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  • NHibernate: How to save list in the database?

    - by Anry
    I have a table Order, Transaction, Payment. Class Order has the properties: public virtual Guid Id { get; set; } public virtual DateTime Created { get; set; } ... I added properties: public virtual IList<Transaction> Transactions { get; set; } public virtual IList<Payment> Payments { get; set; } These properties contain a record of tables [Transaction] and [Payment]. How to keep these lists in the database?

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  • jQuery .ajax() call to page method works in FF only when async is false

    - by Steve
    I'm calling a page method using .ajax() and it works in IE8 whatever the value of async is. However, in FF3.6, it only works with async set to false. When async is set to true, in Firebug, I just see status aborted. The page validates. I can work with async set to false, but any clues as to why FF can't work with async set to true? $("[id$='_www']").click(function() { var hhh = false; $.ajax({ async: false, cache: false, type: "POST", url: "/abc/def.aspx/jkl", contentType: "application/json; charset=utf-8", dataType: "json", data: "{ 'eee': '" + window.location.href.match(/\d{1,3}$/) + "', 'ttt': '" + $("[id$='_zzz']").val() + "' }", success: function(msg) { $("#ggg").html(msg.d); }, error: function(xhr, err) { hhh = true; } }); return hhh; });

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  • Getting a 404 when setting up MVC in IIS 6 and using .NET 4 beta 2

    - by joshcomley
    Hi all, I've completed this set up on a fair few IIS 6 boxes, but one is giving me a tough time. The problem occurs when I add the application extension mapping to: c:\windows\microsoft.net\framework\v4.0.21006\aspnet_isapi.dll When this is in place, I get a 404 error on every request. Even if I remove all files from the application directory apart from a basic test.htm and navigate to that, I still get a 404. I've unchecked the "Verify that file exists" I've set up a .NET 4 application pool and pointed my application to that I've changed the ASP.NET version to 4.0.21006 I've checked the IIS log file, and there's nothing useful in there (it only shows the first bunch of requests after each reboot and then stops logging) I've checked the application event log and nothing gets reported I've installed MVC 2 I've copied the set up onto another box, just to be sure, following all the same steps - and it all works! What else can I look out for?? N.B: If I set .NET to v2 in IIS, then I can successfully navigate to \test.htm

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  • VS2010 / Code Analysis: Turn off a rule for a project without custom ruleset....

    - by TomTom
    ...any change? The scenario is this: For our company we develop a standard how code should look. This will be the MS full rule set as it looks now. For some specific projects we may want to turn off specific rules. Simply because for a specific project this is a "known exception". Example? CA1026 - while perfectly ok in most cases, there are 1-2 specific libraries we dont want to change those. We also want to avoid having a custom rule set. OTOH putting in a suppress attribute on every occurance gets pretty convoluted pretty fast. Any way to turn off a code analysis warning for a complete assembly without a custom rule set? We rather have that in a specific file (GlobalSuppressions.cs) than in a rule set for maintenance reasons, and to be more explicit ;)

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  • How to implement DisplayMemberPath for my Wpf UserControl?

    - by Bevan
    I'm writing a WPF User Control for my application, wrapping a ListBox and a few other items. The ListBox has a new ItemTemplate that presents four pieces of information for each item in my list. I can hard code each of the four bindings to specific properties on my list items and they display fine. However, I want my UserControl to be a bit more flexible. On ListBox and ComboBox there is a property DisplayMemberPath (inherited from ItemsControl) that seems to "inject" the appropriate property binding into the standard ItemTemplate. How do I achieve the same result with my user control? I'd like to set up four new properties to allow configuration of the information displayed: public string LabelDisplayPath { get; set; } public string MetricDisplayPath { get; set; } public string TitleDisplayPath { get; set; } public string SubtitleDisplayPath { get; set; } Reviewing ItemsControl.DisplayMemberPath with Reflector seems to go down the rabbit hole, I haven't been able to fathom how it works. Also, if I'm completely off course - and there's another, more "WPF" technique that I should be using instead, please point me in that direction.

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  • Production settings file for log4j?

    - by James
    Here is my current log4j settings file. Are these settings ideal for production use or is there something I should remove/tweak or change? I ask because I was getting all my threads being hung due to log4j blocking. I checked my open file descriptors I was only using 113. # ***** Set root logger level to WARN and its two appenders to stdout and R. log4j.rootLogger=warn, stdout, R # ***** stdout is set to be a ConsoleAppender. log4j.appender.stdout=org.apache.log4j.ConsoleAppender # ***** stdout uses PatternLayout. log4j.appender.stdout.layout=org.apache.log4j.PatternLayout # ***** Pattern to output the caller's file name and line number. log4j.appender.stdout.layout.ConversionPattern=%5p [%t] (%F:%L) - %m%n # ***** R is set to be a RollingFileAppender. log4j.appender.R=org.apache.log4j.RollingFileAppender log4j.appender.R.File=logs/myapp.log # ***** Max file size is set to 100KB log4j.appender.R.MaxFileSize=102400KB # ***** Keep one backup file log4j.appender.R.MaxBackupIndex=5 # ***** R uses PatternLayout. log4j.appender.R.layout=org.apache.log4j.PatternLayout log4j.appender.R.layout.ConversionPattern=%p %t %d %c - %m%n #set httpclient debug levels log4j.logger.org.apache.component=ERROR,stdout log4j.logger.httpclient.wire=ERROR,stdout log4j.logger.org.apache.commons.httpclient=ERROR,stdout log4j.logger.org.apache.http.client.protocol=ERROR,stdout UPDATE*** Adding thread dump sample from all my threads (100) "pool-1-thread-5" - Thread t@25 java.lang.Thread.State: BLOCKED on org.apache.log4j.spi.RootLogger@1d45a585 owned by: pool-1-thread-35 at org.apache.log4j.Category.callAppenders(Category.java:201) at org.apache.log4j.Category.forcedLog(Category.java:388) at org.apache.log4j.Category.error(Category.java:302)

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  • ASP.NET MVC DisplayAttribute and interfaces

    - by msi
    I have some interface and classes public inteface IRole { int Id { get; } string Name { get; set; } } public class Role : IRole { public int Id { get; } [Display("Role Name")] public string Name { get; set; } } public class Member { [Display("Login")] public string Login { get; set; } [Display("Password")] public string Password { get; set; } public IRole Role { get; set; } } on View I try to use, View is strongly type of Member on this line displays correct message from DisplayAttribute <%= Html.LabelFor(m => m.Login) %> on this line it does not display correct label from DisplayAttribute <%= Html.LabelFor(m => m.Role.Name) %> How can I fix this to have correct labels in such architecture? Thanks P.S. I know about adding DisplayAttribute to the interface field and all will work, but maybe there are different solution.

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  • Unable to generate a temporary class (result=1).\r\nerror CS0030:- c#

    - by ltech
    Running XSD.exe on my xml to generate C# class. All works well except on this property public DocumentATTRIBUTES[][] Document { get { return this.documentField; } set { this.documentField = value; } } I want to try and use CollectionBase, and this was my attempt public DocumentATTRIBUTESCollection Document { get { return this.documentField; } set { this.documentField = value; } } /// <remarks/> [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)] public partial class DocumentATTRIBUTES { private string _author; private string _maxVersions; private string _summary; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Form = System.Xml.Schema.XmlSchemaForm.Unqualified)] public string author { get { return _author; } set { _author = value; } } /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Form = System.Xml.Schema.XmlSchemaForm.Unqualified)] public string max_versions { get { return _maxVersions; } set { _maxVersions = value; } } /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Form = System.Xml.Schema.XmlSchemaForm.Unqualified)] public string summary { get { return _summary; } set { _summary = value; } } } public class DocumentAttributeCollection : System.Collections.CollectionBase { public DocumentAttributeCollection() : base() { } public DocumentATTRIBUTES this[int index] { get { return (DocumentATTRIBUTES)this.InnerList[index]; } } public void Insert(int index, DocumentATTRIBUTES value) { this.InnerList.Insert(index, value); } public int Add(DocumentATTRIBUTES value) { return (this.InnerList.Add(value)); } } However when I try to serialize my object using XmlSerializer serializer = new XmlSerializer(typeof(DocumentMetaData)); I get the error: {"Unable to generate a temporary class (result=1).\r\nerror CS0030: Cannot convert type 'DocumentATTRIBUTES' to 'DocumentAttributeCollection'\r\nerror CS1502: The best overloaded method match for 'DocumentAttributeCollection.Add(DocumentATTRIBUTES)' has some invalid arguments\r\nerror CS1503: Argument '1': cannot convert from 'DocumentAttributeCollection' to 'DocumentATTRIBUTES'\r\n"}

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  • python - tkinter - update label from variable

    - by Tom
    I wrote a python script that does some stuff to generate and then keep changing some text stored as a string variable. This works, and I can print the string each time it gets changed. Problems have arisen while trying to display that output in a GUI (just as a basic label) using tkinter. I can get the label to display the string for the first time... but it never updates. This is really the first time I have tried to use tkinter, so it's likely I'm making a foolish error. What I've got looks logical to me, but I'm evidently going wrong somewhere! from tkinter import * outputText = 'Ready' counter = int(0) root = Tk() root.maxsize(400, 400) var = StringVar() l = Label(root, textvariable=var, anchor=NW, justify=LEFT, wraplength=398) l.pack() var.set(outputText) while True: counter = counter + 1 #do some stuff that generates string as variable 'result' outputText = result #do some more stuff that generates new string as variable 'result' outputText = result #do some more stuff that generates new string as variable 'result' outputText = result if counter == 5: break root.mainloop() I also tried: from tkinter import * outputText = 'Ready' counter = int(0) root = Tk() root.maxsize(400, 400) var = StringVar() l = Label(root, textvariable=var, anchor=NW, justify=LEFT, wraplength=398) l.pack() var.set(outputText) while True: counter = counter + 1 #do some stuff that generates string as variable 'result' outputText = result var.set(outputText) #do some more stuff that generates new string as variable 'result' outputText = result var.set(outputText) #do some more stuff that generates new string as variable 'result' outputText = result var.set(outputText) if counter == 5: break root.mainloop() In both cases, the label will show 'Ready' but won't update to change that to the strings as they're generated later. After a fair bit of googling and looking through answers on this site, I thought the solution might be to use update_idletasks - I tried putting that in after each time the variable was changed, but it didn't help. It also seems possible I am meant to be using trace and callback somehow to make all this work...but I can't get my head around how that works (I tried, but didn't manage to make anything that even looked like it would do something, let alone actually worked). I'm still very new to both python and especially tkinter, so, any help much appreciated but please spell it out for me if you can :)

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  • Variables are "lost" somewhere, then reappear... all with no error thrown.

    - by rob - not a robber
    Hi All, I'm probably going to make myself look like a fool with my horrible scripting but here we go. I have a form that I am collecting a bunch of checkbox info from using a binary method. ON/SET=1 !ISSET=0 Anyway, all seems to be going as planned except for the query bit. When I run the script, it runs through and throws no errors, but it's not doing what I think I am telling it to. I've hard coded the values in the query and left them in the script and it DOES update the DB. I've also tried echoing all the needed variables after the script runs and exiting right after so I can audit them... and they're all there. Here's an example. ####FEATURES RECORD UPDATE ### HERE I DECIDE TO RUN THE SCRIPT BASED ON WHETHER AN IMAGE BUTTON WAS USED if (isset($_POST["button_x"])) { ### HERE I AM ASSIGNING 1 OR 0 TO A VAR BASED ON WHTER THE CHECKBOX WAS SET if (isset($_POST["pool"])) $pool=1; if (!isset($_POST["pool"])) $pool=0; if (isset($_POST["darts"])) $darts=1; if (!isset($_POST["darts"])) $darts=0; if (isset($_POST["karaoke"])) $karaoke=1; if (!isset($_POST["karaoke"])) $karaoke=0; if (isset($_POST["trivia"])) $trivia=1; if (!isset($_POST["trivia"])) $trivia=0; if (isset($_POST["wii"])) $wii=1; if (!isset($_POST["wii"])) $wii=0; if (isset($_POST["guitarhero"])) $guitarhero=1; if (!isset($_POST["guitarhero"])) $guitarhero=0; if (isset($_POST["megatouch"])) $megatouch=1; if (!isset($_POST["megatouch"])) $megatouch=0; if (isset($_POST["arcade"])) $arcade=1; if (!isset($_POST["arcade"])) $arcade=0; if (isset($_POST["jukebox"])) $jukebox=1; if (!isset($_POST["jukebox"])) $jukebox=0; if (isset($_POST["dancefloor"])) $dancefloor=1; if (!isset($_POST["dancefloor"])) $dancefloor=0; ### I'VE DONE LOADS OF PERMUTATIONS HERE... HARD SET THE 1/0 VARS AND LEFT THE $estab_id TO BE PICKED UP. SET THE $estab_id AND LEFT THE COLUMN DATA TO BE PICKED UP. ALL NO GOOD. IT _DOES_ WORK IF I HARD SET ALL VARS THOUGH mysql_query("UPDATE thedatabase SET pool_table='$pool', darts='$darts', karoke='$karaoke', trivia='$trivia', wii='$wii', megatouch='$megatouch', guitar_hero='$guitarhero', arcade_games='$arcade', dancefloor='$dancefloor' WHERE establishment_id='22'"); ###WEIRD THING HERE IS IF I ECHO THE VARS AT THIS POINT AND THEN EXIT(); they all show up as intended. header("location:theadminfilething.php"); exit(); THANKS ALL!!!

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  • Using Mapping Models to migrate between Core Data Object Models

    - by westsider
    I have a fairly simply scheme. Essentially, Run <-- Data (where a Run holds a data, e.g., Temperature, sampled from some sort of sensor). Now, it seems that sensors can have more than one measurement (e.g., Temperature and Humidity). So, a single Run could have multiple data samples. Hence, Run <-- Sample and Sample <-- Data. (And for simplicity I am leaving Run <-- Data in place, for now.) If I create a new mapping model, then things generally work - except that no new Samples are created, no relationships are established between Runs and Samples nor between Samples and Datas. I am trying to get mapping model to migrate my model but even the slightest change to the generated mapping model results in Cocoa error 134110. For example, if I take the "Sample" mapping (which has no Source) and set its Source to 'Run' (so that I can set Sample's inverse relationship 'run' appropriately) then the mapping changes its name to "RunToSample". There are two relationships handled in this mapping: data and run. The data property gets set automatically to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "DataToData", $source.dataSet) Following this example, I set the run property to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "RunToRun", $source) Similarly, I set the 'sample' property mapping in RunToRun to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "RunToSample", $source) and the 'sample' property in DataToData to FUNCTION($manager, "destinationInstancesForEntityMappingNamed:sourceInstances:" , "RunToSample", $source.run) So, what, I wonder, is going wrong? I have tried various permutations, such as leaving the 'inverse' relationships unspecified. But I continue to get the same error (134110) regardless. I imagine that this is a lot easier than it seems and that I am missing some fundamental but minor piece. I have also tried subclassing NSEntityMigrationPolicy and overriding -createDestinationInstancesForSourceInstance: but these efforts have met with much the same results. Thanks in advance for any pointers or (relevant :-) advice.

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  • How to modify code so that it adheres to the Law of Demeter

    - by guazz
    public class BigPerformance { public decimal Value {get;set;} } public class Performance { public BigPerformance BigPerf {get; set}; } public class Category { public Performance Perf {get;set; } } If I call: Category cat = new Cateogry(); cat.Perf.BigPerf.Value = 1.0; I assume this this breaks the LoD? If so, how do I remedy this if I have a large number of inner class Properties?

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  • Automapper: Ignore on condition of

    - by Kieranmaine
    Is it possible to ignore mapping a member depending on the value of a source property? For example if we have: public class Car { public int Id { get; set; } public string Code { get; set; } } public class CarViewModel { public int Id { get; set; } public string Code { get; set; } } I'm looking for something like Mapper.CreateMap<CarViewModel, Car>() .ForMember(dest => dest.Code, opt => opt.Ignore().If(source => source.Id == 0)) So far the only solution I have is too use two different view model and create different mappings for each one.

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  • What is wrong with the following Fluent NHibernate Mapping ?

    - by ashraf
    Hi, I have 3 tables (Many to Many relationship) Resource {ResourceId, Description} Role {RoleId, Description} Permission {ResourceId, RoleId} I am trying to map above tables in fluent-nHibernate. This is what I am trying to do. var aResource = session.Get<Resource>(1); // 2 Roles associated (Role 1 and 2) var aRole = session.Get<Role>(1); aResource.Remove(aRole); // I try to delete just 1 role from permission. But the sql generated here is (which is wrong) Delete from Permission where ResourceId = 1 Insert into Permission (ResourceId, RoleId) values (1, 2); Instead of (right way) Delete from Permission where ResourceId = 1 and RoleId = 1 Why nHibernate behave like this? What wrong with the mapping? I even tried with Set instead of IList. Here is the full code. Entities public class Resource { public virtual string Description { get; set; } public virtual int ResourceId { get; set; } public virtual IList<Role> Roles { get; set; } public Resource() { Roles = new List<Role>(); } } public class Role { public virtual string Description { get; set; } public virtual int RoleId { get; set; } public virtual IList<Resource> Resources { get; set; } public Role() { Resources = new List<Resource>(); } } Mapping Here // Mapping .. public class ResourceMap : ClassMap<Resource> { public ResourceMap() { Id(x => x.ResourceId); Map(x => x.Description); HasManyToMany(x => x.Roles).Table("Permission"); } } public class RoleMap : ClassMap<Role> { public RoleMap() { Id(x => x.RoleId); Map(x => x.Description); HasManyToMany(x => x.Resources).Table("Permission"); } } Program static void Main(string[] args) { var factory = CreateSessionFactory(); using (var session = factory.OpenSession()) { using (var tran = session.BeginTransaction()) { var aResource = session.Get<Resource>(1); var aRole = session.Get<Role>(1); aResource.Remove(aRole); session.Save(a); session.Flush(); tran.Commit(); } } } private static ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString("server=(local);database=Store;Integrated Security=SSPI")) .Mappings(m => m.FluentMappings.AddFromAssemblyOf<Program>() .Conventions.Add<CustomForeignKeyConvention>()) .BuildSessionFactory(); } public class CustomForeignKeyConvention : ForeignKeyConvention { protected override string GetKeyName(FluentNHibernate.Member property, Type type) { return property == null ? type.Name + "Id" : property.Name + "Id"; } } Thanks, Ashraf.

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  • Partial mapping in Entity Framework 4

    - by Dimi Toulakis
    Hi guys, I want to be able to do the following: I have a model and inside there I do have an entity. This entity has the following structure: public class Client { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } } What I want now, is to just get the client name based on the id. Therefore I wrote a stored procedure which is doing this. CREATE PROCEDURE [Client].[GetBasics] @Id INT AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; SELECT Name FROM Client.Client INNER JOIN Client.Validity ON ClientId = Client.Id WHERE Client.Id = @Id; END Now, going back to VS, I do update the model from the database with the stored procedure included. Next step is to map this stored procedure to the client entity as a function import. This also works fine. Trying now to load one client's name results into an error during runtime... "The data reader is incompatible with the specified 'CSTestModel.Client'. A member of the type, 'Id', does not have a corresponding column in the data reader with the same name." I am OK with the message. I know how to fix this (returning as resultset Id, Name, Description). My idea behind this question is the following: I just want to load parts of the entity, not the complete entity itself. Is there a solution to my problem (except creating complex types)? And if yes, can someone point me to the right direction? Many thanks, Dimi

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  • Setting the database connection when using a TransactionScope

    - by eych
    Does the database connection have to be set inside a TransactionScope? Or can I set it in the ctor and then have instance methods create up a TransactionScope? EDIT: e.g. Public Sub New() Dim conn = new SqlConnection(...connection string) Public Sub SomeClassMethod() using ts as new TransactionScope //conn has already been initialized //so, here you can set commands, ExecuteDataSet, etc. vs Public Sub New() //nothing here Public Sub SomeClassMethod() using ts as new TransactionScope conn = new SqlConnection(...connection string) set commands, ExecuteDataSet, etc. the question is do you need to create the connection to the database after you've created a TransactionScope or can it be done before?

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  • How to honor/inherit user's language settings in WinForm app

    - by msorens
    I have worked with globalization settings in the past but not within the .NET environment, which is the topic of this question. What I am seeing is most certainly due to knowledge I have yet to learn so I would appreciate illumination on the following. Setup: My default language setting is English (en-us specifically). I added a second language (Danish) on my development system (WinXP) and then opened the language bar so I could select either at will. I selected Danish on the language bar then opened Notepad and found the language reverted to English on the language bar. I understand that the language setting is per application, so it seemed that Notepad set the default back to English. (I found that strange since Windows and thus Notepad is used all over the world.) Closing Notepad returned the setting on the language bar to Danish. I then launched my open custom WinForm application--which I know does not set the language--and it also reverted from English to Danish when opened, then back to Danish when terminated! Question #1A: How do I get my WinForm application upon launch to inherit the current setting of the language bar? My experiment seems to indicate that each application starts with the system default and requires the user to manually change it once the app is running--this would seem to be a major inconvenience for anyone that wants to work with more than one language! Question #1B: If one must, in fact, set the language manually in a multi-language scenario, how do I change my default system language (e.g. to Danish) so I can test my app's launch in another language? I added a display of the current language in my application for this next experiment. Specifically I set a MouseEnter handler on a label that set its tooltip to CultureInfo.CurrentCulture.Name so each time I mouse over I thought I should see the current language setting. Since setting the language before I launch my app did not work, I launched it then set the language to Danish. I found that some things (like typing in a TextBox) did honor this Danish setting. But mousing over the instrumented label still showed en-us! Question #2A: Why does CultureInfo.CurrentCulture.Name not reflect the change from my language bar while other parts of my app seem to recognize the change? (Trying CultureInfo.CurrentUICulture.Name produced the same result.) Question #2B: Is there an event that fires upon changes on the language bar so I could recognize within my app when the language setting changes?

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  • How do I update ItemTemplate after scrambling ObservableCollection(Of ObservableCollection(Of object

    - by user342195
    I am learning vb.net, wpf and xaml with the help of sites like this one. The project I am currently working on is a 4 x 4 slide puzzle. I cannot get the buttons in the grid to scramble to start a new game when calling a new game event. Any help will be greatly appreciated. If no answer is can be provide, a good resource to research would help as well. Thank you for your time. XAML: <Window x:Class="SlidePuzzle" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Slide Puzzle" Height="391" Width="300" Name="wdw_SlidePuzzle"> <Window.Resources> <DataTemplate x:Key="DataTemp_PuzzleButtons"> <Button Content="{Binding C}" Height="50" Width="50" Margin="2" Visibility="{Binding V}"/> </DataTemplate> <DataTemplate x:Key="DataTemplate_PuzzleBoard"> <ItemsControl ItemsSource="{Binding}" ItemTemplate="{DynamicResource DataTemp_PuzzleButtons}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemContainerStyle> <Style> <Setter Property="Canvas.Top" Value="{Binding Path=Y}" /> <Setter Property="Canvas.Left" Value="{Binding Path=X}" /> </Style> </ItemsControl.ItemContainerStyle> </ItemsControl> </DataTemplate> </Window.Resources> <DockPanel Name="dpanel_puzzle" LastChildFill="True"> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Button Name="bttnNewGame" Content="New Game" MinWidth="75" Margin="4" Click="NewGame_Click"></Button> <Button Name="bttnSolveGame" Content="Solve" MinWidth="75" Margin="4"></Button> <Button Name="bttnExitGame" Content="Exit" MinWidth="75" Margin="4" Click="ExitGame_Click"></Button> </WrapPanel> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Label>Score:</Label> <TextBox Name="tb_Name" Width="50"></TextBox> </WrapPanel> <StackPanel Name="SlidePuzzlePnl" HorizontalAlignment="Center" VerticalAlignment="Center" Height="206" Width="206" > <ItemsControl x:Name="lst" ItemTemplate="{DynamicResource DataTemplate_PuzzleBoard}"/> </StackPanel> </DockPanel> VB: Imports System.Collections.ObjectModel Class SlidePuzzle Dim puzzleColl As New ObservableCollection(Of ObservableCollection(Of SlidePuzzleBttn)) Dim puzzleArr(3, 3) As Integer Private Sub Window1_Loaded(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles MyBase.Loaded For i As Integer = 0 To 3 puzzleColl.Add(New ObservableCollection(Of SlidePuzzleBttn)) For j As Integer = 0 To 3 puzzleArr(i, j) = (i * 4) + (j + 1) puzzleColl(i).Add(New SlidePuzzleBttn((i * 4) + (j + 1))) puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 Next Next lst.ItemsSource = puzzleColl End Sub Private Sub NewGame_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Dim rnd As New Random Dim ri, rj As Integer Dim temp As Integer For i As Integer = 0 To 3 For j As Integer = 0 To 3 ri = rnd.Next(0, 3) rj = rnd.Next(0, 3) temp = puzzleArr(ri, rj) puzzleArr(ri, rj) = puzzleArr(i, j) puzzleArr(i, j) = temp puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 puzzleColl(i)(j).C = puzzleArr(i, j) Next Next End Sub End Class Public Class SlidePuzzleBttn Inherits DependencyObject Private _c As Integer Private _x As Integer Private _y As Integer Private _v As String Public Shared ReadOnly ContentProperty As DependencyProperty = DependencyProperty.RegisterAttached("_c", GetType(String), GetType(SlidePuzzleBttn), New UIPropertyMetadata("")) Public Sub New() _c = 0 _x = 0 _y = 0 _v = SetV(_c) End Sub Public Sub New(ByVal cVal As Integer) _c = cVal _x = 0 _y = 0 _v = SetV(cVal) End Sub Public Property C() As Integer Get Return _c End Get Set(ByVal value As Integer) _c = value End Set End Property Public Property X() As Integer Get Return _x End Get Set(ByVal value As Integer) _x = value End Set End Property Public Property Y() As Integer Get Return _y End Get Set(ByVal value As Integer) _y = value End Set End Property Public Property V() As String Get Return _v End Get Set(ByVal value As String) _v = value End Set End Property Private Function SetV(ByRef cVal As Integer) As String If cVal = 16 Then Return "Hidden" Else Return "Visible" End If End Function End Class

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  • Why isn't my operator overloading working properly?

    - by Mithrax
    I have the following Polynomial class I'm working on: #include <iostream> using namespace std; class Polynomial { //define private member functions private: int coef[100]; // array of coefficients // coef[0] would hold all coefficients of x^0 // coef[1] would hold all x^1 // coef[n] = x^n ... int deg; // degree of polynomial (0 for the zero polynomial) //define public member functions public: Polynomial::Polynomial() //default constructor { for ( int i = 0; i < 100; i++ ) { coef[i] = 0; } } void set ( int a , int b ) //setter function { //coef = new Polynomial[b+1]; coef[b] = a; deg = degree(); } int degree() { int d = 0; for ( int i = 0; i < 100; i++ ) if ( coef[i] != 0 ) d = i; return d; } void print() { for ( int i = 99; i >= 0; i-- ) { if ( coef[i] != 0 ) { cout << coef[i] << "x^" << i << " "; } } } // use Horner's method to compute and return the polynomial evaluated at x int evaluate ( int x ) { int p = 0; for ( int i = deg; i >= 0; i-- ) p = coef[i] + ( x * p ); return p; } // differentiate this polynomial and return it Polynomial differentiate() { if ( deg == 0 ) { Polynomial t; t.set ( 0, 0 ); return t; } Polynomial deriv;// = new Polynomial ( 0, deg - 1 ); deriv.deg = deg - 1; for ( int i = 0; i < deg; i++ ) deriv.coef[i] = ( i + 1 ) * coef[i + 1]; return deriv; } Polynomial Polynomial::operator + ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] += b.coef[i]; c.deg = c.degree(); return c; } Polynomial Polynomial::operator += ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] += b.coef[i]; c.deg = c.degree(); for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } Polynomial Polynomial::operator -= ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } Polynomial Polynomial::operator *= ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) for ( int j = 0; j <= b.deg; j++ ) c.coef[i+j] += ( a.coef[i] * b.coef[j] ); c.deg = c.degree(); for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } Polynomial Polynomial::operator - ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); return c; } Polynomial Polynomial::operator * ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) for ( int j = 0; j <= b.deg; j++ ) c.coef[i+j] += ( a.coef[i] * b.coef[j] ); c.deg = c.degree(); return c; } }; int main() { Polynomial a, b, c, d; a.set ( 7, 4 ); //7x^4 a.set ( 1, 2 ); //x^2 b.set ( 6, 3 ); //6x^3 b.set ( -3, 2 ); //-3x^2 c = a - b; // (7x^4 + x^2) - (6x^3 - 3x^2) a -= b; c.print(); cout << "\n"; a.print(); cout << "\n"; c = a * b; // (7x^4 + x^2) * (6x^3 - 3x^2) c.print(); cout << "\n"; d = c.differentiate().differentiate(); d.print(); cout << "\n"; cout << c.evaluate ( 2 ); //substitue x with 2 cin.get(); } Now, I have the "-" operator overloaded and it works fine: Polynomial Polynomial::operator - ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); return c; } However, I'm having difficulty with my "-=" operator: Polynomial Polynomial::operator -= ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); // overwrite value of 'a' with the newly computed 'c' before returning 'a' for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } I just slightly modified my "-" operator method to overwrite the value in 'a' and return 'a', and just use the 'c' polynomial as a temp. I've put in some debug print statement and I confirm that at the time of computation, both: c = a - b; and a -= b; are computed to the same value. However, when I go to print them, their results are different: Polynomial a, b; a.set ( 7, 4 ); //7x^4 a.set ( 1, 2 ); //x^2 b.set ( 6, 3 ); //6x^3 b.set ( -3, 2 ); //-3x^2 c = a - b; // (7x^4 + x^2) - (6x^3 - 3x^2) a -= b; c.print(); cout << "\n"; a.print(); cout << "\n"; Result: 7x^4 -6x^3 4x^2 7x^4 1x^2 Why is my c = a - b and a -= b giving me different results when I go to print them?

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  • Why can't I use WCF DataContract and ISerializable on the same class?

    - by Dave
    Hi all, I have a class that I need to be able to serialize to a SQLServer session variable and be available over a WCF Service. I have declared it as follows namespace MyNM { [Serializable] [DataContract(Name = "Foo", Namespace = "http://www.mydomain.co.uk")] public class Foo : IEntity, ISafeCopy<Foo> { [DataMember(Order = 0)] public virtual Guid Id { get; set; } [DataMember(Order = 1)] public virtual string a { get; set; } DataMember(Order = 2)] public virtual Bar c { get; set; } /* ISafeCopy implementation */ } [Serializable] [DataContract(Name = "Bar ", Namespace = "http://www.mydomain.co.uk")] public class Bar : IEntity, ISafeCopy<Bar> { #region Implementation of IEntity DataMember(Order = 0)] public virtual Guid Id { get; set; } [DataMember(Order = 1)] public virtual Baz y { get; set; } #endregion /* ISafeCopy implementation*/ } [Serializable] [DataContract] public enum Baz { [EnumMember(Value = "one")] one, [EnumMember(Value = "two")] two, [EnumMember(Value = "three")] three } But when I try and call this service, I get the following error in the trace log. "System.Runtime.Serialization.InvalidDataContractException: Type 'BarProxybcb100e8617f40ceaa832fe4bb94533c' cannot be ISerializable and have DataContractAttribute attribute." If I take out the Serializable attribute, the WCF service works, but when the object can't be serialized to session. If I remove the DataContract attribute from class Bar, the WCF service fails saying Type 'BarProxy3bb05a31167f4ba492909ec941a54533' with data contract name 'BarProxy3bb05a31167f4ba492909ec941a54533:http://schemas.datacontract.org/2004/07/' is not expected. Add any types not known statically to the list of known types - for example, by using the KnownTypeAttribute attribute or by adding them to the list of known types passed to DataContractSerializer I've tried adding a KnownType attribute to the foo class [KnownType(typeof(Bar))] But I still get the same error. Can anyone help me out with this? Many thanks Dave

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  • what is the default timezone in Websphere 6.1

    - by neverland
    Hi am running websphere 6.1 on RSA what is the default timezone set on it if i dont set any websphere variable etc(like the TZ variable). Running into this weird issue where my application shows timestamp correctly for User timezone ,when i run it from my dev env but pulls out all timestamps in GMT irrespective of the logged in users timezone in an env which is supposed to have the server run on GMT. So wanted to know what was the default TZ set if you do not configure anything

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  • List<element> initialization fires "Process is terminated due to StackOverflowException"

    - by netmajor
    I have structs like below and when I do that initialization: ArrayList nodesMatrix = null; List<vertex> vertexMatrix = null; List<bool> odwiedzone = null; List<element> priorityQueue = null; vertexMatrix = new List<vertex>(nodesNr + 1); nodesMatrix = new ArrayList(nodesNr + 1); odwiedzone = new List<bool>(nodesNr + 1); priorityQueue = new List<element>(); arr.NodesMatrix = nodesMatrix; arr.VertexMatrix = vertexMatrix; arr.Odwiedzone = odwiedzone; arr.PriorityQueue = priorityQueue; //only here i have exception debuger fires Process is terminated due to StackOverflowException :/ Some idea why this collection fires this exception ? private struct arrays { ArrayList nodesMatrix; public ArrayList NodesMatrix { get { return nodesMatrix; } set { nodesMatrix = value; } } List<vertex> vertexMatrix; public List<vertex> VertexMatrix { get { return vertexMatrix; } set { vertexMatrix = value; } } List<bool> odwiedzone; public List<bool> Odwiedzone { get { return odwiedzone; } set { odwiedzone = value; } } public List<element> PriorityQueue { get { return PriorityQueue; } set { PriorityQueue = value; } } } public struct element : IComparable { public double priority { get { return priority; } set { priority = value; } } public int node { get { return node; } set { node = value; } } public element(double _prio, int _node) { priority = _prio; node = _node; } #region IComparable Members public int CompareTo(object obj) { element elem = (element)obj; return priority.CompareTo(elem.priority); } #endregion

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Read and write into a file using VBScript

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    How can we read and write some string into a text file using VBScript? I mean I have a text file which is already present so when I use this code below:- Set fso = CreateObject("Scripting.FileSystemObject" ) Set file = fso.OpenTextFile("C:\New\maddy.txt",1,1) This opens the file only for reading but I am unable to write anything and when I use this code:- Set fso = CreateObject("Scripting.FileSystemObject" ) Set file = fso.OpenTextFile("C:\New\maddy.txt",2,1) I can just use this file for writing but unable to read anything. Is there anyway by which we can open the file for reading and writing by just calling the OpenTextFile method only once. I am really new to VBScript. I am only familiar with C concepts. Is there any link to really get me started with VBScript? I guess I need to have a good knowledge of the objects and properties concepts.

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  • Sorted list of file names in a folder in VBA?

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    Is there a way to get a sorted list of file names of a folder in VBA? Up to now, I arrived at Dim fso As Object Dim objFolder As Object Dim objFileList As Object Dim vFile As Variant Dim sFolder As String sFolder = "C:\Docs" Set fso = CreateObject("Scripting.FileSystemObject") Set objFolder = fso.GetFolder(sFolder) Set objFileList = objFolder.Files For Each vFile In objFileList ' do something ' Next vFile but it is crucial to be sure the processing order of the for loop is determined by the file names... Any help appreciated!

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