correctly_from_build_name() 3: { 4: // arrange 5: const string versionFile = "SolutionAssemblyVersionInfo.cs"; 6: WriteTestVersionFile(versionFile); 7: var activity = new VersionAssemblies(); 8: var arguments = new Dictionary<string, object> { 9: { "tfsBuildNumber", "CI_MyApplication.4"}, 10: { "solutionVersionFile", versionFile} 11: }; 12:   13: // act 14: var result = WorkflowInvoker.Invoke(activity, arguments); 15:   16: // assert 17: Assert.AreEqual("1.2.4.0", (string)result["newAssemblyFileVersion"]); 18: var lines = File.ReadAllLines(versionFile); 19: Assert.IsTrue(lines.Contains("[assembly: AssemblyVersion(\"1.2.0.0\")]")); 20: Assert.IsTrue(lines.Contains("[assembly: AssemblyFileVersion(\"1.2.4.0\")]")); 21: } 22: 23: private void WriteTestVersionFile(string versionFile) 24: { 25: var fileContents = "using System.Reflection;\n" + 26: "[assembly: AssemblyVersion(\"1.2.0.0\")]\n" + 27: "[assembly: AssemblyFileVersion(\"1.2.0.0\")]"; 28: File.WriteAllText(versionFile, fileContents); 29: }   At this point, the code for our AssemblyVersion activity is pretty straight forward: 1: [BuildActivity(HostEnvironmentOption.Agent)] 2: public class AssemblyVersionInfo : CodeActivity 3: { 4: [RequiredArgument] 5: public InArgument<string> FileName { get; set; } 6:   7: [RequiredArgument] 8: public InArgument<string> TfsBuildNumber { get; set; } 9:   10: public OutArgument<string> NewAssemblyFileVersion { get; set; } 11:   12: protected override void Execute(CodeActivityContext context) 13: { 14: var solutionVersionFile = this.FileName.Get(context); 15: 16: // Ensure that the file is writeable 17: var fileAttributes = File.GetAttributes(solutionVersionFile); 18: File.SetAttributes(solutionVersionFile, fileAttributes & ~FileAttributes.ReadOnly); 19:   20: // Prepare assembly versions 21: var majorMinor = GetAssemblyMajorMinorVersionBasedOnExisting(solutionVersionFile); 22: var newBuildNumber = GetNewBuildNumber(this.TfsBuildNumber.Get(context)); 23: var newAssemblyVersion = string.Format("{0}.{1}.0.0", majorMinor.Item1, majorMinor.Item2); 24: var newAssemblyFileVersion = string.Format("{0}.{1}.{2}.0", majorMinor.Item1, majorMinor.Item2, newBuildNumber); 25: this.NewAssemblyFileVersion.Set(context, newAssemblyFileVersion); 26:   27: // Perform the actual replacement 28: var contents = this.GetFileContents(newAssemblyVersion, newAssemblyFileVersion); 29: File.WriteAllText(solutionVersionFile, contents); 30:   31: // Restore the file's original attributes 32: File.SetAttributes(solutionVersionFile, fileAttributes); 33: } 34:   35: #region Private Methods 36:   37: private string GetFileContents(string newAssemblyVersion, string newAssemblyFileVersion) 38: { 39: var cs = new StringBuilder(); 40: cs.AppendLine("using System.Reflection;"); 41: cs.AppendFormat("[assembly: AssemblyVersion(\"{0}\")]", newAssemblyVersion); 42: cs.AppendLine(); 43: cs.AppendFormat("[assembly: AssemblyFileVersion(\"{0}\")]", newAssemblyFileVersion); 44: return cs.ToString(); 45: } 46:   47: private Tuple<string, string> GetAssemblyMajorMinorVersionBasedOnExisting(string filePath) 48: { 49: var lines = File.ReadAllLines(filePath); 50: var versionLine = lines.Where(x => x.Contains("AssemblyVersion")).FirstOrDefault(); 51:   52: if (versionLine == null) 53: { 54: throw new InvalidOperationException("File does not contain [assembly: AssemblyVersion] attribute"); 55: } 56:   57: return ExtractMajorMinor(versionLine); 58: } 59:   60: private static Tuple<string, string> ExtractMajorMinor(string versionLine) 61: { 62: var firstQuote = versionLine.IndexOf('"') + 1; 63: var secondQuote = versionLine.IndexOf('"', firstQuote); 64: var version = versionLine.Substring(firstQuote, secondQuote - firstQuote); 65: var versionParts = version.Split('.'); 66: return new Tuple<string, string>(versionParts[0], versionParts[1]); 67: } 68:   69: private string GetNewBuildNumber(string buildName) 70: { 71: return buildName.Substring(buildName.LastIndexOf(".") + 1); 72: } 73:   74: #endregion 75: }   At this point the final step is to incorporate this activity into the overall build template. Make a copy of the DefaultTempate.xaml – we’ll call it DefaultTemplateWithVersioning.xaml. Before the build and labeling happens, drag the VersionAssemblies activity in. Then set the LabelName variable to “BuildDetail.BuildDefinition.Name + "-" + newAssemblyFileVersion since the newAssemblyFileVersion was produced by our activity.   Configuring CI Once you add your solution to source control, you can configure CI with the build definition window as shown here. The main difference is that we’ll change the Process tab to reflect a different build number format and choose our custom build process file:   When the build completes, we’ll see the name of our project with the unique revision number:   If we look at the detailed build log for the latest build, we’ll see the label being created with our custom task:     We can now look at the history labels in TFS and see the project name with the labels (the Assignment activity I added to the workflow):   Finally, if we look at the physical assemblies that are produced, we can right-click on any assembly in Windows Explorer and see the assembly version in its properties:   Full Traceability We now have full traceability for our code. There will never be a question of what code was deployed to Production. You can always see the assembly version in the properties of the physical assembly. That can be traced back to a label in TFS where the unique revision number matches. The label in TFS gives you the complete snapshot of the code in your source control repository at the time the code was built. This type of process for full traceability has been used for many years for CI – in fact, I’ve done similar things with CCNet and SVN for quite some time. This is simply the TFS implementation of that pattern. The new features that TFS 2010 give you to make these types of customizations in your build process are quite easy once you get over the initial curve.

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  • mouse to Three.js world coordinates during TrackballControls

    - by PanChan
    I know there are a lot of answers how to translate the mouse coordinates to the Three.js world coordinates (I prefere this one). But I have troubles on calculating when using TrackballControls. First what I expect to do: I want to add a zoom function to my scene. Not by the mouse wheel, the user should be able to draw a rectangular and by lifting the mouse button, the camera is zooming on this rectangular. I've implemented all and it works, but only when the user didn't rotate/zoom/pan with TrackballControls! If the camera was manipulated, I get wrong coordinates for my drawn rectangular. I really can't figure out why... I only know that it's an issue with TrackballControls, because without them, it works. Does anyone see my mistake? I'm sitting here for two days now and can't find it.... :( var onZoomPlaneMouseDown = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; if(mouseButton === 1){ var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneUpperCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); innerPlane.style.display = "block"; innerPlane.style.top = event.clientY + "px"; innerPlane.style.left = event.clientX + "px"; } if(mouseButton === 3){ plane.style.display = "none"; innerPlane.style.display = "none"; } }; var onZoomPlaneMouseUp = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneLowerCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); if(mouseButton === 1){ plane.style.display = "none"; innerPlane.style.display = "none"; var center = new THREE.Vector3(); center.subVectors(zoomPlaneLowerCorner, zoomPlaneUpperCorner); center.multiplyScalar( 0.5 ); center.add(zoomPlaneUpperCorner); var rayDir = new THREE.Vector3(); rayDir.subVectors(center, camera.position ).normalize(); controls.target = center; var height = zoomPlaneUpperCorner.y - zoomPlaneLowerCorner.y; var distanceToCenter = camera.position.distanceTo(center); var minDist = (height / 2) / (Math.tan((camera.fov/2)*Math.PI/180)); camera.translateOnAxis(rayDir, (distanceToCenter - minDist)); } };

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  • Advantage database throws an exception when attempting to delete a record with a like statement used

    - by ChrisR
    The code below shows that a record is deleted when the sql statement is: select * from test where qty between 50 and 59 but the sql statement: select * from test where partno like 'PART/005%' throws the exception: Advantage.Data.Provider.AdsException: Error 5072: Action requires read-write access to the table How can you reliably delete a record with a where clause applied? Note: I'm using Advantage Database v9.10.1.9, VS2008, .Net Framework 3.5 and WinXP 32 bit using System.IO; using Advantage.Data.Provider; using AdvantageClientEngine; using NUnit.Framework; namespace NetworkEidetics.Core.Tests.Dbf { [TestFixture] public class AdvantageDatabaseTests { private const string DefaultConnectionString = @"data source={0};ServerType=local;TableType=ADS_CDX;LockMode=COMPATIBLE;TrimTrailingSpaces=TRUE;ShowDeleted=FALSE"; private const string TestFilesDirectory = "./TestFiles"; [SetUp] public void Setup() { const string createSql = @"CREATE TABLE [{0}] (ITEM_NO char(4), PARTNO char(20), QTY numeric(6,0), QUOTE numeric(12,4)) "; const string insertSql = @"INSERT INTO [{0}] (ITEM_NO, PARTNO, QTY, QUOTE) VALUES('{1}', '{2}', {3}, {4})"; const string filename = "test.dbf"; var connectionString = string.Format(DefaultConnectionString, TestFilesDirectory); using (var connection = new AdsConnection(connectionString)) { connection.Open(); using (var transaction = connection.BeginTransaction()) { using (var command = connection.CreateCommand()) { command.CommandText = string.Format(createSql, filename); command.Transaction = transaction; command.ExecuteNonQuery(); } transaction.Commit(); } using (var transaction = connection.BeginTransaction()) { for (var i = 0; i < 1000; ++i) { using (var command = connection.CreateCommand()) { var itemNo = string.Format("{0}", i); var partNumber = string.Format("PART/{0:d4}", i); var quantity = i; var quote = i * 10; command.CommandText = string.Format(insertSql, filename, itemNo, partNumber, quantity, quote); command.Transaction = transaction; command.ExecuteNonQuery(); } } transaction.Commit(); } connection.Close(); } } [TearDown] public void TearDown() { File.Delete("./TestFiles/test.dbf"); } [Test] public void CanDeleteRecord() { const string sqlStatement = @"select * from test"; Assert.AreEqual(1000, GetRecordCount(sqlStatement)); DeleteRecord(sqlStatement, 3); Assert.AreEqual(999, GetRecordCount(sqlStatement)); } [Test] public void CanDeleteRecordBetween() { const string sqlStatement = @"select * from test where qty between 50 and 59"; Assert.AreEqual(10, GetRecordCount(sqlStatement)); DeleteRecord(sqlStatement, 3); Assert.AreEqual(9, GetRecordCount(sqlStatement)); } [Test] public void CanDeleteRecordWithLike() { const string sqlStatement = @"select * from test where partno like 'PART/005%'"; Assert.AreEqual(10, GetRecordCount(sqlStatement)); DeleteRecord(sqlStatement, 3); Assert.AreEqual(9, GetRecordCount(sqlStatement)); } public int GetRecordCount(string sqlStatement) { var connectionString = string.Format(DefaultConnectionString, TestFilesDirectory); using (var connection = new AdsConnection(connectionString)) { connection.Open(); using (var command = connection.CreateCommand()) { command.CommandText = sqlStatement; var reader = command.ExecuteExtendedReader(); return reader.GetRecordCount(AdsExtendedReader.FilterOption.RespectFilters); } } } public void DeleteRecord(string sqlStatement, int rowIndex) { var connectionString = string.Format(DefaultConnectionString, TestFilesDirectory); using (var connection = new AdsConnection(connectionString)) { connection.Open(); using (var command = connection.CreateCommand()) { command.CommandText = sqlStatement; var reader = command.ExecuteExtendedReader(); reader.GotoBOF(); reader.Read(); if (rowIndex != 0) { ACE.AdsSkip(reader.AdsActiveHandle, rowIndex); } reader.DeleteRecord(); } connection.Close(); } } } }

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  • Is using the keyword var bad in C# 2.0?

    - by Patrick
    I read an article about using C# 3 features in C# 2 where you can for instance type var x = 2; and even if the project is a 2.0 project, the Visual Studio 2008 compiler picks it up and generates the same code as it would if you type int x = 2. But what I don't get is, should you not do this in some cases? I always thought that the var keyword didn't arrive until C# 3.. If the compiler generates the same code and I can type C# 3 code and C# 2 code exactly the same, what is the differance really, because the CLI is the same, right? Quote from the link above Behind the scenes, the compiler generate regular .NET 2.0 code. Is there any difference between .NET 2.0 code and .NET 3 code?

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  • Hi how to show the results in a datatable while we are using yui

    - by udaya
    Hi I am using yui to display a datagrid ... <?php $host = "localhost"; //database location $user = "root"; //database username $pass = ""; //database password $db_name = "cms"; //database name //database connection $link = mysql_connect($host, $user, $pass); mysql_select_db($db_name); //sets encoding to utf8 $result = mysql_query("select dStud_id,dMarkObtained1,dMarkObtained2,dMarkObtained3,dMarkTotal from tbl_internalmarkallot"); //$res = mysql_fetch_array($result); while($res = mysql_fetch_array($result)) { //print_r($res); $JsonVar = json_encode($res); echo "<input type='text' name='json' id='json' value ='$JsonVar'>"; } //print_r (mysql_fetch_array($result)); //echo "<input type='text' name='json' id='json' value ='$JsonVar'>"; ?> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Client-side Pagination</title> <style type="text/css"> body { margin:0; padding:0; } </style> <link rel="stylesheet" type="text/css" href="build/fonts/fonts-min.css" /> <link rel="stylesheet" type="text/css" href="build/paginator/assets/skins/sam/paginator.css" /> <link rel="stylesheet" type="text/css" href="build/datatable/assets/skins/sam/datatable.css" /> <script type="text/javascript" src="build/yahoo-dom-event/yahoo-dom-event.js"></script> <script type="text/javascript" src="build/connection/connection-min.js"></script> <script type="text/javascript" src="build/json/json-min.js"></script> <script type="text/javascript" src="build/element/element-min.js"></script> <script type="text/javascript" src="build/paginator/paginator-min.js"></script> <script type="text/javascript" src="build/datasource/datasource-min.js"></script> <script type="text/javascript" src="build/datatable/datatable-min.js"></script> <script type="text/javascript" src="YuiJs.js"></script> <style type="text/css"> #paginated { text-align: center; } #paginated table { margin-left:auto; margin-right:auto; } #paginated, #paginated .yui-dt-loading { text-align: center; background-color: transparent; } </style> </head> <body class="yui-skin-sam" onload="ProjectDatatable(document.getElementById('json').value);"> <h1>Client-side Pagination</h1> <div class="exampleIntro"> </div> <input type="hidden" id="HfId"/> <div id="paginated"> </div> <script type="text/javascript"> /*YAHOO.util.Event.onDOMReady(function() { YAHOO.example.ClientPagination = function() { var myColumnDefs = [ {key:"dStud_id", label:"ID",sortable:true, resizeable:true, editor: new YAHOO.widget.TextareaCellEditor()}, {key:"dMarkObtained1", label:"Name",sortable:true}, {key:"dMarkObtained2", label:"CycleTest1"}, {key:"dMarkObtained3", label:"CycleTest2"}, {key:"dMarkTotal", label:"CycleTest3"}, ]; var myDataSource = new YAHOO.util.DataSource("assets/php/json_proxy.php?"); myDataSource.responseType = YAHOO.util.DataSource.TYPE_JSON; myDataSource.responseSchema = { resultsList: "records", fields: ["dStud_id","dMarkObtained1","dMarkObtained2","dMarkObtained3","dMarkTotal"] }; var oConfigs = { paginator: new YAHOO.widget.Paginator({ rowsPerPage: 15 }), initialRequest: "results=504" }; var myDataTable = new YAHOO.widget.DataTable("paginated", myColumnDefs, myDataSource, oConfigs); return { oDS: myDataSource, oDT: myDataTable }; }(); });*/ </script> <?php echo "m".$res['dMarkObtained1']; echo "m".$res['dMarkObtained2']; echo "m".$res['dMarkObtained3']; echo "Tm".$res['dMarkTotal']; {?><? }?> </body> </html> </body> </html> This is my page where i am fetching the data's from the database function generateDatatable(target, jsonObj, myColumnDefs, hfId) { var root; for (key in jsonObj) { root = key; break; } var rootId = "id"; if (jsonObj[root].length > 0) { for (key in jsonObj[root][0]) { rootId = key; break; } } YAHOO.example.DynamicData = function() { var myPaginator = new YAHOO.widget.Paginator({ rowsPerPage: 10, template: YAHOO.widget.Paginator.TEMPLATE_ROWS_PER_PAGE, rowsPerPageOptions: [5, 25, 50, 100], pageLinks: 10 }); // DataSource instance var myDataSource = new YAHOO.util.DataSource(jsonObj); myDataSource.responseType = YAHOO.util.DataSource.TYPE_JSON; myDataSource.responseSchema = { resultsList: root, fields: new Array() }; myDataSource.responseSchema.fields[0] = rootId; for (var i = 0; i < myColumnDefs.length; i++) { myDataSource.responseSchema.fields[i + 1] = myColumnDefs[i].key; } // DataTable configuration var myConfigs = { sortedBy: { key: myDataSource.responseSchema.fields[1], dir: YAHOO.widget.DataTable.CLASS_ASC }, // Sets UI initial sort arrow paginator: myPaginator }; // DataTable instance var myDataTable = new YAHOO.widget.DataTable(target, myColumnDefs, myDataSource, myConfigs); myDataTable.subscribe("rowMouseoverEvent", myDataTable.onEventHighlightRow); myDataTable.subscribe("rowMouseoutEvent", myDataTable.onEventUnhighlightRow); myDataTable.subscribe("rowClickEvent", myDataTable.onEventSelectRow); myDataTable.subscribe("checkboxClickEvent", function(oArgs) { var hidObj = document.getElementById(hfId); var elCheckbox = oArgs.target; var oRecord = this.getRecord(elCheckbox); var id = oRecord.getData(rootId); if (elCheckbox.checked) { if (hidObj.value == "") { hidObj.value = id; } else { hidObj.value += "," + id; } } else { hidObj.value = removeIdFromArray("" + hfId, id); } }); myPaginator.subscribe("changeRequest", function() { if (document.getElementById(hfId).value != "") { /*if (document.getElementById("ConfirmationPanel").style.display == 'block') { document.getElementById("ConfirmationPanel").style.display = 'none'; }*/ document.getElementById(hfId).value = ""; } return true; }); myDataTable.handleDataReturnPayload = function(oRequest, oResponse, oPayload) { oPayload.totalRecords = oResponse.meta.totalRecords; return oPayload; } return { ds: myDataSource, dt: myDataTable }; } (); } function removeIdFromArray(values, id) { values = document.getElementById(values).value; if (values.indexOf(',') == 0) { values = values.substring(1); } if (values.indexOf(values.length - 1) == ",") { values = values.substring(0, values.length - 1); } var ids = values.split(','); var rtnValue = ""; for (var i = 0; i < ids.length; i++) { if (ids[i] != id) { rtnValue += "," + ids[i]; } } if (rtnValue.indexOf(",") == 0) { rtnValue = rtnValue.substring(1); } return rtnValue; } function edityuitable() { var ErrorDiv = document.getElementById("ErrorDiv"); var editId=document.getElementById("ctl00_ContentPlaceHolder1_HfId").value; if(editId.length == 0) { ErrorDiv.innerHTML = getErrorMsgStyle("Select a row for edit"); //alert("Select a row for edit"); return false; } else { var editarray = editId.split(","); if (editarray.length != 1) { ErrorDiv.innerHTML = getErrorMsgStyle("Select One row for edit"); //alert("Select One row for edit"); return false; } else if (editarray.length == 1) { return true; } } } function Deleteyuitable() { var ErrorDiv = document.getElementById("ErrorDiv"); var editId=document.getElementById("ctl00_ContentPlaceHolder1_HfId").value; if(editId.length == 0) { ErrorDiv.innerHTML = getErrorMsgStyle("Select a row for Delete"); return false; } else { return true; } } function ProjectDatatable(HfJsonValue){ alert(HfJsonValue); var myColumnDefs = [ {key:"dStud_id", label:"ID", width:150, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkObtained1", label:"Marks", width:200, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkObtained2", label:"Marks1", width:150, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkObtained3", label:"Marks2", width:200, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkTotal", label:"Total", width:150, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"", formatter:"checkbox"} ]; var jsonObj=eval('(' + HfJsonValue + ')'); var target = "paginated"; var hfId = "HfId"; generateDatatable(target,jsonObj,myColumnDefs,hfId) } // JavaScript Document This is my script page when i load the page i do get the first row from the database but the consequtive data's are not displayed in the alert box how can i receieve the data's in the datagrid

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  • Placing .htaccess file in var/www folder messes my website up...

    - by Camran
    I am playing with mod_rewrite now, and have successfully enabled it. However, I need to put a htaccess file inside var/www/ in order to achieve what I want, which is to rename Urls simply... When I place it my website becomes very strange and nothing basically works... Is there any code I need to put into the htaccess file in order for things to act normally? Here is the htaccess file I have so far: Options +FollowSymLinks Options +Indexes RewriteEngine On RewriteCond %{REQUEST_URI} !^/ad\.php RewriteRule ^(.*)$ ad.php?ad_id=$1 [L] My DocumentRoot is also set to var/www/ and my entire website root is there... (index.html etc etc)... What am I missing about the htaccess? If you need more input let me know...

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  • Which function should i use for testin if a var isset or not?

    - by streetparade
    I'm sometimes confused to using which one of them, say i have a function called getmember($id) function getmember($id) { // now this is the confusing part // how do i test if a $id was set or not set? //solution 1 if(empty($id)) { return false; } // solution 2 if(isset($id)) { return false; } } Thats sometimes not clear tome some times if a parameter in a function is set like function($var="") Then i do if($var ==="") { return false; } What should i use the next time isset ? emtyp ? or ===''

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  • Segfault when iterating over a map<string, string> and drawing its contents using SDL_TTF

    - by Michael Stahre
    I'm not entirely sure this question belongs on gamedev.stackexchange, but I'm technically working on a game and working with SDL, so it might not be entirely offtopic. I've written a class called DebugText. The point of the class is to have a nice way of printing values of variables to the game screen. The idea is to call SetDebugText() with the variables in question every time they change or, as is currently the case, every time the game's Update() is called. The issue is that when iterating over the map that contains my variables and their latest updated values, I get segfaults. See the comments in DrawDebugText() below, it specifies where the error happens. I've tried splitting the calls to it-first and it-second into separate lines and found that the problem doesn't always happen when calling it-first. It alters between it-first and it-second. I can't find a pattern. It doesn't fail on every call to DrawDebugText() either. It might fail on the third time DrawDebugText() is called, or it might fail on the fourth. Class header: #ifndef CLIENT_DEBUGTEXT_H #define CLIENT_DEBUGTEXT_H #include <Map> #include <Math.h> #include <sstream> #include <SDL.h> #include <SDL_ttf.h> #include "vector2.h" using std::string; using std::stringstream; using std::map; using std::pair; using game::Vector2; namespace game { class DebugText { private: TTF_Font* debug_text_font; map<string, string>* debug_text_list; public: void SetDebugText(string var, bool value); void SetDebugText(string var, float value); void SetDebugText(string var, int value); void SetDebugText(string var, Vector2 value); void SetDebugText(string var, string value); int DrawDebugText(SDL_Surface*, SDL_Rect*); void InitDebugText(); void Clear(); }; } #endif Class source file: #include "debugtext.h" namespace game { // Copypasta function for handling the toString conversion template <class T> inline string to_string (const T& t) { stringstream ss (stringstream::in | stringstream::out); ss << t; return ss.str(); } // Initializes SDL_TTF and sets its font void DebugText::InitDebugText() { if(TTF_WasInit()) TTF_Quit(); TTF_Init(); debug_text_font = TTF_OpenFont("LiberationSans-Regular.ttf", 16); TTF_SetFontStyle(debug_text_font, TTF_STYLE_NORMAL); } // Iterates over the current debug_text_list and draws every element on the screen. // After drawing with SDL you need to get a rect specifying the area on the screen that was changed and tell SDL that this part of the screen needs to be updated. this is done in the game's Draw() function // This function sets rects_to_update to the new list of rects provided by all of the surfaces and returns the number of rects in the list. These two parameters are used in Draw() when calling on SDL_UpdateRects(), which takes an SDL_Rect* and a list length int DebugText::DrawDebugText(SDL_Surface* screen, SDL_Rect* rects_to_update) { if(debug_text_list == NULL) return 0; if(!TTF_WasInit()) InitDebugText(); rects_to_update = NULL; // Specifying the font color SDL_Color font_color = {0xff, 0x00, 0x00, 0x00}; // r, g, b, unused int row_count = 0; string line; // The iterator variable map<string, string>::iterator it; // Gets the iterator and iterates over it for(it = debug_text_list->begin(); it != debug_text_list->end(); it++) { // Takes the first value (the name of the variable) and the second value (the value of the parameter in string form) //---------THIS LINE GIVES ME SEGFAULTS----- line = it->first + ": " + it->second; //------------------------------------------ // Creates a surface with the text on it that in turn can be rendered to the screen itself later SDL_Surface* debug_surface = TTF_RenderText_Solid(debug_text_font, line.c_str(), font_color); if(debug_surface == NULL) { // A standard check for errors fprintf(stderr, "Error: %s", TTF_GetError()); return NULL; } else { // If SDL_TTF did its job right, then we now set a destination rect row_count++; SDL_Rect dstrect = {5, 5, 0, 0}; // x, y, w, h dstrect.x = 20; dstrect.y = 20*row_count; // Draws the surface with the text on it to the screen int res = SDL_BlitSurface(debug_surface,NULL,screen,&dstrect); if(res != 0) { //Just an error check fprintf(stderr, "Error: %s", SDL_GetError()); return NULL; } // Creates a new rect to specify the area that needs to be updated with SDL_Rect* new_rect_to_update = (SDL_Rect*) malloc(sizeof(SDL_Rect)); new_rect_to_update->h = debug_surface->h; new_rect_to_update->w = debug_surface->w; new_rect_to_update->x = dstrect.x; new_rect_to_update->y = dstrect.y; // Just freeing the surface since it isn't necessary anymore SDL_FreeSurface(debug_surface); // Creates a new list of rects with room for the new rect SDL_Rect* newtemp = (SDL_Rect*) malloc(row_count*sizeof(SDL_Rect)); // Copies the data from the old list of rects to the new one memcpy(newtemp, rects_to_update, (row_count-1)*sizeof(SDL_Rect)); // Adds the new rect to the new list newtemp[row_count-1] = *new_rect_to_update; // Frees the memory used by the old list free(rects_to_update); // And finally redirects the pointer to the old list to the new list rects_to_update = newtemp; newtemp = NULL; } } // When the entire map has been iterated over, return the number of lines that were drawn, ie. the number of rects in the returned rect list return row_count; } // The SetDebugText used by all the SetDebugText overloads // Takes two strings, inserts them into the map as a pair void DebugText::SetDebugText(string var, string value) { if (debug_text_list == NULL) { debug_text_list = new map<string, string>(); } debug_text_list->erase(var); debug_text_list->insert(pair<string, string>(var, value)); } // Writes the bool to a string and calls SetDebugText(string, string) void DebugText::SetDebugText(string var, bool value) { string result; if (value) result = "True"; else result = "False"; SetDebugText(var, result); } // Does the same thing, but uses to_string() to convert the float void DebugText::SetDebugText(string var, float value) { SetDebugText(var, to_string(value)); } // Same as above, but int void DebugText::SetDebugText(string var, int value) { SetDebugText(var, to_string(value)); } // Vector2 is a struct of my own making. It contains the two float vars x and y void DebugText::SetDebugText(string var, Vector2 value) { SetDebugText(var + ".x", to_string(value.x)); SetDebugText(var + ".y", to_string(value.y)); } // Empties the list. I don't actually use this in my code. Shame on me for writing something I don't use. void DebugText::Clear() { if(debug_text_list != NULL) debug_text_list->clear(); } }

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • Can't Install php5-msql

    - by user210445
    Hello friends I'm finishing the process of installing Apache/Php/mysql installations but this shows up: # sudo apt-get install mysql-server php5-msql Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package php5-msql After some adjustments this happened: angel@Voix:~$ sudo apt-get install mysql-server php5-mysql Reading package lists... Done Building dependency tree Reading state information... Done mysql-server is already the newest version. php5-mysql is already the newest version. The following packages were automatically installed and are no longer required: gir1.2-ubuntuoneui-3.0 libubuntuoneui-3.0-1 thunderbird-globalmenu Use 'apt-get autoremove' to remove them. The following extra packages will be installed: mysql-server-5.5 Suggested packages: tinyca mailx The following packages will be upgraded: mysql-server-5.5 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 4 not fully installed or removed. Need to get 0 B/8,827 kB of archives. After this operation, 32.7 MB of additional disk space will be used. Do you want to continue [Y/n]? debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable (Reading database ... dpkg: warning: files list file for package `mysql-server-5.5' missing, assuming package has no files currently installed. (Reading database ... 172971 files and directories currently installed.) Preparing to replace mysql-server-5.5 5.5.34-0ubuntu0.12.04.1 (using .../mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing /var/cache/apt/archives/mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb (--unpack): subprocess new pre-installation script returned error exit status 1 debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error while cleaning up: subprocess new post-removal script returned error exit status 1 Errors were encountered while processing: /var/cache/apt/archives/mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) angel@Voix:~$ sudo apt-get install mysql-server-5.5 Reading package lists... Done Building dependency tree Reading state information... Done The following packages were automatically installed and are no longer required: gir1.2-ubuntuoneui-3.0 libubuntuoneui-3.0-1 thunderbird-globalmenu Use 'apt-get autoremove' to remove them. Suggested packages: tinyca mailx The following packages will be upgraded: mysql-server-5.5 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 4 not fully installed or removed. Need to get 0 B/8,827 kB of archives. After this operation, 32.7 MB of additional disk space will be used. debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable (Reading database ... dpkg: warning: files list file for package `mysql-server-5.5' missing, assuming package has no files currently installed. (Reading database ... 172971 files and directories currently installed.) Preparing to replace mysql-server-5.5 5.5.34-0ubuntu0.12.04.1 (using .../mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing /var/cache/apt/archives/mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb (--unpack): subprocess new pre-installation script returned error exit status 1 debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error while cleaning up: subprocess new post-removal script returned error exit status 1 Errors were encountered while processing: /var/cache/apt/archives/mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) angel@Voix:~$ sudo apt-get install mysql-server php5-mysql Reading package lists... Done Building dependency tree Reading state information... Done mysql-server is already the newest version. php5-mysql is already the newest version. The following packages were automatically installed and are no longer required: gir1.2-ubuntuoneui-3.0 libubuntuoneui-3.0-1 thunderbird-globalmenu Use 'apt-get autoremove' to remove them. The following extra packages will be installed: mysql-server-5.5 Suggested packages: tinyca mailx The following packages will be upgraded: mysql-server-5.5 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 4 not fully installed or removed. Need to get 0 B/8,827 kB of archives. After this operation, 32.7 MB of additional disk space will be used. Do you want to continue [Y/n]? y debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable (Reading database ... dpkg: warning: files list file for package `mysql-server-5.5' missing, assuming package has no files currently installed. (Reading database ... 172971 files and directories currently installed.) Preparing to replace mysql-server-5.5 5.5.34-0ubuntu0.12.04.1 (using .../mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing /var/cache/apt/archives/mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb (--unpack): subprocess new pre-installation script returned error exit status 1 debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error while cleaning up: subprocess new post-removal script returned error exit status 1 Errors were encountered while processing: /var/cache/apt/archives/mysql-server-5.5_5.5.34-0ubuntu0.12.04.1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • PlayFramework with Scala and Morphia

    - by AKRamkumar
    I keep getting this exception: Oops: CannotCompileException An unexpected error occured caused by exception CannotCompileException: [source error] ds() not found in models.dc What is wrong with my code? Here is models.ds package models import com.google.code.morphia.annotations._ @Embedded class ds{ @Indexed var xs : Double=0 @Indexed var xc : Double=0 @Indexed var ys : Double=0 @Indexed var yc : Double=0 @Indexed var zs : Double=0 @Indexed var zc : Double=0 } Here is models.dc package models import com.google.code.morphia.annotations.{Embedded, Entity, Indexed} @Entity class dc{ @Indexed var name : String = null @Embedded var summary : ds = new ds() }

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  • Ubuntu 13.10 Symfony installation date time issue

    - by Sambo
    I'm installing Symfony on my Ubuntu system, everything was going fine until the very last moment when I was met with a screen that said: ContextErrorException: Warning: date_default_timezone_get(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /var/www/symfony-test/app/cache/dev/classes.php line 5107 in /var/www/symfony-test/app/cache/dev/classes.php line 5107 at ErrorHandler->handle('2', 'date_default_timezone_get(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone.', '/var/www/symfony-test/app/cache/dev/classes.php', '5107', array('level' => '100', 'message' => 'Notified event "kernel.exception" to listener "Symfony\Component\HttpKernel\EventListener\ProfilerListener::onKernelException".', 'context' => array())) at date_default_timezone_get() in /var/www/symfony-test/app/cache/dev/classes.php line 5107 at Logger->addRecord('100', 'Notified event "kernel.exception" to listener "Symfony\Component\HttpKernel\EventListener\ProfilerListener::onKernelException".', array()) in /var/www/symfony-test/app/cache/dev/classes.php line 5193 at Logger->debug('Notified event "kernel.exception" to listener "Symfony\Component\HttpKernel\EventListener\ProfilerListener::onKernelException".') in /var/www/symfony-test/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/Debug/TraceableEventDispatcher.php line 246 at TraceableEventDispatcher->preListenerCall('kernel.exception', array(object(ProfilerListener), 'onKernelException')) in /var/www/symfony-test/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/Debug/TraceableEventDispatcher.php line 448 at TraceableEventDispatcher->Symfony\Component\HttpKernel\Debug\{closure}(object(GetResponseForExceptionEvent)) at call_user_func(object(Closure), object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/cache/dev/classes.php line 1667 at EventDispatcher->doDispatch(array(object(Closure), object(Closure)), 'kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/cache/dev/classes.php line 1600 at EventDispatcher->dispatch('kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/cache/dev/classes.php line 1764 at ContainerAwareEventDispatcher->dispatch('kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/vendor/symfony/symfony/src/Symfony/Component/HttpKernel/Debug/TraceableEventDispatcher.php line 139 at TraceableEventDispatcher->dispatch('kernel.exception', object(GetResponseForExceptionEvent)) in /var/www/symfony-test/app/bootstrap.php.cache line 2870 at HttpKernel->handleException(object(ContextErrorException), object(Request), '1') in /var/www/symfony-test/app/bootstrap.php.cache line 2823 at HttpKernel->handle(object(Request), '1', true) in /var/www/symfony-test/app/bootstrap.php.cache line 2947 at ContainerAwareHttpKernel->handle(object(Request), '1', true) in /var/www/symfony-test/app/bootstrap.php.cache line 2249 at Kernel->handle(object(Request)) in /var/www/symfony-test/web/app_dev.php line 28 After many hours of trying ideas in other threads, editing php.ini and classes.php to something that might work, I have gotten absolutely nowhere! Has anyone else had this problem

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  • Jquery help : How to implement a Previous/Next & Play/Pause toggle for this script

    - by rameshelamathi
    (function($){ // Creating the sweetPages jQuery plugin: $.fn.sweetPages = function(opts){ // If no options were passed, create an empty opts object if(!opts) opts = {}; var resultsPerPage = opts.perPage || 3; var swDiv = opts.getSwDiv || "swControls"; // The plugin works best for unordered lists, althugh ols would do just as well: var ul = this; var li = ul.find('li'); li.each(function(){ // Calculating the height of each li element, and storing it with the data method: var el = $(this); el.data('height',el.outerHeight(true)); }); // Calculating the total number of pages: var pagesNumber = Math.ceil(li.length/resultsPerPage); // If the pages are less than two, do nothing: if(pagesNumber<2) return this; // Creating the controls div: //var swControls = $('<div class="swControls">'); var swControls = $('<div class='+swDiv+'>'); for(var i=0;i<pagesNumber;i++) { // Slice a portion of the lis, and wrap it in a swPage div: li.slice(i*resultsPerPage,(i+1)*resultsPerPage).wrapAll('<div class="swPage" />'); // Adding a link to the swControls div: swControls.append('<a href="" class="swShowPage">'+(i+1)+'</a>'); } ul.append(swControls); var maxHeight = 0; var totalWidth = 0; var swPage = ul.find('.swPage'); swPage.each(function(){ // Looping through all the newly created pages: var elem = $(this); var tmpHeight = 0; elem.find('li').each(function(){tmpHeight+=$(this).data('height');}); if(tmpHeight>maxHeight) maxHeight = tmpHeight; totalWidth+=elem.outerWidth(); elem.css('float','left').width(ul.width()); }); swPage.wrapAll('<div class="swSlider" />'); // Setting the height of the ul to the height of the tallest page: //ul.height(maxHeight); var swSlider = ul.find('.swSlider'); swSlider.append('<div class="clear" />').width(totalWidth); var hyperLinks = ul.find('a.swShowPage'); hyperLinks.click(function(e){ // If one of the control links is clicked, slide the swSlider div // (which contains all the pages) and mark it as active: $(this).addClass('active').siblings().removeClass('active'); swSlider.stop().animate({'margin-left':-(parseInt($(this).text())-1)*ul.width()},'slow'); e.preventDefault(); }); // Mark the first link as active the first time this code runs: hyperLinks.eq(0).addClass('active'); // Center the control div: swControls.css({ 'right':'10%', 'margin-left':-swControls.width()/2 }); return this; }})(jQuery);

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  • validation functions in google apps script is not working properly

    - by chocka
    I create a i/p form in google site using Apps Script and i did the validation using the Apps Script coding. Validation functions available in Apps script is not satisfying all the possibility of checking the error. function validate(e) { var app = UiApp.getActiveApplication(); var flag=0; var text = app.getElementById('name'); var textrequired = app.getElementById('namerequired'); var number = app.getElementById('number'); var numberrequired = app.getElementById('numberrequired'); var email = app.getElementById('email'); var emailrequired = app.getElementById('emailrequired'); var submit = app.getElementById('submit_button'); var valid = app.createClientHandler() .validateNumber(number) .validateNotInteger(text) .validateEmail(email) .forTargets(submit).setEnabled(true) .forTargets(number,text,email).setStyleAttribute("color","black") .forTargets(numberrequired,textrequired,emailrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); var invalidno = app.createClientHandler().validateNotNumber(number).validateMatches(number, '').forTargets(number).setStyleAttribute("color", "red").forTargets(submit).setEnabled(false).forTargets(numberrequired).setText('Please Enter a Valid No.').setStyleAttribute("color", "red").setVisible(true); var validno = app.createClientHandler().validateNumber(number).forTargets(number).setStyleAttribute("color","black").forTargets(numberrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); var invalidText=app.createClientHandler().validateNumber(text).validateMatches(text, '').forTargets(text).setStyleAttribute("color", "red").forTargets(submit).setEnabled(false).forTargets(textrequired).setText('Please Enter a Valid Name.').setStyleAttribute("color", "red").setVisible(true); var validText=app.createClientHandler().validateNotNumber(text).forTargets(text).setStyleAttribute("color","black").forTargets(textrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); var invalidemail=app.createClientHandler().validateNotEmail(email).validateMatches(email, '').forTargets(email).setStyleAttribute("color", "red").forTargets(submit).setEnabled(false).forTargets(emailrequired).setText('Please Enter a Valid Mail-Id.').setStyleAttribute("color", "red").setVisible(true); var validemail=app.createClientHandler().validateEmail(email).forTargets(email).setStyleAttribute("color","black").forTargets(emailrequired).setText('*').setStyleAttribute("color", "red").setVisible(true); number.addKeyPressHandler(invalidno).addKeyPressHandler(validno).addKeyPressHandler(valid).addKeyPressHandler(invalidText).addKeyPressHandler(invalidemail); text.addKeyPressHandler(invalidText).addKeyPressHandler(validText).addKeyPressHandler(valid).addKeyPressHandler(invalidno).addKeyPressHandler(invalidemail); email.addKeyPressHandler(invalidemail).addKeyPressHandler(validemail).addKeyPressHandler(valid).addKeyPressHandler(invalidno).addKeyPressHandler(invalidText); if (text == ''){flag = 1;} if (email == ''){flag = 1;} if (number == ''){flag = 1;} if(flag == 1){submit.setEnabled(false);} return app; } I just placed my Validation function using Apps Script. I don't know why its not satisfying all the possibilities of the validation. And also i have to do is to enable the submit button after all the fields satisfy the validation. After once it enabled, if i make any error in any field it will not get disable correctly. I wrote the coding correctly i think so. Please take a look at my validation function and give me some suggestion to make it possible. Please guide me, Thanks & Regards, chocka.

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