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  • No Sync of Files in Android U1 folder

    - by Oldbwl
    My Desktop (Ubuntu 12.10) and Laptop (Win 7) happily sync files. The Ubuntu One folders are perfectly in sync. I have an Asus Transformer with the Ubuntu One app installed. I can read files from the cloud, and they download to a U1 folder. If I edit the files in the Asus (say a sheet in Kingsoft) it appears they never go back to the cloud unless I physically select the file to be uploaded. Is this correct?

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  • C# Finisar SQLite Date Format Problem

    - by Emanuel
    My "task" database table look like this: [title] [content] [start_date] [end_date] [...] [...] [01.06.2010 20:10:36] [06.06.2010 20:10:36] [...] [...] [05.06.2010 20:10:36] [06.06.2010 20:10:36] And I want to find only those records that meet the condition that a given day is between start_date and end_date. I've tried the following SQL expression: SELECT * FROM task WHERE strftime ('%d', 'start_date') <= @day AND @day <= strftime ('%d', 'end_date') Where @day is an SQLiteParameter (eq 5). But no result is returned. How can I solve this problem? Thanks.

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  • Can I develop games for mobile platforms in C++?

    - by James Bern
    I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I don't know objective-C and java and neither have courage to learn it. So, As above mentioned reason, Is there any possibility to do mobile development in C++ without using any single statement of JAVA and Objective-C ?

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  • Windows Phone 7 Mobile OS to Rival Android and iPhone

    Since Microsoft s original announcement of its mobile operating system at the Mobile World Congress in Barcelona a lot of changes have taken place despite the OS not even being released yet. Keep reading for a closer look at what s going on and how this mobile operating system stacks up against the competition.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • Android - cant read TXT files from SDcard on real mashine?

    - by JustMe
    Hello! When I run the code bellow in the virtual android (1.5) it works well, TextSwitcher shows first 80 chars from each txt file from /sdcard/documents/ , but when I run it on my Samsung Galaxy i7500 (1.6) there are no contents in TextSwitcher, however in LogCat there are FileNames of txt files. My Code: public void getTxtFiles(){ //Scan /sdcard/documents and put .txt files in array File TxtFiles[] String path = Environment.getExternalStorageDirectory().toString()+"/documents/"; String files; File folder = new File(path); if(folder.exists()==false){if (!folder.mkdirs()) { Log.e("TAG", "Create dir in sdcard failed"); return; }} else{ File listOfFiles[] = folder.listFiles(); for (int i = 0; i < listOfFiles.length; i++) { if (listOfFiles[i].isFile()) { files = listOfFiles[i].getName(); if (files.endsWith(".txt") || files.endsWith(".TXT")) { if((files.length()-1)>i){resizeArray(TxtFiles, files.length()+10);} TxtFiles[i]=listOfFiles[i]; System.out.println(TxtFiles[i]); } } }} } private void updateCounter(int Pozicija) { if(Pozicija<0){Toast.makeText(getApplicationContext(), R.string.LastTxt, 5).show(); mCounter++;} else if(TxtFiles[mCounter]!=null){ TextToShow = getContents(TxtFiles[mCounter]); if(TextToShow.length()>80)TextToShow=TextToShow.substring(0, 80); mSwitcher.setText(TextToShow); System.out.println(Pozicija); } else mCounter--; } static public String getContents(File aFile) { //...checks on aFile are elided StringBuilder contents = new StringBuilder(); try { //use buffering, reading one line at a time //FileReader always assumes default encoding is OK! BufferedReader input = new BufferedReader(new FileReader(aFile)); try { String line = null; //not declared within while loop /* * readLine is a bit quirky : * it returns the content of a line MINUS the newline. * it returns null only for the END of the stream. * it returns an empty String if two newlines appear in a row. */ while (( line = input.readLine()) != null){ contents.append(line); contents.append(System.getProperty("line.separator")); } } finally { input.close(); } } catch (IOException ex){ ex.printStackTrace(); } return contents.toString(); } And I am able to write contents of those files though LogCat! Any ideas?

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  • iphone sqlite app startup issues

    - by Futur
    Hi All, I have 4 database catalogues in my app, i will be switching the four catalogues. When i start the app, i read the NSUserDefaults and try to load the default catalogue in the memory, but in the first time this doesnt happen. Instead i get null values returned first time just because the DB connection is not successful for some unknown reason, the debugger is unable to go there too. But the app starts up the next time, the values are fetched successfully. Please help

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  • What kind of graphics would you like better? [ pictures ] [closed]

    - by Roger Travis
    I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make. It could be either realistic, like that or a doodle-style like this Right now the first one looks more appealing to me... on the other hand, doodle-graphics are very easy to draw and their transparency doesn't seem to slow down the engine much. What do you think?

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  • How to make softkeyboard candidate view not block application view?

    - by Cedric
    Hi, I am playing with the Demo SoftKeyboard the comes with the Android SDK. In portrait mode when the candidate view is shown, it doesn't move the app up as the default android keyboard does. Hence it covers part of the application view. What should be changed in order to make the candidate view in the demo softkeyboard behave as the default android keyboard does? I've also looked at the source of the android keyboard from git but found nothing related to this behavior.

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Adobe Air Mobile AS3 app: challenges and how to overcome them?

    - by Arthur Wulf White
    I made a PC flash game for LD 26 - minimalism and I am working on porting it to Android. Some questions I'd like to ask: Is it bad to heavily use vector graphics (ie. this.graphics.lineTo()) in Mobile Air? Does Stencyl completely alleviate this issue? Are there any inherit disadvantages to using Air Mobile that I'm missing? Where is the documentation for Air mobile (I googled and found no recent books or documentation pdf so far)

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • Is SQLite Manager refreshing itself properly?

    - by ahmet732
    I added new rows to my database through SQLiteManager but I cannot see those values in my tableview. My old values are seen. More interestingly, I deleted my database file but I can see my old values again in my tableview. When I created new database with new name, it sees that. How can I make it perceive new values?

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  • insert data using sqlite issue on iphone ( not reflecting on table)

    - by prajakta
    i can insert my data but i cant show them on my table view ..i did [tableview reload data] but of no success here is my code -(void)gButtonTapped:(id)sender { NSLog(@"right nav bar button is hit%@ ",storePaths); //[self readAnimalsFromDatabase2]; appDelegate = (DatabaseTestAppDelegate *)[[UIApplication sharedApplication] delegate]; sqlite3 *database; sqlite3_stmt *compiled_statement1; if(sqlite3_open([storePaths UTF8String], &database) == SQLITE_OK) { //const char *sqlStatement = NSString *newQuery = [NSString stringWithFormat:@"insert into cat_tbl (cat_id,names,imgs) values ('12','test1','r.png')"]; // NSString *newQuery = [NSString stringWithFormat:@"select * from list_tbl"]; const char *sql = [newQuery cStringUsingEncoding:NSASCIIStringEncoding]; NSLog(@"update query is %@",newQuery); if(sqlite3_prepare_v2(database, sql, -1, &compiled_statement1, NULL) == SQLITE_OK) { int result = sqlite3_step(compiled_statement1); sqlite3_reset(compiled_statement1); NSLog(@"result %d", result); if(result != SQLITE_ERROR) { int lastInsertId = sqlite3_last_insert_rowid(database); NSLog(@"x %d", lastInsertId); } } } sqlite3_finalize(compiled_statement1); sqlite3_close(database); [tabelView reloadData];// this is also not working }

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  • How can a button click method find out which item is selected in a ListView?

    - by Ian Bayley
    I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result. I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems. Here's the code (without the modification which didn't work) package com.bayley; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import java.util.ArrayList; /** * * @author p0074564 */ public class September extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final ListView myListView = (ListView) findViewById(R.id.myListView); Button addButton = (Button) findViewById(R.id.AddButton); Button deleteButton = (Button) findViewById(R.id.DeleteButton); final EditText editText = (EditText) findViewById(R.id.myEditText); final ArrayList<String> todoItems = new ArrayList<String>(); todoItems.add("Monday"); todoItems.add("Tuesday"); todoItems.add("Wednesday"); final ArrayAdapter<String> aa = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, todoItems); myListView.setAdapter(aa); addButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { todoItems.add(editText.getText().toString()); aa.notifyDataSetChanged(); } }); deleteButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // always returns -1 unfortunately ie nothing is ever selected int index = myListView.getSelectedItemPosition(); if (index >= 0) { todoItems.remove(index); } aa.notifyDataSetChanged(); } }); } }

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