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  • python protobufs - avoid the install step ?

    - by orion elenzil
    i'm writing a small python utility which will be consumed by moderately non-technical users and which needs to interface w/ some protobufs. ideally, i would like the only prerequisites to using this on a local machine to be: have python installed * have an SVN checkout of the repository * run a simple bash script to build the local proto .py definitions * run "python myutility" i'm running into trouble around importing descriptor_pb2.py, tho. i've seen Why do I see "cannot import name descriptor_pb2" error when using Google Protocol Buffers? , but would like to avoid adding the additional prerequisite of having run the proto SDK installer. i've modified the bash script to also generate descriptor_pb2.py in the local heirarchy, which works for the first level of imports from my other _pb2.py files, but it looks like descriptor_pb2.py itself tries to import descriptor_pb2 can't find it: $ python myutility.py Traceback (most recent call last): File "myutility.py", line 4, in <module> import protos.myProto_pb2 File "/myPath/protos/myProto_pb2.py", line 8, in <module> from google.protobuf import descriptor_pb2 File "/myPath/google/protobuf/descriptor_pb2.py", line 8, in <module> from google.protobuf import descriptor_pb2 ImportError: cannot import name descriptor_pb2 my local folder looks like: * myutility.py * google/ * protobuf/ * descriptor.py * descriptor_pb2.py * protos * myProto_ob2.py also, i'm a python n00b, so it's possible i'm overlooking something obvious. tia, orion

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  • Choosing an installer product that is free and will download/install the .NET Framework

    - by Coder7862396
    I'm currently using the Visual Studio Installer (Setup Project) in Visual Studio 2010 as the installer for MyProgram. It has some quirky bugs and is not very customizable so I would like to switch to another installer product. Here are my requirements: Must be free (and licensed for commercial use) Must install the Windows Installer 3.1 and .NET Framework 4.0 if the client doesn't have them The installer will download them if they are not available The code for detecting the .NET Framework and downloading it must be written by Microsoft (I do not want to have to update hard-coded URLs and registry keys in the future). I know that the Windows SDK includes a setup bootstrap that does this (C:\Program Files\Microsoft SDKs\Windows\v7.0A\Bootstrapper) In the future, when .NET Framework 5 is released and MyProgram uses it, no installer code will need to be changed, the updated installer product should see that MyProgram now uses the .NET Framework version 5 and will install that Here are my current choices: Visual Studio Installer: Automatically detects/downloads/installs Windows Installer and .NET Framework using a bootstrapper Setup.exe (Good!) Limited/buggy functionality (Uninstall shortcuts in the Start Menu cause empty folders to be left behind during uninstall, asking the user if they want a desktop shortcut requires a lot of work, etc.) NSIS: Doesn't natively support the .NET Framework so adding it as a prerequisite requires excessive coding, hardcoded URLS, etc. Inno Setup: Doesn't natively support the .NET Framework so adding it as a prerequisite requires excessive coding, hardcoded URLs, etc. WiX: Steep learning curve... not sure if I want to spend weeks learning it only to find out that it has the same uninstall problem as the Visual Studio Installer (because they both use MSI files) InstallShield LE 2010: Downloading it requires me to setup a fake email account to register just to download it. Then once it is installed it has to contact the company's servers and transmit some private information to them before I'm even allowed to try the free version. This is the most insidious form of DRM that there is and I will not accept it.

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  • Qmake does not specify a valid qt

    - by Comptrol
    After installing Qt SDK for Open Source C++ development on Mac OS by following the respective steps Note for the binary package: If you have the binary package, simply double-click on the Qt.mpkg and follow the instructions to install Qt. . Yes, that is all I have done to install Qt on MacOsX. Everything was going fine, until I run a sample application, of which compile output resulted in: No valid Qt version set. Set one in Preferences Error while building project qtilk When executing build step 'QMake' Canceled build. Then I tried to change the respective Qt version in Preferences and I hovered over the Path, I realized my mkspec isn't set: Then I tried querying qmake by qmake -query : QT_INSTALL_PREFIX:/ QT_INSTALL_DATA:/usr/local/Qt4.6 QT_INSTALL_DOCS:/Developer/Documentation/Qt QT_INSTALL_HEADERS:/usr/include QT_INSTALL_LIBS:/Library/Frameworks QT_INSTALL_BINS:/Developer/Tools/Qt QT_INSTALL_PLUGINS:/Developer/Applications/Qt/plugins QT_INSTALL_TRANSLATIONS:/Developer/Applications/Qt/translations QT_INSTALL_CONFIGURATION:/Library/Preferences/Qt QT_INSTALL_EXAMPLES:/Developer/Examples/Qt/ QT_INSTALL_DEMOS:/Developer/Examples/Qt/Demos QMAKE_MKSPECS:/usr/local/Qt4.6/mkspecs QMAKE_VERSION:2.01a QT_VERSION:4.6.2 QMAKE_MKSPECS seems to be set here?? Will setting my mkspec solve my building problem? I tried setting by typing export mkspec=macx-g++. Still, mkspec seems not to be set to anything. I am all ears waiting for your answers. Thanks in advance.

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  • Get Eclipse to recognize the maps api

    - by NickTFried
    Hi I'm developing an Android app and trying to incorporate maps into one of my sub-activities. Having followed all of the instructions from Android, my java file will not recognize the "MapActivity" or the import statements to include the needed api. Here is my XML manifest and my class file. <?xml version="1.0" encoding="utf-8"?> <uses-permission android:name="android.permissions.INTERNET"/> <uses-permission android:name="android.permissions.ACCESS_FINE_LOCATION"/> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".CadetCommand" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="RedLight"></activity> <activity android:name="PTCalculator"></activity> </application> <uses-sdk android:minSdkVersion="7"/> here is my java file: package edu.elon.cs.mobile; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; import android.os.Bundle; public class LandNav extends MapActivity{ } Any suggestion would help.

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  • Why can't nvcc find my Visual C++ installation?

    - by Jack Lloyd
    I'm running Windows 7 Pro x64 on a Core i5 with a NVIDIA 3100m, which is CUDA compatible. I've tried installing both the 32-bit and 64-bit CUDA toolkits from NVIDIA, unfortunately from with either of them I cannot compile anything; nvcc says "cannot find a supported cl version. Only MSVC 8.0 and MSVC 9.0 are supported". I have the x86 and x86-64 compilers installed via the Windows 7 SDK (compiler version 15.00.30729.01 for both arches). Both compilers are operating correctly; I've built and tested C and C++ code using them. I've tried running nvcc from command shells set up for both 32 bit and 64 bit compilation, and using the -ccbin command line option to nvcc to point it at the Visual C++ install directory. What is the right way of handling this setup? Is there some way I make nvcc be more verbose about what is going on? The -v flag isn't terrible helpful. Ideally some way to make it show what it is finding versus what it's expecting to find. Will this work better if I install Visual C++ Express instead? Or is only a commercial version of VC++ supported for use with CUDA?

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  • Google App Engine: Unit testing concurrent access to memcache

    - by Phuong Nguyen de ManCity fan
    Would you guys show me a way to simulating concurrent access to memcache on Google App Engine? I'm trying with LocalServiceTestHelpers and threads but don't have any luck. Every time I try to access Memcache within a thread, then I get this error: ApiProxy$CallNotFoundException: The API package 'memcache' or call 'Increment()' was not found I guess that the testing library of GAE SDK tried to mimic the real environment and thus setup the environment for only one thread (the thread that running the test) which cannot be seen by other thread. Here is a piece of code that can reproduce the problem package org.seamoo.cache.memcacheImpl; import org.testng.Assert; import org.testng.annotations.AfterMethod; import org.testng.annotations.BeforeMethod; import org.testng.annotations.Test; import com.google.appengine.api.memcache.MemcacheService; import com.google.appengine.api.memcache.MemcacheServiceFactory; import com.google.appengine.tools.development.testing.LocalMemcacheServiceTestConfig; import com.google.appengine.tools.development.testing.LocalServiceTestHelper; public class MemcacheTest { LocalServiceTestHelper helper; public MemcacheTest() { LocalMemcacheServiceTestConfig memcacheConfig = new LocalMemcacheServiceTestConfig(); helper = new LocalServiceTestHelper(memcacheConfig); } /** * */ @BeforeMethod public void setUp() { helper.setUp(); } /** * @see LocalServiceTest#tearDown() */ @AfterMethod public void tearDown() { helper.tearDown(); } @Test public void memcacheConcurrentAccess() throws InterruptedException { final MemcacheService service = MemcacheServiceFactory.getMemcacheService(); Runnable runner = new Runnable() { @Override public void run() { // TODO Auto-generated method stub service.increment("test-key", 1L, 1L); try { Thread.sleep(200L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } service.increment("test-key", 1L, 1L); } }; Thread t1 = new Thread(runner); Thread t2 = new Thread(runner); t1.start(); t2.start(); while (t1.isAlive()) { Thread.sleep(100L); } Assert.assertEquals((Long) (service.get("test-key")), new Long(4L)); } }

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • Graceful termination of NSApplication with Core Data and Grand Central Dispatch (GCD)

    - by Vincent Mac
    I have an Cocoa Application (Mac OS X SDK 10.7) that is performing some processes via Grand Central Dispatch (GCD). These processes are manipulating some Core Data NSManagedObjects (non-document-based) in a manner that I believe is thread safe (creating a new managedObjectContext for use in this thread). The problem I have is when the user tries to quit the application while the dispatch queue is still running. The NSApplication delegate is being called before actually quitting. - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender I get an error "Could not merge changes." Which is somewhat expected since there are still operations being performed through the different managedObjectContext. I am then presented with the NSAlert from the template that is generated with a core data application. In the Threading Programming Guide there is a section called "Be Aware of Thread Behaviors at Quit Time" which alludes to using replyToApplicationShouldTerminate: method. I'm having a little trouble implementing this. What I would like is for my application to complete processing the queued items and then terminate without presenting an error message to the user. It would also be helpful to update the view or use a sheet to let the user know that the app is performing some action and will terminate when the action is complete. Where and how would I implement this behavior?

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  • iPhone universal app. MoviePlayer.framwork problem.

    - by e40pud
    I have application based on 3.0 iPhone OS SDK One of tasks is playing video (I use MPMoviePlayerController for this task) Now I try to make universal app working on both 3.0 and 3.2 OS I did all steps described in apple documentation: Upgrade Current Target for iPad; make run-time checking for symbols using [[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] function. But when I start my application on device - iPhone with OS 3.1.3 my apllication is crashes with next log: Tue May 25 18:00:28 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 1 -> 0 Tue May 25 18:00:29 unknown SpringBoard[24] <Notice>: MultitouchHID(292580) device bootloaded Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: dyld: Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Referenced from: /var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050/....app/... Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Expected in: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Builtin profile: container (seatbelt) Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Container: /private/var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050 (seatbelt) Tue May 25 18:00:35 unknown ReportCrash[1518] <Notice>: Formulating crash report for process cnetmobile[1517] Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Job appears to have crashed: Trace/BPT trap Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Throttling respawn: Will start in 2147483646 seconds Tue May 25 18:00:36 unknown SpringBoard[24] <Warning>: Application '...' exited abnormally with signal 5: Trace/BPT trap Tue May 25 18:00:36 unknown ReportCrash[1518] <Error>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/..._2010-05-25-180034_...-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0 Tue May 25 18:01:36 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 0 -> 1 As you can see the error is "Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification". This symbol is notification available in MediaPlayer.framework starting from iPhone OS 3.2 So, what am I doing wrong? What I should do to have universal application working correct on OS 3.2 (with new available functionality) and older OSes (with their functionality)?

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  • My PreferenceActivity does not show up, even though it is in my manifest file

    - by Charlie
    So I am modifying the Cube live wallpaper example. I have a class that extends PreferenceActivity, and I added the Activity in my manifest file. I keep getting ActivityNotFoundExceptions. Here is my preference class : public class MySettingsActivity extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); getPreferenceManager().setSharedPreferencesName( ParticleCandy.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener( this); } @Override protected void onResume() { super.onResume(); } @Override protected void onDestroy() { getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener( this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } And here is my manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.pixel.theory.wallpapers.mywallpaper" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <service android:label="@string/app_name" android:name="MyWallpaper" android:permission="android.permission.BIND_WALLPAPER" > <intent-filter> <action android:name="android.service.wallpaper.WallpaperService"> </action> </application> <uses-sdk android:minSdkVersion="7" /> <uses-feature android:name="android.software.live_wallpaper" /> </manifest> Any ideas why my preferences activity doesn't get read in from the manifest?

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  • What is Adobe Flex? Is it just Flash II?

    - by Adam Davis
    Question Alright, I'm confused by all the buzzwords and press release bingo going on. What is the relationship between flash and flex: Replace flash (not really compatible) Enhance flash The next version of flash but still basically compatible Separate technology altogether ??? If I'm starting out in Flash now, should I just skip to Flex? Follow up Ok, so what I'm hearing is that there's three different parts to the puzzle: Flash The graphical editor used to make "Flash Movies", ie it's an IDE that focuses on the visual aspect of "Flash" (Officially Flash CS3?) The official name for the display plugins (ie, "Download Flash Now!") A general reference to the entire technology stack In terms of the editor, it's a linear timeline based editor, best used for animations with complex interactivity. Actionscript The "Flash" programming language Flex An Adobe Flash IDE that focuses on the coding/programming aspect of "Flash" (Flex Builder?) A Flash library that enhances Flash and makes it easier to program for (Flex SDK?) Is not bound to a timeline (as the Flash IDE is) and so "standard" applications are more easily accomplished. Is this correct?

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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  • Flex - Flash Builder Design View not showing embedded fonts correctly

    - by Crusader
    Tools: Air 2, Flex SDK 4.1, Flash Builder, Halo component set (NO Spark being used at all) Fonts work perfectly when running the appliction, but not in design view. This effectively makes design view WORTHLESS because it's impossible to properly position components or labels without knowing what the true size is (it changes depending on font...) ... CSS included in root component like so: <fx:Style source="style.css"/> CSS file: /* CSS file */ @namespace mx "library://ns.adobe.com/flex/mx"; global { font-family:Segoe; font-size:14; color:#FFFFFF; } mx|Application, mx|VBox, mx|HBox, mx|Canvas { font-family:Segoe; background-color:#660000; border-color:#222277; color:#FFFFFF; } mx|Button { font-family:Segoe; fill-colors:#660000, #660000, #660000, #660000; color:#FFFFFF; } .... Interestingly (or buggily?), when I try pasting the style tag into a subcomponent (lower than the top level container), I get a bunch of warnings in the subcomponent editor view stating that CSS type selectors are not supported in.. (all the components in the style sheet). Yet, they do work when the application is executed. Huh? This is how I'm embedding the fonts in the root level container: [Embed(source="/assets/segoepr.ttf", fontName="Segoe", mimeType="application/x-font-truetype", embedAsCFF='false')] public static const font:Class; [Embed(source="/assets/segoeprb.ttf", fontName="Segoe", mimeType="application/x-font-truetype", fontWeight="bold", embedAsCFF='false')] public static const font2:Class; So, is there a way to get embedded fonts to work in design view or what?

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  • Printing Pdf using AirPrint causes cut-off content

    - by Jatin Patel
    Here i am printing pdf with size 'pageSize = CGSizeMake(640, 832);'. this size is larget then A4 size page aspected. so i will cut-off some text(means it will not print whole page). while printing same pdf using MAC, it will print whole page with help of option (scale to fit). so can any one help me to come out from this problem.. is there any option in IOS sdk for scale to fit. here is my code.. -(void)printItem { NSArray *aArrPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ; NSString *aStr = [[aArrPaths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:@"PropertyReport_%d.pdf",self.propertyId]]; // NSString *aStr = [[NSBundle mainBundle] pathForResource:@"TRADUZIONE HELP SECTIONS REV2" ofType:@"pdf"]; NSURL *url=[[NSURL alloc] initFileURLWithPath:aStr]; NSData *data=[[NSData alloc] initWithContentsOfURL:url]; printController = [UIPrintInteractionController sharedPrintController]; if(printController && [UIPrintInteractionController canPrintData:data]) { printController.delegate = self; UIPrintInfo *printInfo = [UIPrintInfo printInfo]; printInfo.outputType = UIPrintInfoOutputGeneral; //printInfo.jobName = [NSString stringWithFormat:@"New Image"]; printInfo.duplex = UIPrintInfoDuplexLongEdge; printController.printInfo = printInfo; printController.showsPageRange = YES; printController.printingItem = data; void (^completionHandler)(UIPrintInteractionController *, BOOL, NSError *) = ^(UIPrintInteractionController *printController, BOOL completed, NSError *error) { if (!completed && error) { //NSLog(@"FAILED! due to error in domain %@ with error code %u", error.domain, error.code); } }; // aWebViewPDF.hidden=FALSE; [printController presentAnimated:YES completionHandler:completionHandler]; } } Thanks Jatin Patel

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  • How to install PySide v0.3.1 on Mac OS X?

    - by ivo
    I'm trying to install PySide v0.3.1 in Mac OS X, for Qt development in python. As a pre-requisite, I have installed CMake and the Qt SDK. I have gone through the documentation and come up with the following installation script: export PYSIDE_BASE_DIR="<my_dir>" export APIEXTRACTOR_DIR="$PYSIDE_BASE_DIR/apiextractor-0.5.1" export GENERATORRUNNER_DIR="$PYSIDE_BASE_DIR/generatorrunner-0.4.2" export SHIBOKEN_DIR="$PYSIDE_BASE_DIR/shiboken-0.3.1" export PYSIDE_DIR="$PYSIDE_BASE_DIR/pyside-qt4.6+0.3.1" export PYSIDE_TOOLS_DIR="$PYSIDE_BASE_DIR/pyside-tools-0.1.3" pushd . cd $APIEXTRACTOR_DIR cmake . cd $GENERATORRUNNER_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR . cd $SHIBOKEN_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR -DGeneratorRunner_DIR=$GENERATORRUNNER_DIR . cd $PYSIDE_DIR cmake -DShiboken_DIR=$SHIBOKEN_DIR/libshiboken -DGENERATOR=$GENERATORRUNNER_DIR . cd $PYSIDE_TOOLS_DIR cmake . popd Now, I don't know if this installation script is ok, but apparently everything works fine. Each component (apiextractor, generatorrunner, shiboken, pyside-qt and pyside-tools) gets compiled into its own directory. The problem is that I don't quite understand how PySide gets into the system's python environment. In fact, when I start a python shell, I cannot import PySide: >>> import PySide Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named PySide Note: I am aware of the Installing PySide - OSX question, but that question is not relevant anymore, because it is about a specific a dependency on the Boost libraries, but with version 0.3.0 PySide moved from a Boost based source code to a CPython one.

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  • Android App Build system differences between Eclipse and Ant?

    - by Amy Winarske
    The Eclipse build for my 1.6 application project is succeeding and the Ant build is failing. I'm looking for help on why they aren't behaving the same way. We are developing on Mac OSX 10.5.8 with Eclipse 3.5 against SDK 1.6 + Google APIs. There are no setting changes in Eclipse, either at workspace or project level. Similarly, our ant is also a vanilla- flavored unmodified installation of 1.7.1. JDK is 1.5.0_22. The CLASSPATH environment variable is not set. JAVA_HOME is /Library/Java/ Home The application was initially created by a team member using the Eclipse plugins. The application references two jar files, one of which has a dependency on javax.xml.bind.annotation.XmlSeeAlso, which is not defined anywhere in our code or in android.jar. The other jar file has an explicit dependency on android.jar. I generated the Ant build file using android update. The Eclipse project builds an apk and runs the application in the emulator. I think this is incorrect behavior. The Android ant project fails to build. I think this is correct behavior. MyClass.java:98: cannot access javax.xml.bind.annotation.XmlSeeAlso [javac] file javax/xml/bind/annotation/XmlSeeAlso.class not found Any ideas as to why the two build methods are behaving differently? I would expect them both to fail. Thanks! -Amy

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  • SQLite on iPhone - Techniques for tracking down multithreading-related bugs

    - by Jasarien
    Hey guys, I'm working with an Objective-C wrapper around SQLite that I didn't write, and documentation is sparse... It's not FMDB. The people writing this wrapper weren't aware of FMDB when writing this code. It seems that the code is suffering from a bug where database connections are being accessed from multiple threads -- which according to the SQLite documentation won't work if the if SQLite is compiled with SQLITE_THREADSAFE 2. I have tested the libsqlite3.dylib provided as part of the iPhone SDK and seen that it is compiled in this manner, using the sqlite_threadsafe() routine. Using the provided sqlite library, the code regularly hits SQLITE_BUSY and SQLITE_LOCKED return codes when performing routines. To combat this, I added some code to wait a couple of milliseconds and try again, with a maximum retry count of 50. The code didn't contain any retry logic prior to this. Now when a sqlite call returns SQLITE_BUSY or SQLITE_LOCKED, the retry loop is invoked and the retry returns SQLITE_MISUSE. Not good. Grasping at straws, I replaced the provided sqlite library with a version compiled by myself setting SQLITE_THREADSAFE to 1 - which according to the documentation means sqlite is safe to be used in a multithreaded environment, effectively serialising all of the operations. It incurs a performance hit, that which I haven't measured, but it ridded the app of the SQLITE_MISUSE happening and seemed to not need the retry logic as it never hit a busy or locked state. What I would rather do is fix the problem of accessing a single db connection from multiple threads, but I can't for the life of me find where it's occurring. So if anyone has any tips on locating multithreaded bugs I would be extremely appreciative. Thanks in advance.

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  • Connection details & timeouts in a java web service client

    - by f1sh
    Hello fellow Coders, I have to implement a webservice client to a given WSDL file. I used the SDK's 'wsimport' tool to create Java classes from the WSDL as well as a class that wrap's the webservice's only method (enhanceAddress(auth, param, address)) into a simple java method. So far, so good. The webservice is functional and returning results correcty. The code looks like this: try { EnhancedAddressList uniservResponse = getWebservicePort().enhanceAddress(m_auth, m_param, uniservAddress); //Where the Port^ is the HTTP Soap 1.2 Endpoint }catch (Throwable e) { throw new AddressValidationException("Error during uniserv webservice request.", e); } The Problem now: I need to get Information about the connection and any error that might occur in order to populate various JMX values (such as COUNT_READ_TIMEOUT, COUNT_CONNECT_TIMEOUT, ...) Unfortunately, the method does not officially throw any Exceptions, so in order to get details about a ConnectException, i need to use getCause() on the ClientTransportException that will be thrown. Even worse: I tried to test the read timeout value, but there is none. I changed the service's location in the wsdl file to post the request to a php script that simply waits forever and does not return. Guess what: The web service client does not time out but waits forever as well (I killed the app after 30+ minutes of waiting). That is not an option for my application as i eventually run out of tcp connections if some of them get 'stuck'. The enhanceAddress(auth, param, address) method is not implemented but annotated with javax.jws.* Annotations, meaning that i cannot see/change/inspect the code that is actually executed. Do i have any option but to throw the whole wsimport/javax.jsw-stuff away and implement my own soap client?

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  • NSString's stringByAppendingPathComponent: removes a '/' in http://

    - by Jasarien
    I've been modifying some code to work between Mac OS X and iPhone OS. I came across some code that was using NSURL's URLByAppendingPathComponent: (added in 10.6), which as some may know, isn't available in the iPhone SDK. My solution to make this code work between OS's is to use NSString *urlString = [myURL absoluteString]; urlString = [urlString stringByAppendingPathComponent:@"helloworld"]; myURL = [NSURL urlWithString:urlString]; The problem with this is that NSString's stringByAppendingPathComponent: seems to remove one of the /'s from the http:// part of the URL. Is this intended behaviour or a bug? Edit Ok, So I was a bit too quick in asking the question above. I re-read the documentation and it does say: Note that this method only works with file paths (not, for example, string representations of URLs) However, it doesn't give any pointers in the right direction for what to do if you need to append a path component to a URL on the iPhone... I could always just do it manually, adding a /if necessary and the extra string, but I was looking to keep it as close to the original Mac OS X code as possible...

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  • process of connecting RTP with SIP via SDP & land lines

    - by TacB0sS
    Hello to everyone, I have a problem with starting a media session and to combine it with my SIP client. I've designed a recursive SIP client that reuse the same request template to send the next requests to server, according to the acceptable sequences noted in the RFC's, and examples that I read. as far as I could tell the SIP part is working fine registers to server invites, and authenticates. I didn't complete any calls to clients yet because of the content header needs to be filled up (which I didn't yet so I get a 503 from the server which is OK I guess). for a long time I didn't know where to start with the media session, and slowly learned how to use the JMF and I've constructed an object that handles RTP transmitting, now I'm standing at the cross road, on the one hand I have my SIP signaling but it needs the SDP content header to complete the invite, and on the other I have the RTP which is knows how to p2p. For me to complete my design I require your help with the following questions: Is there an easy//a simple//an implemented way to convert the Audio/Video format from the JMF into SDP media headers? or even a generator that I would input all the parameters for the content header, and it would generate a content header fast, or do I have to implement this myself? Once I've finished constructing the SDK and the SIP is up and running and I get an OK response from the server (after ringing and all), how do I start the media session? do I connect p2p according to caller details I send in the SIP invite? If 2 is correct, then how does a connection to land lines would be? does land lines knows that once they send an OK back to server they listen/start RTP session on a specific port? Or did I get everything wrong? :-/ I really appreciate any help I could I get, I looked every where for answers but they are not clear, they ignore question 2 as if it was an obvious thing, but for me it just isn't. Thank in advance, Adam Zehavi.

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  • iphone certain PDFs rendering as black image

    - by skantner
    I'm trying to draw the pages of a PDF using the code below. Some PDF's render correctly, but others simply show as a completely black image, or have partial portions rendered and the rest black. In comparing what's going on, the ones that show OK seem to have always have "regular" text in them along with some graphics (diagrams, etc.), while the ones that come out black are typically all graphics (like a page of sheet music, for example). Can anyone point me in the right direction on this? I building this on the new 3.2 SDK. Thanks! // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, pageNo); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

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  • Problem inserting android.text.format.Time.toMillis value into SQLite DB on droid

    - by schusselig
    I'm writing an app for Android OS, and I need to store some time values in the SQLite DB. I have been using android.text.format.Time to store the time values in the app, and then inserting the values as millis into the DB as REAL values. On the SDK emulator, everything works perfectly. On the sole phone I've had the opportunity to test my app (so far), my duration code doesn't work as expected. Some relevant code: private static final String DATABASE_CREATE = "create table " + DATABASE_TABLE + " (" + KEY_ROWID + " integer primary key autoincrement, " + KEY_START + " REAL, " + KEY_STOP + " REAL, " + KEY_DUR + " REAL );"; ... private SQLiteDatabase mDb; ContentValues timerValues = new ContentValues(); ... timerValues.put(KEY_START, stime.toMillis(false)); timerValues.put(KEY_STOP, etime.toMillis(false)); timerValues.put(KEY_DURATION, stime.toMillis(false)-etime.toMillis(false)); int result = mDb.insert(DATABASE_TABLE, null, timerValues); I pull this data from two separate functions with slightly different bits of code, both using Time.set(long millis), both giving incorrect results: The start and stop values come back correct, but the duration comes out 17 hours too large. Am I missing something about calculating durations or does this just seem like there's something "special" about this particular droid? I'll have another droid to test on Monday, but any ideas are appreciated.

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  • MediaRecorder Prepare Failed

    - by AndyTang
    Hi, I'm new here. I have been trying to create a video capture app using the android emulator without much success. As far as I know and looking through all the samples and code on the internet (this site and others), I must still be missing a step. I've tried using this sample near the end of this thread made by JonPro: http://www.anddev.org/viewtopic.php?p=24723#24723 and I've tried making my own but the media recorder would always fail on the prepare stage with the most unhelpful message of 'prepare failed'. I have no clue what I am missing. I seem to have the correct permissions and a SDCard is mounted according to the emulator. Should I be using a android SDK version other than 2.1? Even though the code in that forum claims to work, I figured out that this line was missing: recorder.setCamera(camera); But still no joy as the logs shows that: 'Failed to get camera(0x16b70) parameters' when prepare() is called but it still doesn't make sense as the preview is okay, but no recording! Any help or suggestions will be appreciated.

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  • Should I move big data blobs in JSON or in separate binary connection?

    - by Amagrammer
    QUESTION: Is it better to send large data blobs in JSON for simplicity, or send them as binary data over a separate connection? If the former, can you offer tips on how to optimize the JSON to minimize size? If the latter, is it worth it to logically connect the JSON data to the binary data using an identifier that appears in both, e.g., as "data" : "< unique identifier " in the JSON and with the first bytes of the data blob being < unique identifier ? CONTEXT: My iPhone application needs to receive JSON data over the 3G network. This means that I need to think seriously about efficiency of data transfer, as well as the load on the CPU. Most of the data transfers will be relatively small packets of text data for which JSON is a natural format and for which there is no point in worrying much about efficiency. However, some of the most critical transfers will be big blobs of binary data -- definitely at least 100 kilobytes of data, and possibly closer to 1 megabyte as customers accumulate a longer history with the product. (Note: I will be caching what I can on the iPhone itself, but the data still has to be transferred at least once.) It is NOT streaming data. I will probably use a third-party JSON SDK -- the one I am using during development is here. Thanks

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