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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Subversion commands not being run by Ubuntu rc.local

    - by talentedmrjones
    Here is my rc.local for an autoscaling amazon ec2 instance based on ubuntu: (Note that user names, domains, and paths have been changed for security purposes) logger "Begin rc.local startup script:" logger "svn checkout" sudo -u nonRootUser /usr/bin/svn co svn+ssh://[email protected]/path/to/repo /var/www/html | logger logger "chown writeable folder" chown www-data /var/www/html/writeableFolder logger "restart apache" /etc/init.d/apache2 restart | logger exit 0 And here is the output of sudo tail -n 40 /var/log/syslog Mar 10 22:05:20 ubuntu logger: Begin rc.local startup script: Mar 10 22:05:20 ubuntu logger: svn checkout Mar 10 22:05:20 ubuntu logger: chown writeable folder Of course its not getting to apache2 restart because it error'd on the chown. I did find however that if I do a checkout beforehand, and set the rc.local svn command to an svn update, that it still does not run the svn command but does output apache2 restart successfully. These same svn commands work perfectly when I run them manually, tho it's strange that within rc.local they do not produce any output whatsoever to logger yet apache2 restart does. I've also tried running the svn co and svn update both with sudo -u and without. How do I get the svn command to run? Either a full checkout or an update. At this point either would be better than nothing!

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  • Why do Scala maps have poor performance relative to Java?

    - by Mike Hanafey
    I am working on a Scala app that consumes large amounts of CPU time, so performance matters. The prototype of the system was written in Python, and performance was unacceptable. The application does a lot with inserting and manipulating data in maps. Rex Kerr's Thyme was used to look at the performance of updating and retrieving data from maps. Basically "n" random Ints were stored in maps, and retrieved from the maps, with the time relative to java.util.HashMap used as a reference. The full results for a range of "n" are here. Sample (n=100,000) performance relative to java, smaller is worse: Update Read Mutable 16.06% 76.51% Immutable 31.30% 20.68% I do not understand why the scala immutable map beats the scala mutable map in update performance. Using the sizeHint on the mutable map does not help (it appears to be ignored in the tested implementation, 2.10.3). Even more surprisingly the immutable read performance is worse than the mutable read performance, more significantly so with larger maps. The update performance of the scala mutable map is surprisingly bad, relative to both scala immutable and plain Java. What is the explanation?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • how to minimize application downtime when updating database and application ORM

    - by yamspog
    We currently run an ecommerce solution for a leisure and travel company. Everytime we have a release, we must bring the ecommerce site down as we update database schema and the data access code. We are using a custom built ORM where each data entity is responsible for their own CRUD operations. This is accomplished by dynamically generating the SQL based on attributes in the data entity. For example, the data entity for an address would be... [tableName="address"] public class address : dataEntity { [column="address1"] public string address1; [column="city"] public string city; } So, if we add a new column to the database, we must update the schema of the database and also update the data entity. As you can expect, the business people are not too happy about this outage as it puts a crimp in their cash-flow. The operations people are not happy as they have to deal with a high-pressure time when database and applications are upgraded. The programmers are upset as they are constantly getting in trouble for the legacy system that they inherited. Do any of you smart people out there have some suggestions?

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  • Incorrect syntax inserting data into table

    - by SelectDistinct
    I am having some trouble with my update() method. The idea is that the user Provides a recipe name, ingredients, instructions and then selects an image using Filestream. Once the user clicks 'Add Recipe' this will call the update method, however as things stand I am getting an error which is mentioning the contents of the text box: Here is the update() method code: private void updatedata() { // filesteam object to read the image // full length of image to a byte array try { // try to see if the image has a valid path if (imagename != "") { FileStream fs; fs = new FileStream(@imagename, FileMode.Open, FileAccess.Read); // a byte array to read the image byte[] picbyte = new byte[fs.Length]; fs.Read(picbyte, 0, System.Convert.ToInt32(fs.Length)); fs.Close(); //open the database using odp.net and insert the lines string connstr = @"Server=mypcname\SQLEXPRESS;Database=RecipeOrganiser;Trusted_Connection=True"; SqlConnection conn = new SqlConnection(connstr); conn.Open(); string query; query = "insert into Recipes(RecipeName,RecipeImage,RecipeIngredients,RecipeInstructions) values (" + textBox1.Text + "," + " @pic" + "," + textBox2.Text + "," + textBox3.Text + ")"; SqlParameter picparameter = new SqlParameter(); picparameter.SqlDbType = SqlDbType.Image; picparameter.ParameterName = "pic"; picparameter.Value = picbyte; SqlCommand cmd = new SqlCommand(query, conn); cmd.Parameters.Add(picparameter); cmd.ExecuteNonQuery(); MessageBox.Show("Image successfully saved"); cmd.Dispose(); conn.Close(); conn.Dispose(); Connection(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } Can anyone see where I have gone wrong with the insert into Recipes query or suggest an alternative approach to this part of the code?

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  • How do I keep users from spoofing data through a form?

    - by Jonathan
    I have a site which has been running for some time now that uses a great deal of user input to build the site. Naturally there are dozens of forms on the site. When building the site, I often used hidden form fields to pass data back to the server so that I know which record to update. an example might be: <input type="hidden" name="id" value="132" /> <input type="text" name="total_price" value="15.02" /> When the form is submitted, these values get passed to the server and I update the records based on the data passed (i.e. the price of record 132 would get changed to 15.02). I recently found out that you can change the attributes and values via something as simple as firebug. So...I open firebug and change the id value to "155" and the price value to "0.00" and then submit the form. Viola! I view product number 155 on the site and it now says that it's $0.00. This concerns me. How can I know which record to update without either a query string (easily modified) or a hidden input element passing the id to the server? And if there's no better way (I've seen literally thousands of websites that pass the data this way), then how would I make it so that if a user changes these values, the data on the server side is not executed (or something similar to solve the issue)? I've thought about encrypting the id and then decrypting it on the other side, but that still doesn't protect me from someone changing it and just happening to get something that matches another id in the database. I've also thought about cookies, but I've heard that those can be manipulated as well. Any ideas? This seems like a HUGE security risk to me.

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  • Can redirection of screen output to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without redirecting the screen output to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like ./run or run it like ./run >out.log, I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have probed three variables that are computed initially, and that's what I get when using with and without redirecting the output to file redirected to file: 0 -0.02 0 direct to screen: 0 -0.02 1.04083e-17 So there's a round-off difference in the code variables with and without redirecting the output! Now, why redirecting would interefere with an internal computation of the code? UPDATE 3: If I redirect to /dev/null, I get the sam behaviour as outputing direct to screen, instead of redirecting to file.

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Question About Fk refrence in The Collection

    - by Ahmed
    Hi , i have 2 entities : ( person ) & (Address) with follwing mapping : <class name="Adress" table="Adress" lazy="false"> <id name="Id" column="Id"> <generator class="native" /> </id> <many-to-one name="Person" class="Person"> <column name="PersonId" /> </many-to-one> </class> <class name="Person" table="Person" lazy="false"> <id name="PersonId" column="PersonId"> <generator class="native" /> </id> <property name="Name" column="Name" type="String" not-null="true" /> <set name="Adresses" lazy="true" inverse="true" cascade="save-update"> <key> <column name="PersonId" /> </key> <one-to-many class="Adress" /> </set> </class> my propblem is that when i set Adrees.Person with new object of person ,The collection person.Adresses doesn't update itself . should i update every end role of the association to be updated in the two both? another thing : if i updated the Fk manually like this : Adress.PersonId it doesn't break or change association. does this is Nhibernte behavior ? thanks in advance , i am waiting for your experiencies

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  • EF4 + STE: Reattaching via a WCF Service? Using a new objectcontext each and every time?

    - by Martin
    Hi there, I am planning to use WCF (not ria) in conjunction with Entity Framework 4 and STE (Self tracking entitites). If i understnad this correctly my WCF should return an entity or collection of entities (using LIST for example and not IQueryable) to the client (in my case silverlight) The client then can change the entity or update it. At this point i believe it is self tracking???? This is where i sort of get a bit confused as there are a lot of reported problems with STEs not tracking.. Anyway... Then to update i just need to send back the entity to my WCF service on another method to do the update. I should be creating a new OBJECTCONTEXT everytime? In every method? If i am creaitng a new objectcontext everytime in everymethod on my WCF then don't i need to re-attach the STE to the objectcontext? So basically this alone wouldn't work?? using(var ctx = new MyContext()) { ctx.Orders.ApplyChanges(order); ctx.SaveChanges(); } Or should i be creating the object context once in the constructor of the WCF service so that 1 call and every additional call using the same wcf instance uses the same objectcontext? I could create and destroy the wcf service in each method call from the client - hence creating in effect a new objectcontext each time. I understand that it isn't a good idea to keep the objectcontext alive for very long. Any insight or information would be gratefully appreciated thanks

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  • Adding with PHP to a MySQL database

    - by shinjuo
    I am pretty new to PHP and I am trying to make an inventory database. I have been trying to make it so that a user can enter a card ID and then amount the want to add to the inventory and have it update the inventory. For example someone could type in test and 2342 and it would update test. Here is what I have been trying with no success: add.html <body> <form action="add.php" method="post"> Card ID: <input type="text" name="CardID" /> Amount to Add: <input type="text" name="Add" /> <input type="submit" /> </form> </body> </html> add.php <?php $link = mysql_connect('tulsadir.ipowermysql.com', 'cbouwkamp', '!starman1'); if (!$link){ die('Could not connect: ' . mysql_error()); } mysql_select_db("tdm_inventory", $link); $add = $_POST[Add] mysql_query("UPDATE cardLists SET AmountLeft = '$add' WHERE cardID = 'Test'"); echo "test successful"; mysql_close($link); ?>

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  • GPG error occurs while using "deb file:/local-path-to-repo ..." in /etc/apt/sources.list

    - by Chandler.Huang
    I need to install packages within non-internet connection environment. My plan is to download dist structure from Internet and then add file path to /etc/apt/sources.list. So I download related structure includes ubunt/dists/precise, precise-backports, precise-proposed, precise-security, precise-updates from a ftp mirror server. And then I remove original source and add the following to my /etc/apt/sources.list. deb file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe deb-src file:path-to-local-ubuntu-directory/ precise main restricted multiverse universe Then I got GPG error as following after apt-get update. root@openstack:/~# apt-get update Ign file: precise InRelease Get:1 file: precise Release.gpg [198 B] Get:2 file: precise Release [50.1 kB] Ign file: precise Release Get:3 file: precise/main TranslationIndex [3,761 B] Get:4 file: precise/multiverse TranslationIndex [2,716 B] Get:5 file: precise/restricted TranslationIndex [2,636 B] Get:6 file: precise/universe TranslationIndex [2,965 B] Reading package lists... Done W: GPG error: file: precise Release: The following signatures were invalid: BADSIG 0976EAF437D05B5 Ubuntu Archive Automatic Signing Key <[email protected]> I had tried use the following steps after google but in vain. sudo apt-get clean cd /var/lib/apt sudo mv lists lists.old sudo mkdir -p lists/partial sudo apt-get update Is there any way to resolve this? And why this error occurs? Thanks a lot.

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  • PHP Form - Edit & Delete via Text File Db

    - by Jax
    hi, I pieced together the script below from various tutorials, examples, etc... Right now the script currently: Saves Id, Name, Url with a "|" delimiter to a text file Db like: 1|John|http://www.john.com| 2|Mark|http://www.mark.com| 3|Fred|http://www.fred.com| But I'm having a hard time trying to make the "UPDATE" and "DELETE" buttons work. Can someone please post code which will: let me update/save any changed data for that row (for UPDATE button) let me delete that row (for DELETE button) PLEASE copy n paste the code below and try for yourself. I would like to keep the output format of the script below too. thanks D- $file = "data.txt"; $name = $_POST['name']; $url = $_POST['url']; $data = file('data.txt'); $i = 1; foreach ($data as $line) { $line = explode('|', $line); $i++; } if (isset($_POST['submits'])) { $fp = fopen($file, "a+"); fwrite($fp, $i."|".$name."|".$url."|\n"); fclose($fp); } ? '); } ?

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • How to insert and call by row and column into sqlite3 python, great tutorial problem.

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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  • How to effectively execute this cron job?

    - by Lost_in_code
    I have a table with 200 rows. I'm running a cron job every 10 minutes to perform some kind of insert/update operation on the table. The operation needs to be performed only on 5 rows at a time every time the cron job runs. So in first 10 mins records 1-5 are updated, records 5-10 in the 20th minute and so on. When the cron job runs for the 20th time, all the records in the table would have been updated exactly once. This is what is to be achieved at least. And the next cron job should repeat the process again. The problem: is that, every time a cron job runs, the insert/update operation should be performed on N rows (not just 5 rows). So, if N is 100, all records would've been updated by just 2 cron jobs. And the next cron job would repeat the process again. Here's an example: This is the table I currently have (200 records). Every time a cron job executes, it needs to pick N records (which I set as a variable in PHP) and update the time_md5 field with the current time's MD5 value. +---------+-------------------------------------+ | id | time_md5 | +---------+-------------------------------------+ | 10 | 971324428e62dd6832a2778582559977 | | 72 | 1bd58291594543a8cc239d99843a846c | | 3 | 9300278bc5f114a290f6ed917ee93736 | | 40 | 915bf1c5a1f13404add6612ec452e644 | | 599 | 799671e31d5350ff405c8016a38c74eb | | 56 | 56302bb119f1d03db3c9093caf98c735 | | 798 | 47889aa559636b5512436776afd6ba56 | | 8 | 85fdc72d3b51f0b8b356eceac710df14 | | .. | ....... | | .. | ....... | | .. | ....... | | .. | ....... | | 340 | 9217eab5adcc47b365b2e00bbdcc011a | <-- 200th record +---------+-------------------------------------+ So, the first record(id 10) should not be updated more than once, till all 200 records are updated once - the process should start over once all the records are updated once. I have some idea on how this could be achieved, but I'm sure there are more efficient ways of doing it. Any suggestions?

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  • ASP ListView - Eval() as formatted number, Bind() as unformatted?

    - by chucknelson
    I have an ASP ListView, and have a very simple requirement to display numbers as formatted w/ a comma (12,123), while they need to bind to the database without formatting (12123). I am using a standard setup - ListView with a datasource attached, using Bind(). I converted from some older code, so I'm not using ASP.NET controls, just form inputs...but I don't think it matters for this: <asp:SqlDataSource ID="MySqlDataSource" runat="server" ConnectionString='<%$ ConnectionStrings:ConnectionString1 %>' SelectCommand="SELECT NUMSTR FROM MY_TABLE WHERE ID = @ID" UpdateCommand= "UPDATE MY_TABLE SET NUMSTR = @NUMSTR WHERE ID = @ID"> </asp:SqlDataSource> <asp:ListView ID="MyListView" runat="server" DataSourceID="MySqlDataSource"> <LayoutTemplate> <div id="itemplaceholder" runat="server"></div> </LayoutTemplate> <ItemTemplate> <input type="text" name="NUMSTR" ID="NUMSTR" runat="server" value='<%#Bind("NUMSTR")%>' /> <asp:Button ID="UpdateButton" runat="server" Text="Update" Commandname="Update" /> </ItemTemplate> </asp:ListView> In the example above, NUMSTR is a number, but stored as a string in a SqlServer 2008 database. I'm also using the ItemTemplate as read and edit templates, to save on duplicate HTML. In the example, I only get the unformatted number. If I convert the field to an integer (via the SELECT) and use a format string like Bind("NUMSTR", "{0:###,###}"), it writes the formatted number to the database, and then fails when it tries to read it again (can't convert with the comma in there). Is there any elegant/simple solution to this? It's so easy to get the two-way binding going, and I would think there has to be a way to easily format things as well... Oh, and I'm trying to avoid the standard ItemTemplate and EditItemTemplate approach, just for sheer amount of markup required for that. Thanks!

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  • Error : Number of Rows In Section in UITableView in iPhone SDK

    - by Meghan
    I am getting this error while I am trying to load the data into my table view. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (73) must be equal to the number of rows contained in that section before the update (71), plus or minus the number of rows inserted or deleted from that section (3 inserted, 0 deleted). What could be wrong? Thanks EDIT : I am initializing the array on ViewWillAppear and adding new objects to the same array on Tableview's didSelectRowAtIndexPath method Here is the code On viewWillAppear : cellTextArray = [[NSMutableArray alloc] init]; [cellTextArray addObjectsFromArray:newPosts]; Here is the code which modifies the array on didSelectRowAtIndexPath : [cellTextArray addObjectsFromArray:newPosts]; NSMutableArray *insertIndexPaths = [NSMutableArray array]; for (NSUInteger item = count; item < count + newCount; item++) { [insertIndexPaths addObject:[NSIndexPath indexPathForRow:item inSection:0]]; } [self.table beginUpdates]; [self.table insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade]; [self.table endUpdates]; [self.table scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionNone animated:YES]; NSIndexPath *selected = [self.table indexPathForSelectedRow]; if (selected) { [self.table deselectRowAtIndexPath:selected animated:YES]; } Here newPosts is an array which has the values that are added to cellTextArray on didSelectRowAtIndexPath method and viewWillAppear method.

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  • I need a fast runtime expression parser

    - by Chris Lively
    I need to locate a fast, lightweight expression parser. Ideally I want to pass it a list of name/value pairs (e.g. variables) and a string containing the expression to evaluate. All I need back from it is a true/false value. The types of expressions should be along the lines of: varA == "xyz" and varB==123 Basically, just a simple logic engine whose expression is provided at runtime. UPDATE At minimum it needs to support ==, !=, , =, <, <= Regarding speed, I expect roughly 5 expressions to be executed per request. We'll see somewhere in the vicinity of 100/requests a second. Our current pages tend to execute in under 50ms. Usually there will only be 2 or 3 variables involved in any expression. However, I'll need to load approximately 30 into the parser prior to execution. UPDATE 2012/11/5 Update about performance. We implemented nCalc nearly 2 years ago. Since then we've expanded it's use such that we average 40+ expressions covering 300+ variables on post backs. There are now thousands of post backs occurring per second with absolutely zero performance degradation. We've also extended it to include a handful of additional functions, again with no performance loss. In short, nCalc met all of our needs and exceeded our expectations.

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  • Heroku only initializes some of my models.

    - by JayX
    So I ran heroku db:push And it returned Sending schema Schema: 100% |==========================================| Time: 00:00:08 Sending indexes schema_migrat: 100% |==========================================| Time: 00:00:00 projects: 100% |==========================================| Time: 00:00:00 tasks: 100% |==========================================| Time: 00:00:00 users: 100% |==========================================| Time: 00:00:00 Sending data 8 tables, 70,551 records groups: 100% |==========================================| Time: 00:00:00 schema_migrat: 100% |==========================================| Time: 00:00:00 projects: 100% |==========================================| Time: 00:00:00 tasks: 100% |==========================================| Time: 00:00:02 authenticatio: 100% |==========================================| Time: 00:00:00 articles: 100% |==========================================| Time: 00:08:27 users: 100% |==========================================| Time: 00:00:00 topics: 100% |==========================================| Time: 00:01:22 Resetting sequences And when I went to heroku console This worked >> Task => Task(id: integer, topic: string, content: string, This worked >> User => User(id: integer, name: string, email: string, But the rest only returned something like >> Project NameError: uninitialized constant Project /home/heroku_rack/lib/console.rb:150 /home/heroku_rack/lib/console.rb:150:in `call' /home/heroku_rack/lib/console.rb:28:in `call' >> Authentication NameError: uninitialized constant Authentication /home/heroku_rack/lib/console.rb:150 /home/heroku_rack/lib/console.rb:150:in `call' update 1: And when I typed >> ActiveRecord::Base.connection.tables it returned => ["projects", "groups", "tasks", "topics", "articles", "schema_migrations", "authentications", "users"] Using heroku's SQL console plugin I got SQL> show tables +-------------------+ | table_name | +-------------------+ | authentications | | topics | | groups | | projects | | schema_migrations | | tasks | | articles | | users | +-------------------+ So I think they are existing in heroku's database already. There is probably something wrong with rack db:migrate update 2: I ran rack db:migrate locally in both production and development modes and nothing wrong happened. But when I ran it on heroku it only returned: $ heroku rake db:migrate (in /disk1/home/slugs/389817_1c16250_4bf2-f9c9517b-bdbd-49d9-8e5a-a87111d3558e/mnt) $ Also, I am using sqlite3 update 3: so I opened up heroku console and typed in the following command class Authentication < ActiveRecord::Base;end Amazingly I was able to call Authentication class, but once I exited, nothing was changed.

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  • newbie hibernate first level cache confusion

    - by Bruce
    Hi all I'm just geting to grips with hibernate. Little bit confused. I just wanted to watch the operation of the first level cache, which I understood to batch up queries until the end of the session. But if I create an object, hibernate saves it immediately, so that when I later update it in the same transaction, it has to do an update too: Session session = factory.getCurrentSession(); session.beginTransaction(); Test1 test1 = new Test1(); test1.setName("Test 1"); test1.setValue(10); // Touch it session.save(test1); System.out.println("At checkpoint 1"); test1.setValue(20); session.getTransaction().commit(); I see the sql for the save, then 'At checkpoint 1', then the sql for the update. Do I have something set up wrong or am I misunderstanding hibernate's first level cache? Is there a good document on the first level cache - I didn't find anything in the hibernate docs, but I could easily have missed it.. Thanks!

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  • UpdateModelFromDatabaseException when trying to add a table to Entity Framework model

    - by Agent_9191
    I'm running into a weird issue with Entity Framework in .NET 3.5 SP1 within Visual Studio 2008. I created a database with a few tables in SQL Server and then created the associated .edmx Entity Framework model and had no issues. I then created a new table in the database that has a foreign key to an existing table and needed to be added to the .edmx. So I opened the .edmx in Visual Studio and in the models right-clicked and chose "Update Model From Database...". I saw the new table in the "add" tab, so I checked it and clicked finish. However I get an error message with the following text: --------------------------- Microsoft Visual Studio --------------------------- An exception of type 'Microsoft.Data.Entity.Design.Model.Commands.UpdateModelFromDatabaseException' occurred while attempting to update from the database. The exception message is: 'Cannot update from the database. Cannot resolve the Name Target for ScalarProperty 'ID <==> CustomerID'.'. --------------------------- OK --------------------------- For reference, here's the tables seem to be the most pertinent to the error. CustomerPreferences already exists in the .edmx. Diets is the table that was added afterwards and trying to add to the .edmx. CREATE TABLE [dbo].[CustomerPreferences]( [ID] [uniqueidentifier] NOT NULL, [LastUpdatedTime] [datetime] NOT NULL, [LastUpdatedBy] [uniqueidentifier] NOT NULL, PRIMARY KEY CLUSTERED ( [ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] CREATE TABLE [dbo].[Diets]( [ID] [uniqueidentifier] NOT NULL, [CustomerID] [uniqueidentifier] NOT NULL, [Description] [nvarchar](50) NOT NULL, [LastUpdatedTime] [datetime] NOT NULL, [LastUpdatedBy] [uniqueidentifier] NOT NULL, PRIMARY KEY CLUSTERED ( [ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[Diets] WITH CHECK ADD CONSTRAINT [FK_Diets_CustomerPreferences] FOREIGN KEY([CustomerID]) REFERENCES [dbo].[CustomerPreferences] ([ID]) GO ALTER TABLE [dbo].[Diets] CHECK CONSTRAINT [FK_Diets_CustomerPreferences] GO This seems like a fairly common use case, so I'm not sure where I'm going wrong.

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  • Performance of stored proc when updating columns selectively based on parameters?

    - by kprobst
    I'm trying to figure out if this is relatively well-performing T-SQL (this is SQL Server 2008). I need to create a stored procedure that updates a table. The proc accepts as many parameters as there are columns in the table, and with the exception of the PK column, they all default to NULL. The body of the procedure looks like this: CREATE PROCEDURE proc_repo_update @object_id bigint ,@object_name varchar(50) = NULL ,@object_type char(2) = NULL ,@object_weight int = NULL ,@owner_id int = NULL -- ...etc AS BEGIN update object_repo set object_name = ISNULL(@object_name, object_name) ,object_type = ISNULL(@object_type, object_type) ,object_weight = ISNULL(@object_weight, object_weight) ,owner_id = ISNULL(@owner_id, owner_id) -- ...etc where object_id = @object_id return @@ROWCOUNT END So basically: Update a column only if its corresponding parameter was provided, and leave the rest alone. This works well enough, but as the ISNULL call will return the value of the column if the received parameter was null, will SQL Server optimize this somehow? This might be a performance bottleneck on the application where the table might be updated heavily (insertion will be uncommon so the performance there is not a problem). So I'm trying to figure out what's the best way to do this. Is there a way to condition the column expressions with something like CASE WHEN or something? The table will be indexed up the wazoo as well for read performance. Is this the best approach? My alternative at this point is to create the UPDATE expression in code (e.g. inline SQL) and execute it against the server. This would solve my doubts about performance, but I'd rather leave this in a stored proc if possible.

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  • Load ascx via jQuery

    - by Raika
    Is there a way to load ascx file by jQuery? UPDATE: thanks to @Emmett and @Yads.i am use the handler and the ajax: jQuery.ajax({ type: "POST", //GET url: "Foo.ashx", data: '{}', contentType: "application/json; charset=utf-8", dataType: "json", success: function (response) { jQuery('#controlload').append(response.d); // or response }, error: function () { jQuery('#controlload').append('error'); } }); but i,m just getting an error. my ajax is wrong? Another Update : i am using error: function (xhr, ajaxOptions, thrownError) { jQuery('#controlload').append(thrownError); } and this what i get : Invalid JSON: Test =(this test is label inside my ascx) and my ascx file after Error!!! Another Update : my ascx file is somthing like this: <asp:DropDownList ID="ddl" runat="server" AutoPostBack="true"> <asp:ListItem>1</asp:ListItem> <asp:ListItem>2</asp:ListItem> </asp:DropDownList> <asp:Label ID="Label1" runat="server">Test</asp:Label> but when I call ajax i get this error in asp: :( Control 'ctl00_ddl' of type 'DropDownList' must be placed inside a form tag with runat=server.

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