Search Results

Search found 39797 results on 1592 pages for 'iphone app'.

Page 280/1592 | < Previous Page | 276 277 278 279 280 281 282 283 284 285 286 287  | Next Page >

  • Getting entitlement warning while building an Ad Hoc Distribution Bundle for an Iphone App.

    - by nefsu
    I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but I keep getting what appears to be a fatal Warning during the build process. As per the instructions, I set the signing identity to my distribution profile at the target (instead of the project), created my Entitlement.plist file and unchecked get-task-allow, linked this file to my target and run the build in distribution for device mode. When I do that, the build completes successful but only after giving the following warning. [WARN]CodeSign warning: entitlements are not applicable for product type 'Application' in SDK 'Device - iPhone OS 3.1.2'; ignoring... The last step in the build is the CodeSign and I've noticed that although it ran without errors, it's missing the --entitlement command line option that is given on the official apple instruction guide. Here is my CodeSign line /usr/bin/codesign -f -s "iPhone Distribution: My Name" --resource-rules=/Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app/ResourceRules.plist /Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app And here is apple's screen shot of what's expected. Can someone please help me figure out if this is something I'm doing wrong because much to my dismay even the dev forum at apple has very little information on this CodeSign warning.

    Read the article

  • Suggestions for entering mobile development -- pure iPhone SDK, Andorid SDK. Mono Touch or Titanium?

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

    Read the article

  • How to get debugging of an App Engine application working?

    - by Chris Lacy
    I've got 10+ years in C/C++, and it appears Visual Studio has spoilt me during that time. In Visual Studio, debbuging issimple: I just add a breakpoint to a line of code, and as soon as that code is executed, my breakpoint triggers, at which point I can view a callstack, local/member variables, etc. I'm trying to achieve this functionality under App Engine. I assume that is possible? All the searching I've done to this point has led me to using Pydev in Eclipse. As best I can tell, I am successfully launching my simple 'hello world' program in Debug mode. But the IDE doesn't even seem to have an option to set a breakpoint? I must be missing something. I've googled long and hard about this, but am having no luck. Most results trace back to the same old threads that don't deal directly with my issue. Can anyone shed some light on how you get basic debugging setup using Pydev/Eclipse with App Engine? Alternatively, if there's an easier way to debug App Engine than using Pydev/Eclipse, I'd love to hear about it. Thanks in advance.

    Read the article

  • What do you use to play sound in iPhone games?

    - by zoul
    Hello! I have a performance-intensive iPhone game I would like to add sounds to. There seem to be about three main choices: (1) AVAudioPlayer, (2) Audio Queues and (3) OpenAL. I’d hate to write pages of low-level code just to play a sample, so that I would like to use AVAudioPlayer. The problem is that it seems to kill the performace – I’ve done a simple measuring using CFAbsoluteTimeGetCurrent and the play message seems to take somewhere from 9 to 30 ms to finish. That’s quite miserable, considering that 25 ms == 40 fps. Of course there is the prepareToPlay method that should speed things up. That’s why I wrote a simple class that keeps several AVAudioPlayers at its disposal, prepares them beforehand and then plays the sample using the prepared player. No cigar, still it takes the ~20 ms I mentioned above. Such performance is unusable for games, so what do you use to play sounds with a decent performance on iPhone? Am I doing something wrong with the AVAudioPlayer? Do you play sounds with Audio Queues? (I’ve written something akin to AVAudioPlayer before 2.2 came out and I would love to spare that experience.) Do you use OpenAL? If yes, is there a simple way to play sounds with OpenAL, or do you have to write pages of code? Update: Yes, playing sounds with OpenAL is fairly simple.

    Read the article

  • Will Apple bundle the Mono Touch runtime with every iPhone?

    - by Zoran Simic
    It strikes me as a good idea for Apple to negotiate with Novell and bundle the Mono Touch runtime (only the runtime of course) into every iPhone and iPod Touch. Perhaps even make it a "one time install" that automatically gets downloaded from the App Store the first time one downloads an app build with Mono Touch, making every subsequent Mono Touch app much lighter to download (without the runtime). Doing so would be similar in a way to adding Bootcamp to OS X: it would make it easier for C# developers to join the party, but that wouldn't mean these developers will all stick to C#... What convinced me to buy a Mac is Bootcamp - I figured I could always install Windows if I didn't like OS X (and I liked the hardware, so no problem there). 6 months later, I'm using OS X full time... Would there be any technical issues in doing so? I see only advantages for all parties, not one disadvantage to anyone (except maybe for the few unfortunate Apple employees who would have to test the crap out of the Mono Touch runtime before bundling it): Novell wins because Mono Touch becomes much more viable (Mono Touch apps become much lighter all of the sudden) Developers win because now there's one more tool in the tool belt Many C# Developers would be very interested by this Apple wins because that would bring even more attention to the platform, more revenue in developer fees, more potential great apps, etc Users win because less space is used by different Apps having copies of the same runtime accumulating on their devices Would there be a major technical obstacle in bundling Mono Touch to iPhone OS? Edit: Changed the title from "Should" to "Will Apple bundle the runtime?", I think the consensus on predicting that means a lot to those considering going with Mono Touch.

    Read the article

  • How to parse large xml files on google app engine?

    - by Alon Carmel
    Hey, I have fairly large xml file 1mb in size that i host on s3. I need to parse that xml file into my app engine datastore entirely. I have written a simple DOM parser that works fine locally but online it reaches the 30sec error and stops. I tried lowering the xml parsing by downloading the xml file into a BLOB at first before the parser then parse the xml file from blob. problem is that blobs are limited to 1mb. so it fails. I have multiple inserts to the datastore which cause it to fail on 30 sec. i saw somewhere that they recommend using the Mapper class and save some exception where the process stopped but as i am a python n00b i cant figure out how to implement it on a DOM parser or an SAX one (please provide an example?) on how to use it. i'm pretty much doing a bad thing right now and i parse the xml using php outside the app engine and push the data via HTTP post to the app engine using a proprietary API which works fine but is stupid and makes me maintain two codes. can you please help me out?

    Read the article

  • Google App Engine how to get an object from the servlet ?

    - by Frank
    I have the following class objects in Google App Engine's dadastore, I can see them from the "Datastore Viewer " : import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) Long Id; public static final long serialVersionUID=26362862L; String Contact_Id="",First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country=""; double D_1,D_2; boolean B_1,B_2; Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } How can my java applications get the object from a servlet url ? For instance if have an instance of Contact_Info_Entry who's Contact_Id is "ABC-123", and my App Id is : nm-java When my java program accesses the url : "http://nm-java.appspot.com/Check_Contact_Info?Contact_Id=ABC-123 How will the Check_Contact_Info servlet get the object from datastore and return it to my app ? public class Check_Contact_Info_Servlet extends HttpServlet { static boolean Debug=true; public void doGet(HttpServletRequest request,HttpServletResponse response) throws IOException { } ... protected void doPost(HttpServletRequest request,HttpServletResponse response) throws ServletException,IOException { doGet(request,response); } } Frank

    Read the article

  • pushing view controller inside a tab bar from app delegate, after a notification.

    - by shani
    hi i have an app with tab bar and a navigation controller inside every tab. i have set a notification that when it lunches the user can get lunch the app by pressing the action on the alert. i want to redirect the user to one of the views inside one of the controllers. i have tried this: (void)application:(UIApplication *)app didReceiveLocalNotification:(UILocalNotification *)notif { NSArray *data = [notif.userInfo objectForKey:@"todoDate"]; NSInteger ind = [[data objectAtIndex:2] integerValue]; QuickViewController *detailViewController ; detailViewController = [[QuickViewController alloc] initWithNibName:@"QuickViewController" bundle:nil]; detailViewController.title = @"Edit"; detailViewController.personName = [data objectAtIndex:0]; detailViewController.DelitionDate=[data objectAtIndex:1]; detailViewController.personCategory=@"NO Category"; detailViewController.personID = ind r ; rootControler.selectedIndex = 1; [rootControler.tabBarController.selectedViewController.navigationController pushViewController:detailViewController animated:YES]; } but nothing is happening (no crashing) except of the :rootControler.selectedIndex = 1; when i tried : presentModalViewController i got the view perfectly but without the navigation controller. thanks shani

    Read the article

  • Uploading Binary iPhone App "The signature was invalid" again again and again...

    - by user338386
    Hello! I'm going crazy! I'm trying to upload the binary of my first application but I have always the same error! "The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate." I did everything, EVERYTHING!! I created the request for the certificate, used it for both developer and distribution certificate, created the provisioning profile (12 times!!!) always cleaning my keychain and my Xcode deleting the old certificates and profiles.. I reboot the machine, reboot Xcode, the log is correct, but... I can't upload my app!!!! Checked if my iPhone is connected (i tried with iPhone disconneted too). I checked the certificate in both my project settings "Distribuition" Configuration (duplicate of "Release" configuration) and in my target settings. Reveal in finder, compress the app and sent the zip... I tried with Application Loader and iTunes connect online.. but nothing! NOTHING!! I've spent 8 hours! And again i can't have my app uploaded!!! I'm really going crazy! Can anyone help me pleeease? Thx!

    Read the article

  • Why is this Javascript that writes out a Google Ad not displaying properly on the iPhone?

    - by Dave M G
    I have this Javacsript code that checks to see if there is a DIV named "google-ad", and if there is, it writes in a the necessary code to display the Google Ad. This works great in browsers like Firefox, Chrome, Safari on Mac, and Android. However, when I bundle this code with Adobe's Phonegap Build, and deploy it to iPhones, it behaves strangely. It launches a browser window displaying just the Google Ad alone. In order to keep using my app, every time I change a page and a new Google Ad is loaded, I have to close the browser window to get back to the app. Why is this code launching browser windows outside of my Phonegap app on iPhone? if(document.getElementById("google-ad") && document.getElementById("google-ad") !== null && document.getElementById("google-ad") !== "undefined") { if(userStatus.status == 0) { document.getElementById("centre").style.padding = "137px 0 12px 0"; document.getElementById("header-container").style.margin = "-138px 0 0 0"; document.getElementById("header-container").style.height = "132px"; document.getElementById("header-username").style.top = "52px"; document.getElementById("google-ad").style.height = "50px"; document.getElementById("google-ad").style.width = "320px"; document.getElementById("google-ad").style.backgroundColor = "#f0ebff"; document.getElementById("google-ad").style.display = "block"; window["google_ad_client"] = 'ca-pub-0000000000000000'; window["google_ad_slot"] = "00000000"; window["google_ad_width"] = 320; window["google_ad_height"] = 50; window.adcontainer = document.getElementById('google-ad'); window.adhtml = ''; function mywrite(html) { adhtml += html; adcontainer.innerHTML = adhtml; }; document.write_ = document.write; document.write = mywrite; script = document.createElement('script'); script.src='http://pagead2.googlesyndication.com/pagead/show_ads.js'; script.type='text/javascript'; document.body.appendChild(script); }

    Read the article

  • How can I kill off a Python web app on GAE early following a redirect?

    - by Mike Hayes
    Hi Disclaimer: completely new to Python from a PHP background Ok I'm using Python on Google App Engine with Google's webapp framework. I have a function which I import as it contains things which need to be processed on each page. def some_function(self): if data['user'].new_user and not self.request.path == '/main/new': self.redirect('/main/new') This works fine when I call it, but how can I make sure the app is killed off after the redirection. I don't want anything else processing. For example I will do this: class Dashboard(webapp.RequestHandler): def get(self): some_function(self) #Continue with normal code here self.response.out.write('Some output here') I want to make sure that once the redirection is made in some_function() (which works fine), that no processing is done in the get() function following the redirection, nor is the "Some output here" outputted. What should I be looking at to make this all work properly? I can't just exit the script because the webapp framework needs to run. I realise that more than likely I'm just doing things in completely the wrong way any way for a Python app, so any guidance would be a great help. Hopefully I have explained myself properly and someone will be able to point me in the right direction. Thanks

    Read the article

  • What is the best approach to embed mp4 for the iPhone without using JavaScript?

    - by usingtechnology
    I am trying to troubleshoot this code and am running into a dead-end, so I thought I would ask my first question here. I have three questions: 1) What is the best approach to embed an mp4 for an iPhone specific view, preferably without using Javascript? 2) Are there any preferred practices to debug code on an iPhone? 3) Can anyone tell me what is wrong with my specific code below? I should mention upfront that the variable $fileName does indeed contain the correct info, I've just omitted that portion of the code. Also, the poster image does flicker for a brief moment before I receive the greyed out, broken QuickTime image so that is an indication that this is partially working. Code: <object width="448" height="335" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab"> <param name="src" value="/libraries/images/$fileName.jpg" /> <param name="href" value="/libraries/media/$fileName.mp4" /> <param name="target" value="myself" /> <param name="controller" value="true" /> <param name="autoplay" value="false" /> <param name="scale" value="aspect" /> <embed src="/libraries/images/$fileName.jpg" href="/libraries/media/$fileName.mp4" type="video/mp4" target="myself" width="448" height="335" scale="aspect" controller="false" autoplay="false"> </embed> </object>

    Read the article

  • How would I include open source library in my iPhone application?

    - by greypoint
    I have found an existing open source library that I would like to include in my iPhone project (the unrar source code found here: http://www.rarlab.com/rar_add.htm ). I have compiled this source as a linked library on my Mac with "make lib" which creates the libunrar.so file just fine. These are the makefile settings for that target: lib: WHAT=RARDLL lib: $(OBJECTS) $(LIB_OBJ) @rm -f libunrar.so $(LINK) -shared -o libunrar.so $(LDFLAGS) $(OBJECTS) $(LIB_OBJ) Obviously I can't use this on iPhone but I imagine I should be able to compile with different options to make a static library that I can use. Do I: Compile it on the Mac with different make options then drag the resulting library (some kind of .a ?) into my xcode project? or Drag all of the source code into my xcode project and create special targets of some kind to create it? or Something else entirely different? I've been working on solving my unrar problem for a couple of weeks now and I believe using this library will give me the best results but I just don't know the final steps to make use of it. Thanks for all advice.

    Read the article

  • How to retrive user input data entered tab bar View Controller when application start in iphone app

    - by TechFusion
    Hello, I have created window based application. Tab bar controller as root controller and it has three tabs. One Tab has Labels and TextFiled inputs like Name, Username and Password. I am looking to store this text filed inputs when user enters and able retrieve in other tabs. Previously I have set key for different text fields and setobject:withkey task and able to retrive text filed values in same view Controller [[NSUserDefaults standardUserDefaults] stringForKey:key] task. Now I am looking to create database which has different objects and each objects has data values of different Text Field inputs that I can access in whole application. like DatabaseName - Object1 - Name, Username & Password - Object2 - Name, Username & Password Something like structure in Normal C so it would be easy to retrieve data. I am looking NSUserDefaults Class and User Defaults Programming Topics in Cocoa(http://developer.apple.com/iPhone/library/documentation/Cocoa/Conceptual/UserDefaults/UserDefaults.html#//apple_ref/doc/uid/10000059-BCIDJFHD). Also Referring Archives and Serialization Programming guide(http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/Archiving/Archiving.html#//apple_ref/doc/uid/10000047i). Which method i need to use to create such type of database ? Thanks,

    Read the article

  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

    Read the article

  • Options for organizing android app with multiple independent apps

    - by lazyguy
    Problem Definition: We have a fairly large app which has multiple use cases such that they are all independent of each other. For example lets say we have a1, a2, a3 & a4 modules that are independent apps or use cases for our main app 'A'. The independent a1, a2, a3, a4 are all purchasable apps such that the user goes to our website instead of play store and activate either a1 or a2 by paying some fees on our website. So basically App 'A' is a free app in play-store and is sort of Dashboard with buttons to launch a1, a2, a3, a4. When the user click on lets say a1 button then we will check if a1 is already installed and launch it but if it is not present then give the user a link to download it. Option 1: Have a main app 'A' and a1, a2, a3, a4 as library project. But with this approach the main app A is too big in size. Option 2: Have a1, a2, a3, a4 build as separate .apk and then put in the assets folder of main app 'A' and then install them as needed. Again size of main app A is bigger. Option 3: Upload a1, a2, a3, a4 to a third party website or play store and download from it as needed. This way the main app remains lighter. Observation: In all these approaches there will be an independent app installed with its own icon on users phone. So basically user can launch from either the Dashboard (which will eventually launch an intent from Activity in a1 app) or user can directly launch app a1. Follow-up Question: Is there any other solution that anyone can suggest to tackle this kind of problem? Another things is by going this approach app a1, a2, a3, a4 can be developed & tested independently of each other.

    Read the article

  • Developer Developer Developer Scotland 2010

    - by Chris Hardy (ChrisNTR)
    This past weekend, I headed up to Glasgow thanks to Plip for driving and Dave Sussman for some light entertainment to do a session on C# on the iPhone with MonoTouch. I had already presented a session similar to this one at DDD8 in Reading, which you can watch on Vimeo ( http://vimeo.com/9150434 ) but in this session I covered more topics such as the new 3.3.1 section of the new terms of service Apple released. I also showed a Twitter example written in MonoTouch, which was reused from the DDD8 session...(read more)

    Read the article

  • OBIEE 11.1.1 - OBIEE 11g Full Sample App on VMware Player 4

    - by user809526
    The Full Sample App is designed to run on Virtual Box. Let's describe how to run it on VMware Player 4. Open Virtualization Format Tool http://communities.vmware.com/community/vmtn/server/vsphere/automationtools/ovf VMware Player Documentation https://www.vmware.com/support/pubs/player_pubs.html Full Sample App Deployment Guide sampleapp107-vbimage-deployguide-453583.pdf INSTALL VMplayer 4.0.0 as root LINUX # sh VMware-Player-4.0.0-471780.x86_64.bundle (A new VM is not needed and can be deleted later after that installation is completed. "I will install OS later" - blank hard disk Guest: linux, Red Hat Enterprise Linux 5-64bits => rename to RHEL target: eg /a/root/vmware/ Max disk size: 5 GB (will be deleted) Disk: Single file Dummy RHEL.vmk, RHEL.vmdk is generated. "Delete VM from Disk" in VM Player.) Copy Full Sample App files to target /a/root/vmware/ WARNING: Select a target eg /a/root/vmware/ with lots of free space, 95 GB. Check checksums (md5sum). Please do it! ff85c7eacf7fb8c382e98da875e879e1  Sampleapp_v107_GA-disk1.vmdk 973258cb3c7d64ab03ae853278cf2233  Sampleapp_v107_GA-disk2.vmdk e576be16e36d810479736bfb15d050f5  Sampleapp_v107_GA-disk3.vmdk 3455df77279e53e07d5fee6712f1597d  Sampleapp_v107_GA-disk4.vmdk OVF FILE   Sampleapp_v107_GA.ovf CONVERSION $ cd /a/root/vmware/ LINUX $ /usr/bin/ovftool -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA/Sampleapp_v107_GA.ovf Disk Transfer Completed                   Completed successfully WINDOWS CYGWIN $ /cygdrive/c/VMwarePlayer/OVFTool/ovftool.exe -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA\Sampleapp_v107_GA.ovf Disk Transfer Completed Completed successfully /a/root/vmware$ du -sk 49095328    .   [50 GB already occupied] IMPORT - First start of VM Player 4: /usr/bin/vmplayer "Open a Virtual Machine" Browse to /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf [the new generated .ovf] "Import Virtual Machine" dialog Name: Sampleapp_v107_GA Location: /a/root/vmware/Sampleapp_v107_GA/storage [was /home/tdubois/vmware/Sampleapp_v107_GA] "Import" "The import failed because /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf did not pass OVF specification conformance or virtual hardware compliance checks. Click Retry to relax OVF specification..." "Retry" ; Long import /a/root/vmware/Sampleapp_v107_GA/storage/Sampleapp_v107_GA.vmx and new .vmdk files are created. /a/root/vmware$ du -sk 95551384    .   [95 GB occupied] Full Sample App GUEST SETUP "Edit VM settings" min 3GB, 2+ processors, network bridged. For OBIEE + Essbase testing use 8 GB RAM hardware. At first time lauch of Full Sample App, leave OEL booting for several minutes undisturbed. Problem with X display server may occur [/usr/bin/Xorg ; man Xorg]. "Failed to start the X server.... Would you like to view the X server output to diagnose the problem?" "No" [tab key] "Would you like to try to configure the X server? Note that you will need the root password for this." "Yes" [oracle] X Display Settings 800x600 saved in /etc/X11/xorg.conf "Trying to restart the X server" Login as root/oracle in guest OEL. In guest OEL, Virtual Machine > Install VMware Tools... Extract archive VMwareTools-8.8.0-471268.tar.gz all files in writable local directory eg /root In Terminal run Perl script # cd /root/vmware-tools-distrib ; ./vmware-install.pl [keep all default answers] Set keyboard layout System > Preferences > Keyboard > Layouts Restart X server eg System > Log Out root... , relogin Modify X resolution System > Preferences > Screen Resolution Full Sample App OEL login: oracle/oracle ; root/oracle [default US keyboard layout] Credentials are described in the 'sampleapp107-vbimage-deployguide-453583.pdf' The large files in /a/root/vmware/ /a/root/vmware/Sampleapp_v107_GA/ may be removed. FAILURE REMARK: Adding the 4 original Sampleapp_v107_GA-disks[1234].vmdk to VM Player does NOT work as described below. "Edit VM settings" "Remove" "Hard Disk" "Edit VM settings" "Add" "Hard Disk" "Next" "Use an existing virtual disk" "Browse" "Finish" "Keep existing format" "Ok" for each 4 disks settings one by one. Start VM Player 4. "You do not have write access to a partition" Allow all Sampleapp_v107 OEL linux launches. OEL stalls silently after 'Checking filesystems'.

    Read the article

  • Speaking at NDC 2010!

    - by Chris Hardy (ChrisNTR)
    Hello all, A few weeks ago it was announced that I will be speaking at the Norwegian Developers Conference 2010 on MonoTouch. I'll be doing two session, an introduction to MonoTouch and developing for iPhone, iPod Touch and the iPad as well as deep dive into MonoTouch and the ecosystem that is around MonoTouch and not just the MonoTouch product itself. The conference itself is (what looks to be) in the lovely surrounding of Olso so I'm excited both to visit the country, attend the conference and...(read more)

    Read the article

  • How To Watch Live Streaming of Oscars 2011 (Academy Awards)

    - by Kavitha
    The Academy Awards or more popularly known as Oscars for this year will go live on Sunday,  February 27, 2011 (8PM ET/5pm PT) at the Kodak Theatre (Hollywood), Los Angeles, California. It’s a star studded event every movie lover wish to follow and watch live. We at Tech Dreams always love to write about live streaming of popular events happening across the globe. Here is our guide to follow Oscars 2011. Oscars 2011 Live Streams Last year we did not have many choices to view the Oscars online. But this year there are plenty of them available from the best of the media power houses APLive Oscars coverage on livestream.com (embedded below) Oscars.com – The Official Web Site of Academy Awards Oscars.org Live Streaming Academy Awards – Official Live Steaming Channel on livestream.com(embedded below) APLive Oscars coverage on Facebook Watch Oscars 2011 On Your iPad / iPhone You can catch Oscars 2011 on your iOS devices – iPhone, iPad and iPods for the time ever using the official oscar’s application. Application cost $0.99 and you can download it from AppStore Websites To View Highlights & Exclusive Clips Of Oscars 2010 If you miss to catch the live streaming of Oscars 2011, here are few sites you can check to view video highlights of the entire event.  Few websites like Hulu have access to exclusive moments. Oscar’s Official YouTube Channel Hulu Award Season 2011 coverage Oscar’s 2011 Event Schedule Oscars 2011 will begin at on 27th February Sunday 8PM EST in California. The local time in India will be around 9:30 AM on Monday. Here is list of major cities and the local time at which Oscars 2011 are going to start   Date & Time California February 27th, Sunday 20:00 Adelaide February 28th, Monday 14:30 Bangkok February 28th, Monday 11:00 Beijing February 28th, Monday 12:00 Brisbane February 28th, Monday 14:00 Cape Town February 28th, Monday 06:00 Dubai February 28th, Monday 08:00 Frankfurt February 28th, Monday 05:00 Hong Kong February 28th, Monday 12:00 Delhi/Chennai/Mumbai/Kolkata February 28th, Monday 09:30 New York February 27th, Sunday 23:00 Paris February 28th, Monday 05:00 Washington February 27th, Sunday 23:00 London February 28th, Monday 04:00 or more cities visit this link This article titled,How To Watch Live Streaming of Oscars 2011 (Academy Awards), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • MP3 files cut off in the Ubuntu One Android app

    - by rudefyet
    I noticed today on my phone (Droid X running Android 2.2.1) that when streaming the Ubuntu One app would skip to the next song before the previous one had finished. Looking into it, one of the mp3s downloaded from the server was only 2.5MB instead of 4.2MB as it shows on the server itself via one.ubuntu.com. It's happened with multiple tracks today (I remember it happening once the first time I used the app too but shrugged it off as a glitch). The app itself shows a star on the playlist item indicating the file was downloaded even though it was apparently cut off for some reason, perhaps lack of good cell coverage, or some sort of dropped connection. It seems like the latter may be happening and instead of showing an error or retrying it just stops and shows the download is complete.

    Read the article

< Previous Page | 276 277 278 279 280 281 282 283 284 285 286 287  | Next Page >