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  • What is the corrrect way to increment a field making up part of a composit key

    - by Tr1stan
    I have a bunch of tables whose primary key is made up of the foreign keys of other tables (Composite key). Therefore for example the attributes (as a very cut down version) might look like this: A[aPK, SomeFields] 1:M B[bPK, aFK, SomeFields] 1:M C[cPK, bFK, aFK, SomeFields] as data this could look like: A[aPK, SomeFields]: 1, Foo 2, Bar B[bPK, aFK, SomeFields]: 1, 1, FooData1 2, 1, FooData2 1, 2, BarData1 2, 2, BarData2 C[cPK, bFK, aFK, SomeFields]: 1, 1, 1, FooData1More 2, 1, 1, FooData1More 1, 2, 1, FooData2More 2, 2, 1, FooData2More 1, 1, 2, BarData1More 2, 1, 2, BarData1More 1, 2, 2, BarData2More 2, 2, 2, BarData2More I've got this running in a MSSQL DBMS and I'm looking for the best way to increment the left most column, in each table when a new tuple is added to it. I can't use the Auto Increment Identity Specification option as that has no idea that it is part of a composite key. I also don't want to use any aggregate function such as: MAX(field)+1 as this will have adverse affects with multiple users inputting data, rolling back etc. There might however be a nice trigger based option here, but I'm not sure. This must be a common issue so I'm hoping that someone has a lovely solution. As a side which may or may not affect the answer, I'm using Entity Framework 1.0 as my ORM, within a c# MVC application.

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  • Mapping Vectors

    - by Dan Snyder
    Is there a good way to map vectors? Here's an example of what I mean: vec0 = [0,0,0,0,0,0,0,0,0,0,0] vec1 = [1,4,2,7,3,2] vec2 = [0,0,0,0,0,0,0,0,0] vec2 = [7,2,7,9,9,6,1,0,4] vec4 = [0,0,0,0,0,0] mainvec = [0,0,0,0,0,0,0,0,0,0,0,1,4,2,7,3,2,0,0,0,0,0,0,0,0,0,7,2,7,9,9,6,1,0,4,0,0,0,0,0,0] Lets say mainvec doesn't exist (I'm just showing it to you so you can see the general data structure in mind. Now say I want mainvec(12) which would be 4. Is there a good way to map the call of these vectors without just stitching them together into a mainvec? I realize I could make a bunch of if statements that test the index of mainvec and I can then offset each call depending on where the call is within one of the vectors, so for instance: mainvec(12) = vec1(1) which I could do by: mainvec(index) if (index >=13) vect1(index-11); I wonder if there's a concise way of doing this without if statements. Any Ideas?

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  • Python and the self parameter

    - by Svend
    I'm having some issues with the self parameter, and some seemingly inconsistent behavior in Python is annoying me, so I figure I better ask some people in the know. I have a class, Foo. This class will have a bunch of methods, m1, through mN. For some of these, I will use a standard definition, like in the case of m1 below. But for others, it's more convinient to just assign the method name directly, like I've done with m2 and m3. import os def myfun(x, y): return x + y class Foo(): def m1(self, y, z): return y + z + 42 m2 = os.access m3 = myfun f = Foo() print f.m1(1, 2) print f.m2("/", os.R_OK) print f.m3(3, 4) Now, I know that os.access does not take a self parameter (seemingly). And it still has no issues with this type of assignment. However, I cannot do the same for my own modules (imagine myfun defined off in mymodule.myfun). Running the above code yields the following output: 3 True Traceback (most recent call last): File "foo.py", line 16, in <module> print f.m3(3, 4) TypeError: myfun() takes exactly 2 arguments (3 given) The problem is that, due to the framework I work in, I cannot avoid having a class Foo at least. But I'd like to avoid having my mymodule stuff in a dummy class. In order to do this, I need to do something ala def m3(self,a1, a2): return mymodule.myfun(a1,a2) Which is hugely redundant when you have like 20 of them. So, the question is, either how do I do this in a totally different and obviously much smarter way, or how can I make my own modules behave like the built-in ones, so it does not complain about receiving 1 argument too many.

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  • Cryptic Erlang Errors

    - by Jim
    Okay so I started learning erlang recently but am baffled by the errors it keeps returning. I made a bunch of changes but I keep getting errors. The syntax is correct as far as I can tell but clearly I'm doing something wrong. Have a look... -module(pidprint). -export([start/0]). dostuff([]) - receive begin - io:format("~p~n", [This is a Success]) end. sender([N]) - N ! begin, io:format("~p~n", [N]). start() - StuffPid = spawn(pidprint, dostuff, []), spawn(pidprint, sender, [StuffPid]). Basically I want to compile the script, call start, spawn the "dostuff" process, pass its process identifier to the "sender" process, which then prints it out. Finally I want to send a the atom "begin" to the "dostuff" process using the process identifier initially passed into sender when I spawned it. The errors I keep getting occur when I try to use c() to compile the script. Here they are.. ./pidprint.erl:6: syntax error before: '-' ./pidprint.erl:11: syntax error before: ',' What am I doing wrong?

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  • Permuting a binary tree without the use of lists

    - by Banang
    I need to find an algorithm for generating every possible permutation of a binary tree, and need to do so without using lists (this is because the tree itself carries semantics and restraints that cannot be translated into lists). I've found an algorithm that works for trees with the height of three or less, but whenever I get to greater hights, I loose one set of possible permutations per height added. Each node carries information about its original state, so that one node can determine if all possible permutations have been tried for that node. Also, the node carries information on weather or not it's been 'swapped', i.e. if it has seen all possible permutations of it's subtree. The tree is left-centered, meaning that the right node should always (except in some cases that I don't need to cover for this algorithm) be a leaf node, while the left node is always either a leaf or a branch. The algorithm I'm using at the moment can be described sort of like this: if the left child node has been swapped swap my right node with the left child nodes right node set the left child node as 'unswapped' if the current node is back to its original state swap my right node with the lowest left nodes' right node swap the lowest left nodes two childnodes set my left node as 'unswapped' set my left chilnode to use this as it's original state set this node as swapped return null return this; else if the left child has not been swapped if the result of trying to permute left child is null return the permutation of this node else return the permutation of the left child node if this node has a left node and a right node that are both leaves swap them set this node to be 'swapped' The desired behaviour of the algoritm would be something like this: branch / | branch 3 / | branch 2 / | 0 1 branch / | branch 3 / | branch 2 / | 1 0 <-- first swap branch / | branch 3 / | branch 1 <-- second swap / | 2 0 branch / | branch 3 / | branch 1 / | 0 2 <-- third swap branch / | branch 3 / | branch 0 <-- fourth swap / | 1 2 and so on... Sorry for the ridiculisly long and waddly explanation, would really, really apreciate any sort of help you guys could offer me. Thanks a bunch!

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  • Trouble mocking on cucumber + rails

    - by Lucas d. Prim
    I'm having a lot of trouble trying to define a mock for a rails models on cucumber. It seems like the method is creating a bunch of message expectations and i keep getting errors like these: Given I have only a product named "Sushi de Pato" # features/step_definitions/product_ steps.rb:19 unexpected invocation: #<Mock:ProductCategory_1001>.__mock_proxy() unsatisfied expectations: - expected exactly once, not yet invoked: #<Mock:ProductCategory_1001>.errors(any_pa rameters) - expected exactly once, not yet invoked: #<Mock:ProductCategory_1001>.id(any_parame ters) - expected exactly once, not yet invoked: #<Mock:ProductCategory_1001>.to_param(any_ parameters) - expected exactly once, not yet invoked: #<Mock:ProductCategory_1001>.new_record?(a ny_parameters) - expected exactly once, not yet invoked: #<Mock:ProductCategory_1001>.destroyed?(an y_parameters) satisfied expectations: - allowed any number of times, not yet invoked: #<Mock:errors>.count(any_parameters) (Mocha::ExpectationError) I haven't yet implemented the ProductCategory class and I just want it to return an ID and a 'name' attribute. This is my step definition: Given /^I have only a product named "([^\"]*)"$/ do |name| @product = Product.create!(:name => name, :description => 'Foo', :price => 100, :points => 100, :category => mock_model(ProductCategory)) end And this is my env.rb file: $: << File.join(File.dirname(__FILE__),"..") require 'spec\spec_helper I am using RSPec 1.3.0, cucumber 0.6.3 and webrat 0.7.0 I've tried to use stubs as well but got some other errors instead...

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • SOAP web services in haskell?

    - by Dave
    I have to write a bunch of small web services. They must be defined by a WSDL and work via SOAP-RPC, in order to work with an existing workflow engine and service registry framework. I can, however, serve them on a service stack/platform of my choice. I'm presently writing them in Java, and it's not too bad. But I'm thinking my life might be easier if I was able to write these services in Haskell. Searching on Google, it looks like, once upon a time, someone else had the same idea and started a project called "HAIFA". However, it looks like HAIFA hasn't been maintained for some years, and I couldn't find any other frameworks supporting serving up services written in Haskell as SOAP web services. Does anyone know of any other frameworks that will allow me to easily write SOAP-based web services using Haskell? If not, has anyone done this manually (i.e., use XML libraries from hackage to process the incoming soap-rpc requests, and create soap-rpc compliant replies)? Was it difficult to do? Any gotchas? Was it worth the effort? Thanks in advance!

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  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

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  • Help with an RSS Feed

    - by Pete Herbert Penito
    Hi Everyone! I've spent ages on this, all I'm trying to do is extract the "title" contents from an rss feed, everything else can be ignored. I've looked into simplepie, magpie and all that stuff, but I feel its kind of overkill for what I need to do. I realise there are google gadgets that are made that can do this, but I didn't want all the google logo stuff, and I wanted to personally make this. theres a whole bunch of unneeded tags thats coming in from the rss feed all I need is the title tag, it looks like this <title> My Title 3.0 </title> My server has PHP 5+ so I know I can use some of these simple xml functions which look promising. so far I've got <?php $blogfeed = file_get_contents("http://myblog.blogspot.com/feeds/posts/default?alt=rss"); echo $blogfeed; ?> And it gives me all the data, I was thinking of running through it with strpos and searching for <title> but is there any easier way to do this?? Thanks alot!

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  • Using LINQ to map dynamically (or construct projections)

    - by CodeGrue
    I know I can map two object types with LINQ using a projection as so: var destModel = from m in sourceModel select new DestModelType {A = m.A, C = m.C, E = m.E} where class SourceModelType { string A {get; set;} string B {get; set;} string C {get; set;} string D {get; set;} string E {get; set;} } class DestModelType { string A {get; set;} string C {get; set;} string E {get; set;} } But what if I want to make something like a generic to do this, where I don't know specifically the two types I am dealing with. So it would walk the "Dest" type and match with the matching "Source" types.. is this possible? Also, to achieve deferred execution, I would want it just to return an IQueryable. For example: public IQueryable<TDest> ProjectionMap<TSource, TDest>(IQueryable<TSource> sourceModel) { // dynamically build the LINQ projection based on the properties in TDest // return the IQueryable containing the constructed projection } I know this is challenging, but I hope not impossible, because it will save me a bunch of explicit mapping work between models and viewmodels.

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • Is there any other way of using signed applets

    - by 640KB
    Hi There, If I want to deploy high privileged applets they need to be signed. For that a certificate is created and then a jar file is signed with a jarsigner. After that in the HTML code one has to specify code,codebase AND archive (jar) which we signed before. However I wrote a servlet which acts as two things: it sits at the URL pointed by the codebase and serves class bytecode to the applet. The same servlet also uses serialization to communicate with the applet whereby whenever the applet gets a class it does not know it goes to the codebase which ends up back at the servlet. Almost like a mini RMI setup but simpler. I hope you can see the power in this. Unfortunately for signed applets one needs the archive. Now the servlet is also able to load a Certificate object and can send it to the applet too. So here is the setup: At one point the applet receives class bytecode and it also has the Certificate. It would be nice if the applet could instantiate all received classes using that certificate (otherwise code from jar is signed and outside is not which prompts nasty messages to the user). So my question to you fine Java aficionados: Would there by any way for me to use the bytecode data and the Certificate to instantiate the class as a signed object so that the plugin pops the Security dialog, accepts teh certificate and elevates the object's privileges. What I could find is that the there is a class CodeSource that accepts codebase URL and certificate and is essential to the signing process. What I am not sure is how one could intercept the class loading inside applets to install additional certificates not obtained through a JAR file via archive. What do you say? Thanks a bunch.

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  • C++: Efficiently adding integers to strings

    - by Shinka
    I know how to add integers to strings, but I'm not sure I'm doing it in an efficient matters. I have a class where I often have to return a string plus an integer (a different integer each time), in Java I would do something like public class MyClass { final static String S = "MYSTRING"; private int id = 0; public String getString() { return S + (id++); } } But in C++ I have to do; class MyClass { private: std::string S; // For some reason I can't do const std::string S = "MYSTRING"; int id; public: MyClass() { S = "MYSTRING"; id = 0; } std::string getString() { std::ostringstream oss; oss << S << id++; return oss.str(); } } An additional constraint: I don't want (in fact, in can't) use Boost or any other librairies, I'll have to work with the standard library. So the thing is; the code works, but in C++ I have to create a bunch of ostringstream objects, so it seems inefficient. To be fair, perhaps Java do the same and I just don't notice it, I say it's inefficient mostly because I know very little about strings. Is there a more efficient way to do this ?

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  • Polling servers at the same port - Threads and Java

    - by John
    Hi there. I'm currently busy working on an IP ban tool for the early versions of Call of Duty 1. (Apparently such a feature wasn't implemented in these versions). I've finished a single threaded application but it won't perform well enough for multiple servers, which is why I am trying to implement threading. Right now, each server has its own thread. I have a Networking class, which has a method; "GetStatus" -- this method is synchronized. This method uses a DatagramSocket to communicate with the server. Since this method is static and synchronized, I shouldn't get in trouble and receive a whole bunch of "Address already in use" exceptions. However, I have a second method named "SendMessage". This method is supposed to send a message to the server. How can I make sure "SendMessage" cannot be invoked when there's already a thread running in "GetStatus", and the other way around? If I make both synchronized, I will still get in trouble if Thread A is opening a socket on Port 99999 and invoking "SendMessage" while Thread B is opening a socket on the same port and invoking "GetStatus"? (Game servers are usually hosted on the same ports) I guess what I am really after is a way to make an entire class synchronized, so that only one method can be invoked and run at a time by a single thread. Hope that what I am trying to accomplish/avoid is made clear in this text. Any help is greatly appreciated.

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  • delegate method throws runtime "unrecognized selector" error when switching back from one UIViewCont

    - by chimgrrl
    Ok, I've spend like half day on this and it's killing me. So I've got 3 view controllers transitioning from one another, something like this: I call the UploadDecisionViewController after destroying the previous View Controller: [self dismissModalViewControllerAnimated:YES]; [self performSelector:@selector(showUDModalView) withObject:nil afterDelay:0.5]; In my showUDModalView method: - (void)showUDModalView { UploadDecisionViewController *udcontroller = [[UploadDecisionViewController alloc] initWithNibName:@"UploadDecisionViewController" bundle:nil]; udcontroller.delegate = self; [self presentModalViewController:udcontroller animated:YES]; [udcontroller release]; } The UploadDecisionViewController shows up no problem. The UploadDecisionViewController has a button, which when clicked I want it to transition to the FileUploadViewController. I setup a UploadDecisionDelegate, threw a method in there to handle the button clicking: Inside UploadDecisionDelegate protocol (UploadDecisionViewController.h): @protocol UploadDecisionDelegate //let UOnliveViewController know that a button was selected - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection; @end Then inside my IBAction method when the button is clicked, I have this: - (IBAction)decisionSelected:(id)sender { [delegate UploadDecisionViewController:self madeChoice:@"upload"];//crashing at this line } When I run this, at this line above it is throwing a runtime exception: 2010-06-09 12:48:59.561 UOnlive[4735:207] *** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420 2010-06-09 12:48:59.562 UOnlive[4735:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420' 2010-06-09 12:48:59.563 UOnlive[4735:207] Stack: ( 33502299, 2495698185, 33884219, 33453686, 33306306, 20618, 2982917, 3390286, 3399023, 3394235, 3087839, 2996168, 3022945, 40156505, 33287040, 33283144, 40150549, 40150746, 3026863, 11700, 11554 ) Let me throw in the delegate method implemented also: - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection { NSLog(@"it got to here 245"); [self dismissModalViewControllerAnimated:YES]; if (yesOrNo) { //open up the FileUploadViewController and proceed to upload [self performSelector:@selector(showFUModalView) withObject:nil afterDelay:0.5]; } } Can someone tell me what the heck is going on? Thanks a bunch for the help...

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  • Boost's "cstdint" Usage

    - by patt0h
    Boost's C99 stdint implementation is awfully handy. One thing bugs me, though. They dump all of their typedefs into the boost namespace. This leaves me with three choices when using this facility: Use "using namespace boost" Use "using boost::[u]<type><width>_t" Explicitly refer to the target type with the boost:: prefix; e.g., boost::uint32_t foo = 0; Option ? 1 kind of defeats the point of namespaces. Even if used within local scope (e.g., within a function), things like function arguments still have to be prefixed like option ? 3. Option ? 2 is better, but there are a bunch of these types, so it can get noisy. Option ? 3 adds an extreme level of noise; the boost:: prefix is often = to the length of the type in question. My question is: What would be the most elegant way to bring all of these types into the global namespace? Should I just write a wrapper around boost/cstdint.hpp that utilizes option ? 2 and be done with it? Also, wrapping the header like so didn't work on VC++ 10 (problems with standard library headers): namespace Foo { #include <boost/cstdint.hpp> using namespace boost; } using namespace Foo; Even if it did work, I guess it would cause ambiguity problems with the ::boost namespace.

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  • Modifying C# dictionary value

    - by minjang
    I'm a C++ expert, but not at all for C#. I created a Dictionary<string, STATS>, where STATS is a simple struct. Once I built the dictionary with initial string and STATS pairs, I want to modify the dictionary's STATS value. In C++, it's very clear: Dictionary<string, STATS*> benchmarks; Initialize it... STATS* stats = benchmarks[item.Key]; // Touch stats directly However, I tried like this in C#: Dictionary<string, STATS> benchmarks = new Dictionary<string, STATS>(); // Initialize benchmarks with a bunch of STATS foreach (var item in _data) benchmarks.Add(item.app_name, item); foreach (KeyValuePair<string, STATS> item in benchmarks) { // I want to modify STATS value inside of benchmarks dictionary. STATS stat_item = benchmarks[item.Key]; ParseOutputFile("foo", ref stat_item); // But, not modified in benchmarks... stat_item is just a copy. } This is a really novice problem, but wasn't easy to find an answer. EDIT: I also tried like the following: STATS stat_item = benchmarks[item.Key]; ParseOutputFile(file_name, ref stat_item); benchmarks[item.Key] = stat_item; However, I got the exception since such action invalidates Dictionary: Unhandled Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at helper.Program.Main(String[] args) in D:\dev\\helper\Program.cs:line 75

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  • NSNotification vs. Delegate Protocols?

    - by jr
    I have an iPhone application which basically is getting information from an API (in XML, but maybe JSON eventually). The result objects are typically displayed in view controllers (tables mainly). Here is the architecture right now. I have NSOperation classes which fetch the different objects from the remote server. Each of these NSOperation classes, will take a custom delegate method which will fire back the resulting objects as they are parsed, and then finally a method when no more results are available. So, the protocol for the delegates will be something like: (void) ObjectTypeResult:(ObjectType *)result; (void) ObjectTypeNoMoreResults; I think the solution works well, but I do end up with a bunch of delegate protocols around and then my view controllers have to implement all these delegate methods. I don't think its that bad, but I'm always on the lookout for a better design. So, I'm thinking about using NSNotifications to remove the use of the delegates. I could include the object in the userInfo part of the notification and just post objects as received, and then a final event when no more are available. Then I could just have one method in each view controller to receive all the data, even when using multiple objects in one controller.† So, can someone share with me some pros/cons of each approach. Should I consider refactoring my code to use Events rather then the delegates? Is one better then the other in certain situations? In my scenario I'm really not looking to receive notifications in multiple places, so maybe the protocol based delegates are the way to go. Thanks!

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  • How do you organise multiple git repositories?

    - by dbr
    With SVN, I had a single big repository I kept on a server, and checked-out on a few machines. This was a pretty good backup system, and allowed me easily work on any of the machines. I could checkout a specific project, commit and it updated the 'master' project, or I could checkout the entire thing. Now, I have a bunch of git repositories, for various projects, several of which are on github. I also have the SVN repository I mentioned, imported via the git-svn command.. Basically, I like having all my code (not just projects, but random snippets and scripts, some things like my CV, articles I've written, websites I've made and so on) in one big repository I can easily clone onto remote machines, or memory-sticks/harddrives as backup. The problem is, since it's a private repository, and git doesn't allow checking out of a specific folder (that I could push to github as a separate project, but have the changes appear in both the master-repo, and the sub-repos) I could use the git submodule system, but it doesn't act how I want it too (submodules are pointers to other repositories, and don't really contain the actual code, so it's useless for backup) Currently I have a folder of git-repos (for example, ~/code_projects/proj1/.git/ ~/code_projects/proj2/.git/), and after doing changes to proj1 I do git push github, then I copy the files into ~/Documents/code/python/projects/proj1/ and do a single commit (instead of the numerous ones in the individual repos). Then do git push backupdrive1, git push mymemorystick etc So, the question: How do your personal code and projects with git repositories, and keep them synced and backed-up?

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  • Using the Loader display object to load X jpegs, then resize each of the images differently while th

    - by Supernovah
    Hey there, I was wondering if this is possible to do I am able to load the image in and have it displayed easily enough by using addChild(myLoader); where myLoader is in the classWide private scope. The problem is, whenever I call my function inside that class which adds the loader to the stage, it clears the old one and puts this new one in even if I add a bit where I change myLoader.name to something related to how many images it has completed. This is a serious hinderance as I can't do anything besides KNOW how many images I will need to load and write the code X times. The problem being is that the urls are read from an XML file. My main desire was to have a classWide private Array which contained my loaders and I would assign them using myArray.push(myLoader) each time the load had completed. There is a problem which is that it compiles but they never get displayed it would work as this is written public class Images extends Sprite { private var imagesLoaded = 0; private var myLoader:Loader; ... public function Images():Void { myLoader = new Loader; //loop calling a myLoader.load(imageURL) for a bunch of urls myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); } public function imageLoaded { myArray[imagesLoaded] = myLoader; trace("does\'nt get to here!!"); addChild(myArray[imagesLoaded]); imagesLoaded++; } }

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  • Best way to unit test Collection?

    - by limc
    I'm just wondering how folks unit test and assert that the "expected" collection is the same/similar as the "actual" collection (order is not important). To perform this assertion, I wrote my simple assert API:- public void assertCollection(Collection<?> expectedCollection, Collection<?> actualCollection) { assertNotNull(expectedCollection); assertNotNull(actualCollection); assertEquals(expectedCollection.size(), actualCollection.size()); assertTrue(expectedCollection.containsAll(actualCollection)); assertTrue(actualCollection.containsAll(expectedCollection)); } Well, it works. It's pretty simple if I'm asserting just bunch of Integers or Strings. It can also be pretty painful if I'm trying to assert a collection of Hibernate domains, say for example. The collection.containsAll(..) relies on the equals(..) to perform the check, but I always override the equals(..) in my Hibernate domains to check only the business keys (which is the best practice stated in the Hibernate website) and not all the fields of that domain. Sure, it makes sense to check just against the business keys, but there are times I really want to make sure all the fields are correct, not just the business keys (for example, new data entry record). So, in this case, I can't mess around with the domain.equals(..) and it almost seems like I need to implement some comparators for just unit testing purposes instead of relying on collection.containsAll(..). Are there some testing libraries I could leverage here? How do you test your collection? Thanks.

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  • User input in Perl with IO::Socket

    - by David
    I am trying to make a perl program which allows a user to input the host and the port number of a foreign host to connect to using IO::Socket. It allows me to run the program and input a host and a port but it never connects and says "Could not connect to [host] at c:\users\USER\Documents\code\perl\sql.pl line 18, line 2." What am i doing wrong with this code shown below? And also, how can i have input validation on my host, which can either be a host name or an ip address? Thanks a bunch! Code Below use IO::Socket print "Host to connect to: "; chomp ($host = <STDIN>); print "Port to connect with: "; chomp ($port = <STDIN>); while(($port > 65535) || ($port <= 0)){ print "Port to connect with [Port > 0 < 65535] : "; chomp ($port = <STDIN>); } print "\nConnecting to host $host on port $port\n"; $socket = new IO::Socket::INET ( LocalHost => '$host', LocalPort => '$port', Proto => 'tcp', Listen => 5, Reuse => 1 ); die "Could not connect to $host";

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  • designing an ASP.NET MVC partial view - showing user choices within a large set of choices

    - by p.campbell
    Consider a partial view whose job is to render markup for a pizza order. The desire is to reuse this partial view in the Create, Details, and Update views. It will always be passed an IEnumerable<Topping>, and output a multitude of checkboxes. There are lots... maybe 40 in all (yes, that might smell). A-OK so far. Problem The question is around how to include the user's choices on the Details and Update views. From the datastore, we've got a List<ChosenTopping>. The goal is to have each checkbox set to true for each chosen topping. What's the easiest to read, or most maintainable way to achieve this? Potential Solutions Create a ViewModel with the List and List. Write out the checkboxes as per normal. While writing each, check whether the ToppingID exists in the list of ChosenTopping. Create a new ViewModel that's a hybrid of both. Perhaps call it DisplayTopping or similar. It would have property ID, Name and IsUserChosen. The respective controller methods for Create, Update, and Details would have to create this new collection with respect to the user's choices as they see fit. The Create controller method would basically set all to false so that it appears to be a blank slate. The real application isn't pizza, and the organization is a bit different from the fakeshot, but the concept is the same. Is it wise to reuse the control for the 3 different scenarios? How better can you display the list of options + the user's current choices? Would you use jQuery instead to show the user selections? Any other thoughts on the potential smell of splashing up a whole bunch of checkboxes?

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  • Is XSLT worth investing time in and are there any actual alternatives?

    - by Keeno
    I realize this has been a few other questions on this topic, and people are saying use your language of choice to manipulate the XML etc etc however, not quite fit my question exactly. Firstly, the scope of the project: We want to develop platform independent e-learning, currently, its a bunch of HTML pages but as they grow and develop they become hard to maintain. The idea: Generate up an XML file + Schema, then produce some XSLT files that process the XML into the eLearning modiles. XML to HTML via XSLT. Why: We would like the flexibilty to be able to easy reformat the content (I realize CSS is a viable alternative here) If we decide to alter the pages layout or functionality in anyway, im guessing altering the "shared" XSLT files would be easier than updating the HTML files. So far, we have about 30 modules, with up to 10-30 pages each Depending on some "parameters" we could output drastically different page layouts/structures, above and beyond what CSS can do Now, all this has to be platform independent, and to be able to run "offline" i.e. without a server powering the HTML Negatives I've read so far for XSLT: Overhead? Not exactly sure why...is it the compute power need to convert to HTML? Difficult to learn Better alternatives Now, what I would like to know exactly is: are there actually any viable alternatives for this "offline"? Am I going about it in the correct manner, do you guys have any advice or alternatives. Thanks!

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