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  • Cocos2d v2.0 and OpenGL 2.0/1.0: where to start

    - by mm24
    I started developing my very first game 3 months ago using Cocos2d 2.0 for iPhone. I am now in the stage where I'd like to add some cool effects to the bullets and some special weapons (see my waveforms question here). I got a good answer in the cocos2d-iphone forum (see this one). Unfortunately I am a bit paralized now. I don't know if I will be overdoing by learning OpengGL 2.0 or if I should just stick ot the old 1.0. There is a good intro on various tutorial's written in Steffen Itterheims blog (see this post). I would like to add to my game: a blur effect to the bullets (here is a tutorial for OpenGL 1.0) a waveform (see above) some realistic water ripples (here is a nice sample code) So now, given that I don't want to overdo things but at the same time I want to achieve those effects, from where should I start? Should I discard the OpenGL 1.0 tutorials? OR should I use only OpenGL 1.0 code? How can I avoid confusion? I mean, it seems that the compiler recognizes both, but that there are some conflictual calls in some circumnstances, I am fairly sure this has some explanation, is there some reference to this somewhere?

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  • What are all the components of a "Facebook App"?

    - by pnongrata
    I am a developer who has never personally partaken in social media (in any form) for reasons completely outside the scope of this question. I am "off the grid" (no Facebook, Twitter, etc accounts). I'm currently building a web app and would like the app to have a presence on Facebook, and possibly even "port" my app over as a Facebook app. My understanding of Facebook Apps is that they're just normal web apps that get <iframe>d into a Facebook page. The app is actually hosted on your server (not FB's servers). But this got me thinking: Don't Facebook Apps have "profile pages"? Is there anything developers can do to customize the behavior of their own profile pages? Do apps have the ability to do things like MySpace themes used to do (i.e., customize and interact with User profile pages, Groups, etc.)? Do Facebook Apps gain any sort of extra capabilities (inside of Facebook) that a normal web app would not have? It seems to me like if all a Facebook App is, is an iframed-web app, that it would still need to communicate with Facebook via its many APIs, just like a normal app would have to, right? If it's not possible to write an app that can customize the UI or behavior of user profiles and other pages, then how do games like "Farmville" interact with User profiles so that you see updates to profiles like "John Smith reached level 2 of Farmville"? Basically, I'm asking any battle-worn Facebook app developers if my understanding of Facebook Apps is correct, or if I'm missing anything big here. It's my understanding that for security reasons (obviously) Facebook doesn't allow apps to customize anything outside of the iframe it lives in. So if I want my app to appear like it's "interacting" with its Facebook users, it looks like I just need to publish stuff to the users' news feeds to try and encourage people to use my app (please correct me if I'm wrong here!). Thanks in advance for any corrections, clarifications, advice or suggestions!

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  • I seem to be missing a few important concepts with PhoneGap

    - by garethdn
    I'm planning on developing an app on multiple platforms and I'm thinking that PhoneGap might be perfect for me. I had been reading that it's one codebase for all platforms but looking at the PhoneGap guide it seems there are separate instructions for each platform. So if i want to develop for iOS, Android, BB and WP7 I need to write 4 different sets of code? I'm sure i'm missing something fundamental here. Aside from that, how do people usually approach a PhoneGap build? You obviously / probably want the finished app to look like a native app - is it more common than not to use jQuery Mobile together with PhoneGap? Is there a preferred IDE? I see, in the guide, for iOS they seem to suggest Xcode. I'm fine using Xcode but it seems a bit overkill for HTML & CSS. Do I need to develop in Xcode and if not how do i approach it? Use a different IDE / Text Editor and then copy paste into Xcode for building and testing? I know this question is long-winded and fundamental but it something which i don't think is properly addressed in the guides. Thanks.

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  • Will buy simple Cocos2D bubbles iPad game for private use (source)

    - by boliva
    Hi, First of all, sorry if this is the wrong place for posting this kind of request. IDK if is there already a marketplace on the stack community. I'm a fairly experienced iPhone/iPad developer with several Apps already published. I have a deep understanding of Objective-C and the Cocoa framework, as well as with the iPhone development tools. However, I have never used Cocos2d (or any other gaming engine for that matter) as I've mostly specialized in utilities/productivity Apps. I am in the urgent need of developing a really simple iPad game (for which I will provide all of the media assets - graphics and sounds) that needs to be deployed in about a week from now. Basically the game should allow the user to pop bubbles of different size and speed as they move from the bottom to the top of the screen. While I could take the time to read the documentation and start working on this game myself, I'm currently with a couple of other projects that I need to finish soon, so I would like to ask for the help of some other more experienced Cocos2D developer which could develop this game on its basic form for me. If you think you can help, please send me your quote, timing and, if possible, samples of previous work done with Cocos2D that would be similar to what I need. I can provide more detail upon request. Best and thank you all.

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  • SEO effects of intermix of WP blog, custom PHP site and FB app game

    - by melbournetechlover
    We're a melbourne tech company in the process of building a custom site in PHP. We plan to launch a "pre-launch" page which is also custom coded (CSS3 on twitter bootstrap framework + HTML5 front end and PHP back end). On that site will be a link to a blog - the idea behind this is to build up ranking for a variety of relevant keywords prior to the full site going live (given the majority of the site is a member only community anyway so the blog is really the main way we'll be able to execute on-site SEO. Ideally, we would like to install wordpress in a subdirectory on our servers and just customise the header to look the same as the landing page of the website. But some questions and concerns... Is there any detrimental effect on SEO efforts in having two separate systems (one custom PHP, the other an installation of wordpress) to manage the blog vs the rest of the site? Are there any benefits or detriments to installing on a sub domain such as blog.sitename.com vs. sitename.com/blog. My preference would be sitename.com/blog as it feels neater - but open to suggestions based on knowledge of Google preferences. Separately, we are building a Facebook app which is under another site name. Again because we are launching this app first, from an SEO perspective, would it actually be better to run it from a sub domain on the main site - e.g. gamename.mainsitename.com instead of on app.gamename.com? Currently we have it on app.gamename.com, but if there are SEO benefits to moving it to the other domain and server then we'll do it. Basically we don't want to have our SEO efforts divided - will Google algorithms prefer two sites heavily referring traffic, or is it better to focus our efforts on one. I guess that's the crux of the issue. But the other one is - does Google care about traffic accessing a page built for the Facebook app iFrame - does that count toward rankings? Sorry I hope these questions aren't too complex - but we're in the tech world every day and still can't seem to find a good answer to these ones...hence I'm taking to the forums!! Free beer for whoever can give me a solid answer!

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  • Is ther anyone familiar with Erica Sadun's APIKit(app private api scanner)?

    - by user262325
    Hello everyone I'm trying to use APIKit to scan my codes to detect if there is private API. apiscanner should run as ./apiscanner ~/Desktop/MyPath/myapp.app I used command 'cd' go to the directory where apiscanner is. But if I call ./apiscanner ~/Desktop/MyPath/MyApp.app on terminal it reports Last login: Sun Jun 13 07:22:07 on ttys002 unknown required load command 0x80000022 Trace/BPT trap logout Even if I copy the files apiscanner and doit to MyPath, then execute, I get the same problem. I think there is something wrong when I run apiscanner under Mac OS X. Welcome any comment Thanks

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  • How to roll back a google app engine transaction via web interface?

    - by LoudNPossiblyRight
    I tried to update my app on google appengine by my wireless dropped during the process. When i tried again i got an error "Another transaction by user ajakimov is already in progress for this app and major version." I know i can rollback the update using appcfg.py but i was wondering if it's possible to do this via some sort of a web interfiace (i tried the dashboard i couldn't find anything) ? Thanks.

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  • How to get Eclipse + PyDev + App Engine + Unit testing to work?

    - by PEZ
    I want to run my unit tests for a Python Google App Engine project using Run As = Python unit-test But when I try that all my Model tests bail with the error message: BadArgumentError: app must not be empty. Anyone got this to work? NB: The tests runs fine using Nose --with-gae. But I want the PyDev integration with hyperlinking of resources and such.

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  • How can i make a link to update my iPhone application?

    - by thierry
    hi, i know how to make a link to my app on the appstore with this URL itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id= but i don't want the user goes on the software page but directly in the update tab what is the link to do this? is there a link to update the app ?(if an update existing) thanks

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  • Can an iPhone/iPod Touch application open a port for remote communication without jailbreaking?

    - by Derrick
    I'm researching remote control testing for an app that'll be installed on the new iPod Touch and can't tell for certain from everything that I've read whether or not an installed app can or can't open any ports for remote test instructions (that's a mouthful : ) We created something like this for the Android using adb port forwarding and telnet, and it worked really well. Is there any chance something similar could be done on an iPhone or iPod without jailbreaking??

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  • Can i openly speculate based on App rejection that the iPad has xxx MB of memory?

    - by GamingHorror
    If i were to calculate the iPad's amount of RAM based on just the one fact that my iPad App got rejected due to memory warnings twice, and me fixing it, would this violate the developer NDA? Obviously i know how much memory my App uses, how much the iPhone OS is likely to use and estimate the amount reserved for video memory, then i can deduct from that that the iPad has xxx MB of memory. I just wonder if i can say that number publicly without violating any NDA?

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  • Using Ruby/Python code in an iPhone OS app?

    - by igul222
    My app needs to use a library which is only available for Python and Ruby. From my understanding, Apple allows Ruby to run on iPhone as long as users can't execute arbitrary code (Rhomobile uses Ruby). How can I bundle Ruby/Python with my app, call a function from my Obj-C code, and get the result (a string) back in C or Obj-C format?

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  • google app engine (python): ImportError no module named django.

    - by Phil
    So I'm trying to use the django 1.1 template engine with the google app engine web app framework, from here. This is on Ubuntu Jaunty, I've made sure that the PYTHONPATH contains the location of Django-1.1.1 yet I'm getting this 'ImportError: No module named django' error when it tries to execute the use_library() line below. Again, could somebody help me? I'm stumped. import os os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' from google.appengine.dist import use_library use_library('django', '1.1')

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