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  • Google Contacts/Calendars + Address Book + iCal: built-in sync (problems) or Exchange sync?

    - by jtbandes
    (I've looked at a few other questions related to this, but I've only found old questions with people saying that they're having problems, or anticipating Snow Leopard fixing them; no recent updates.) I'm looking to sync my Google Contacts & Calendars, and Gmail, with my Mac & iPhone. The iPhone I have currently set up thus: IMAP for Mail Exchange (Google Sync) for Contacts & Calendars The Mac: Address Book: built-in sync iCal: CalDAV, configured as a Google account I haven't been syncing Gmail to Apple Mail, because I was having weird IMAP glitches every so often that just got to annoying. Will Exchange / Google Sync work for this at all? Any suggestions there? Here are the other problems I'm having. Address Book only syncs certain fields (for example, Birthdays don't sync at all). I believe this is a list of the information that's synced. Address Book's "Synchronize with Google" checkbox doesn't stay checked when I quit Address Book. I think iCal is working fine, for the most part. Any suggestions on how to improve this setup? Why doesn't Address Book / Google Contacts sync stay enabled? Could I use Exchange for it like I am on the iPhone? Will that sync all the fields, including Birthdays, etc.? Thanks in advance!

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • Christian Radio Locator iPhone app

    - by Tim Hibbard
    For the last three months or so I've been working on an iPhone (and iPad) app in my spare time. It all started when I took the kids to Minneapolis and had a hard time finding radio stations to listen to on the trip. I looked in the App Store for an app that would use my GPS to show me Christian radio stations nearby, but there wasn't one. So I decided to build my own. Using public information from the FCC and a few other sources, I built a database in Google docs that contains the frequency for all Christian radio stations, where the tower is located and how far the tower can reach. I also included any streaming audio information and other contact information like Facebook or Twitter that I could find. Google spreadsheets publish in JSON format (yes, really) and Xcode can automatically deserialize JSON into a properly formatted entity. This is one area that Xcode is far superior to C#. In a just a few lines of code, I can have a list of in-memory strongly typed objects from a web-based JSON feed. To accomplish the same thing natively in .NET would be much more work and wouldn't feel nearly as clean when it was said and done. The snazzy icon shown above was built by my very talented wife. She hasn't yet provided any feedback on the app's user interface, which is why it is so plain and boring. I used a navigation view controller and EGO pull to refresh table view to construct the main window. Pulling down to refresh initiates a GPS lookup, which queries the database for radio stations in range (yes, you can pass parameters to Google spreadsheets and get a subset back in JSON). Pulling up on the table extends the range of the search and includes stations that may not be close enough to get clear audio. This feature is not that intuitive and the next version contains an update to that functionality. Tapping a cell will show a detail view that displays additional information about the station. The user can click to view the station on a map, click to listen to an online stream (if available) or click to see the station's Facebook or Twitter pages. Swiping back and forth on the table changes the information that is displayed on the right hand side of the table cell. It scrolls through the city where the tower is located, how far the phone is from the tower, the range of the tower and in the next version a signal strength indicator. This was pretty easy to implement once I figured out how to assign the gesture recognizer delegate.  Tapping and holding on a cell will jump the user to the map view screen. Which is pretty cool, but very hard for even a power user to discover. To tackle the issue of discoverability, the next version has a series of instructions displayed at the bottom of the screen to show the user the various shortcuts. Once the user has performed the swipes and long holds, the instructions disappear. I've learned a lot developing this app. Spending over a decade exclusively in .NET made the learning curve a bit steep, but once I learned the structure and syntax of Objective-C, I've learned to appreciate the power and simplicity of it. Here are a few screenshots. I would really appreciate any feedback and especially iTunes reviews. Technically it is open source and a smart googler could probably find it. I just haven't promoted it as open source.     Cross posted from timhibbard.com

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  • iPhone SDK vs Windows Phone 7 Series SDK Challenge, Part 1: Hello World!

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. Hello World! Of course no first post would be allowed if it didnt focus on the hello world scenario.  The iPhone SDK follows that tradition with the Your First iPhone Application walkthrough.  I will say that the developer documentation for iPhone is pretty good.  There are plenty of walkthoughs and they break things down into nicely sized steps and do a good job of bringing the user along.  As expected, this application is quite simple.  It comprises of a text box, a label, and a button.  When you push the button, the label changes to Hello plus the  word you typed into the text box.  Makes perfect sense for a starter application.  Theres not much to this but it covers a few basic elements: Laying out basic UI Handling user input Hooking up events Formatting text     So, lets get started building a similar app for Windows Phone 7 Series! Implementing the UI: UI in Silverlight (and therefore Windows Phone 7) is defined in XAML, which is a declarative XML language also used by WPF on the desktop.  For anyone thats familiar with similar types of markup, its relatively straightforward to learn, but has a lot of power in it once you get it figured out.  Well talk more about that. This UI is very simple.  When I look at this, I note a couple of things: Elements are arranged vertically They are all centered So, lets create our Application and then start with the UI.  Once you have the the VS 2010 Express for Windows Phone tool running, create a new Windows Phone Project, and call it Hello World: Once created, youll see the designer on one side and your XAML on the other: Now, we can create our UI in one of three ways: Use the designer in Visual Studio to drag and drop the components Use the designer in Expression Blend 4 to drag and drop the components Enter the XAML by hand in either of the above Well start with (1), then kind of move to (3) just for instructional value. To develop this UI in the designer: First, delete all of the markup between inside of the Grid element (LayoutRoot).  You should be left with just this XAML for your MainPage.xaml (i shortened all the xmlns declarations below for brevity): 1: <phoneNavigation:PhoneApplicationPage 2: x:Class="HelloWorld.MainPage" 3: xmlns="...[snip]" 4: FontFamily="{StaticResource PhoneFontFamilyNormal}" 5: FontSize="{StaticResource PhoneFontSizeNormal}" 6: Foreground="{StaticResource PhoneForegroundBrush}"> 7:   8: <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneBackgroundBrush}"> 9:   10: </Grid> 11:   12: </phoneNavigation:PhoneApplicationPage> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Well be adding XAML at line 9, so thats the important part. Now, Click on the center area of the phone surface Open the Toolbox and double click StackPanel Double click TextBox Double click TextBlock Double click Button That will create the necessary UI elements but they wont be arranged quite right.  Well fix it in a second.    Heres the XAML that we end up with: 1: <StackPanel Height="100" HorizontalAlignment="Left" Margin="10,10,0,0" Name="stackPanel1" VerticalAlignment="Top" Width="200"> 2: <TextBox Height="32" Name="textBox1" Text="TextBox" Width="100" /> 3: <TextBlock Height="23" Name="textBlock1" Text="TextBlock" /> 4: <Button Content="Button" Height="70" Name="button1" Width="160" /> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The designer does its best at guessing what we want, but in this case we want things to be a bit simpler. So well just clean it up a bit.  We want the items to be centered and we want them to have a little bit of a margin on either side, so heres what we end up with.  Ive also made it match the values and style from the iPhone app: 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <TextBlock Name="textBlock1" HorizontalAlignment="Center" Margin="0,100,0,0" Text="Hello You!" /> 4: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello"/> 5: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now lets take a look at what weve done there. Line 1: We removed all of the formatting from the StackPanel, except for Margin, as thats all we need.  Since our parent element is a Grid, by default the StackPanel will be sized to fit in that space.  The Margin says that we want to reserve 10 pixels on each side of the StackPanel. Line 2: Weve set the HorizontalAlignment of the TextBox to Stretch, which says that it should fill its parents size horizontally.  We want to do this so the TextBox is always full-width.  We also set TextAlignment to Center, to center the text. Line 3: In contrast to the TextBox above, we dont care how wide the TextBlock is, just so long as it is big enough for its text.  Thatll happen automatically, so we just set its Horizontal alignment to Center.  We also set a Margin above the TextBlock of 100 pixels to bump it down a bit, per the iPhone UI. Line 4: We do the same things here as in Line 3. Heres how the UI looks in the designer: Believe it or not, were almost done! Implementing the App Logic Now, we want the TextBlock to change its text when the Button is clicked.  In the designer, double click the Button to be taken to the Event Handler for the Buttons Click event.  In that event handler, we take the Text property from the TextBox, and format it into a string, then set it into the TextBlock.  Thats it! 1: private void button1_Click(object sender, RoutedEventArgs e) 2: { 3: string name = textBox1.Text; 4:   5: // if there isn't a name set, just use "World" 6: if (String.IsNullOrEmpty(name)) 7: { 8: name = "World"; 9: } 10:   11: // set the value into the TextBlock 12: textBlock1.Text = String.Format("Hello {0}!", name); 13:   14: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We use the String.Format() method to handle the formatting for us.    Now all thats left is to test the app in the Windows Phone Emulator and verify it does what we think it does! And it does! Comparing against the iPhone Looking at the iPhone example, there are basically three things that you have to touch as the developer: 1) The UI in the Nib file 2) The app delegate 3) The view controller Counting lines is a bit tricky here, but to try to keep this even, Im going to only count lines of code that I could not have (or would not have) generated with the tooling.  Meaning, Im not counting XAML and Im not counting operations that happen in the Nib file with the XCode designer tool.  So in the case of the above, even though I modified the XAML, I could have done all of those operations using the visual designer tool.  And normally I would have, but the XAML is more instructive (and less steps!).  Im interested in things that I, as the developer have to figure out in code.  Im also not counting lines that just have a curly brace on them, or lines that are generated for me (e.g. method names that are generated for me when I make a connection, etc.) So, by that count, heres what I get from the code listing for the iPhone app found here: HelloWorldAppDelegate.h: 6 HelloWorldAppDelegate.m: 12 MyViewController.h: 8 MyViewController.m: 18 Which gives me a grand total of about 44 lines of code on iPhone.  I really do recommend looking at the iPhone code for a comparison to the above. Now, for the Windows Phone 7 Series application, the only code I typed was in the event handler above Main.Xaml.cs: 4 So a total of 4 lines of code on Windows Phone 7.  And more importantly, the process is just A LOT simpler.  For example, I was surprised that the User Interface Designer in XCode doesnt automatically create instance variables for me and wire them up to the corresponding elements.  I assumed I wouldnt have to write this code myself (and risk getting it wrong!).  I dont need to worry about view controllers or anything.  I just write my code.  This blog post up to this point has covered almost every aspect of this apps development in a few pages.  The iPhone tutorial has 5 top level steps with 2-3 sub sections of each. Now, its worth pointing out that the iPhone development model uses the Model View Controller (MVC) pattern, which is a very flexible and powerful pattern that enforces proper separation of concerns.  But its fairly complex and difficult to understand when you first walk up to it.  Here at Microsoft weve dabbled in MVC a bit, with frameworks like MFC on Visual C++ and with the ASP.NET MVC framework now.  Both are very powerful frameworks.  But one of the reasons weve stayed away from MVC with client UI frameworks is that its difficult to tool.  We havent seen the type of value that beats double click, write code! for the broad set of scenarios. Another thing to think about is how many of those lines of code were focused on my apps functionality?.  Or, the converse of How many lines of code were boilerplate plumbing?  In both examples, the actual number of functional code lines is similar.  I count most of them in MyViewController.m, in the changeGreeting method.  Its about 7 lines of code that do the work of taking the value from the TextBox and putting it into the label.  Versus 4 on the Windows Phone 7 side.  But, unfortunately, on iPhone I still have to write that other 37 lines of code, just to get there. 10% of the code, 1 file instead of 4, its just much simpler. Making Some Tweaks It turns out, I can actually do this application with ZERO  lines of code, if Im willing to change the spec a bit. The data binding functionality in Silverlight is incredibly powerful.  And what I can do is databind the TextBoxs value directly to the TextBlock.  Take some time looking at this XAML below.  Youll see that I have added another nested StackPanel and two more TextBlocks.  Why?  Because thats how I build that string, and the nested StackPanel will lay things out Horizontally for me, as specified by the Orientation property. 1: <StackPanel Margin="10"> 2: <TextBox Name="textBox1" HorizontalAlignment="Stretch" Text="You" TextAlignment="Center"/> 3: <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,100,0,0" > 4: <TextBlock Text="Hello " /> 5: <TextBlock Name="textBlock1" Text="{Binding ElementName=textBox1, Path=Text}" /> 6: <TextBlock Text="!" /> 7: </StackPanel> 8: <Button Name="button1" HorizontalAlignment="Center" Margin="0,150,0,0" Content="Hello" Click="button1_Click" /> 9: </StackPanel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, the real action is there in the bolded TextBlock.Text property: Text="{Binding ElementName=textBox1, Path=Text}" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } That does all the heavy lifting.  It sets up a databinding between the TextBox.Text property on textBox1 and the TextBlock.Text property on textBlock1. As I change the text of the TextBox, the label updates automatically. In fact, I dont even need the button any more, so I could get rid of that altogether.  And no button means no event handler.  No event handler means no C# code at all.  Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Accessing localhost on my iPhone

    - by mohabitar
    I've found similarly titled questions, but none that directly address my issue. I'm running Google App Engine server on my Macbook, and it was configured to use port 8080 on localhost. And so anytime I wanted to run my site, I'd just go to localhost:8080/saveuser and everything worked fine. Now, I want to access this same site on my iPhone. I can't just do localhost on my iPhone, so I set up Web Sharing on my mac, and it's set up to http://192.168.1.106/~mohabitar. I can access this from my iPhone, but it only displays a directory of my files, and doesn't actually run the Python script. The only way my Python scripts actually run is if I do localhost:8080 on my computer. What can I do about this?

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  • ASA 5510 Need to filter traffic log events to my iPhone

    - by drpcken
    For some reason I cannot update apps or download apps to any ios devices on my network (tried both iphone and ipads). When I'm at home on my own network everything works fine. This started about a week ago. I've configured my iphone with a static IP address and even used 4.2.2.2 as my dns to rule out that the issue is with my DNS Server. I'm looking at the SYSLOG in ASDM (Cisco ASA 5510) but Im not sure it is providing me enough info. It seems to be showing ACL blocks on my public ip address, but not individual client IP's, so I can't see whats going on. How can I setup a way to filter any incoming/outgoing traffic to my iPhone's static IP and try and troubleshoot this?

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  • Sync iPhone applications in iTunes

    - by Uwe Honekamp
    Suppose I have one the one hand one iTunes library on a PC used to sync Outlook contacts and calendar plus on the other hand one iTunes library on a Mac that syncs music, podcasts, apps, ringtones, etc. Both libraries are based on iTunes 9.0.2. It turns out that the iTunes library on the PC always tries to sync apps and ringtones as well. Unfortunately, this boils down to deleting apps and ringtones from the iPhone because the apps are not part of the iTunes library on the PC. After unchecking the checkbox to sync apps and ringtones and plugging the iPhone into the Mac the checkbox is also unchecked on the Mac. It seems as if the settings for syncing apps and ringtones are stored on the iPhone rather than in the particular iTunes library. Whenever syncing apps and ringtones is active on one machine it is also active on the other and vice versa. How can I make the PC ignore apps and ringtones and only sync contacts and calendar?

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  • Sync iPhone applications in iTunes

    - by Uwe Honekamp
    Suppose I have one the one hand one iTunes library on a PC used to sync Outlook contacts and calendar plus on the other hand one iTunes library on a Mac that syncs music, podcasts, apps, ringtones, etc. Both libraries are based on iTunes 9.0.2. It turns out that the iTunes library on the PC always tries to sync apps and ringtones as well. Unfortunately, this boils down to deleting apps and ringtones from the iPhone because the apps are not part of the iTunes library on the PC. After unchecking the checkbox to sync apps and ringtones and plugging the iPhone into the Mac the checkbox is also unchecked on the Mac. It seems as if the settings for syncing apps and ringtones are stored on the iPhone rather than in the particular iTunes library. Whenever syncing apps and ringtones is active on one machine it is also active on the other and vice versa. How can I make the PC ignore apps and ringtones and only sync contacts and calendar?

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  • CoreGraphics on iPhone. What is the proper way to load a PNG file with pre-multiplied alpha?

    - by dugla
    For my iPhone 3D apps I am currently using CoreGraphics to load png files that have pre-multiplied alpha. Here are the essentials: // load a 4-channel rgba png file with pre-multiplied alpha. CGContextRef context = CGBitmapContextCreate(data, width, height, 8, num_channels * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // Draw the image into the context CGRect rect = CGRectMake(0, 0, width, height); CGContextDrawImage(context, rect, image); CGContextRelease(context); I then go on and use the data as a texture in OpenGL. My question: By specifying pre-multiplied alpha - kCGImageAlphaPremultipliedLast - am I - inadvertently - telling CoreGraphics to multiply the r g b channels by alpha or - what I have assumed - am I merely indicating that the format of the incoming image has pre-multiplied alpha? Thanks, Doug

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  • How To Rotate An MPMoviePlayerController

    - by Dwaine Bailey
    I am building an iPhone app that plays videos on demand from a web service. The videos play in an MPMoviePlayerController, and everything works fine on the iPhone device. However, when one loads up the iPhone application on an iPad, the videos play Portrait mode (with letterboxing on the top and bottom), instead of Landscape Left like they do on the iPhone. At first the videos were not appearing at all, however I fixed this by adding the MPMoviePlayerControllers view to the view that is creating it, as a subview, and then set it to play fullscreen. -- Edit To Original: I now have it playing on the iPad in all rotations. Is there any way to stop it rotating, and just have it play LandscapeLeft? Thanks, Dwaine

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  • From Xcode 3.2.2 to Xcode 3.2.3

    - by Dmitry
    Hi Everyone! Yesterday I felt in big issue that happens with all my projects. After I installed new Xcode 3.2.3 (for iPhone OS 4), all my projects started to spit out the "referenced from:" errors. I noticed that in new Xcode all the iPhone SDK versions earlier than 3.2 removed. But I have a projects that built perfectly for iPhone SDK 3.2 on the Xcode 3.2.2 but has errors building for iPhone SDK 3.2 on the Xcode 3.2.3. Thanks in advance!!!

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  • kAudioSessionProperty_CurrentHardwareSampleRate input/output

    - by iter
    kAudioSessionProperty_CurrentHardwareSampleRate seems to describe the input sampling rate. I wonder if there is a way to determine the available output sampling rate on an iPhone / iPad (iPhone supports 44.1K; iPad, 48K). http://developer.apple.com/iphone/library/documentation/AudioToolbox/Reference/AudioSessionServicesReference/Reference/reference.html#//apple_ref/doc/c_ref/kAudioSessionProperty_CurrentHardwareSampleRate

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  • Integrating Codeigniter and Objective C

    - by Mike
    I'm currently building a social networking site using the codeIgniter PHP framework. One of our major focuses of this site is to be able to upload images through the use of smartphones. We were focusing on building for the iPhone, but the iPhone doesn't let you upload files for some reason beyond me. I have been looking through solutions for days seeing if we could somehow integrate an iPhone app and have come up with nothing. The only thing I have found is using Cocoa Xcode in Objective C to somehow get around the fact. Now I don't know anything about objective C and I was wondering if I could somehow integrate a snippet of objective C into my PHP to allow users to upload photos off their iPhone and onto our site. Is this possible? If so how? If not, does anyone know another work around?

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  • Great UIKit/Objective-C code snippets

    - by Nissan Fan
    New to Objective-C iPhone/iPod touch/iPad development, but I'm starting to discover lots of power in one-liners of code such as this: [UIApplication sharedApplication].applicationIconBadgeNumber = 10; Which will display that distinctive red notification badge on your app iphone with the number 10. Please share you favorite one or two-liners in Objective-C for the iPhone/iPod touch/iPad here. PUBLIC APIs ONLY.

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  • populate UITableView from json

    - by mcgrailm
    Hello all working on my building my first iDevice app and I am trying to populate a UITableView with data from json result I can get it to load from plist array no propblem and I can even see my json the problem I'm having is that the UITableView never gets to see the json results please bare with me as this is first time with obj-c or anything like it in my .h file @interface TableViewViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { NSArray *exercises; NSMutableData *responseData; } in my .m file - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return exercises.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; // fill it with contnets cell.textLabel.text = [exercises objectAtIndex:indexPath.row]; // return it return cell; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://url_to_json"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self ]; // load from plist //NSString *myfile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; //exercises = [[NSArray alloc] initWithContentsOfFile:myfile]; [super viewDidLoad]; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"Connection failed: %@", [error description]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSDictionary *dictionary = [responseString JSONValue]; NSArray *response = [dictionary objectForKey:@"response"]; exercises = [[NSArray alloc] initWithArray:response]; }

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  • Building a Universal iPad App - Where is the device recognition code?

    - by JustinXXVII
    I noticed that when I create a new project in XCode for a Universal iPad/iPhone application, the template comes with two separate App Delegate files, one for each device. I can't seem to locate the place in code where it tries to decide which app delegate to use. I have an existing iPhone project I'd like to port to iPad. My thinking was that if I went ahead and designed the iPad project, I could just import my iPhone classes and nibs, and then use the App Delegate and UIDevice to decide which MainWindow.xib to load. The process went like this: Create an iPad project coded as a split-view create brand new classes and nibs for the iPad import iPhone classes and nibs Change build/target settings in accordance with Universal Apps Use [[UIDevice currentDevice] model] in the AppDelegate to decide which MainWindow to load Will this work, or does the app just automatically know which device it's being deployed on? Thanks for any insight you can offer.

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  • Great UIKit/Objective-C one-Liners

    - by Nissan Fan
    New to Objective-C iPhone/iPod touch/iPad development, but I'm starting to discover lots of power in one-liners of code such as this: [UIApplication sharedApplication].applicationIconBadgeNumber = 10; Which will display that distinctive red notification badge on your app iphone with the number 10. Please share you favorite one-liners in Objective-C for the iPhone/iPod touch/iPad here.

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  • Is alcheMo available?

    - by cable729
    Is it possible to develop iphone apps with java? I'd prefer to use alchemo over xmlvm because of the superior features that it offers. Can I do that? Is anyone else doing that? I've looked all over their site for the download link, but can't find it! Is it available? If so, where? http://www.innaworks.com/alchemo-for-iphone-java-me-j2me-to-iphone-porting/

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  • Problem with writeToFile with array of NSDictionary objects

    - by Ken
    I'm trying to write an array of NSDictionary objects to a .plist file on the iPhone (OS 3.0). (They are actually NSCFDictionary objects when I call the [object class] method). My problem is that it won't write to file. If I set the array to "nil" it at least creates the empty plist file but won't do it if I have these objects in the array. My array is a parsed response from a JSON HTTP request and looks like this: { "title" = "A Movie"; "time_length" = "3:22"; }, { "title" = "Another Movie"; "time_length" = "1:40"; }, { "title" = "A Third Movie"; "time_length" = "2:10"; } The code to create the file is: [array writeToFile:[self dataFilePath] atomically:YES]; - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"data.plist"]; } Could the NCSFDictionary class of the objects in my array be preventing me from writing to file? Thanks for your help.

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  • auth.getSession not working

    - by dC
    hi all, i am having troubles with calling auth.getSession in my proxy. It is being called from a iPhone connect client. When the proxy URL is invocated from the iphone, FB returns a 100 invalid parameter error to the proxy. However the 2nd attempt from iPhone yields success. Both times the proxy is doing the same code, only the auth_token is different. Doing a good search, shows that this is a problematic method. I have tried everything in code and even called in a iPhone expert to see if the problem is on the iPhone client. I have concentrated my efforts on the java api being the problem, however i believe the problem lies else where. I have done the following checked and tested java code checked and test iphone code checked FB application settings. any help is most appreciated. ------Here is my java code.--------- String api_secret = FacebookProperty.getString(FacebookConstants.PROPERTY_API_SECRET); String api_key = FacebookProperty.getString(FacebookConstants.PROPERTY_API_KEY); String call_back_url = FacebookProperty.getString(FacebookConstants.PROPERTY_CALLBACK_URL); int connectTimeout = 200000; //use the xml helper // Make sure the user is logged in to Facebook String authToken = request.getParameter("auth_token"); log.info( "FACEBOOK: auth_token?: " + authToken ); Map<String, Object> model = new HashMap<String, Object>(); model.put(FacebookConstants.MODEL_WELCOME_SELECTED, true); FacebookXmlRestClient facebookRestClient = new FacebookXmlRestClient(api_key, api_secret); boolean generateSessionSecret = true; //always true of connect client try{ facebookRestClient.setConnectTimeout(connectTimeout ); String authSessionKey = facebookRestClient.auth_getSession(authToken, true); } catch (Exception e) { log.log( Level.SEVERE, e.toString()); log.log( Level.SEVERE, e.getMessage()); } String rawResponse = facebookRestClient.getRawResponse(); log.info( rawResponse ); -------the iphone code is ----------- session = [FBSession sessionForApplication:myApiKey getSessionProxy:myURL delegate:self]; -----------the error is -------------- <error_response xmlns="http://api.facebook.com/1.0/" xmlns:xsi="http:// www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http:// api.facebook.com/1.0/ http://api.facebook.com/1.0/facebook.xsd"> <error_code>100</error_code> <error_msg>Invalid parameter</error_msg> <request_args list="true"> <arg> <key>api_key</key> <value>bf22a0512c8558a1656d73160507460b</value> </arg> <arg> <key>auth_token</key> <value>fcd1e597aca5c9ba43875cdd01221be5</value> </arg> <arg> <key>call_id</key> <value>1269066988055</value> </arg> <arg> <key>format</key> <value>xml</value> </arg> <arg> <key>generate_session_secret</key> <value>true</value> </arg> <arg> <key>method</key> <value>facebook.auth.getSession</value> </arg> <arg> <key>sig</key> <value>e9f477fd72adf74cd2de72528fd9aa72</value> </arg> <arg> <key>v</key> <value>1.0</value> </arg> </request_args> </error_response>

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  • Model class for NSDictionary information with Lazy Loading

    - by samfu_1
    My application utilizes approx. 50+ .plists that are used as NSDictionaries. Several of my view controllers need access to the properties of the dictionaries, so instead of writing duplicate code to retrieve the .plist, convert the values to a dictionary, etc, each time I need the info, I thought a model class to hold the data and supply information would be appropriate. The application isn't very large, but it does handle a good deal of data. I'm not as skilled in writing model classes that conform to the MVC paradigm, and I'm looking for some strategies for this implementation that also supports lazy loading.. This model class should serve to supply data to any view controller that needs it and perform operations on the data (such as adding entries to dictionaries) when requested by the controller functions currently planned: returning the count on any dictionary adding one or more dictionaries together Currently, I have this method for supporting the count lookup for any dictionary. Would this be an example of lazy loading? -(NSInteger)countForDictionary: (NSString *)nameOfDictionary { NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource: nameOfDictionary ofType: @"plist"]; //load plist into dictionary NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile: plistPath]; NSInteger count = [dictionary count] [dictionary release]; [return count] }

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  • Should TcpClient be used for this scenario?

    - by Martín Marconcini
    I have to communicate with an iPhone. I have its IP Address and the port (obtained via Bonjour). I need to send a header that is “0x50544833” (or similar, It’s an HEX number), then the size of the data (below) and then the data itself. The data is just a string that looks like this: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE plist SYSTEM "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>clientName</key> <string>XXX</string> <key>clientService</key> <string>0be397e7-21f4-4d3c-89d0-cdf179a7e14d</string> <key>registerCode</key> <string>0000</string> </dict> </plist> The requirement also says that I must send the data in little endian format (which I think is the default for Intel anyway). So it would be: hex_number + size of data + string_with_the_above_xml. I need to send that to the iPhone and read the response. What would be, according to your experience, the best way to send this data (and read the response)?

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